So it was spitted for few sections as you can see in the Making Of Modeling: Using JSplacment software to generate height maps and placed them on a plane in UE5 (baking it) Texturing: Using layer material system I was textured them (with Tri-planar setup) since their UV was really bad because of the displacement, Layering different textures and masking them both with object data such as Vertex normals / height and some noise masks Layout: Placing the planes in the scene to create some sort of city landscape Lighting: With directional light and HDRI I was setting the mood of the shot, having in mind that I want it to look "Cold" with this Sci-Fi color theme Volumetric and fog: Using Height fog and some fog card to give the sense of scale, depth and to art direct the viewer eye to some specific places Compositing: With some Depth / Haze push, some bloom, glow and color corrections I was pushing the render to its final stage Hope it helps :)
Amazing work! Any chance we could have more in-depth breakdown regarding the compositing part?
Thank you so much!
Maybe I will start to make some in depth breakdown for some of my projects
Hey nice work, is the displacement to mesh being done in UE? Or another software?
Thank you!
Yes, I'm using the modeling tab in UE to bake the displacement map into a flat plane
how did you make this? i'm wanting to do something similar myself. Thanks
So it was spitted for few sections as you can see in the Making Of
Modeling:
Using JSplacment software to generate height maps and placed them on a plane in UE5 (baking it)
Texturing:
Using layer material system I was textured them (with Tri-planar setup) since their UV was really bad because of the displacement,
Layering different textures and masking them both with object data such as Vertex normals / height and some noise masks
Layout:
Placing the planes in the scene to create some sort of city landscape
Lighting:
With directional light and HDRI I was setting the mood of the shot, having in mind that I want it to look "Cold" with this Sci-Fi color theme
Volumetric and fog:
Using Height fog and some fog card to give the sense of scale, depth and to art direct the viewer eye to some specific places
Compositing:
With some Depth / Haze push, some bloom, glow and color corrections I was pushing the render to its final stage
Hope it helps :)
What is the software that generates the material at the beginning?
Jsplacement
Looks amazing!!
@@galravid-tal8517 Thank you so much!👍