Sci-Fi City Making Of

Поділитися
Вставка
  • Опубліковано 8 вер 2024

КОМЕНТАРІ • 10

  • @5jij5i43jisdjf
    @5jij5i43jisdjf 2 місяці тому +2

    Amazing work! Any chance we could have more in-depth breakdown regarding the compositing part?

    • @galravid-tal8517
      @galravid-tal8517  2 місяці тому +1

      Thank you so much!
      Maybe I will start to make some in depth breakdown for some of my projects

  • @EMNM66
    @EMNM66 2 місяці тому +1

    Hey nice work, is the displacement to mesh being done in UE? Or another software?

    • @galravid-tal8517
      @galravid-tal8517  2 місяці тому

      Thank you!
      Yes, I'm using the modeling tab in UE to bake the displacement map into a flat plane

  • @Spect0rs
    @Spect0rs Місяць тому

    how did you make this? i'm wanting to do something similar myself. Thanks

    • @galravid-tal8517
      @galravid-tal8517  Місяць тому

      So it was spitted for few sections as you can see in the Making Of
      Modeling:
      Using JSplacment software to generate height maps and placed them on a plane in UE5 (baking it)
      Texturing:
      Using layer material system I was textured them (with Tri-planar setup) since their UV was really bad because of the displacement,
      Layering different textures and masking them both with object data such as Vertex normals / height and some noise masks
      Layout:
      Placing the planes in the scene to create some sort of city landscape
      Lighting:
      With directional light and HDRI I was setting the mood of the shot, having in mind that I want it to look "Cold" with this Sci-Fi color theme
      Volumetric and fog:
      Using Height fog and some fog card to give the sense of scale, depth and to art direct the viewer eye to some specific places
      Compositing:
      With some Depth / Haze push, some bloom, glow and color corrections I was pushing the render to its final stage
      Hope it helps :)

  • @user-hf3zp3oo5k
    @user-hf3zp3oo5k 5 місяців тому

    What is the software that generates the material at the beginning?