World Creator 2023 | Ep. 7 | Materials - Substance Files

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  • Опубліковано 7 лип 2024
  • In this episode, we showcase how to add Adobe Substance Material Files. These file types add an immense amount of details and customization and opens the door to increasing the visual fidelity of your landscape.
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КОМЕНТАРІ • 6

  • @JDAeroVR
    @JDAeroVR 9 місяців тому +2

    Ahh good timing. Thanks for all your work!

  • @GameArtsCafe
    @GameArtsCafe 26 днів тому

    Still no tessellation level settings? Ideally the usefulness of using displacement maps on low poly terrain with distance based tessellation allows detail from the maps to pop out. Currently at close range everything is flat. I understand we could increase the resolution of the terrain so the displacement maps can bring out photo scan quality materials but at a price of slower performance.

  • @markuswalker6225
    @markuswalker6225 9 місяців тому +1

    Oh this is amazing! Any plans for a Megascans bridge plugin as well?

    • @tyler_puryear
      @tyler_puryear 9 місяців тому +1

      If you have Megascans, you can already bring them in as a custom texture. I don’t think a bridge to the MS library will be in the works as far as I know.

  • @guille_ibanez
    @guille_ibanez 9 місяців тому +1

    great, would you export the albedo, roughness, etc.. from World Creator and use it directly as textures in Unreal, Blender, etc...?

    • @tyler_puryear
      @tyler_puryear 9 місяців тому

      yes! that can easily be done and I'll have videos on those too!