World Creator 2023 | Ep. 8 | Materials - Custom Textures

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  • Опубліковано 3 жов 2024
  • In this episode, we showcase how to add custom textures to a material layer automatically and manually. Custom textures can be from any digital library such as Poliigon, Megascans, or even ones you've created yourself.
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КОМЕНТАРІ • 4

  • @vertigo1055
    @vertigo1055 Рік тому +1

    I noticed this latest Episode is not featured in the Discord "Tutorials" Channel. The reason I bring this up is that someone was asking about Blending and how they could get more natural blending in their work. From what I have seen with Substance Materials or Custom like in this video the blending works amazing and is more "User Error" than an issue with World Creator (not saying that with new features incoming it won't improve even more). Also, someone brought up the fact that "someone should make a YT Channel with Tutorials" and I'm not sure if that is "Missing the Tutorial Channel in Discord" or just blissful ignorance, LOL. I appreciate your work and hope that you are having as much fun making these videos as people like myself are watching them and learning from them. Cheers! Stay Healthy and Stay Sane!

    • @tyler_puryear
      @tyler_puryear Рік тому

      I actually forgot to post this in the Tutorials channel on discord like I normally do every week. lol the day got away from me! The blending of materials requires a bit of "trial-and-error" to learn the different distribution rules and effects. More features I'm sure will come to help blend materials even more, such has dithering or perhaps blending based on material height data. Thanks for all the kinds words!!

    • @GameArtsCafe
      @GameArtsCafe 3 місяці тому

      It may not even be ready/stable. I'm using 2024.1 and neither substances or textures are populated.

  • @GameArtsCafe
    @GameArtsCafe 3 місяці тому

    So I made a mistake when I added my textures/mats make sure your have "Show Biomes" toggled off, to me it's a material/texture on/off button and that can help you see how the biomes transition into each other better. Currently there doesn't seem to be a way to adjust displacement map levels in texture mode and tessellation itself or it just isn't mentioned here - which means it's almost completely useless here until exported to a DCC program that utilizes displacement + tessellation. unless you know some way we can manipulate the height map to see photo-scanned materials pop out?