Cool Add-ons for Blender: Human Generator: bit.ly/3rBjJXy Massive Cars And Vehicles Add-On: bit.ly/3cuWF8N 1100 Textures in Blender: bit.ly/2QEJ7yN Flip Fluids Simulation Addon: bit.ly/2Pbu5QR HDRI Maker Addon: bit.ly/3stHdPR Using these links help fund all the free tutorials.
Just want to say thank you! I’ve never used blender or any 3D modeling before. After downloading, I used your tutorial to figure out how to do this animation, which is remarkably similar to an item for which I need a model. It took about 12 hours over several days to learn this, but I now have a good understanding of mesh, bones, IK, parent/child relationship etc. Thank you very much!
I use a GTX1650 for rendering and noticed no difference in render times for a 500X500 or a 512x512 tile. Maybe for a more complex scene, it might make a difference.
Great tutorial, I'm really happy with how you actually called out the buttons you were pressing and explained what they did! I've seen so many tutorials for blender and had no idea what the tutorial maker was pressing! - writing this while my old, slow laptop renders the animation
Cool tutorial. I'm new to Blender and I'm only just figuring out how to rig things. I knew how to connect bones to objects but I didn't know you can also set objects to other objects as parent. That helps a lot
Select the object that scales, and in object mode, do Ctrl+A and choose "scale". If it did work, its because your object didn't have his scale (in X,Y and Z) set to 1
Great tutorial. Thank You Olav. I got it to work in Blender 2.80. I had a problem with parenting of object to bones. The object would change positions, but it is easy to put them back to there original position. Maybe it was something I was doing wrong?
Nice tutorial, just one question: would it not be much mor efficiant, easier and quicker to not move the bone tips in place maually, but use the "selection to cursor" function instead. to me it seems the more logical and way more exact way of constructing instead of staggering around to somehow match the bone to the desired location. The even more exact way in my opinion would be to use empty`s placed on the desired locations to move the cursor to the exact location.
16:04 in mine it doesn't moves the objects that have been parented with the cilinders, its only moves the bones that seems to be well conected, what could be the mistake?
Fantastic video, Just the help I needed? I only just started to use Blender for 3D drawing and I needed a animation of a machine working! I doing a new idea for a machine and this will help me do a simple animation of it's workings so the company I wish to send the idea to can see better the workings? I thank you for this. : )
Hi you hlped me with my rig with this tutorial... Can You explain why this is working that way? why 2 bones in second armature insted of one? why you need extending bone on begining of the first armature... .. I do not understand why you created this to work that way.
@@joshuarifareal2542 No, the bone rig is clearly different because of the interface change. If you already know how to rig, then its easy. If you are a beginner, you won't guess what to do next.
Just did that bones thing in Blender 2.8, somehow it's all there. Two questions: Why does this even work (ok maybe I'll find out by myself someday)? Why is every second object in Blender numbered 001? I mean, yes it's free, but WTH....
I believe I have gone through this three times now, to check if everything is right, but I can not get the object made from the cube to rotate/go up and down. Any suggestions on what I might have missed?
@@mickyr171 No, the next one. There is the wheel, with the one "arm" directly attached to it, that rotates with the wheel. Then there is the one attached to that. It moved back and forth, but the end closest to the wheel does not go up and down.
Hi. I know it's a late answer. Maybe it will be useful for someone else. So I had the same problem and it was because when I parendted the object to the bone I was in object mode and not in pose mode. In this tutorial this part is at 15.24. So first select the object then the armature in object mode. Then go to pose mode select the bone and then patent them. This solved me the problem. (Sorry for the bad english)
Hi, Good tutorial. But I want to ask you why we used the armatures for motion? Cant we move the mechanism with the parenting among the objects and then parent them to an empty thing with keyframe lock? I saw like this in your tank movement tutorial.
nice at the beginning, I had really the time to follow step by step and suddenly you forget its a tutorial and you just go ahead without explanation, had to click pause back and forward every minute, not fun and not pedagogical..... You can do better!
Cool Add-ons for Blender:
Human Generator:
bit.ly/3rBjJXy
Massive Cars And Vehicles Add-On:
bit.ly/3cuWF8N
1100 Textures in Blender:
bit.ly/2QEJ7yN
Flip Fluids Simulation Addon:
bit.ly/2Pbu5QR
HDRI Maker Addon:
bit.ly/3stHdPR
Using these links help fund all the free tutorials.
Just want to say thank you! I’ve never used blender or any 3D modeling before. After downloading, I used your tutorial to figure out how to do this animation, which is remarkably similar to an item for which I need a model.
It took about 12 hours over several days to learn this, but I now have a good understanding of mesh, bones, IK, parent/child relationship etc.
Thank you very much!
11:10 actual start of the rigging tutorial
real mvp
This sound is very comfortable
FYI - at 22:06 you made the tile size 500x500. The GPU is able to process powers of 2 best, so changing to 512x512 would improve your render time!
I use a GTX1650 for rendering and noticed no difference in render times for a 500X500 or a 512x512 tile. Maybe for a more complex scene, it might make a difference.
Great tutorial, I'm really happy with how you actually called out the buttons you were pressing and explained what they did! I've seen so many tutorials for blender and had no idea what the tutorial maker was pressing! - writing this while my old, slow laptop renders the animation
Thanks for the tutoraial ! Animating part begins at 11:16
Thank you. I'm watching this to figure out how to animate something modeled in Fusion360 so this was very useful :D
one of the best if not the best
I've been waiting this type of video, finally I found it. Thank you
Sir.I love it your notes which is placed in screen
Very cool that moment explaining "Mean Grease" for Subdivision! I didn"t know this. I just did more edges near the faces - it was terrible)))
terima kasih , tutor yang sangat bagus , terperinci dan mudah diikuti . Good luck
Many thanks Olav. You've just re-ignited an idea I had for a project a long time ago.
So simple, yet so cool!
Thank you brother. Awesome tutorial.
Cool tutorial. I'm new to Blender and I'm only just figuring out how to rig things. I knew how to connect bones to objects but I didn't know you can also set objects to other objects as parent. That helps a lot
Big thanks for this tutorial, man. I made a Duke Axial with the knowledge from this!
sir. i want to ask... why my mesh is scaling when i did rotate the armature 1? i will apriciate your help.. thanks in advice
Select the object that scales, and in object mode, do Ctrl+A and choose "scale".
If it did work, its because your object didn't have his scale (in X,Y and Z) set to 1
Very amazing work!!! I learnt something new!!
Guy must never of hear of alt click, saves a ton of time.
Very useful video! Thank you so much!
Thanks a lot. This helps me in so many ways.
thanks man that helped me a lot
Great tutorial. Thank You Olav. I got it to work in Blender 2.80. I had a problem with parenting of object to bones. The object would change positions, but it is easy to put them back to there original position. Maybe it was something I was doing wrong?
Amigo, tus videotutoriales son los mejores, te felicito por tu excelente trabajo.
Must watch basic Animation setup tutorial
Love his voice
Beatiful job, Olav! Thanks so much.
Very nice job! ....now i am convinced that i can use Blender to make my real-world object animations instead of using 3d Max....thanks!
Good tutorial
This is brilliant, thanks.
Nice bro
Thanks a lot!
u love cycles!!
Thanks
How many time take learning animation broo... Nice video
Nice tutorial, just one question: would it not be much mor efficiant, easier and quicker to not move the bone tips in place maually, but use the "selection to cursor" function instead. to me it seems the more logical and way more exact way of constructing instead of staggering around to somehow match the bone to the desired location. The even more exact way in my opinion would be to use empty`s placed on the desired locations to move the cursor to the exact location.
i have a tip for you : press Tab key to toggle object mode and edit mode
very helpful video. Thank you
SICK
Awesome - Albeit it went a bit quick on the Rigging elements and parenting components,
16:04 in mine it doesn't moves the objects that have been parented with the cilinders, its only moves the bones that seems to be well conected, what could be the mistake?
damn blender has come a long way since 4 years ago
Thanks sir i need such things
Great tutorial dude [whispering]
Fantastic video, Just the help I needed? I only just started to use Blender for 3D drawing and I needed a animation of a machine working! I doing a new idea for a machine and this will help me do a simple animation of it's workings so the company I wish to send the idea to can see better the workings? I thank you for this. : )
What would be todays (Blender 2.93) equivalent method to change the Mean Crease to 1? I can't seem to find it anywhere.
Hi you hlped me with my rig with this tutorial... Can You explain why this is working that way? why 2 bones in second armature insted of one? why you need extending bone on begining of the first armature... .. I do not understand why you created this to work that way.
Can you do this with 2.8 please? I would love to know it with 2.8. Thanks in advance!
the workflow is just the same
@@joshuarifareal2542 No, the bone rig is clearly different because of the interface change. If you already know how to rig, then its easy. If you are a beginner, you won't guess what to do next.
Next week.
adorable voice i can listen to this all day. What microphone is that ?
Just did that bones thing in Blender 2.8, somehow it's all there. Two questions:
Why does this even work (ok maybe I'll find out by myself someday)?
Why is every second object in Blender numbered 001? I mean, yes it's free, but WTH....
i`m using blender 2.79 latest, and it just dont work for me, i repeat precisely as on video shown, but lock anyway(
Thx bro
I believe I have gone through this three times now, to check if everything is right, but I can not get the object made from the cube to rotate/go up and down. Any suggestions on what I might have missed?
Hi, im assuming you mean the one near the fly wheel? if so have you made sure you made the fly wheel and cube as one object?
@@mickyr171 No, the next one.
There is the wheel, with the one "arm" directly attached to it, that rotates with the wheel. Then there is the one attached to that. It moved back and forth, but the end closest to the wheel does not go up and down.
@@mickyr171 Oh, and the bone moves correctly, just not the (visible) object
Hi. I know it's a late answer. Maybe it will be useful for someone else. So I had the same problem and it was because when I parendted the object to the bone I was in object mode and not in pose mode. In this tutorial this part is at 15.24. So first select the object then the armature in object mode. Then go to pose mode select the bone and then patent them. This solved me the problem. (Sorry for the bad english)
awsome.
Nice one
Which software you are using ?
wtf
Hi, Good tutorial. But I want to ask you why we used the armatures for motion? Cant we move the mechanism with the parenting among the objects and then parent them to an empty thing with keyframe lock? I saw like this in your tank movement tutorial.
Why did you switch back to a previous Blender version?
Because it is the current version.
Is it 2.80? Looks like 2.79.
It is 2.79, 2.8 is not even in beta yet.
Thx
thanks a lot!!!!!
🔥💕👍
Is there a way to show Steam?
Watch my smoke tutorials. ;)
15:00
Do you have a Facebook page?
No, I didn’t think it would help the channel that much. Maybe I should?
@@Olav3D What is your name on facebook account
I don’t post any CG-related stuff there though.
somehow the engine animation remind me of Steam ........
Armature at last 11:12
...well, video is nice, but it is just the step-by-step tutorial...I am still having hard time to get how IK works
easyblend.org/html/rigging/posing/inverse_kinematics/index.html
Goog voice
"after you deleted it just add the cube again". xD
This was suppose to be a 5 min tutorial..looks he was an autodesk user before
just slow down a little
100 komments now
Use TAB for switching Edit Mode
And Z for Wire Frame.
Thank me later
So simple, meanwhile I made different solution. But I had to make complex driver. To calculate right distnce beetween two bones. I'm retarded.
#accesstoenergy
Ay
no because no
nice at the beginning, I had really the time to follow step by step and suddenly you forget its a tutorial and you just go ahead without explanation, had to click pause back and forward every minute, not fun and not pedagogical..... You can do better!
such stupid and unfair comment for such a great job and effort! ridiculous!
@@juancarlosabad3298 encouraging more than stupid, you can disagree with my comment but not insult it, it was really to make it better
Thanks