EASY Floppy & Jiggle Physics Rig in Blender 3D

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 145

  • @Joshiidkwhy
    @Joshiidkwhy Рік тому +402

    This guy knows exactly what this knowledge will be used for

    • @littlenuni
      @littlenuni Рік тому +16

      I think it’s more of you know why your on this video and think everyone is here for it XDD

    • @deonambrose
      @deonambrose 11 місяців тому +6

      "Fan art" 😭

    • @braija
      @braija 11 місяців тому +6

      Yes, bible pages!

    • @alonsohv
      @alonsohv 11 місяців тому +13

      I'm Tryna rig an octopus bruh 💀

    • @theclipreaper
      @theclipreaper 9 місяців тому +3

      All I know for certain is that's why I'm here

  • @heimskr2881
    @heimskr2881 Рік тому +122

    Will definitely use this for a banana and nothing else.

  • @BeheadedKamikaze
    @BeheadedKamikaze Рік тому +407

    This is the most SFW Jiggle Physics tutorial there ever was ;) well done Shotty :D

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому +2

      sfw?

    • @Vi_Renders
      @Vi_Renders Рік тому +24

      @@RomboutVersluijs safe for work. One particularly popular use for jiggle physics is adding them to characters for less family friendly reasons :L

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому +4

      @@Vi_Renders hahah ookal see. Yeah that's exactly what my test subject was. I have many test torso on this subject

    • @VKTRUNG
      @VKTRUNG Рік тому +3

      yet somehow it's still a banana jiggling

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому +4

      @@VKTRUNG his thumbnail is awkward though ;)

  • @blckmtbd
    @blckmtbd 8 місяців тому +19

    He knew exactly what we came here for. Especially with that thumbnail.

  • @helloitsokyrago
    @helloitsokyrago Рік тому +159

    finally i have all knowledge
    sculpting modeling texturing
    fluid sim
    rigging
    animation
    jiggle physics

    • @YouthfulPat
      @YouthfulPat Рік тому +56

      now you just need the house empty for a few hours

    • @darshjoshi1641
      @darshjoshi1641 Рік тому

      A broken water pipe would be perfect...

    • @ghoziakbar6410
      @ghoziakbar6410 Рік тому +17

      And sign up a patreon account

    • @flyingjudgement
      @flyingjudgement Рік тому +1

      What tutorial can you recommend for fluid sim?

    • @helloitsokyrago
      @helloitsokyrago Рік тому +13

      @@flyingjudgement for beginner , its olav 3d's tutorial
      and for advanced you can search flip fluid tutorials of sea waves and all

  • @EmvyBeats
    @EmvyBeats Рік тому +25

    I like to think he looked around suspiciously when he said "The Banana or whatever object you are working on".

  • @sukumizune2477
    @sukumizune2477 Рік тому +19

    I love that not only this is a great tutorial but it plot twisted the "jiggle physics tutorial status quo example" with a full 180 turn. A freaking banana: Brilliant.

  • @rmf4209
    @rmf4209 Рік тому +12

    Please, active yout Screen Cast Key!!! Thanks! Nice tutorial!!!

  • @bvs1q
    @bvs1q Рік тому +6

    Thanks this helped a lot!
    If anyone has trouble having the animation render, don't forget to goto Scene Properties > Cache > Delete All Bakes, and then Bake All Dynamics. And you can set the runtime of the physics sim with the End field in the same Cache section

  • @maxwellreeves9548
    @maxwellreeves9548 10 місяців тому +3

    FINALLY I can make floppy hair

  • @eliezra83771
    @eliezra83771 Рік тому +6

    I love this! I can see making this method into a production addon for hair

  • @adorethered
    @adorethered 19 днів тому

    2:44 Changing bone size. Many a man's pipe dream lol

  • @isaacdruin
    @isaacdruin Рік тому +2

    Wow I have absolutely no idea how I'm going to apply this new knowledge... 🙃

  • @3d_Prophecies
    @3d_Prophecies Рік тому +8

    Shotty, I've learned so much Blender from you, thank you. Is there a video showing your whole process of the character in your profile picture? the green thing

    • @zuercher90
      @zuercher90 Рік тому

      I was curious about that too! That thumbnail is so cute!

  • @void_guy_yt
    @void_guy_yt Рік тому +12

    That Thumbnail 💀

  • @deonambrose
    @deonambrose 11 місяців тому +3

    I can't wait to learn blender so I can use it for all the wrong reasons 😭

  • @Buster-jf8fz
    @Buster-jf8fz Рік тому +2

    Will you please do a tutorial on how to rig limbs with a jiggly rig?

  • @dwsel
    @dwsel Рік тому +2

    Great thumbnail 😄

  • @M4rt1nX
    @M4rt1nX Рік тому +2

    That thumbnail got e here. 🍌

  • @realitymill
    @realitymill Рік тому +2

    Thank you for your videos. I'm wondering which is the best way to go making an animated blob / slime character crawl - I saw your cloth sim slime character tutorial but trying to move it say along the Y axis just makes it teleport very far below the collision plane. Not sure if stuffing a lil blob full of bendy bones would work better. Any advice on which direction to go would be greatly appreciated!

  • @LarryCrutchfield
    @LarryCrutchfield Рік тому +1

    This was so helpful! Thank you.

  • @StudioKelpie1993
    @StudioKelpie1993 Рік тому +3

    YOU FOOL!
    Now all the Overwatch Hentai Animators have a new tool!

  • @placebo_yue
    @placebo_yue Рік тому

    cool and pretty simple as well, gotta give it a shot

  • @VFXByRez
    @VFXByRez 3 місяці тому

    nice tut!

  • @enex5647
    @enex5647 Рік тому

    I've watched maybe 8 videos about Bendy bones, because it always confused me and I always left with no questions answered. I think I get it now.

  • @carlinhoslc123
    @carlinhoslc123 Рік тому

    nice banana you got there!

  • @denise_stormrage
    @denise_stormrage 11 місяців тому

    Your tutorial is amazing I managed to do this way my accessories pretty cool as you mencion at the end of the video, but how actually you can parent this amature to another amature without collapse the jiggle setup? I mean I undestand i need to watch out for first keyframe of rigid start but when i tried to parent the amature it denied me to do that cuz it have children etc, maybe i will find out by myself :D but i am actually happy i discovered your channel

  • @Shiba129
    @Shiba129 3 місяці тому +1

    This was super helpful for adding a tail to my character. Unfortunately when adding keyframes, it can get super buggy. It starts to flip out and gets very difficult to fix.

    • @awildwildwes
      @awildwildwes 3 місяці тому

      Yeah, I had the same experience...

    • @Shiba129
      @Shiba129 3 місяці тому

      @@awildwildwes There's a wiggle physics plugin, it makes it a lot easier

    • @awildwildwes
      @awildwildwes 3 місяці тому

      @@Shiba129 yeah, wiggle 2, right? I stuck with that one, a lot easier.

  • @reeeyou
    @reeeyou Рік тому +12

    Okay so how can i add collision physics with this. Say if i wanna slap this floppy banana into a jiggly water balloon.

  • @syutpati_kem
    @syutpati_kem Рік тому +2

    Amazing! Thank you so much for this! 😊😊😊

  • @jeanrenaudviers
    @jeanrenaudviers 5 місяців тому

    Amazing ! Many tanks.

  • @weez6575
    @weez6575 Рік тому +1

    dang, so close!

  • @FrankHorriganAi
    @FrankHorriganAi 6 місяців тому

    thank you bbg

  • @ShadowMakerSdR
    @ShadowMakerSdR Рік тому

    Late to the party, but thanks for this. One thing I don't understand is why you need both the Point and the Spring constraint. What happens if you only have the Spring Constraint?

  • @AWHMBMI
    @AWHMBMI Рік тому

    thank you

  • @Cwutter
    @Cwutter 3 місяці тому

    Could we get a example like this on a professional rig with lots of controls?

  • @jinnsang
    @jinnsang Рік тому

    my man.

  • @duckmod_96
    @duckmod_96 Рік тому

    nice one man.

  • @giorgifolio
    @giorgifolio Рік тому

    Thank you !

  • @sShosseinSs
    @sShosseinSs Рік тому

    Amazing . thank you for learning this 😍😍🥰

  • @poochyboi
    @poochyboi Рік тому

    can you make on for mesh deformation like if i wanted to squeeze that banana, the mesh deforms? I need it for...research....

  • @dracon436
    @dracon436 Рік тому +17

    all NSFW Artists gonna save this video

  • @Vlastemnov
    @Vlastemnov Рік тому

    WOW! Awersome i made it!)

  • @RintoWasTaken
    @RintoWasTaken Рік тому +1

    I don't know if he explained it in the video but why did he clear the parent from the end bone and body bone?

  • @aruce9
    @aruce9 Рік тому

    Oh god, the bone in banana

  • @tomatom9666
    @tomatom9666 Рік тому +1

    I wanted to make a snake tongue with these properties but unfortunately couldnt get it to work, as you can't animate a rigid body while still maintaining it's jiggly properties.. You can only animate the entire object I guess

  • @SLSTUDIOUNITED
    @SLSTUDIOUNITED Рік тому

    thank u so much

  • @skapaloka222
    @skapaloka222 Рік тому +1

    Super helpful tutorial! Just wondering, is there a reason you used the "child of" bone constraint instead of the "copy transforms" one?

  • @DarkHarpuia
    @DarkHarpuia Місяць тому

    My character has a big front bang on his hair, and animating that was a huge pain. Hopefully this makes it easier to animate natural hair.

  • @yajastudio8241
    @yajastudio8241 Рік тому +1

    Awesome tutorial! Is it possible to use this addon with linked rigs? I remember running into that a limitation a while back. Not sure if they've updated that yet.

  • @WoodenTurtle
    @WoodenTurtle Рік тому +1

    Does this work similarly to the wiggle bones addon? That one is great it's just very outdated and glitchy now

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому +1

      I made some edits to that so updating is easier. Core code is still the same, yet using it easier

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому

      Wiggle bones and or jiggle bones is different. Its custom code, python which does all the calculations on run time

  • @scarit.
    @scarit. Рік тому

    Grape!

  • @trafficface
    @trafficface Рік тому +2

    What version of blender is this Because I had this working last night but tried again and I got a lot of bugs in the stretchTo

    • @trafficface
      @trafficface Рік тому

      Use Bone constraints not just regular constraints 🙈

  • @JDMvids1105
    @JDMvids1105 Рік тому

    Can this type of armature exist on top of a normal one? To sort of swap between the two if necessary?

  • @karonuva
    @karonuva Місяць тому

    I'm not quite sure what's going wrong, but the non-animated rigid body box at the end bone keeps freaking out and colliding with the mesh it's supposed to deform. 🤔 EDIT: Figured it out, there was leftover data in the RigidBodyWorld collection.

  • @Paratokhs
    @Paratokhs Рік тому

    I wonder where i'd need a floppy banana in my animation, wink wink!

  • @Lachtan3k
    @Lachtan3k Рік тому

    Hi, is this the good way how to animate ears of animals or something what naturally react to move of main object? :)

  • @Rafa.mudo.
    @Rafa.mudo. Рік тому

    im figuring what would be the best approach if I want several, simiral shaped objects, in my rig, lets say hair chunks, should I just copy and paste my hair chunk (did it like in the tutorial)

  • @bbrother92
    @bbrother92 Рік тому +1

    Cool! Where did you add these eyes? is it after effects?

  • @pinx5976
    @pinx5976 Рік тому

    is there something like a jiggle deformer/function for vertex-groups in b3d or are there ik-dynamics?

  • @homerzilla123
    @homerzilla123 6 місяців тому

    Thank you, now I can see my favourite fortnite skin having a jiggle physic

  • @Cyber6341
    @Cyber6341 2 місяці тому +1

    Blender 3.0?

  • @smcfadden1992
    @smcfadden1992 9 місяців тому

    if i use this to give physics to ropes hanging from a not will i be able to move it to unreal?

  • @drawnimo
    @drawnimo Рік тому +1

    make it floppier!

  •  9 місяців тому

    Now that we know how bananas work, can you show us how to do it with a pair of... uhm, oranges?

  • @yes3dtube
    @yes3dtube Рік тому

    Thankssssss

  • @kylewoodson
    @kylewoodson 2 місяці тому

    Hey, I got a quick question... if I do absolutely everything correctly up until the automatic weights, and I apply it and it doesn't work, what could I do/shoukd do about it? Because I have followed four tutorials (including this one), and I cannot figure out why the parenting from the rig to the model for automatic weights won't work.

    • @DJ_Narcan
      @DJ_Narcan 2 місяці тому

      could be the model. try weight painting it yourself

    • @kylewoodson
      @kylewoodson 2 місяці тому

      @DJ_Narcan thank you, I will be honest- I have never tried that before, so I will definitely be giving it a try to trying to report back if I can

  • @nikz000
    @nikz000 7 місяців тому

    Can I bake animation and bring it to Unity?

  • @amirulmustaqim1357
    @amirulmustaqim1357 5 місяців тому

    can we setup the dynamic start from frame 101?? not from frame 0?

    • @DJ_Narcan
      @DJ_Narcan 2 місяці тому

      of course. you can render any frame range you want

  • @Meanator
    @Meanator 8 місяців тому +2

    instructions unclear. rotating bone causes it to fly into space XD

  • @motsu9497
    @motsu9497 Рік тому

    Hey! so I'm running into an issue where I'm trying to have the ridged body constraints move with the armature for a more accurate view of whats happening. With the way the armature is set up: its not a part of the main character rig but instead its a part of the hat that is parented to the character rig. I noticed that while the animation works the bones aren't following the hat. but seem to accurately deform the dangly bit when the animation is played. from what I can gather from the video it looks to me that the armature is dependent on where the start ridged body constraint is in space and will only follow that. which makes what I'm seeing in my viewport all the more strange, but I digress. I suppose what I'm asking for clarity on is how can I get the ridged body constraint attached to a mesh or armature for the sake of seeing the bones translate through space like they do here.
    I feel it worth reiterating for the sake of clarity: when animating the ridged body cubes. the armature moves. to my understanding; my next thought was to parent the animated constraint to the moving armatures spine bone. doing this led to the armature moving but only the start bone leaving the end bone behind deforming the dangly bit in a mangled mess. (at this point I had reset the inverse and made sure the origin point of the armature had not been a factor left unaccounted for, yet I was met with a similar result. for the sake of transparency I'm still learning the ins and outs of rigging so this may be a user error thing but from what I can tell it seems plausible to do using this method of adding physics to bones. might you have an answer?

  • @IsLaytin
    @IsLaytin 28 днів тому

    I PROMISE IT'S NOT WHAT IT LOOKS LIKE I'M JUST MAKING A BOUNCY MUSHROOM MAN

  • @DrunkenUFOPilot
    @DrunkenUFOPilot Рік тому +1

    Fast, not always clear what is going on, but replaying each step, I got it all to work. One thing that confused me is the X/Y/Z spring parameters. You show stiffness and damping. I saw only "X Lower" and "Upper". Eventually I figured out I was unfolding "Limits" not "Springs" in that panel. GUI design could be improved, perhaps.

  • @Create_o_raptor
    @Create_o_raptor Рік тому

    Wiggle bones add on???

  • @VorpalVulpes
    @VorpalVulpes 3 місяці тому

    i feel like im one of the only people who came here for non lewd reasons xD i was curious how id add things like tail or ear physics on anthro characters. im hoping to try my hand at making action animations someday

  • @Rafa.mudo.
    @Rafa.mudo. Рік тому

    Sorry, please if someone could help, I managed to make one of these for a subdivided ball meant to simulate a hair strand, this I saved into a collection (collection containing separate collections for the mesh, constrains and rigid bodies) now, I duplicated this main collection and the new one won't bounce at all, my problem seems to lay on the end rigid body, I checked every single thing and there is no reason for it not to be working because nothing has broken

  • @adobedog6924
    @adobedog6924 4 місяці тому +1

    The rage I feel for how overly complicated this is. All for a result that is not comparable to how jiggle bones used to be.

    • @DJ_Narcan
      @DJ_Narcan 2 місяці тому

      jiggle bones still works. Just use an older version

  • @Anonymous473
    @Anonymous473 Рік тому

    I'm not sure why my 3 point lights and background plane make it really bright underneath it, but nowhere else.

  • @광기의부트힐맘
    @광기의부트힐맘 Рік тому

    But the wiggle bone doesn't come up in my blender window

  • @pragashtrincomalee934
    @pragashtrincomalee934 Рік тому

    ❤❤❤

  • @chocodoco4855
    @chocodoco4855 Рік тому

    Yes, I will use this information for bananas, why do you ask?

  • @MrBoxez
    @MrBoxez 7 місяців тому

    As I try this on 4.1 When I uncheck Disable Collision the Box is physic is Broken

    • @MrBoxez
      @MrBoxez 7 місяців тому

      and when use child Of to the Box the banana go thin and stretch crazy

    • @MrBoxez
      @MrBoxez 7 місяців тому

      I fix this by click Set Inverese

  • @domolutz
    @domolutz Рік тому +3

    Fun idea... but I still prefere to animate the bones manually... and then bake dynamics onto the bones on a different layer. Just more control overall

  • @amr4g588
    @amr4g588 11 місяців тому

    The final project won’t be a banana

  • @rodrigob
    @rodrigob Рік тому

    There a lots of video artefacts in the images, making it hard to read the text. Readable, but not crisp. Did something go wrong in the video encoding, or is this UA-cam lying about the (effective) resolution provided?

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому

      Guess you were watching the pre upload version, was it in 320 quality?

    • @rodrigob
      @rodrigob Рік тому +1

      @@RomboutVersluijs at 720 text is hard to read (on my big desktop screen), at 1080 the text is more readable, but there are still visible artefacts (e.g. gray circles around the banana at 3:40; the viewport gray is not one color).

    • @RomboutVersluijs
      @RomboutVersluijs Рік тому

      @@rodrigob ah I see.

  • @madeindreamsmusic
    @madeindreamsmusic 9 місяців тому +1

    does not work unfortunately

  • @prototype9000
    @prototype9000 9 місяців тому

    only easy if you ave done it a 1000 times

  • @HEWfunkingKNEWit
    @HEWfunkingKNEWit Рік тому +1

    If you are eating floppy bananas, dont.

  • @generalmortars7557
    @generalmortars7557 Рік тому

    There HAS to be a simpler way to do this.

  • @shivam7156
    @shivam7156 Рік тому

    we know why 😂😂😂

  • @burakturan2659
    @burakturan2659 Рік тому +1

    first:)

  • @Tiryk
    @Tiryk Рік тому +1

    😏

  • @bscrushy
    @bscrushy Рік тому +1

    Is it just me or are bananas not floppy?

  • @mexyrexy5796
    @mexyrexy5796 Рік тому

    hehe

  • @ladybugbee
    @ladybugbee 5 місяців тому +1

    😳😓

  • @HaunchoJackHD
    @HaunchoJackHD Місяць тому

    I will only use this knowledge for making nsfw content on twitter 😂

  • @tristanpoortenga4134
    @tristanpoortenga4134 Рік тому +1

    you lost me at "add a keyframe" I cant figure out what u did

  • @kerhabplays
    @kerhabplays Рік тому

    But bananas won't jiggle like that *pretending to be a kid

  • @deepfakescoverychannel6710
    @deepfakescoverychannel6710 Місяць тому

    wasting time putting objects in collections

  • @00smash69
    @00smash69 Рік тому

    now i can make my lady D futa animation