Space Engineers - Space Survival - Ep8 - Testing out the Re-Spawn Drop Ship!
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- Опубліковано 10 вер 2024
- Hi Everyone,
Welcome to the eighth episode of this semi-hardcore survival series, in this episode I take a trip down to the planet with the modified re-spawn pod we built in the last episode, lets hope it can actually escape the planets gravity!!
Thanks for watching! and if you liked this episode be sure to drop me a like and consider subscribing for Episode 9!!
List of mods used in this series.
Animation Engine - steamcommunity...
AQD Vanilla Ore Distribution - steamcommunity...
Build Vision 3.0 - steamcommunity...
Build Info - steamcommunity...
Cockpits Re-Animated - steamcommunity...
Edge Be Gone - steamcommunity...
Eyes Just Got Clear - steamcommunity...
High Range Ore Detectors - steamcommunity...
MES - steamcommunity...
No Lightning Damage - steamcommunity...
Rich HUD Master - steamcommunity...
Sneaky Sounds - steamcommunity...
Space Just Got Real - steamcommunity...
Speed Mod - steamcommunity...
Text HUD API - steamcommunity...
UfoL's Bullet Trails - steamcommunity...
Warfare II DLC Additions - steamcommunity...
Productivity is the speed mod, the efficiency is the yield, your getting an extra 19% of materials, but its working like its 2 refineries, and costing you less power than 2 refineries, youve set your refinery up the same way i do all of mine, 2 power, 1 yield and 1 speed, seems like the best way to do it.
Yeah I noticed that a little later during editing 😅. Usually I go for 2 Yield Modules and 2 Speed Modules, but I reckon this is one of the best features of the game, being able to set up the assembler or refinery for your current base condition, pretty cool 😎👌
You could also plug in your rover to the base on oz and have extra batteries for your transport ship! Liking the content!!
Yeah I completely missed that, lol 😂. It's a very good idea!
For the wind turbines to work at peak, they need 8 blocks clearance from the ground and from each other. But if they are not in the same block plane than less is enough to. Stratus Gaming has an excellent tutorial on this topic with more episodes.
Dang, someone beat me to it lol and i got it wrong anyway
56:30 SUGGESTION....
Put your ship's actual docking port another 50 meters or so away from your solar tower.
It also will double as a potential conduit to feed components to your dry dock area along with power for you welder wall.
"My maths is extremely bad." Says the space engineer. LOL
😉
50:50 Simple solution: put a connector on the turbine grid and plug the rover into it when you are not using it and it will always be charged.
Can't believe I did not think about it, and I could have used the batteries as well lol.
ProTip: for future endeavors, pound for pound, ingots are more weight / space effective than raw ore. Making basic refinery / assembler complex will pay dividends in the long run...
P.S. -- adding storage might be helpful as well....AND guns. Never rely on the enemy to be sleeping at your convenience.
A few thoughts:
What I would like to have (which is of course _not_ the same as "what you should have") attached to the big ship when it's ready to start exploring is at least one utility ship (similar in function to your Midas class ships), a lander for visiting planets, a "gunship" and a "space bike".
The "space bike" would be the smallest, just a seat, a few thrusters and a landing gear for towing/parking. Useful for navigating tight areas, manipulating pieces of wreckage and also a really cheap exploration vehicle.
The utility ship/s is of course for mining and similar tasks, since it would be impractical to keep using your main lander for that.
The lander is kind of self-evident. The big ship isn't made for landing on planets, after all.
As for the gunship, it isn't necessary, you could just put some extra guns on your lander or the big ship. However, I think it might be _cheaper_ in the long run to have a compact large-grid ship to do most of the fighting.
It can be built to withstand a beating without costing as much as putting lots of armour on the main ship, and even just a few of the heavy guns would let you deliver a lot of ranged damage to hostile bases or slow ships, rather than building many heavy turrets.
If you can use that instead of exposing your other vehicles to damage, I think you will end up using less resources for repair. I could of course be wrong...
Anyway, those are some of my thoughts, but I don't know what you have planned, so treat it as you will.
That mission planetside went well, much softer landing than i had when i tried that trick.
Yeah I am extremely happy with that little ships performance 😎👍
@@TheGarageGamer86 spacepod actually looks cool with the atmo thrusters where you put them
A thing to keep in mind when welding the big ship is that it seems to have a lot of unfinished blocks in its "finished" state, such as many of the catwalk pieces.
If you want to keep them like that, or replace them with different blocks, you're probably going to have to micro-manage the welding process a bit.
Nice work with the lander!
Yeah I'm probably gonna swap out all the incomplete blocks with those beams blocks for the most part, and then probably end up replacing all of the catwalks with the ones that are in the DLC 😎👍. I think this ship was built even before that DLC came out!
But yeah this one will be a pain to weld up, I'm thinking a printer would be in order for this build!
@@TheGarageGamer86 I'm one of those people who absolutely _have_ to build things to look nice as well as be functional, so I would have spent a lot more time and resources on rearranging the spawn ship. It looks... weird.
But! It worked fantastically for its purpose! You didn't even need the parachutes. High marks for functionality.
As for the big ship, I think it's going to need a few more gatling turrets before you take it out for its maiden voyage. It looks like it only has two in its original form, is that correct?
I'm not sure how dangerous the enemies will get eventually, but I think I would go for 4 - 6 gatlings around the fuselage, and maybe one or two big static guns pointing forward.
The ship isn't a war ship, but it seems like that would give it the capacity to defend against a few drones _and_ engage bases and slow ships from long range.
4:28 Auto parachute deployment hasn’t been a thing for a while without mods or special setup. When they made the change it led me to pancaking three pods trying to start a new scenario.
It works on the vanilla drop pods when you re-spawn 😊. But yeah I didnt have any canvas this time so I will take your word for it 😎👍
@@TheGarageGamer86 Yeah, unfortunately it wasn’t a vanilla pod in the scenario.
when adding Parachutes = always make the Canvas at the same time so the Parachute cans will auto pull through the conveyor network.
land on a lake and load up on H2 to properly fill your tanks. 11% fuel will not get you back into orbit.
optimal Turbine height is 10 blocks above any obstacle or ground and at least 8-10 blocks between towers.
each tower can hold 5 turbines set in a cross pattern.
search the workshop for a mod that adjusts turbine generation based on Wind Speed.
Sigma Draconis Servers did have that on their Survival Impossible run.
add 2 LG small Cargo Containers on the tank ends for improved capacity and build a Cargo Container on the ground base to hold mined resources to transfer up.
place 4 Batteries and a Basic Assembler to make those power cells.
LOL, yeah my planning is on point in this episode 😎.
When I was doing the Wasteland Survival series the wind turbines would double when a storm rolled in, but that was on Pertam so I'm not sure if something has changed or if that's just the way it works on Earth like.
Such a treat watching you figure things out!
Can’t wait to see the modifications you make to this ship 👍
Thanks mate 😎👌
It may be worth doubling, or quadrupling, the thickness of that solar panel column now that you have so much on it. A few more lights around it couldn’t hurt. Although I do feel the biggest danger to the panels remains friendly fire with the weapons below
Yeah I think you are right, I will definitely be upgrading the amount of solar panels I have as it is taking way too long to charge these batteries all the time lol.
Loving the series! keep up the fun content!
Thanks man, really appreciate it 😎👌
This is so cool. Nicely done with all the building!
Thanks so much mate 😎👍
Bro I love your personality, you say what I think when I play the "Oh no"'s
Thanks mate, really appreciate it 😎👌
1 more drill under the seat of your ship and you could use it to drill down to the ores in the planet. Just drill at an angle not straight down. Much faster and more efficient.
🤦 The thought of going diagonally never even occured to me!! Sometimes the most obvious solution is the hardest to find! 😂😂😂
Jaysus man, put some lights on those solar panels for visual identification! My heart keeps leaping into my mouth. Also, why not hook the rover into your wind turbine base?
Man that's a great idea! Don't know why I didn't think about it before, it has batteries on the rover 😂
Throw a pair of atmo's on the rear of your ship. Eventually you should incorporate a welder ship to assist in creating your large ship
Yeah I'm not sure how I wanna tackle that, hand, welding ship or a printer, gotta say I do really like the printer idea haha
@@TheGarageGamer86 printer walls are nice... Just have to plan ahead with the correct number of pistons to ensure you can get the whole thing printed off in one go. Just remember... Slow and steady on the the retract speed.
A stationary printer wall is an option when you're in space. Stick a projector on a small tow ship, and "pull" the printed ship out of the printer. Fewer pistons, but you will have to sit in the tow ship instead of going AFK.
Hi nice video, I have a little trick: you can place the solar panels back to back, the one that will never see the sun will work normally. This can either double the power or halve the footprint.
I've been wondering about that, thanks for clarifying. ~( 'w')/
Yeah I really need to get around to doing this aye! 😎👌
Pretty sure the gild from that wreck deconstructed components. Also at 34:26 severe trigger warning on left solar panels
Yeah your right, it is from Gravity Components and Thruster Components, I remember de-constructing a few Thruster components earlier on 😊
So what are the plans for the base this time around? Building surface level? Free-floating station?
I wanna make a base with like hangar going all the way through either side of the main base, so like two huge hangers on either side. But I think it will take a while lol.
Love your videos! I’m having a blast with this game. Note.. move your connector away from the tower and paint it red. :)
Thanks man I really appreciate it!! 😎👌 That's the one on Planet Oz yeah?
28:30 Early on, you mined some gold from an asteroid.
If you don't remember that, g back and watch some of your earlier episodes.
You COULD have mined MORE from there but you stopped, thinking you would not need any for a while.
I do not know if you put a GPS out for it or not, but it was on the very first asteroid you were near when the game spawned you in.
I know this comment is 3 weeks old, but you are right I totally underestimated the amount of Gold I would need. But yeah I did not end up making a marker for it, mainly because I mined everything from that deposit and only got 85K. It sucked too, because there was soooo much stone contamination while mining 😂
45:30 MY take on that ship is they only had the GUTS of a ship, loosely slapped together with some naked struts, and just left off with an actual HULL. ~( 'w')/
In other words, they gave you pretty much everything EXCEPT armor and air-tightness. ~( @.@)~
It is then up to you to build a real, working hull around the core. ~( ,m,)~
Yeah this is purely a show piece I think, it definitely could be stronger. I am tempted to make an airtight bridge at the very least because I almost died a few times later on in the series due to no Oxygen LOL
Your wind turbines on the planet are still to low to the ground they should be able 12-20 blocks above the ground and in the control panel it should say optimal wind clearance
Yeah I ended up making them 10 blocks apart in the end and they were all optimal 😎👌
The ore to powder ratio of magnesium is so low that it would benefit you to refine it on site and cut down massively on the weight you need to lift it to space.
I think you're right!! 😎👌
I watched you start heading down and was thinking he forgot the canvas to actually make the chutes. Done this way too many times. Lucky the atmos were enough
My typical style LOL
For me when I use wind turbines I tend to do a single tower that has a total of 5 turbines one in each cardinal direction and one at the top it is the most efficient way to lay out a wind turbine that I have found. I just make sure the center block is fully welded before filling out all the other blocks in each direction. Normally 5 working optimally in a standard game is enough for a starter base to stay running without trouble with a couple of batteries for backup.
Unless you put the ones that are horizontal at different levels, at least two block levels between, they interfere with each other if you use a single block tower. If you put a single block against the single block tower under every windmill, and have those four two blocks below where you place the vertical one, you get rid of any interference.
@@nvfury13 I do place all on the same level with a single block under each from the central pole. I didn't mention it since it would be impossible to do otherwise since the turbine take up a 3 block space. Should have mentioned it though
@@josephkasmarcik2895 Not impossible, at least when I first used them, but it would cause them to only have half effect, or if things went just wrong enough they’d Klang out and tear themselves to pieces.
@@nvfury13 I Have no idea how that would happen they don't work like a hinge, piston or rotor they act pretty much like any block further if the turbine is set out one block each on a side from a pole they have full clearance and should be able to achieve optimal power production in vanilla SE as long as it is set high enough from the ground.
Double layer the solarpanels gives you more power
becausse it works the layerd solarpanels still gets 4green lights
Yeah a few people have mentioned that 😁👌. I can't remember if I ever went ahead and implemented it though haha
Now I think you should prioritize on making the large ship
Yeah that's the plan for next episode 😎👍
@@TheGarageGamer86 I just had a thought. How about you use those modded minigun turrets on your base onto your future ship? So then, it will have more defense against drones.
if you place your refinery modules so that only one port of the module is attached you get more out of them total once you have 8 modules hanging off your refinery. same goes for your assemblers. and the other side of the module can be attached to another refinery for some extra bonus on the other refinery.
I think that only gives you half the bonus of the module, I could be wrong though as I've not tried it in a few years 😅
@@TheGarageGamer86 just checked it again in creative. They must’ve changed it because now it’s exactly the same 🤷♂️
@jmcorp8021 so when you put only one port of the upgrade module on a refinery it gives you all of the benefit?
@@TheGarageGamer86 no it gives you half like you thought. But I’m positive it used to give you more than placing only four modules.
So, you have the rover but you don't use it. What was the purpose of building it?
It was only a temp rover to find cobalt, once that was done it basically became an ornament.
Hello my friend,, today’s topic is your wind turbine’s placement and function == according to pro player for space engineers and u tuber ,, Splitzy,,, you should place wind towers up ⬆️ on top a hillside,, to maximize your availability to the wind ,,placing them anywhere else,, decreases their efficiency and effectiveness to produce power,,, step #2), place wind turbine towers at least 8 to 12 blocks apart from one another, step #3), build each tower up to the same height as the distance apart,, 8 to 12 blocks high ,, if you did all the above steps correctly,, you should see appox. 365 kilowatts per generator used ..Splitzy,, also recommends utilizing all 4 outter block areas at the top 🔝 of each of your towers,, doing so,, allows you to generate almost 2 mega watts of power per tower used. And thusly,, charging up your rover and other equipment takes only about 20 minutes from a almost dead ☠️ bank of power cells … remember working smarter and not harder,, is always beneficial to you my friend ❤😊❤
27:42 Did you get the gold from deconstruction of something?
Yeah I'm certain that is how I got it, but I just cannot remember what I de-constructed that contains gold? Ohhhh you know what it could be? The gravity Generator on the wreck I salvaged! I vaguely remember grinding one down before but I can't remember to be honest lol.
Edit: Oh yeah and it looks gold is a part of Ion Thruster Components as well!
Do other planets get lightning like on the earth like planet? It was funny the first 15 time but after that I just keep it turned off.
Yeah you can get it on Pertam as well, and I think Mars and then probably other planet's too. But yeah I download a mod called no lightning damage because it is so annoying, it even gets you when you're underground which is even more annoying lol 😅
@@TheGarageGamer86
There is also an option in the advanced settings to turn off the weather. I never have it turned on, it's so annoying.
46:15 If the hangar bay is not big enough, just re-route stuff about 1 or 2 blocks and it will fit just fine. ~( 'w')~
Like, say, brace the top part, then slice loose the floor, drop it down 1 or 2 block spaces, fill in the gaps at each end, then merge block it all back into place. ~( 'w')/
The grind down the merge blocks and you lose nothing! (~_^)-b
Hmmmm, never even thought of that!! Thanks for the suggestion 😎👌
And also you can use Barg's ascent control script. It is extremely easy to use and you can save an insane amount of Hydrogen and power.
I will have to check that out, thanks mate!! 😎👌
What ship was the projector projecting
It's this one here mate - steamcommunity.com/sharedfiles/filedetails/?id=698387294
turbines like to be ten blocks apart
Thanks mate 😎👌
They do but you do not need 10 separate towers, 1 tower 11 blocks high, including the one in the ground, with 4 blocks on the sides of the 10th block then a turbine on top and 4 more mounted horizontally on those 4 side blocks produces the optimal amount of power for the least amount of resources required.
I'm enjoying watching your content, but I really think your channel should be ADHD Gamer.
Just a little note...
I would get rid of ALL of those COMPLETELY USELESS little WHEELS they put into it.
1, they waste CPU,
2, they add needless mass,
3, you can get useful parts from them
4, they look stupid [to me anyhow, as a real life engineer]
and
5, they actually serve no purpose where they are, whatsoever.
Yeah you are probably right LOL 😎👌
dont rebuild ship, build your own ship off what you have
Like the candid series but please stop saying actually.