Hey, What's up, everyone! If you seek for some more info about VOIN, I just made a couple of videos where Sozidar is answering our questions from commentaries. Check them out!
That cleansing bell is so SICK. You could mix it with the lava feature by making it like ripple across a pool of lava with the item at the center, and have the resonate over or around it to signal cleansing. Basically utilize vibrations from sound on liquids. Love this devlog, very interested in the game, will be watching the next devlog.
The idea is awesome, and then the bell makes the lava vibrate and the weapon rises from the lava cleansed. holy shit. So that trigger element -> bell -> lava pool -> weapon
The art style and graphics is amazing, its like a 90s prerenderd cut scen but in real time. It feels nostalgic and new at the same time. Keep it up man😊
Thank you so much! 🖤I spent a lot of time on graphics so I'm very glad to hear that it resonates with people ☺ I'm still not 100% happy with the way the game looks though, so maybe one day I'll reiterate the visuals a bit 🤔Or maybe not, we'll see 😄
@@Sozidar what ever you decides to do it will be good. Like I said it looks like a old school prerender. And I did wright the comment before I got to the part about graphics haha. And my first thought were this look like warcraft 3 cut scene. And to later see that that were some of your inspiration were like: yeaa man youd naild it.😊
Looks fantastic, for me it was like a Skyrim ish type of graphics, what would be a amazing addition is to kind of make it like the Elden ring graphics but I do know that is a very intensive process, but maybe a project for the hopeful years to come, keep up with the amazing work!@@Sozidar
ANY time I've watched a dev log, I've always enjoyed them. However, while watching this dev log, I could not help to feel totally immersed and totally forgetting I was even sitting at my desk. This video was so immersive and put together so well I forgot about everything and only wanted to see what happened next. No dev log has ever provided me with this feeling, so I want to say GREAT JOB on this video. Truly, great job!! This game looks not only satisfying, but fun, while also graphically plessing in every aspect. I've never seen this art syle, gameplay, and nothing captures that same feeling. As a game developer myself, I can tell all the work you've put into this game, and you have my full support throughout its journey. I cannot express my joy just watching this video. FANTASTIC job!
Dude, i'm a fellow dev, i've been working on my project since 2018. I wish you luck on yours. But what caught my attention the most was your voice. You have a spectacular voice for narration. Have you ever done voice acting?
Knowing how hard gamedev is I sympathize with you on your endeavour, brother, and wish you luck too 😄 Thank you! I've done some voice acting for a couple of Warcraft 3 projects, but nothing professional.
Aren't you guys concerned about spending so much time on a game that could fail? Waiting 5 years to find out your game is boring or not is quite a risk.
@@potato9832 No one spends years on something for money alone. If the project turns out to be a risk, thats ok. Most of us are doing Gamedevelopment because we love it.
@@TenebrisInvictus If you don't have your voice in your game it will be a crime and I'll call the cops on you. No but really, would be a waste if you don't add your voice.
This is not just incredibly impressive work but also a well made yt video. A few years ago it would have taken a massive team to make what you are creation alone
Well, I've had my fair share of sleepless nights and tea-fueled coding sessions to make this game the way it is now. But it's all worth it when I see incredible developers like you compliment the game. Thank you! 🖤
As a 3D game artist that makes assets and environments I am stunned with the lvl design you did and honestly I am kinda jealous that wish I could have worked on the making of the game
Woah! I LOVE the fractal-inspired level design. The indefinite nature of fractals kinda feel psychedelic and liminal at the same time. Can't wait to explore the beautiful environment you've crafted!
Про сегмент с колоколом : если колокол ключевая часть, то можно добавить небольшую встряску и небольшие волны/брызги лавы вокруг платформы. Если ключевая часть комната с лавой - можно сделать комнату в центре полой, игрок буквально кидает туда все предметы которые надо очистить, дергает за веревку/цепь, звонит колокол, из лавы появляется рука с предметами. Удачи)
I am a passionate supporter of game devlogs as they offer valuable insights into the development process, fostering a connection between developers and players through feedback and constructive criticism. I've eagerly added the game to my wishlist and am eagerly anticipating its release. In a gaming landscape dominated by AAA titles focused solely on extracting money, your project stands out for its creative vision and thoughtful level design. Your approach instills a sense of freedom and a commitment to crafting a unique and memorable story for players. It's a refreshing departure from the perceived soullessness of many AAA titles. I sincerely wish you the best of luck with your project and am hopeful for the opportunity to participate in a playtest, providing valuable feedback and contributing to the public reflection on the game. I'm a devoted fan of games such as "Skyrim," "Red Dead Redemption 2," and "Subnautica." These titles captivate me not only with their gameplay but also with their rich narratives. To me, it's not about creating the most expansive open-world game; it's about delivering an enjoyable experience that compels players to master mechanics and engage with a story that is truly worth their precious time.
Great work. A suggestion about replacing the cleansing bell with something more fire themed: Perhaps have a little floating sun. When activated, it pulsates, and when the fiery pulse reaches the item, it is cleansed. Crude idea that you can iterate upon, maybe. Perhaps even, the striking of the bell could be what causes the pulsation.
That is a good idea and maybe make the surrounding lava shoot up or take over some of the land the more items are cleansed and when you level up the lava goes back down.
UA-cam recommendation once in 1000 times giving something good for the ppl. Good luck with your project. It's giving me Vermintide/Darktide vibes. Love it!
for your worries about the bell not themeing into the lava, you could have lava dripping down whatever the bell is secured from and over the edges, making a slightly patchy wall of lava around the bell and dripping off of it and you could also since then it would be super heated have sparks like an anvil fly when the bell chimes, for where the lavas from you could have a chain holding up the bell going into a portal where lava is seeping through idk im spitballing here this just looks amazing and i cant wait to get my hands on it
Никита, ты красавчик! Такую огромную работу проделать в одиночку, не перегореть, и доделать до момента, когда это выглядит уже играбельно...ну, просто нет слов, желаю тебе успехов и сил закончить своё творение!
As for the bell cleanser I have a few ideas that “connect to the fire theme” that might help you out if you aren’t satisfied with the bell but I think the bell is really cool and grandiose! Here you go. 1. **Ember Anvil:** A special anvil near the volcano's core where players heat their weapons in the intense heat, and ember spirits cleanse them with fiery energy. 2. **Magma Brazier:** Weapons are placed within a large, enchanted brazier. Flames dance around, fueled by the volcano's heat, purifying the weapons in the process. 3. **Inferno Shrine:** A sacred shrine surrounded by lava streams. Placing weapons within the shrine invokes the power of the volcano, cleansing them through a fiery ritual. 4. **Flare Pool:** A pool of liquid fire where players dip their weapons. The intense heat of the flare pool burns away impurities, leaving behind purified gear. 5. **Pyro Glyphs:** Weapons are laid upon ancient symbols etched into volcanic rocks. The symbols glow with fiery energy, cleansing the weapons as they absorb the essence of the volcano.
Jaw droppingly insane and so beautiful! Combat looks so polished, I wonder what it will look in finished game! This devlog is a treat for eyes and a huge learning session for a solo game dev like me who is working on an open world game myself! I wishlisted the game and subscribed to ur channel to support you in your journey! All the best Nikita!
This is the first actually impressive and really and i mean really enjoyable looking game ive seen in these dev logs saying they worked "100 years on this" keep up the good work man!
so, the Bell could make the lava react in some way, erupting or something like it, and this will bathe and cleanse the weapons, like a reforging. To add some pzzaz, maybe you can receive a scorching weapon that will gradually fade. I LOVE your art direction, with the high pixelated but high detailed environment, low animation framerate, dithering, color banding.... t's the perfect balance beetween readability, style and performance. love it.
Just an idea, but on the subject of making NPCs, I think it'd fit the vibe if you could talk to the wandering elemental spirits, and they'd give you little bits of lore. And maybe instead of them being fully voiced, they just make sound effects. Something that comes to mind is talking to Horace in dark souls 3 on the road of sacrifices right next to the bonfire. The only sounds are that of the bonfire and the hollows down below. In my mind, that idea fits well with the aesthetic of that room. But anyways, amazing video and awesome game! Can't wait to watch every youtuber under the sun play it!
Actually, I consider adding spirit conversations in almost exact way you described it, but ideally have them voiced. Still figuring out if this feature is within the scope, but I definitely want to add something like that one day. Thank you 🖤
How on earth does this channel not even have 1k subs? Its criminally underrated! This game looks sick and i can see so much potential! We may be seeing the birth of something huge here! ❤️
one idea on the cleansing bell is to make it so that the bell is not the one cleansing the item itself, but as a sort of a ritual, you could have a tiny volcano like thing to put an item to cleanse, and once the item is inside, the bell would ring and spit out the cleansed item
Damn, I looked at the thumbnail fearing I'd get clickbaited, but no, you've got a really promising and impressive slice of a game cooking up already. I'm excited to see what else you have in store, looking forward to your future devlogs!!
For the bell cleansing thing It'd be cool if when the bell rang it shot some sort of fire spell / wave at the anvil, or the powerful sound activated something in the alvil that created a cool fire effect.
impressive! I know you worked on the hub for a long time, but can you consider making things more "close together" or "local". that way you wouldn't have to travel between the different upgrading places and stuff like that. the most annoying thing is when you have to do a simple task, but it just takes forever because thing are too far apart. anyway... keep up the good work!
Thank you! 🖤 The key places are actually not that far away from one another since the character is quite mobile. I wasn't using all of his moveset in the video because I wanted to showcase hub's visuals more ☺But yeah, after years of running around Whiterun I understand the struggle 😆
For the volcano cleansing thing, You can make a small box of lava that you hang your item on top of, then when you ring the bell, the lava boils and lets out a red cleansing heat that will... well, cleanse your items!
This looks amazing, I'm very excited to see where this goes. An idea for incorporating fire into the equipment cleansing process could be something like, the resonating shockwaves from the bell could cause a crack for fire/lava to shoot up through and cleans the equipment. But anyway, will definitely be following these devlogs. Good luck!
I tried out the game today and i thought that it was developed by a smaller studio of 5-6 people. I know there are amazing games made by single person but its my first time seeing something so full of potential and breathtaking made by a single man, I tip my hat to you sozidar. You made a beatiful game even though its not out yet, and i cant wait to play it for 2 more hours tomorrow in my free time.
For cleansing show the weapon interact with lava somehow (submerging or moving lava onto it) and when the lava touches the weapon it hardens into obsidian. The obsidian layer can be removed with the bells resonance. The lava cleanses, the obsidian absorbs, the bell removes the shell.
I'm mostly impressed by how smooth camera and movement is. One thing is, for action games to stay gripping for long time, you need a lot of varied combat situations. Because of that, enemy variety is so crucial, yet you've shown a lot of slow zombies. I have no idea how far is development, but you need foes with all sorts of different speeds, ranges and abilities (maybe even random modifiers) for that varied texture of combat that prevents you from just doing the same rotation over and over, without pushback and necessity to adapt. But from the games you reference, i'm sure you already know that, at least by heart. Something i love from Bethesda games is how core races are reused as common enemies, and because of that, the game basically has randomised pseudo-pvp that allows you to fight against so many different combinations of armors, weapons, spells and buffs, while also ensuring that the player can also utilise them. Not sure how applicable that is for your game, but maybe worth a look?
Thank you for exressing a concern about enemy variety! There's a video on the channel where a fight between mid to late-game enemy type is shown. One major benefit of having real-time first person combat that is mainly based on the player's reaction (instead of character's attributes), is that I can make extremely varied enemies with various behaviours and approaches to defeating them. Unlike from the majority of top-down ARPG's, where you pretty much just button mash and everything on screen dies. I understand the appeal and I personally do enjoy that type of gameplay, but with VOIN I wanted to make more involved and engaging combat, which is a lot more demanding in terms of the player skill, but is so much more rewarding. So I do plan to implement a lot of interesting enemy types (and already have)! I've mostly shown zombies because they're easy to kill and that is more cinematic. Regarding Bethesda's reuse of core races as common enemies, it's a thing that I also noticed and which I really like, and which I plan to implement, although not to the same extent. There's going to be an enemy type that uses weapon items (with all their bonuses) that drop upon their death for the player to use. But these enemies won't be that common, because I still want the item drop system to be more typical to top-down ARPG's.
Everyhthing about this game is just right down my alley, from the artstyle to the gameplay to the music. But I do have to also point out that you are one of the few devlogs I've seen on UA-cam that actually names all the games which they show clips from, and I appreciate that.
One idea for the cleansing room is you put your item on a pedestal and then lava is poured over it and drains over the sides back into the volcano and reveals your cleansed item(s)
Damn who would have thought someone with passion could create such a sick looking project. Wish the corporate side would return to this and bring back the glory days. I will 100% be supporting you, cant wait to see what you create, looking amazing.
btw, have you thought of using something like a "windmill" type structure for the cleansing mechanic. with like a water wheel moving the mechanism, but instead of water make it lava? just an idea
The cleansing should be a small ritual where you shower the item in lava, thus, physically cleansing and when it is pure enough, it would emmit some magic which would elevate with the hot air until it heats the bell so much that is resonates with a big GONG
Keep up the great work and keep the devlogs ongoing - these are well crafted too. Suggestions for video topics: 1) I would love to see more insight on how you structure an open world and still keep some amount of control of guiding the play towards specific goals / encounters. Or even the question if you worry about such things or really stick to your 100% free exploration thesis. 2) How do you handle difficulty / enemy scaling? Obviously wishlisted! :)
An idea for the bell cleansing weapons and matching the fire level theme: The clapper (swinging part of the bell) is always on fire, you place your weapon on top of the bell, the clapper swings to the side which catches the entire bell on fire, the flames rise up to the top of the bell and cleanses your weapon.
This looks amazing! I would definitely tell someone who was new to not even attempt this, but so far, it looks like you've got the dedication and the work ethic to see it through. Don't stop!
For cleansing, i think it'd be cool to see the lava flow up the walls, to the ceiling and down a point above to item or what you're cleansing where it's taking the power of the volcano and drops a single drop of lava that as it falls, turns from a glowing red hunk of lava into a pure white ball of light that drips onto the item that's now cleansed. I understand that the animation of making lava flow up crevices in the walls and then maybe swirl down a twisted jaggered point over the item would be a tough thing to make though lol.
Really awesome stuff, I love finding new videos of projects like this. The artstyle is amazing and I love the fractal themes, I look forward to seeing where this goes And for the cleansing, how about the items are dipped into the volcano's lava. Then after being lifted out, the bell is rung and all the lava is flung off and suspended in the air around the item before falling back below into the volcano again
Hey, great project man, I'll look forward the future devlogs. I have a few ideas depending on how you want the purifying to work/what choices you make: 1st idea that came to my mind would be to have lava fall from the bell itself like a circular fall. (with an addapted recipient so it dosent go everywhere) In wich you coud have lightning "dip" the item in it, regarding you have assets for falling lava already it seems feasable, and if you take the path of adding NPCs make 1 sfor each main elements and the fire one being the one to purify the item in a similar theme kinda "Baptism by fire" vibe with the item being "reborn purified" 2nd Idea to still stick to the fire theme (and the bell, i find it looking amazing) would be to "melt the corruption away" from it, using some flames, making it catch fire in a green corrupted tint before bursting up in a proper and purer flame. I love worldbuilding and such so i'll gladly come comment and answer on any other questions you'll ask in future videos, keep it going mate!
Almost instantly into so much of what this game is showing off just in this one devlog. The combat, art style, ui and even the lore bits you shared also sound super neat and have me really excited to see more. In reference to the cleansing bell, I think it's really satisfying, really cool concept! To connect it to the fire theme you could maybe have the bell be glowing hot, or maybe just the clapper, and when it hits the whole bell would glow brightly, lighting the room up warmly for a while and sending ember particles flying off and all around. Could also have like a heatwave effect along with the resonance of the sound.
It's beautiful and I love it! Interestingly enough, while I suppose you're right in saying that the bell doesn't quite fit the fire theme, I think it's pretty cool. And the music: 🔥. Keep it up!
Looks cool. Idea for the bell lore - to cleanse an item you need an ice currency of some time. At the entrance of the room you use the ice currency at a station that freezes all the lava so you can run across to a forge, add your item. Then you ring the bell and it shatters the frozen layer of lava so it can flow into the forge again and cleanse the item. Idk how you get back tho lol. Looks great! Have fun!
A little over halfway through the video, honestly, congrats on your progress this far, the game looks incredible! As for your request for ideas on cleansing to fit the fire theme: I think I heard you mention that this is built on top of a volcano? Why not put the room INSIDE the volcano, encase the room in glass, you hit the trigger to cleanse, and Lava/Magma shoot up from a rumbling volcano expelling any curses, thus cleansing you/your items etc. Keep it up!
This is going to blow up. The gritty art style, the fantastic environment composition, and the absolute juiciness of that combat all create something extremely pleasing to watch. I can only imagine how entertaining playing it is going to be. Fantastic dev vlog as well, great format. Super excited for this!
It's interesting because indie Devs usually have a great strength and hide the weaknesses with that said strength. Clearly you are a talented level designer. Like really good, grandiose vistas and world building are very engaging. So well done on that part. Can't speak much on the rest as it was quickly passed by. So will trust you are doing your best.
for the ringing bell, have a bunch of different sized rings of candles on the floor and when the bell rings they get blown out starting at the inner most circle and slowly going to the outermost ring of candles
7:00 The bell seems like a nice idea, but make it bit more mechanic, steampunk, make a reverse second bell that will trap the item inside it and cleansing will be sort of a ritual there the "fiery clam bell thingy" cleanses the item with the vibration and since its spherical let it be the heart. Well.. or just dont.
This immediately brought me back to my youth playing one of my all time favorite dark rpg-shooters called Hexen: Beyond Heretic. It has a very gritty and dark look too it and I can't wait to see it finished!
The NPC’s are definitely worth it. It’ll make the world feel much less empty and add more points of interaction and even possible quests. This game has a ton of potential and I can’t wait to see what you do with it
I have an idea for the bell and cleansing. When the bell rings lava rises and consumes the player and then disappears which cleanses. Or maybe lava beings like ones in the reflection room come out of the bell when rang and take the item and come back with it cleansed. One ring initiating the process another bell closing. I don’t know if they are very good ideas but it sounds cool on the top of my head. Good luck with the game!
Dude, another fellow dev here, this looks insanely gorgeous and interesting, I had to wishlist this. I've also been working on and off on my own 1st person rpg since 2019. I named my world Vion so when I saw 'VOIN' I thought it was a pretty fun coincidence haha.
This is awesome and likely going to blow up, wishlisting now. Brainstorming ideas for that fire room. I think you're on to something with the Bell, what if it were somehow made to be some kind of crucible/bell that purifys the item with sound AND fire. I donno just a thought. Almost like the clapper has a red glowing chamber in it where the items go in.
I really like the visuals and feeling of the game, and I do share the big vision, we are trying to create something as well, and I'm sure VOIN is gonna rock, so good luck mate =)
this looks better than many AAA studio titles coming out. you can feel the passion in the game just from watching gameplay, which is what's missing from many big titles. this is impressive and outstanding on so many levels.
I must say one thing... YOUR GAME LOOKS LIKE AN ABSOLUTE MASTERPIECE!! It looks like its straight from an AAA studio and I will gladly follow along with it!
First time stumbled into your video, and got really motivated to finally start my real Unreal journey. Game looks amazing, I am chasing exactly these types of games, open-world, cool action combat, a solid RPG. Like Skyrim lacks the combat, while Vermintide lacks the world (exploration). And don't forget a great customization also! Combining these is amazing. Keep up the good work, wishlisted the game already!
Knowing that my work sparked someone to start their journey makes me feel what is best described by the word "happiness" 😁 I wish you luck and perseverence! The scope of the games that we love is a monster that will take years to conquer, but if I can do it, anyone can do it 🖤Thank you!
Hey, What's up, everyone! If you seek for some more info about VOIN, I just made a couple of videos where Sozidar is answering our questions from commentaries. Check them out!
The combat looks insanely fun and smooth. Wishlisted!
Thank you so much! 🖤
That cleansing bell is so SICK. You could mix it with the lava feature by making it like ripple across a pool of lava with the item at the center, and have the resonate over or around it to signal cleansing. Basically utilize vibrations from sound on liquids. Love this devlog, very interested in the game, will be watching the next devlog.
The idea is awesome, and then the bell makes the lava vibrate and the weapon rises from the lava cleansed. holy shit.
So that trigger element -> bell -> lava pool -> weapon
The art style and graphics is amazing, its like a 90s prerenderd cut scen but in real time. It feels nostalgic and new at the same time. Keep it up man😊
Thank you so much! 🖤I spent a lot of time on graphics so I'm very glad to hear that it resonates with people ☺ I'm still not 100% happy with the way the game looks though, so maybe one day I'll reiterate the visuals a bit 🤔Or maybe not, we'll see 😄
@@Sozidar what ever you decides to do it will be good. Like I said it looks like a old school prerender. And I did wright the comment before I got to the part about graphics haha. And my first thought were this look like warcraft 3 cut scene. And to later see that that were some of your inspiration were like: yeaa man youd naild it.😊
Looks fantastic, for me it was like a Skyrim ish type of graphics, what would be a amazing addition is to kind of make it like the Elden ring graphics but I do know that is a very intensive process, but maybe a project for the hopeful years to come, keep up with the amazing work!@@Sozidar
Never seen a more promising indie game like this one before. Please never drop this project and good luck
Enjoyed the playtest. Style is nice and combat was great fun. Wishlisted as well.
ANY time I've watched a dev log, I've always enjoyed them. However, while watching this dev log, I could not help to feel totally immersed and totally forgetting I was even sitting at my desk. This video was so immersive and put together so well I forgot about everything and only wanted to see what happened next. No dev log has ever provided me with this feeling, so I want to say GREAT JOB on this video. Truly, great job!! This game looks not only satisfying, but fun, while also graphically plessing in every aspect. I've never seen this art syle, gameplay, and nothing captures that same feeling. As a game developer myself, I can tell all the work you've put into this game, and you have my full support throughout its journey. I cannot express my joy just watching this video. FANTASTIC job!
Dude, i'm a fellow dev, i've been working on my project since 2018. I wish you luck on yours.
But what caught my attention the most was your voice.
You have a spectacular voice for narration. Have you ever done voice acting?
Knowing how hard gamedev is I sympathize with you on your endeavour, brother, and wish you luck too 😄
Thank you! I've done some voice acting for a couple of Warcraft 3 projects, but nothing professional.
Aren't you guys concerned about spending so much time on a game that could fail? Waiting 5 years to find out your game is boring or not is quite a risk.
@@potato9832 gotta playtest often enough and not grow attached to unfinished things, just part of the craft (applies to most creative jobs tbh)
@@potato9832 No one spends years on something for money alone. If the project turns out to be a risk, thats ok. Most of us are doing Gamedevelopment because we love it.
@@TenebrisInvictus If you don't have your voice in your game it will be a crime and I'll call the cops on you. No but really, would be a waste if you don't add your voice.
This is not just incredibly impressive work but also a well made yt video. A few years ago it would have taken a massive team to make what you are creation alone
The "trailer" was f*cking INSANE
Bro, the combat is so good!
Ill wishlist and I hope you get tracktion from the algorithms of steam and youtube
Thank you so much!
@@Sozidar I sincerely hope you all the best man!
This game looks amazing! keep up the great work
Well, I've had my fair share of sleepless nights and tea-fueled coding sessions to make this game the way it is now. But it's all worth it when I see incredible developers like you compliment the game. Thank you! 🖤
As a 3D game artist that makes assets and environments I am stunned with the lvl design you did and honestly I am kinda jealous that wish I could have worked on the making of the game
Woah! I LOVE the fractal-inspired level design. The indefinite nature of fractals kinda feel psychedelic and liminal at the same time. Can't wait to explore the beautiful environment you've crafted!
Про сегмент с колоколом : если колокол ключевая часть, то можно добавить небольшую встряску и небольшие волны/брызги лавы вокруг платформы. Если ключевая часть комната с лавой - можно сделать комнату в центре полой, игрок буквально кидает туда все предметы которые надо очистить, дергает за веревку/цепь, звонит колокол, из лавы появляется рука с предметами. Удачи)
I am a passionate supporter of game devlogs as they offer valuable insights into the development process, fostering a connection between developers and players through feedback and constructive criticism. I've eagerly added the game to my wishlist and am eagerly anticipating its release. In a gaming landscape dominated by AAA titles focused solely on extracting money, your project stands out for its creative vision and thoughtful level design.
Your approach instills a sense of freedom and a commitment to crafting a unique and memorable story for players. It's a refreshing departure from the perceived soullessness of many AAA titles. I sincerely wish you the best of luck with your project and am hopeful for the opportunity to participate in a playtest, providing valuable feedback and contributing to the public reflection on the game.
I'm a devoted fan of games such as "Skyrim," "Red Dead Redemption 2," and "Subnautica." These titles captivate me not only with their gameplay but also with their rich narratives. To me, it's not about creating the most expansive open-world game; it's about delivering an enjoyable experience that compels players to master mechanics and engage with a story that is truly worth their precious time.
Great work. A suggestion about replacing the cleansing bell with something more fire themed:
Perhaps have a little floating sun.
When activated, it pulsates, and when the fiery pulse reaches the item, it is cleansed.
Crude idea that you can iterate upon, maybe.
Perhaps even, the striking of the bell could be what causes the pulsation.
That is a good idea and maybe make the surrounding lava shoot up or take over some of the land the more items are cleansed and when you level up the lava goes back down.
UA-cam recommendation once in 1000 times giving something good for the ppl. Good luck with your project. It's giving me Vermintide/Darktide vibes. Love it!
You've done a great job at capturing beautiful atmospheres with your level design. Good luck with the project man.
This game looks amazing. Would pay nearly anything for it.
for your worries about the bell not themeing into the lava, you could have lava dripping down whatever the bell is secured from and over the edges, making a slightly patchy wall of lava around the bell and dripping off of it and you could also since then it would be super heated have sparks like an anvil fly when the bell chimes, for where the lavas from you could have a chain holding up the bell going into a portal where lava is seeping through idk im spitballing here this just looks amazing and i cant wait to get my hands on it
Никита, ты красавчик! Такую огромную работу проделать в одиночку, не перегореть, и доделать до момента, когда это выглядит уже играбельно...ну, просто нет слов, желаю тебе успехов и сил закончить своё творение!
Да! Очень мощный проект! Уважаю!
The bell could be so powerful that it makes the lava move around, doing something cool like rising up from cracks
That's a cool idea, I'll see what I can do with it 🤔
The intro music, holy fk how it feels deep, you can feel the pain, sorrow and condemned faith of the warrior, his embracement and choice to fight
As for the bell cleanser I have a few ideas that “connect to the fire theme” that might help you out if you aren’t satisfied with the bell but I think the bell is really cool and grandiose! Here you go.
1. **Ember Anvil:** A special anvil near the volcano's core where players heat their weapons in the intense heat, and ember spirits cleanse them with fiery energy.
2. **Magma Brazier:** Weapons are placed within a large, enchanted brazier. Flames dance around, fueled by the volcano's heat, purifying the weapons in the process.
3. **Inferno Shrine:** A sacred shrine surrounded by lava streams. Placing weapons within the shrine invokes the power of the volcano, cleansing them through a fiery ritual.
4. **Flare Pool:** A pool of liquid fire where players dip their weapons. The intense heat of the flare pool burns away impurities, leaving behind purified gear.
5. **Pyro Glyphs:** Weapons are laid upon ancient symbols etched into volcanic rocks. The symbols glow with fiery energy, cleansing the weapons as they absorb the essence of the volcano.
Jaw droppingly insane and so beautiful! Combat looks so polished, I wonder what it will look in finished game! This devlog is a treat for eyes and a huge learning session for a solo game dev like me who is working on an open world game myself!
I wishlisted the game and subscribed to ur channel to support you in your journey! All the best Nikita!
7:12 an altar where you place the item that then gets submerged/engulfed in fire or lava take your pick
This is the first actually impressive and really and i mean really enjoyable looking game ive seen in these dev logs saying they worked "100 years on this" keep up the good work man!
so, the Bell could make the lava react in some way, erupting or something like it, and this will bathe and cleanse the weapons, like a reforging. To add some pzzaz, maybe you can receive a scorching weapon that will gradually fade.
I LOVE your art direction, with the high pixelated but high detailed environment, low animation framerate, dithering, color banding.... t's the perfect balance beetween readability, style and performance. love it.
Just an idea, but on the subject of making NPCs, I think it'd fit the vibe if you could talk to the wandering elemental spirits, and they'd give you little bits of lore. And maybe instead of them being fully voiced, they just make sound effects. Something that comes to mind is talking to Horace in dark souls 3 on the road of sacrifices right next to the bonfire. The only sounds are that of the bonfire and the hollows down below. In my mind, that idea fits well with the aesthetic of that room. But anyways, amazing video and awesome game! Can't wait to watch every youtuber under the sun play it!
Actually, I consider adding spirit conversations in almost exact way you described it, but ideally have them voiced. Still figuring out if this feature is within the scope, but I definitely want to add something like that one day. Thank you 🖤
Crazy! props for the insane persistance. You've come a very long way
Just played the playtest and this game is very fun cant wait for full relese with different levels and wepon drops. Good luck !
How on earth does this channel not even have 1k subs? Its criminally underrated! This game looks sick and i can see so much potential! We may be seeing the birth of something huge here! ❤️
It does now! Thank you all so much!
Оч круто, по первому взгляду подумал что это ультракилл с мечами, но это реально выглядит классно и многообещающе! Keep up the good work, Никита)
Спасибо большое! 🖤
This is already looking very impressive, looking forward to seeing more progress!
Thank you so much! 🖤 Yeah I've been planning to start devlogging for quite a while, so I'm really excited to share more!
one idea on the cleansing bell is to make it so that the bell is not the one cleansing the item itself, but as a sort of a ritual, you could have a tiny volcano like thing to put an item to cleanse, and once the item is inside, the bell would ring and spit out the cleansed item
Damn, I looked at the thumbnail fearing I'd get clickbaited, but no, you've got a really promising and impressive slice of a game cooking up already. I'm excited to see what else you have in store, looking forward to your future devlogs!!
For the bell cleansing thing It'd be cool if when the bell rang it shot some sort of fire spell / wave at the anvil, or the powerful sound activated something in the alvil that created a cool fire effect.
impressive! I know you worked on the hub for a long time, but can you consider making things more "close together" or "local". that way you wouldn't have to travel between the different upgrading places and stuff like that. the most annoying thing is when you have to do a simple task, but it just takes forever because thing are too far apart.
anyway... keep up the good work!
Thank you! 🖤 The key places are actually not that far away from one another since the character is quite mobile. I wasn't using all of his moveset in the video because I wanted to showcase hub's visuals more ☺But yeah, after years of running around Whiterun I understand the struggle 😆
this looks amazing i love the style!!!!
Thank you so much! 🖤
Idea for cleansing. Lava basin in the middle of the room and you can stick the items into it, then the bell will ring, and it’s cleansed.
For the volcano cleansing thing,
You can make a small box of lava that you hang your item on top of, then when you ring the bell, the lava boils and lets out a red cleansing heat that will... well, cleanse your items!
yo. This looks so fire. good job man. i cannot wait to play this.
This looks amazing, I'm very excited to see where this goes.
An idea for incorporating fire into the equipment cleansing process could be something like, the resonating shockwaves from the bell could cause a crack for fire/lava to shoot up through and cleans the equipment.
But anyway, will definitely be following these devlogs. Good luck!
I tried out the game today and i thought that it was developed by a smaller studio of 5-6 people. I know there are amazing games made by single person but its my first time seeing something so full of potential and breathtaking made by a single man, I tip my hat to you sozidar. You made a beatiful game even though its not out yet, and i cant wait to play it for 2 more hours tomorrow in my free time.
You just made my day man. Thank you so much 🖤 It's so rewarding hearing people enjoy the game, even in it's current state 😄
For cleansing show the weapon interact with lava somehow (submerging or moving lava onto it) and when the lava touches the weapon it hardens into obsidian. The obsidian layer can be removed with the bells resonance. The lava cleanses, the obsidian absorbs, the bell removes the shell.
The bell thing sound so satisfactory, that was a wonderful idea
You had me at : freedom of exploration, character customization, good combat
I'm mostly impressed by how smooth camera and movement is.
One thing is, for action games to stay gripping for long time, you need a lot of varied combat situations.
Because of that, enemy variety is so crucial, yet you've shown a lot of slow zombies. I have no idea how far is development, but you need foes with all sorts of different speeds, ranges and abilities (maybe even random modifiers) for that varied texture of combat that prevents you from just doing the same rotation over and over, without pushback and necessity to adapt.
But from the games you reference, i'm sure you already know that, at least by heart.
Something i love from Bethesda games is how core races are reused as common enemies, and because of that, the game basically has randomised pseudo-pvp that allows you to fight against so many different combinations of armors, weapons, spells and buffs, while also ensuring that the player can also utilise them. Not sure how applicable that is for your game, but maybe worth a look?
Thank you for exressing a concern about enemy variety! There's a video on the channel where a fight between mid to late-game enemy type is shown. One major benefit of having real-time first person combat that is mainly based on the player's reaction (instead of character's attributes), is that I can make extremely varied enemies with various behaviours and approaches to defeating them. Unlike from the majority of top-down ARPG's, where you pretty much just button mash and everything on screen dies. I understand the appeal and I personally do enjoy that type of gameplay, but with VOIN I wanted to make more involved and engaging combat, which is a lot more demanding in terms of the player skill, but is so much more rewarding. So I do plan to implement a lot of interesting enemy types (and already have)! I've mostly shown zombies because they're easy to kill and that is more cinematic.
Regarding Bethesda's reuse of core races as common enemies, it's a thing that I also noticed and which I really like, and which I plan to implement, although not to the same extent. There's going to be an enemy type that uses weapon items (with all their bonuses) that drop upon their death for the player to use. But these enemies won't be that common, because I still want the item drop system to be more typical to top-down ARPG's.
Everyhthing about this game is just right down my alley, from the artstyle to the gameplay to the music. But I do have to also point out that you are one of the few devlogs I've seen on UA-cam that actually names all the games which they show clips from, and I appreciate that.
One of the few people who think of TFT when mentioning Warcraft!
Voin looks amazing
One idea for the cleansing room is you put your item on a pedestal and then lava is poured over it and drains over the sides back into the volcano and reveals your cleansed item(s)
7:07 would be interesting to see as the bell roars ambers get agitated and flow upwards from below
Damn who would have thought someone with passion could create such a sick looking project. Wish the corporate side would return to this and bring back the glory days. I will 100% be supporting you, cant wait to see what you create, looking amazing.
this looks very promising. keep up the good work. wishlisted!
btw, have you thought of using something like a "windmill" type structure for the cleansing mechanic. with like a water wheel moving the mechanism, but instead of water make it lava?
just an idea
This lools incredible! Can't wait!
the sheer potential on this one is unbelievable! great work!
The cleansing should be a small ritual where you shower the item in lava, thus, physically cleansing and when it is pure enough, it would emmit some magic which would elevate with the hot air until it heats the bell so much that is resonates with a big GONG
All your prototypes looked pretty nice, but Voin really looks GOOD!
Keep up the great work and keep the devlogs ongoing - these are well crafted too.
Suggestions for video topics:
1) I would love to see more insight on how you structure an open world and still keep some amount of control of guiding the play towards specific goals / encounters.
Or even the question if you worry about such things or really stick to your 100% free exploration thesis.
2) How do you handle difficulty / enemy scaling?
Obviously wishlisted! :)
An idea for the bell cleansing weapons and matching the fire level theme:
The clapper (swinging part of the bell) is always on fire, you place your weapon on top of the bell, the clapper swings to the side which catches the entire bell on fire, the flames rise up to the top of the bell and cleanses your weapon.
Really like the idea of a fire bell and a fire clapper specifically, it sounds pretty epic. I'll see what I can do with these ideas, thank you!
Great video, super cool game. You have success coming your way!
Friendly reminder for everyone to Wishlist the game to support the dev!
This looks amazing! I would definitely tell someone who was new to not even attempt this, but so far, it looks like you've got the dedication and the work ethic to see it through. Don't stop!
The game art style is awesome! I also enjoyed watching your video.
For cleansing, i think it'd be cool to see the lava flow up the walls, to the ceiling and down a point above to item or what you're cleansing where it's taking the power of the volcano and drops a single drop of lava that as it falls, turns from a glowing red hunk of lava into a pure white ball of light that drips onto the item that's now cleansed. I understand that the animation of making lava flow up crevices in the walls and then maybe swirl down a twisted jaggered point over the item would be a tough thing to make though lol.
Incredibly cool man, keep up the great work!
That animation is so smooth, I thought it was a VR game
Really awesome stuff, I love finding new videos of projects like this. The artstyle is amazing and I love the fractal themes, I look forward to seeing where this goes
And for the cleansing, how about the items are dipped into the volcano's lava. Then after being lifted out, the bell is rung and all the lava is flung off and suspended in the air around the item before falling back below into the volcano again
Hey, great project man, I'll look forward the future devlogs.
I have a few ideas depending on how you want the purifying to work/what choices you make:
1st idea that came to my mind would be to have lava fall from the bell itself like a circular fall. (with an addapted recipient so it dosent go everywhere) In wich you coud have lightning "dip" the item in it, regarding you have assets for falling lava already it seems feasable, and if you take the path of adding NPCs make 1 sfor each main elements and the fire one being the one to purify the item in a similar theme kinda "Baptism by fire" vibe with the item being "reborn purified"
2nd Idea to still stick to the fire theme (and the bell, i find it looking amazing) would be to "melt the corruption away" from it, using some flames, making it catch fire in a green corrupted tint before bursting up in a proper and purer flame.
I love worldbuilding and such so i'll gladly come comment and answer on any other questions you'll ask in future videos, keep it going mate!
Almost instantly into so much of what this game is showing off just in this one devlog. The combat, art style, ui and even the lore bits you shared also sound super neat and have me really excited to see more.
In reference to the cleansing bell, I think it's really satisfying, really cool concept! To connect it to the fire theme you could maybe have the bell be glowing hot, or maybe just the clapper, and when it hits the whole bell would glow brightly, lighting the room up warmly for a while and sending ember particles flying off and all around. Could also have like a heatwave effect along with the resonance of the sound.
It's beautiful and I love it! Interestingly enough, while I suppose you're right in saying that the bell doesn't quite fit the fire theme, I think it's pretty cool. And the music: 🔥. Keep it up!
Not only the gameplay looks great, the design is peak creativity
WOW, this looks awesome i hope to see more of it in the future. this video deserves to be seen much more
i am SO hhyped for this!
The piano songs are insanely good, I would add thoses on spotify if they were available, hoping for them to be released on youtube at least :)
Looks awesome and so do all the previous projects you have shown in the video. 👍
Looks cool. Idea for the bell lore - to cleanse an item you need an ice currency of some time. At the entrance of the room you use the ice currency at a station that freezes all the lava so you can run across to a forge, add your item. Then you ring the bell and it shatters the frozen layer of lava so it can flow into the forge again and cleanse the item. Idk how you get back tho lol. Looks great! Have fun!
Sounds impactful. i like it
A little over halfway through the video, honestly, congrats on your progress this far, the game looks incredible!
As for your request for ideas on cleansing to fit the fire theme: I think I heard you mention that this is built on top of a volcano? Why not put the room INSIDE the volcano, encase the room in glass, you hit the trigger to cleanse, and Lava/Magma shoot up from a rumbling volcano expelling any curses, thus cleansing you/your items etc.
Keep it up!
This is going to blow up. The gritty art style, the fantastic environment composition, and the absolute juiciness of that combat all create something extremely pleasing to watch. I can only imagine how entertaining playing it is going to be. Fantastic dev vlog as well, great format. Super excited for this!
It's interesting because indie Devs usually have a great strength and hide the weaknesses with that said strength. Clearly you are a talented level designer. Like really good, grandiose vistas and world building are very engaging. So well done on that part. Can't speak much on the rest as it was quickly passed by. So will trust you are doing your best.
Your story telling tone really leaves me thinking im reading a book, awesome story by the way!
for the ringing bell, have a bunch of different sized rings of candles on the floor and when the bell rings they get blown out starting at the inner most circle and slowly going to the outermost ring of candles
Looking forward to more devlogs, I'm taking notes! :D
7:00 The bell seems like a nice idea, but make it bit more mechanic, steampunk, make a reverse second bell that will trap the item inside it and cleansing will be sort of a ritual there the "fiery clam bell thingy" cleanses the item with the vibration and since its spherical let it be the heart.
Well.. or just dont.
This immediately brought me back to my youth playing one of my all time favorite dark rpg-shooters called Hexen: Beyond Heretic. It has a very gritty and dark look too it and I can't wait to see it finished!
The NPC’s are definitely worth it. It’ll make the world feel much less empty and add more points of interaction and even possible quests. This game has a ton of potential and I can’t wait to see what you do with it
I have an idea for the bell and cleansing. When the bell rings lava rises and consumes the player and then disappears which cleanses. Or maybe lava beings like ones in the reflection room come out of the bell when rang and take the item and come back with it cleansed. One ring initiating the process another bell closing. I don’t know if they are very good ideas but it sounds cool on the top of my head. Good luck with the game!
Dude, another fellow dev here, this looks insanely gorgeous and interesting, I had to wishlist this. I've also been working on and off on my own 1st person rpg since 2019. I named my world Vion so when I saw 'VOIN' I thought it was a pretty fun coincidence haha.
This is awesome and likely going to blow up, wishlisting now.
Brainstorming ideas for that fire room. I think you're on to something with the Bell, what if it were somehow made to be some kind of crucible/bell that purifys the item with sound AND fire. I donno just a thought. Almost like the clapper has a red glowing chamber in it where the items go in.
I really like the visuals and feeling of the game, and I do share the big vision, we are trying to create something as well, and I'm sure VOIN is gonna rock, so good luck mate =)
this looks better than many AAA studio titles coming out. you can feel the passion in the game just from watching gameplay, which is what's missing from many big titles.
this is impressive and outstanding on so many levels.
This inspires me. Awesome music by the way
I'm extremely happy to hear that. Also thank you so much for noticing the music, I poured my heart and soul into it.
Cleansing can also be done with holy items and bells are usually holy themed, maybe the bell sets off holy fire or something
Amarict is giving me Deepfrost Citadel vibes I love it
Make the bell have cracks that glow with a fiery hue after it rings
its funny that i was asking for a game like this and you decided to deliver day one buy, Wishlist!
Very high quality graphics! I am amazed!
I must say one thing... YOUR GAME LOOKS LIKE AN ABSOLUTE MASTERPIECE!! It looks like its straight from an AAA studio and I will gladly follow along with it!
Thank you so much 🖤 Your words got me all motivated 😄
dude, game looks fire! best luck on your endeavours. wishlisted!
First time stumbled into your video, and got really motivated to finally start my real Unreal journey. Game looks amazing, I am chasing exactly these types of games, open-world, cool action combat, a solid RPG. Like Skyrim lacks the combat, while Vermintide lacks the world (exploration). And don't forget a great customization also! Combining these is amazing. Keep up the good work, wishlisted the game already!
Knowing that my work sparked someone to start their journey makes me feel what is best described by the word "happiness" 😁 I wish you luck and perseverence! The scope of the games that we love is a monster that will take years to conquer, but if I can do it, anyone can do it 🖤Thank you!
7:05 , the item could be placed on an Altar, the bell could summon a Lava elemental to burn away any 'corruption'.