Procedural World Generation Prototyping | Overpass, Buildings, Vehicles & Traffic Simulation
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- Опубліковано 23 сер 2024
- Personal R&D project of procedural generation.
Modules include procedural highway and props, buildings, vehicle detailing, rigs and traffic simulation.
Still work in progress.
www.shawnwangvfx.com
/ shawnwangvfx
Music: James Shimoji - Yellow Line
awesome work! this motivates me a lot to study to be able to someday do something with this quality
some advice from having bought some city street building generator. 1. low poly and high poly. 2. variety of buildings (glass) and older buildings (masonry), 3. bridges and overpasses 4. age, dirt, wear on roads, cracks, wet streets. 5. ability to change the language on signs. 6 sky would be nice. no one includes skies. good work so far on your project.
The power of Houdini and talanted artist 😍😍😍
Impressive!! So much work must have gone into this!
Wow.. if i could understand just how you merged the roads... 🤯👏🏻
Just one word: Incredible!
It's so inspiring man! I'm at the beginning of Houdini software but this made me to study, work and practice even more! One day maybe, one day I'll be able to do that!
Implementing this into a BeamNG Drive map that never ends would be so cool!
Wow. So much work put into that! And it looks fantastic! Subscribing, I hope to see some more updates.
oh wow this is really cool prodedural works, amazing!!
incredible work, so inspiring! beautifully executed!
hot damn that looks incredible. Superb work, sir! Might it be possible for this system to interlink a set of points on a map? might it also be able to route itself around obstructions such as terrain? all the pieces are here, now all it needs is to interact with other elements of a world!
Wow. I'm stunned
crazy amount of works @@ magnificent result
Really cool work mate. Love it!
This is ridiculous amount of work!
amazing work!!!
Incredibly good job!
Really looking forward to the tutorial or the store where I can buy .hip file of this roads!)
Too many good things to list but that night scene with traffic on the highway was beautiful with hall the street lights.
Holy smokes. That's amazing.
Dude this is so sick! Well done!!
Please do a course about whole project 👍💯
Hey buddy most of it plug-ins
Brilliant work.
I was like "hmm i feel like ive heard this music before" and then 3:02
great work!
dang, this is cool!
Amazing Stuff!!
super
Top notch.
inspiring!
Impressive..
Awesome :)
Thanks Hristo. A big fan of your work and Bottleship. :)
@@ShawnWang cheers :)
amazing.
This seems quite interesting. will it be available someday or somehow, cause i also started with game making and would love to use this amazing masterpiece
Same!
AMASING !
Gorgeous work. Any chance for some training
太强了!向大佬看齐
Cool!
Nice!
holy shit is that love, death and robots?
太强了!!!
Hey, what engine is this built in? Your own, or something like Unreal?
Holy!
is this unreal engine?
How did you make the procedural roads and with what software? can you give an explanation on the algorithm you used. You seem to have used splines as inputs but not centerlines. It's very interesting to learn. Thank you.
Regarding the software, I am pretty sure he is using Houdini. Probably for all the assets.
nice work, II would love to understand how this was done.
I've spent years trying to figure out procedure road and intersection generation using splines and actors... still failing.
This guy snuck it in during this last year right under my nose. lol
Redline!
Car rig in houdini? I've been trying for a month make rig suspensions with RBDconstrains and RBD bullet solver but without good result
great work! all done in Houdini?
Great work! Will you post a tutorial or just shortly lay out what is your toolbox? Thanks!
Thanks Roden! Yeah, I'd like to finalize the tools and make a detailed breakdown. :)
@@ShawnWang Hi Shawn, Thanks! Very much look forward to it. I've also sent an Email to your outlook regarding this on Apr 19, not sure if it went to the spam box...
atleast cars were hand made
牛逼兄弟,B站也关注你了,哈哈
Have you developped from scratch or have you used a game engine like Unity3D or Unreal Engine ?
Ups.. you do almost the same like me..
Is this Redshift in maya?
could you please bring detail breakdown or tutorial on it?
There are daytime reflections in the first nighttime shot, screen right.
the reflections are just the HDRI he used as base for the lights. That scene is not nighttime. It's backgroung is hidden, thats why it is black
It's just crazy. How long have you been doing this?
It was a side project and I started roughly one year ago, mostly done in my spare time and weekends on and off.🙂
Any update or planned release about this project?
So, is this a plugin for 3d Max or Blender?
Wait a minute ... RedLine?
Where is this buy link?
这个居然是你做的,牛了B了
can you provide detail tutorial
Which software??
Which program did you used to do this?
Houdini
Broooo
牛逼
Pleas new Burnout Revenge remake !
!
dont get me wrong bro but ur music taste surpases ur art
Came here for this