Advanced Road Generation | Erwin Heyms | Games Workshop

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  • Опубліковано 23 сер 2024
  • LESSONS & PROJECT FILES: www.sidefx.com...
    In this workshop Erwin will explain how to use his road network tools, recently added to the Sidefx LABS toolkit, to easily edit and manage complex road networks. Maintaining clean road networks is vital for expansive environments, be it for open worlds in video games, or procedural city generation. However, cutting and merging curves can quickly destroy the attributes that carry useful information, like the road width & road type. The new LABS “Merge Splines” & “Poly Scalpel” SOP nodes can be used to create and edit these complex networks or roads splines, while managing attributes, groups and curve direction. Combined with a few tricks of the trade, Erwin will demonstrate how managing and merging road splines and surfaces has never been easier.

КОМЕНТАРІ • 8

  • @ssun-ls8hv
    @ssun-ls8hv 8 днів тому

    Great tools!

  • @WHOOLKAN
    @WHOOLKAN Рік тому +6

    Absolutely fantastic, these kind of workshops are exactly what i needed!
    Keep 'em coming!

  • @eggZ663
    @eggZ663 Рік тому +6

    Wow good job getting this into Labs!

  • @albertantolincesena8075
    @albertantolincesena8075 Рік тому +5

    Wow! Ty so much for this masterclass. I'll make sure to work on it when I have time.

  • @SergKhrypun
    @SergKhrypun Рік тому

    Great viideo!

  • @user-ng7zy2zi3j
    @user-ng7zy2zi3j 2 місяці тому

    how IntersectionMeshes1 and fillets2 ?

  • @christ.uhpher
    @christ.uhpher Рік тому

    can i use this on my own heightmap?