I bought City Builder 3D years ago and I regret it. It's a case of "there are no bad products, just bad prices" I Have left it uninstalled for the last 2 years so maybe it's better now...but probably not. Models are needlessly heavy, and aren't inserted to scale. The custom asset browser has no thumbnails, and assets are called things like "Modern Medium 2", so you have to insert and undo repeatedly until you get the one you want (be sure to do a garbage collection after a few tries) The textures on many have overdone normals and seem to be scaled a bit weirdly overall in comparison to the buildings. Most of the modern city buildings have no street level detail so are only good for overhead shots. There are a few good assets in it (Hong Kong and Industrial are not bad) but overall it feels amateurish and outdated. I have a few of the the others on this list and am quite happy with them. I can give Urbaniac's products a solid recommendation.
That's a good question, but at the moment, it's inevitable that any usable result would be very bland and derivative. There are 'templates' for layouts in things like Unreal, but that's a game engine, not blender. What you want is most likely to be found in a game engine, I think. The best solution for this, in blender, is to create a set of modular components, which you can join together to make interior environments quickly. Doors, corridors, corridor junctions, bulkhead sliding doors etc. It takes a while to build these from scratch, depending on how much detail you add, but once you've done them, and marked them as assets, you now have a very efficient interior environment building system. People tend to use a basic unit of 2 m, (looking down, plan view) and everything is an exact multiple of this, so everything fits together really well. Some thought required when putting curved sections in, of course, but that kind of thing adds interest. I recommend using trim sheets for texturing, which is powerful and efficient, in every sense. Trim sheet creation is also based around a 2m × 2m square, which fits really well with your 2 m modular unit length, but the end result of a trim sheet can always be scaled. For making your own trim sheets, you'll need Decal Machine and GrabDoc (very cheap), and perhaps some nice pbr materials, which you can bring in to the final bake. Ponte Ryuurui has done some excellent tutorials on making trim sheets. Daniel Grove Photo did a really good video on interior modular environments, focusing on sci-fi corridors. That was a couple of years back, but it still stands as excellent instruction, and is blender version independent.
@richardconway6425 i really really appreciate the fine detail you put into your answer. Thank you so much for taking the time and energy with my question.
Great tuturial dude. Im making a sci fi city if i have blosm for blender and spawn the open street map buildings is there a way to automatically switch out those default street map buildings for custom made buildings? I made my own have over 150 buildings i just want to figure a way to quickly spawn them by replacing he default osm ones
How do I get the shader seen at 5:27 EDIT: Found it. It is only in the full version of the add-on. Sorry, not spending $45 just to get a cool shader. I don't really need the building generator with the work I do most.
PLEASE REVIEW ( MINI STUDIO LIBRARY ) ADDON FOR BLENDER, THEY CALLED ITS LIKE MAYA ANIMATION LIBRARY. IF ITS REAL , SO ITS VERY COOL FOR BLENDER ANIMATORS
Please anyone can tell me, can we use this blender addons and made these cities and after can i export these cities with textures to other 3d software like autodesk maya ???? Because im maya user!! Or is there any tools to do that thing on maya without using blender ????? What call it😊 plezzzz tell me
I bought City Builder 3D years ago and I regret it. It's a case of "there are no bad products, just bad prices"
I Have left it uninstalled for the last 2 years so maybe it's better now...but probably not. Models are needlessly heavy, and aren't inserted to scale. The custom asset browser has no thumbnails, and assets are called things like "Modern Medium 2", so you have to insert and undo repeatedly until you get the one you want (be sure to do a garbage collection after a few tries) The textures on many have overdone normals and seem to be scaled a bit weirdly overall in comparison to the buildings. Most of the modern city buildings have no street level detail so are only good for overhead shots.
There are a few good assets in it (Hong Kong and Industrial are not bad) but overall it feels amateurish and outdated. I have a few of the the others on this list and am quite happy with them. I can give Urbaniac's products a solid recommendation.
Whats the best blender add on for enterable buildings? Do a video on that, like procedural generators enterable in a game?
that's called modelling.
@@pardismack thank you
That's a good question, but at the moment, it's inevitable that any usable result would be very bland and derivative. There are 'templates' for layouts in things like Unreal, but that's a game engine, not blender. What you want is most likely to be found in a game engine, I think.
The best solution for this, in blender, is to create a set of modular components, which you can join together to make interior environments quickly. Doors, corridors, corridor junctions, bulkhead sliding doors etc. It takes a while to build these from scratch, depending on how much detail you add, but once you've done them, and marked them as assets, you now have a very efficient interior environment building system.
People tend to use a basic unit of 2 m, (looking down, plan view) and everything is an exact multiple of this, so everything fits together really well. Some thought required when putting curved sections in, of course, but that kind of thing adds interest.
I recommend using trim sheets for texturing, which is powerful and efficient, in every sense. Trim sheet creation is also based around a 2m × 2m square, which fits really well with your 2 m modular unit length, but the end result of a trim sheet can always be scaled.
For making your own trim sheets, you'll need Decal Machine and GrabDoc (very cheap), and perhaps some nice pbr materials, which you can bring in to the final bake. Ponte Ryuurui has done some excellent tutorials on making trim sheets.
Daniel Grove Photo did a really good video on interior modular environments, focusing on sci-fi corridors. That was a couple of years back, but it still stands as excellent instruction, and is blender version independent.
@richardconway6425 i really really appreciate the fine detail you put into your answer. Thank you so much for taking the time and energy with my question.
@@SLAYINGVR you're welcome ! 🚀
Are these addon compatible with cell shading? Do they come ready with collisions and all?
do you have any tutorial about how to create a city in blender?
My primary concern for these is the degree of customization available.
Great tuturial dude. Im making a sci fi city if i have blosm for blender and spawn the open street map buildings is there a way to automatically switch out those default street map buildings for custom made buildings? I made my own have over 150 buildings i just want to figure a way to quickly spawn them by replacing he default osm ones
How do I get the shader seen at 5:27
EDIT: Found it. It is only in the full version of the add-on. Sorry, not spending $45 just to get a cool shader. I don't really need the building generator with the work I do most.
Can I use this in 4.0?
PLEASE REVIEW ( MINI STUDIO LIBRARY ) ADDON FOR BLENDER, THEY CALLED ITS LIKE MAYA ANIMATION LIBRARY. IF ITS REAL , SO ITS VERY COOL FOR BLENDER ANIMATORS
Please anyone can tell me, can we use this blender addons and made these cities and after can i export these cities with textures to other 3d software like autodesk maya ???? Because im maya user!! Or is there any tools to do that thing on maya without using blender ????? What call it😊 plezzzz tell me
You can export your scene in USD file format then open it in maya
I hated this kind of channel on my fyi. F** stupid UA-cam remove the blocking channel option
Yet you took the time to craft a comment. If you don't like it.. don't watch... wow so simple.