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I saw he was from Odessa and I knew that it was very unfortunate that I know the name of that city. Hope he's safe. Excellent artist, too.
Wow! What an honor!
Nice work dude!
I'm a big fan of Max. He is a legend. Thank you for sharing!
Loving these artist design highlight vids.
Sir maya has circularize & crease tool.. How do we get these in 3ds max??
These are pretty cool.
Good stuff
alot poly you can not use that in game
although I do see 100000 tris props in ue5 upcoming titles
@@saadomar1101 yea ue5 have nanite for props that have many poly with nanite, but what about the props that need to animate?
Well hold on. Any game model starts with a high poly mesh that you can then retopo. So if I wanted to use any of these ideas on a game I certainly could, after some extra work.
@@herbf2700 You can use bake to texture in 3ds max (Color - NormalMap....more
really nice
Awesome!
I saw he was from Odessa and I knew that it was very unfortunate that I know the name of that city. Hope he's safe. Excellent artist, too.
Wow! What an honor!
Nice work dude!
I'm a big fan of Max. He is a legend. Thank you for sharing!
Loving these artist design highlight vids.
Sir maya has circularize & crease tool.. How do we get these in 3ds max??
These are pretty cool.
Good stuff
alot poly you can not use that in game
although I do see 100000 tris props in ue5 upcoming titles
@@saadomar1101 yea ue5 have nanite for props that have many poly with nanite, but what about the props that need to animate?
Well hold on. Any game model starts with a high poly mesh that you can then retopo. So if I wanted to use any of these ideas on a game I certainly could, after some extra work.
@@herbf2700 You can use bake to texture in 3ds max (Color - NormalMap....more
really nice
Awesome!