How to Render Worn, Painted Steel Material in KeyShot 8

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  • Опубліковано 1 гру 2024

КОМЕНТАРІ • 72

  • @its_how_it_should_be2822
    @its_how_it_should_be2822 4 роки тому +2

    Man so far your tutorials been a great help! Thanks

  • @saintdaniel6403
    @saintdaniel6403 Рік тому +1

    I always follow through with your tutorials step by step and I love the hands on approach.
    p.s - thanks for the intermission inbetween.. For owning it and for giving my brain a chance to relax😅

    • @WillGibbons
      @WillGibbons  Рік тому

      You're very welcome! I'm happy to hear that!

  • @a.n.6084
    @a.n.6084 4 роки тому +1

    Amazing tutorial ! Thank you very much Will

  • @___tyleranderson
    @___tyleranderson 5 років тому +1

    Will - awesome tutorial. You're crushing it!

    • @WillGibbons
      @WillGibbons  5 років тому

      Thanks man! I’m glad you like it. Thanks for the kind comment!

  • @DiegoKrausebrc
    @DiegoKrausebrc 5 років тому +3

    awesome tutorial!! is nice to see how do you use more procedural textures instead of normal ones. I often have issues dealing with the curvature node as opacity, your technique using color composite looks much easier. thanks!

    • @WillGibbons
      @WillGibbons  5 років тому +1

      Oh, cool! Yeah, I use the masking method quite a lot. I’m glad you found some value in this one. Thanks for the comment!

  • @sadsha
    @sadsha Рік тому

    NICE TUTORIAL!!!

  • @noxix7641
    @noxix7641 5 років тому +1

    These tuts look great, going step by step etc. Guess I know what I'm watching for the next few days...

    • @WillGibbons
      @WillGibbons  5 років тому

      Haha! Awesome, I hope you enjoy!

  • @Maxalomat
    @Maxalomat 4 роки тому

    Отличный урок, спасибо за ваши видео, они мотивируют людей развиваться в творческом плане. Это один из любимых уроков!

  • @wanashthegash
    @wanashthegash Рік тому

    Thanks awesome tutorial!

  • @julianopajaro2005
    @julianopajaro2005 4 роки тому +1

    Material Graph Monday. 💕

  • @Mbert1111
    @Mbert1111 4 роки тому +1

    Awesome tutorial! Been struggling to do solid metal finishes, this should help a lot!

  • @adarshmalpeddiwar8297
    @adarshmalpeddiwar8297 4 роки тому +1

    Awesome tutor, It would be very helpful if you make a video on bathroom tap rendering.

  • @JamesLenane
    @JamesLenane 4 роки тому +1

    New subscriber✌Good job.

  • @aditya.pratama
    @aditya.pratama Рік тому

    Great tutorial.
    I use it to set material on handgun. It looks great.
    But in my case need more blackish looks. I don't have Idea to do it, maybe need to adjust parameter little bit.
    Thanks

    • @WillGibbons
      @WillGibbons  Рік тому

      It all depends on how the material is made. If metal, you can try adjusting the color. If there's a plastic label/paint layer, you can make that color darker and if needed, reducing the IoR should make it less reflective which will result in a darker look.

  • @NwoRun
    @NwoRun 2 роки тому

    Thank You

  • @hosseinshargh7975
    @hosseinshargh7975 Рік тому

    Would you please do a Tuscan Bronze finish on a door handle for instance? Thanks

  • @s.ananthnarayan3919
    @s.ananthnarayan3919 5 років тому +1

    Hi sir, nice tutorial. Can you make a video that deals with all things inside material graph. Also I cannot understand why you use screen blend mode, and then what does opacity, diffuse, specular does. I am so confused on these basics. Thank you.

    • @WillGibbons
      @WillGibbons  5 років тому

      Thanks for your comment. These videos aren’t really made for complete beginners. I have some others on my channel that are more beginner friendly. I recommend reading some of the KeyShot user manual to learn the basics!

  • @arnavgupta146
    @arnavgupta146 2 роки тому

    Thanks Will, this was super helpful. I'm wondering if there's a way to render scratches? I am trying to render a worn skateboard for a class and want to scratch the trucks and tails of the skateboard. Thanks

    • @WillGibbons
      @WillGibbons  2 роки тому

      Yeah, there's a procedural scratches texture in KeyShot. However, they're pretty subtle and you can't customize them a ton. For a skateboard where you want lots of heavy scratching, I'd recommend studying some images and just painting a custom scratch texture in Photoshop. You can make it a black and white texture and use it as opacity mask.

  • @thadeucity
    @thadeucity 5 років тому +1

    Thank you for another amazing tutorial, can you make one for furniture leather? Or wood floors?

    • @WillGibbons
      @WillGibbons  5 років тому +1

      Hi Victor. Great questions I’ll add these to the list of requests and see. I will be doing some wood very soon, so hang tight!

  • @ncvisuals
    @ncvisuals 5 років тому +1

    Nice tutorial! I still struggle to understand the difference between roughness and refractive index

    • @WillGibbons
      @WillGibbons  5 років тому +1

      Hi, ncvisuals. Ah, so, roughness has to do with how smooth a surface is. Refractive index has to do with how slow light moves through a material. When adjusting refractive index in KeyShot on a non-transparent material, it will have the effect of making the material look more metallic. I hope that helps.

  • @meatsheets
    @meatsheets 5 років тому +2

    Hell yeah, great tutorial and Suicide Silence's first album was so good

    • @WillGibbons
      @WillGibbons  5 років тому +1

      Thanks Jacob! Really appreciate it! 🤘🏼

  • @tanvirkhan81
    @tanvirkhan81 5 років тому +1

    hi will thanx for the tutorial ...i tried this with my own model...and face same problem with body texture..try re-tessellate...but for my model this option is mute...my question is "what should i do to get this option when i export my model..i use maya 2018.6 by the way...thanx.

    • @WillGibbons
      @WillGibbons  5 років тому

      Hi, if you start with a mesh, you can't retessellate. Retessellation can only be done to NURBs data. Maya creates meshes via polygonal modelling. When you use a NURBS/CAD application, and export a NURBS solid like a Step file, it'll come into KeyShot with the option to 'import NURBS', a small checkbox at the bottom of the import dialogue. This is why you don't have that option. Sorry! If you make sure all your surfaces are beveled before exporting from Maya, and make sure all your normals are facing outward, this should not happen when you use Displace. Good luck!

    • @tanvirkhan81
      @tanvirkhan81 5 років тому +1

      @@WillGibbons wow..that was quick...thanx again... I will try that next time for sure.

    • @WillGibbons
      @WillGibbons  5 років тому

      @@tanvirkhan81 No prob!

  • @retroafro1
    @retroafro1 5 років тому +1

    like and subscribed :) i have 1 issue - i cant select re-tessellate?

    • @WillGibbons
      @WillGibbons  5 років тому

      Ah. I think this is because of what your import settings were when you imported the CAD model. You must have the box 'import NURBS' checked on to enable this feature later on inside of KeyShot. Sorry if that wasn't clear.

    • @retroafro1
      @retroafro1 5 років тому

      @@WillGibbons cheers, i blazed through the tutorial :)

  • @fernandolombardo663
    @fernandolombardo663 2 роки тому

    Hola buenas noches, acabo de ver este tutorial y es excelente! Eso, me llevo a navegar en tu pagina y leer algunas cosas de tu contenido, realmente excelente.
    Vi tu articulo sobre: Fusion 360 vs Solidworks. Yo me dedico a la fabricacion de herrajes y aprendi a usar solidworks, ahora aqui la pregunta: Quiero preparar los modelos de mis productos para ser empaquetados y verlos en Realidad Aumentada, como seria el flujo de trabajo de exportacion. para luego usar keyshot, texturizarlo? es posible? Gracias!

    • @WillGibbons
      @WillGibbons  2 роки тому

      Sorry, Spanish isn't my language.

  • @ankumack
    @ankumack 2 місяці тому

    hi can we add decal symmetrically in keyshot?

    • @WillGibbons
      @WillGibbons  2 місяці тому +1

      There is no mirror function for labels. That can be done if your CAD was modeled and then mirrored. But no built-in method to mirror a label in KeyShot.

  • @dome_node
    @dome_node 5 років тому +1

    great tutorial! i'm kinda wondering though: in keyshot, their are many settings where you really just care about values from black to white (colour doesn't matter). Why do they confuse us and include colour in these settings? This would make things so much more understandable!

    • @WillGibbons
      @WillGibbons  5 років тому

      This is a good and valid question. The reason is that even though you might often only use black and white, there are use-cases in which you would use color. It would be more restrictive to not allow color in these situations. So, unfortunately, you just have to learn when b&w makes sense vs. color. Hopefully watching my videos will help you get an idea of when to use what colors and values.

  • @marcsardon4445
    @marcsardon4445 4 роки тому +1

    Hello! Excellent tuto!
    Do you think we could be in touch for a serious project, regarding metal coating for a vehicle ?

    • @WillGibbons
      @WillGibbons  4 роки тому

      Sure. I'll point you to my website. willgibbons.com where you can follow the instructions on how to work with me. Look forward to getting in touch!

  • @veziop
    @veziop 4 роки тому +2

    I cant preview the curvature texture with the GPU mode! i do have a compatible RTX card in my laptop (2060)

    • @WillGibbons
      @WillGibbons  4 роки тому +1

      This is because procedural textures aren't supported by GPU mode. Check Luxion's documentation on GPU limitations.

    • @veziop
      @veziop 4 роки тому +1

      @@WillGibbons oh i see thanks for the explanation!

    • @WillGibbons
      @WillGibbons  4 роки тому +1

      @@veziop Sure. I imagine they'll be fixing this soon.

  • @mae2309
    @mae2309 5 років тому +1

    Keyshot guru.. you have taken me to high grounds.. hahagahaha.
    Thank you Sensei guru..

    • @WillGibbons
      @WillGibbons  5 років тому

      Hi Mae, haha! This made me laugh! Thanks for the comment.

  • @nikhilnaik3184
    @nikhilnaik3184 5 років тому

    hi can you give solution on banding problem of video i have tried lot of samples to get rid of banding on ground but it still appears plz give me suggestions this can help me in to much thank you wattling for your valuable rply

    • @WillGibbons
      @WillGibbons  5 років тому

      Try adding a ground plane (ctrl+g) that should help. Otherwise, you need to increase contrast in the gradients you make on the ground. Rendering out at a higher bit-depth (like 16 or 32-bit) will help as well.

    • @nikhilnaik3184
      @nikhilnaik3184 5 років тому

      @@WillGibbons yes i have added the ground plane and its a very simple animation of 20 sec and my render sampes were 320 i incresed to 400 500 but also same problem

    • @WillGibbons
      @WillGibbons  5 років тому

      @@nikhilnaik3184 Then it has to do with bit depth. Render samples won't help, you probably don't need that many. Read about it here and see if this explains it better: photographylife.com/what-is-color-banding-and-how-to-fix-it

  • @blakemaurer5714
    @blakemaurer5714 5 років тому

    Some heroes don't wear capes. This one wears over the ear headphones.

    • @WillGibbons
      @WillGibbons  5 років тому +1

      This made me laugh! Amazing. Thanks man!

  • @余祚汉
    @余祚汉 Рік тому

    嗨,您的项目文件下载失败,可能太长了