I always follow through with your tutorials step by step and I love the hands on approach. p.s - thanks for the intermission inbetween.. For owning it and for giving my brain a chance to relax😅
awesome tutorial!! is nice to see how do you use more procedural textures instead of normal ones. I often have issues dealing with the curvature node as opacity, your technique using color composite looks much easier. thanks!
Great tutorial. I use it to set material on handgun. It looks great. But in my case need more blackish looks. I don't have Idea to do it, maybe need to adjust parameter little bit. Thanks
It all depends on how the material is made. If metal, you can try adjusting the color. If there's a plastic label/paint layer, you can make that color darker and if needed, reducing the IoR should make it less reflective which will result in a darker look.
Hi sir, nice tutorial. Can you make a video that deals with all things inside material graph. Also I cannot understand why you use screen blend mode, and then what does opacity, diffuse, specular does. I am so confused on these basics. Thank you.
Thanks for your comment. These videos aren’t really made for complete beginners. I have some others on my channel that are more beginner friendly. I recommend reading some of the KeyShot user manual to learn the basics!
Thanks Will, this was super helpful. I'm wondering if there's a way to render scratches? I am trying to render a worn skateboard for a class and want to scratch the trucks and tails of the skateboard. Thanks
Yeah, there's a procedural scratches texture in KeyShot. However, they're pretty subtle and you can't customize them a ton. For a skateboard where you want lots of heavy scratching, I'd recommend studying some images and just painting a custom scratch texture in Photoshop. You can make it a black and white texture and use it as opacity mask.
Hi, ncvisuals. Ah, so, roughness has to do with how smooth a surface is. Refractive index has to do with how slow light moves through a material. When adjusting refractive index in KeyShot on a non-transparent material, it will have the effect of making the material look more metallic. I hope that helps.
hi will thanx for the tutorial ...i tried this with my own model...and face same problem with body texture..try re-tessellate...but for my model this option is mute...my question is "what should i do to get this option when i export my model..i use maya 2018.6 by the way...thanx.
Hi, if you start with a mesh, you can't retessellate. Retessellation can only be done to NURBs data. Maya creates meshes via polygonal modelling. When you use a NURBS/CAD application, and export a NURBS solid like a Step file, it'll come into KeyShot with the option to 'import NURBS', a small checkbox at the bottom of the import dialogue. This is why you don't have that option. Sorry! If you make sure all your surfaces are beveled before exporting from Maya, and make sure all your normals are facing outward, this should not happen when you use Displace. Good luck!
Ah. I think this is because of what your import settings were when you imported the CAD model. You must have the box 'import NURBS' checked on to enable this feature later on inside of KeyShot. Sorry if that wasn't clear.
Hola buenas noches, acabo de ver este tutorial y es excelente! Eso, me llevo a navegar en tu pagina y leer algunas cosas de tu contenido, realmente excelente. Vi tu articulo sobre: Fusion 360 vs Solidworks. Yo me dedico a la fabricacion de herrajes y aprendi a usar solidworks, ahora aqui la pregunta: Quiero preparar los modelos de mis productos para ser empaquetados y verlos en Realidad Aumentada, como seria el flujo de trabajo de exportacion. para luego usar keyshot, texturizarlo? es posible? Gracias!
There is no mirror function for labels. That can be done if your CAD was modeled and then mirrored. But no built-in method to mirror a label in KeyShot.
great tutorial! i'm kinda wondering though: in keyshot, their are many settings where you really just care about values from black to white (colour doesn't matter). Why do they confuse us and include colour in these settings? This would make things so much more understandable!
This is a good and valid question. The reason is that even though you might often only use black and white, there are use-cases in which you would use color. It would be more restrictive to not allow color in these situations. So, unfortunately, you just have to learn when b&w makes sense vs. color. Hopefully watching my videos will help you get an idea of when to use what colors and values.
hi can you give solution on banding problem of video i have tried lot of samples to get rid of banding on ground but it still appears plz give me suggestions this can help me in to much thank you wattling for your valuable rply
Try adding a ground plane (ctrl+g) that should help. Otherwise, you need to increase contrast in the gradients you make on the ground. Rendering out at a higher bit-depth (like 16 or 32-bit) will help as well.
@@WillGibbons yes i have added the ground plane and its a very simple animation of 20 sec and my render sampes were 320 i incresed to 400 500 but also same problem
@@nikhilnaik3184 Then it has to do with bit depth. Render samples won't help, you probably don't need that many. Read about it here and see if this explains it better: photographylife.com/what-is-color-banding-and-how-to-fix-it
Man so far your tutorials been a great help! Thanks
Sweet! Thanks.
I always follow through with your tutorials step by step and I love the hands on approach.
p.s - thanks for the intermission inbetween.. For owning it and for giving my brain a chance to relax😅
You're very welcome! I'm happy to hear that!
Amazing tutorial ! Thank you very much Will
I'm glad you liked it! :)
Will - awesome tutorial. You're crushing it!
Thanks man! I’m glad you like it. Thanks for the kind comment!
awesome tutorial!! is nice to see how do you use more procedural textures instead of normal ones. I often have issues dealing with the curvature node as opacity, your technique using color composite looks much easier. thanks!
Oh, cool! Yeah, I use the masking method quite a lot. I’m glad you found some value in this one. Thanks for the comment!
NICE TUTORIAL!!!
You're welcome!
These tuts look great, going step by step etc. Guess I know what I'm watching for the next few days...
Haha! Awesome, I hope you enjoy!
Отличный урок, спасибо за ваши видео, они мотивируют людей развиваться в творческом плане. Это один из любимых уроков!
I'm happy to hear that!
Thanks awesome tutorial!
Glad it helped!
Material Graph Monday. 💕
Yep!
Awesome tutorial! Been struggling to do solid metal finishes, this should help a lot!
Thanks! :)
Awesome tutor, It would be very helpful if you make a video on bathroom tap rendering.
Hi Adarsh, thanks! I'll consider adding it to the list!
@@WillGibbons thanks Will
New subscriber✌Good job.
Thanks for the sub!
Great tutorial.
I use it to set material on handgun. It looks great.
But in my case need more blackish looks. I don't have Idea to do it, maybe need to adjust parameter little bit.
Thanks
It all depends on how the material is made. If metal, you can try adjusting the color. If there's a plastic label/paint layer, you can make that color darker and if needed, reducing the IoR should make it less reflective which will result in a darker look.
Thank You
You're welcome
Would you please do a Tuscan Bronze finish on a door handle for instance? Thanks
I'll consider it. Thanks!
Hi sir, nice tutorial. Can you make a video that deals with all things inside material graph. Also I cannot understand why you use screen blend mode, and then what does opacity, diffuse, specular does. I am so confused on these basics. Thank you.
Thanks for your comment. These videos aren’t really made for complete beginners. I have some others on my channel that are more beginner friendly. I recommend reading some of the KeyShot user manual to learn the basics!
Thanks Will, this was super helpful. I'm wondering if there's a way to render scratches? I am trying to render a worn skateboard for a class and want to scratch the trucks and tails of the skateboard. Thanks
Yeah, there's a procedural scratches texture in KeyShot. However, they're pretty subtle and you can't customize them a ton. For a skateboard where you want lots of heavy scratching, I'd recommend studying some images and just painting a custom scratch texture in Photoshop. You can make it a black and white texture and use it as opacity mask.
Thank you for another amazing tutorial, can you make one for furniture leather? Or wood floors?
Hi Victor. Great questions I’ll add these to the list of requests and see. I will be doing some wood very soon, so hang tight!
Nice tutorial! I still struggle to understand the difference between roughness and refractive index
Hi, ncvisuals. Ah, so, roughness has to do with how smooth a surface is. Refractive index has to do with how slow light moves through a material. When adjusting refractive index in KeyShot on a non-transparent material, it will have the effect of making the material look more metallic. I hope that helps.
Hell yeah, great tutorial and Suicide Silence's first album was so good
Thanks Jacob! Really appreciate it! 🤘🏼
hi will thanx for the tutorial ...i tried this with my own model...and face same problem with body texture..try re-tessellate...but for my model this option is mute...my question is "what should i do to get this option when i export my model..i use maya 2018.6 by the way...thanx.
Hi, if you start with a mesh, you can't retessellate. Retessellation can only be done to NURBs data. Maya creates meshes via polygonal modelling. When you use a NURBS/CAD application, and export a NURBS solid like a Step file, it'll come into KeyShot with the option to 'import NURBS', a small checkbox at the bottom of the import dialogue. This is why you don't have that option. Sorry! If you make sure all your surfaces are beveled before exporting from Maya, and make sure all your normals are facing outward, this should not happen when you use Displace. Good luck!
@@WillGibbons wow..that was quick...thanx again... I will try that next time for sure.
@@tanvirkhan81 No prob!
like and subscribed :) i have 1 issue - i cant select re-tessellate?
Ah. I think this is because of what your import settings were when you imported the CAD model. You must have the box 'import NURBS' checked on to enable this feature later on inside of KeyShot. Sorry if that wasn't clear.
@@WillGibbons cheers, i blazed through the tutorial :)
Hola buenas noches, acabo de ver este tutorial y es excelente! Eso, me llevo a navegar en tu pagina y leer algunas cosas de tu contenido, realmente excelente.
Vi tu articulo sobre: Fusion 360 vs Solidworks. Yo me dedico a la fabricacion de herrajes y aprendi a usar solidworks, ahora aqui la pregunta: Quiero preparar los modelos de mis productos para ser empaquetados y verlos en Realidad Aumentada, como seria el flujo de trabajo de exportacion. para luego usar keyshot, texturizarlo? es posible? Gracias!
Sorry, Spanish isn't my language.
hi can we add decal symmetrically in keyshot?
There is no mirror function for labels. That can be done if your CAD was modeled and then mirrored. But no built-in method to mirror a label in KeyShot.
great tutorial! i'm kinda wondering though: in keyshot, their are many settings where you really just care about values from black to white (colour doesn't matter). Why do they confuse us and include colour in these settings? This would make things so much more understandable!
This is a good and valid question. The reason is that even though you might often only use black and white, there are use-cases in which you would use color. It would be more restrictive to not allow color in these situations. So, unfortunately, you just have to learn when b&w makes sense vs. color. Hopefully watching my videos will help you get an idea of when to use what colors and values.
Hello! Excellent tuto!
Do you think we could be in touch for a serious project, regarding metal coating for a vehicle ?
Sure. I'll point you to my website. willgibbons.com where you can follow the instructions on how to work with me. Look forward to getting in touch!
I cant preview the curvature texture with the GPU mode! i do have a compatible RTX card in my laptop (2060)
This is because procedural textures aren't supported by GPU mode. Check Luxion's documentation on GPU limitations.
@@WillGibbons oh i see thanks for the explanation!
@@veziop Sure. I imagine they'll be fixing this soon.
Keyshot guru.. you have taken me to high grounds.. hahagahaha.
Thank you Sensei guru..
Hi Mae, haha! This made me laugh! Thanks for the comment.
hi can you give solution on banding problem of video i have tried lot of samples to get rid of banding on ground but it still appears plz give me suggestions this can help me in to much thank you wattling for your valuable rply
Try adding a ground plane (ctrl+g) that should help. Otherwise, you need to increase contrast in the gradients you make on the ground. Rendering out at a higher bit-depth (like 16 or 32-bit) will help as well.
@@WillGibbons yes i have added the ground plane and its a very simple animation of 20 sec and my render sampes were 320 i incresed to 400 500 but also same problem
@@nikhilnaik3184 Then it has to do with bit depth. Render samples won't help, you probably don't need that many. Read about it here and see if this explains it better: photographylife.com/what-is-color-banding-and-how-to-fix-it
Some heroes don't wear capes. This one wears over the ear headphones.
This made me laugh! Amazing. Thanks man!
嗨,您的项目文件下载失败,可能太长了