I just cant believe this, in december of 2019 i finished my career as Industrial Designer, and my final proyect was urban mobiliary made of recycled plastic, and the making of the material was a nightmare, and here it is, three months later the tutorial that i needed. This is doooope. Thank you from Argentina!
Hi there! Just wanted to thank you, when I saw this video it gave me so many ideas that carried me through University. I'm now doing my thesis on recycled plastics as a design choice! So, thank you for the inspiration!
I am rendering a piece of furniture and am having problem with the flakes- I've followed the tutorial, but my object disappears and the flakes do not appear no matter how big or small I make it. Is there a bug or am I missing something?
Hey this video was awesome and super helpful! I was wondering if you have any tips for rendering a layer of film or label on that is on the underside of glass? Each time I try this it just ends up looking like the glass is made up of the same material as the label. Ex. if the label is a glossy black material and it is under clear glass the end result just looks like glossy black plastic. Any thoughts on this?
I enjoyed your wonderful tutorial. It helped me a lot and the keyshot skill was upgraded. Thank you very much. I have one request. Material of the yellow chair at the end of this clip , I'm really really curious about yellow chair material. I've adjusted a lot of options, but they didn't become like your yellow chair material. If you can, could you make a tutorial on the yellow chair material? It must be a classic.
Great material and tutorial. Did you use hdri or physical lighting? I copied everything you did and my material just looks flat. I feel like i am missing something
Hi, Liam! From specs of ur pc I can see u are preparing gpu rendering, isnt it? So i tryed render on 2070super and its realy so fast. But only with denoiser fearure looks cool and fast. Unfortunately, I cant apply denoiser for gpu rendering of animation. Do u know something about this one?
Nope, unfortunately not. A lot of what I use is Ambient CG anyway and that's free. If you subscribe to them on Patreon you can get their library of textures live-link to your PC.
Hey Liam! That means if we have something modelled in Rhino3D (Basically any surface modelling software), this might not work at all? I ask this because I'm still learning Fusion 360 but I'm good with Rhino. So was wondering how would we be able to get this kind of material using a surface modelling software?
I'm not sure how Keyshot treats surfaces that make a closed shell. Keyshot needs a container to put the flakes in, and if it can't recognise a container made of surfaces it won't work
Liam Martin I was just checking a few things, so what I did was I made a Solid cube from the solids menu which made the surface as “Solid Extrusion”, and tried to flake it and it worked. But as soon as I built a cube and the object type was “closed solid poly surface” and I tried flaking it, it did not work. It was weird seeing this as both the times it was a solid surface. Any comments for that? Because I’m really want to try this one out and the only thing stopping me here is this.
@@zonatrocks I don't use Rhino or Fusion I'm afraid so I can't really comment on your issue. 99% of what I bring into Keyshot is solids from SolidWorks so I have no issue. Ask the question on the Keyshot forum 😁
Hi Liam Congratulations, by your tutorials I have learned a lot with them, I have a question, I am doing the tutorial with some cubes of the keyshot itself, but just when connecting the flakes to the surface, both cubes disappear, you know what might be happening? Thank you
Hey! Just wondering what settings and output do you use when rendering out these images? Just curious as some of mine are taking 24 hours + to come out even remotely nice...Any advice?
Normally 2560 x 1920 unless I need higher res. Then maximum samples until the noise is gone. On GPU rendering I can do stupid samples in no time. Normally I say 400 - 1000 is fine depending on how much shadow and DoF you have in your scene
I just cant believe this, in december of 2019 i finished my career as Industrial Designer, and my final proyect was urban mobiliary made of recycled plastic, and the making of the material was a nightmare, and here it is, three months later the tutorial that i needed. This is doooope. Thank you from Argentina!
Jorge Luis Borges - one of the few greatest! Greetings from Poland!
Hi there! Just wanted to thank you, when I saw this video it gave me so many ideas that carried me through University. I'm now doing my thesis on recycled plastics as a design choice! So, thank you for the inspiration!
Wow, that's amazing. Nice work! 👊
I am rendering a piece of furniture and am having problem with the flakes- I've followed the tutorial, but my object disappears and the flakes do not appear no matter how big or small I make it. Is there a bug or am I missing something?
Great tutorial, wouldn't have thought about doing the duplicate/layered materials this way! Thank you!
Well-done, man!
Nice tutorial there, Liam. Thanks for sharing the knowledge!
i'm sorry how did you get your aluminum to look like that ? It's really nice realistic matte
great, all clear! however I can't get a completely white (like the sphere you made) or yellow (like the chair) material can you give me some advice?
Having the same issue here :)
Smashed it out of the park again mate
Is there a way to get this effect in vray for 3ds max?
when I was put 'flakes' I couldn't see texture, they were disappearing
Same for me, Can you help us please dear @liam Martin ? Thank you so mutch !
I think it might because the model is not fullfilled solid, for example, the model of rhino is closed serface, it might happen like this
Hey huge thumbs up for this tutorial. Such a great job! Keep it up Liam.
Thanks Marvin!
Bdw how long did it took you to render? I have tried this recycled plastic and my processor is still resting in peace. 😂
@@marvinvekariya I think it was 15 minutes to render the finished shot at 2560 x 1920. Maybe a bit longer. It's a very taxing material I realise. 😔
Great job! Looking forward to seeing more of your tuts.
Nice work! Can you make video how to set up this scene?
This was bloody great, thanks so much Liam!
Thanks man! Appreciate it
anyone know how to do that with vray and 3ds max ?
this is awesome, by any chance could you do a video on metals? and how to get beautiful alloys ect? or anodized effects?
Hey this video was awesome and super helpful! I was wondering if you have any tips for rendering a layer of film or label on that is on the underside of glass? Each time I try this it just ends up looking like the glass is made up of the same material as the label. Ex. if the label is a glossy black material and it is under clear glass the end result just looks like glossy black plastic. Any thoughts on this?
I enjoyed your wonderful tutorial.
It helped me a lot and the keyshot skill was upgraded.
Thank you very much.
I have one request.
Material of the yellow chair at the end of this clip
,
I'm really really curious about yellow chair material.
I've adjusted a lot of options, but they didn't become like your yellow chair material.
If you can, could you make a tutorial on the yellow chair material?
It must be a classic.
Great material and tutorial.
Did you use hdri or physical lighting? I copied everything you did and my material just looks flat. I feel like i am missing something
Incredible! Thanks for the tutorial :)
Hi, Liam!
From specs of ur pc I can see u are preparing gpu rendering, isnt it? So i tryed render on 2070super and its realy so fast. But only with denoiser fearure looks cool and fast. Unfortunately, I cant apply denoiser for gpu rendering of animation. Do u know something about this one?
Yes GPU rendering. Denoise does work for animations, however you still need to render with a lot of samples to avoid flickering between frames.
Tell me, is there a place where I can buy your library of materials for keyshot?
Nope, unfortunately not. A lot of what I use is Ambient CG anyway and that's free.
If you subscribe to them on Patreon you can get their library of textures live-link to your PC.
Hey Liam! That means if we have something modelled in Rhino3D (Basically any surface modelling software), this might not work at all? I ask this because I'm still learning Fusion 360 but I'm good with Rhino. So was wondering how would we be able to get this kind of material using a surface modelling software?
I'm not sure how Keyshot treats surfaces that make a closed shell. Keyshot needs a container to put the flakes in, and if it can't recognise a container made of surfaces it won't work
Liam Martin I was just checking a few things, so what I did was I made a Solid cube from the solids menu which made the surface as “Solid Extrusion”, and tried to flake it and it worked. But as soon as I built a cube and the object type was “closed solid poly surface” and I tried flaking it, it did not work. It was weird seeing this as both the times it was a solid surface. Any comments for that? Because I’m really want to try this one out and the only thing stopping me here is this.
@@zonatrocks I don't use Rhino or Fusion I'm afraid so I can't really comment on your issue. 99% of what I bring into Keyshot is solids from SolidWorks so I have no issue. Ask the question on the Keyshot forum 😁
@@zonatrocks Hi Liam! thanks for a great tutorial! @ratanpande - try exporting STP. format from Rhino. It worked for me!
Hi Liam
Congratulations, by your tutorials I have learned a lot with them, I have a question, I am doing the tutorial with some cubes of the keyshot itself, but just when connecting the flakes to the surface, both cubes disappear,
you know what might be happening?
Thank you
Sounds like the flakes is working, just that there are no flakes or small flakes. Dry increasing the density and size
@@LiamMartinTutorials Thank you very much
I will try to do what you tell me
Hi Liam
I have the same problem I would like to send you a screenshot, so you can see it, you can give me your email.
Thank you!!!
Thx for the great tutorial. Can i ask you what kind of hardware configuration do u use for this level of keyshot?
Ryzen 2700X, 16GB RAM, RTX 2070S. Render on the GPU mostly
@@LiamMartinTutorials Thx a lot :)
Hey Liam! Don't know what I am doing wrong but every time I want to use the flakes/bubbles nothing happen... Any thought ?
did u click "Execute Geometry Node"?
@@RitterCritter Igot some issue when I click on "Execute Geometry Node" . It makes the object invisible... Do u have some idea how to deal with it ?
a great tutorial is your material available for download
Thank you Liam, it will sure be so usefull.
Awesome tutorial!
Hey! Just wondering what settings and output do you use when rendering out these images? Just curious as some of mine are taking 24 hours + to come out even remotely nice...Any advice?
Normally 2560 x 1920 unless I need higher res. Then maximum samples until the noise is gone. On GPU rendering I can do stupid samples in no time. Normally I say 400 - 1000 is fine depending on how much shadow and DoF you have in your scene
This was awesome thanks!
Thank you so much!! It helps me a lot!
thaaaaaaaaank you a lot, super helpful!
That was so helpful!
Great, thank you very much for your discussion.
A M A Z I N G Tutorial!!!!Where did you got the 3D model ?
Made it myself
Liam Martin oh man, Really well done !
What kind of PC hardware are you using?
It's in the video description 😁
Thank youuu❤
incredible
Please upload video weekly
I'll try 🤞
Thanks!
nice!
Amazing, thanks a lot.
Pleasure!
感謝 🙏 really useful and easy to follow
Thank you Liam!
If only there was a way to use a flake with a random shape instead of the basic square or sphere...
Must be in the works! If not, great idea. They have the spots node to work off so definitely possible