I feel like Sonic would be permanently a mainstay tbh. He’s been on fire since 2020 in terms of movies, and now games. Also I think a lot of people would be angry about a literal video game iconic mascot, not being in a game that literally celebrates video games. After brawl, I personally can’t see a smash game without Sonic now.
@@colonelsanters2607 I think people like Tails more than Sonic. I mean more people know Sonic, but I think as a Character Tails might have more fans. Definitely put him in
Yeah, although technically Snake was the first third party character added, Sonic is *the* third party character of smash, it would just feel weird not having him anymore
Yes!!!! Really disappointing to see how many people still defend World of Light, it's so incredibly lazy, the 2D map is so ugly, it could've been on an N64.
There is a root cause of us not getting proper Adventure Modes anymore, I think, and it goes back to when UA-cam was first getting big and people were uploading the SSB Brawl story scenes. Sakurai got weirdly upset about this, saying how he worked hard on them because they were supposed to be 'rewards' to players-- and uploading them online, in his eyes, cheapened their specialness. So he abandoned the idea of proper story/adventure modes and I guess wanted people to just make up their own story in more basic arcade type modes. (In his own words, this is primarily why Smash 4 got those scenes as commercials instead.) And then Ultimate sorta... compromises by having one big scene at the beginning and end of World of Light. But I really miss having fleshed out levels that run through actual Nintendo worlds.
His reasoning for World of Light being the way it was, was apparently because they didn’t have the time or budget to make a mode of that scale, with all the other stuff they had to do for Ultimate as well. I can respect that a lot more than “people uploaded cutscenes. No more story mode for you buckos!!!”
@@HugslothIt's more so that with how many more characters get added in future entries, it's impossible to have a full story where every character gets their own time in the spotlight. That was even the reason given on his UA-cam channel when explaining why World of Light couldn't be structured like Subspace.
No offense, but I completely disagree with an online poll for returning fighters as a concept. Discourse for who should and shouldn't come back is already toxic as it is, I mean look at the smash reddit subs every time somebody makes a roster concept. Now add a degree of "official" to said poll, and thats a recipe for overwhelmingly toxic discourse since said poll determines who gets back in. I just don't think Nintendo would want that discourse to be associated with their silly kids party game.
If the smash redditors get mad when somebody makes a joke roster with peppa pig and bluey in it, they’ll get mad that you didn’t vote for their main to return
In my opinion, keeping the "Everyone is here" feature would remove everything that made SSBU special, it would make it basically meaningless to revisit the game, so Im hoping that if there will ever be another smash game, there would be a new creative feature that doesn't make the game a disappointment compared to SSBU.
I would LOVE if they brought back the different Mii sizes from Smash 4. Having small, medium, and large Miis added an extra level of customization. Unfortunately it was BROKEN in terms of balance, since it didn't effect hitboxes at all and only changed their weight and speed attributes... They should just have three altered movesets for each Mii size, basically with tweaks to each move's hitboxes and/or frame data (yes, there's been a built in animation speed mechanic since at least Brawl) akin to Mario vs. Dr. Mario or (more accurately) Melee Ganon vs. Melee Captain Falcon. That way all of the sizes are more balanced, but doesn't require a massive rework of the characters since they would use the same animations like Echo Fighters do.
Love hearing different takes on a future smash game, and enjoyed a lot of your own ideas, especially reimaginings of certain aspects few people even consider can change. A relatively simple addition I’ve thought of came from my experience in playing spirit battles. Sometimes a stage from a certain series would have a music track from another series play during the fight. Those moments stuck out to me, since there’s really no way to do the same for typical matches. So I’d like to see an expansion on Ultimate’s approach to stage music- Basically the same system, available music tracks match the series of the stage. But now, there’s the option to buy an extra slot with ingame coins. When you select the new empty slot, you choose from all other franchise music albums to choose any one track to add to the first stage’s pool.
The next smash game shouldn't be as grand in scope as ultimate. It can just be another new entry with interesting new ideas. In fact, maybe Sakurai should pass on the series. I think other people are just as capable as he is to carry on the greatest video game crossover series. Sakurai can move on, and let original game ideas fly. Just look at Kid Icarus Uprising, a game he made to revive a dead series! (I wish that game got the success it deserved.) He clearly has a ton of potential with non-smash games.
Byleth is newer and has a more unique playstyle, simple If people weren’t trying to make the rosters very small like this one, Ike would probably be on more
yeah, byleth is also just way more popular... ike's games didn't exactly sell well, infact they nearly cancelled the series because of how poorly they sold@@SquidSushi123
@@SquidSushi123Ike is way more well liked than Byleth both in Smash and especially on with the Fire Emblem community. In fact, Byleth is not even a top 5 character in their own game. Ike was able to keep up with the Awakening and Fates cast in popularity. If being "fresh" is the big problem, just change Ike's moveset like they did for Bowser and Ness and make him more like he is in his home games. Cutting Ike is like cutting Luigi at this point. He's way too popular to not be missed.
@@highlandave8507 saying that Ike is just as big as Luigi is so fucking wrong lmao Also there’s still playstyle variety and recency being factors for Byleth staying
I think multiman could be used in the credits, where you fight against the mii of all the credited people (this idea was inspired by the credits of Mission: Impossible for N64). They will be weak and only enforced by number, but they will also stay there just as time of their credit (which will be enlighted if they are beated off) and then leave on their own. So you have to be very fast to hit all of them. Getting a reward for hitting the miis of all the people and another reward for hitting the the miis of all the people in a single run. Their miis can be also used as actors in event matches where you have to fight fake characters to unlock their mii clothgear.
Your idea for multi-man/mob is probably your best idea. You could go even further and turn it into a sort of roguelike challenge mode where it is a bunch of set waves/floors that get increasingly more difficult patterns or enemy combos. The whole time enemies drop powerups or currency to help you as you progress. After certain waves, you'd get checkpoints and could restart at that point without any upgrades or powerups. Other waves could give you a buff or item from a selection. Maybe after you finish it, you could also unlock a randomly generated endless version.
Everybody should receive a shield + B command like how Inkling and Steve got one. Change characters like pyra/mythra and Pokémon trainer to use shield + B as their command to transform. Other characters could use shield + B as a command to do something unique and that doesn’t necessarily damage opponents but helps them somehow. Mario and Luigi neutral B could be they hit the ? Block and get a random power up. They could give this move to all Mario characters if they wanted to. Mario needs a rework moveset to reference more of his games, especially fan favorites and newer games. Luigi needs more Luigi’s mansion in his moveset. Peach needs her showtime stuff added. Mario party and mariokart need references to some extent in their moves. Daisy is a great candidate for representing the sports games but that doesn’t need to be limited to just her.
I agree that Mario needs some changes to his moveset, but I would try to base it around abilities in most Mario games. That's why I agree, that FLUDD and Cape should be changed, and disagree on most people just adding Cappy (sometime in multiple moveslots), as if he isn't getting axed in the next Mario game.
@@LG555 for sure! I think cappy could be involved in 1 special move, maybe some regular attacks, and possibly the final smash but there are always a lot of options with final smashes. I just think the care and detail that sakurai puts into new characters needs to be put into the veteran characters.
Too many gen 1 reps and despite people always whining about Mewtwo, according to online usage, not many people play him. I'd rather have him than Jigglypuff, but removing Jigglypuff will get the OG 12 people mad.
It's criminal that Smash Ultimate didn't have DLC character skins. Legit people would pay for Mario in his Odyssey outfits, or 3rd parties, like Bayonetta in her outfits. Such a missed opportunity. I hope we get that in the next game, along with updated movesets for old characters.
Oh hey you used my input delay clip! Cool! I made that so I could show people when we were playing on Twitch what my input delay looked like in certain arenas. Sometimes it was fine, but sometimes it was awful. It wasn't necessarily because of bad internet connection either. It was a very difficult thing to even make sense of.
My favorite parts of this are definitely the artifacts and arcade ending ideas. Especially if the endings can be done by different artists lol. Just between Nintendo and Bamco's in house or regular free lance hires alone to start with would lead to some awesome stuff. And of course yeah, bring back the bios
Yet another very level-headed Smash video, second to Delzethin's attempt. Overall, I dig what you're selling, and the fact that you want to balance out the roster and the features rather than focus on one or the other. Personally, I'd keep the 3D Smash idea as a separate mode to test the waters, or maybe even bring Smash Run back entirely. Could we also collectively agree that we need a Master Hand mode? The one small part in WoL was the most fun I had in the entire mode! You'd think they'd include it. My two cents. • To piggyback off your Artifact idea, the new collectable could be cards of characters, items, Final Smash, etc. The player could even implement deck building to give them an edge in fighting. Could even be its own separate mode, too! • The art style I want to go for is cel shading, similar to how Smash 3DS did. I'm personally bias towards this because I feel as though cel shading should be the standard for games than just straight up 3D. • Story mode plot: here's my take on the a potential story mode: recall that huge Gunship in Subspace Emissary, that Kirby dismantled with Dragoon? It returns and is piloted by various Nintendo villains. One group of fighter infiltrate the gunship to shut it down from the inside, and another on the mainland fight off the threat. Each recruiting (or fighting) veterans and newcomers along the way. • Stash guard: a new mode that I conceptualized. You pick a character and your rewards slowly pile up over time, but watch out! Other characters drop in to steal the goods. Knock them out before they take your prizes. Defeating rival characters nets you better rewards, if you get knocked out, you lose half of your earnings. Once time is up, you keep everything.
I would love if home run contest allowed you to hit the sandbag left along with right. Always found it weird it was limited. Also allow whether or not the shield around the platform was up or not
Stages I'd like to see: 1. New Donk City (or some location from the next 3D Mario) 3. Sparkle Theater (Peach Showtime) 3. Bowser's Castle Medley (Mario Kart) 4. A fuckin Mario Tennis stage (trust me bro) 5. Gimmicky Minecart stage from DK Country (there'll be at least one, you know it) 6. Hyrule Castle (Tears of The Kingdom) 7. Hyrule (Traveling stage that remakes 1st Zelda game's map) 8. Throne of the Shadow Dragon (1st FE game with a really cool stage hazard) 9. Tantal Field (place Sothis fought Nemesis) 10. Sword Valley or place from Xenoblade 3 11. Metroid Dread lab 12. ChoZo Temple / Place from Prime 4 13. Pokemon Stadium 3 14. Spear Pillar (Legends Arceus) 15. Area Zero 16. Forgotten Mall (Kirby: Forgotten Land) 17. Another Dimension 18. Location from the new Kid Icarus game WE WILL DEFINITELY GET WINK WINK 19. F-Zero 99 (I have no hope for new F-Zero) 20. Moonside (Earthbound) 21. Dandori Battle Cave (Pikmin 4) 22. Whatever the most popular stage from Splatoon 3 is 23. Sonic Frontiers World (can you tell I didn't play that game?) 24. Ruined Earth (Shin Megami) 25. World Championship Fighting Arena (SF) 26. Some place from Monster Hunter 27. PAC-Man World area 28. Dracula's Castle (but different) 29. Somewhere from Bomberman idk much about it 30. Minecraft World (but a little different from Ultimate)
The question that everyone can't answer, when they say "well *obviously* there will be another Smash because it makes money", is who would direct it, IF it's not Sakurai? Nobody else at Nintendo has the ultra-focused, borderline-unhealthy work ethic that he does. That's why only he can do what he does - and why Nintendo has repeatedly come begging for his help. He was already done with Smash after Melee, which he managed to create with his team in barely a year, and by his own admission, his work on the series since was largely due to Satoru Iwata's encouragement and legacy. In fact, Ultimate being this massive crazy 80+ character monstrosity, was partially Sakurai pushing himself in order to fulfill a promise he'd made to Iwata, he said. With all this in mind, if Sakurai is tired and out of ideas for it, and there is nobody who could possibly inherit his work ethics, at best you will get ports of Ultimate by Bamco, with the same very minor balance tweaks the game got after its launch.
I'm slightly hoping after Sakurai stops directing the games, there will start being HD ports of all the games starting from N64. And yes I do recall Sakurai disliking the idea of porting previous games, but it's gone to a point where if he's not there, no one will be. Or an even more dire viewpoint being that the Smash era will truly end, and Nintendo loses their true ace card. It really makes you wonder if Nintendo will be the same after that. Or, they could hire a new director and potentially sour the series while trying to retain that same ambition, that would be the only chance for newer games.
@@Gmod105020 If Sakurai had turned down Iwata's request to make a new game for the Wii, a port of Melee was all we would've gotten. Which makes me wonder if they will do the same from now on with ports of ultimate
@@Hugsloth I'm curious on what they could change while porting Ultimate. There is speculation for the Switch 2 (assuming it will run all Switch games) that games would only need a patch in order to utilize the new components in the next Switch. Which means Ultimate would already be "HD-ified", so something else would have to change in Ultimate. Perhaps they could add a few new modes and call it a day, since Switch 2 would be impressive enough to warrant a purchase for it. Not saying Nintendo should do that, but nowadays they are more likely to do something like that due to their new approach to business.
Nobody paying 70 dollars for a port whit little to none changes. Even Nintendo know this. And there rights to characters they don't own. You don't know how the gaming business works.
@@INFERNO95 Maybe when people refer to a port, they're thinking about Mario Kart 8 to Mario Kart 8 Deluxe. Nintendo decided to introduce the "Deluxe" series so they could resell ports to the Nintendo Switch. If Nintendo decided that the next generation console wouldn't be backwards compatible, they could introduce yet another "Deluxe" series under a new name. So yes, I do agree paying yet another 60-70$ for a port would be a rather ballsy move from Nintendo, but at the same time they get to decide how they want to nickle-and-dime the consumer if they're chasing short-term profits.
Eh, you still have a more realistic scope than some other UA-camrs. There's one who wanted a full SMASH KART MODE, even though it would require building a whole new gameplay engine just for that mode alone.
I have a story idea that I think can work with the adventure mode idea presented in this video. Instead of Kirby being the main protagonist it's the player themself represented by the Mii they pick at the very start of the campain. In the campain's prologe, your Mii signs up to take part in a tournament where they have to fight other Nintendo characters in order to win a huge cash prize as well as fame and glory. Before the Mii can fight the 1st Nintendo character that also signed up to take part in the tournament, the Mii 1st has to complete a tutorial where they have to go through an obstical cource, defeat enemies and complete other challenges. Once the Mii has sucseeded they are allowed to fight their 1st Nintendo character Master Hand and Crazy Hand crash the tournament, revealing that tutorial was them gatering data on the Mii to create an evil clone. The 2 hands plan to use this clone to turn all the fighters back into trophies so they can have full controle over things taking place in the multiverse (each franchise is a separate universe) where the game takes place in. The Mii defeats the clone and the 2 hands then summen in the Dark Curse from Miitopia to turn the clone into the Dark Lord. The 2 hands order the Dark Lord to do their bidding once more, however the Dark Lord desides to hijack their goal of wanting controle of the multiverse and stabs them in the back, after which the Dark Lord retreats followed with the tournament being declared canceled ontill the Dark Lord is defeated and can't threatened the event anymore. The campain from here on out is structured into 3 acts. Act 1 has the Mii recruit all of the hero characters to help them in their quest to defeat the Dark Lord. After the Dark Lord is defeated they evolve into the Darker Lord, kidnapes all of the fighters the Mii recruited (as well as the onces that were available for recruiment, but player just skipped for whatever reason) and turns gunner Mii into swordfighter Mii (this is just like Miitopia). In Act 2 the Mii has to recruit all of the villian fighters to help them in their quest to defeat the Darker Lord, after which the Darker Lord turns into the Darkest Lord, kidnaping all of the companions that were recruited and the once that were skipped and turning swordfighter Mii into brawler Mii. Act 3 has the Mii traverse what is eesencialy the Great Maze in order to rescue everyone whose kidnaped in order to be powefull enough to defeat the Darkest Lord. Once the Darkest Lord is defeated the Dark Curse has become to weak the continue existing and dissapates into nothingness. Master Hand and Crazy Hand show up again, contratulating the fighters on defeating the Dark Curse before then vowing that they will 1 day achieve their goal of multiversal domination before quickly fleeing. The epiloge has the Mii re-entering the tournament and defeating all other contestents, thus claiming the prize money. In terms of gameplay, both the prologe and epiloge are extremely lineair as the former is there to teach you basic controle, mecanics and what content the game has to offer you and the latter is a final test to see if you are ready to take on the multiplayer. The 3 acts on the other hand are open world where in you have the freedom to essencialy skip all of the fighters and go straight to the Dark Curse. This ill adviced, but possible and it's good for replay value. When it comes to traversal, it's like World of Light where you solve puzzles in the overworld to progress and you need to clear roadblocks in the form of levels, stages, challenges and boss fights to also progress. Enemies you'll face are both the facemonsters from Miitopia and enemies from other Nintendo properities that being mindcontroled by the Dark Curse. To recruit a fighter to your party you will either have to fight them in a dual or preform a task for them in order to join them. In act 1 all of the recruitable fighters are heroes meaning the requirments to recruit them are low and simple. There are also way more heroes than villians so when it comes to facing off against the Dark Curse in act 1 when compaired act 2 it's a lot easier to avoid getting a game over as you have more party members in act 1 when compaired to act 2. On top off which, due all of the recruitable fighters being villians, the requirments to recruit them are a lot higher and more complex. For example: to recruit Donkey Kong you need to beat his high score of eating bananas with in a given time limit making sure not to eat anything else to avoid minus points, while with Bowser you need to 1st lure a bunch of mindcontroled goombas into cage without killing them, then manipulate a mindcontroled magickoopa into defacing Mario statues, then fight Bowser and then fight Giga Bowser. In act 3, due it being a maze, on a 1st playthough you don't know how to reach any given fighter or the Dark Curse and so you don't know what requirments need to be met to recruit someone ontill you've done them. For example: complete a task involving killing a bunch of koopa troopas in district 4 and without informing you you're able to travel to district 7 to recruit Zelda to your party. Now in regards to the Mii, powerups, buffs and assist tophies. In the prologe you are teached on all 3 Mii fighting styles, but are locked into Gunner as you transition from Gunner to Swordfighter to Brawler is ment to make the player feel weaker in comperison to the Dark Curse who is growing stonger each act. Powerups, assist trophies and buffs can also be unlocked by doing levels, stages etc, and can applied to both the Mii and all of the party members. In the epiloge those items are stripped from you, but you are able to switch Mii fighting styles in between matches.
On a second thought your idea for artifacts could be improved by just adding one things: A virtual album with the silouettes of the artifacts. Yeah! Like stickers. But even more like real life stickers. And as real life stickers they might be traded online between players, bought from the NPC shoppers in pack and sold to them too. The album might have the name or the descriptions of the characters in the artifacts or they will appear as you attach them.
Your artifacts idea is nice but I like looking at the trophies from different angles and illuminations. So I'd stick with the melee concept of them looking like plastic figurines. And nowdays, with the progresse CG has made, you could tell even more the difference between an ingame mode and a plastique representation. May I add my idea for the return of trophies? Trophies of the playable characters are unlockable by winning the classic modes. To obtain the other trophies you have to fuse the playable character trophies, or/and the trophies you obtained by fusing playable character trophies. And once unlocked all trophies will spawn ramdomly the shop/s of the game. So, if you need to use the same trophy multiple times you can play the classic mode over and over or just purchase it with the coins you earned, and sell the trophies you have too many of. The fusions will follow some kind of logic: Pikachu + Ice Climbers = Plusle & Minum, Link + Falco = Revali, Mario + Luigi = Spike. Mario + Mr. Game & Watch = Paper Mario etc. Fusions may be unpredictable: Some might not work at all, multiple fusions can lead to the same result and some can even lead to the playable character. Another idea is to make the trophies working as decorations in the background of the costum stages.
Truthfully I think the best thing for Nintendo to do right now is to put out another challenger pass. A buffer between smash ultimate and the next smash game. Something that will in a way help us see the future of smash. I think it would be best if we got new characters that aren’t from Nintendo’s collection. It’ll cause fans to think “ oh wow, no one is off the table”
I think the best way to transition to a smaller/different roster in the future is to do a full crossover game. A "Smash vs Capcom," for example, using normal smash gameplay but a roster consisting half of Capcom characters. 30 Nintendo representatives, and 30 Capcom reps. DLC could branch out to other third parties for some fan favorites if need-be, but bringing in devs from Capcom could help ease the work load on Nintendo's part, even more so than the collaboration with Namco in Smash 4 and Ultimate.
I really like your idea of a character specific Classic Mode and, having completed Classic Mode with a given character once, the option to somewhat randomize the next Classic Mode run with that character. It gives a “best of both worlds” kind of feel, with the Ultimate version of Classic Mode as well as Smash’s Classic Mode roots in the first three games in the series. Would be awesome to see that implemented!
Motion comics for subs for cutscenes would be awesome! It would add extra story easier to make and you could position the story like your reading a big event comic
Regarding the adventure mode, I agree that Subspace doesn't need to return and that a new adventure mode doesn't need to have as many cutscenes as in Brawl, but regardless of how the mode's gameplay is, I would really like to see scenes made in the game, as well as in Super Mario Bros. Wonder. I think this would successfully maintain the interaction between the characters and perhaps simplify the animation process, as I could reuse the models and scenes from the mode itself, moreover, this would partly solve Sakurai's problem with people uploading the scenes in story mode on the internet
I definitely don’t agree with that. In the next Smash game I want an Adventure mode which actually rivals Subspace Emissary in terms of cutscenes and also gameplay.
@@cond.oriano3264 Subspace Emissary wasn't all that, the game constantly showed characters acting different from normal, and the gameplay barely takes advantage of the fact that this is all a crossover, with generic scenarios and few elements from the franchises that are present in the game Anyway, I think it's possible to make a good adventure mode for a Smash-level crossover in the way I described previously
If possible, for the boss rush, it will be every single boss in the Smash series. From the Subspace Emissary to the World of Light, and everywhere in between. Even the Master Core! I'm sure that the overpowered bosses, like Master Core, Galeem and Dharkon, should be at the end of the boss rush. And add a new boss, one that I dub: Hand Phoenix Infinity It's Master and Crazy Hand interlocking thumbs, but it has the powers of ALL the final bosses of the previous games. Once its defeated, (It's a long haul, with multiple phases) a new entity arrives, The Spirit of Smash. It's cracked, as the official team is unsure what to do with the franchise now, but for the boss rush, it has fire attacks, attacks of some of the fighters, and the powers of Infinity. Hand Phoenix Infinity carries the spirit, for all those lore lovers. Once the Spirit of Smash is beaten, you break the Smash Ball contained and unleash your Final Smash to release the spirit into the afterlife. (In other words, absorbing the Spirit and using your Final Smash would end the boss fight and the boss rush in general.)
I really think that for Classic mode there should be one for the Mii Fighters where you can make your OWN classic modes and share them to complete with different Miis! Plus, I think itd be neat to even add a Mii Mage fighter referencing Miitopia but thats nothing to worry about lol
I don't really see Nahobino being added over joker, you might've expected that coming from someone with him as his pfp, but not only would they need the rights, they would need a new moveset, rather then just Balancing joker which they could easily re-use the code for. That's just my oppinion though. Nahobino could have a sick moveset though.
I might be one of the few one's who wants this but custom moves from smash 4. I don't mind them being unbalanced from a casual, at home with friends vibe. Being able to do nonsense with some characters was just so fun. Like i think they could just put them in as an option
every smash games had more characters , people who think smash x with tiny roster will happen are crazy. Most sells would be lost if this happen. Specially after Ultimate
I feel like one thing that could return and also be the means to rework each character's moveset would be custom moves, but obviously a bit more in depth instead of being samey. I think that a nice balance of original moves and references would be great here. Perhaps some characters could even get removed moves back? Like Mario Tornado (which I would make into the spin from SMG) and FLUDD
One thing I'd like to add for Miis (if it's not already a normal feature on the switch 2) is to import the mii editor from Miitopia. That and allowing you to change the height/head size with a little silhouette guide of a normal character, that way if your making a tall lanky mii or a small but large bodied character you can do that. Also it would help the humanoid miis feel so much more like the original characters
1 samus 2 fire emblem characters + the fusion hero Zelda ganon and link (some form) Atleast 2 pokemon outside of pikachu (maybe jiggypluf) and the new paldean/galar/gen11 pokemon Mario , luigi ,peach ,bowser wario Donkey kong 1 splatoon characters Kirby , king dedede and arleadt 1 other character Atleast 1 xenoblade character (probably shulk) Either luccas or Ness Atleast 2 starfox characters And Atleast 1 mii for the cruel smash mode and dress dlc . This are all first party , all veterans (minus the obligatory spots) and we all know that they aren't adding more than 9 dlc. Adding 26 characters by going into the least , and most essential characters And we still lack yoshi , kid icarus (4th breakingvoice lines) , bayonetta , sonic , donkey kong characters . Wich would 32 places already taken. We cant limit ourself to just 55. We need more Smash bros isnt stranger to free updates , putting mrgame&watch , pacman , kazuya , the belmomts , 1 arm character , hero , ridley , king k rool and hero on that should be obligatory through out the latter release and maybe the dlc could be 6 new characters follow by 2 old veterans being snake/big boss (its remake its coming ) and captain falcon (he has that game in the switch online) and the obligatory fire emblem dlc.
honestly i just hope people will stop being so negative to rpg characters or characters with a weapon in general, cause i know when noah from xenoblade 3 gets in cause lets be real he's basically confirmed already, i just know people are gonna be in unroar cause he's rpg character with a sword
I think scaling back the roster will just make Ultimate the premier Smash game for years to come. I might be in the minority of fans who want Ultimate 2.0 with more characters, but yeah, like if you kill off half the roster then people who main said characters will have to scramble to find someone new to main.
I’d like too see the veterans like Mario, Link, Donkey Kong get moveset updates, Mario could, have moves from his latest 2D or 3D games, or his hammer from the RPGs so much they could do with the original cast.
@@time.notfound The Veterans need moveset updates my guy, they’re essentially the same characters from Smash 64. But honestly they might just stay the same in the next Smash with some minor tweaks.
@johnlai4129 imagine opening a new smash game and your beloved monke turns into a super technical character. Those characters were balanced for decades, and I dont hear their mains begging for their moveset change.
A way you could do Adventure is something similar to Melees adventure crossed with Ultimates classic, have a collection of 20 or so stages but you give a route tailored to a specific character, about 6 or so stages each
Great video! Honestly, I agree with most of your changes, especially when it comes to Multiplayer and single player modes. But there are some things I would do differently... For starters, I think a reboot for Smash would be really interesting. I believe that newcomers will not have the same impact as they had on Smash Ultimate, so any change will be welcome That said, I think they could return the franchise to being a celebration of Nintendo and its franchises, removing the third-party fighters. Also, I believe it would be beneficial to have less participation in the cast of franchises like Mario, Pokemon and Fire Emblem. This reduction in the cast would serve not only to give more attention to each fighter individually, but also to be able to keep these characters cut in other ways within the game. Whether as NPCs in single-player modes, interactive parts in the scene (that don't break the rhythm of the fight) or as assistant trophies in a reformulated version of the concept
I like the idea of choosing 3 characters to go into a dungeon but imagine the tower having some rewards locked behind obstacles that need characters with specific abilities to pass though, i.e you need to fall through wodden floors with someone like bowser or shoot a button with samus's missles, or even hit a switch that is in a balconny that you need someone like peach or kirby who can float to reach. All those rewards would be optional, but is an excuse for the player to re-play areas with diferent parties
Finally! Someone who wants an actual brand new adventure mode and not just Subspace 2. You have no idea how annoying it was/ still is to hear people constantly begging for Subspace 2 to be brought to Ultimate or the next Smash. Thank goodness I found somebody who wants something actually unique and not an unnecessary sequel to an overrated platforming mode.
I don’t think the roster needs to be that small, it’s even less than Smash 4. And that game released nearly 10 years ago on the 3DS. I think you need to realise that the gaming industry is evolving and becoming more complex over time, and it isn’t the same as 10 years ago. (It’s definitely not a generous number 4:33)
The original Smash Bros had 3 special moves...the rest had 4... so how about 5 smash moves...how would this be implemented? Idk I'm not a game designer 🙈
Been thinking about making a video like this for a minute but you covered so many cool ideas that I don’t even need to make one now💀 good shit man! You gotta new sub, keep it up
Why is snake not in your hypothetical roster lol hes literally one of the most well done third party fighters in smash imo and id love too play as him in smash 6
Ultimate's classic mode can be improved just by adding multiple paths like in Starfox and Starfox 64, decide by how and how well you play. And they can still have a minilore like in Ultimate. Like Mario fighting to meet extra Mario's and extra Nintendo's characters. Or Sonic fighting to meet the fastest characters. Or Ice climbers fighting to meet the biggest videogame characters. The matches against the top characters could be introduced by a small ingame graphic intro, recycled for matches that use the same pair of characters, like in Soul Calibur II. As for the event matches I'd introduce an "Event match" editor where people can build their own event matches, set the rules, the characters, the stage, the AI level, give them a title, a small description, post them online, getting reward points for every time they are played and more points for every like they receive, and with enough reward points they are allowed to post even more event matches online. Sample of an event match: Title: "Rainbow Smash" Description:"You have have to eliminate the opponents in color order (red, orange, yellow, green, blue, indigo, purple) or they will respawn."
I think the crossover elements presented here are fun, and it'd get me to play a new Smash game. Tho, I'll always remember The Sephiroth Challenge in Ultimate. Despite it being a timed event, it truly felt like something more that made that DLC pack special. I think the future of Smash should take the approach of adding more 'game' to the overall package. With how Mario Kart 8 performed, I'd like to see a Smash game be the premiere title that lasts for the system's whole lifespan. With a lot more development time, we can see DLC updates add a new mode, a boss, and other elements like Mob Smash enemies, Artifacts, etc. To sell the idea, let's pretend Jedah Dohma from Darkstalkers is a DLC Fighter (he is one of my most wanted characters...). The Classic Mode Randomizer can be introduced alongside Jedah, and be styled after Darkstalkers 3's Arcade Mode, and Jedah will be the Final Boss if you reach a 9.0 difficulty rating or higher. That way it isn't just Jedah + a Stage cause that formula could grow stale, and his inclusion would feel more special. The Creation Suite is a great idea, but I'd let users make their own Break the Targets, Board The Platforms, Race to the Finish, and Event levels and share them online. Lastly, I would replace the Battlefield and Omega Stage variants with a single "Competitive" version. It seems like a waste of development time if they added 200+ Stages just for the competitive scene to not utilize them... Instead, it'd be better to design a static version of each stage suited for 1-on-1 battles (less or no hazards, smaller blast zones, a set of pre-determined platform layouts), and make Ranked Battles shift through those Stages instead of keeping tabs on a community they hate. Even casually, I'd play on handheld mode with a friend if I could select a smaller version of Great Cave Offensive. I just hope they can bring back the robust single-player content seen in Melee & Brawl. I know a lot of people who bought Ultimate that stopped playing it cause they said the game modes got borning, which is sad cause I like the gameplay and characters added.
I’d be more interested in potential 4th party reps…even if it’s probably unlikely…but hey, Nintendo could change it up for dramatic (or completely drastic) measures tbh
Honestly I think Nintendo and Sakurai’s biggest mistake was killing the game. Much like how Mario Kart 8 is the last Mario Kart game and they’ve been updating it constantly ever since, they should just do the same with Smash Ultimate. Keep adding characters even if it’s just once a year. Maybe do one huge release with a story mode and do what they did with Pokémon and charge DLC for it. Make the game a statement of perfection instead of just abandoning it alltogether. It’s sad that the game will die just like Smash 4 did instead of live on for years to come.
I was thinking of a story mode with an open world adventure. In this adventure, you could interact with fighters, spirits, and even the bosses that we're controlled by the main antagonist which the goal would be to defeat the three cybergods and the main antagonist from destroying the universe as well as Klonoa's universe. The main antagonist is the final boss known as Bios (Like Biome and chaos). You know the Smash 4 for 3ds classic mode mural where you spend as much gold until you get to nothing harder or something and there is a character as well as mario who's fighting the character or something. I call him Bios. He has three forms: his Normal form, his master form, and his true form. The characters fights Bios in his Normal form, then they fight Bios in his Master form and after they defeat Bios in his Master form, he unleashes his true form and That's the true Bios. Edit: Also I was thinking the fighters staying and the roster continues on with anime characters and video game characters
Personally speaking, I just want to see what a 3D smash would look like cause Kid Icarus Uprising was so good and while I can't see how they'd fit this series into a 3D format i'm pretty confident in Sakurai (or whoever would take up that goal) and the team doing something extraordinary. Could be fun as like a little side game or something. Also I really like your idea for the adventure mode, feels like a nice amalgamation of everything else the series has done so far.
Ultimate is already the perfect game when it comes to casual play. The areas where it possibly falls short is in competitive, so if there is another Smash game, it needs to emphasize that side of things. The issue is Nintendo, for some odd reason, doesn't seem to care about that.
Now thinking about it the game should have a mod menu built in and is only for offline but imagine it the devs arnt pestered with request for characters as people make it themselves also I think it will be like how fortnite is working with copyright seeming to not be an issue as it’s user generated.
I'll be honest, it think they're totally going to do a Mario Kart 8 Deluxe for the Switch 2, an Enhanced port with eventual new DLC pass and a couple new modes. The goated thing would be them making a better Smash Run with fighters all on the same map and multiple maps
Ill have a delux version of the game with all the DLC and add more fighters. Custom Story mode and better custom charaters for your miis or create a video game charater like you see in these wrestling video games and Soul Calibur games. To me rebooting the roster is dumb and will put me off for the next Smash bros game. How can you go back after what we had with Ultimate? But if they put custom charaters and story mode I think I can live it with it. I can make a charater that is not in the game and make him or she look like what they are in their main games. Again kinda like Soul Calibur 6 creaton mode.
Considering how big Animal Crossing has become, I can’t see them cutting Isabelle (especially given how popular she is with the masses). Likewise, Splatoon is too big (especially in Japan) to not get a 2nd unique character. Also, they aren’t skipping Ring Fit Trainee. Their game sold too much to get snubbed, especially given that Ring Fit Adventure is an in-house Nintendo IP (EPD IP have typically gotten preferential treatment in Smash). RFT is as inevitable as Inkling & Isabelle were for Ultimate. In fact, I’ll take it one step further. I would put *actual money* on Ring Fit Adventure getting a fully playable representative in the next Smash game, regardless of if it’s a reboot or not. I haven’t been that confident since Inkling or Isabelle.
Gameplay: Keep the gameplay the same, but improve the mechanics. Take inspiration from the knockoff Smash games and borrow mechanics from them. Bring back Wavedashing (and L cancelling), but make it easier to do like Garfield Game. Have a meter system that you can use to cancel attacks, EX Specials, etc. And so on. There's no need to turn Smash 6 into a completely different game for the sake of "innovation". Fighters: Not gonna make a full roster. But 50 Veterans barring 3rd parties, 7 returning 3rd parties if possible, 7 newcomers, no new Fire Emblem characters. For a total of 64 characters. Because 64. This number isn't including the 3 Mii classes as additional fighters to bring the number to 67. Stages: If Smash 4 had 56, 50 seems like a reasonable number. Online: Rollback Netcode, bring back 4Fun and 4Glory, have a proper Ranked metric. Collectibles: If we're not getting trophies back as we should, Artifacts as described is fine. Classic Mode: So long as the option to do a randomized, traditional ladder ending in Master & Crazy Hand is available, Routes can stay. Nothing to say on Event Matches. They were always. Do it again, but with some new concepts. Home-Run Contest: Only thing I'd consider changing is making the wall permanent until the timer ends or the Home Run Bat launches Sandbag into the wall. Or whatever BS Melee had that made HRC so cool. All-Star: Melee Style, Arena-Style All-Star. Multi-Man: Cut 3 Minute. I get why 10-Man exists, but there's no reason for 3 minute to exist when 15 Minute exists. It should still be against the Miis, but with an option or to fight enemy mobs. Boss Rush: Every major franchise gets a boss plus a couple Smash-exclusive bosses to cover the retros. Wario and Yoshi can be lumped in with the Mario series. DK can maybe get their own boss. You fight bosses at the end of a character's Classic Route, and Boss Rush will unlock when every boss has been fought at least once. Stage Builder: Give people the ability to place Targets or Platforms to create their own Break The Targets and Board The Platforms stages. So we can get Character Specific mini game stages like back in Melee. Adventure Mode: Take the platformer design from. SSE and Melee Adventure Mode, use Nintendo/Franchise areas as the stages, and make it all one big interconnected world like the Great Maze. Now build it like Majora's Mask combined with BotW: There's a central objective you need to complete, and you can complete it while doing the bare minimum, but the difficulty of doing so is so hard that it's unreasonable to do so. So you're encouraged to explore the world, unlock more fighters, complete some other main objectives, and overall get stronger to make taking on the central objective easier. However, you're on a limited amount of time before the world essentially resets itself, maintaining items, characters, and other things you've obtained to make retreading and treading new ground easier. Also, have it star a Mii Fighter you create. Mii Fighters: A long time ago I would've said to add a Mage class, but that doesn't add anything new that the other classes couldn't cover. The only other thing I could think of is change the way their movesets work. Some of them already rip off existing Fighter moves, so why not go the full mile and give them a Mentor system to learn the moves of other fighters, with certain moves having class requirements (most swordfighter moves are exclusive to Swordfighter, the certain hand/foot based moves are Brawler exclusive, certain projectiles and support moves are Gunner only, certain shared moves might have different properties between classes).
Here's something I bet you didn't know sakuari was actually interviewed on ultimate before and he claimed that smash ultimate was supposed to have rollback netcode but it was taken out before release, which just makes it sound like switch couldn't handle it somehow. Then again games like luigi's mansion 3, splatoon 2+3 and mario kart 8 deluxe (for the most part) have really good online so it's not like they can't make good online without rollback they just don't care, and i think the more likely reason is they just didn't care.
Awesome video bro. I was surprised when it felt like I only watched for 10 minutes but 42 minutes went by. I wish smash tournaments embraced what smash is which is chaos. Items and stage hazards make smash more chaotic and fun over stuff like street fighter and mortal Kombat. If I wanted to watch street fighter I would. I want to watch smash but the removal of the smash aspects makes it as entertaining as watching golf. Oh well.
I feel like Sonic would be permanently a mainstay tbh. He’s been on fire since 2020 in terms of movies, and now games. Also I think a lot of people would be angry about a literal video game iconic mascot, not being in a game that literally celebrates video games. After brawl, I personally can’t see a smash game without Sonic now.
Agreed
They need to completely rework his kit. Redesign him so his toolkit is more interactive
They need to add more than 1 sonic character - like knuckles or tails
@@colonelsanters2607 I think people like Tails more than Sonic. I mean more people know Sonic, but I think as a Character Tails might have more fans.
Definitely put him in
Yeah, although technically Snake was the first third party character added, Sonic is *the* third party character of smash, it would just feel weird not having him anymore
Literally all I want from Smash at this point in time is a proper adventure mode that isn't a glorified and horribly bloated event match mode.
Yes!!!!
Really disappointing to see how many people still defend World of Light, it's so incredibly lazy, the 2D map is so ugly, it could've been on an N64.
There is a root cause of us not getting proper Adventure Modes anymore, I think, and it goes back to when UA-cam was first getting big and people were uploading the SSB Brawl story scenes. Sakurai got weirdly upset about this, saying how he worked hard on them because they were supposed to be 'rewards' to players-- and uploading them online, in his eyes, cheapened their specialness. So he abandoned the idea of proper story/adventure modes and I guess wanted people to just make up their own story in more basic arcade type modes. (In his own words, this is primarily why Smash 4 got those scenes as commercials instead.)
And then Ultimate sorta... compromises by having one big scene at the beginning and end of World of Light. But I really miss having fleshed out levels that run through actual Nintendo worlds.
His reasoning for World of Light being the way it was, was apparently because they didn’t have the time or budget to make a mode of that scale, with all the other stuff they had to do for Ultimate as well. I can respect that a lot more than “people uploaded cutscenes. No more story mode for you buckos!!!”
@@HugslothIt's more so that with how many more characters get added in future entries, it's impossible to have a full story where every character gets their own time in the spotlight. That was even the reason given on his UA-cam channel when explaining why World of Light couldn't be structured like Subspace.
And ROLLBACK NETCODE don't forget about rollback netcode.
No offense, but I completely disagree with an online poll for returning fighters as a concept. Discourse for who should and shouldn't come back is already toxic as it is, I mean look at the smash reddit subs every time somebody makes a roster concept. Now add a degree of "official" to said poll, and thats a recipe for overwhelmingly toxic discourse since said poll determines who gets back in. I just don't think Nintendo would want that discourse to be associated with their silly kids party game.
Oh yea if Minecraft mob votes are already toxic just imagine how toxic the SMASH community would get
If the smash redditors get mad when somebody makes a joke roster with peppa pig and bluey in it, they’ll get mad that you didn’t vote for their main to return
Didn't we learn anything from the Minecraft mob votes???
In my opinion, keeping the "Everyone is here" feature would remove everything that made SSBU special, it would make it basically meaningless to revisit the game, so Im hoping that if there will ever be another smash game, there would be a new creative feature that doesn't make the game a disappointment compared to SSBU.
I would LOVE if they brought back the different Mii sizes from Smash 4. Having small, medium, and large Miis added an extra level of customization. Unfortunately it was BROKEN in terms of balance, since it didn't effect hitboxes at all and only changed their weight and speed attributes... They should just have three altered movesets for each Mii size, basically with tweaks to each move's hitboxes and/or frame data (yes, there's been a built in animation speed mechanic since at least Brawl) akin to Mario vs. Dr. Mario or (more accurately) Melee Ganon vs. Melee Captain Falcon. That way all of the sizes are more balanced, but doesn't require a massive rework of the characters since they would use the same animations like Echo Fighters do.
Love hearing different takes on a future smash game, and enjoyed a lot of your own ideas, especially reimaginings of certain aspects few people even consider can change.
A relatively simple addition I’ve thought of came from my experience in playing spirit battles. Sometimes a stage from a certain series would have a music track from another series play during the fight. Those moments stuck out to me, since there’s really no way to do the same for typical matches. So I’d like to see an expansion on Ultimate’s approach to stage music-
Basically the same system, available music tracks match the series of the stage. But now, there’s the option to buy an extra slot with ingame coins. When you select the new empty slot, you choose from all other franchise music albums to choose any one track to add to the first stage’s pool.
The next smash game shouldn't be as grand in scope as ultimate. It can just be another new entry with interesting new ideas. In fact, maybe Sakurai should pass on the series. I think other people are just as capable as he is to carry on the greatest video game crossover series. Sakurai can move on, and let original game ideas fly. Just look at Kid Icarus Uprising, a game he made to revive a dead series! (I wish that game got the success it deserved.) He clearly has a ton of potential with non-smash games.
It's crazy how many non FE fans try to remove Ike but keep Byleth.
Who dafuq is trying to cut IKE? WE LIKE IKE!
Byleth is newer and has a more unique playstyle, simple
If people weren’t trying to make the rosters very small like this one, Ike would probably be on more
yeah, byleth is also just way more popular... ike's games didn't exactly sell well, infact they nearly cancelled the series because of how poorly they sold@@SquidSushi123
@@SquidSushi123Ike is way more well liked than Byleth both in Smash and especially on with the Fire Emblem community. In fact, Byleth is not even a top 5 character in their own game. Ike was able to keep up with the Awakening and Fates cast in popularity. If being "fresh" is the big problem, just change Ike's moveset like they did for Bowser and Ness and make him more like he is in his home games. Cutting Ike is like cutting Luigi at this point. He's way too popular to not be missed.
@@highlandave8507 saying that Ike is just as big as Luigi is so fucking wrong lmao
Also there’s still playstyle variety and recency being factors for Byleth staying
I think multiman could be used in the credits, where you fight against the mii of all the credited people (this idea was inspired by the credits of Mission: Impossible for N64). They will be weak and only enforced by number, but they will also stay there just as time of their credit (which will be enlighted if they are beated off) and then leave on their own. So you have to be very fast to hit all of them. Getting a reward for hitting the miis of all the people and another reward for hitting the the miis of all the people in a single run.
Their miis can be also used as actors in event matches where you have to fight fake characters to unlock their mii clothgear.
The artifacts with different art styles sounds amazing
Your idea for multi-man/mob is probably your best idea.
You could go even further and turn it into a sort of roguelike challenge mode where it is a bunch of set waves/floors that get increasingly more difficult patterns or enemy combos. The whole time enemies drop powerups or currency to help you as you progress. After certain waves, you'd get checkpoints and could restart at that point without any upgrades or powerups. Other waves could give you a buff or item from a selection. Maybe after you finish it, you could also unlock a randomly generated endless version.
Everybody should receive a shield + B command like how Inkling and Steve got one. Change characters like pyra/mythra and Pokémon trainer to use shield + B as their command to transform. Other characters could use shield + B as a command to do something unique and that doesn’t necessarily damage opponents but helps them somehow. Mario and Luigi neutral B could be they hit the ? Block and get a random power up. They could give this move to all Mario characters if they wanted to. Mario needs a rework moveset to reference more of his games, especially fan favorites and newer games. Luigi needs more Luigi’s mansion in his moveset. Peach needs her showtime stuff added. Mario party and mariokart need references to some extent in their moves. Daisy is a great candidate for representing the sports games but that doesn’t need to be limited to just her.
Solid idea
I agree that Mario needs some changes to his moveset, but I would try to base it around abilities in most Mario games. That's why I agree, that FLUDD and Cape should be changed, and disagree on most people just adding Cappy (sometime in multiple moveslots), as if he isn't getting axed in the next Mario game.
@@LG555 for sure! I think cappy could be involved in 1 special move, maybe some regular attacks, and possibly the final smash but there are always a lot of options with final smashes. I just think the care and detail that sakurai puts into new characters needs to be put into the veteran characters.
Sakurai said it's next to impossible....... because he already knows that's exactly what he's going to do.
No Mewtwo is criminal
Too many gen 1 reps and despite people always whining about Mewtwo, according to online usage, not many people play him.
I'd rather have him than Jigglypuff, but removing Jigglypuff will get the OG 12 people mad.
People whine about Mewtwo? Why? He sick
giant hitbox, super light, feels weird to play@@peterduprey7286
Mewtwo > Puff > Lucario > Greninja
@@343Films
Puff > Greninja > Lucario > Mewtwo
It's criminal that Smash Ultimate didn't have DLC character skins. Legit people would pay for Mario in his Odyssey outfits, or 3rd parties, like Bayonetta in her outfits. Such a missed opportunity. I hope we get that in the next game, along with updated movesets for old characters.
Agreed. Skins would be such an easy way for Nintendo to make boatloads of money.
Oh hey you used my input delay clip! Cool! I made that so I could show people when we were playing on Twitch what my input delay looked like in certain arenas. Sometimes it was fine, but sometimes it was awful. It wasn't necessarily because of bad internet connection either. It was a very difficult thing to even make sense of.
My favorite parts of this are definitely the artifacts and arcade ending ideas. Especially if the endings can be done by different artists lol. Just between Nintendo and Bamco's in house or regular free lance hires alone to start with would lead to some awesome stuff. And of course yeah, bring back the bios
Yet another very level-headed Smash video, second to Delzethin's attempt. Overall, I dig what you're selling, and the fact that you want to balance out the roster and the features rather than focus on one or the other. Personally, I'd keep the 3D Smash idea as a separate mode to test the waters, or maybe even bring Smash Run back entirely. Could we also collectively agree that we need a Master Hand mode? The one small part in WoL was the most fun I had in the entire mode! You'd think they'd include it.
My two cents.
• To piggyback off your Artifact idea, the new collectable could be cards of characters, items, Final Smash, etc. The player could even implement deck building to give them an edge in fighting. Could even be its own separate mode, too!
• The art style I want to go for is cel shading, similar to how Smash 3DS did. I'm personally bias towards this because I feel as though cel shading should be the standard for games than just straight up 3D.
• Story mode plot: here's my take on the a potential story mode: recall that huge Gunship in Subspace Emissary, that Kirby dismantled with Dragoon? It returns and is piloted by various Nintendo villains. One group of fighter infiltrate the gunship to shut it down from the inside, and another on the mainland fight off the threat. Each recruiting (or fighting) veterans and newcomers along the way.
• Stash guard: a new mode that I conceptualized. You pick a character and your rewards slowly pile up over time, but watch out! Other characters drop in to steal the goods. Knock them out before they take your prizes. Defeating rival characters nets you better rewards, if you get knocked out, you lose half of your earnings. Once time is up, you keep everything.
I would love if home run contest allowed you to hit the sandbag left along with right. Always found it weird it was limited. Also allow whether or not the shield around the platform was up or not
Stages I'd like to see:
1. New Donk City (or some location from the next 3D Mario)
3. Sparkle Theater (Peach Showtime)
3. Bowser's Castle Medley (Mario Kart)
4. A fuckin Mario Tennis stage (trust me bro)
5. Gimmicky Minecart stage from DK Country (there'll be at least one, you know it)
6. Hyrule Castle (Tears of The Kingdom)
7. Hyrule (Traveling stage that remakes 1st Zelda game's map)
8. Throne of the Shadow Dragon (1st FE game with a really cool stage hazard)
9. Tantal Field (place Sothis fought Nemesis)
10. Sword Valley or place from Xenoblade 3
11. Metroid Dread lab
12. ChoZo Temple / Place from Prime 4
13. Pokemon Stadium 3
14. Spear Pillar (Legends Arceus)
15. Area Zero
16. Forgotten Mall (Kirby: Forgotten Land)
17. Another Dimension
18. Location from the new Kid Icarus game WE WILL DEFINITELY GET WINK WINK
19. F-Zero 99 (I have no hope for new F-Zero)
20. Moonside (Earthbound)
21. Dandori Battle Cave (Pikmin 4)
22. Whatever the most popular stage from Splatoon 3 is
23. Sonic Frontiers World (can you tell I didn't play that game?)
24. Ruined Earth (Shin Megami)
25. World Championship Fighting Arena (SF)
26. Some place from Monster Hunter
27. PAC-Man World area
28. Dracula's Castle (but different)
29. Somewhere from Bomberman idk much about it
30. Minecraft World (but a little different from Ultimate)
Awesome to hear that you love World of Light! I love the maps, spirit battles, and the bosses.
The question that everyone can't answer, when they say "well *obviously* there will be another Smash because it makes money", is who would direct it, IF it's not Sakurai? Nobody else at Nintendo has the ultra-focused, borderline-unhealthy work ethic that he does. That's why only he can do what he does - and why Nintendo has repeatedly come begging for his help.
He was already done with Smash after Melee, which he managed to create with his team in barely a year, and by his own admission, his work on the series since was largely due to Satoru Iwata's encouragement and legacy. In fact, Ultimate being this massive crazy 80+ character monstrosity, was partially Sakurai pushing himself in order to fulfill a promise he'd made to Iwata, he said.
With all this in mind, if Sakurai is tired and out of ideas for it, and there is nobody who could possibly inherit his work ethics, at best you will get ports of Ultimate by Bamco, with the same very minor balance tweaks the game got after its launch.
I'm slightly hoping after Sakurai stops directing the games, there will start being HD ports of all the games starting from N64. And yes I do recall Sakurai disliking the idea of porting previous games, but it's gone to a point where if he's not there, no one will be. Or an even more dire viewpoint being that the Smash era will truly end, and Nintendo loses their true ace card. It really makes you wonder if Nintendo will be the same after that. Or, they could hire a new director and potentially sour the series while trying to retain that same ambition, that would be the only chance for newer games.
@@Gmod105020 If Sakurai had turned down Iwata's request to make a new game for the Wii, a port of Melee was all we would've gotten. Which makes me wonder if they will do the same from now on with ports of ultimate
@@Hugsloth I'm curious on what they could change while porting Ultimate. There is speculation for the Switch 2 (assuming it will run all Switch games) that games would only need a patch in order to utilize the new components in the next Switch. Which means Ultimate would already be "HD-ified", so something else would have to change in Ultimate. Perhaps they could add a few new modes and call it a day, since Switch 2 would be impressive enough to warrant a purchase for it. Not saying Nintendo should do that, but nowadays they are more likely to do something like that due to their new approach to business.
Nobody paying 70 dollars for a port whit little to none changes. Even Nintendo know this. And there rights to characters they don't own. You don't know how the gaming business works.
@@INFERNO95 Maybe when people refer to a port, they're thinking about Mario Kart 8 to Mario Kart 8 Deluxe. Nintendo decided to introduce the "Deluxe" series so they could resell ports to the Nintendo Switch. If Nintendo decided that the next generation console wouldn't be backwards compatible, they could introduce yet another "Deluxe" series under a new name. So yes, I do agree paying yet another 60-70$ for a port would be a rather ballsy move from Nintendo, but at the same time they get to decide how they want to nickle-and-dime the consumer if they're chasing short-term profits.
Eh, you still have a more realistic scope than some other UA-camrs.
There's one who wanted a full SMASH KART MODE, even though it would require building a whole new gameplay engine just for that mode alone.
Genuinely great video! I’ve never seen your channel before, but I’ll definitely be checking out some of your other stuff. Keep up the great work!
They made the Budakai Tenkaichi 3 of smash bros it's understandable that Sakurai thinks he can never make a game like smash ultimate ever again.
Excellent video, I really like all your ideas! My favorites would be Artifacts and the new Adventure Mode concept.
Always love your videos, brotha.
If we do get Artifacts, I hope they manage to get Akira Toriyama to do a couple, I mean, he did the art for Dragon Quest, it's not impossible.
.... R.I.P. Toriyama
Dude, my brother has also thought about arcade endings for every character. He even wrote a good number of them out!
I mean since you clearly have files and concepts for how to rework certain characters moves as, I wouldn't mind seeing videos based around that
I have a story idea that I think can work with the adventure mode idea presented in this video. Instead of Kirby being the main protagonist it's the player themself represented by the Mii they pick at the very start of the campain. In the campain's prologe, your Mii signs up to take part in a tournament where they have to fight other Nintendo characters in order to win a huge cash prize as well as fame and glory. Before the Mii can fight the 1st Nintendo character that also signed up to take part in the tournament, the Mii 1st has to complete a tutorial where they have to go through an obstical cource, defeat enemies and complete other challenges.
Once the Mii has sucseeded they are allowed to fight their 1st Nintendo character Master Hand and Crazy Hand crash the tournament, revealing that tutorial was them gatering data on the Mii to create an evil clone. The 2 hands plan to use this clone to turn all the fighters back into trophies so they can have full controle over things taking place in the multiverse (each franchise is a separate universe) where the game takes place in. The Mii defeats the clone and the 2 hands then summen in the Dark Curse from Miitopia to turn the clone into the Dark Lord. The 2 hands order the Dark Lord to do their bidding once more, however the Dark Lord desides to hijack their goal of wanting controle of the multiverse and stabs them in the back, after which the Dark Lord retreats followed with the tournament being declared canceled ontill the Dark Lord is defeated and can't threatened the event anymore.
The campain from here on out is structured into 3 acts. Act 1 has the Mii recruit all of the hero characters to help them in their quest to defeat the Dark Lord. After the Dark Lord is defeated they evolve into the Darker Lord, kidnapes all of the fighters the Mii recruited (as well as the onces that were available for recruiment, but player just skipped for whatever reason) and turns gunner Mii into swordfighter Mii (this is just like Miitopia). In Act 2 the Mii has to recruit all of the villian fighters to help them in their quest to defeat the Darker Lord, after which the Darker Lord turns into the Darkest Lord, kidnaping all of the companions that were recruited and the once that were skipped and turning swordfighter Mii into brawler Mii. Act 3 has the Mii traverse what is eesencialy the Great Maze in order to rescue everyone whose kidnaped in order to be powefull enough to defeat the Darkest Lord.
Once the Darkest Lord is defeated the Dark Curse has become to weak the continue existing and dissapates into nothingness. Master Hand and Crazy Hand show up again, contratulating the fighters on defeating the Dark Curse before then vowing that they will 1 day achieve their goal of multiversal domination before quickly fleeing. The epiloge has the Mii re-entering the tournament and defeating all other contestents, thus claiming the prize money.
In terms of gameplay, both the prologe and epiloge are extremely lineair as the former is there to teach you basic controle, mecanics and what content the game has to offer you and the latter is a final test to see if you are ready to take on the multiplayer. The 3 acts on the other hand are open world where in you have the freedom to essencialy skip all of the fighters and go straight to the Dark Curse. This ill adviced, but possible and it's good for replay value. When it comes to traversal, it's like World of Light where you solve puzzles in the overworld to progress and you need to clear roadblocks in the form of levels, stages, challenges and boss fights to also progress. Enemies you'll face are both the facemonsters from Miitopia and enemies from other Nintendo properities that being mindcontroled by the Dark Curse.
To recruit a fighter to your party you will either have to fight them in a dual or preform a task for them in order to join them. In act 1 all of the recruitable fighters are heroes meaning the requirments to recruit them are low and simple. There are also way more heroes than villians so when it comes to facing off against the Dark Curse in act 1 when compaired act 2 it's a lot easier to avoid getting a game over as you have more party members in act 1 when compaired to act 2. On top off which, due all of the recruitable fighters being villians, the requirments to recruit them are a lot higher and more complex. For example: to recruit Donkey Kong you need to beat his high score of eating bananas with in a given time limit making sure not to eat anything else to avoid minus points, while with Bowser you need to 1st lure a bunch of mindcontroled goombas into cage without killing them, then manipulate a mindcontroled magickoopa into defacing Mario statues, then fight Bowser and then fight Giga Bowser. In act 3, due it being a maze, on a 1st playthough you don't know how to reach any given fighter or the Dark Curse and so you don't know what requirments need to be met to recruit someone ontill you've done them. For example: complete a task involving killing a bunch of koopa troopas in district 4 and without informing you you're able to travel to district 7 to recruit Zelda to your party.
Now in regards to the Mii, powerups, buffs and assist tophies. In the prologe you are teached on all 3 Mii fighting styles, but are locked into Gunner as you transition from Gunner to Swordfighter to Brawler is ment to make the player feel weaker in comperison to the Dark Curse who is growing stonger each act. Powerups, assist trophies and buffs can also be unlocked by doing levels, stages etc, and can applied to both the Mii and all of the party members. In the epiloge those items are stripped from you, but you are able to switch Mii fighting styles in between matches.
Honestly, I just hope that the next Smash game will have Shantae and all the other characters that I've wanted in Smash Bros as playable characters.
On a second thought your idea for artifacts could be improved by just adding one things:
A virtual album with the silouettes of the artifacts. Yeah! Like stickers. But even more like real life stickers.
And as real life stickers they might be traded online between players, bought from the NPC shoppers in pack and sold to them too.
The album might have the name or the descriptions of the characters in the artifacts or they will appear as you attach them.
Your artifacts idea is nice but I like looking at the trophies from different angles and illuminations. So I'd stick with the melee concept of them looking like plastic figurines. And nowdays, with the progresse CG has made, you could tell even more the difference between an ingame mode and a plastique representation.
May I add my idea for the return of trophies?
Trophies of the playable characters are unlockable by winning the classic modes. To obtain the other trophies you have to fuse the playable character trophies, or/and the trophies you obtained by fusing playable character trophies. And once unlocked all trophies will spawn ramdomly the shop/s of the game.
So, if you need to use the same trophy multiple times you can play the classic mode over and over or just purchase it with the coins you earned, and sell the trophies you have too many of.
The fusions will follow some kind of logic: Pikachu + Ice Climbers = Plusle & Minum, Link + Falco = Revali, Mario + Luigi = Spike. Mario + Mr. Game & Watch = Paper Mario etc.
Fusions may be unpredictable: Some might not work at all, multiple fusions can lead to the same result and some can even lead to the playable character.
Another idea is to make the trophies working as decorations in the background of the costum stages.
Truthfully I think the best thing for Nintendo to do right now is to put out another challenger pass. A buffer between smash ultimate and the next smash game. Something that will in a way help us see the future of smash.
I think it would be best if we got new characters that aren’t from Nintendo’s collection. It’ll cause fans to think “ oh wow, no one is off the table”
When you said the choice to pick Assist Trophies I instantly thought oh how useful Ditto would be in World of Light if you could start with one
I find it funny how he kinda pieced out after making his Smash videos.
Like that was his only goal with this channel.
I feel Nahobino and Monster Hunter would be more likely to be DLC, with Kazuya staying and maaaaybe Terry staying as well idk
I think the best way to transition to a smaller/different roster in the future is to do a full crossover game. A "Smash vs Capcom," for example, using normal smash gameplay but a roster consisting half of Capcom characters. 30 Nintendo representatives, and 30 Capcom reps. DLC could branch out to other third parties for some fan favorites if need-be, but bringing in devs from Capcom could help ease the work load on Nintendo's part, even more so than the collaboration with Namco in Smash 4 and Ultimate.
Character-specific ending cutscenes for Classic/single-player mode is a great idea 👍
I really like your idea of a character specific Classic Mode and, having completed Classic Mode with a given character once, the option to somewhat randomize the next Classic Mode run with that character. It gives a “best of both worlds” kind of feel, with the Ultimate version of Classic Mode as well as Smash’s Classic Mode roots in the first three games in the series. Would be awesome to see that implemented!
Completely unrelated topic, I know, but who here is wondering how this dude reacted to the recent revival of Mario & Luigi?
Motion comics for subs for cutscenes would be awesome! It would add extra story easier to make and you could position the story like your reading a big event comic
Regarding the adventure mode, I agree that Subspace doesn't need to return and that a new adventure mode doesn't need to have as many cutscenes as in Brawl, but regardless of how the mode's gameplay is, I would really like to see scenes made in the game, as well as in Super Mario Bros. Wonder. I think this would successfully maintain the interaction between the characters and perhaps simplify the animation process, as I could reuse the models and scenes from the mode itself, moreover, this would partly solve Sakurai's problem with people uploading the scenes in story mode on the internet
I definitely don’t agree with that. In the next Smash game I want an Adventure mode which actually rivals Subspace Emissary in terms of cutscenes and also gameplay.
@@cond.oriano3264 Subspace Emissary wasn't all that, the game constantly showed characters acting different from normal, and the gameplay barely takes advantage of the fact that this is all a crossover, with generic scenarios and few elements from the franchises that are present in the game
Anyway,
I think it's possible to make a good adventure mode for a Smash-level crossover in the way I described previously
Smash run on the 3ds was underrated af
all i want is jason adkin's voice back on ike and i'll be happy
If possible, for the boss rush, it will be every single boss in the Smash series. From the Subspace Emissary to the World of Light, and everywhere in between. Even the Master Core! I'm sure that the overpowered bosses, like Master Core, Galeem and Dharkon, should be at the end of the boss rush. And add a new boss, one that I dub:
Hand Phoenix Infinity
It's Master and Crazy Hand interlocking thumbs, but it has the powers of ALL the final bosses of the previous games. Once its defeated, (It's a long haul, with multiple phases) a new entity arrives, The Spirit of Smash.
It's cracked, as the official team is unsure what to do with the franchise now, but for the boss rush, it has fire attacks, attacks of some of the fighters, and the powers of Infinity. Hand Phoenix Infinity carries the spirit, for all those lore lovers. Once the Spirit of Smash is beaten, you break the Smash Ball contained and unleash your Final Smash to release the spirit into the afterlife. (In other words, absorbing the Spirit and using your Final Smash would end the boss fight and the boss rush in general.)
I really think that for Classic mode there should be one for the Mii Fighters where you can make your OWN classic modes and share them to complete with different Miis!
Plus, I think itd be neat to even add a Mii Mage fighter referencing Miitopia but thats nothing to worry about lol
I don't really see Nahobino being added over joker, you might've expected that coming from someone with him as his pfp, but not only would they need the rights, they would need a new moveset, rather then just Balancing joker which they could easily re-use the code for. That's just my oppinion though. Nahobino could have a sick moveset though.
I might be one of the few one's who wants this but custom moves from smash 4. I don't mind them being unbalanced from a casual, at home with friends vibe. Being able to do nonsense with some characters was just so fun. Like i think they could just put them in as an option
every smash games had more characters , people who think smash x with tiny roster will happen are crazy. Most sells would be lost if this happen. Specially after Ultimate
I subscribed for the idea of ideas of characters
I feel like one thing that could return and also be the means to rework each character's moveset would be custom moves, but obviously a bit more in depth instead of being samey. I think that a nice balance of original moves and references would be great here. Perhaps some characters could even get removed moves back? Like Mario Tornado (which I would make into the spin from SMG) and FLUDD
I would love for the menu and background music to have more variety and maybe a dimmer look something not so bright kinda like melee.
One thing I'd like to add for Miis (if it's not already a normal feature on the switch 2) is to import the mii editor from Miitopia. That and allowing you to change the height/head size with a little silhouette guide of a normal character, that way if your making a tall lanky mii or a small but large bodied character you can do that. Also it would help the humanoid miis feel so much more like the original characters
1 samus
2 fire emblem characters + the fusion hero
Zelda ganon and link (some form)
Atleast 2 pokemon outside of pikachu (maybe jiggypluf) and the new paldean/galar/gen11 pokemon
Mario , luigi ,peach ,bowser wario
Donkey kong
1 splatoon characters
Kirby , king dedede and arleadt 1 other character
Atleast 1 xenoblade character (probably shulk)
Either luccas or Ness
Atleast 2 starfox characters
And Atleast 1 mii for the cruel smash mode and dress dlc .
This are all first party , all veterans (minus the obligatory spots) and we all know that they aren't adding more than 9 dlc.
Adding 26 characters by going into the least , and most essential characters
And we still lack yoshi , kid icarus (4th breakingvoice lines) , bayonetta , sonic , donkey kong characters .
Wich would 32 places already taken.
We cant limit ourself to just 55.
We need more
Smash bros isnt stranger to free updates , putting mrgame&watch , pacman , kazuya , the belmomts , 1 arm character , hero , ridley , king k rool and hero on that should be obligatory through out the latter release and maybe the dlc could be 6 new characters follow by 2 old veterans being snake/big boss (its remake its coming ) and captain falcon (he has that game in the switch online) and the obligatory fire emblem dlc.
honestly i just hope people will stop being so negative to rpg characters or characters with a weapon in general, cause i know when noah from xenoblade 3 gets in cause lets be real he's basically confirmed already, i just know people are gonna be in unroar cause he's rpg character with a sword
I think scaling back the roster will just make Ultimate the premier Smash game for years to come. I might be in the minority of fans who want Ultimate 2.0 with more characters, but yeah, like if you kill off half the roster then people who main said characters will have to scramble to find someone new to main.
I’d like too see the veterans like Mario, Link, Donkey Kong get moveset updates, Mario could, have moves from his latest 2D or 3D games, or his hammer from the RPGs so much they could do with the original cast.
Mario is a well-crafted simple character for beginners, and donkey kong is a perfect dash attack monke. Link has 3 clones, so it might be good for him
@@time.notfound The Veterans need moveset updates my guy, they’re essentially the same characters from Smash 64. But honestly they might just stay the same in the next Smash with some minor tweaks.
@johnlai4129 imagine opening a new smash game and your beloved monke turns into a super technical character. Those characters were balanced for decades, and I dont hear their mains begging for their moveset change.
@@time.notfound Agree to disagree but I guess you got some good points.
A way you could do Adventure is something similar to Melees adventure crossed with Ultimates classic, have a collection of 20 or so stages but you give a route tailored to a specific character, about 6 or so stages each
If Geno was playable in the next Smash installment, then I would scream!
I love the uniqueness of every single adventure mode in smash bros history
Great video! Honestly, I agree with most of your changes, especially when it comes to Multiplayer and single player modes. But there are some things I would do differently...
For starters, I think a reboot for Smash would be really interesting. I believe that newcomers will not have the same impact as they had on Smash Ultimate, so any change will be welcome
That said, I think they could return the franchise to being a celebration of Nintendo and its franchises, removing the third-party fighters. Also, I believe it would be beneficial to have less participation in the cast of franchises like Mario, Pokemon and Fire Emblem.
This reduction in the cast would serve not only to give more attention to each fighter individually, but also to be able to keep these characters cut in other ways within the game. Whether as NPCs in single-player modes, interactive parts in the scene (that don't break the rhythm of the fight) or as assistant trophies in a reformulated version of the concept
I like the idea of choosing 3 characters to go into a dungeon but imagine the tower having some rewards locked behind obstacles that need characters with specific abilities to pass though, i.e you need to fall through wodden floors with someone like bowser or shoot a button with samus's missles, or even hit a switch that is in a balconny that you need someone like peach or kirby who can float to reach. All those rewards would be optional, but is an excuse for the player to re-play areas with diferent parties
i ain't even watching this video i saw no megaman but the god damn SMTV protag and I realised this is not worth my time.
That game was a disappointment. Not culturally significant enough to be in smash bros
Finally! Someone who wants an actual brand new adventure mode and not just Subspace 2. You have no idea how annoying it was/ still is to hear people constantly begging for Subspace 2 to be brought to Ultimate or the next Smash. Thank goodness I found somebody who wants something actually unique and not an unnecessary sequel to an overrated platforming mode.
People like us are rare but still here
While unlikely maybe an upgrade of a mii costume hopefully sans?
Great video! Out of curiosity, if you’re willing to say, what hypothetical moveset concepts would you cover if you went that route?
I don’t think the roster needs to be that small, it’s even less than Smash 4. And that game released nearly 10 years ago on the 3DS. I think you need to realise that the gaming industry is evolving and becoming more complex over time, and it isn’t the same as 10 years ago. (It’s definitely not a generous number 4:33)
Yes
As long as theres more cut scenes than world of light
The original Smash Bros had 3 special moves...the rest had 4... so how about 5 smash moves...how would this be implemented? Idk I'm not a game designer 🙈
Specials usable during Shield. There's already a fighter or two who do that already.
Great vid
Been thinking about making a video like this for a minute but you covered so many cool ideas that I don’t even need to make one now💀 good shit man! You gotta new sub, keep it up
Why is snake not in your hypothetical roster lol hes literally one of the most well done third party fighters in smash imo and id love too play as him in smash 6
Ultimate's classic mode can be improved just by adding multiple paths like in Starfox and Starfox 64, decide by how and how well you play. And they can still have a minilore like in Ultimate. Like Mario fighting to meet extra Mario's and extra Nintendo's characters. Or Sonic fighting to meet the fastest characters. Or Ice climbers fighting to meet the biggest videogame characters.
The matches against the top characters could be introduced by a small ingame graphic intro, recycled for matches that use the same pair of characters, like in Soul Calibur II.
As for the event matches I'd introduce an "Event match" editor where people can build their own event matches, set the rules, the characters, the stage, the AI level, give them a title, a small description, post them online, getting reward points for every time they are played and more points for every like they receive, and with enough reward points they are allowed to post even more event matches online.
Sample of an event match:
Title: "Rainbow Smash"
Description:"You have have to eliminate the opponents in color order (red, orange, yellow, green, blue, indigo, purple) or they will respawn."
I think the crossover elements presented here are fun, and it'd get me to play a new Smash game. Tho, I'll always remember The Sephiroth Challenge in Ultimate. Despite it being a timed event, it truly felt like something more that made that DLC pack special.
I think the future of Smash should take the approach of adding more 'game' to the overall package. With how Mario Kart 8 performed, I'd like to see a Smash game be the premiere title that lasts for the system's whole lifespan. With a lot more development time, we can see DLC updates add a new mode, a boss, and other elements like Mob Smash enemies, Artifacts, etc.
To sell the idea, let's pretend Jedah Dohma from Darkstalkers is a DLC Fighter (he is one of my most wanted characters...). The Classic Mode Randomizer can be introduced alongside Jedah, and be styled after Darkstalkers 3's Arcade Mode, and Jedah will be the Final Boss if you reach a 9.0 difficulty rating or higher. That way it isn't just Jedah + a Stage cause that formula could grow stale, and his inclusion would feel more special.
The Creation Suite is a great idea, but I'd let users make their own Break the Targets, Board The Platforms, Race to the Finish, and Event levels and share them online.
Lastly, I would replace the Battlefield and Omega Stage variants with a single "Competitive" version. It seems like a waste of development time if they added 200+ Stages just for the competitive scene to not utilize them... Instead, it'd be better to design a static version of each stage suited for 1-on-1 battles (less or no hazards, smaller blast zones, a set of pre-determined platform layouts), and make Ranked Battles shift through those Stages instead of keeping tabs on a community they hate. Even casually, I'd play on handheld mode with a friend if I could select a smaller version of Great Cave Offensive.
I just hope they can bring back the robust single-player content seen in Melee & Brawl. I know a lot of people who bought Ultimate that stopped playing it cause they said the game modes got borning, which is sad cause I like the gameplay and characters added.
Nobody wasting a entire system cycle to work on a smash game. These developers want to move on to other games some better then smash bros.
I’d be more interested in potential 4th party reps…even if it’s probably unlikely…but hey, Nintendo could change it up for dramatic (or completely drastic) measures tbh
Honestly I think Nintendo and Sakurai’s biggest mistake was killing the game. Much like how Mario Kart 8 is the last Mario Kart game and they’ve been updating it constantly ever since, they should just do the same with Smash Ultimate. Keep adding characters even if it’s just once a year. Maybe do one huge release with a story mode and do what they did with Pokémon and charge DLC for it. Make the game a statement of perfection instead of just abandoning it alltogether. It’s sad that the game will die just like Smash 4 did instead of live on for years to come.
I was thinking of a story mode with an open world adventure. In this adventure, you could interact with fighters, spirits, and even the bosses that we're controlled by the main antagonist which the goal would be to defeat the three cybergods and the main antagonist from destroying the universe as well as Klonoa's universe. The main antagonist is the final boss known as Bios (Like Biome and chaos). You know the Smash 4 for 3ds classic mode mural where you spend as much gold until you get to nothing harder or something and there is a character as well as mario who's fighting the character or something. I call him Bios. He has three forms: his Normal form, his master form, and his true form. The characters fights Bios in his Normal form, then they fight Bios in his Master form and after they defeat Bios in his Master form, he unleashes his true form and That's the true Bios.
Edit: Also I was thinking the fighters staying and the roster continues on with anime characters and video game characters
Actually really liked the Artifact idea
Personally speaking, I just want to see what a 3D smash would look like cause Kid Icarus Uprising was so good and while I can't see how they'd fit this series into a 3D format i'm pretty confident in Sakurai (or whoever would take up that goal) and the team doing something extraordinary. Could be fun as like a little side game or something. Also I really like your idea for the adventure mode, feels like a nice amalgamation of everything else the series has done so far.
there's a mod for that. 3d ultimate. ultimate in 3d
As long as there is a proper Adventure Mode and Snake is in the Game I'll be happy
37:50 Uhmmmm... "Legend Of Metroidvania Emblem"... LOME.... That sounds actually nice!
Or even "Super Legend Of Metroidvania Emblem"... SLOME!
Ultimate is already the perfect game when it comes to casual play. The areas where it possibly falls short is in competitive, so if there is another Smash game, it needs to emphasize that side of things. The issue is Nintendo, for some odd reason, doesn't seem to care about that.
Now thinking about it the game should have a mod menu built in and is only for offline but imagine it the devs arnt pestered with request for characters as people make it themselves also I think it will be like how fortnite is working with copyright seeming to not be an issue as it’s user generated.
I subscribed and run the Bell just in case you end up doing those smash moveset videos.
Can i see the google drive 😊
After ultimate there really shouldn't be tbh. No way it can be topped.
Easily. Ultimate Deluxe. Same game with extra characters.
@@GoofTroop101 Boring
When is Super Smash Brothers 6 the game?
I'll be honest, it think they're totally going to do a Mario Kart 8 Deluxe for the Switch 2, an Enhanced port with eventual new DLC pass and a couple new modes. The goated thing would be them making a better Smash Run with fighters all on the same map and multiple maps
Ill have a delux version of the game with all the DLC and add more fighters. Custom Story mode and better custom charaters for your miis or create a video game charater like you see in these wrestling video games and Soul Calibur games. To me rebooting the roster is dumb and will put me off for the next Smash bros game. How can you go back after what we had with Ultimate? But if they put custom charaters and story mode I think I can live it with it. I can make a charater that is not in the game and make him or she look like what they are in their main games. Again kinda like Soul Calibur 6 creaton mode.
you sound like david hayter. great vid!
Considering how big Animal Crossing has become, I can’t see them cutting Isabelle (especially given how popular she is with the masses). Likewise, Splatoon is too big (especially in Japan) to not get a 2nd unique character.
Also, they aren’t skipping Ring Fit Trainee. Their game sold too much to get snubbed, especially given that Ring Fit Adventure is an in-house Nintendo IP (EPD IP have typically gotten preferential treatment in Smash). RFT is as inevitable as Inkling & Isabelle were for Ultimate. In fact, I’ll take it one step further. I would put *actual money* on Ring Fit Adventure getting a fully playable representative in the next Smash game, regardless of if it’s a reboot or not. I haven’t been that confident since Inkling or Isabelle.
Can't forget Astral Chain, either. A lot of people, myself included, were disappointed when the Howard Twins were Spirits. They got potential, too.
Gameplay: Keep the gameplay the same, but improve the mechanics. Take inspiration from the knockoff Smash games and borrow mechanics from them. Bring back Wavedashing (and L cancelling), but make it easier to do like Garfield Game. Have a meter system that you can use to cancel attacks, EX Specials, etc. And so on. There's no need to turn Smash 6 into a completely different game for the sake of "innovation".
Fighters: Not gonna make a full roster. But 50 Veterans barring 3rd parties, 7 returning 3rd parties if possible, 7 newcomers, no new Fire Emblem characters. For a total of 64 characters. Because 64. This number isn't including the 3 Mii classes as additional fighters to bring the number to 67.
Stages: If Smash 4 had 56, 50 seems like a reasonable number.
Online: Rollback Netcode, bring back 4Fun and 4Glory, have a proper Ranked metric.
Collectibles: If we're not getting trophies back as we should, Artifacts as described is fine.
Classic Mode: So long as the option to do a randomized, traditional ladder ending in Master & Crazy Hand is available, Routes can stay.
Nothing to say on Event Matches. They were always. Do it again, but with some new concepts.
Home-Run Contest: Only thing I'd consider changing is making the wall permanent until the timer ends or the Home Run Bat launches Sandbag into the wall. Or whatever BS Melee had that made HRC so cool.
All-Star: Melee Style, Arena-Style All-Star.
Multi-Man: Cut 3 Minute. I get why 10-Man exists, but there's no reason for 3 minute to exist when 15 Minute exists. It should still be against the Miis, but with an option or to fight enemy mobs.
Boss Rush: Every major franchise gets a boss plus a couple Smash-exclusive bosses to cover the retros. Wario and Yoshi can be lumped in with the Mario series. DK can maybe get their own boss. You fight bosses at the end of a character's Classic Route, and Boss Rush will unlock when every boss has been fought at least once.
Stage Builder: Give people the ability to place Targets or Platforms to create their own Break The Targets and Board The Platforms stages. So we can get Character Specific mini game stages like back in Melee.
Adventure Mode: Take the platformer design from. SSE and Melee Adventure Mode, use Nintendo/Franchise areas as the stages, and make it all one big interconnected world like the Great Maze. Now build it like Majora's Mask combined with BotW: There's a central objective you need to complete, and you can complete it while doing the bare minimum, but the difficulty of doing so is so hard that it's unreasonable to do so. So you're encouraged to explore the world, unlock more fighters, complete some other main objectives, and overall get stronger to make taking on the central objective easier. However, you're on a limited amount of time before the world essentially resets itself, maintaining items, characters, and other things you've obtained to make retreading and treading new ground easier. Also, have it star a Mii Fighter you create.
Mii Fighters: A long time ago I would've said to add a Mage class, but that doesn't add anything new that the other classes couldn't cover. The only other thing I could think of is change the way their movesets work. Some of them already rip off existing Fighter moves, so why not go the full mile and give them a Mentor system to learn the moves of other fighters, with certain moves having class requirements (most swordfighter moves are exclusive to Swordfighter, the certain hand/foot based moves are Brawler exclusive, certain projectiles and support moves are Gunner only, certain shared moves might have different properties between classes).
13:41 Is it bad that we haven’t?
(Also, I hope you’ve gotten well these past few months)
Maybe if you beat the hardest version of Mob smash then you could unlock the mob smash mii outfits from said game
Here's something I bet you didn't know sakuari was actually interviewed on ultimate before and he claimed that smash ultimate was supposed to have rollback netcode but it was taken out before release, which just makes it sound like switch couldn't handle it somehow. Then again games like luigi's mansion 3, splatoon 2+3 and mario kart 8 deluxe (for the most part) have really good online so it's not like they can't make good online without rollback they just don't care, and i think the more likely reason is they just didn't care.
Splatoon 3 does not have good online
it doesn't? I assumed cus splatoon2 does according to chuggaa my b
@@WilliamChiara
Awesome video bro. I was surprised when it felt like I only watched for 10 minutes but 42 minutes went by. I wish smash tournaments embraced what smash is which is chaos. Items and stage hazards make smash more chaotic and fun over stuff like street fighter and mortal Kombat. If I wanted to watch street fighter I would. I want to watch smash but the removal of the smash aspects makes it as entertaining as watching golf. Oh well.
This video is terrible. Who the hell gonna pay for returning fighter as dlc?
I would like to see moveset concepts
Whatever they do...
JUST KEEP JOKER I'M BEGGING YOU PLEASE