I hope some of you will consider joining me on my adventure! Streaming daily on Twitch! www.twitch.tv/justruss VODs here: www.youtube.com/@justrussvods
I know people already commented on how DRG jumps used to be longer animation lock, but I just want to emphasis it was nearly to the point they would have to preplan the fight as much as a black mage. Knowing exactly when they could safely use the jump and not be at risk for getting an aoe dropped on them. As a former Bard main though, my love for dragoons back in those days stemmed from them applying the piercing damage debuff to make my arrows hit harder.
Fun and potentially useful fact: If a telegraph animation is yellow - you can usually immune it by Arm's lenght/Surecast. If it is purple - it is usually unavoidable.
@@JustRuss Specifically in regards to knockbacks. There's also some that have non-standard indicators or even no indicator at all, in which case you'll just have to trial and error it
These vids are a great intro to FFXIV job mechanics. Engaging but informative. Also, for key binds, I also use an MMO mouse. I have everything bound to either 1-12, Shift + 1-12, or Ctrl + 1-12. Then I have the hotbars setup to mimic the buttons in a 3x4 pattern. Left bar is Shift buttons, middle bar is normal, right bar is Ctrl. The normal ones I use for regular abilities you spam, Shift is more like resource consuming abilities, and Ctrl is utility/big CD ones you click every now and then. Also, a useful tip for swapping between jobs is having similar buttons in similar places. For instance, all my single target buttons are in my first row buttons, AOE are my second row buttons, my job specific mechanic buttons are bottom row buttons, I also tend to put OGCD single/AOE buttons in the same places too. Helps a LOT with learning other jobs and helps you recognize the similarities for building that muscle memory. Would highly advise sitting down at some point and working out a method that works for you at some point once you have a few of each type unlocked! Also, as a side note, for clickables like food and such, I throw those on another 3x4 hotbar to to the side of my 3 main bars. And for job gauges I place those in the same locations generally. The first one you get on the top right of my bars, and the second one you get later on the top left of my bars. If you have any ones in particular that you really want to keep track of, like DOTs or random proc abilities for example, you can place a second button for them on a fully transparent bar near the middle of your screen as almost a timer bar. Very flexible though so can easily figure out what works for you, just wanted to share what's worked well for me!
Melee DPS really is the epitome of seeing how much you can just maximize your damage and it’s very satisfying to get down. Not to say you don’t have any utility in certain circumstances, but at times it’s usually simple what you have to do, and how you have to do it. It’s no wonder people prefer being DPS as their first jobs.
@@323starlight I had already played long enough to be able to deal with Titan by the time I picked up the lance. My issue with Titan was being a PAINFULLY new Sprout Healer with less than two weeks of play time and a long learning curve combined with very bad hand-eye coordination on Keyboard and Mouse controls. I haaaaated Titan for a very long time because of that.
The thing about that MNK rotation you learned is that it only starts at 60, when you finish the level 60 MNK quest and unlock Masterful Blitz. And even then, that's only the Perfect Balance part of it. Your normal rotation is just moving through the stances like normal. Perfect Balance has 2 charges, so basically you just drop those combos in when you can while Perfect Balance is up, but most of the time you're just doing your normal 1-2-3 combos. Though even MNK's 1-2-3 combos are a bit more complicated than other melees, since you've technically got 3 of them that you can mix together. It's pretty complicated, but easy to learn as you level the class, since you obviously unlock them gradually, rather than being thrown in with all of them at once like later jobs.
The complicated part about Monk, imo, is that 1st and 2nd form abilities are every-other, while 3rd-form are 1:2. So instead of like AAA BBB repeat, you get to do AAA BBB, AAB, BBA, AAB, BBB, repeat.
One of my favorite job is Monk and to say it has evolved with expansions would be an understatement. Back before Endwalker, the monk had to build and upkeep buff called "Greased Lightning" which would speed up their GCD and increase their damage by completing a full rotation of their three stances and landing the Opo-opo stance move to gain one stack. It usually wasn't much of a problem as you'd often spend your time after whatever enemy you were fighting anyway but whenever a boss had a cinematic attack or something that made them unreachable, it would expire, requiring to complete a new rotation (or use Form Shift and just use the Opo-Opo stance move or Perfect Balance to land three Opo-opo moves. But in Endwalker, this is now a built-in trait of the job, making it so that as you increase in level, you eventually simply strike harder and faster. The new mechanic they introduced however is called "Masterful Blitz" which is inspired from the Monk character from FFVI, Sabin Figaro. That character's special actions required to enter fighting game-like inputs on their turn to use their abilities (called "Blitz") which meant you could fail them... but they were also very powerful abilities when you pulled them off. Anyway, the way Masterful Blitz works in FFXIV is that whenever you use Perfect Balance, your next 3 inputs are recorded based on the type of stance the ability you used is derived from and once all three slots are recorded, you can use Masterful Blitz to execute the move the combination of your inputs determines. There are 3 moves that you call pull off depending on which combination you enter : 3 of the same : Elixer Field, AoE with increased damage on your main target 3 different : Flint Strike, AoE with increased damage on your main target 2 of the same and another : Celestial Revolution, single target The first two will respectively unlock the Light and Dark nodes while the third will unlock either... however, the third one is more like a "you messed up" move since it is single target only and hits less hard than the other too but will unlock either Light or Dark randomly (or whichever you don't have yet). Once you have your 2 nodes up, your next Masterful Blitz will always be Tornado Kick (or later on, Phantom Rush) which is a much stronger ability and that no matter what inputs you use. This will reset your 2 nodes which then means you have to redo the whole process again. Basically, at end level, you're the only job whose GCD is around or less than 2 sec naturally while other jobs either have to upkeep their buff but will never be faster than the Monk's own GCD. Overall damage per hit is lower but since you do damage more often, it evens out in dealing as much if not a bit more than other melee jobs. It shows when you've been playing Monk for a while and go back to a job like Dragoon which has no attack speed buff and the regular GCD, making it feels very sluggish!
The exception to the GCD bit is that both Machinists and Reapers have a phase, used typically 1-2 times per minute, where their next 5 GCDs are only 1.5s GCDs, and both have oGCDs to weave between those. But those are 7.5s periods 1-2 times per minute, versus monks just _always_ having a sub-2 second GCD. Still, when o GCDs are included, a number of other classes tend to have similar or higher APM. Ninja burst windows are notorious for that, since they basically need to double-weave every single GCD during their opener. IIRC, Bards also do a _lot_ of double-weaving during their opener.
Monk is super fun, I did not expect to enjoy it as much as I do. It's GCD has the fastest cooldown, so you're always pressing buttons and that makes the monkee brain go brrr with the happy chemicals. However, it does have a mandatory (not really) lv15 crafter requirement, because you need a lv15 crafter in order to buy the emperor's new fists so you can glamour all their ugly fist weapons invisible lol
@@IKMcGwee That is correct, however the merchant only becomes available after doing two sidequests, one of which has a lv15 crafter requirement to complete
I don't mean to sound disrespectful, but as a Dragoon, I kinda feel bad that you guys don't have a ranged attack. If I had my way, y'all would have a hadouken for a ranged attack.
I generally use Feint for Tank-Busters and Room-Wides in Casual endgame content. Less healing to do for the healer so they can dps more and worry less... I suppose, x3. Plus is just one OCD button
I played ARC/BRD for all of ARR. Until the point where I fell asleep in Stone Vigil, and neither I nor my party noticed until the final boss. So then I switched to SAM and have mained it ever since. It is "easy", but also not actually the most intuitive, apparently. As a good SAM who knows my rotation and abilities, it feels wonderful to play, but watching random Samurais in dungeons pains me sometimes. It's not talked about, but Samurai has slightly different openers and rotations for different expacs, similar to Black Mage. The most tragic moment I have ever experienced in XIV was the day I somehow managed to accidentally unlock my hotbar and right click and delete Kaiten after it was removed from the game. SAM is just that tad easier to play now, but it wasn't worth it. Rest in peace, fancy dancy blade. You will be missed.
I much prefer the lv80 rotation, but 90 isn’t too bad. I just wish we still had kiten 😢. Also, I liked Iaijutsu not being a guaranteed crit. Felt so good to see the massive numbers every now and then.
As someone who plays dps on occasion, man does hitting the fun dps buttons feel so good. But I will say that dps rotations are super overwhelming at high level, especially for optimizing dps. I love hitting big damage as a ninja but man does messing up feel so nasty. The bunny of shame will never not be funny to me though.
The real horror of playing dps is messing up rotation or dying, and missing every raid buff for the rest of the encounter. Nothing feels worse than getting Ogi namikiri after all the buffs drop off.
@@Coolguysup It's forgetting to only use all your cooldowns during the 2 minute raid buff window, forgetting and letting cooldown timers slide eventually results in falling outside the damage window and doing 30% less damage.
Reaper is probably the closest to Havoc Demon Hunter from WoW so Russ will feel right at home with it. Got your Metamorphosis, got your Fel Rush (just one charge though), your Blur as Arcane crest and lots of AoEs, it's good fun!
Reaper is also the most forgiving on positionals, of the melee. Every other melee has specific spots in the rotation that are positionals, and you can't shuffle those without a DPS loss. The only exception to that is Samurai, which can do its 3 combos in any order, but once you use the 2nd ability, you're committed to the positional on the 3rd, so you have to preplan at least a GCD. Reaper, meanwhile, can use their positionals with less than a second of commitment to it, and has a LOT of buffer room (~5 GCDs worth) in which they can drop that positional. And if you're lazy like me and unconditionally pair Gluttony with Arms Length, even that every-minute forced pair of positionals isn't a problem. Reaper in general just has a lot of flex because of the buffer room in their gauges. Also, you only get one "fel rush" charge, but you can also _undo_ it for 10 seconds afterwards, so Reaper is the absolute most fun melee out there for greeding right up until the last second -> backport out -> port right back in after the telegraph snapshots and don't miss a beat.
keep in mind, if you press 1 then the buttons that light up, until you're actually doing raiding, that's good enough. Once you start to raid you need to know all your buttons or it will be tough if not impossible
Ish. For example, if you press 1, two buttons light up on Dragoon, and those are two separate combos. You ideally should be alternating them. _Most_ jobs have diverging paths like that. Ninjas, past somewhere in the mid 50's, have to alternate their 3rd attack in the combo to keep a buff rolling. Samurai have a single entry into 3 separate combos. So just going off of "what's lit up" can bite you. However, optimizing cooldown timing and stuff like double-weaving is definitely not something you need to know before endgame, imo. Frankly, while missing positionals is a solid reduction in damage, it's imo better for a newer player to focus on avoiding AoE telegraphs and getting their combo rotations down before worrying overmuch about positionals. You lose a _lot_ more damage by interrupting your combo or dropping a GCD than you do by missing a positional.
You should be able to overwrite Scroll Wheel in the mouse menu instead, assigning some otherwise unused button. Would have to change layouts to use the actual wheel down again outside FF though.
I have sprint bound to the scroll wheel click. Also, I use Scroll Wheel UP to target near to far, and Scroll Down to target farthest to nearest. Makes finding targets MUCH easier. Also, Scimitar is great isn't it?
Could use a program like Voice Attack to look for those scroll wheel combos and press things for you that way. I have the same mouse + the wireless version for cat cord aggro.
Your opening comment about arms length. To note there is a large number of fights that actively punish or completely ignore knockback immunity. Have fun keeping trqck of those until you reach content where they make it obvious when knockback immunity will not work
You should watch the jocat dnd vids and monster hunter vids too, especially like the 20 minite how to be a dungeon master production its so good with dozens of cameos like matt mercer
Don't cry for the Monks, they have their options, they're just different from everyone else's. The first and most basic is meditate, which lets them stock Ki anytime they're unable to hit the boss. After that is Six Sided Star, a big slap that slows your own GCD, basically giving you time to move around without technically wasting a GCD cast. Then lastly there's Anatman, a channeled ability that resets all of Monk's self buffs to full duration and prevents them from ticking down for as long as Anatman is held. Allowing Monk to resume their combo once the boss is available again where other jobs would drop their combo.
"I gotta do simon says to DPS?" actually good sir, that's dancer! literally it tells you to press a button during your dance and you press it. (I am a dancer main) XD
You have to use it around 60-70% of the cast bar cause animation delay, skill queing, and snapshots exist. Not to mention Arm's Length is somewhat affected by ping.
You ought to do the unlock quests for all the jobs you can. At this point you can also grab Blue Mage in Limsa. That whole quest line is funny because your job trainer is a huge loser.
Shame on you,,,,,, Your edit skipped the entire Midare (Ghost of Tsushima duel) animation that JoCat spent time animating. It really sums up how It feels to cash in 3 stickers.
Imo they ruined mnk with its rework. Mained it since literally 1.0 before yoshi p took over. Ew made me drop it and it is now my least favorite job in the game, tbh I hate it.
Now I remember JoCat, hes some weird leftist who thinks everyone should be in a gay or lesbian relationship and tries to shove that down peoples throats. Guys a creep Edited to fix a few typos
@@NotRealAkira I really want to take your word for it. Especially as I dont like to assign blame or look for evil intent but this weird super leftist gay supporter is the only way I've known him as. I was even banned from talking in his stream because I challenged him on a cutscene involving those au'ra in stormblood that believe when you die you are reborn again and he went off about "trans rights!" And my arguement was that it seemed like they were mimicking the hindu practice of reincarnation but anyway. I want to believe he was this cool level headed down to earth jokester but I cant picture it really
@@lionwhyte___2634 Fair enough, I'm personally talking about 4+ years ago when he just started posting his crap guide to DnD (when I started playing DnD myself) and had already posted his Monster Hunter ones. To my knowledge, he didn't stream back then and I wasn't really exposed to him doing stuff like this until recently. To be fair, I didn't exactly interact with him or his community, I just didn't notice the shift until about a year or two ago where it started to sort of show through his content and his interactions on twitter. Thank you for letting me know about that interaction you had with him though, that's absolutely ridiculous and I'm glad to know this happened
So sick and tired of gay and trans people shoving their ideology down my throat by existing. I hate when people have different lives than me, my life experience is the only valid one.
I hope some of you will consider joining me on my adventure! Streaming daily on Twitch!
www.twitch.tv/justruss
VODs here: www.youtube.com/@justrussvods
I know people already commented on how DRG jumps used to be longer animation lock, but I just want to emphasis it was nearly to the point they would have to preplan the fight as much as a black mage. Knowing exactly when they could safely use the jump and not be at risk for getting an aoe dropped on them. As a former Bard main though, my love for dragoons back in those days stemmed from them applying the piercing damage debuff to make my arrows hit harder.
It was so bad that some people literally took Jump off their bar, because "it was a dps loss"
My favorite part was that boss rotations were %HP gated, so sometimes a safe jump could become unsafe or vice versa based on each party's DPS. 8)
IIRC the OG Jump animation lock was long enough to just inherently clip the GCD even if weaved correctly.
glad they change this kind of stuff based on feedback! thanks for sharing too! :D
Drg?…….ROCK AND STONE
Fun and potentially useful fact:
If a telegraph animation is yellow - you can usually immune it by Arm's lenght/Surecast.
If it is purple - it is usually unavoidable.
That’s a nice tip thanks
@@JustRuss Specifically in regards to knockbacks. There's also some that have non-standard indicators or even no indicator at all, in which case you'll just have to trial and error it
@@JustRuss the real fun is in using Arm’s Length on the Leviathan ship tilting and similar mechanics.
@@TiaCosm THAT WORKS??
JoCat crappy guides are unironically the best guides out there for getting an overview over the jobs and classes.
These vids are a great intro to FFXIV job mechanics. Engaging but informative.
Also, for key binds, I also use an MMO mouse. I have everything bound to either 1-12, Shift + 1-12, or Ctrl + 1-12. Then I have the hotbars setup to mimic the buttons in a 3x4 pattern. Left bar is Shift buttons, middle bar is normal, right bar is Ctrl. The normal ones I use for regular abilities you spam, Shift is more like resource consuming abilities, and Ctrl is utility/big CD ones you click every now and then. Also, a useful tip for swapping between jobs is having similar buttons in similar places. For instance, all my single target buttons are in my first row buttons, AOE are my second row buttons, my job specific mechanic buttons are bottom row buttons, I also tend to put OGCD single/AOE buttons in the same places too. Helps a LOT with learning other jobs and helps you recognize the similarities for building that muscle memory. Would highly advise sitting down at some point and working out a method that works for you at some point once you have a few of each type unlocked!
Also, as a side note, for clickables like food and such, I throw those on another 3x4 hotbar to to the side of my 3 main bars. And for job gauges I place those in the same locations generally. The first one you get on the top right of my bars, and the second one you get later on the top left of my bars. If you have any ones in particular that you really want to keep track of, like DOTs or random proc abilities for example, you can place a second button for them on a fully transparent bar near the middle of your screen as almost a timer bar.
Very flexible though so can easily figure out what works for you, just wanted to share what's worked well for me!
Melee DPS really is the epitome of seeing how much you can just maximize your damage and it’s very satisfying to get down. Not to say you don’t have any utility in certain circumstances, but at times it’s usually simple what you have to do, and how you have to do it. It’s no wonder people prefer being DPS as their first jobs.
Yeah I suppose you’re right about uptime. It’s just knowing when not to be greedy and maybe lose a second or teo
When I was leveling Dragoon, I used to explain my inevitable deaths by saying "I knew what I was signing up for when I picked up the lance."
honestly not a bad way to go about it
Did you get bodied by Titan a lot too?
@@323starlight I had already played long enough to be able to deal with Titan by the time I picked up the lance. My issue with Titan was being a PAINFULLY new Sprout Healer with less than two weeks of play time and a long learning curve combined with very bad hand-eye coordination on Keyboard and Mouse controls. I haaaaated Titan for a very long time because of that.
The thing about that MNK rotation you learned is that it only starts at 60, when you finish the level 60 MNK quest and unlock Masterful Blitz. And even then, that's only the Perfect Balance part of it. Your normal rotation is just moving through the stances like normal. Perfect Balance has 2 charges, so basically you just drop those combos in when you can while Perfect Balance is up, but most of the time you're just doing your normal 1-2-3 combos. Though even MNK's 1-2-3 combos are a bit more complicated than other melees, since you've technically got 3 of them that you can mix together. It's pretty complicated, but easy to learn as you level the class, since you obviously unlock them gradually, rather than being thrown in with all of them at once like later jobs.
The complicated part about Monk, imo, is that 1st and 2nd form abilities are every-other, while 3rd-form are 1:2. So instead of like AAA BBB repeat, you get to do AAA BBB, AAB, BBA, AAB, BBB, repeat.
One of my favorite job is Monk and to say it has evolved with expansions would be an understatement. Back before Endwalker, the monk had to build and upkeep buff called "Greased Lightning" which would speed up their GCD and increase their damage by completing a full rotation of their three stances and landing the Opo-opo stance move to gain one stack. It usually wasn't much of a problem as you'd often spend your time after whatever enemy you were fighting anyway but whenever a boss had a cinematic attack or something that made them unreachable, it would expire, requiring to complete a new rotation (or use Form Shift and just use the Opo-Opo stance move or Perfect Balance to land three Opo-opo moves.
But in Endwalker, this is now a built-in trait of the job, making it so that as you increase in level, you eventually simply strike harder and faster. The new mechanic they introduced however is called "Masterful Blitz" which is inspired from the Monk character from FFVI, Sabin Figaro. That character's special actions required to enter fighting game-like inputs on their turn to use their abilities (called "Blitz") which meant you could fail them... but they were also very powerful abilities when you pulled them off.
Anyway, the way Masterful Blitz works in FFXIV is that whenever you use Perfect Balance, your next 3 inputs are recorded based on the type of stance the ability you used is derived from and once all three slots are recorded, you can use Masterful Blitz to execute the move the combination of your inputs determines. There are 3 moves that you call pull off depending on which combination you enter :
3 of the same : Elixer Field, AoE with increased damage on your main target
3 different : Flint Strike, AoE with increased damage on your main target
2 of the same and another : Celestial Revolution, single target
The first two will respectively unlock the Light and Dark nodes while the third will unlock either... however, the third one is more like a "you messed up" move since it is single target only and hits less hard than the other too but will unlock either Light or Dark randomly (or whichever you don't have yet).
Once you have your 2 nodes up, your next Masterful Blitz will always be Tornado Kick (or later on, Phantom Rush) which is a much stronger ability and that no matter what inputs you use. This will reset your 2 nodes which then means you have to redo the whole process again.
Basically, at end level, you're the only job whose GCD is around or less than 2 sec naturally while other jobs either have to upkeep their buff but will never be faster than the Monk's own GCD. Overall damage per hit is lower but since you do damage more often, it evens out in dealing as much if not a bit more than other melee jobs. It shows when you've been playing Monk for a while and go back to a job like Dragoon which has no attack speed buff and the regular GCD, making it feels very sluggish!
The exception to the GCD bit is that both Machinists and Reapers have a phase, used typically 1-2 times per minute, where their next 5 GCDs are only 1.5s GCDs, and both have oGCDs to weave between those. But those are 7.5s periods 1-2 times per minute, versus monks just _always_ having a sub-2 second GCD.
Still, when o GCDs are included, a number of other classes tend to have similar or higher APM. Ninja burst windows are notorious for that, since they basically need to double-weave every single GCD during their opener. IIRC, Bards also do a _lot_ of double-weaving during their opener.
Can't believe you snipped out the lengthy Midare animation Jocat worked so hard on.
Sadly copyright issues with UA-cam, but I did enjoy it! I tried to leave in a snippet at least
Red Mage is awesome once you start leveling it up. If you like casting, you will not regret it.
Monk is super fun, I did not expect to enjoy it as much as I do. It's GCD has the fastest cooldown, so you're always pressing buttons and that makes the monkee brain go brrr with the happy chemicals. However, it does have a mandatory (not really) lv15 crafter requirement, because you need a lv15 crafter in order to buy the emperor's new fists so you can glamour all their ugly fist weapons invisible lol
Nah, the glam recipe merchant outside the waking sands sells em. Bare fist monk is best monk.
@@IKMcGwee That is correct, however the merchant only becomes available after doing two sidequests, one of which has a lv15 crafter requirement to complete
Hey, you can also go for the Garo gloves from pvp, so there's 2 weapon choices
I don't mean to sound disrespectful, but as a Dragoon, I kinda feel bad that you guys don't have a ranged attack.
If I had my way, y'all would have a hadouken for a ranged attack.
I generally use Feint for Tank-Busters and Room-Wides in Casual endgame content. Less healing to do for the healer so they can dps more and worry less... I suppose, x3. Plus is just one OCD button
I played ARC/BRD for all of ARR. Until the point where I fell asleep in Stone Vigil, and neither I nor my party noticed until the final boss. So then I switched to SAM and have mained it ever since.
It is "easy", but also not actually the most intuitive, apparently. As a good SAM who knows my rotation and abilities, it feels wonderful to play, but watching random Samurais in dungeons pains me sometimes. It's not talked about, but Samurai has slightly different openers and rotations for different expacs, similar to Black Mage.
The most tragic moment I have ever experienced in XIV was the day I somehow managed to accidentally unlock my hotbar and right click and delete Kaiten after it was removed from the game. SAM is just that tad easier to play now, but it wasn't worth it. Rest in peace, fancy dancy blade. You will be missed.
I much prefer the lv80 rotation, but 90 isn’t too bad. I just wish we still had kiten 😢. Also, I liked Iaijutsu not being a guaranteed crit. Felt so good to see the massive numbers every now and then.
Spooky Slice has a full version worth checking out
I’ve waited so long for these JoCat react vids! Been watching your VODs and welcome to the FFXIV community!! From a fellow Dragoon from New Zealand :D
Awesome, thank you!
As someone who plays dps on occasion, man does hitting the fun dps buttons feel so good. But I will say that dps rotations are super overwhelming at high level, especially for optimizing dps. I love hitting big damage as a ninja but man does messing up feel so nasty. The bunny of shame will never not be funny to me though.
The real horror of playing dps is messing up rotation or dying, and missing every raid buff for the rest of the encounter. Nothing feels worse than getting Ogi namikiri after all the buffs drop off.
@@Coolguysup It's forgetting to only use all your cooldowns during the 2 minute raid buff window, forgetting and letting cooldown timers slide eventually results in falling outside the damage window and doing 30% less damage.
Congrats on finishing 2.0! Im makinh my way through 2.55 right now!
Reaper is probably the closest to Havoc Demon Hunter from WoW so Russ will feel right at home with it. Got your Metamorphosis, got your Fel Rush (just one charge though), your Blur as Arcane crest and lots of AoEs, it's good fun!
Reaper is also the most forgiving on positionals, of the melee. Every other melee has specific spots in the rotation that are positionals, and you can't shuffle those without a DPS loss. The only exception to that is Samurai, which can do its 3 combos in any order, but once you use the 2nd ability, you're committed to the positional on the 3rd, so you have to preplan at least a GCD. Reaper, meanwhile, can use their positionals with less than a second of commitment to it, and has a LOT of buffer room (~5 GCDs worth) in which they can drop that positional. And if you're lazy like me and unconditionally pair Gluttony with Arms Length, even that every-minute forced pair of positionals isn't a problem. Reaper in general just has a lot of flex because of the buffer room in their gauges.
Also, you only get one "fel rush" charge, but you can also _undo_ it for 10 seconds afterwards, so Reaper is the absolute most fun melee out there for greeding right up until the last second -> backport out -> port right back in after the telegraph snapshots and don't miss a beat.
Ngl you are very comfy to listen to because of your chill attitude
damn! I really appreciate that
13:16 the floor tank joke originally came from final fantasy eleven
sometime you dont want to use armslength because you want to be knock by the mechanic into the safe spot
keep in mind, if you press 1 then the buttons that light up, until you're actually doing raiding, that's good enough. Once you start to raid you need to know all your buttons or it will be tough if not impossible
Ish. For example, if you press 1, two buttons light up on Dragoon, and those are two separate combos. You ideally should be alternating them. _Most_ jobs have diverging paths like that. Ninjas, past somewhere in the mid 50's, have to alternate their 3rd attack in the combo to keep a buff rolling. Samurai have a single entry into 3 separate combos. So just going off of "what's lit up" can bite you. However, optimizing cooldown timing and stuff like double-weaving is definitely not something you need to know before endgame, imo. Frankly, while missing positionals is a solid reduction in damage, it's imo better for a newer player to focus on avoiding AoE telegraphs and getting their combo rotations down before worrying overmuch about positionals. You lose a _lot_ more damage by interrupting your combo or dropping a GCD than you do by missing a positional.
You should be able to overwrite Scroll Wheel in the mouse menu instead, assigning some otherwise unused button. Would have to change layouts to use the actual wheel down again outside FF though.
Just got to love JoCat's videos & loved your reactions and commentary on it too! 😄
Yay, thank you!
There's a full vid for the Spooky Slice song. It's pretty good.
He made a full spooky aslice music video
Currently in Shadowbringers, wasn't prepared for casual Endwalker spoilers about Estenien
Ninja is basically DDR.
I have sprint bound to the scroll wheel click. Also, I use Scroll Wheel UP to target near to far, and Scroll Down to target farthest to nearest. Makes finding targets MUCH easier. Also, Scimitar is great isn't it?
When you complete a fight on monk you feel like you did a lot more work than all the other melees for fuck all if any more dmg.
Could use a program like Voice Attack to look for those scroll wheel combos and press things for you that way. I have the same mouse + the wireless version for cat cord aggro.
Jocat is rly good for general but then Idiots guide by Megastar is very good to get detailed on each class
Or you simply go with Wesk Albers Jobguides
I never understood the new monk gauge until JoCat sums it in the video 😮 like stupidly understandable 😂
Your opening comment about arms length. To note there is a large number of fights that actively punish or completely ignore knockback immunity. Have fun keeping trqck of those until you reach content where they make it obvious when knockback immunity will not work
you can bind things to scroll wheel, it should be within keybinds
If you're looking for more buttons to macro you can use the F1-12 keys and modifiers for them too :)
Just not alt
@@EriSenshurwhy
You should watch the jocat dnd vids and monster hunter vids too, especially like the 20 minite how to be a dungeon master production its so good with dozens of cameos like matt mercer
Don't cry for the Monks, they have their options, they're just different from everyone else's. The first and most basic is meditate, which lets them stock Ki anytime they're unable to hit the boss. After that is Six Sided Star, a big slap that slows your own GCD, basically giving you time to move around without technically wasting a GCD cast. Then lastly there's Anatman, a channeled ability that resets all of Monk's self buffs to full duration and prevents them from ticking down for as long as Anatman is held. Allowing Monk to resume their combo once the boss is available again where other jobs would drop their combo.
what is the 1-4 0-9 Meme about?
Oh 😂 I had really scuffed keybinds for ages and I was doing that rotation moving my hand to the 9 and 0 keys on my keyboard. Very impractical 🤭
@@JustRuss Oh my. Thanks for the info!
Is there a way to track damage and stuff in ff14?
Yep there’s logs but not everyone uses
Yo I'm the same with my Logitech G600! I use qer for my standard damage combo and i bind the back 9 mouse buttons.
16:10 They need to somehow bring kaiten back, just the animation
8:46 This did not age well
Entirely? No
Most of it? Yeah basically
Remove the Cooldowns and instead we now got Falcon Punch, Fus Roh Dah, and a party heal
"I gotta do simon says to DPS?"
actually good sir, that's dancer! literally it tells you to press a button during your dance and you press it. (I am a dancer main) XD
0:39 arms length doesn’t always work
You have to use it around 60-70% of the cast bar cause animation delay, skill queing, and snapshots exist. Not to mention Arm's Length is somewhat affected by ping.
@@bl00dm0urne I think they are referring to some knockbacks that can go through Arms Length
Old dragoon jump was paaaaaaaaaaainful. it was like almost a 2 sec freeze
a 2 sec freeze that I'm fairly certain registered you as being at 2 places at once
You ought to do the unlock quests for all the jobs you can. At this point you can also grab Blue Mage in Limsa. That whole quest line is funny because your job trainer is a huge loser.
animation locks.. Drg is know for them
I'm ADHD as fuck. If I can main ninja you can do it.
i am a Dragon Master i wiped a Raid with one jump XD
❤️
You can just play ninja in pvp. That's what I do lol
JustGreedRuss
Watching hirst for monks
Shame on you,,,,,,
Your edit skipped the entire Midare (Ghost of Tsushima duel) animation that JoCat spent time animating.
It really sums up how It feels to cash in 3 stickers.
Imo they ruined mnk with its rework. Mained it since literally 1.0 before yoshi p took over. Ew made me drop it and it is now my least favorite job in the game, tbh I hate it.
A good monk is fun to watch fight. They're constantly moving for their positionals.
No they're not. They had almost all of their positionals removed at the start of EW.
What positions lol. The 2 they have like other melees?
Now I remember JoCat, hes some weird leftist who thinks everyone should be in a gay or lesbian relationship and tries to shove that down peoples throats. Guys a creep
Edited to fix a few typos
It wasn't always this way, he used to be the cool crap guide guy
@@NotRealAkira I really want to take your word for it. Especially as I dont like to assign blame or look for evil intent but this weird super leftist gay supporter is the only way I've known him as. I was even banned from talking in his stream because I challenged him on a cutscene involving those au'ra in stormblood that believe when you die you are reborn again and he went off about "trans rights!" And my arguement was that it seemed like they were mimicking the hindu practice of reincarnation but anyway. I want to believe he was this cool level headed down to earth jokester but I cant picture it really
@@lionwhyte___2634 Fair enough, I'm personally talking about 4+ years ago when he just started posting his crap guide to DnD (when I started playing DnD myself) and had already posted his Monster Hunter ones. To my knowledge, he didn't stream back then and I wasn't really exposed to him doing stuff like this until recently.
To be fair, I didn't exactly interact with him or his community, I just didn't notice the shift until about a year or two ago where it started to sort of show through his content and his interactions on twitter.
Thank you for letting me know about that interaction you had with him though, that's absolutely ridiculous and I'm glad to know this happened
So sick and tired of gay and trans people shoving their ideology down my throat by existing. I hate when people have different lives than me, my life experience is the only valid one.