Redshift Material Stacking - Cinema 4D

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  • Опубліковано 21 сер 2024

КОМЕНТАРІ • 50

  • @christianb4727
    @christianb4727 Рік тому +3

    Really Great .... FINALLY this works!! As old-fashioned AR user, this was the hardest part of switching to Redshift. And the last step! ;)
    Thanks for the tutorial!

  • @bhavana01123
    @bhavana01123 Рік тому +4

    Hey Dimitris, another great and useful video, thanks, to offer a small consideration: “up til now, Redshift has been missing one..” I’d say MORE than only one important feature…namely-cel/toon/sketch & toon functionality.

  • @MarkyMark662
    @MarkyMark662 10 місяців тому

    These are exactly the 2 issues i had just been struggling with! Thank you!

  • @martinsichta2568
    @martinsichta2568 Рік тому

    1:47 !!!!!!!! thank you ❤

  • @cgpov
    @cgpov Рік тому

    Love your vids! Keep it up!

  • @not_t19
    @not_t19 Рік тому

    Once I Get In The Top Ten s Your My Credit ;)

  • @nellomaxim
    @nellomaxim Рік тому +1

    Hi I just discovered your channel and it's fab...so thank you
    It would be great to see how more than one texture overlay (decal) looks in the node tree of red shift.
    How do you can you split out the textures in to seperate aov passes...so I can have the seperate texture coming in to aftereffects through an EXR
    I have

  • @alismart1010
    @alismart1010 Рік тому +2

    Hi Dimitris, great video. Do you know from which version on Cinema 4D + Redshift will support material stacking? If I apply the transparent shader in R21 everything becomes transparent. My box too.

    • @marvelousdecay
      @marvelousdecay  Рік тому +2

      Material stacking was a feature that was added with the latest release. The second release of 2022

    • @alismart1010
      @alismart1010 Рік тому

      @@marvelousdecay Thanks for your quick response.

    • @SagunManandhar
      @SagunManandhar Рік тому

      @@marvelousdecay That's what I was thinking. Thanks !!

  • @bigporch
    @bigporch Рік тому +2

    This still doesn't work with animation, the decal just flickers on and off as the object it's on moves. Only viable for static images.

  • @Ultimatemau
    @Ultimatemau Рік тому

  • @brunobaz6698
    @brunobaz6698 Рік тому

    💟

  • @multiform.
    @multiform. Рік тому

    🔥

  • @michaelalisafakis
    @michaelalisafakis Рік тому

    ftiaxnis apistefta video!!!!

  • @mix21168
    @mix21168 Рік тому +1

    FOR EVERY SECOND HE SAYS " LETS DONT GET TNice tutorialS COMPLICATED " AND IT GETS COMPLICATED

  • @FaBBowGamer
    @FaBBowGamer Рік тому

    Im trying to use soft soft to make an FNF mod and tNice tutorials is really helping!

  • @matthijsl1897
    @matthijsl1897 Рік тому +1

    It's nice, but only works on still object with that flat projection..
    If I move my object, my sticker is gone. How should i fix that? Can i stick my texture to my object?

    • @marvelousdecay
      @marvelousdecay  Рік тому

      You can try another projection. Cubic, cylindrical etc.

    • @bigporch
      @bigporch Рік тому +1

      @@marvelousdecay Adding to this, I've tried all methods and it does not work with animation. I'm confused why they added this but it doesn't work with animation?

  • @HanhaloArt
    @HanhaloArt Рік тому

    They recommend using sprite node cause opacity calculates as refraction and that can lead to increased render times. Does sprite node works with stacking? And also what about displacement?

  • @bless_ed3881
    @bless_ed3881 Рік тому

    It's a bummer that there is no similar function to 3ds Max's "Fit To Bitmpap". Still that's great for Redshift, nice video!

    • @scenenodestips
      @scenenodestips Рік тому +3

      1. Select the Material Tag on your object.
      2. Set the Projection to Flat
      3. Object Manager > Tags > Fit to Image...
      4. Select the Bitmap you want to use to affect the scale.

    • @bless_ed3881
      @bless_ed3881 Рік тому

      @@scenenodestips Awesome man, thanks a lot! I recently switched to C4D

    • @Kumodot
      @Kumodot 8 місяців тому

      I really don’t like using the stack material with transparent shaders with transmission , sss, it becomes really hard to control colours, at least on my trials. For decals is handy tho.

  • @andonnitsolingkas7898
    @andonnitsolingkas7898 Рік тому

    Great video, thanks! Does material stacking also work if you want to displace or add bump to your texture?

    • @marvelousdecay
      @marvelousdecay  Рік тому

      Yep. You add the bump info on your transparent material and you’re good to go

    • @andonnitsolingkas7898
      @andonnitsolingkas7898 Рік тому

      @@marvelousdecay Wow that's great, love the update!

  • @jacquesachille7365
    @jacquesachille7365 Рік тому

    This isn't working for me, the top material completely overides the other and I just see the label material applied and not the object bellow

    • @marvelousdecay
      @marvelousdecay  Рік тому

      It might be a caching issue. Delete your render settings and create some new ones.

  • @DoctorMGL
    @DoctorMGL Рік тому

    i try it and it make the material behind it transparent even that its not transparent !! .. any solution? :/

  • @mundusproductions6407
    @mundusproductions6407 Рік тому

    My scene comes out great however Im using a Cloth Deformer and as it animates my decals are not moving properly because I switched Projection from UVW to Flat. When I set it to UVW it does not allow me to transform the decals using texture mode. How can I fix this??

    • @marvelousdecay
      @marvelousdecay  Рік тому +1

      You could use the UV options inside the node setup. There you'll be able to move it left, right, tile it etc

    • @mundusproductions6407
      @mundusproductions6407 Рік тому

      @@marvelousdecay I did in the redshift Shader graph. Then I had to change the projection to UVW. Now my problem is when I render it my materials and the decals are all just white. They look like tons of light are being cast on them. When I use the IPR Start/Stop in the redshift render view the materials are visible and look just fine.

  • @SagunManandhar
    @SagunManandhar Рік тому

    Does this material stacking work with default material instead of redshift materials ?

    • @marvelousdecay
      @marvelousdecay  Рік тому

      Material stacking always worked with the regular standard and physical renderer. It’s just a new addition for Redshift.

    • @SagunManandhar
      @SagunManandhar Рік тому

      @@marvelousdecay I meant does redshift work with default materials when stacked ?? Or it has to be redshift material ??

  • @therealsebman
    @therealsebman Рік тому

    Does this work with the Spline Shader? I like to use Splines for Text in Textures, so i can change them within C4D...

    • @marvelousdecay
      @marvelousdecay  Рік тому +1

      I might be mistaken but I believe the spline shader is not yet transferred to the new Redshift nodes. The Xpresso nodes do support the spline shader through the Diffuse C4D shader node but as far as the new nodes go, the spline shader is missing. If someone else knows otherwise please do share!

  • @phalhappy8612
    @phalhappy8612 Рік тому

    why it call material stacking and not decals?

    • @marvelousdecay
      @marvelousdecay  Рік тому

      Decals is just one of the use cases. If your model has multiple types of surfaces you will need some sort of way to stack materials. Otherwise you would have to use material blending and a ton of masks which is a clunkier way of doing things. It's certainly fine to do it that way but material stacking is much more user friendly.

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    Does it support displacement channels?

  • @zewu827
    @zewu827 Рік тому

    Is the format of the texture image PNG?

  • @capt_howdy
    @capt_howdy 9 місяців тому

    outdated in 2023