@Yuki Taiyō *HO-LY...* You're right! Didn't realize this when I merely read the title of this video on my phone. Only after paying closer attention did I realize it. That *IS* quite an unusual glitch.
frayien its because in nes version, when you are close to the top, it will clear an extra line, but since its already a tetris, it clears a “pentris” (5 lines) so then it doesn’t recognize that so it bugs and makes a full line
*gamefreak* In that case, it's not an A press. Half A Presses refer to when you use an A press after its initial use by holding it down. This technically isn't pressing it, but it still functions as an A press (Which is why it's called a half A press). But if it has to be one or the other, then it technically is not an A press.
I Don't Like Birds I know, but it is a meme from pannekoek. Other memes: But first we need to talk about parallel universes. Build up speed for twelve hours
no wait someone else already mentioned it, was the brandon evans one sorry ua-cam.com/video/gIy7xF68H1w/v-deo.html also yours is better because it cant be cleared lol nice work
No I don't have a 999999 yet. I wanna push this TAS to 999999 tho and put it on for april fools at TASvideos under category "wrongest 999999" or something
Back then we had: Black and White Gameboy, or Different Shades of Green Not too many games No Holds No T-Spins (Well, kinda because I did it on Tetris N-Blox) Rich Style of Bits and Graphics Now we have: T-Spin Triples with Pentomino Tetris Plus Puyo Puyo Tetris This Channel A Million+ Games 100 Players Playing Tetris I can't think of a better opinion Nintendo Switch 4k Res TAS Speedruns What even is this list Draco Centauros Meems Oh no
This reminds me of a similar TAS video by Brandon Evans. His bot performed the same glitches as in this video, however... When his bot clears the lines at the top of the screen, the spawned line has its sixth block missing. Later in the run, the matrix fills up with (incomplete) lines just like this video, and because of the open column, his bot make one last Tetris setup before cheat the next queue in favour of the I-piece leading to five consecutive Tetrises. Was his video inspiration for the creation of yours, and how did you spawn complete *unclearable* into the matrix?
Not exactly. Lemme explain. The main glitch is that if you clear row 20 (top of the field), it also clears row 1 (bottom of the field). Now what the guy is doing in your video is build for tetrises with L/J, but since that requires to be at a certain height, the runner keeps readjusting while making a center well to score "regular" tetrises when its well reaches the bottom. Now this game was never meant to handle quintuple line clears. However with this glitch, clearing 4 lines at the top also clears the bottom one, you end up clearing 5 liens at once, confusing the game which decides to leave a full line on the screen. Those lines can actually be cleared by placing a piece flat on top of it, but instead of doing that, i just decided to put as much as i could on the screen at once. This is what actually inspired me: ua-cam.com/video/QQvVjC3xr4M/v-deo.htmlm34s
@@jongyon7192p you have to manipulate RNG perfectly for it to work though-and hypertapping is essential (level 16+ with anything close to the top is pretty much game over for any human player)-so it's pretty much TAS-only
True, though this works only on NES Tetris (iirc GB Tetris reacts differently to this), so our colour scheme is pretty limited, since we basically have to choose between 9 sets of 3 colours. Even if we _could_ access more palettes on levels 30+, those levels have a gravity of 1G (the pieces fall 1 row per frame), so creating an image under those conditions or even surviving with the image already done becomes a ton more complicated. Though if you meant patters like secret grade, checker board, etc., I assume any pattern is possible as long as it doesn't have a completely empty row. Getting the full line within the upper 4 lines of the field is also impossible (unless the top 2 ones but that requires dying in the process. tl;dr ok but dude thats hard
You stated that it tries to clear 5 lines for some reason. If that's the case, this is what I think happens: The game COULD do a quintuple line clear if all of the lines were adjacent to each other; however, one line is quite far away from the rest. So what happens is this: The game makes the top 4 lines, and the bottom-most line as 'cleared' The game moves the entire field down 1 row to fill in the bottom line Then removes the top 4 lines; but this leaves an extra full line leftover because they've shifted down one
If that were the case I'm pretty sure everytime you clear the highest row you'd have a leftover line. This happens only when you perform a Tetris. When you perform a triple on the top row, the game actually counts it as a Tetris, so it's literally trying to clear one more line when the top row is cleared. Since we're talking about a NES game, I wouldn't be surprised if the game was coded _specifically_ to handle 0, 1, 2, 3, or 4 lines, since that's the only thing it will ever have to deal with normally anyway. The "leftover" glitch is a side effect of the "top row counts twice" glitch: if the latter didn't exist, this video wouldn't exist either.
Same to be honest, but judging how the extra row it clears is under the field, I assume it's an over/underflow problem, could be completely wrong though. My other guess is that somehow the data there lines up and makes some other data detected as a line in the field by the game. When doing this TAS, was randomely blocked on the first off-screen row, despite me not putting anything there, so it could be more data translating to another row being cleared or something.
The game checks only within a small box around the piece for optimisation purposes. You can clear the filled lines by placing a piece flat side down on top of it.
Clearing row 20 for some reason also makes a row under the field count, so it counts for 2. Maxout TASes use that to trick the game into awarding a Tetris when completing only 3 lines, but I use it here as a way to confuse the game into thinking 5 lines are cleared. The game was only made to deal with up to 4 lines at a time, so the 5th one stays behind on every clear.
The game/programmer has no reason to check lines you didn't place a block on, so it seems reasonable that if you exploit a bug to fill out a line, it never gets cleared.
Apologies for the late reply, but yeah it's basically an optimisation to make the game check for lines a bit easier. It works on a bounding box though instead of just considering the current piece and it's orientation, so if you place for example a T piece flat on top of a solid line, the game will check the solid line under the T piece and clear it. You'll notice that I never do that in the video because that goes against my goal here. On modern games though if you were to make a full line not disappear for a bit it will probably get cleared next piece drop, since computers are way faster now and checking only part of the field isn't the kind of optimisation that really matters anymore.
So basically it's a glitch where when you get a Tetris the whole board is moved down by one block and the last row of the Tetris is kept, however this line is not cleared because the game does not support pentrises
This is basically heavy glitch abuse. When you clear the row at the top of the screen, the game also registers a line cleared below the screen, making the top row essentially counts double. That glitch is mostly used in TAS to make tetrises with L and J pieces. It saves like 2 or 3 pieces per tetris, so it's faster. Here though I clear 3 lines + the two from the top row, so 5 lines each time. Since this is unintented and the game was never meant to deal with 5 line clears, it clears only up to 4 lines, one of them being the row below the field. This means one of the rows will not be cleared and will stay on the screen. Placing a piece flat on top of it will update the area with the full line and clear it though, so it's not stuck forever. tl;dr glitch makes top row count for 2 making 5-line clears a thing but the game only clears 4
TASers do collabs all the time. The tasvideos.org forums are a common place for people to pool their knowledge on the various games and emulators. Some of the most optimized TASes have 15+ authors credited in their submissions and publications.
The RNG uses a sort of global timer to calculate what next piece you get on the fly. That way I can delay a lock by one frame and get a different piece if I want/need to
Oh, sorry. Well in that case here, it's pretty much I lock my piece, and if the piece I see in the next box is not the one I want, I rerecord and lock one frame later to change what's coming up. That's a little thing that helps in most cases when RNG isn't seeded and relies on timers. In the specific case of NES Tetris though, since the game tries not to deal the same piece as the previous one, you can change your strategy so that you don't have to manipulate luck as much. For example, if you're looking for OTII but it's still possible to do what you want with OITI or IOTI, you may want to go for those instead. Then again, I assume testing both arrangements would not hurt since you never know if you actually don't need to manipulate luck.
You have a bizarre channel...
o rly!?
Manu You don't say, buddy!!🤣
Manu
Wait what
No u
Manu Your profile pic made my day 😂
As you can see - decahexatris was actually introduced in NES tetris.
but there were 18 lines full
Actually, it would've been a perfectris, an 18- or 19-line clear.
@@JoSephGDnerd emoticon
@@合合合合合合合合合合🤓🤓🤓🤓
“I have several questions!”
Is there something wrong?
@@Oshisaure maybe
@@kostasgr1858
No 632
ah, something's wrong%, my favorite category
Took me a minute to realize what's wrong.
What?
...same, I saw it and got really confused
@Yuki Taiyō *HO-LY...*
You're right! Didn't realize this when I merely read the title of this video on my phone.
Only after paying closer attention did I realize it. That *IS* quite an unusual glitch.
@Yuki Taiyō Upmost isn't cleared*
@Yuki Taiyō a full line is not a Tetris. Its just a line clear.
A Tetris is four lines all cleared at once with the use of a line piece.
Tetris but for some reason the lines of blocks don't disappear.
because they're losing st the same time as clearing it
Seems when he does a tetris on the verry top the top line is not destroyed but the bottom one is instead for some resons
frayien its because in nes version, when you are close to the top, it will clear an extra line, but since its already a tetris, it clears a “pentris” (5 lines) so then it doesn’t recognize that so it bugs and makes a full line
Tetris, but for some reason "the game developers don't pay me enough to clear the player's garbage lines". 😆
to do list of Lilla
solve world hunger
cure cancer
build up speed for 12 hours
build a tas for nes tetris
ill do #4 today
if i have a way to do either of the first 2 i will
*Lilla Oshisaure* _But how are you gonna beat it with 0 A presses?_
It's either an A press or no A press, you can't say it's half a A press.
*gamefreak* In that case, it's not an A press. Half A Presses refer to when you use an A press after its initial use by holding it down. This technically isn't pressing it, but it still functions as an A press (Which is why it's called a half A press). But if it has to be one or the other, then it technically is not an A press.
I Don't Like Birds I know, but it is a meme from pannekoek.
Other memes:
But first we need to talk about parallel universes.
Build up speed for twelve hours
*breaks Tetris*
*Russian space rocket takes off*
they leave for the fear of what they have created
why is this so viscerally upsetting
I dunno but I'm sorry
Wow, I've come full circle from your videos to another video that you happened to comment on!
Somebody had to say it lol.
lool
Because it directly defies the Ecstacy of Order, to quote the famed Tetris documentary.
you could expect a NES game to have some minor bugs but THIS is taking it too far please stop breaking it
i mean it comes from a minor bug
too bad the game can't deal with pentrises
No u
someone making weird videos this isn’t breaking a game.....look up A boy and his blob. That gets broke
> minor
yet SMB3 (otherwise really well-polished in general) has a glitch that allows you to do this: ua-cam.com/video/eM8Z9e-WoFs/v-deo.html
its a bug??? bro i thought this was a game mod
Tfw topping out overcomes line clearing
when you're pushing the game waaaay too far
Isn't that what Tool Assisted is all about?
Lilla Oshisaure yeah i know but it's still funny how it can even break down games like tetris
That's exactly why I love TAS
Lilla Oshisaure who knew a puzzle block game could do this 👀
great job SRS-endless-spin god :D
Thanks ♥
me: what is something wrong%?
me: *looks at screen* oh
Top 10 Torture Methods That Are Still Legal
Was just watching, enjoying the gameplay when I stopped and thought '... Waaait a minute. Something's wrong with this...' 🤣
Me 1 minute into the video: Wait a minute.. something's wrong
%
If someone was wondering why at times he lost time, being a TAS, chill. It's RNG manipulation. If you don't know what that is, feel free to ask.
who is tas and why is he so good
she*
Me: Idk what’s wrong with this
*jeopardy theme*
Me: Ohhhh Ok.
I was watching this like wow that's cool doing Tetris only at the top, until I realized that you had filled the board without clearing the lines
RNG manipulation at its finest
NES Tetris is amazing for that
Zachary Carter 0:57 O
Something Indeed is wrong... IN FACT, THE LINES ARE NOT CLEARIN' AT ALL!
NES forgot how to tetris please come back later
You could take the tas to the next level by making 3-color pixel art using this
i could have sworn i saw this tas on tasvideoschannel like yesterday was that you?
edit: wasnt you that person only used like 5 s pieces
Can you show it to me
no wait someone else already mentioned it, was the brandon evans one sorry ua-cam.com/video/gIy7xF68H1w/v-deo.html
also yours is better because it cant be cleared lol nice work
No I don't have a 999999 yet. I wanna push this TAS to 999999 tho and put it on for april fools at TASvideos under category "wrongest 999999" or something
looking forward to that then
I love Tetris TASes. There's always some ridiculous shenanigans going on
I actually watched this for almost a whole 40 seconds before I realized what was wrong
Back then we had:
Black and White Gameboy, or Different Shades of Green
Not too many games
No Holds
No T-Spins (Well, kinda because I did it on Tetris N-Blox)
Rich Style of Bits and Graphics
Now we have:
T-Spin Triples with Pentomino
Tetris Plus
Puyo Puyo Tetris
This Channel
A Million+ Games
100 Players Playing Tetris
I can't think of a better opinion
Nintendo Switch
4k Res
TAS Speedruns
What even is this list
Draco Centauros
Meems
Oh no
It's been many a year but I'm pretty sure t-spin has always been an unintentional feature...
When it hit level 3 it looked like the world!
I was like, something is definitely wrong here.
Then I realised.
Ah now I remember. This is how I came across your channel. And I've been fucking loving it ever since.
Glad you like it
What I just saw was crazy yet beautiful
...I have many questions. Maybe it's best not to answer them.
You're black, your 65iq wouldn't comprehend such things fren
0:40 nice perfect clear setup
I don't think anyone is questioning the luck manipulation at this point.
Before SRS and 7 bag randomizer, there was mino manipulation and pause buffering.
You just predicted tetris effect
hm
yes
i see
something is definitely incorrect here
I have no words.
This is a work of fecking art..
thanks
I think it impressed me more how fast he typed his initials in
0:55 why are there so many complete lines that aren't clearing? Oh...that's weird...
This is upsetting
Great Work!
thank you
0:15 it all starts here ...
This reminds me of a similar TAS video by Brandon Evans.
His bot performed the same glitches as in this video, however...
When his bot clears the lines at the top of the screen, the
spawned line has its sixth block missing. Later in the run,
the matrix fills up with (incomplete) lines just like this video,
and because of the open column, his bot make one last Tetris
setup before cheat the next queue in favour of the I-piece
leading to five consecutive Tetrises. Was his video inspiration
for the creation of yours, and how did you spawn complete
*unclearable* into the matrix?
Not exactly. Lemme explain.
The main glitch is that if you clear row 20 (top of the field), it also clears row 1 (bottom of the field). Now what the guy is doing in your video is build for tetrises with L/J, but since that requires to be at a certain height, the runner keeps readjusting while making a center well to score "regular" tetrises when its well reaches the bottom.
Now this game was never meant to handle quintuple line clears. However with this glitch, clearing 4 lines at the top also clears the bottom one, you end up clearing 5 liens at once, confusing the game which decides to leave a full line on the screen. Those lines can actually be cleared by placing a piece flat on top of it, but instead of doing that, i just decided to put as much as i could on the screen at once.
This is what actually inspired me: ua-cam.com/video/QQvVjC3xr4M/v-deo.htmlm34s
This could make a good speedrun strat, right? blocks get placed sooner, next block appears sooner, so lines clear sooner.
@@Oshisaure Thanks to this comment I understood the video. Couldn't you put an explanation in the description?
@@jongyon7192p you have to manipulate RNG perfectly for it to work though-and hypertapping is essential (level 16+ with anything close to the top is pretty much game over for any human player)-so it's pretty much TAS-only
@@meta04 I ONLY SPEAK IN TASes!!
You have sucessfully broken the law of physics, the Ph.D of Magic.
Just imagine, each of those Tetris's could have been a best clear
but the point is not perfect clears unfortunately
Man, some INSANE luck manipulation must've went into this.
Well yeah lol don't do that non-TAS
it took me a while to realize what’s wrong and then I saw it and I’m like
When Tetris is an RNG based game but there's a work around for that
Don't try that not tool assisted
I think I see the problem, there are some lines that don't delete themselves
I don't see whats wrong besides the cleared lines rising
lol nice work, how about creating specific patterns (finally we've got a way not to leave a gap in our tetromino art!)
True, though this works only on NES Tetris (iirc GB Tetris reacts differently to this), so our colour scheme is pretty limited, since we basically have to choose between 9 sets of 3 colours.
Even if we _could_ access more palettes on levels 30+, those levels have a gravity of 1G (the pieces fall 1 row per frame), so creating an image under those conditions or even surviving with the image already done becomes a ton more complicated.
Though if you meant patters like secret grade, checker board, etc., I assume any pattern is possible as long as it doesn't have a completely empty row. Getting the full line within the upper 4 lines of the field is also impossible (unless the top 2 ones but that requires dying in the process.
tl;dr ok but dude thats hard
You stated that it tries to clear 5 lines for some reason. If that's the case, this is what I think happens:
The game COULD do a quintuple line clear if all of the lines were adjacent to each other; however, one line is quite far away from the rest.
So what happens is this:
The game makes the top 4 lines, and the bottom-most line as 'cleared'
The game moves the entire field down 1 row to fill in the bottom line
Then removes the top 4 lines; but this leaves an extra full line leftover because they've shifted down one
If that were the case I'm pretty sure everytime you clear the highest row you'd have a leftover line. This happens only when you perform a Tetris. When you perform a triple on the top row, the game actually counts it as a Tetris, so it's literally trying to clear one more line when the top row is cleared.
Since we're talking about a NES game, I wouldn't be surprised if the game was coded _specifically_ to handle 0, 1, 2, 3, or 4 lines, since that's the only thing it will ever have to deal with normally anyway. The "leftover" glitch is a side effect of the "top row counts twice" glitch: if the latter didn't exist, this video wouldn't exist either.
I wonder what causes the top row to be counted twice in such a case then.
Same to be honest, but judging how the extra row it clears is under the field, I assume it's an over/underflow problem, could be completely wrong though.
My other guess is that somehow the data there lines up and makes some other data detected as a line in the field by the game. When doing this TAS, was randomely blocked on the first off-screen row, despite me not putting anything there, so it could be more data translating to another row being cleared or something.
The fact that every line is covered, but not cleared is so funny
Is that loss
This is like it looks like it lowers but in reality it’s at the same level
1:48 Why didn’t all the bottom lines clear?
The game checks only within a small box around the piece for optimisation purposes. You can clear the filled lines by placing a piece flat side down on top of it.
Even the TAS bot was confused
Wow perfect clear in NesTetris :D
"heh, I don't see what's actually wrong here... Wait what the fuck"
0:52 how did you phase that T-piece through the wall?
Very quickly rotated it upside down then shifted it across and rotated it back
makes sense
@@Oshisaure so its basically a t spin on crack
I didn't know I had anxiety... Then I watched this.
Wut.
exactly
*visible anger*
How very appropriate title.
How does the bottom-of-the-barrel (the very bottom of the Tetris board) get removed everytime you score a line?
Clearing row 20 for some reason also makes a row under the field count, so it counts for 2. Maxout TASes use that to trick the game into awarding a Tetris when completing only 3 lines, but I use it here as a way to confuse the game into thinking 5 lines are cleared. The game was only made to deal with up to 4 lines at a time, so the 5th one stays behind on every clear.
*W a i t*
*T H A T ' S I R R I I G A R U*
I had to watch this several times to understand what’s going on...
I don't get it, can someone please explain
I saw a glitch where full lines would stay on the screen and abused it to the max.
Why didn't the tetris blocks didn't disappear when they are clearly making a line???
The game/programmer has no reason to check lines you didn't place a block on, so it seems reasonable that if you exploit a bug to fill out a line, it never gets cleared.
Apologies for the late reply, but yeah it's basically an optimisation to make the game check for lines a bit easier. It works on a bounding box though instead of just considering the current piece and it's orientation, so if you place for example a T piece flat on top of a solid line, the game will check the solid line under the T piece and clear it. You'll notice that I never do that in the video because that goes against my goal here.
On modern games though if you were to make a full line not disappear for a bit it will probably get cleared next piece drop, since computers are way faster now and checking only part of the field isn't the kind of optimisation that really matters anymore.
Nice meme
thank
you done goofed it Lilly :0
Oops
Halfway through the video and I notice whats wrong.
Welp, you definitely named the run right.
I don't understand this
Glitch abuse pretty much
So basically it's a glitch where when you get a Tetris the whole board is moved down by one block and the last row of the Tetris is kept, however this line is not cleared because the game does not support pentrises
Can I have the input file for this TAS?
How do you make the lines do what they did in the video? It seems really interesting.
This is basically heavy glitch abuse. When you clear the row at the top of the screen, the game also registers a line cleared below the screen, making the top row essentially counts double. That glitch is mostly used in TAS to make tetrises with L and J pieces. It saves like 2 or 3 pieces per tetris, so it's faster.
Here though I clear 3 lines + the two from the top row, so 5 lines each time. Since this is unintented and the game was never meant to deal with 5 line clears, it clears only up to 4 lines, one of them being the row below the field. This means one of the rows will not be cleared and will stay on the screen. Placing a piece flat on top of it will update the area with the full line and clear it though, so it's not stuck forever.
tl;dr glitch makes top row count for 2 making 5-line clears a thing but the game only clears 4
Wow this guy is awesome
*Something is wrong% run.* I am dying rn 😂
man he did a perfectris
So I guess NES Tetris wasn't coded to accept full lines on the top row but that's only the start of the issues.
WHY WERE FULL LINES NOT COMPLETING I DON’T TGINK A TAS DOES THAT
I think the game gave itself a seizure. I wouldn't be surprised with all those flashing lights.
how is he able to choose what pieces come next? he gets the long bar exactly when he needs it. is he manupulating the random number generator?
🤔
its me or the tetraminos spawns before the "tetris" is cleared?
Woah didnt know that TAS guy did collabs.
TASers do collabs all the time. The tasvideos.org forums are a common place for people to pool their knowledge on the various games and emulators. Some of the most optimized TASes have 15+ authors credited in their submissions and publications.
What would happen if you get another Tetris after filling up the whole play area?
The bottom line would disappear, the whole field scrolls down, and a new line is added on top
You made baby Jesus cry
Do you have the fm2 file for this run
I have it somewhere but it might be on a computer I don't have access to at the moment
No room for droughts.
I knew that Howard The Alien got something to do with this
I have no idea what I just watched
I thought it was a loss edit at first, not gonna lie
Something is very wrong..
How does one manipulate luck?
The RNG uses a sort of global timer to calculate what next piece you get on the fly. That way I can delay a lock by one frame and get a different piece if I want/need to
Lilla Oshisaure thanks for explaining! I want to try it out in TAS, is there a tutorial?
I didn't use a tutorial personally, but bizhawk or FCEUX both have a pretty intuitive TAS editor
Lilla Oshisaure I know about tases, I’ve done them myself before. I just want a tutorial on luck manipulation
Oh, sorry. Well in that case here, it's pretty much I lock my piece, and if the piece I see in the next box is not the one I want, I rerecord and lock one frame later to change what's coming up. That's a little thing that helps in most cases when RNG isn't seeded and relies on timers.
In the specific case of NES Tetris though, since the game tries not to deal the same piece as the previous one, you can change your strategy so that you don't have to manipulate luck as much. For example, if you're looking for OTII but it's still possible to do what you want with OITI or IOTI, you may want to go for those instead. Then again, I assume testing both arrangements would not hurt since you never know if you actually don't need to manipulate luck.
I have so many questions
Works everytime
*anxiety increases*
Is it possible to fill the entire field?
Even though your using a tas how did the right pieces come every time?
Not sure how the old Tetris worked
Check description
Lilla Oshisaure I see now :/
why does it happen exactly?