I've seen that video she had a nervous breakdown and I will say it she needed a Xanax over a child's toy not much hope left in this world if so little can cause so much
Woah this game has a lot of levels, at school I feel like we maybe only got to the first couple of splitting levels and I remember level 7 being tough at the time
@@damiensurnameless4586 not by a robot, it's just Tool-assisted speedrun, like you said - player can rewind, pause, make moves per frame etc, but it's still executed by a real person.
a TAS of this game really amplifies just how well the game was made for its time: levels don't include useless space, puzzles have to be solved in the intended way, Visual and sound design reinforce each other and give the game that unsettling, but not threatening, feeling.
I was really impressed by it, too! At first I was confused as to why so many moves were required to make each position work, and it turns out it's because there are 27 different "orientations" of the block. Because movement back to the origin point in a single direction is 3 tiles, we have to account for all 3 orientations (standing, vertical, horizontal) per tile in a 3x3 space. This is also why a 3x3 space isn't enough to attain each orientation. You need at least 2 tiles' growth beyond a 3x3 space to achieve additional orientations.
as I was watching this, I was struck by just how good the animations and sound effects are. even though the swirling effect as the tiles exit the playfield is a bit dated, it’s well-executed, and the “sliding into the hole” sound (not to mention the motion) is perfect.
When i was a child, this game always made me vibrate out of fear because of how scary the atmosphere and graphic is, combined with the sounds. Truly an immensly good horror feeling
This game's visuals always struck me as strange. For a puzzle game about blocks, the rusty texture on the player character and the dark red skybox mixed with the empty, sterile, and narrow levels always kinda creeped me out. It sort of reminds me of Portal. Edit: I forgot to mention the ambient noise, which is probably the biggest factor in this game's unsettling atmosphere.
could never get too far in this. there's something atmospheric about the fact that you're basically a giant prism rolling about in the middle of a giant skybox
I never really appreciated how visually distinct this game was compared to other Flash games back in the day. I think the pre-rendered 3D is what drew the attention of kids in the computer labs back then.
It's kinda well done but I don't like the end result. The red background, the gloomy ambiance and even these 3d visuals makes the game unnecesary creepy
@@pedorrito437 i quite like it actually it just look like rust which i found a lot in nearby old building, it just sorta makes me feels near home knowing the now rusty fence is now in your sight
Looking back, why was the atmospheric design so hostile for such a chill game? The red skybox, the ceramic sounds, the clanging metal, the black-red coloring of the block, and the foreboding background music are all design choices more evocative of a horror title like Silent Hill, than a normal puzzle game.
I went back and beat this game recently. It took like 3 hours, i was up until 2 am and my brain was just MUSH by the end of it. I'd say it was worth it lol
Definitely one of the best classics. Some levels depend on activating a button to get +1 block of space and boom, it's possible now. No skips, no nothing. Just imagine how much the creator had to playtest this game to make sure everything played according to plan.
There’s definitely lore to this game. The negative emotional aura, the red and black hell like abyss that the stages are suspended over, and the wavy synth/theremin and the entire game ends after 33 (significant Masonic number) stages.
I wonder what the creator of this game thought when making it. I never realized but the aesthetics are one of the most unique and recognizable in flash games. Probably in gaming as a whole. It's like a weird creepier version of Portal's aesthetic, even down to the ambient sound and even the stage loading screen. Maybe I'm looking too much into it
There's something about this game that I find oddly relaxing. Something about seeing a block tumble around, making clanking noises, in a red sky with black clouds relaxes me.
Yeah, I used to play this when I was younger on a website called "CoolMath4Kids" which my peers and I were allowed to access on school computers in our free time
I think structurally, also brilliant. So concise and optimal, like everything was premeditated. Short looped bgm, complex level design, pre-rendered 3D. I thought a beginner could make this game but it’s intelligence is paramount.
I remember the Unity version Miniclip had before they were taken down as little as a year ago. Stage 29 gave me Vietnam flashbacks. It was the only stage in this level pack where I needed a notepad.
shoutouts to that one person who complained and unsubbed for flash tas'ing for encouraging the growth of the flash tas'ing scene, flash games go kinda wild and i love it
I have a fun story with this game. Rather, a clone of it. When I was in middle school, I didn't have my own phone, but some of my friends every now and then let me play on theirs when we were on the bus on our way back home. One of my friends had a clone of Bloxorz, and I decided to play it. I was doing well... And then in the penultimate stage, there was actually one floor tile missing, rendering me unable to beat the game in that bus ride. Damnit. Oh well, I can still beat this game normally anyway, so it's not a big deal, but I feel like I'll never be vindicated about that.
I remember how in England, teachers would only allow us to play this game and nothing else. Anything else was banned and couldn’t be accessed by the school computers. The website that this game was on was called “coolmathgames” - the name was probably why we were allowed to play it
This has to be one of the few games where any% is 100%. Beating each level with the smallest possible amount of moves not only gives you the best possible score, but is faster than not doing this. It helps that the developer meticulously designed each level so there’s no cheese whatsoever.
I played this game almost 15 years ago, at my school at lunchtime. At the time I found the design of the levels incredibly ingenious. 15 years later, I still find it incredible
I loved this game as a kid, played it all the time during summer school when I was around 10 to 12 and I had no idea the rectangle turned into two squares until today at 22 years old
i never noticed those ominous sounds in the background due to the loud chatter of our school's computer room. and Man is it unsettling... does this game have some lore?
I don't think so, i think it's just creepy and unsettling because the creator felt like it. Wich is, honestly, something that i kinda miss from the flash era, a game could be creepy, just because it is. No need for lore.
I remember in middle school we would finish our tests in the computer lab and immediately get on this game to see who could get the farthest before the class ended, which usually gave us like idk 20 minutes max. I dont personally remember getting past level 10... so this was quite the trip to watch xD
Hey everyone thanks for making me happy that I was not the only nerd enjoying this game when all the other cool kids were playing Dad n' Me and slaying some people.
This game was the shit for a while when I was in school, and although probably never near this level I did actually end up getting really good at it. I never noticed the cool Metroid Prime-esque music at the beginning and end.
Damn, I remember playing so many flash game when I was young at school, I think the website I used was Flux, I think? It’s definitely a lot of nostalgia
last night my brother was watching this as i was sleeping and i surprisingly found it soothing, the faint clicking and the level transition sound effect
I remember the first time I beat this I felt like a glowing brain genius. Then I remembered that I was supposed to being working on a project for school
*2014... totaly number. even 2014 was golden age of gaming era and flash gaming era. we never will forget these all of them. Even i saw ending here. No Fail and Single Shots. Thank You TAS. I Saw years Later ending this video here. Sign By Xtreme_Shoot.*
The game really make you use the whole space, its not like there are multiple ways to beat the level, and thats a genious move from the guy that made this.
this video gives me the same feeling i get when i listen to mozart... i know im witnessing something beautiful and complex but i lack the technical knowledge to really appreciate whats happening...
That's right, it goes in the square hole
I've seen that video she had a nervous breakdown and I will say it she needed a Xanax over a child's toy
not much hope left in this world if so little can cause so much
@@allviolet the girl in the video is joking hope this helps
Upvote this damn comment
@@mostertrucks I thought so at least thank goodness
@@allviolet there's not much hope for you in you can't tell what is / isn't a joke on the internet
The people who can beat the game are big brain, but the dev who actually had to make and cheese-proof the levels is absolutely galaxy brain.
I imagine the way most levels are made is by starting at the end point. That way its less solving and more designing for the programer.
@@steve7814 Youd still run in to cheese ways to solve even if you start at the end
You didn't have to CUT me OFF
I'm just cheese-brained. Swiss cheese to be exact
What does cheese-proof mean?
For every movement made here to be absolutely necessary is insane to me.
@Jul W Unless stated otherwise, the main point of TAS playthroughs are to finish a game as fast as possible.
@@tretrefairman actually, in level one he could've optimized his moves by just moving down once and then rolling to the hole
@@waffler-yz3gw That would result in 8 moves, rather than 7.
@@waffler-yz3gw The fact that you thought you outsmarted a TAS in the first, most basic level so quickly is insane to me.
@@DarkLeviathan8 Some idiots on the internet really think they are geniuses 🤣
this game legitimately feels post-apocalyptic
Ye
Feels like you’re suspended above hell
@@Geliyor_Gelmekte_Olan K-Kanye... West?
It's in the same universe as I Have No Mouth and I Must Scream
@@trevorfranks69AM turns Ted into a brick and forces him to crawl through an obstacle course for his amusement.
Woah this game has a lot of levels, at school I feel like we maybe only got to the first couple of splitting levels and I remember level 7 being tough at the time
Same.
My man
Unity remake had a winter level pack as well. That was a whole another story.
same
Same.
This game is spookier than it has any right to be
It gives off portal 1 vibes
@@LalitoTV uncomfortable bgm and background voids give me thrill. definitely portal 1 vibes.
It's more Spookier than Intelligent Qube
@FantaTF2 both work considering postal 1
Yea it is a weird art + music style.
split cube movement is so sick
Hi So, Nels
he literally moves those cubes simultaneously
@@Joshua-bd7cc well, yeah. that's what a TAS (tool-assisted speedrun) does. it's a robot programmed to play the game at the most optimal level
@@damiensurnameless4586 not by a robot, it's just Tool-assisted speedrun, like you said - player can rewind, pause, make moves per frame etc, but it's still executed by a real person.
@@lnmr so technically, a robot?
Cause the Humans program the moves and when they happen, and the Robot then plays said moves
a TAS of this game really amplifies just how well the game was made for its time:
levels don't include useless space,
puzzles have to be solved in the intended way,
Visual and sound design reinforce each other
and give the game that unsettling, but not threatening, feeling.
I was really impressed by it, too! At first I was confused as to why so many moves were required to make each position work, and it turns out it's because there are 27 different "orientations" of the block. Because movement back to the origin point in a single direction is 3 tiles, we have to account for all 3 orientations (standing, vertical, horizontal) per tile in a 3x3 space. This is also why a 3x3 space isn't enough to attain each orientation. You need at least 2 tiles' growth beyond a 3x3 space to achieve additional orientations.
as I was watching this, I was struck by just how good the animations and sound effects are. even though the swirling effect as the tiles exit the playfield is a bit dated, it’s well-executed, and the “sliding into the hole” sound (not to mention the motion) is perfect.
Actually they do include quite many useless tiles. For example stage 6 the lower path final 4 tiles in upside down L shape were not used
@@Henrix1998 you can use them, but they aren't the most optimal setup for the TAS. They're more of an 'alternate solution' kind of thing
@@osparav No need to be such a smartass lmao
When i was a child, this game always made me vibrate out of fear because of how scary the atmosphere and graphic is, combined with the sounds. Truly an immensly good horror feeling
I feel like it takes place in some sort of purgatory
@@MRVAST-op7sg to me this gave me the feeling of how reality will feel like once the entire world had been destroyed and all humans died
Another one of those "strong, independent women" folks. Terrified of block on floor.
@@theincrediblefella7984schizophrenia lmao
The sound design of the block moving is incredible.
Even just the transition to level to level is so ominous
God tier sound design
This game's visuals always struck me as strange. For a puzzle game about blocks, the rusty texture on the player character and the dark red skybox mixed with the empty, sterile, and narrow levels always kinda creeped me out. It sort of reminds me of Portal.
Edit: I forgot to mention the ambient noise, which is probably the biggest factor in this game's unsettling atmosphere.
I remember the block being a coffin for some reason and the skybox being more demonic
@@antoniodelaugger9236 XD crepypastas?
this game is older than portal
@@juneguts Omg I hadn't even considered that, I forgot anything was older than Portal
Das what im sayin.....
could never get too far in this. there's something atmospheric about the fact that you're basically a giant prism rolling about in the middle of a giant skybox
not prism
@@AssortedMold268 its a rectangular prism.
@@firewall5189 yes it is I do not disagree with that
weak
@@firewall5189actually i think it'd more accurately be called a square prism
I never really appreciated how visually distinct this game was compared to other Flash games back in the day.
I think the pre-rendered 3D is what drew the attention of kids in the computer labs back then.
It's kinda well done but I don't like the end result. The red background, the gloomy ambiance and even these 3d visuals makes the game unnecesary creepy
@@pedorrito437 i quite like it actually
it just look like rust which i found a lot in nearby old building, it just sorta makes me feels near home knowing the now rusty fence is now in your sight
@@pedorrito437 I think its fitting tbh, the ominous feeling causes tension, in what is already a fairly challenging puzzle game
@@pedorrito437 I know right? It’s creepy af lmao
it reminds me of really old 3d renders actually
Looking back, why was the atmospheric design so hostile for such a chill game? The red skybox, the ceramic sounds, the clanging metal, the black-red coloring of the block, and the foreboding background music are all design choices more evocative of a horror title like Silent Hill, than a normal puzzle game.
It reminds me of a game like Portal
Mobile games in Silent Hill be like:
I was about to say “is this supposed to be hell?”
It was an aesthetic back then for some flash games and animation to have an aggressive gritty undertone, just part of a style at the time, I miss it
I never played a lot this game when I was a child because I was scared of this lol
This Is a Certified Hood Classic
Mom get the camera!
Oh baby a triple!
@@NonTwinBrothers snoop d-o double G
Cringe
Most original UA-cam commenter
Played this all the time in middle school.
Never did get past stage 5
Same dude. Even now, there's no way I could finish this game. You need some serious visualizing skills to know what to do to not screw up.
I went back and beat this game recently. It took like 3 hours, i was up until 2 am and my brain was just MUSH by the end of it.
I'd say it was worth it lol
I think I got to stage 20 something before giving up.
@@bhavinpatel9630 same except I beat it in 1
Definitely one of the best classics. Some levels depend on activating a button to get +1 block of space and boom, it's possible now. No skips, no nothing. Just imagine how much the creator had to playtest this game to make sure everything played according to plan.
I havent seen this game in such a long time I'm amazed my brain even retained the memory of it at all. Kinda crazy.
hey, the lonely goomba, stuck between two pipes
I hate when people leave comments like this under huge UA-camrs, but I used to love your content when I was a wee lad.
I didn't notice it when I was younger but the sound of the block moving is very nice.
That's the only thing I really remembered about this game.
I know I'm late but its a chalk block sound effect :3
Man this TAS is insanely satisfying to watch
and listen to
There’s definitely lore to this game. The negative emotional aura, the red and black hell like abyss that the stages are suspended over, and the wavy synth/theremin and the entire game ends after 33 (significant Masonic number) stages.
You're a block and you need to get in the hole, that is the lore
What if Bloxorz is a allegory for life on earth surviving the apocalypse and the holes are represented as going deeper into madness
Oh my god that miniclip splash screen is maybe the heaviest nostalgia I’ve felt in a long long time. That was my childhood
Same but it always went much slower on my computer >_>
Same here man, though it would be slower on my potato laptop
@@OperatorMax1993 It's crazy that we played so many flash games at like 5 fps and didn't see a problem with it at all.
what's sad now is that miniclip removed all of their flash AND html games from their website, and went exclusively to mobile games :(
@@SoldierX32 yeah that really is sad :(
This is one of those weird youtube recommendations that triggers that heavy, deep-seated nostalgia that I'm sure we're all familiar with at this point
I wonder what the creator of this game thought when making it. I never realized but the aesthetics are one of the most unique and recognizable in flash games. Probably in gaming as a whole. It's like a weird creepier version of Portal's aesthetic, even down to the ambient sound and even the stage loading screen. Maybe I'm looking too much into it
Yea that ambient sounds and void (gives you feeling of isolation) makes creepy atmosphere
Its like mining along in minecraft
There's something about this game that I find oddly relaxing. Something about seeing a block tumble around, making clanking noises, in a red sky with black clouds relaxes me.
Most surprising thing I found out is that the creator of this game (Damien Clarke) also made Electric Man 2
I can't believe that I actually reached the penultimate level of this game when I was a kid, I remembered all of those levels except the last level.
My bro would've been popular in Computer Class
Your profile picture really fits you then lmao
My bro is a college professor
I can't believe you remember every single level from when you were a kid.
I can't believe it, I also remember all these levels. In the computer labs everyone just trying to win, I think like 3 people beat the game.
I didn't realize it when playing this as a kid, but it has very excellent game design, very simple mechanics yet very deep gameplay and puzzles
That's good puzzle design tbh. Simple to grasp, hard to master.
This is strangely hypnotic...
I had never heard of this game and I can't imagine what kind of genius it takes to come up with some of these level designs
Yeah, I used to play this when I was younger on a website called "CoolMath4Kids" which my peers and I were allowed to access on school computers in our free time
This game is a masterclass in presentation. music, graphics and especially sound make this game extremely memorable
I think structurally, also brilliant. So concise and optimal, like everything was premeditated. Short looped bgm, complex level design, pre-rendered 3D. I thought a beginner could make this game but it’s intelligence is paramount.
I remember the Unity version Miniclip had before they were taken down as little as a year ago.
Stage 29 gave me Vietnam flashbacks. It was the only stage in this level pack where I needed a notepad.
Why does this nostalgic game have such a hellish atmosphere?
No lore, so you can imagine any reason.
The brick could be in hell being forced to solve puzzles
The interludes between the levels ALWAYS scares the shit out of me haha
shoutouts to that one person who complained and unsubbed for flash tas'ing for encouraging the growth of the flash tas'ing scene, flash games go kinda wild and i love it
The sounds of the block moving around is so satisfying.
This flash game is creepy, there's something extremely foreboding about every detail.
this game was ridiculously hard but man did we play a lot of it
That was amazing as a tas. I love the workaround where the brick splits in twain and just goes straight to the end that way 😄
I have a fun story with this game.
Rather, a clone of it. When I was in middle school, I didn't have my own phone, but some of my friends every now and then let me play on theirs when we were on the bus on our way back home. One of my friends had a clone of Bloxorz, and I decided to play it. I was doing well... And then in the penultimate stage, there was actually one floor tile missing, rendering me unable to beat the game in that bus ride. Damnit.
Oh well, I can still beat this game normally anyway, so it's not a big deal, but I feel like I'll never be vindicated about that.
Really explains how popular this was back then 😬
hi
This is a blast from the past. I used to spend so much time playing this game.
I really like the atmosphere here
1. I'm surprised this channel still uploads.
2. They actually TASed one of the best flash games ever made.
This game was such a throwback, crazy how every single move mattered in making each stage clear as fast and precise as possible
It's been so long since I played this game and I definitely didn't get that far. Awesome!
I thought TAS for this game was overkill until i saw the double block movement action
The sound effects are maddeningly satisfying.
I remember how in England, teachers would only allow us to play this game and nothing else. Anything else was banned and couldn’t be accessed by the school computers. The website that this game was on was called “coolmathgames” - the name was probably why we were allowed to play it
Wow! I really liked playing this game when I was younger, but I never expected a TAS of it!
1:35 *Beautiful.*
9:17 I like the variety of sounds here.
11:15 If only this TAS was submitted in 2014.
I was confused why was this made into TAS, surely there's nothing a human can't do- 1:35 oh...
Wow I never even made it to the split cubes part
any time the TAS reorients the block my mind just melts like, wth is going on
this feels like one of the cleanest TASes ever
i would never have expected this game to get TASsed, good job.
This was my favorite game on Miniclip. Love that there a TAS for it now
Gosh, the sound effects in this game are just pure ASMR
This is one of the best TAS runs I’ve ever seen
God i remember spending an unusually high amount of playtime on this during middle school for lunch.
Honestly it was probably the atmospheric music
I've never heard of this game but looks fun yet a bit complicated
"a bit complicated"
you should try the game yourself lol
you'll...
uh...
*suffer*
This has to be one of the few games where any% is 100%. Beating each level with the smallest possible amount of moves not only gives you the best possible score, but is faster than not doing this. It helps that the developer meticulously designed each level so there’s no cheese whatsoever.
I played this game almost 15 years ago, at my school at lunchtime. At the time I found the design of the levels incredibly ingenious. 15 years later, I still find it incredible
Best ASMR I've ever heard
Been waiting to see this game in TAS form. I love this, excellent job.
this is a crazy throwback. I remember I couldn't even get past stage 7 when I was a kid.
This is amazing. Has a slight Devil Dice (Playstation 2) kind of feel to it. Loved what emppu had to say about it =) Thanks for the upload
I loved this game (hell, the miniclip website defined many childhoods)
I loved this game as a kid, played it all the time during summer school when I was around 10 to 12 and I had no idea the rectangle turned into two squares until today at 22 years old
ah, good old miniclip. you'll be forever in my heart
i never noticed those ominous sounds in the background due to the loud chatter of our school's computer room. and Man is it unsettling... does this game have some lore?
I don't think so, i think it's just creepy and unsettling because the creator felt like it.
Wich is, honestly, something that i kinda miss from the flash era, a game could be creepy, just because it is. No need for lore.
The TAS of this game has a charm that is hard to describe, and this video will help you sleep when your mind is too tired to sleep.
I remember in middle school we would finish our tests in the computer lab and immediately get on this game to see who could get the farthest before the class ended, which usually gave us like idk 20 minutes max. I dont personally remember getting past level 10... so this was quite the trip to watch xD
Ty UA-cam for reccomended this masterpiece
When you boot up Bloxors during free time, but only have 15 minutes before the test starts
Just goes to show you don’t need complicated graphics and deep storylines to make a truly challenging game.
Hey everyone thanks for making me happy that I was not the only nerd enjoying this game when all the other cool kids were playing Dad n' Me and slaying some people.
That sound is very satisfying. It actually sounds very accurate.
Everyone else: this is cool
Me: using this video as a walkthrough guide for levels I'm stuck on
This game was the shit for a while when I was in school, and although probably never near this level I did actually end up getting really good at it. I never noticed the cool Metroid Prime-esque music at the beginning and end.
What a beautifully designed game.
The sound effects of the rectangular prism and cubes moving is satisfying.
Damn, I remember playing so many flash game when I was young at school, I think the website I used was Flux, I think? It’s definitely a lot of nostalgia
The sounds in this game are very relaxing to listen to
Amazing vibes and sound. Never appreciated it as a kid.
I cant imagine ive been sewrching for this game for years, now it just poped out in my home feed finally
Makes you wonder how they made these levels
Probaby some crazy math was involved
Literally if I only made stage 14, I would be so proud of myself, I would post the game like that.
last night my brother was watching this as i was sleeping and i surprisingly found it soothing, the faint clicking and the level transition sound effect
I remember the first time I beat this I felt like a glowing brain genius. Then I remembered that I was supposed to being working on a project for school
This video puts me to sleep because it’s so relaxing.
Oh yeah the Miniclip already used Ruffle (The Flash Emulator written in rust programming language)
Sadly, They can't keep it forever.
*2014... totaly number. even 2014 was golden age of gaming era and flash gaming era. we never will forget these all of them. Even i saw ending here. No Fail and Single Shots. Thank You TAS. I Saw years Later ending this video here. Sign By Xtreme_Shoot.*
watching this in 2022 is like if god presented himself to my inner child
The game really make you use the whole space, its not like there are multiple ways to beat the level, and thats a genious move from the guy that made this.
This game is unnecessarily eerie
Its a screamer game without the screamer
I never got far from this as a kid, and watching a bit of this video speed running this game. I couldn’t stop watching the entire video.
Oh! That's how I should've done stage 18. Man, I was always stuck here. My first game when the single tile had a huge influence💀
I remember playing this game in elementary school and struggling to get past stage 8 and this dude made it look like a cakewalk 😂😂😭😭
Woah, I've never seen stage 8. That was radical
This is just oddly satisfying to watch. Like the sounds and movement is just so appealing
This game slapped so hard
I used to struggle at this game when I was in elementary school. Thanks for showing this game being mastered, even if it's a Tool-Assisted Speedrun.
Verdaderos veteranos sabrán de su existencia
true veterans will know of its existence
this video gives me the same feeling i get when i listen to mozart... i know im witnessing something beautiful and complex but i lack the technical knowledge to really appreciate whats happening...