EC RB was the only game mode that 1 was different to the Team DM of RB and 2 Made useless vehicles like Bombers have a place in the meta. EC RB needs to come back.
I’m a sim player, so the only game mode we have is EC. And yea, bombers play a good roll, and they make sense. Although during certain events (like the winter event) it causes teams of mostly all bombers.
I have played bombers nearly exclusively since the launch of the game back in 2014 and i can clear up a few things for you. Years back a lot of Bombers like the B-17 used to be much, much more tanky with their airframes and reasonably so. Leading to a healthy environment where Bombers and fighters usually ended up duking it out when being intercepted by an enemy fighter, And when i say tanky i mean back in the day the PBY-5 used to be able to be simultaneously strafed by multiple fighters and keep going. A lot of the current state of bomber pilots disgruntlements deal with a few things: 1: Bombers used to have a lot more rewards for destroying ground targets and bases, Almost on par with plane kills actually. That has been slowly degraded over the years to where its next to nothing unless you rack up like 23 ground targets destroyed, even then it usually wont measure up to 2 Plane kills. Even though one has massively more ticket value than the other. 2: Most ground targets used to have massively higher ticket value in the missions in ground strike missions. Meaning if you wiped out most of the enemy ground forces, that's it, the enemy team loses. Meaning it was encouraged to try and cover in your Bombers taking out the enemy bases and targets as the main focus of the missions, not dogfights in Air RB. Hence the missions being called "Ground Strike" 90% of the time. It's left over from a meta Gaijin let die instead of trying to fix. 3: Most bombers die rather.. quickly compared to how they used to perform years ago, Partly due to game engine changes, and partly due to direct changes by Gaijin. As currently you can completely cripple an entire bomber if not outright kill most even mediums in a single good pass. Back then this nearly never happened and forced the fighter to actually engage for a duration of time with the bomber to fully take it down, giving each party equal opportunity to kill the other and not just *bam* pilot snipe as so often happens now. This isn't exclusive to planes like the PBY or B-17's either, almost every single bomber in the game used to be able to take 20x the punishment they can now. For what class is "supposed" to be the main deciding factor of Ground strike missions, there's little to no incentive to fly them anymore outside of enjoying the planes themselves or your own personal attachments to specific ones, Their reward rates as vehicles aside from a few premiums are negligible given how little actually doing your job actually rewards you, This lead to a series of events i don't know if you were around for called the "Gunship" era of bombers in WT, Where Bomber pilots would take their bombers straight into hordes of fighters (typically in air AB and sometimes RB) to become low to the ground flying gunships and just duke it out with as many people as they could before they got shot down, using both the AI gunner aim, and manual, Since this was around the time Gaijin started nosediving the rewards you actually got for base destructions, and ground target kills ~early-2016 or late 2015 if i recall correctly. Leading to the amount of people actually playing bombers outside of the very very early ranks rapidly decline over the next few years. Leading to a situation where the original intended focused class of a mode was slowly left behind purposefully by its own developers ironically enough. It's not as if gaijin doesn't realize the place bombers are in now, as sadly they're actually the main reason for the state they're in now. A class that for a time was basically abandoned by the devs, just look at how many dozens of dozens of bombers are still missing proper cockpits, years after their inclusion. The bitterness from the bomber community got to the point were yeah, I'll admit i was a avid advocate for J-ing out when a fighter would come to try and snipe you to deny the kills, and honestly? I'm not really ashamed for it at the time. A lot were bitter for the gameplay style they enjoyed and started playing for left behind and utterly disregarded, left both generally unviable anymore by a forced change from the developers, without any proper alternative. Hell years ago i used to love going on gun runs with the A-20 Havoc, lighting up shipping with the bombs before making a mad dash out at low altitude. Because for a lot of the older community that kind of strike run IL-2 Sturmovik style gameplay is fun. That or taking out the Swordfish to try and race in and torpedo a ship and see if i can make it through the Flak alive, stuff that used to be a heavy impact into a win or loss. Yet in todays WT, it's just devolved into a death pit style circle of the map full fighter teams scramble for Air to Air kills.. leaving the spirit of what the game was dead in the past. Genuinely I wouldn't mind a splitting of air RB into a Ground-strike RB and a Dogfight RB, A Dogfight one for people who want to queue into a more Fighter Focused experience, and Ground Strike one for people who want to fly out aircraft like the IL-2 and go strike Panzers and such on the ground like you're actually in a WW2 Combat sim, like how it used to be. As genuinely there is a portion of the community who actively prefers this kind of gameplay over dogfights like myself, one of my favorite things in the past two years is putting on a VR headset and flying out planes like the IL-2, the Bf 110, and others and just focusing on the immersive experience of being a attacker pilot in the second world war... up until a fighter usually comes along hungry for a kill and ruins it..
Bombers were obnoxious back then. No bomber limit made playing allied fighters even harder than it is now. Every Allied/Germany and Allied/Japan map was a timed auto win by objective for the allies, so while space climbing wasn't as common back then when people did do it axis would almost always lose because there was no blind hunt or spawning light targets to stop bomber players from holding the game hostage. They b17s were tanky to a fault that was not represented in any other plane in the game. There is a reason why infamous players like helmetpotato only existed back then and not now. I don't miss those days at all, they were cancer and if the cost of being ahead of them is every bomber being in the bin, I'd say it was worth it. RB has always been a team deathmatch mode and bombers are never going to fit in well, and the game suffered when it did.
The DgamesD and Cory Gibson. You both have conflicting opinions on bombers. May I ask. Was it a good idea for gaijin to add bombers to begin with and if so how should they have played?
@@Caktusdud. There have always been people who hated bombers in warthunder. My experience was more in line with DgamesD but there were certainly some matches/games that went like Cory Gibson describes. So really both are telling the truth I just feel that Cory is describing very specific time periods and some rare scenarios (in my experience). THe time you started playing, how seriously you played and your own gameplay preferences will color your experiences and recollections.
@@Caktusdud. The problem is with gaijin; they never constructed a mode (aside from sim ec) where bombers can take part without stepping on the toes of the majority of the player base. I haven't played arcade since 2013, I know way back when there was the problem of Yer-rushing to instantly win the map but that was fixed a long time ago. They killed regular sim, back in "the good old days" every sim match was just gun shipping bombers. That was fixed with bringing bomber durability in-line and making sim EC, the best mode in game and the only place where bombers are in a good state. RB was always the bombers worst mode, because by their nature you are only hurting your team by playing them, and the majority does not want to play games where thier presence is critical. (Either bomber have enough payload to end the game immediately or they have zero impact, both are bad) Also, no one ever mentions it, but another thing that really hurt bombers was ground forces bringing about consecutive nerfs to bomb blast radiuses, cannon penetration, and the addition of moddled vehicles to the map instead of hitscan targets. Used to be every bomber could easily take out armored columns and pillboxes from altitude, now it bases or nothing. Thats a problem when RB bomber players want the bases to do something, when everyone else would really rather they didn't. I don't think bombers can ever have a place in single spawn modes, they will always be one non-competitive player on the team who needs their own side objective that gaijin cannot make critical without being burdensome. In short, bombers need RB EC where they can have a plethora of targets, space, and time to do their thing and shape the outcome of the match without dragging every fighter pilot from the gameplay loops they enjoy to chase them to the stratosphere so they don't end matches early. But that won't happen, because gaijin sucks and hates the idea of RB EC because they don't want people PVE farming and only begrudgingly allow it in sim because of the barrier to entry.
If not for the ability to bomb bases or attack ground targets I NEVER would have stuck with War Thunder long enough to get good enough to be just ok at prop air to air combat. I am a very old gamer without many of the things most take for granted like functional hands or a sense of touch. As I was still able to grind out planes by using the before mentioned tactics it helped with the frustration of getting slaughtered all the time when I tried flying a fighter. I lost count of how many times I almost quit for good because I cannot compete with all of you. After a short time I realized this is a game where thinking and planning goes a long way to success. I even started winning games as a bomber or ground attacker. I applied that knowledge to fighters in such that as long as I set my plane up right by climbing high and focus of just being a support guy I do now indeed get a kill or two. After two years I got my first Ace game in Air RB. So young man I respectfully disagree those planes kept this old man playing and now I am even trying jets. I know many of you are wired for the quick fix that most COD deathmatch type games give but this game was first designed to be won in several ways as again I won as a bomber by killing bases or bleeding tickets as an attacker. It may well morph into a kill all or be killed in all the modes. Certainly that seems to be the way top tier is. FearTheRabbbit Edit BTW I really appreciate your content I get a useful nugget of knowledge out of everyone of your vids I've watched Thanks
Give arcade a try, if you don't mind the flight models, bombers absolutely set the pace of the game in AB and worst (best) of all, if left unchecked winning via bombing bases is one of the fastest win conditions given you have a decent load
@@BunnyRabbit62 Have you ever tried sim? It's really hard to ground pound at first, but with practice... and a hotas (hands on throttle, and stick) you can get some kills.
3:09 In the past Gaijin would occasionally put on an event mode called 'Flight of the Swallows'. It was basically an bomber escort mission for the allies and interception mission for the axis. The only problem was that the gameplay was frustrating for both sides, since axis had too little time to intercept the bombers while allies were always outnumbered since half their team were bombers.
I guess then the maps should be expanded I guess, not sure how to deal with the whole outnumbered part of it. Perhaps 4ish AI escorts masquerading as real players but they do very little shooting and mostly just manoeuvre? It would mean the Axis aren’t completely outmatched, but make the Allies feel like they do indeed have support.
I think it was a leftover mode from the original game war thunder is built on. They got rid of it because gaijin have a dislike for modes that put one team in the attack or defend role. They want players the freedom to choose their role regardless of what team they are on.
I really miss those days when the only one jets was those from 1946 and players tried (not always) to escort my bomber. I don’t play bombers in anymore since years…
There definitely should be more hard walls between eras. Each respective era should have it’s own top tier vehicles that are actually feared, not just destroyed in a downtier. Limit the number of them per team like they have bombers, so it’s not just a dozen me-262s vs p-47s or whatever. But you should be rewarded with being the apex predator in the match for hitting certain bench marks, but still in danger.
@@3RaccoonsInATank agreed, how the flying fuck can a do-335 just erase a B-17's whole wing from existence??? Or a Me-262 against my B-29... And also, the ammunition that the bomber turrets use is made out of paper apparently
they're wicked good fun in arcade, but yeah practically unplayable in rb, you make some really good suggestions, I'd totally play bombers in RB if the snail implemented them
wdym unplayable? one of the best way to grind in the game, if you cant climb well then just dive the bases, take it out, hope you can survive till your base back, and just fly low just hope
You mentioned in-air rearming points for bombers in Air RB, and I agree, it would be a good change. The thing is, they DID have theses, or at the very least, wanted to add them. The devblog was many many years ago, but the backlash they got was so great that they simply never added it and dropped the suggestion.
@@PrintScreen. Edge of the map yeah, but the re-arm point was both quite high 2-4km and quite awkward to actually use. You had to stay in it long enough and it was small enough you had to be doing a low speed max degree turn to re-arm. There were some bombers that literally just couldn't use it at all because they didn't have the agility needed to stay in the re-arm point. Also being on the very edge of the map well past the enemy airfield really wasn't that different than just climbing for fighter players because it was like 25km from the main battlefield.
Same here. Like only shit i had P47 one time just Sit behind my B17, killed the gunner or the gunner couldn't shoot him and killed me in a minute or so. B17s and what not are LEGONDARY for coming back looking like SWISS CHEESE.
Create a PvE bomber mode, a variant of EC. Have it as a great SL grind mode, you can either go for large targets like whole city blocks which would give a decent reward, or you can got for "key" targets that are much smaller requiring you to be much more accurate but give much higher rewards
Gaijin doesnt want people to be able to grind SL in anything other than premium attackers/bombers. If they gave us a decent way to grind people wouldn't buy giga-OP Wyvern pack.
@@waffleman2370 I did and I normally earned about 100-300k of SL per one PvE helicopter match. That was before drone age update, where they changed Crusader AA's to Falcons and ZSU's
@@waffleman2370 yeah, the Crusaders also missed every shot. Now you can hardly get closer than 1 km which makes it impossible for helicopter like stock UH-1D which I was excited for.
The only issue with that is that looking around with the mouse is kinda shitty in tank rb, having to hold C n'all... Though it could probably be fixed with adding hotkeys that snap your view in random perpendicular directions so you can use that to keep targets in your view. That, or markers could appear within only like 1-2km so that surprise attacks are still easier, but you can still use the padlock hotkey when needed. Otherwise, I support the idea actually... though I've been a flightsimmer since ever, the casuals would probably whine...
They could add a feature for bombers where after they drop their bombs, they can fly to a designated, "exfiltration" area where if they succeed in entering it, they can make additional SL/RP, damage the enemy's ticket count and automatically be removed from the game / return to hangar. RB is oriented towards fighter aircraft and not bombers, so a feature like this can prevent people from climbing to space or engage in any other activity despised by the community.
@neev130If you play bombers I will guarantee you that before you manage to reach the bases/on your bombing run/between bases an XP-50 or similar (and some 109s) will have climbed to bomber altitude and started shooting down bombers. If not, if your team has lost the furball, you die on your return to base anyways, as marauding fighters will be loitering waiting for you. If you do Dambuster-style low level raids, you’re entirely dependent on how the furball goes. If it goes well, you’re basically useless anyways, as chances are you are still making your way in at the side of the map, and if it goes badly you’re dead. To cap it all off, you make no outcome to the match, as respawning bases more or less don’t do anything to ticket count (3% off original tickets according to someone on Reddit I think). Only very few (old) maps have non respawning bases, which will actually affect how the match goes.
Dude, 100% agree. I also think that gunners should get an update. Bombers like the b29 had lead indicators built into the gunsight and I think that would be something that could be implemented
I’ve also thought bombers should be given escape corridors. Like the objective rings in single player missions. Once a bomber drops it’s payload, it could fly to this point(s?), exit the battle without being forced to pay the repair cost for a destroyed plane. Wouldn’t make bombers more useful, just punish them less for being played, and would eliminate space climbing because they’d have an escape that didn’t cost lions.
Bombers used to be amazing back in the 2012 - 2015 era , they used to be fairly tankier , their turrets were far easier to aim and airbases + airfield were easier for them to bombard to destruction and win the game , making them usefull in their own way . There also are 2 events in the game right now one called somethign along the lines of Fight of the Swallows which was a bomber formationof B17 players with B17 AI headed to bombard Ruhr against a German team of 109 and 190 players + one more that i cant recall its name where its P51 players escorting AI bomers against germans with 262s . Bombers used to legitimetly be usefull 7 years ago and they were genuently fun to play around or with , gaijin just stopped caring for them ever since they mistakenly added the B29 and TU4 into the game , those 2 destroyed AIR RB and AIR SIMULATOR (It used to be a gamemode back then) for almost a year and a half . They couldve balanced the airbases and airfields around TU4s and B29s but gaijin never bothered nor cared . Since then they gave 0 fucks to develop the game for this sad part of the game .
crazy idea but, bombers come in and attempt to bomb their objectives whilst followed by escort (interceptor class) and, the results will give bombers mid rewards and interceptors more for successful drops. (bombers) can then land and well go find another match while the fighters left can duke it out like the noble men they are... and interceptors, cirppled against fighters but still have an advantage will have regular gains after said successful drops
I think that that it would be better if they lowered the BR of many of the bombers (including the B-29 and TU-4) to where your just playing prop planes and not flying around with me262s and he162s. The other thing they could do is make bombers be able to have armor as many of the bombers did back then. B17s did have some armor in the wings and body that would protect its crew from some MGs. Thank you for reading this but I think we all know Gajin won’t do anything.😢
I'd say a great bomber that's a middle ground is the B-34. Can take out a base and a few ground targets, its fast, and has an amazing dual 50 cal turret with 360 coverage for the top, which just shreds most people that come in from the top. I like to bomb high, dive low, take out ground targets, then fly around being a nuisance with the 50 cals, staying low so no one can sneak up underneath me where my guns are bad. And it's decent in sim too, not too hard to fly, doesn't yank too hard on takeoff and it gets a bank angle and sideslip indicator, which is nice for trim
Some of the heavy bombers have an rearm air spawn where after landing and reloading they spawn above the AF. At least with the PB4Y it was (hope is) like that. Dedicated game mode would increase wait times, would prefer to put that time into BR decompression or longer match timers.
Br decomposition is literally never going to happen, and a total of like 10% of air rb players actively play bombs it would increase wait times by like maybe 20 seconds at most.
If you land all long range bombers and some light bombers on the small af in some maps that is closer to the middle then they'll get an airspawn about 100-200 meters about the af, but I have heard of some air rearmament thing in some maps
The bomb reload point should be as far away as their spawn but as low as about 1KM to 3KM alt so that its very easily reachable Also, bombers only. TBH twin engine interceptors, multi engine bombers, and attackers are in a very niche place right now and tends to pull toxicity from fighter players because all they care about is having another pilot in a single engine fighter at low tier and a missile bus at high tier. There's also the option of bringing back Air RB EC or a long form game in the events menu which one can enter and exit any time.
They just need to remove bases and add legitimate targets. Like just designate multi-km wide industrial zones as bomb targets on maps like the railyard on Ruhr. Make it a saturation zone where you get points for bombs landing inside of, but also award additional points if bombs destroy rail cars, trucks, factories, etc
As someone that plays bomber mainly, so that i can unlock fighters for ground RB, I can say, no matter how high you go, there will always be that one guy that gets to you, you can't outrun them , they WILL find you, and you will be shot down before you can even drop your first bomb
Interesting to see someone talk about bombers in war thunder, I used to only play bombers in rb and fighters in arcade when I started playing this game and I totally agree with you, new gamemodes focused on them would totally be amazing, with enough effort from gaijin bombers could be a great and fun way to play the game and grind, maybe even make the grind easier, who knows. Amazing video as always Ethan and this topic in particular is quite nice, I think we should all think of different ways to improve the game instead of just asking for new planes and tanks.
Game modes aren't the problem. The problem is that a P-51 can take more bullets than a B-17 in War Thunder. Dude didn't even touch the real issue... Getting sniped out of a bomber with a single bullet is VERY common.
@@DemonReign23 If you get sniped, git gud, i play bombers and a lot of guys just fly in a straight line to me, i just need to shoot 1 second and the pilot get hit, or when they are doing silly things like up and down a lot, i just sprey and pray in a circle and usually 1 hit or crit hit
Way back in the day, events were what you described with fighter escorts. It was basically actual battles that you could only take aircraft that took part in said battle, and you had the same objectives as what took place in real life in the battle. It was fucking awesome, but often super unbalanced. queue times were crazy because everybody wanted to play the beat stick side, historical match ups like ki-84's and a6m5's vs f6f's and f4u-1a's, i know which side sounds more fun to play in that match-up. I remember one event in particular, when bombers where invincible. It was rank 3-4 germans vs rank 3-4 USA. P-51's and p-47's escort b-17s's to a bombing target. Both sides got air spawn @ 5000m. This was a really fun match up, and even with the state of bombers at the time (they have gone from made of paper, to only being possible on paper more times than i care to recount) germans wiped the floor with American pilots. Both sides of that one was really fun to play. I would love to see historic battle events return, but i think the addition of ground forces is when it started to die.
3:20 there are 2 event maps in the game that let you play either as interceptor, bomber or escort plan. one is called flight of the swallows with p51, me262, b17e,b24 and b17g but i cant remember the name of the other ones. Aerial Rearm Points are already in World War Mode you cannot get them right now dunno if they removed them
@@jacksnare2022 Congratulations, you just pointed out why making more game modes is a stupid idea! It's hard enough to keep a player base spread between all the modes we already have.
Ace Combat has a mechanic in it's games called a "Return line", essentially an airborne rearm zone on the friendly side. They've been doing it for years.
I'm a huge fan of Ace Combat myself, but a return line would be obsolete when you already have an airfield (or two). Besides, any time you cross the return line, you land at an airbase or carrier in order to rearm and repair. Having a return line would add extra stuffing to a game mode that's relatively fluid, in the sense that there's no cutscene, no transitions and no separate landing/takeoff sequence taking place outside of the AO. Using the normal airfield takes less time, doesn't require you to fly all the way to the outer edge of the map, and gives enemies a chance to shoot you down (In AC, flying over the return line respawns you at the altitude you crossed it at, so crossing at 100k feet and rearming instantly while keeping altitude is just nuts.)
@@cheesix-yt6768 There is nothing realistic about two parallel airfields 30km from each-other. If anything airspawns plus air rearming would be a lot more realistic as it simulates leaving the battle and coming back
I personally really enjoy playing bombers. Granted im only at 3.0 sweeden yet but bombing around then dropping down at fighter level to kill with the tail gunner while trying to get back to the airfield is fun. Especially with friends. Edit: oh and almost forgot, playing bombers is super chill compared to the rest of the game.
Yeah can agree, bombers are the chillest gamemode of them all. Best choice when you're tired to think cleverly enough, or are too busy doing other things on the side, to survive dogfights or tank combat.
Ok, So I have one major complaint about bombers. Firstly, being a British Main, the fact that the Merlin engines (this goes for all their aircraft) Most DEFINETELY do not output the power they should. The B-17 for example, IRL had a top speed of 287 Miles per Hour, empty load. With bombs it would have to go around 182mph to make it anywhere worth while. Whilst the Lancaster B Mk I (not the III which was faster) had a top speed of 282mph and a cruising speed of 200 miles per hour.lets not even get started on the othwr things that gaijin gets wrong. the B-17G for example goes over 300mph In game, yet even wikipedia tells us it does not. Nowhere near this. And if this is balancing, why doesnt the Lancaster go 20mph faster? (Ive played both planes btw. The B-17 is definitely faster and performs better in game) Now survivability is a piss take. A single 7.7mm wipes out a bomber. And bomb load is always the excuse for bombers with so little gunners being such High BRs, when Gaijins model makes them perform the same as planes a lower BR. While other bombers of the BR have so many gunners they could fight you and win. Then you have the Junkers 288... yeah lets ignore that. Anyways, thanks for reading my rant. Im just waiting for someolne to start saying Im Wrong. They usually do.
For Bombers Pilots here's a couple tips. For 4 Engined bombers (Depending on the Repair Costs) like the B-17 Series, British Bombers, take the bomb load which, Can let you kill a single base, I.E. 8x 500lbs bombs, or about 1500kgs to 2000kgs bombs (I.e 2 or 3x 800kgs bombs, 2x 1000kgs bombs), depending on the map. Depending on your bomber's rip speed, once you spawn in (MEC is recommended) put your plane in a -10 degree descent and call out the nearest or 2nd nearest base, once you ditch your bombs, and depending on how weak your wings are (i.e. your wings rip at 3G Overload) either do a 180 degree turn, or go up NOT TOO FAST, and do a 180 degree turn vertically, by the time you turn back. Either A. there won't be any fighters yet, or B. There are a couple fighters, but your either low enough and going pretty fast, so they won't bother catching you or they will and in that case just try to go back to the secondary Airfield as fast as possible, when you turn back continue the descent this time at -10 to -15 degrees, or at redline speed. And depending if your team kills majority of the enemy team, then when you land REPAIR and REARM first, then when you spawn at the beginning of the AF, you can safely J out (you can only do this ONCE) and pick the largest bomb load or more bombs, and you can respawn and take out more bases. For fast 4 engines bombers (can only think of the Me-264) (sideclimbing is recommended) usually what you can do is, put the plane in a 10 degree climb with WEP engaged, and by the time you reach the bombing point you should be above most planes aside, from the "occasional" Xp-50 or F-82, and similar planes. For twin-engined bombers, like the B-25's, A-26's, Ki-67's, The Ju 88 Series, usually they are decently fast and don't rip their wings at 3g's (cough G8N1 cough b-17 Cough) now these bombers can take a full base (aside from the Japanese bombers), and you have speed to work with so just put the plane in a -10 to -15 degree climb and you can usually reach bases before the other bombers can reach and fighters, are still climbing. And be wary of groundpounders, like the Wyvern, Do 335's, or any decent fast ground attackers. For other tips: MEC is recommended, so for planes like the B-17 whose engines overheat at 100% throttle, you can have MEC and control the radiators while at 100% throttle. Be aware of your surroundings, it always helps to look around to see if you're spotted, and if you're under attack, and please, don't stay in a straight line. If your under attack going up or down (in large bombers) and just maneuvering for medium sized to light bombers, can thwart attacks or minimize damage. Also find a proper key bind so when your engines get set in fire you can put it out. (be sure to research the FPE mod) And for Bombers I DON'T recommend playing, (unless you're a masochist) are, because they have poor performance, can't defend themselves, can't turn at all, and the only "saving" grace is the bomb load. Are the Fw-200 Condor, G5N1, if you can avoid playing all the Yer-2s, (maybe) the Wellingtons (never had a good time with them in Air RB), and to a degree the Ki-49's. And for the expensive bombers like the B-29, the Tu-4's, and the Lincoln and Shackleton, and similar bombers, if you can spade the plane within 10 battle using the tip at the top then go for it, if not then either get premium, use boosters when play them, or get a squad with fighter's to help defend you. Hope these help you, and see you in battle. o7
When i first stared playing war thunder i went right to researching the nearest bomber i could find, in the end i gave up and am now entirely dedicated to ground RB
What they could do is make maps more adjustable for bombers and fighters, better spawns, many different targets that require heavy bomb pounding, and an adjustment to SL and RP gains in matches for grinding
I would love an Escort game mode, I love flying bombers especially the B-17, and I love flying Escort. So a game mode centered around that would be amazing.
The game mode you're talking about is the Guardian Angel event, where allied bombers and fighters had to push through axis fighters intercepting them. I'm not sure if the event has been around in the past couple of years. Gaijin has dropped the "historical" idea anyway which is a blessing and a curse but the core issue for anything but playing fighters is still mission design.
I mainly play in arcade battles. Some random dude in a fighter shot me down before I could even get a bomb dropped (I messaged them asking them to chill). They start up about the bomber problem. I've said it once, and I'll say it again. It's not a problem for the bombers, game modes, or developers; it's a problem on the community.
0:52 and this is where I suggest using planes meant for hunting tanks to chase bombers, especially twin engine ones that are built on frames meant to stay at the same level as bombers. Hell, us other bombers that have guns on em to hunt em down
I'm a player who plays a lot in TU4, it's my favorite plane, and I don't do any of the things mentioned at the start of this video, when I'm done bombing the bases, I come to help my allies, trying to attract attention on me and it works very well and I often end up with 2 kills (I still have 572 games in TU4 🙃)
There is always the third choice. Going full gunship on the enemy team. It's not always certain that you will make many kills, but you will be useful to the team. And considering the current economy, it's more profitable to make at least one kill, than to drop successfully your bombs on the bases. Oh, and you were lucky with the enemy here. B-17 most of the time just rips apart from 1-2 HE shells. And believe me, I played enough on it, to say that for sure. One case of tankyness, where you are lucky, doesn't throw out of the window, the fact that in most cases, you will get a one shot from a random italian or german plane.
@@elbozo3214 Naah, there are more people. But again, you don't have to play like me. You just have to at least try. If you manage to make at least a kill or 2, you're already useful for the team. Better than going to space or running away for 25 minutes
So true.. this is my take: 1. Friendly fighters that shoot down planes within say 2km of a friendly bomber earns badges and extra SL and research points for bomber escort. 2. Game can only be won if your team destroys at least one base. The team that destroys the most bases at the end wins the game. If both team had no planes left and no bases destroyed, then it's a draw... simple. Want to win? Escort the damn bombers and shoot down theirs. (Isn't this the whole point in the war? To escort bombers or to shoot them down... why would fighters just fight? It's stupid... bombers need to take out strategic targets, they should be the core of the battle. 3. Bombers have an exit point in the map whereby after a bomb run, they must make it to that exit point. If they do, the screen fades to black and the bomber respawns at the starting point with full bomb load but not damage fixes. Escorts also earn extra SL for flying to the bomber exit point for bomber escort, they also respawn at the starting point with bombers, rearmed but not repaired. 4. Repairs still should be airfield landing. Bam wam... that should be the game.
I think this could be easily fixed by introducing a new game mode Bomber escort The team which drops the most Kg of bombs on a point wins the game (Meaning more bomber players and people protecting them)
I definitely agree that bombers don't really have a place in Air RB, and that a different gamemode would be nice. As you said, the lack of bomber groups (save squadrons) takes away from what the bomber experience should be. What I think would be cool is having a mode where it's fighters vs bombers, and you (as a bomber pilot) have 1 (or maybe more) AI plane with you that you can swap into once you die in the original bomber. That way, you don't have to go to the airfield immediately and it's not something unrealistic like a specific area of sky where you can re-arm. But alas, good video, heavy bombers really deserve some love considering how historically significant they were!
Air refueling for bomber, fighter escorting bombers rewards ( killing enemy planes near a bomber so its no easily abusable) , make bomber kinda like a objective and perhaps give vision of enemy players
I agree that the tipical bomber gameplay is broken, execpt with german high speed "schnell bomber" such as Ju 288 / He 177 / Do 217 / Arado 234 Those bomber are hell'a fun , fast and intensif gameplay straigth into the action, and u must plane where to go and gunner skill I still hope for new game-mode too, the idea of intercepting USA / British bomber formation in a BF 109 just hype me up
@@alexturnbackthearmy1907 - With a light dive u can outrun P51 for some min, ofc they will catch you at one point, the 177 is still a giant bomber - I've played german bomber before the 180 was added, i did unlock it but never played more than 10 games i think, i have the 288 so... yeah i dont play the 188 lol
The escort mode you speak of was a special event where p51s escorted AI B17s against Me 262s. It only came around annually to celebrate the first Me262 shot down. Back then, RB was called Historic Battles and it was axis vs allies. We really need an RB EC mode today
I feel like War thunder error was to add modern things WHILE abandoning the old things I am a old player, but since I'm a free2play player i don't have any jets, but i do see that we got a lot of same models with minor differences, like, i got my first Yak-9 in early tier 2, and I'm still stuck with a Yak-9 in late tier 4, if i had stained in the Soviet tech tree in land i would have the same problems, and i would have the same problems in others techtrees like the German, American and British We should be able to grind less easily with the certain updates in game, but as the guy right there said, it's unprofitable, and as long as we have dumbfucks buying everysinglefucking late game premium jet or premium tank gaijin launches we will stay like that until the game dies
4:30 I disagree to your disagree. B-17 survivable? u sneeze they die, don't even have to kill them, damage to control panels is enough to make them fall out of the skies, straight into a deadly dive. Just look how that poor Raiden managed to fuck you up. And he only had two 20mm and two 7mm.
Bomber missions like take off at a airfield in the uk/germany or other countries and fly to a factory or port or fort and bomb it wile enemy fighters and player controled flak guns try to shoot you down wile you have allied fighters getting xp and sl for defending you and getting a bonus for set many bombers surviving
Nothing quite like spending minutes to get to target only to be the target for everyone trying to get an easy kill. Us bombers are dying breed simply because it is far better to pick literally any other vehicle.
The problem isn't the bombers, it's how people play them. I literally grinded the U.S., British, and Italian tech trees with bombers. Lol They can be fun and take actual tactics to get a decent score but it is so satisfying once you become an expert at it. Some of us truly like the slow tactical pace as opposed to all the fur-ball team killing and kill-stealing... Much less annoying to me.
I got so bored playing strat bombers, I started playing attackers to make things a bit more exciting. Great takes in this video, really hoping they implement SOMETHING to make ground attacking more rewarding!
1:30, 3rd option, be a flying gunship! Fly through the middle of the map where alot of activity is going on, have some chase you, try to damage them and help the team.
Basically gaijin doesent like bombers because you cant engae in pvp with them and thats bad because you arent going to fall into the trap of wanting more power and thus not buying premium planes
How to bomb (diet cancer) 1. Climb 2. Bomb 3. Dive and pretend to be a helpless bomber 4. Use the gunners and don't be a helpless bomber Stay away from big guns, otherwise most of your problems are reasonably fixed by getting better at using gunners. There's little that's more satisfying than killing 5 planes with a bomber (without being a climbing twat) and limping back to base. If you think a bomber you can't get to because its too far away is frustrating, try fighting one you can't get to because they're too accurate. Bonus points for flying low, using gunners on light ground targets, and gently touching engines with your wingtips while people fly past (usually doesn't end well but worth the odd success)
Edited for grammar, this is my take on the most fun way to play bombers and starts to fall apart at different ranks depending on your skill and bombers with bad gun setups don't work this way. I tend to play bombers after a few fighter matches, go down 1 or 2 BR from my highest BR planes and play just like I described (I'm not great and still die plenty), in my experience the defeats from playing my way are more fun compared to the victories using space or airfield strats since there's just more action and skill involved. Super bonus points if you start in a second-rate bomber, switch to a fighter targeting their top leaderboard positions, then switch back to a first-rate bomber after putting the skilled enemies in their second choice of plane
I really hate that Gaijin now concentrates on jets. I don’t like jets, they are very hard to play and thus are extremely unprofitable. Every time I tried to play on them I just got slaughtered by a missile or just some guy whom I didn’t even see with 0 points, and got -30k every battle. I would really like Gaijin to pay some mire attention to the props.
I would say that the main problem for niche vehicle types is the lack of asymmetrical battles, the idea for the pacific maps is great(one team defends an island and the other is a carrier group), but it runs into issues where the team size is 6v6 and over half of one team not being able to resupply due to not having arrester gear severely impacts it. there are many simple concepts for gamemodes that could be slapped together that could greatly improve the gameplay loop and playing and certain aircraft types, such as- preparation, land fighters/bombers defending against a carrier group midway, two carrier groups dueling escort, a land group going against a convoy and its escort fighters profit or loss, one team tries to do more damage to bombers and the other tries to do more damage to ground targets and this could also apply to ground battles and a form of mixed battles(ie. some players are solely aircraft, some are solely ground, and some are solely naval)- breakthrough, one team of mostly medium tanks and SPAA tries to defend a battleline against mostly heavy tanks and bombers landing, one team of mostly medium tanks and SPAA tries to defend a beachfront against mostly light/amphibious tanks, seaplanes, and coastal ships fire support, ground battles but you also bluewater ships iwo jima, bluewater and carrier aircraft try to destroy bunker bases whilst fighting a team of land aircraft and coastal ships taffy, bluewater trying to sink transports whilst the defenders have low rank bluewater and carrier aircraft plus high rank costal just think of a battle and you can turn it into a gamemode, russian bluewater against japanese costal in the english channel for all I care.
I started this game back when the French Air Tree freshly got added and damn it was fun bombing in those monsters both in Arcade and RB. Bombers and Attackers made me learn the game. Good times.
Enduring Confrontaion is the bst gamemode i ever saw in a game like this and it would be nice to see it also in RB because not everyone has a joystick n stuff to play and learn Simulator
As a long time member of the Sim EC community, I really appreciate the shoutout to a couple of the problems in our game mode. Its sad really, because we are like the forgotten group of players gaijin keeps trying to kick under the rug and pretend don't exist. We don't have nearly the UA-cam or media presence like all the RB and AB players out there so its hard to make our voices heard.
I agree, awesome strike aircraft are sooooo overshadowed in the air RB simply because it is so air to air fighters centered. If they could do something like the escort game mode that would really alleviate some of those problems
At 2.0, there’s the PBM Mariner that is a seaplane with five .50 cals. Once you’re done Bombing bases, or even then you can just skip to part 2, you can act as a gunship. Seaplanes are naturally tougher at lower BR’s due to the lack of cannons on aircraft. You can effectively remove aircraft if you know how to aim with .50 cals.
I agree with everything u said . Yes . Now that u mentioned it . I do recall seeing a youtube video of a bomber mission on war thunder just about the time I was thinking about playing it but it had not come out on xbox just yet .
The Guarding Angles event mode you were talking about was some of the most fun in the game imo. There were, I think 16 (?) AI bombers, and most people would bring fighters. There were two versions of the event. One where the Germans brought late model 109's, 190's, and 410's, and another where they got 262's. Latter might seem unfair, but the performance difference wasn't that big compared to the P51 when up at 8k meters altitude, where everybody spawned. And if the German team just went head on with the bombers at the start, and had some level of aim, they could win fast, but if they somehow messed up they would have a hard time catching back up to them. Wish they brought that event back
I think a separate game mode would be awesome for bombers and instead of having each plane with player, it would be more like enlisted where you have an ai squad of 4 or5 to give more of an advantage for the bomber and would fix a lot of issues
Gaijins just should not make the bases resawn but get the AF destruction map logic back to all maps. The fighters have to hunt for bombers instead focus on killing fighters.
One way I’ve thought of (as a fighter main) is for bombers not to count as active players. This means that not only do the fighters not have to chase down the bombers but also bombers don’t have to be as scared of being pursued since it doesn’t matter if they are alive or not.
The U.S. B59 A Canberra is one of my favourite aircraft to pkay if i wanna slow down. Even though it is unarmed, playing cautiously you can avoid enemy players. Its also good at avoiding gunfire and lesser missiles if you do come across that. It has an expensive repair cost but you can get up to 3 bombing runs a game.
I don't know why gaijin is so keen on not making new gamemodes or even bringing back old ones A gamemode where you have to escort a flight of bombers to their target and protecting them from being intercepted, or being the bomber itself and flying in formation with several other bombers, seeing your escort flight of fighters flying above you would be so cool and would give bombers something of a purpose in the game, as they aren't useful in air rb, air ab or even ground rb (aside from the pe-8 with its monolithic mini nuke) I've always thought it would be cool to escort bombers in a fighter but that never happens in normal gameplay except for the one in a hundred chance a chad bomber pilot decides to spawn in on the airfield Or if you squad up with a few friends
Make the bombers more like how tanks play, with a dynamic crew, sort of like a gunner being able to move around and fix something or take over a different position if that crew member has died.
Only issue is, in certain bombers, all the crew positions aren't accessible in flight. So if your tail gunner died, you can't have him replaced (just an example). Good idea though!
I haven't had a match with space climbing bombers in weeks. Even when I play a bomber. They always drop their bombs and RTB to get more, then go back out and drop more, until they get shot down.
My opinion is: gaijin should implement something like if you choose a bomber you're stuck to a very particular game mode where your ONLY objective is bombing the bases and fighters only objective is escorting the bombers. If the team run out of bombers or bases it's game over. Bombers can have a single bomb load as long as it's more rewarding than it's now. Bombers starts at same height as fighters but way behind them so they have a chance to survive and gunners damage could be more deadly. That'd solve the problem
I love to play bombers, because they are chill! I can eatch YT, while being there if needed for that short time, but after I drop, it is rather a 0 thrust slow dive, across the map twice... It would negate it much, I like these ideas! I was a bit "scared" before you mentioned the 2-2,5k meters altitude for the restock point, but yeah, around there should be good.
We need a “bomber intercept” or “bomber escort” game mode, where players fly in massive formations and a few players try to fly through the swarm of tracer to shoot some down
I'd love to have a bomber defense game mode as well. Something else I've mentioned before on other videos but it would be cool if after you died you got a chance to play as a teammates or squad mates tail/waist/ball turret gunner. Or give ppl the option of playing together in a bomber. Tail gunner AI isn't the greatest from my experience so having a buddy join in late match to help instead of being stuck at the spectator screen or going back to hangar before the match ends. Team speak on headsets would definitely help with that. I'm sure there would be a lot of kinks to work out but overall I think it would be a cool option. And yes they need to bring back the bomber formation game mode
I recall that there was (and maybe still is) like one air rb map with a rearm point behind the airfield and using it in a bomber once. it was pretty nice.
They could either give brief spawn protection to fresh spawns or they could make the spawn zone a deadzone that will eject opponents if they linger above it for too long
bombers are honestly really fun in arcade. The problem they have there tho is everyone can easily climb to your altitute and many people just target bombers
EC RB was the only game mode that 1 was different to the Team DM of RB and 2 Made useless vehicles like Bombers have a place in the meta. EC RB needs to come back.
Agreed. 100%
I’m a sim player, so the only game mode we have is EC. And yea, bombers play a good roll, and they make sense. Although during certain events (like the winter event) it causes teams of mostly all bombers.
And it probably never will because gaijin is more attuned to add new stuff in a quick fashion than fixing core issues
You said it. We need EC RB back bombers can go there and gaijins excuse about the queue times is outdated. We got 170K online now from time to time.
This x1000
I have played bombers nearly exclusively since the launch of the game back in 2014 and i can clear up a few things for you.
Years back a lot of Bombers like the B-17 used to be much, much more tanky with their airframes and reasonably so. Leading to a healthy environment where Bombers and fighters usually ended up duking it out when being intercepted by an enemy fighter, And when i say tanky i mean back in the day the PBY-5 used to be able to be simultaneously strafed by multiple fighters and keep going.
A lot of the current state of bomber pilots disgruntlements deal with a few things:
1: Bombers used to have a lot more rewards for destroying ground targets and bases, Almost on par with plane kills actually. That has been slowly degraded over the years to where its next to nothing unless you rack up like 23 ground targets destroyed, even then it usually wont measure up to 2 Plane kills. Even though one has massively more ticket value than the other.
2: Most ground targets used to have massively higher ticket value in the missions in ground strike missions. Meaning if you wiped out most of the enemy ground forces, that's it, the enemy team loses. Meaning it was encouraged to try and cover in your Bombers taking out the enemy bases and targets as the main focus of the missions, not dogfights in Air RB. Hence the missions being called "Ground Strike" 90% of the time. It's left over from a meta Gaijin let die instead of trying to fix.
3: Most bombers die rather.. quickly compared to how they used to perform years ago, Partly due to game engine changes, and partly due to direct changes by Gaijin. As currently you can completely cripple an entire bomber if not outright kill most even mediums in a single good pass. Back then this nearly never happened and forced the fighter to actually engage for a duration of time with the bomber to fully take it down, giving each party equal opportunity to kill the other and not just *bam* pilot snipe as so often happens now. This isn't exclusive to planes like the PBY or B-17's either, almost every single bomber in the game used to be able to take 20x the punishment they can now.
For what class is "supposed" to be the main deciding factor of Ground strike missions, there's little to no incentive to fly them anymore outside of enjoying the planes themselves or your own personal attachments to specific ones, Their reward rates as vehicles aside from a few premiums are negligible given how little actually doing your job actually rewards you, This lead to a series of events i don't know if you were around for called the "Gunship" era of bombers in WT, Where Bomber pilots would take their bombers straight into hordes of fighters (typically in air AB and sometimes RB) to become low to the ground flying gunships and just duke it out with as many people as they could before they got shot down, using both the AI gunner aim, and manual, Since this was around the time Gaijin started nosediving the rewards you actually got for base destructions, and ground target kills ~early-2016 or late 2015 if i recall correctly.
Leading to the amount of people actually playing bombers outside of the very very early ranks rapidly decline over the next few years. Leading to a situation where the original intended focused class of a mode was slowly left behind purposefully by its own developers ironically enough. It's not as if gaijin doesn't realize the place bombers are in now, as sadly they're actually the main reason for the state they're in now. A class that for a time was basically abandoned by the devs, just look at how many dozens of dozens of bombers are still missing proper cockpits, years after their inclusion. The bitterness from the bomber community got to the point were yeah, I'll admit i was a avid advocate for J-ing out when a fighter would come to try and snipe you to deny the kills, and honestly? I'm not really ashamed for it at the time. A lot were bitter for the gameplay style they enjoyed and started playing for left behind and utterly disregarded, left both generally unviable anymore by a forced change from the developers, without any proper alternative.
Hell years ago i used to love going on gun runs with the A-20 Havoc, lighting up shipping with the bombs before making a mad dash out at low altitude. Because for a lot of the older community that kind of strike run IL-2 Sturmovik style gameplay is fun. That or taking out the Swordfish to try and race in and torpedo a ship and see if i can make it through the Flak alive, stuff that used to be a heavy impact into a win or loss. Yet in todays WT, it's just devolved into a death pit style circle of the map full fighter teams scramble for Air to Air kills.. leaving the spirit of what the game was dead in the past.
Genuinely I wouldn't mind a splitting of air RB into a Ground-strike RB and a Dogfight RB, A Dogfight one for people who want to queue into a more Fighter Focused experience, and Ground Strike one for people who want to fly out aircraft like the IL-2 and go strike Panzers and such on the ground like you're actually in a WW2 Combat sim, like how it used to be. As genuinely there is a portion of the community who actively prefers this kind of gameplay over dogfights like myself, one of my favorite things in the past two years is putting on a VR headset and flying out planes like the IL-2, the Bf 110, and others and just focusing on the immersive experience of being a attacker pilot in the second world war... up until a fighter usually comes along hungry for a kill and ruins it..
You should try IL-2 Sturmovik (the game i mean) if you enjoy more immersive combat flying. I highly recommend it! Especially in VR ;)
Bombers were obnoxious back then. No bomber limit made playing allied fighters even harder than it is now. Every Allied/Germany and Allied/Japan map was a timed auto win by objective for the allies, so while space climbing wasn't as common back then when people did do it axis would almost always lose because there was no blind hunt or spawning light targets to stop bomber players from holding the game hostage. They b17s were tanky to a fault that was not represented in any other plane in the game. There is a reason why infamous players like helmetpotato only existed back then and not now. I don't miss those days at all, they were cancer and if the cost of being ahead of them is every bomber being in the bin, I'd say it was worth it. RB has always been a team deathmatch mode and bombers are never going to fit in well, and the game suffered when it did.
The DgamesD and Cory Gibson. You both have conflicting opinions on bombers. May I ask. Was it a good idea for gaijin to add bombers to begin with and if so how should they have played?
@@Caktusdud. There have always been people who hated bombers in warthunder. My experience was more in line with DgamesD but there were certainly some matches/games that went like Cory Gibson describes. So really both are telling the truth I just feel that Cory is describing very specific time periods and some rare scenarios (in my experience). THe time you started playing, how seriously you played and your own gameplay preferences will color your experiences and recollections.
@@Caktusdud. The problem is with gaijin; they never constructed a mode (aside from sim ec) where bombers can take part without stepping on the toes of the majority of the player base. I haven't played arcade since 2013, I know way back when there was the problem of Yer-rushing to instantly win the map but that was fixed a long time ago. They killed regular sim, back in "the good old days" every sim match was just gun shipping bombers. That was fixed with bringing bomber durability in-line and making sim EC, the best mode in game and the only place where bombers are in a good state. RB was always the bombers worst mode, because by their nature you are only hurting your team by playing them, and the majority does not want to play games where thier presence is critical. (Either bomber have enough payload to end the game immediately or they have zero impact, both are bad)
Also, no one ever mentions it, but another thing that really hurt bombers was ground forces bringing about consecutive nerfs to bomb blast radiuses, cannon penetration, and the addition of moddled vehicles to the map instead of hitscan targets. Used to be every bomber could easily take out armored columns and pillboxes from altitude, now it bases or nothing. Thats a problem when RB bomber players want the bases to do something, when everyone else would really rather they didn't.
I don't think bombers can ever have a place in single spawn modes, they will always be one non-competitive player on the team who needs their own side objective that gaijin cannot make critical without being burdensome.
In short, bombers need RB EC where they can have a plethora of targets, space, and time to do their thing and shape the outcome of the match without dragging every fighter pilot from the gameplay loops they enjoy to chase them to the stratosphere so they don't end matches early. But that won't happen, because gaijin sucks and hates the idea of RB EC because they don't want people PVE farming and only begrudgingly allow it in sim because of the barrier to entry.
If not for the ability to bomb bases or attack ground targets I NEVER would have stuck with War Thunder long enough to get good enough to be just ok at prop air to air combat. I am a very old gamer without many of the things most take for granted like functional hands or a sense of touch. As I was still able to grind out planes by using the before mentioned tactics it helped with the frustration of getting slaughtered all the time when I tried flying a fighter. I lost count of how many times I almost quit for good because I cannot compete with all of you. After a short time I realized this is a game where thinking and planning goes a long way to success. I even started winning games as a bomber or ground attacker. I applied that knowledge to fighters in such that as long as I set my plane up right by climbing high and focus of just being a support guy I do now indeed get a kill or two. After two years I got my first Ace game in Air RB.
So young man I respectfully disagree those planes kept this old man playing and now I am even trying jets. I know many of you are wired for the quick fix that most COD deathmatch type games give but this game was first designed to be won in several ways as again I won as a bomber by killing bases or bleeding tickets as an attacker. It may well morph into a kill all or be killed in all the modes. Certainly that seems to be the way top tier is. FearTheRabbbit Edit BTW I really appreciate your content I get a useful nugget of knowledge out of everyone of your vids I've watched Thanks
That's damn good to hear.
Give arcade a try, if you don't mind the flight models, bombers absolutely set the pace of the game in AB and worst (best) of all, if left unchecked winning via bombing bases is one of the fastest win conditions given you have a decent load
@@kabuto35 i may just try that. I mostly use AB for my rank 2 dailies. I have the A2d but at 9.0 in AB how the heck does anyone avoid the jets?
@@BunnyRabbit62 the A2D is at 9.0 in arcade because of the HUGE payload + quick rearm time so it's honestly balanced really weird.
@@BunnyRabbit62 Have you ever tried sim? It's really hard to ground pound at first, but with practice... and a hotas (hands on throttle, and stick) you can get some kills.
3:09 In the past Gaijin would occasionally put on an event mode called 'Flight of the Swallows'. It was basically an bomber escort mission for the allies and interception mission for the axis. The only problem was that the gameplay was frustrating for both sides, since axis had too little time to intercept the bombers while allies were always outnumbered since half their team were bombers.
It was called the guardian angel event as part of the old event rotation thematic battles.
Still would make for a great event if they brought it back
I guess then the maps should be expanded I guess, not sure how to deal with the whole outnumbered part of it. Perhaps 4ish AI escorts masquerading as real players but they do very little shooting and mostly just manoeuvre? It would mean the Axis aren’t completely outmatched, but make the Allies feel like they do indeed have support.
@@carrott36 or the bomber team just gets a bunch more players so that it's like 20 bombers and 15 fighters vs 20 fighters
I think it was a leftover mode from the original game war thunder is built on. They got rid of it because gaijin have a dislike for modes that put one team in the attack or defend role. They want players the freedom to choose their role regardless of what team they are on.
I really miss those days when the only one jets was those from 1946 and players tried (not always) to escort my bomber. I don’t play bombers in anymore since years…
There definitely should be more hard walls between eras. Each respective era should have it’s own top tier vehicles that are actually feared, not just destroyed in a downtier. Limit the number of them per team like they have bombers, so it’s not just a dozen me-262s vs p-47s or whatever. But you should be rewarded with being the apex predator in the match for hitting certain bench marks, but still in danger.
Totally agree with what ypu said. Basically you die as soon as a fighter spits on you lol. Paper planes bombers.
The MiG-15 Bis and F-86A have been in the game since the start. What you’re talking about never existed
@@TheGijoe41 i never fought a fucking Mig-15 with my bombers back in the days, that’s what I meant
As a bomber main I respect that we as a community are not dead (yet)
I would play bombers if the bombers wouldn't disintegrate when an enemy just looks at you.
@@3RaccoonsInATank agreed, how the flying fuck can a do-335 just erase a B-17's whole wing from existence??? Or a Me-262 against my B-29... And also, the ammunition that the bomber turrets use is made out of paper apparently
@@Tomislav_111 they are firing 20mm and 30mm rounds though at least, It seems even low caliber MGs just rip bombers apart with ease now too.
they're wicked good fun in arcade, but yeah practically unplayable in rb, you make some really good suggestions, I'd totally play bombers in RB if the snail implemented them
wdym unplayable? one of the best way to grind in the game, if you cant climb well then just dive the bases, take it out, hope you can survive till your base back, and just fly low just hope
@@stacosaurus yeah but you hemorrhage SL
You mentioned in-air rearming points for bombers in Air RB, and I agree, it would be a good change. The thing is, they DID have theses, or at the very least, wanted to add them. The devblog was many many years ago, but the backlash they got was so great that they simply never added it and dropped the suggestion.
They added it to 1 map, ruhr i think but it got deleted
yeah you had to fly to the edge of the map
@@PrintScreen. Edge of the map yeah, but the re-arm point was both quite high 2-4km and quite awkward to actually use. You had to stay in it long enough and it was small enough you had to be doing a low speed max degree turn to re-arm. There were some bombers that literally just couldn't use it at all because they didn't have the agility needed to stay in the re-arm point. Also being on the very edge of the map well past the enemy airfield really wasn't that different than just climbing for fighter players because it was like 25km from the main battlefield.
My only issue with bombers is how easy it is for a single fighter to literally melt you
Yes
Same here. Like only shit i had P47 one time just Sit behind my B17, killed the gunner or the gunner couldn't shoot him and killed me in a minute or so. B17s and what not are LEGONDARY for coming back looking like SWISS CHEESE.
especially at like 8.0 cuz they got AA missiles and you have nothing to use against it
Unless your playing the ar 234 b2 you out turn fighters and can avoid them pretty easily if you know what your doing
out turning a fighter plane in a bomber/
Create a PvE bomber mode, a variant of EC. Have it as a great SL grind mode, you can either go for large targets like whole city blocks which would give a decent reward, or you can got for "key" targets that are much smaller requiring you to be much more accurate but give much higher rewards
Gaijin doesnt want people to be able to grind SL in anything other than premium attackers/bombers. If they gave us a decent way to grind people wouldn't buy giga-OP Wyvern pack.
gaijin also doesn't want people getting any useful rewards out of a PvE mode
gaijin also doesn't want to make civilian city blocks targets and counter the Geneva convention
@@davidfoley1204 they can just do huge industrial areas and rail yards and drydocks/naval ports/submarine docks...etc
We need a CAS/Bomber PvE game mode like the helicopters have.
Agree
My brother in Christ have you played helicopter battles
@@waffleman2370 I did and I normally earned about 100-300k of SL per one PvE helicopter match. That was before drone age update, where they changed Crusader AA's to Falcons and ZSU's
@@danny0487 Falcons were always there but they used to miss almost every shot
@@waffleman2370 yeah, the Crusaders also missed every shot. Now you can hardly get closer than 1 km which makes it impossible for helicopter like stock UH-1D which I was excited for.
I think that a bomber interception game mode would be really cool as it would make interceptors and air defense fighters more viable options
Air assault arcade bro
Honestly I wish Air RB was like Tank RB. No names, no ranged and you have to use your eyes to spot.
that would just be tedious
The only issue with that is that looking around with the mouse is kinda shitty in tank rb, having to hold C n'all... Though it could probably be fixed with adding hotkeys that snap your view in random perpendicular directions so you can use that to keep targets in your view.
That, or markers could appear within only like 1-2km so that surprise attacks are still easier, but you can still use the padlock hotkey when needed.
Otherwise, I support the idea actually... though I've been a flightsimmer since ever, the casuals would probably whine...
But tank realistic is like that but not air rb. Heck sim mode is like tank rb@@PrintScreen.
They could add a feature for bombers where after they drop their bombs, they can fly to a designated, "exfiltration" area where if they succeed in entering it, they can make additional SL/RP, damage the enemy's ticket count and automatically be removed from the game / return to hangar. RB is oriented towards fighter aircraft and not bombers, so a feature like this can prevent people from climbing to space or engage in any other activity despised by the community.
@neev130If you play bombers I will guarantee you that before you manage to reach the bases/on your bombing run/between bases an XP-50 or similar (and some 109s) will have climbed to bomber altitude and started shooting down bombers. If not, if your team has lost the furball, you die on your return to base anyways, as marauding fighters will be loitering waiting for you.
If you do Dambuster-style low level raids, you’re entirely dependent on how the furball goes. If it goes well, you’re basically useless anyways, as chances are you are still making your way in at the side of the map, and if it goes badly you’re dead.
To cap it all off, you make no outcome to the match, as respawning bases more or less don’t do anything to ticket count (3% off original tickets according to someone on Reddit I think). Only very few (old) maps have non respawning bases, which will actually affect how the match goes.
Dude, 100% agree. I also think that gunners should get an update. Bombers like the b29 had lead indicators built into the gunsight and I think that would be something that could be implemented
I’ve also thought bombers should be given escape corridors. Like the objective rings in single player missions. Once a bomber drops it’s payload, it could fly to this point(s?), exit the battle without being forced to pay the repair cost for a destroyed plane. Wouldn’t make bombers more useful, just punish them less for being played, and would eliminate space climbing because they’d have an escape that didn’t cost lions.
Bombers used to be amazing back in the 2012 - 2015 era , they used to be fairly tankier , their turrets were far easier to aim and airbases + airfield were easier for them to bombard to destruction and win the game , making them usefull in their own way .
There also are 2 events in the game right now one called somethign along the lines of Fight of the Swallows which was a bomber formationof B17 players with B17 AI headed to bombard Ruhr against a German team of 109 and 190 players + one more that i cant recall its name where its P51 players escorting AI bomers against germans with 262s .
Bombers used to legitimetly be usefull 7 years ago and they were genuently fun to play around or with , gaijin just stopped caring for them ever since they mistakenly added the B29 and TU4 into the game , those 2 destroyed AIR RB and AIR SIMULATOR (It used to be a gamemode back then) for almost a year and a half . They couldve balanced the airbases and airfields around TU4s and B29s but gaijin never bothered nor cared . Since then they gave 0 fucks to develop the game for this sad part of the game .
Yeah I get shot down in literal 3 shots I counted
crazy idea but, bombers come in and attempt to bomb their objectives whilst followed by escort (interceptor class) and, the results will give bombers mid rewards and interceptors more for successful drops. (bombers) can then land and well go find another match while the fighters left can duke it out like the noble men they are... and interceptors, cirppled against fighters but still have an advantage will have regular gains after said successful drops
I think that that it would be better if they lowered the BR of many of the bombers (including the B-29 and TU-4) to where your just playing prop planes and not flying around with me262s and he162s. The other thing they could do is make bombers be able to have armor as many of the bombers did back then. B17s did have some armor in the wings and body that would protect its crew from some MGs. Thank you for reading this but I think we all know Gajin won’t do anything.😢
I'd say a great bomber that's a middle ground is the B-34. Can take out a base and a few ground targets, its fast, and has an amazing dual 50 cal turret with 360 coverage for the top, which just shreds most people that come in from the top. I like to bomb high, dive low, take out ground targets, then fly around being a nuisance with the 50 cals, staying low so no one can sneak up underneath me where my guns are bad. And it's decent in sim too, not too hard to fly, doesn't yank too hard on takeoff and it gets a bank angle and sideslip indicator, which is nice for trim
I spaded most of the American tree with a B-34 when it was a 2.7...
Some of the heavy bombers have an rearm air spawn where after landing and reloading they spawn above the AF. At least with the PB4Y it was (hope is) like that. Dedicated game mode would increase wait times, would prefer to put that time into BR decompression or longer match timers.
Br decomposition is literally never going to happen, and a total of like 10% of air rb players actively play bombs it would increase wait times by like maybe 20 seconds at most.
If you land all long range bombers and some light bombers on the small af in some maps that is closer to the middle then they'll get an airspawn about 100-200 meters about the af, but I have heard of some air rearmament thing in some maps
Pretty much only float planes get that if I recall aright.
The bomb reload point should be as far away as their spawn but as low as about 1KM to 3KM alt so that its very easily reachable
Also, bombers only.
TBH twin engine interceptors, multi engine bombers, and attackers are in a very niche place right now and tends to pull toxicity from fighter players because all they care about is having another pilot in a single engine fighter at low tier and a missile bus at high tier.
There's also the option of bringing back Air RB EC or a long form game in the events menu which one can enter and exit any time.
I wish they added more bases to each match 4 isn’t enough because at top tier there’s so many people bombing
Yes, 4 is enough. Now go buy more premiums lol
They just need to remove bases and add legitimate targets. Like just designate multi-km wide industrial zones as bomb targets on maps like the railyard on Ruhr. Make it a saturation zone where you get points for bombs landing inside of, but also award additional points if bombs destroy rail cars, trucks, factories, etc
As someone that plays bomber mainly, so that i can unlock fighters for ground RB, I can say, no matter how high you go, there will always be that one guy that gets to you, you can't outrun them , they WILL find you, and you will be shot down before you can even drop your first bomb
Yep same here I got shot down in literally 3 shots I counted
Interesting to see someone talk about bombers in war thunder, I used to only play bombers in rb and fighters in arcade when I started playing this game and I totally agree with you, new gamemodes focused on them would totally be amazing, with enough effort from gaijin bombers could be a great and fun way to play the game and grind, maybe even make the grind easier, who knows. Amazing video as always Ethan and this topic in particular is quite nice, I think we should all think of different ways to improve the game instead of just asking for new planes and tanks.
the grinding will never end
Game modes aren't the problem. The problem is that a P-51 can take more bullets than a B-17 in War Thunder. Dude didn't even touch the real issue... Getting sniped out of a bomber with a single bullet is VERY common.
@@DemonReign23 If you get sniped, git gud, i play bombers and a lot of guys just fly in a straight line to me, i just need to shoot 1 second and the pilot get hit, or when they are doing silly things like up and down a lot, i just sprey and pray in a circle and usually 1 hit or crit hit
@@Gonzalodestroyer well my pilot somehow got sniped when guy was shooting at my wing
Way back in the day, events were what you described with fighter escorts. It was basically actual battles that you could only take aircraft that took part in said battle, and you had the same objectives as what took place in real life in the battle. It was fucking awesome, but often super unbalanced. queue times were crazy because everybody wanted to play the beat stick side, historical match ups like ki-84's and a6m5's vs f6f's and f4u-1a's, i know which side sounds more fun to play in that match-up.
I remember one event in particular, when bombers where invincible. It was rank 3-4 germans vs rank 3-4 USA. P-51's and p-47's escort b-17s's to a bombing target. Both sides got air spawn @ 5000m. This was a really fun match up, and even with the state of bombers at the time (they have gone from made of paper, to only being possible on paper more times than i care to recount) germans wiped the floor with American pilots. Both sides of that one was really fun to play.
I would love to see historic battle events return, but i think the addition of ground forces is when it started to die.
3:20 there are 2 event maps in the game that let you play either as interceptor, bomber or escort plan. one is called flight of the swallows with p51, me262, b17e,b24 and b17g but i cant remember the name of the other ones. Aerial Rearm Points are already in World War Mode
you cannot get them right now dunno if they removed them
but nobody plays ww
Actually there is one or two maps in ARB with aerial rearm points. They are rare and usually no one notice weird mark on map behind big airfield.
@@jacksnare2022 Congratulations, you just pointed out why making more game modes is a stupid idea! It's hard enough to keep a player base spread between all the modes we already have.
@@jacksnare2022 no one plays ww mode because gaijin doesn't run ww mode
@@Mystic-Midnight
Ever since its started I've never gotten to join a match
Meanwhile me with the BV238 going into to dogfights and coming out with like 2-3 kills
Or what about a PvE mode where you and your team are a formation of Bombers have to strike a target. You just have to make it through AI fighters?
basically reverse air arcade assault
I would be in for it.
Ace Combat has a mechanic in it's games called a "Return line", essentially an airborne rearm zone on the friendly side. They've been doing it for years.
But muh realism
This.
I'm a huge fan of Ace Combat myself, but a return line would be obsolete when you already have an airfield (or two). Besides, any time you cross the return line, you land at an airbase or carrier in order to rearm and repair. Having a return line would add extra stuffing to a game mode that's relatively fluid, in the sense that there's no cutscene, no transitions and no separate landing/takeoff sequence taking place outside of the AO. Using the normal airfield takes less time, doesn't require you to fly all the way to the outer edge of the map, and gives enemies a chance to shoot you down (In AC, flying over the return line respawns you at the altitude you crossed it at, so crossing at 100k feet and rearming instantly while keeping altitude is just nuts.)
@@cheesix-yt6768 There is nothing realistic about two parallel airfields 30km from each-other. If anything airspawns plus air rearming would be a lot more realistic as it simulates leaving the battle and coming back
I personally really enjoy playing bombers. Granted im only at 3.0 sweeden yet but bombing around then dropping down at fighter level to kill with the tail gunner while trying to get back to the airfield is fun. Especially with friends.
Edit: oh and almost forgot, playing bombers is super chill compared to the rest of the game.
The B-18A is a beast imo
I'm grinding out the bombers and the fighters. Though I'm sort of frustrated about the Mariner. I can't wait to get my hands on a B-17.
Yeah can agree, bombers are the chillest gamemode of them all. Best choice when you're tired to think cleverly enough, or are too busy doing other things on the side, to survive dogfights or tank combat.
Ok, So I have one major complaint about bombers.
Firstly, being a British Main, the fact that the Merlin engines (this goes for all their aircraft) Most DEFINETELY do not output the power they should.
The B-17 for example, IRL had a top speed of 287 Miles per Hour, empty load.
With bombs it would have to go around 182mph to make it anywhere worth while.
Whilst the Lancaster B Mk I (not the III which was faster) had a top speed of 282mph and a cruising speed of 200 miles per hour.lets not even get started on the othwr things that gaijin gets wrong. the B-17G for example goes over 300mph In game, yet even wikipedia tells us it does not. Nowhere near this. And if this is balancing, why doesnt the Lancaster go 20mph faster? (Ive played both planes btw. The B-17 is definitely faster and performs better in game)
Now survivability is a piss take. A single 7.7mm wipes out a bomber.
And bomb load is always the excuse for bombers with so little gunners being such High BRs, when Gaijins model makes them perform the same as planes a lower BR.
While other bombers of the BR have so many gunners they could fight you and win.
Then you have the Junkers 288... yeah lets ignore that.
Anyways, thanks for reading my rant.
Im just waiting for someolne to start saying Im Wrong. They usually do.
For Bombers Pilots here's a couple tips.
For 4 Engined bombers (Depending on the Repair Costs) like the B-17 Series, British Bombers, take the bomb load which, Can let you kill a single base, I.E. 8x 500lbs bombs, or about 1500kgs to 2000kgs bombs (I.e 2 or 3x 800kgs bombs, 2x 1000kgs bombs), depending on the map. Depending on your bomber's rip speed, once you spawn in (MEC is recommended) put your plane in a -10 degree descent and call out the nearest or 2nd nearest base, once you ditch your bombs, and depending on how weak your wings are (i.e. your wings rip at 3G Overload) either do a 180 degree turn, or go up NOT TOO FAST, and do a 180 degree turn vertically, by the time you turn back. Either A. there won't be any fighters yet, or B. There are a couple fighters, but your either low enough and going pretty fast, so they won't bother catching you or they will and in that case just try to go back to the secondary Airfield as fast as possible, when you turn back continue the descent this time at -10 to -15 degrees, or at redline speed. And depending if your team kills majority of the enemy team, then when you land REPAIR and REARM first, then when you spawn at the beginning of the AF, you can safely J out (you can only do this ONCE) and pick the largest bomb load or more bombs, and you can respawn and take out more bases.
For fast 4 engines bombers (can only think of the Me-264) (sideclimbing is recommended) usually what you can do is, put the plane in a 10 degree climb with WEP engaged, and by the time you reach the bombing point you should be above most planes aside, from the "occasional" Xp-50 or F-82, and similar planes.
For twin-engined bombers, like the B-25's, A-26's, Ki-67's, The Ju 88 Series, usually they are decently fast and don't rip their wings at 3g's (cough G8N1 cough b-17 Cough) now these bombers can take a full base (aside from the Japanese bombers), and you have speed to work with so just put the plane in a -10 to -15 degree climb and you can usually reach bases before the other bombers can reach and fighters, are still climbing. And be wary of groundpounders, like the Wyvern, Do 335's, or any decent fast ground attackers.
For other tips: MEC is recommended, so for planes like the B-17 whose engines overheat at 100% throttle, you can have MEC and control the radiators while at 100% throttle. Be aware of your surroundings, it always helps to look around to see if you're spotted, and if you're under attack, and please, don't stay in a straight line. If your under attack going up or down (in large bombers) and just maneuvering for medium sized to light bombers, can thwart attacks or minimize damage. Also find a proper key bind so when your engines get set in fire you can put it out. (be sure to research the FPE mod)
And for Bombers I DON'T recommend playing, (unless you're a masochist) are, because they have poor performance, can't defend themselves, can't turn at all, and the only "saving" grace is the bomb load. Are the Fw-200 Condor, G5N1, if you can avoid playing all the Yer-2s, (maybe) the Wellingtons (never had a good time with them in Air RB), and to a degree the Ki-49's.
And for the expensive bombers like the B-29, the Tu-4's, and the Lincoln and Shackleton, and similar bombers, if you can spade the plane within 10 battle using the tip at the top then go for it, if not then either get premium, use boosters when play them, or get a squad with fighter's to help defend you.
Hope these help you, and see you in battle. o7
When i first stared playing war thunder i went right to researching the nearest bomber i could find, in the end i gave up and am now entirely dedicated to ground RB
Spookston LARPing lol great video
What they could do is make maps more adjustable for bombers and fighters, better spawns, many different targets that require heavy bomb pounding, and an adjustment to SL and RP gains in matches for grinding
But they can also add the old bomber game mode back
I would love an Escort game mode, I love flying bombers especially the B-17, and I love flying Escort. So a game mode centered around that would be amazing.
3rd option where I dive to gunship for the fighters
The game mode you're talking about is the Guardian Angel event, where allied bombers and fighters had to push through axis fighters intercepting them. I'm not sure if the event has been around in the past couple of years. Gaijin has dropped the "historical" idea anyway which is a blessing and a curse but the core issue for anything but playing fighters is still mission design.
I mainly play in arcade battles. Some random dude in a fighter shot me down before I could even get a bomb dropped (I messaged them asking them to chill). They start up about the bomber problem. I've said it once, and I'll say it again. It's not a problem for the bombers, game modes, or developers; it's a problem on the community.
0:52 and this is where I suggest using planes meant for hunting tanks to chase bombers, especially twin engine ones that are built on frames meant to stay at the same level as bombers.
Hell, us other bombers that have guns on em to hunt em down
at 1:50 you are wrong THERE IS A THIRD OPTION TURN INTO A GUNSHIP AT LOW ALT AND WREAK HAVOC HAHAHHAHA
only works if you have bigger guns than .50cal
@@vittoriovenetov9655 yeah like a pe8, tu4, b29, me264 and lots of heavy bombers
I'm a player who plays a lot in TU4, it's my favorite plane, and I don't do any of the things mentioned at the start of this video, when I'm done bombing the bases, I come to help my allies, trying to attract attention on me and it works very well and I often end up with 2 kills (I still have 572 games in TU4 🙃)
There is always the third choice. Going full gunship on the enemy team. It's not always certain that you will make many kills, but you will be useful to the team. And considering the current economy, it's more profitable to make at least one kill, than to drop successfully your bombs on the bases.
Oh, and you were lucky with the enemy here. B-17 most of the time just rips apart from 1-2 HE shells. And believe me, I played enough on it, to say that for sure. One case of tankyness, where you are lucky, doesn't throw out of the window, the fact that in most cases, you will get a one shot from a random italian or german plane.
You are the only person that can make this playstyle work lol
@@elbozo3214 Naah, there are more people. But again, you don't have to play like me. You just have to at least try. If you manage to make at least a kill or 2, you're already useful for the team. Better than going to space or running away for 25 minutes
@@elbozo3214 nope, I can do it easily
So true.. this is my take:
1. Friendly fighters that shoot down planes within say 2km of a friendly bomber earns badges and extra SL and research points for bomber escort.
2. Game can only be won if your team destroys at least one base. The team that destroys the most bases at the end wins the game. If both team had no planes left and no bases destroyed, then it's a draw... simple. Want to win? Escort the damn bombers and shoot down theirs. (Isn't this the whole point in the war? To escort bombers or to shoot them down... why would fighters just fight? It's stupid... bombers need to take out strategic targets, they should be the core of the battle.
3. Bombers have an exit point in the map whereby after a bomb run, they must make it to that exit point. If they do, the screen fades to black and the bomber respawns at the starting point with full bomb load but not damage fixes. Escorts also earn extra SL for flying to the bomber exit point for bomber escort, they also respawn at the starting point with bombers, rearmed but not repaired.
4. Repairs still should be airfield landing.
Bam wam... that should be the game.
I think this could be easily fixed by introducing a new game mode
Bomber escort
The team which drops the most Kg of bombs on a point wins the game
(Meaning more bomber players and people protecting them)
I definitely agree that bombers don't really have a place in Air RB, and that a different gamemode would be nice.
As you said, the lack of bomber groups (save squadrons) takes away from what the bomber experience should be.
What I think would be cool is having a mode where it's fighters vs bombers, and you (as a bomber pilot) have 1 (or maybe more) AI plane with you that you can swap into once you die in the original bomber. That way, you don't have to go to the airfield immediately and it's not something unrealistic like a specific area of sky where you can re-arm.
But alas, good video, heavy bombers really deserve some love considering how historically significant they were!
I enjoy the bombers honestly. It adds a pretty cool vibe to air RB even if annoying
Air refueling for bomber, fighter escorting bombers rewards ( killing enemy planes near a bomber so its no easily abusable) , make bomber kinda like a objective and perhaps give vision of enemy players
I agree that the tipical bomber gameplay is broken, execpt with german high speed "schnell bomber" such as Ju 288 / He 177 / Do 217 / Arado 234
Those bomber are hell'a fun , fast and intensif gameplay straigth into the action, and u must plane where to go and gunner skill
I still hope for new game-mode too, the idea of intercepting USA / British bomber formation in a BF 109 just hype me up
He177 is fast? You are sick, my friend. Also where is Ju188? This is a best bomber in german tech tree.
@@alexturnbackthearmy1907
- With a light dive u can outrun P51 for some min, ofc they will catch you at one point, the 177 is still a giant bomber
- I've played german bomber before the 180 was added, i did unlock it but never played more than 10 games i think, i have the 288 so... yeah i dont play the 188 lol
And also the 177 can go crazy fast berfore ripping ur wing , unlike other bomber
@@draikemile6327 Ok, maybe I should try to pull up this move... Still highly doubt it.
He-177 is not good, the repair cost is just too high
1:40 you forgot the one chad that clutchs the game playing a bomber as a fighter.
The escort mode you speak of was a special event where p51s escorted AI B17s against Me 262s. It only came around annually to celebrate the first Me262 shot down. Back then, RB was called Historic Battles and it was axis vs allies. We really need an RB EC mode today
I feel like War thunder error was to add modern things WHILE abandoning the old things
I am a old player, but since I'm a free2play player i don't have any jets, but i do see that we got a lot of same models with minor differences, like, i got my first Yak-9 in early tier 2, and I'm still stuck with a Yak-9 in late tier 4, if i had stained in the Soviet tech tree in land i would have the same problems, and i would have the same problems in others techtrees like the German, American and British
We should be able to grind less easily with the certain updates in game, but as the guy right there said, it's unprofitable, and as long as we have dumbfucks buying everysinglefucking late game premium jet or premium tank gaijin launches we will stay like that until the game dies
4:30 I disagree to your disagree. B-17 survivable? u sneeze they die, don't even have to kill them, damage to control panels is enough to make them fall out of the skies, straight into a deadly dive. Just look how that poor Raiden managed to fuck you up. And he only had two 20mm and two 7mm.
Remember when bombers got nerfed that a single 7mm bullet can rip the wing off?
Bomber missions like take off at a airfield in the uk/germany or other countries and fly to a factory or port or fort and bomb it wile enemy fighters and player controled flak guns try to shoot you down wile you have allied fighters getting xp and sl for defending you and getting a bonus for set many bombers surviving
Sadly gaijin has stopped wanting to make the ww2 experience in any way since people are spending much more money on modern vehicles
Nothing quite like spending minutes to get to target only to be the target for everyone trying to get an easy kill. Us bombers are dying breed simply because it is far better to pick literally any other vehicle.
They gotta buff the gunners' accuracy and maybe a little extra damage.
The problem isn't the bombers, it's how people play them. I literally grinded the U.S., British, and Italian tech trees with bombers. Lol They can be fun and take actual tactics to get a decent score but it is so satisfying once you become an expert at it. Some of us truly like the slow tactical pace as opposed to all the fur-ball team killing and kill-stealing... Much less annoying to me.
When I reached the B-24 I looked down the research trees
:/
So glad didn’t waste time on the B-29
But also still
I got the b-24 soooo :/
I got so bored playing strat bombers, I started playing attackers to make things a bit more exciting. Great takes in this video, really hoping they implement SOMETHING to make ground attacking more rewarding!
1:30, 3rd option, be a flying gunship! Fly through the middle of the map where alot of activity is going on, have some chase you, try to damage them and help the team.
I think this was a discussion 5 years ago but it fell on deaf ears
Basically gaijin doesent like bombers because you cant engae in pvp with them and thats bad because you arent going to fall into the trap of wanting more power and thus not buying premium planes
How to bomb (diet cancer)
1. Climb
2. Bomb
3. Dive and pretend to be a helpless bomber
4. Use the gunners and don't be a helpless bomber
Stay away from big guns, otherwise most of your problems are reasonably fixed by getting better at using gunners. There's little that's more satisfying than killing 5 planes with a bomber (without being a climbing twat) and limping back to base. If you think a bomber you can't get to because its too far away is frustrating, try fighting one you can't get to because they're too accurate. Bonus points for flying low, using gunners on light ground targets, and gently touching engines with your wingtips while people fly past (usually doesn't end well but worth the odd success)
Edited for grammar, this is my take on the most fun way to play bombers and starts to fall apart at different ranks depending on your skill and bombers with bad gun setups don't work this way. I tend to play bombers after a few fighter matches, go down 1 or 2 BR from my highest BR planes and play just like I described (I'm not great and still die plenty), in my experience the defeats from playing my way are more fun compared to the victories using space or airfield strats since there's just more action and skill involved. Super bonus points if you start in a second-rate bomber, switch to a fighter targeting their top leaderboard positions, then switch back to a first-rate bomber after putting the skilled enemies in their second choice of plane
Has been a year and nothing has changed...
I really hate that Gaijin now concentrates on jets. I don’t like jets, they are very hard to play and thus are extremely unprofitable. Every time I tried to play on them I just got slaughtered by a missile or just some guy whom I didn’t even see with 0 points, and got -30k every battle. I would really like Gaijin to pay some mire attention to the props.
the bomber formation mode was a special event when Red Tails movie came out if I remember right... b-17's &mustangs vs 262
There was a time back when that a few air rb maps had in air resupply points, and I forgot which ones, but they disappeared
I would say that the main problem for niche vehicle types is the lack of asymmetrical battles,
the idea for the pacific maps is great(one team defends an island and the other is a carrier group), but it runs into issues where the team size is 6v6 and over half of one team not being able to resupply due to not having arrester gear severely impacts it.
there are many simple concepts for gamemodes that could be slapped together that could greatly improve the gameplay loop and playing and certain aircraft types, such as-
preparation, land fighters/bombers defending against a carrier group
midway, two carrier groups dueling
escort, a land group going against a convoy and its escort fighters
profit or loss, one team tries to do more damage to bombers and the other tries to do more damage to ground targets
and this could also apply to ground battles and a form of mixed battles(ie. some players are solely aircraft, some are solely ground, and some are solely naval)-
breakthrough, one team of mostly medium tanks and SPAA tries to defend a battleline against mostly heavy tanks and bombers
landing, one team of mostly medium tanks and SPAA tries to defend a beachfront against mostly light/amphibious tanks, seaplanes, and coastal ships
fire support, ground battles but you also bluewater ships
iwo jima, bluewater and carrier aircraft try to destroy bunker bases whilst fighting a team of land aircraft and coastal ships
taffy, bluewater trying to sink transports whilst the defenders have low rank bluewater and carrier aircraft plus high rank costal
just think of a battle and you can turn it into a gamemode, russian bluewater against japanese costal in the english channel for all I care.
I started this game back when the French Air Tree freshly got added and damn it was fun bombing in those monsters both in Arcade and RB. Bombers and Attackers made me learn the game. Good times.
Enduring Confrontaion is the bst gamemode i ever saw in a game like this and it would be nice to see it also in RB because not everyone has a joystick n stuff to play and learn Simulator
I miss going on hour long bomber raids with my friends in the late 90s in one of the first big online games, Air Warrior
As a long time member of the Sim EC community, I really appreciate the shoutout to a couple of the problems in our game mode. Its sad really, because we are like the forgotten group of players gaijin keeps trying to kick under the rug and pretend don't exist. We don't have nearly the UA-cam or media presence like all the RB and AB players out there so its hard to make our voices heard.
I'm sure it would help if they didn't bury those game modes in the UI
I agree, awesome strike aircraft are sooooo overshadowed in the air RB simply because it is so air to air fighters centered. If they could do something like the escort game mode that would really alleviate some of those problems
He's talking about the "flight of the swallows" special event mission where p-51 cover bombers against enemy me-262. I do really miss that mission.
I think some kind of guardian angel event style match would be brilliant.
At 2.0, there’s the PBM Mariner that is a seaplane with five .50 cals.
Once you’re done Bombing bases, or even then you can just skip to part 2, you can act as a gunship.
Seaplanes are naturally tougher at lower BR’s due to the lack of cannons on aircraft. You can effectively remove aircraft if you know how to aim with .50 cals.
I agree with everything u said . Yes . Now that u mentioned it . I do recall seeing a youtube video of a bomber mission on war thunder just about the time I was thinking about playing it but it had not come out on xbox just yet .
The Guarding Angles event mode you were talking about was some of the most fun in the game imo. There were, I think 16 (?) AI bombers, and most people would bring fighters. There were two versions of the event. One where the Germans brought late model 109's, 190's, and 410's, and another where they got 262's. Latter might seem unfair, but the performance difference wasn't that big compared to the P51 when up at 8k meters altitude, where everybody spawned. And if the German team just went head on with the bombers at the start, and had some level of aim, they could win fast, but if they somehow messed up they would have a hard time catching back up to them. Wish they brought that event back
I think a separate game mode would be awesome for bombers and instead of having each plane with player, it would be more like enlisted where you have an ai squad of 4 or5 to give more of an advantage for the bomber and would fix a lot of issues
Very good video, not only the diagnosis to the issue and explanation is something you don’t really see, bravo👏
Gaijins just should not make the bases resawn but get the AF destruction map logic back to all maps. The fighters have to hunt for bombers instead focus on killing fighters.
Love Bombers! Love the US Bomber tree & I wish we had more beyond the F105D, which I love to use in RB & have considered getting a Talisman for
I love the buffs and climbing to intercept them at the beginning of the match.
One way I’ve thought of (as a fighter main) is for bombers not to count as active players. This means that not only do the fighters not have to chase down the bombers but also bombers don’t have to be as scared of being pursued since it doesn’t matter if they are alive or not.
The U.S. B59 A Canberra is one of my favourite aircraft to pkay if i wanna slow down. Even though it is unarmed, playing cautiously you can avoid enemy players. Its also good at avoiding gunfire and lesser missiles if you do come across that. It has an expensive repair cost but you can get up to 3 bombing runs a game.
I don't know why gaijin is so keen on not making new gamemodes or even bringing back old ones
A gamemode where you have to escort a flight of bombers to their target and protecting them from being intercepted, or being the bomber itself and flying in formation with several other bombers, seeing your escort flight of fighters flying above you would be so cool and would give bombers something of a purpose in the game, as they aren't useful in air rb, air ab or even ground rb (aside from the pe-8 with its monolithic mini nuke)
I've always thought it would be cool to escort bombers in a fighter but that never happens in normal gameplay except for the one in a hundred chance a chad bomber pilot decides to spawn in on the airfield
Or if you squad up with a few friends
Make the bombers more like how tanks play, with a dynamic crew, sort of like a gunner being able to move around and fix something or take over a different position if that crew member has died.
Only issue is, in certain bombers, all the crew positions aren't accessible in flight. So if your tail gunner died, you can't have him replaced (just an example). Good idea though!
@@The_Sly_Potato I would put that in but the comment was already too long, good to know that multiple people share my thoughts
I haven't had a match with space climbing bombers in weeks. Even when I play a bomber. They always drop their bombs and RTB to get more, then go back out and drop more, until they get shot down.
My opinion is: gaijin should implement something like if you choose a bomber you're stuck to a very particular game mode where your ONLY objective is bombing the bases and fighters only objective is escorting the bombers. If the team run out of bombers or bases it's game over.
Bombers can have a single bomb load as long as it's more rewarding than it's now. Bombers starts at same height as fighters but way behind them so they have a chance to survive and gunners damage could be more deadly.
That'd solve the problem
I love to play bombers, because they are chill! I can eatch YT, while being there if needed for that short time, but after I drop, it is rather a 0 thrust slow dive, across the map twice... It would negate it much, I like these ideas! I was a bit "scared" before you mentioned the 2-2,5k meters altitude for the restock point, but yeah, around there should be good.
I personally like the arial rearming at 2500m idea. I also think more premium bombers would sell really well. It's a decent way to get RP.
We need a “bomber intercept” or “bomber escort” game mode, where players fly in massive formations and a few players try to fly through the swarm of tracer to shoot some down
I'd love to have a bomber defense game mode as well. Something else I've mentioned before on other videos but it would be cool if after you died you got a chance to play as a teammates or squad mates tail/waist/ball turret gunner. Or give ppl the option of playing together in a bomber. Tail gunner AI isn't the greatest from my experience so having a buddy join in late match to help instead of being stuck at the spectator screen or going back to hangar before the match ends. Team speak on headsets would definitely help with that. I'm sure there would be a lot of kinks to work out but overall I think it would be a cool option. And yes they need to bring back the bomber formation game mode
just let bombers have airspawn after rearming at airbase
I agree spawn them at 7000 meters
I recall that there was (and maybe still is) like one air rb map with a rearm point behind the airfield and using it in a bomber once. it was pretty nice.
Me in me 264: *goes down to fighter alt and destroys everyone*
I had a bf-109 follow my bomber for miles
A fixed airspawn is a terrible idea. Just ask arcade players what happens. It needs to be randomized.
They could either give brief spawn protection to fresh spawns or they could make the spawn zone a deadzone that will eject opponents if they linger above it for too long
bombers are honestly really fun in arcade. The problem they have there tho is everyone can easily climb to your altitute and many people just target bombers