The Most Unique Gaming Experience | Cold War Edition™
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- Опубліковано 2 жов 2024
- Credits to SourceSpy91 for most of the gameplay footage.
Ever thought about how modern games are getting too restrictive and squashing any sort of immersion? Let's take a look back at a game that pays attention to its world and how the player interacts with it.
Songs used
Metal Gear Solid 3 - Caution
Red Alert 3 - Soviet March
Tekken 4 - Touch and Go
Metal Gear Solid 3 - Battle with Evil Personified
Metal Gear Solid 3 - Snake Eater (Instrumental)
youtube doing a good ass job w these recommendations
Thank you :). UA-cam finally showing my vids to MGS fans.
😑
at least have 18+ warning dummy ugh i swear to God these channel keeps getting gross and gross -_-@@SkellyAa
Bro why are u so dirty with ur videos? ._. @BRAVEDWARVE
@@SkellyAa ugh helloooo? I'm taking to u -_-
3:42 well, it was a fetish for volgin!
Are you serious? Not even 700 subs? Dude i thought this was at least a 100 k sub channel, good work!
Thanks habibi :)
Great Video, I love to see more metal gear stuff on youtube.
you convinced me to try metal gear 3 :0
Enjoy! I didn’t cover the story, but that’s also really good.
metal gear solid 3*
Only 720 subs? Fuck yeah I’ll subscribe dude
Great video lad, would like to see one on mgsv as that is arguably the peak of gameplay for the series imo
Thanks bro :) I’ll eventually get to covering mgsv some day
These games have such long cutscenes i can go make my dinner and come back and still cutscene haven't finished yet XD
4:45 I'd say the camo system is also present in MGS4, Peace Walker, and Phantom Pain - although simplified to varying degrees.
MGS4 gives you automatic camo adaptation (but you also have the option to use preset camo patterns if you wish)
PW has similar camo system, but doesn't allow you to change camo during a mission, and is also rebalanced for the shortened vision range of enemies
V has the camo system too, but it removes the visible camo index, requiring the player to get "the feel" - although enemies are still blind to mostly anything over 100m from them, and they won't see Boss crawling up to them from over 10m if he's wearing anything fitting the surface.
To be frank, this camo system is ultimately nothing else than Splinter Cell's or Thief's shadows system - a mechanic allowing the player to be invisible despite not being obscured by anything.
Wait MGSV has a camo system? 💀💀
@@SkellyAa effectively... The principles are the same as in 3 and 4: you are more visible when moving (especially sprinting), and least visible when crawling.
You put my thoughts into words buddy! It doesn't matter whether the game is open world or linear, when the immersion _becomes_ the mechanics, you've got a "solid" game right there (pun toootally intended 😂)
yes king
great video
Thanks
Now watch the remake miss the point of all of this.
Fox' Not Foxhound.
Snake eater has the best story in the series but 2 is so good too
Snek
Neked Snek
goated vid, subbing to support another small channel gang (snake eater is peak game btw)
Thanks bro :).