Final Fantasy 7 Rebirth is causing CONTROVERSY already...
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- Опубліковано 8 вер 2024
- Final Fantasy 7 Rebirth's yellow paint is causing controversy amongst fans.
/ @futuregamesshow
#finalfantasy7rebirth #finalfantasyviirebirth #finalfantasy #ff7r #gamingnews #squareenix #playstation #ps5
Same people would complain that they couldnt figure out where to go if they markers were not there
Preach!!
Nah its just skill issue.
Let the players figure it out themself instead of babysiting the players.
Why bright yellow though?why not just use a slighty darker rock.idk but bright yellow is ewwk
LMAO I literally just said this on another video talking about the same “problem” 😂
@@holy9781 you me aside from the GIANT blue arrow on the ground , AND the hold forward style gameplay when it comes to the fake platforming? Its fine. It changes nothing about the game and doesnt break any stupid immersion. Honestly the climbing is dumb anyway, takes no skill so , yes show me where to go , so i can get on with my next fight. Theres no threat to falling. And we are talking about a magic blonde asian man who can jump from building to building if he wanted too. Why are heights even a problem for cloud. In cut scenes hes damn near flying
Gamers with yellow markings: "IT BREAKS THE IMMERSION!"
Same gamers without yellow markers: "WHER THE HELL DO I GO? THIS IS TERRIBLE GAME DESIGN!"
😂😂😂 yeahh thiss is most gamer moment ever... always complain about everything
yup chatty patty love to complain
lmaoo soo true
They talk about how wasting an hour looking for the next direction is fun. This is the argument they've actually given.
Games like Star Wars: Jedi series etc always uses color psychology to hint where to go, most games use psychology to guide the player. The problem here isn’t the guide, the problem is the subtlety. 😂 it’s bad design to paint the path when it could be done gently.
In the og FF7, you could toggle the arrow indicators with select. Just make an option, and everyone wins.
Just like the option in Horizon forbidden west
I loved the original so much man. I just wanted them to make better graphics and bring it to the newest system. I would play the exact game with the same graphics to this day. The leveling system and material were my favorite in any game.
@@MachiavellianSoldier ehh the material was ok but I liked the materia...
@@MachiavellianSoldier there are mods for that. They needn't spend millions to do what's already available.
I think we're all at fault for wanting video games to be too much like real life, its perfectly fine if ff7 has triangles above an interactive object
Trails are often marked in real life, though. These people are flat out ridiculous.
To some extent in games that are platformy the fun is in finding the path. It’s fine to leave hints but they didn’t have to go that obvious. They’re basically insulting the audience saying that they need this much help to find the path. 😂
Think back to getting lost when we were kids in video games, it wasn’t that bad not knowing where to climb 🧗 or jump. We eventually figured it out and got shot with dopamine. Uncharted is different uncharted pushes the Jump to near impossibility for normal humans (the anxiety of making the jump hits the rush)
@@lite1776 not gonna read all that, nintendo put too many words in mario so now my little cousin can't understand how to play the game her parents just bought. oi vey
@@glitchsister cool
Okay this trend of hating on every little thing in modern gaming is getting ridiculous, a little pain yellow or pink won't make the game any less good people just want something to complain about
Absolutely 💯
This isn't new, people complained about being shown where to go with highlighted ledges since Tomb Raider Legend
I think what people are saying is that they are changing every game into a war type game. And its turning alot of gamers away
@@descobra5462how does war relate to yellow paint?
I don't like my hand being held, but it doesn't anger me
Yes, nothing breaks immersion in a game where soldiers with guns unload clips into you, and you shrug it off, like having yellow indicators showing you where you can climb.
I'm sure it's a serious problem for some people but I'd rather have the yellow paint than wasting time trying to figure out where I can and can't climb.
Lets face it, few shots can kill you and hardly anyone in the group wears armor, tanked those shots, and while charging at them swinging.
Nothing realistic taking 10+ shots from bullets without armor.
What breaks the immersion is the fact that natural exploration is not encouraged and every area is intended to be found via objective markers
There was yellow paint in REMAKE, too. 🙄
They complain just about anything now and content creators egging on them at the same time.
@@charlieindiaalpha2194 i mean the game is soo good they have to find something i guess
That's why people are complaining about it though, it was the same people who got mad at the yellow paint in remake.
Have the option to turn off path markers and be done with it. 😅
Ever since the beginning of open world gaming, there has been ways to tell apart interactables. Such as highlighted, symbols above, etc. It's NORMAL. Even with more "realistic" games still have something making the stuff stand out. Sometimes those helps get added in more obvious because in play testing, professional gamers were having issues figuring out how to move forward. It is dumb if people are actually getting angry over this.
Why make climbing a mechanic in the first place? It’s slow, tedious, and linear.
The “climbing” in FF7 and many other retro games was like a small maze, the player was expected to solve it by taking branching paths that the player expects to be the way forward, a dead end, some treasure, or a surprise boss enemy encounter. The climbing wasn’t a mechanic, it was the setting of a puzzle.
Pressing a button followed by tilting the joystick in a certain direction while you watch your character slowly shuffle in said direction is not engaging or fun.
Uncharted did this better by having it attached to cool set pieces, and had the advantage of being the only game series doing it. Nearly 20 years later, and modern games have somehow managed to only regress this mechanic from the first Uncharted, and when compared to Uncharted 4, it’s like child’s play.
No / less cool set pieces, not used in combat, only purpose is traversal, YELLOW PAINTED ROCKS as if scratch marks and signs of wear were too subtle! Games just can’t be games anymore, they’re made to look and be realistic first and foremost, and fun second. This is why AAA studios take forever to produce mediocrity. Style over substance.
P.S. I think FF7 Rebirth looks amazing and fun as hell, and I would play it too if I could, I just REALLY hate how modern games have been oversaturated with outdated climbing mechanics.
It's fine. Actually, I liked Yuffie's drawings showing which to go.
Valhalla had markers, and so did HFD and HFW.
So, no, it is NOT a big deal.
If people have a problem, then game creators should make it so the paint can be hidden just like the HUD can be hidden.
Anyway, I have no problem with this.
Honestly. I love the yellow paint. The amount of times I’ve had to look all over to figure out what to do next is absurd.
I finished the original on PS1 when it first came out, you know what ff7 remake felt like? A DVD commentary to the first game
I don't see how this breaks immersion. There's yellow paint on the roads I travel too.
Yellow markers are meant to show us where to go. Without them, we CANT tell because we dont know which way to go.
Unless they have mechanic similar to Assassin’s Creed, then the yellow markers would be pointless because you can climb anywhere.
But Cloud isnt like that, he can only climb areas he is only allowed to climb and not every area is climbable.
Why yellow? White would be better or better yet shiny like its wet or something. Make it look natural. The best answer is what we see in real life, erosion. Make it look like a path traveled before. It stands out. This yellow paint stands out as much as a character saying out loud "Press X to..." and that's not the good way to stand out.
Maybe the whisper knew from the original FF7 timeline all the paths that Avalanche will take, and therefore the whisper possessed a gold chocobo to run around the world peeing gold on the exact paths to preserve the fate of the events playing out.
@KrelianLoke Chadley should explain that part
I'm more of a middle ground person. I do believe that in this setting the Yellow Paint is EXTREMELY out of place and does ruin immersion, but I do believe markers are needed. I like how Ghost of Tsushima does this, by making it's climbing areas look a bit more weathered and such to draw attention to it.
If there was no yellow paint to highlight what you were supposed to do, players would waste hours running around and into walls while they try to continue further.
"... and if you'll look out the plane to your left, you'll see the overinflated egos of some whiny idiots complaining about something that's been in video games since f**king always."
Do y’all like anything
If the traversal wasn’t so jenky at times I would be for having the option to remove the indicators. But since sometimes you can leap over boulders while other times a pebble / 1 inch cliff stops you dead in your tracks.. the indicators are welcome to avoid more negative attention on traversal.
Yellow markings are visual hints for players which get lost easily. Yes it breaks the immersion but helps who gets lost and don't know where to go.
I just take it as a modern game design. Some kind of indication is needed to aid the majority of players, and yellow is the color that pops out the most. Of course, they could tone down the saturation of the yellow to make it a bit less noticeable and more worn down, but overall, it is fine. It isn't the only game doing this.
My thoughts, yea, they could probably (easily?) make it a lil less noticeable. Otherwise, whatev
Stupid Mofos are really getting mad at paint.... The original PS1 version used lighter colors to indicate places you could climb on the mountain wall at the beginning of Disk 2... Games today are so detailed that older players have a hard time identifying places like this in order to progress.. chill TF Out
I feel like there should have been an option available in the settings where these paths could be highlighted by default, or highlighted via button press (L1 or the same button that indicates your current party members and landmarks within the field view), or no highlighted paths period. While I do think these paths look a tad bit tacky in yellow, they could have gone with something a little more subtle, but they are not a huge deal at all.
Yep. There shouldn't be yellow paint, but the red or green arrow that is guiding you. They used that yellow paint in one Playstation Tomb Raider game, and it wasn't a good idea.
Coming as a more hardcore gamer I don't mind things like this. Because sometimes you wanna just chill and play your favorite game and not get frustrated with chaotic climbing mechanics, horizon forbidden West as reference lol
I really couldn't care less. The bigger issue this game is dealing with is that it's ps5 exclusive.
Figuring out where to go next in this game is fairly easy. The designers did a great job with level design. You don't have to pull up guides to find the way thru very often - which I'd say makes a successful design.
in the original game it was just a slightly different color of gray
Like many things in the game the yellow pathing is stupid but not the worst thing. The immersion constantly breaks with me because of the story, even for a fantasy game things just don't make sense with how scenes play out, and I see it happening a lot through this game. I find myself constantly thinking "that wouldn't happen" or "how is this even possible"
I don’t mind to much but I’ve never liked colored climb points. It does always ruins the immersion. There are other ways to signify a climb point. This could have been a good place to implement that green lifestream trail thing. It’s not really needed at all for tracking where to go for the quests. I don’t like it navigating me so I’d prefer it being used to show where you can climb and scrap the yellow.
It's literally become a video game trope. Oh there's yellow paint here must mean i can climb this
Those same ppl complaining about this are the same ppl who would go crazy when they don’t know where to go in the game 😂
Immersion in a high fantasy concept? I think people are misunderstanding what immersion is, especially something like that.
Simple solution:
Hint or marks : On /off
Off by default . ON for easier gameplay
I dont hate it. In real life, in places where people need to walk/climb on rough terrain, people make their own signage on where you can and can't walk if they dont have a way to make an actual sign. Like nearby a fast moving river stream, if you can't walk across a log bc its too soft to cross safely, people might tie a red rope around it or something.
This is how you know they knocked it out of the park with this game it’s so damn good that the only thing people can complain about is yellow paint this is the first game I dumped 14 hours a day on till I beat it since destiny 1 oryx raid.
I really don’t mind, and I’m honestly glad more game devs are doing it.
Omg, some people are really looking to be enraged about anything, loved the game and didn’t care at all about the yellow paint :)
Some people sure have nothing else to do but complain on something so damn trivial.
I would prefer it wasn't there, but it's not a big deal. There's a simple fix, make a setting that changes it from yellow to a matching texture. That way people can choose what they like
Never thought this would be something anyone would complain about 🙄
Make setting to turn it on and off and forget about the nerds that complain about everything
My lord, people love being mad! They do this in God of War 1 and Ragnarok too but I didn’t hear complaining.
I didn't care or rly notice tbh.
One of my favorite games of all time is Mirror's Edge which is designed entirely in it's color scheme as to indicate gameplay elements. This is very common :3
I don't mind all for the yellow markers. I would like for the team to climb faster.
The game is so damn incredible, people are going to find things to complain about no matter what, the world we live in.
Game is amazing and the world is so big im glad they did have something that makes it distinguishing climbable areas.
There should be an option, for assist, if you don't know where to go. And that can be turned on or off at will
You need to learn how to pronounce “controversy”.
Lmao 😂 😂
words are pronounced differently depending on where the person saying it is from. the dude is from England. he pronounced it the way they would say it over there. have you never paid attention to a english person speak?
@@jamesherb4384 I went to search UA-cam for the British way of saying the word with the intent of making you look wrong but wound up learning something. You won this round but I’ll be back.
@AdamAdam-vu3qt 😂😂 that's hysterical. thanks for the laugh, man, glad you learned something new man
@@jamesherb4384 I’m from England and they pronounce it like that 🤣😅
Shinra workers marked those rocks a long time ago during the construction of the facilities nearby. I can’t see where it breaks the immersion!
The original game’s backgrounds were so bad that you couldn’t tell where you were going and they had to add arrows to stuff you could interact with lol
I just wish they let us play the game. It’s like MGS4. If you’re playing the main story only it’s like 10 minutes of gameplay for 4 hours of cutscenes.
I get how people dont like it. To me, it doesn't bother me that much. I remember when i first saw it, i thought, why not white chalk like in real life you can see common climbing routes where you see left over chalk
My issue with the exploration is it's just too annoying to find where to go, even with the yellow paint trying to do the simplist of tasks become infuriating. It's like the creators wanted to prolong playtime by making exploration more tedious
More against the censorship of CID and Tifa’s bedroom
i think moss or something would be immersive but the game is super detailed so without cues of where to go idk if i would’ve found that
Square made deal with Sony which also happens to be the producer of Uncharted to make FF rebirth PS5 exclusive. Of course, gameplay ideas will considered be part of the deal.
Maybe they just went OD on it. They could’ve done it subtler. Like a yellow flower or hanging grass or something to lead the hint
Oh god are we serious talking about this, people will complain about ANYTHING 🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️
I do wish they would get rid of it it’s already easy enough to see the blue marker at the bottom of the cliff
I think a better way to make it emmersive and still point people where to go is chalk drawn arrows or locale info, It makes it look like theres other life that have actually paved the path were walking. Its a beautiful way to tell people where to go.
Part 1 and intermission already had a system to highlight interactive sections, which appeared as a subtle blue band on the screen which hinted at the direction to look, then showed the triangle icon when you where looking at it. That system would have been plenty efficient to highlight the climbing surfaces when you got near them. The paint isn't immersive at all. I'm against it.
you know a game is good when the only things people complain about is a so so performance mode and yellow rocks
The experience of navigating the map is unsatisfactory; it appears as though it was developed by a novice team at the beginning of their career. The yellow marks is a result of bad design as most of the players are just don't understand what to do.
I do think that it breaks the immersion of the game. However, I don't think it is a huge deal. There is more than enough to keep you in the game. Hell, Ferris did it, and the film was great.
Honestly, this doesn’t bother me at all. The game is massive and if they aren’t there it’s easy to get lost.
Amazing that people actually care that they mark climbing holds. Unreal
Id prefer if they had arrow markers like they had in the original. But I dont really care about the yellow paint. Its not a big deal.
No it doesn't "break the immersion!" It makes makes it easier to see the path
This game isn’t perfect, but it’s still great and we should be encouraging Square Enix to make more games like this IMO.
Not once did i see the “yellow paint” and had it ruin my experience. Hell if anything it was a god send to see from a distance when trying to get to quest locations
At this point people need a life a gf something other then being mad about yellow marks that’s imprinted on the wall of a video game it’s sad and pathetic
Go to Cosmo Canyon and Congaga regions and try to finish all tasks and then think again if the game hand helds you .
No way it ruins the immersion then after all the hard work for your Chocobo your entire party can just pull them out of thin air.
It's a game, enjoy it and don't not pick
lol how I see it. The yellow is only seen by us the players, and are not an actual thing that is part of that world.
Playing the game currently and as a long time fan the opening playing as sephiroth was unreal for me. Absolutely love this game so far
Unpopular opinion, I saw it as someone who scaled the mountains before Cloud and the crew arrived 😂
Or…simply put, it’s not a big deal.
Im alright with it im happy to see Zack fair come back in 7
If this is the biggest complaint about FF7 Rebirth then the developers have done a fantastic job on the game.
Like i get the feeling of immersion.. but, they will complain until their stuck and don't know where to go
Highlighting is fine, but they should be more creative with how and why it happens.. GoW worked, because Kratos's wife painted it herself, but that makes no sense in the Final Fantasy universe.. Use a sparkle effect and explain it being a perk of the SOLDIER eye change..
Tbh, while palying the demo, I did roll my eyes, finding this yellow paint thing cuz it's not the most original method and is very overdone, but i can deal.
I wonder what they feel about having a map, quest markers, and a start menu?
People need to chill I personally hate not knowing were to go then having to look up online a ledge or section I missed out on because it was not clear enough
Yellow color is easy to see even you have eye problem or color blinded..
I'm more offended at how crappy and blurry the textures look😂 but other than that I'm enjoying the game so far
It's not great, but honestly the original was impossible to parse and I got stuck in the train graveyard FOREVER.
We’re really wasting time debating this
I dont think its a big deal. Like it serves a purpose to communicate to the player, I however would prefer it to be a different color. Every game uses yellow. Why not something a lil more creative? Like a lifestream looking color or something.
The graphics are great but i been playing assassin creed for years and this is what it’s kind of giving. I wanted a genre game separate from assassin creed and feel like im playing same thing but with more action, perks, and better graphics. They could’ve used a similar play like FF13 part 1 part 2. Part 3 had me annoyed.
They also need to sort out the graphics because I am not enjoying that Vaseline look I can tell you that now.
I'm not not 1 single player is "enraged" about it. Ffs.....
I haven't played the game so I don't know if there is a setting for it, but with the examples shown in these clips I'd advise it be toned down.
It's a great tool to help players but its TOO yellow
I was already against it back when it was heavily used during the PS2 and PS3 era of games. I mean, games moved past that archaic concept a long time ago. Plus, it's just blatant handholding for lazy people who don't want to have to think, whatsoever, about where to go in a game.
Half the fun of open world games is that they don't hold your hand and directly tell you where to go. This leaves you to try different approaches to reaching certain areas.
The only people you will see defending this kind of stuff is either extremely lazy people or overtly dimwitted ones.
Honestly 4 things I really dislike about this game.. super rough terrain, chadley is consistently slowing playtime down with pointless dialogue… the yellow paint climbing isn’t that bad but it’s too slow.. lastly the fort condor mini game having a time limit. Other then that I love the game
I mean the rocks are placed in an obvious enough way, why do we need yellow paint when it already looks like an indoor rock wall without it? Lol