Whenever Blue Eyes Jet bounces a card back to the hand, I just imagine the jet grabbing said monster and flying away with it... without said monster's consent.
@@gummostump4217 especially if the opponent used a bullshit tactic like fusing a elaphant skeleton, an arrow with your 3 headed dragon you worked hard to summon so you could win and save your brother from a lunatic obsessed with toons and trying to be loved
Babe wake up, new Duel Logs failed Archetype just dropped! Ive tried so hard to make my Blue Eyes deck semi-competitive, I’ve added Bystials, Assault Synchrons, Baronne, tuners, Dis Pater, Jet Dragons, Rank 8 xyzs. And it’s still trash lmao - but I still love it.
Ikr best think I found was going in on the synchro style using the chaos cards to synchro from grave and banish ending one multiple synchros but most of the blue eyes cards are just alterative turbo or jet dragon turbo with chaos cards
Mek knights, blue sky and purple and the level 8 one works with trade in, rank 8 spam isn't too bad, also if you run mr blue sky and ash blossom you get access to level 8 synchros
Its crazy to me that Konami didn't just give Blue Eyes, Dark Magician, and Red Eyes the best support in the game to grab all the nostalgic fans back into the game.
They tried. The problem is they just get used for other far better deck engines and the game is made worse for it. Konami are IDIOTS when it comes to card design. They designed themselves into a corner where if they put too many deck building requirements into the broken card, it will just not work and if they make the cards generic then they just get drafted into other far better decks that break the game. This has been a problem for YuGiOh since DAY 1!
Well,I gotta give them effort for trying but forcing a vanilla based deck to be good by giving it the most busted cards game has is just as bad as not giving them any support.
@@Deathmare235 Wich one anime decks are good? Vrains decks? Those were made to be competitive all other non vrains archetypes were never meta except for very few examples like post stratos heroes, earth machines and PePe
Also Konami: let's make a card that you can only special summon by sacrificing a better card as material (that doesn't even exist when the card is released)
@@Lokai777Yeah... Red-Eyes is fun, but compared to DM and Blue-Eyes, he seems to be a bit slower. The cards are somewhat consistent, but the main problems for me are how limited they are in terms of getting their guys on the field. Red-Eyes has a LOT of potential from their range of playstyles (I tried playing a PURE Red-Eyes deck and holy hell, it's not half-bad), but I also understand why many say Red-Eyes is having an identity crisis. Konami did Yugi and Kaiba dirty, but damn, Joey really got hit in the guts.
@@0mn0m15 that's basically it. Red eyes as an archetype is trying to be like 15 things with no success on many if any of them. You have Gemini, fusion, link, xyz, equip, burn, ritual, and joey stuff (I guess). It's a mess. Fun to mess around with, but a mess. Dark magician and Blue eyes are better because they know what they want to be, and most of the support has been consistent with them. But red eyes never found its thing.
Yeah, but it sure would be nice to have cards that allow you to interact well with your opponent. Yu-Gi-Oh will enivitablly get frustrating if you play with these cards and you'll never feel like you can win without drawing a godly hand or your opponent opening with a suboptimal hand.
@@residentgreyguess it depends on their interpretation of the term "pure". My definition is to keep it within the archetype, with the inclusion of archetype neutral cards, like handtraps, Raigeki, Dark Hole etc.
Dark Magician, Blue-Eyes, Red-Eyes and God cards, there's literal hundreds of support cards for these archetypes but barely any ways to actually get them on the field, and even less to get benefits for having them in your hand. Konami just can't grasp that impossible-to-summon garnets in your hand are a hindrance, and when you need them, you can't get them out. When they do make support that gets them out, it works way better in some broken deck instead. I wish they made more cards like Blue-Eyes Jet Dragon, which is broken, but needs a Blue-Eyes somewhere. It rewards people using the actual deck and gives people abusing engines a shitload of bricks.
The problem is that they just won't use those builds, then. The game has become nothing but engines, with any non-engine build being utterly worthless. If Konami were to stop making engines, people wouldn't use (or buy, which is more important) the new archetypes because they're too slow to compete with the old engines. Remember the days before engines, when the number of _total_ search cards that could theoretically apply to your deck could be counted on one hand and actual draw power ruled the day? Remember when a 60-card Dark Magician deck was not only viable, but powerful? Pepperidge Farm remembers.
Unfortunate how in the TCG, merely the fact that a card is one of the major types of the game makes it unplayable really is more a ding against the TCG being casual unfriendly. Normal cards have the potential to be balanced around having amazing support and their archetype name comboing more easily into larger threats (like Summoned Skull being an archfiend, the Harpies being able to swarm and all being level 4s, and heck Gladiator Beast's Normal monster is one of the most useful because with unexpeted Dai and a large body, it merely being a Gladiator beast card that has some staying power and is easy to bring out facilitates the whole deck.) but that's coming from a Duel Links player who appreciates how a slower game allows the cards to function as expected. In the TCG...even Trap cards are a weakness cause they're "too slow" and need a turn to set and use. Yeah that's fine, but when they're consistently useless enough that people simply don't bother with the purple background... one of the core staples of Yugioh being counter attacks, it really again dings the TCG as "unplayable" A huge shame really.
Honestly, Normal Monsters need an intrinsic buff to their whole mechanic. I have a couple of ideas that could do it. 1.- Normal summoning vanillas need no tribute whatsoever regardless of level. We already have high level effect monsters that are as easy to summon as they come so Normal monsters could use help. The main detriment is that Normal monsters level 4 and below get no added benefit whatsoever. (Ancient Rules wouldn't be redundant tho since its rules say "Special Summon" without blocking the normal summon.) 2.- Normal monsters could also get some level 9, 10, 11 and 12 while we are at it. Many cards are made to special summon monsters with huge levels so it adds additional help for more vanillas. Not sure if they would make a huge impact, but since effect monsters were supposed to be the "skilled but less powerful", Normal Monsters could get a boost from there.
@@clownplayer7265how about tribute summoning being separate from normal summon like a player can both normal and tribute summon once a turn as separate actions
@@blackbody3151Eh it's on Master Duel and cost me nothing while being really fun so Im enjoying it! Plus they had a bunch of cool packs and cosmetics going for it
Hey, as a fellow competitive-casual player, do not let anyone influence or tell you how to build your deck, or even what deck to build. Stay true to yourself and play the deck YOU wanna build. That's what Yu-Gi-Oh should be about.
i just got this recommended, to thing that now blue eyes can put two omni negates with master magia and Ultimate Spirit Dragon, plus a crimson dragon that tags out into any lv 12 sincro dragon, with a one card combo and running just 2 bricks that can still be used if drawn into, is kinda crazy
I was thinking of what to write about this deck, but you put it so well in the end that I can safely say that that is the exact reason I've been playing this deck since I got into yugioh. I love it to death and I will never stop using it as my main option for play. Also love the part when you mentioned how after worlds 2016 none of the Blue-eyes cards were hit, which is just another reason why I view playing this deck as an absolute win - no cards it uses at its core will ever be banned 😅
Pretty well nailed it. Sometimes, just gotta accept that your favorite deck/archetype isn't all that great, and accept you're playing it out of love. Up until this video, I had completely forgotten just how strong Blue-Eyes was in Duel Links. Fond memories of going up against Fur Hire players and OTK'ing them. In my experience, and that of a friend of mine who also played Blue-Eyes, you always wanted to go Second when playing it in Duel Links back then. Almost never wanted to see the coin flip Heads.
So basically the biggest problem with the deck is that it has no idea what to do, resulting in it being a jack of all trades master of none archetype that's prone to failure more often than not.
Nah, Blue-Eyes has a very clear idea what it wants to do: Crush the opponent with big monsters. Its problem is that it still adheres to YuGiOh!'s design philosophy (either weak or difficult-to-summon effect monsters, situational spell cards, resource-intensive boss monsters, ...) while everyone and their grandma get to disregard that philosophy. I.e. there was no reason to make Baronne de Fleur a 3000 ATK beater in addition to its useful effects and generic summoning materials. Blue-Eyes suffers in the areas of consistency and recursion. New Blue-Eyes support rarely deals with that. Instead, its power level either has been power-crept for several years at time of release (a card which would have been fine six to seven years ago usually just isn't today) or is otherwise a retrain of a staple(-adjacent) card with additional restrictions slapped unto it. Which would be understandable if they came out when those staples are banned, but they either never were or have long since come off the list. The archetype has a lot of toys but everything needs either very specific conditions or specific additional cards available (whether in hand, field or graveyard) - which causes it to brick. Blue-Eyes is rife with cards who with just singular word changes would become useful. But alas... no buff erratas. Blue-Eyes actually does not need much to make it playable: 1. a Link-1 Dragon which allows you to set "Mausoleum of White" on summon and grants an in-archetype card from the deck when it hits the GY. 2. a powerful searcher which can add to hand or set/summon to field Blue-Eyes monsters and cards which mention "Blue-Eyes White Dragon" in their card text. 3. a continuous spell card which - while it is on the field or in the GY - states that cards that contain "Blue-Eyes", "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" in their name or card text cannot be negated by opponent's card effects. And (quickeffect) once per turn: Shuffle back a banished card or card from the GY into the deck, draw 1 card. (Because let's face it, with how resource-intensive Blue-Eyes is you just cannot play through negates.)
@@Runenschuppe it doesn't even need that. it just needs a bingo machine/searcher without the need to play 3 copies of otherwise bricky cards, and a way to activate blue-eyes traps the turn they're set so True Lights second effect is actually useful
You forgot to mention that Dragon Master Knight has a retrain in a form of Dragon Magia Master which requires Blue-eyes Ultimate dragon and either a chaos monster or Black luster soldier ritual monster ad materials to get omni negation of 1 monster, spell, and trap negation once per turn each.
Still not good enough. You need 3 named material and 1 more half named material, and there’s no card that allows you to fusion summon that card turn 1, before your opponent has a chance to do anythting
@@RaylinKHD The materials are going in the wrong direction! We're supposed to be fusing _out_ of the deck, not shuffling materials back in! -Not you, Tearlaments....-
As someone who watched the Anime as a kid, complety lost sight of the game and came back over a decade later to Duel Links and Master duel it is crazy how late so much of the support came.
Duel Links was the only way I was able to get back into it due to it's pacing. Master Duel if you're not pulling meta cards, you might as well not even play. spending 30 minutes watching your opponent OTK you before you even get a turn wears it's welcome REAL fast.... and there are no CPUs to play against for fun so you can just do for fun strats or decks.
@@Airwolf-lm9cmOh believe me lmao. On occasion, on the VERY first turn of the duel, my opponent spends so much time with their combos, I just fall asleep and let the game auto-surrender out of boredom lmao.
Other commenters have pointed this out also, but as a former Blue-Eyes player myself, it's something I've been thinking of as well: The biggest problem with decks that revolve around normal monsters is that they are bricks when they are in your hand. You'd almost always rather them be in the deck than in your hand, because if you have an effect that lets you summon one from the hand or deck and you summon it from your deck you go plus in card advantage, but if you summon it from your hand you go minus or break even. I even ran three Trade-In in my Blue-Eyes deck specifically to deal with bricking if I drew one of my Blue-Eyes, but the problem with that is if you're not bricking with Blue-Eyes and you draw Trade-In, you're now bricking with Trade-In! My thought is that if the cards that said "summon a Blue-Eyes White Dragon/Dark Magician/Red-Eyes Black Dragon from your hand or deck" had also let you draw a card if you chose to summon from your hand instead of the deck, so that you wouldn't go minus, these decks would have been much more playable and the iconic monsters would have been much less bricky.
Same here lmao. What's funnier for us is that a lotta people say it's "Pay 2 Win" because most people are playing for high ranks while we casuals are just chilling and not spending on generic URs and SRs we don't really care about. I have 8000+ gems in the game, yet I have NO idea what deck I wanna try building next (though I am considering Red Dragon Archfiend or PURE Albaz as of the moment).
And I'd thought the 2016 win made Blue-Eyes the Pachirisu of Yugioh. Didn't realize the meta was that heavily contorted in their favor as opposed to the deck choice being legitimately innovative or anything.
@@polocatfanIt won because the tournament was rigged for the deck to win. It still failed in the end because it proved how bad the deck was when the very first hands of the final's were bricks and none of the archetype's cards were hit except for generic staples.🤣🤣🤣
An idea for failed archetypes should be either Witchcrafters or Magical Musket. Two semi hyped decks that failed because they need ammo to function correctly and brick like crazy. Honorary mention to Magikey.
@@ducklett01god I really like Magikey but they literally don't do a whole lot. Like your best Pure board is like 1 or 2 interruptions and some middling attribute manipulation which doesn't mean anything to brandeds who have a million other ways to fuse with types, level, and attack
I will say I truly appreciate the little message at the end, about how the deck doesn't need to be meta to be loved. That's why I play yugioh. I don't play it to be competitive. I play it for fun. I play it to relive all those childhood memories, reliving the epic school yard moments of summong blue eyes with no tribute because we didn't know any better. That's when yugioh is peak to me, when I can just have a good time with friends and sifting through good memories. ❤
You know konami really should just carefully remake old half archetypes like blue-eyes from the ground up with a unified gameplan. Rather than trying to patch work support for bad iconic cards.
Yeah, but then we'll get stupidly named cards, like Gazelle The King of Mythical CLAWS. I really hate that name. It just triggers my nerves for reasons I can't describe.
If the new support doesnt use the old cards at all, can it still be called a support? New chimera illusion deck doesnt use old gazelle at all. New monarch deck doesnt use original monarch. Whats the use of nostalgia bait if the old cards, the nostalgia target itself, is not used in the new deck?
The challenge of "fixing" a card comes from making other decks possibly broken rather than boosting the original archetype. Blue-eyes is an inherent brick so to make up for it, the original either needs a retrain (no longer THE blue-eyes) or a card that can compensate for the brick. This makes adding support to the original archetype a little difficult without forcing a pure engine because a massive advantage card that doesn't lock is likely to boost other decks instead of promoting the original
Man, people sure are defensive about their DM decks, huh? If it didn’t take numerous tops at highly competitive events, then it probably isn’t “good” strictly in the competitive sense. Blue-eyes was my first deck when coming back to YuGiOh, but calling it anything other than rouge at best is really stretching the truth.
The thing is, he is like often really wrong with some of these, columns Vaylantz for example, it was the best pendulum deck for 3 years in ocg, performed better than magician and draco before zarc support coming up. How you even think that is a fail when one solo activation can make people surrender immediately.
Hey. I just wanted to say that I appreciate watching your video. I made a Blue Eyes deck when I got back to playing Yu-Gi-Oh, and had so much fun building it. And even though I know it is not the best deck and I usually brick with it a lot, I couldn't help but love the hell out of it. I don't care if it is competitive, I just like to bring out my dragon.
Honestly, they could make Blue-Eyes way more powerful if they left the nostalgia pander for 1 support wave, Ice Barrier is actually turning menacing from their support, mostly with Lancea, but able to use their stun cards effectively is something I have to give props to
The problem with blue eyes decks is blue eyes white dragon itself, the only way to make it viable would be to make cards that don't need it but then it defeats the purpose.
@@ragnaricstudios5888 the vanilla is the problem, if you have to use all 3 at the same time it means you're going to draw them 30% of the time at least 1. Which might as well means you start with 4 cards in hand on 30% of your games and even worse if you draw all 3. Maybe of you make a link 1 that uses a card from hand but that's just bad card design.
I'm surprised there aren't any spells or traps that, while in the graveyard, grant Blue-Eyes/Dark Magician effects and/or allow you to normal summon them without tributing. That would functionally make them less bricky and less useless.
DM has tons of Spell/Trap and monsters to help calls out the Magician easier so i think it's not necessary. It just set up a decent DM board requires lots of resources Brick-Eye on the other hand, quite agree
just wanna say i almost never play yugioh (i got some precons and played kitchen table w brother almost a year ago) so your sleep videos are perfectly in the line of being able to understand, but just uninteresting enough to fall asleep to. And your voice is sooo soothing to listen to. You have a fantastic business model and i hope to hear from you for a long time!
That world championship Victory becomes really lame when you realize Konami basically rigged everything in Blue Eyes favor. Not even poor balance or shitty players crying to avoid a ban for the dominant deck, just straight up rigging.
They rigged everything in a way that made the WORLD see blue eyes...was a double brick..... oops. That only managed to make blue eyes look worse ironically.
Someone mentioned it in a previous video, every competitive game has 10% meta viability and the remaining 90% isn't. Also, anything meta revelant today is irrelevant in possibly less than a year based on new releases, banlists, and strategies.
@@Deathmare235 Sure they have good support. They have an entire archetype based around them, and they CAN win games. It's just that they don't have support powerful enough to keep up with the current Meta. But like alex_spartan said, only about 10% of decks are Meta quality. And it's usually the ones that start off owning the current meta. Very few decks can come back to Meta relevance after leaving it.
@@ianbraun271 a lot of decks get support that can completely break them so why shouldn’t the mascot decks get that, there’s a reason why hero is so popular, it’s an anime deck and it’s actually viable
@@Deathmare235It's very similar to Pokemon in that sense. Pikachu and Charizard are anime favorites but aren't really great in the actual game (Pikachu for obvious reasons, has an evolution not being utilized and Charizard is fairly easy to deal with if you throw a rock at it...which stealth rock still exists...unfortunately), but in Pokemon Masters... since that game is totally rebalanced around the characters rather than the gameplay, (similar to Duel Links), The best sync pairs tend to be your Pikachus and Charizards cause they can adjust the stats to keep them in line with some of the strongest pokemon and the mechanics of the game are just different (more about comboing and team building than reacting to your opponent.) Long as there's variety in gameplay styles, the mascot decks could be among the best (Blue eyes rocked in that 4 player Yugioh mobile game that sadly didn't last too long)
Wooow... I almost cry (seriously) with the tragic story of, no surprise for anybody, my favourite monster of all time. I appreciate very much all the detail on it, DuelLogs, cheers!! One doubt... is there any chance that the Alternative Ultimate fusion monster could land on Master Duel? I really think that would be a boost to the deck. Best "Failded cards" video ever, in my book.
I don't think they're gonna add cards drawn by Kazuki Takehashi. Personally, I find that disrespectful because HE made all of this, out of HIS passion. But at the same time, there's also a bit of copyright hell involved since he drew the art for some cards, Alt. Ultimate included.
@@Deathmare235Still worth mentioning, as if cards that support one archetype are known for supporting the Tier 0s like Spyrals or Zoodiacs, then outside cards that can support the archetype in the video should be noted. I see people use Assault Wyvern in Duel Links and get some nice success. The biggest issue with BE in Duel Links is since it's one of the starter decks, everyone kind of knows how it's going to play. You see Kaiba and a face down, you know what it is. But some pivot synchros or using the blue eyes for other effects like rank 8s is never talked about. (I use Red eyes for some rank 7s cause they're easy to recycle, but the game usually ends when I get Meteor dragon on the field simply for being a massive body).
@@MarioMastar to be fair, Blue Eyes is currently considered tier 3 in the DL meta (although it's definitely helped by the skill system) A good player can absolutely wreck people with that deck
you know, Blue-Eyes does have some synergy with Zexal's Galaxy-Eyes archetype to a degree, you can use cards like Nebula Dragon to bring out a BEWD, and enable Xyz plays into the Galaxy Eyes boss monsters. kind of a pity that the archetype wasn't very willing to collaborate like that on its own, cause a legal Blue-Eyes Xyz would look great
I will live and die by the blue eyes ive been grinding on duel links and irl to maximize perfect pure blue eyes and its working pretty well. Getting a free special summon with alternative and effect removal with solid plus max turbo or twin burst with abyss dragon just give me enoigh options plus digging with the tuners with the discard spells
To be fair, Chaos MAX is still a pretty damn strong boss monster. Protection from targeting is really good as a form of protection, and being protected from destruction effects as well means it's also immune to most non-targeting removal effects that are available to most decks. You'd need a non-targeting non-destruction form of removal, or something that can hit it for more than 4k, where it's attack stands. I'm not saying this latter part is hard, I put the 10k Utopia punch package in all of my decks that can go into Level 4 XYZ plays, but having a 4k beatstick, with how easy it is to bring it out, thanks to all the searchers, and having 2 fairly good ritual spell cards that can work for it (Chaos Form, Advanced Ritual Art) makes it pretty good in my opinion. Also, Abyss dragon usually searches Advanced Ritual Art, not chaos form. Heck, sometimes even fusion spells. Also, wasn't the anime art for Blue-Eyes also drawn by Kazuki Takahashi? You know, the one we got a Royal Rare copy of in Master Duel in a Blue-Eyes themed pack that costed 3k gems? If that could happen, I'm fairly certain we can get Blue-Eyes Alternative Ultimate Dragon in the game as well. Sometime, in the preferably not too distant future.
Sure, but you need a specific two or three-card combo to bring it out (and have to play terrible normal monsters in your deck with ARA), and then once you get it on field it doesn't do anything proactive. You're putting a huge amount of resources into a card that loses to a single Mirrorjade and is only good at attacking. The average Chaos Max play is player 1 burning most of the cards in their hand to bring this out, and then watching helplessly as their opponent combos off and easily spins it with Knightmare Unicorn because Chaos Max doesn't interact with the opponent at all on their turn.
@@OdekoMoon An average Chaos MAX play in my textbook, is going 2nd, putting an Iblee on your opponent's board, and hitting itfor 8k, all n round 2. Also, that "terrible normal monster" restriction you mentioned is eliminated, as where else would you use this card, if not in a Blue-Eyes deck? The whole purpose of that deck is to hit hard, and don't have a need to look back. Also, Unicorn targets as far as I know. Not gonna spin Chaos MAX back with that one. And it is a 2 card combo, yes. Alternatively, you can go controll on first round, with whatever floodgates you can jam in the deck without hurting yourself more than your opponent, and have Abyss Dragon search out the Chaos MAX combo for round 3. As for Mirrorjade, I might have gotten it as a random card in Master Duel, but I don't even use it, only in my DragonMaid deck, because fusions are almost always worse than synchros or XYZ, and are hardly worth their cost most of the time. Even in that deck, I only have it, because it has an Albaz package included.
@@Wortigon2000 Oh you're right about Unicorn targeting, that's my mistake. Replace that with Underworld Goddess then. And if you're playing this going second, you're going to have a different issue -- Chaos Max could be the best card in the world, it's still going to lose to Baronne de Fleur negating Chaos Form. If you can get Chaos Max on the field going second AND give your opponent a 0 DEF monster it can win you the game for sure, the only problem is that getting to that point against a modern deck that went first is very difficult. The best going second decks are filled with board breakers and hand traps, not fragile two/three card combos and unsummonable normal monsters. As for Mirrorjade being a fusion monster and therefore not worth playing -- you're advocating for a ritual monster my friend, you should know more than anyone that sometimes cards can overcome the limitations of their summoning method when they have cards like Branded Fusion printed for them :P
His duel links data is out of date. Blue eyes is currently tier 3 and routinely summons dragon master knight to.3nd games and is running the newly relased bls vanilla to facilitate a new strategy.
The Blue-Eyes family needs to get new more Members+Supports as well as the evolved forms and then the retrained forms Also, we literally need the modern quality of life retrained+evolved Effect Monster(s’) form(s) of the Blue-Eyes White Dragon to have the legit potential rules and effects of: “This Card is always as Blue-Eyes White Dragon,” but only to have the rewarding modern quality of life buff effects’ rules
Blue Eyes is my favorite archetype. I used to play it competitively back in 2015-2016. It was never top tier but so much fun. Really wish it could be meta relevant for once
honestly why didn't they just give both dark magician and blue eyes the harpy lady treatment? a nice powerful retrain with a good effect that is always treated as the original even in deck like cyber harpy lady. imagine alternative combined with a new "cyber harpy"-style retrain. having to rely on a vanilla is just such a huge downside.
The new structure deck released and Blue-Eyes getting a synchro that’s essentially a budget omni-negate seems promising for Blue-Eyes to rise up once again. For now, while powerful (especially in Duel Links), it’s definitely more of a fun rouge deck rather than a meta contender nowadays (as of posting this). Interesting to see how much support it gotten over the years and how it dominated a past format that was tailor-made for Blue Eyes.
"Failed" implies that they failed their goal. I think Blue-Eyes and Dark Magician are right where Konami wants them to be; playable enough to get wins at locals, but too qeak to ever truly dominate, forcing any nostalgia-lured players to try something else, and learn other archtypes. These archtypes will always sell, so making them actually top tier could make them too dominant, and other product may not sell as well. Of course, if there's a movie coming out...
Honestly, and this applies to both Red Eyes and Dark Magician too, what these cards really need are full on retrains. I know no one wants the OGs to be replaced but if they're not they'll be relegated to obscurity forever. Here's what I'd suggest. Blue Eyes Retrain: Blue Eyes White Lightning. Dragon type, Light attribute. Atk 3000, Def 2500, lvl 8. Effect - This card is always treated as "Blue Eyes White Dragon". You can send one Dragon type monster from your deck to the graveyard, special summon this card. If this card would be affected by your opponents card effects (Quick Effect) you can banish one Dragon type monster from your graveyard, negate the effect. When this card leaves the field you can add up to two of your banished Dragon type monsters to your hand. Dark Magician Retrain: Dark Magic Sorcerer. Spellcaster type, Dark Attribute. Atk 2500, Def 2100, lvl 7. Effect - This card is always treated as "Dark Magician". You can discard one monster from your hand, special summon this card. When you're opponent activates a card or effect (Quick Effect) you can discard one card from your hand, negate the effect. Once per turn you can add to your hand or set to your field one Spell/Trap from your deck and if that card mentions "Dark Magician" in it's text you can add/set a second card. Red Eyes Retrain. Red Eyes of Darkness. Dragon type, Dark attribute. Atk 2400 Def 2000, lvl 7. Effect - This card is always treated as "Red Eyes Black Dragon". You can shuffle one Dark attribute monster from your hand into your deck, special summon this card. When this card is Normal or Special summoned you can add one Spell/Trap that mentions "Red Eyes" in it's text from your deck to your hand. While this card is face up on the field your opponent can only activate one Spell/Trap per turn.
I would love to play with Blue-Eyes Alternative Ultimate Dragon in Master Duel, but hearing the reason at 17:51 just reminds me how frustrated the creator got with their artwork being changed over the years.
Blue Eyes and Pikachu would make close friends. Pikachu has also received specific support, such as unique forms, and special items. With a Light Ball, for example, Pikachu has absolutely terrifying offenses (saw some use in VGC where it was able to OHKO Primal Kyogre). However, it seldom gets the chance to put it to work, owing to lackluster speed, and nonexistent bulk.
One note about Spirit Dragon to Azure Eyes combo... Azure Eye's giving protection from destruction by Card Effect means it doesn't destroy itself at the End Phase after being summoned by Spirit Dragon's effect, and as you can do the summon on your opponent's turn unless you get hit by a non-targeting banish or it gets destroyed by battle, it then immediately Special Summons a BEWD on your next standby.
What you said descibes a good majority of decks and archetypes in the game. Man, if only the good majority of the community would play more for fun than for competitive power. Kinda sad, tbh.
@@0mn0m15 Most people probably play for fun, but most people talking about it in a competitive setting are playing for rewards. It would be better to classify Yu-Gi-Oh as their job, so they are approaching it as such.
This deck needs a new support monster, that is also a lvl 8 dragon with 3000/2500, that can immediately summon itself through a quick effect and then move a Blue-Eyes White Dragon from the deck to the graveyard as its "cost" after successfully summoning itself, so it can summon itself regardless of Ash Blossom and as long as Blue-Eyes White Dragon is in the graveyard, it is uneffected by your opponents card effects for the rest of the turn. Additionally, it needs a regular effect to search any spell or trap mentionning blue eyes from the deck. In short, it needs a combo starter that isn't useless on its own and can be used for XYZ later. Blue eyes has a lot of emphasis on the battle phase, so it needs a card that can get it to said battle phase even if the situation is sticky, it also needs something that isn't bricky on its own, as well as searchable. If you want to make it even better, give it the can not be normal summoned or set limitation, that way it can be used in Drytron, which already works well to support ritual based blue eyes strats.
Ideas for a suite of “Blue-Eyes” monsters: _Blue-Eyes Destroyer Dragon_ (LIGHT) Level 8 Dragon/Effect _Can be normal summoned/set by using 1 “Blue-Eyes” monster as tribute. Cannot be destroyed. Can attack all of your opponent’s monsters once each. If this card attacks a defense position monster; Inflict piercing battle damage. If a card is destroyed, you can apply 1 of the following effects depending on the destroyed card’s card type (Each effect of “Blue-Eyes Destroyer Dragon” can only be used once per turn)._ Monster: Increase this card’s ATK/DEF and your LP by equal to the total ATK/DEF that destroyed monster had while on the field. Spell: Add 1 Spell/Trap that mentions “Blue-Eyes” in it’s name or effects to your hand from your deck. Trap: Destroy 1 card on the field. ATK/3000 DEF/2500 _Blue-Eyes Light Dragoon_ (LIGHT) Level 8 Spellcaster/Fusion/Effect “Dark Magician” + “Blue-Eyes White Dragon” or 1 Dragon Effect monster _Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 spell/trap your opponent controls, and if you do, you can set 1 Spell/Trap from your hand, deck or GY. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a monster(s) is summoned (Quick Effect): You can discard 1 card; negate that summoned monster(s) effects, and if you do, destroy it, and if you do that, this card gains 1000 ATK._ ATK/3000 DEF/2500 _Purple-Eyes Grey Dragon_ (FIRE) Level 8 Pendulum Scales: 9⬅️➡️7 _Your ”Blue-Eyes” and “Red-Eyes” monsters can be normal summoned/set with 1 less tribute, and if you normal or Flip summon a “Blue-Eyes” or “Red-Eyes” monster, you can conduct an additional Normal Summon/Set. Each time a “Blue-Eyes” or “Red-Eyes” monster you control removes a card from the field (By battle or card effect), you can apply 1 of the following effects, and if you do, you can then return this card to your extra deck (face-up or facedown):_ ⚪️Add 1 “Fusion” or “Polymerization” card from your deck to your hand. ⚪️Normal Set 1 Normal or Gemini monster from your hand, deck or GY. Dragon/Fusion/Pendulum/Effect “Blue-Eyes White Dragon” or 1 “Blue-Eyes” monster + “Red-Eyes Black Dragon” or 1 “Red-Eyes” monster. (This card is always also treated as a “Blue-Eyes” and “Red-Eyes” card.) _This card that is not banished facedown is also treated as LIGHT and DARK-attribute. If this card is fusion summoned using the above materials or pendulum summoned: You can add 1 “Blue-Eyes” and/or “Red-Eyes” card from your field, deck or GY to your hand. “Blue-Eyes” and “Red-Eyes” monsters you control Cannot be destroyed, Can attack all of your opponent’s monsters once each, and if they attack a defense position monster; Inflict piercing battle damage. If this card would leave your monster zones, you can place it in your pendulum zone. Once per turn, You can tribute 1 card from your hand or field (Quick Effect): Apply 1 of the following effects:_ ⚪️Special Summon 1 “Blue-Eyes” or “Red-Eyes” monster from your hand or deck. ⚪️Activate 1 Spell/Trap from your hand or deck that mentions “Blue-Eyes” or “Red-Eyes” in its name or effects. ATK/3000 DEF/2500
@@Simmons3ptO I mean we have a Blue-Eyes Ultimate Dragon and Black Luster Soldier fusion already (and another new one with Chaos Magicians instead of BLS)… It wouldn’t be the first time Yugi and Kaiba put their cards together.
@@ButFirstHeLitItOnFire That was for a movie and this new version can be made with just Blue-Eyes monsters, just need an alternate artwork to make one of the heads Blue-Eyes Chaos Max.
@@Simmons3ptO Besides that though, who WOULDN’T want a deck that can run their favorite ace monsters? Blue-Eyes Dragoon is meant to be an inversion of The Red-Eyes Dragoon (destroying and setting spells/traps instead of destroying monsters and taking burn damage, and mucking up monster summons instead of negating activated cards or effects)… …Meanwhile Purple-Eyes is meant to tap into the “Power” of “Blue-Eyes” and the “Potential” of “Red-Eyes”, offering each archetype a taste of both while helping both of them work cohesively together… And while we’re at it, Destroyer Dragon is meant to be the Blue-Eyes White Dragon’s flavor text being made into a proper card effect, while adding in some support for the greater archetype… I’m more of a function over form guy, so I’ll always be sure to make the cards I brainstorm GOOD if I can help it.
What is it with a lot of these main character decks not making the cut competitively half the time despite all the support they get? I think HERO is the main exclusion, and even then that’s because multiple anime/manga characters used HERO cards (Rather than how Kaiba pretty much hogs the entire archetype to himself, which should really be illegal when you think about it). Also, I find it ironic how the Blue-Eyes White Dragon was amongst the rarest cards in the anime/manga world, yet it’s one of the most common in real life.
Main character decks tend to be two things. -a messy mishmash of stuff designed for narrative variety rather than an unified game plan (if your MC just goes for the same play every time it's boring, but IRL it's how you win) -oriented towards big cool plays over control and consistency, because it's more dramatic that way (stuff like negates and free pops are the antithesis of building tension) Blue-Eyes and Dark Magician have the extra hurdle of nostalgia forcing them to be strapped to old-ass unsummonable vanillas. But in general, anime decks have trouble because they're designed to be fun to watch, not good.
@@ExeloMinish Here’s an idea to mend both issues: These anime mishmash decks take ALL of the odd-job cards and compile them into a single overarching archetype, or at least multiple archetypes that are designed to play nice with one another. Kaiba’s cards like Saggi, Swordstalker, Battle Ox, Mystical Elf, etc… could all be retrained under the banner of the “Blue-Eyes”, giving them new effects based off their uses in other media while also providing support for each other… Maybe they could even convert their flavor text into appropriate effects. Swordstalker’s effect for example is, verbatim: “A monster formed by the vengeful souls of those who passed away in battle.” So you can give it a retain with the effect to special summon itself from your hand or GY each time a monster is destroyed by battle, along with other GY related effects (gaining ATK/DEF for each card in the GY, making your GY unaffected by opponent’s card effects, etc…)
I still believe that Jet Dragon is the most pushed card for the archetype. Being able to protect all other cards from destruction! Not just monsters, not just spell/trap, not just dragons, but all...on a recursive monster at that. Even DMtDK doesnt go that far, even then it has 1 effect
Modern meta decks are small compact engines that can either put multiple turn 1 negates or push for lethal while being able to fit 12-18 hand traps into the deck. Just look at any meta deck, and you will see decks with multiple engines and hand traps being more like pile decks than pure archetypal decks. This is what defines a meta deck; the ability to fit other engines.
And that is also the reason why some people are turned off by Yugioh in the first place. Can't they like ban easy-to-summon monsters if you do not like limiting the number of special summoning per turn? Also Why no Mulligan?
In spite of how much I love the Blue-Eyes cards, I can't help but find it interesting, if not amusing, how this applies, not only to real life, but the manga and the anime......I can't even begin to count how many times Kaiba went into a duel with his deck, smugly and snarkily saying "With my Blue-Eyes White Dragon cards, you might as well quit now, because I've already won the duel!" only to lose get angry and basically say "What?! This is *impossible!* HOW could I have lost *AGAIN?!?!* I played the same strategies as before, and I had *BLUE-EYES!* HOW DID I LOSE?!?!?!"
While Blue-Eyes isn't meta by any means, I'm in the belief that you should be free to play whatever deck you wanna play, meta or not. I've always loved Blue-Eyes, Dark Magician, Red-Eyes, all sorts of anime decks, my absolute favorite being Galaxy-Eyes, and I've built a powerful Galaxy-Eyes deck and used it against friends and it's so much fun. As of me writing this, I'm even in the works of making Branded, Dogmatika, and will get around to making Sky Strikers, Labrynth and Exosisters. I even occasionally play Shaddolls and Salamangreats. Point being, if you love a deck, whether it is competitive or not, what's stopping you from building the deck and playing it for fun? Also as a video idea for next failed archetypes, how about Vylons? It probably doesn't need explaining why that deck failed, but it'd be an interesting watch
Still, better than most Decks, especially Dark Magician and Elemental Heroes (whose video I'm still looking forward to because Elemental Heroes deserve desperately a 'Failed Cards'). Sure not all its cards were that great (for instance, Solid Dragon or Shining Dragon), but, in DL, I just love playing the Blue-Eyes deck.
Heroes as a whole isnt really a failed archetype, but its subarchetypes by themselves is, including neospacian, which i think already has a failed archetype video about it.
Ideas for a suite of “Blue-Eyes” tie-in retrains for some of Kaiba’s other cards: _Blue-Eyes Swordstalker_ (DARK) Level 6 Warrior/Effect _This card that is face-up on the field or in the GY is also treated as LIGHT-Attribute. If a monster is destroyed by battle, you can special summon this card from your hand or GY. Gains 250 ATK/DEF for every monster in the GY, and can make additional attacks per battle phase equal to the number of face-up “Blue-Eyes” or “Eyes of Blue” monsters you control. Once per turn (Quick Effect), you can send 1 monster from your hand or field to the GY: Increase the ATK/DEF of 1 monster you control by the ATK or DEF of the sent monster._ ATK/2000 DEF/1600 _Mystical Elf With Eyes of Blue_ (LIGHT) Level 4 Pendulum Scales: 0⬅️➡️0 _You can apply each of the following effects of “Mystical Elf With Eyes of Blue” once per turn, during either players turn if you control a Level/Rank/Link 8 or higher “Blue-Eyes” monster:_ ⚪️You can reveal 1 card from your hand or extra deck: While this card is in your pendulum zones, your “Blue-Eyes” and “Eyes of Blue” monsters are unaffected by the effects of cards with the same name as the reveal card’s. ⚪️You can increase your LP by 300 for every card on the field and in both players hands. ⚪️Add 2 cards from your hand to your opponent's hand, then draw 2 cards. Spellcaster/Pendulum/Tuner/Gemini _This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with These effects._ ⚪️Monsters you control gain 2000 DEF, and cannot be destroyed while in defense position. ⚪️If a Level/Rank/Link 8 or higher Dragon or Wyrm control attacks and destroys an opponent’s monster by battle: it can attack again in a row. ⚪️If you gain any amount of LP, you can inflict damage to your opponent, and/or decrease the ATK/DEF of 1 monster they control, by equal to half that amount. ATK/800 DEF/2000
Funny thing about this video popping up on my feed. I've been looking back into Duel links recently (which is probably why this video popped up), and I found that Duel Links has Blue Eyes right now, currently as one of the top ones in the meta right now... though a lot of it seems is because of the skill, Battle Chronicle...
After you made the Failed Cards ep for Dark Magician, I was waiting and hopeful that maybe Kaiba might be shown that his go-to more along the lines of belonging in a third rate deck. Happy, I am.
I think the only way to make Blue-Eyes relevant would be to replace the bricky normal original monster with something that messes with the current metagame at the same time. To that end, introducing: Monster Light Affinity [Dragon/Effect] Level 8 ATK/ 3000 DEF/ 2500 - Blue-Eyes Vigilant White Dragon - (This card is always treated as "Blue-Eyes White Dragon".) When your opponent activates a card in their hand that negates an effect during your turn, Special Summon this card from your hand, and if you do, negate that effect. And yes, that's not once per turn. If you want meta relevance you need something that's BROKEN, not just good.
It really helps that they've made BEWD structure decks available in pretty much every format. Letting anime fans get to learn the game and how combos work. My first DL deck was Blue Eyes. Using Cards of Consonance with Stone of ancients to go +2 and then normal Stone of Ancients, special Alt and Synchro felt really good.
dark magician, blue eyes and red eyes, cards we all hold deep in our hearts for being the original og monsters of the og protagonists but just can't make work in the game or at least do so consistently. we fans will always love the 3 cards for being symbols of the series and for games with friends or noncompetitive play but won't exactly be loved for being the dominant forces the og 3 protagonists made them in the series
"But Blue Eyes won Worlds once!" Yeah, and take a look at what the custom banlist they used at Worlds 2016 was and realise why it was a singular card that allowed them to reach the finals. Also watch the actual finals to see the comedy that unfolded. Also before anyone accuses me of being a meta shill, I love the Blue Eyes archetype and still play them to this day in Duel Links, but I ain't gonna let that sentiment delude me.
Hehe, nah not you being the meta shill. Mostly anyone who trash talks Blue eyes because they assume everyone who uses it is acting like it has to be the BEST card because we all watched the anime. XD The real issue is the attitude of "If you're not playing Zoodiacs, Burning Abyss or Tears or whatever, your deck sucks" and not being able to counter cause yeah, their decks do win all the time.... but it's not at all what Yugioh's supposed to be about. I treat it more like a puzzle game where you try to figure out how to make your favorite card work, regardless of win rate. Not watch a video on the winning deck list, copy that and waste 30 minutes of your friends lives trying rediculous combos turning the game into a math problem.
I'd like to see them start releasing support that gives the different builds consistency. Like how Chaos Max can use the impcantations but in archtype. Things that fix the bricky-ness if you are building that particular type of blue eyes deck so that you are running less pieces that could end up in your hand for plays you can't even make at that time. I think a new field spell that generates 'Blue eyes' tokens that are treated AS the vanilla for fusions/etc. would do wonders to help lower the vanilla count you'd want from 3 to 1 opening more deck space and less bad in hand cards to begin with. It wouldn't make it meta with just one card but it would help with the feel of the deck.
Just give them a card that summons as many Blue Eyes of any kind from your deck to the field as possible. You CAN now summon a bunch of monsters in one turn. The question is, would this even help?
Konami needs to get over themselves and make a Blue Eyes Baby Dragon that is a level 4 Monster that, on summon, searches for any Blue Eyes card from the deck, and if it’s a monster card, special summon it. Also if this card is removed from the field, you either A) Draw 1 Card or B) Special Summon any Blue Eyes monster card from your hand or graveyard, ignoring its summoning conditions. Hard once per turn on both of these effects.
@@aceclover758 Yeah but the issue with Blue Eyes decks is they are inconsistent and are prone to bricking. This retrain would guarantee no bricks if you have it in your hand or on the field. You can get any card in the archetype, you can get two searches, you can bypass summoning restrictions that require the vanilla Blue Eyes White Dragon, and if none of that is useful you can just draw a card when it leaves the field.
The only way I could possibly see blue eyes becoming meta is if they added a link card that could use blue eyes monsters in the hand as material similar to how code exporter can bring out code talker easily but on the link card instead. Then following the trend of modern yugioh cards just slap on a bunch of searching and recursion onto it like how snake-eyes work or something.
Can't wait to see his reasons on why Dragunity is a failed archetype. Love my bois, but they need some more love and support, in my opinion. Also, it's funny to see the Blue Eyes duelists getting angry at this video and are just missing the point entirely.
It's not failed though. At least not the supported by external cards version. However, I'm assuming you mean PURE Dragunity as an archetype. The deck dies without Seals, Zephyros, Samsara, Baby Roc, Atum, Crystal Wing, Borreload Savage, and REDMD
it's not failed, its in a point that it is pretty consistent, can make a pretty good end board and is able to do comebacks. it's biggest problem is surving trough 2 interruptions, wich most decks aren't able to do
@@Lil_LiIy Agreed. None of the Dragunity monsters have built in protection and no real counter to monster or S/T effects until said high level synchros. Personally, I think they need protection cards and the ability to quick effect summon and synchro. If the freaking space fish are allowed to quick synchro, so should the dragons.
On the note of Burst Stream of Destruction, another good candidate for a Failed Cards video would be "signature move" cards- things like Burst Stream of Destruction and Dark Magic Attack. They usually don't have effects as good as more generic options, and when they require a specific monster on the field to even activate, they become big-time bricks.
I think Blue-Eyes -- and to an extent Dark Magician -- were made rogue/bricky intentionally by Konami. I've played a lot of online duels, and there are quite a *lot* of Blue-Eyes players you will run into, most likely due to nostalgia or they wish to be like Kaiba 😅 Imagine if Blue-Eyes was meta, considering it gets constant support, I think it would definitely bore people from the game 😬
Blue eyes will always hold a place in my heart. When the original series was all about the “heart of the card”, Kaiba really exemplified it. When his obsession to the dragon it’s hard not to like it too. It was one of the first decks I made in duel links and master duel and it’s still fun to play. I doubt it will ever be good, but I know that’s not gonna stop everyone else as well. Dragons are so cool
Vision with eyes of blue, alternative, dragon spirit of white, and a blue eyes in hand... That is you able to SS an alternative, pop a monster, activate vision to summon Spirit, banish a back row, bounce spirit, summon blue eyes...
I love using my Blue-Eyes deck... in Yugioh Legacy of the Duelist on my Switch because that's the only Yugioh game where a Blue-Eyes deck is actually playable lol
I feel like any deck that won a world championship isnt really qualified for this series, thats more than most decks have ever reached. At this point im waiting for "Sky Striker - Failed Cards and Archetypes"
A World's that could've very well been orchestrated by Kaiba himself due to how much they tailored the competition in favor of the Blue-Eyes deck. They didn't win because they were the best, they won because they weren't the worst.
My favorite archetype of all time, i really enjoy playing it to this day, il never get rid of it. I remember when i did a deck with the maiden with eyes of blue structure deck combined to galaxy eyes photon dragon during the abyss rising era, where mermail was the tier 0 deck and won my best duel of all time against a mermail deck in a 30minutes long duel, amazing times BLUE EYES FOR EVER!
Idea for a “Saggi the Dark Clown” retrain (because Kaiba kept the OG in his deck LONG after it had soured like milk, both in-universe and in real life): _Clown with Eyes of Blue_ (LIGHT) ⭐️⭐️⭐️ Spellcaster/Flip/Tuner/Effect FLIP: Banish 1 other 1 Flip monster from your hand, field, deck or GY; this card's Flip effect becomes that banished monster’s Flip effect. _”Blue-Eyes” and “Eyes of Blue” monsters you control gain 300 ATK/DEF. If a “Blue-Eyes” or “Eyes of Blue” monster you control is targeted for an opponent’s attack or card effect, you can discard 1 card: Negate that Attack/Effect, then destroy 1 card your opponent controls. If this card is sent to the GY: You can banish this card from your GY; Special Summon 1 card that mentions “Blue-Eyes” or “Clown” in it’s name or effects from your hand or Deck._ ATK/600 DEF/1500
It’s insane how a deck with THIS much support has only seen real relevance 1 time when it was pushed to counter the meta very directly
* after a custom banlist so that it directly countered what was left
And even with that, the finals was cluncky af
And even then it only happened because the actual meta decks of the time weren't allowed at the WORLD TOURNAMENT. Now THAT'S shenanigans!
At least it had that one time. Dark Magician hasn't. And Red-Eyes fell off a cliff, and has never been able to find the way out.
Yet , it still won worlds and it was apart of other competitions after its big victory .
Whenever Blue Eyes Jet bounces a card back to the hand, I just imagine the jet grabbing said monster and flying away with it... without said monster's consent.
Blue Eyes Jet*grabs Dark Magician Girl*:Yoink! Dark Magician Girl:Put me down!*looks down*:Oh sh*t! Nevermind. This is fine.
jet: I'M TAKING YOU TO STRAIGHT TO BRAZIL
That's hilarious to see that image 🤣
You must be high whenever you play 😂
"Go to Brazil. Go DIRECTLY to Brazil. Do not pass GO, do not collect $200."
Blue-Eyes is always Meta, it's Tier Omega, Beyond 0. the only deck that Auto wins before the duel because you give your opponent 10K to forfeit.
Spoken like a real TSX1 while making the turn around at the end
Kudos my friend, kudos
only to win 2k prize money at the end
Or when you threaten to kill yourself if your enemy doesn't throw.
@@gummostump4217 especially if the opponent used a bullshit tactic like fusing a elaphant skeleton, an arrow with your 3 headed dragon you worked hard to summon so you could win and save your brother from a lunatic obsessed with toons and trying to be loved
Babe wake up, new Duel Logs failed Archetype just dropped!
Ive tried so hard to make my Blue Eyes deck semi-competitive, I’ve added Bystials, Assault Synchrons, Baronne, tuners, Dis Pater, Jet Dragons, Rank 8 xyzs.
And it’s still trash lmao - but I still love it.
Ikr best think I found was going in on the synchro style using the chaos cards to synchro from grave and banish ending one multiple synchros but most of the blue eyes cards are just alterative turbo or jet dragon turbo with chaos cards
Odd-Eyes has been good to me. Add World Legacy Guardragon Mardark to that.
⁰a
I play blue eyes decks and love em
Mek knights, blue sky and purple and the level 8 one works with trade in, rank 8 spam isn't too bad, also if you run mr blue sky and ash blossom you get access to level 8 synchros
Its crazy to me that Konami didn't just give Blue Eyes, Dark Magician, and Red Eyes the best support in the game to grab all the nostalgic fans back into the game.
They tried. The problem is they just get used for other far better deck engines and the game is made worse for it. Konami are IDIOTS when it comes to card design. They designed themselves into a corner where if they put too many deck building requirements into the broken card, it will just not work and if they make the cards generic then they just get drafted into other far better decks that break the game. This has been a problem for YuGiOh since DAY 1!
@@Redpoppy80all the other anime decks are good and even competitive, why not the main anime decks though
@@Deathmare235Are you talking about the Duel Monsters era when you talk about "main anime decks"?
Well,I gotta give them effort for trying but forcing a vanilla based deck to be good by giving it the most busted cards game has is just as bad as not giving them any support.
@@Deathmare235 Wich one anime decks are good? Vrains decks? Those were made to be competitive all other non vrains archetypes were never meta except for very few examples like post stratos heroes, earth machines and PePe
Kaiba: As president of Kaiba Corp, I declare this invalid!
Kaiba cant make good cards for himself.
"Konami's not stupid."
Konami: Let's not have any cards drawn by the guy who came up with the game to begin with in our game.
@TheDuelLogs_on_te-leg-ram Is this the real TDL or a fake account?
This, its like they dont like money or their community
I figured that had to be because of some copyright issue?
this is blatantly false.
Also Konami: let's make a card that you can only special summon by sacrificing a better card as material (that doesn't even exist when the card is released)
Ahh the good old brick eyes. Still one of my favs alongside brick magician and red eyes brick dragon.
Red eyes has way more problems than just bricking unfortunately
@@Lokai777Yeah... Red-Eyes is fun, but compared to DM and Blue-Eyes, he seems to be a bit slower. The cards are somewhat consistent, but the main problems for me are how limited they are in terms of getting their guys on the field. Red-Eyes has a LOT of potential from their range of playstyles (I tried playing a PURE Red-Eyes deck and holy hell, it's not half-bad), but I also understand why many say Red-Eyes is having an identity crisis. Konami did Yugi and Kaiba dirty, but damn, Joey really got hit in the guts.
@@0mn0m15 that's basically it.
Red eyes as an archetype is trying to be like 15 things with no success on many if any of them.
You have Gemini, fusion, link, xyz, equip, burn, ritual, and joey stuff (I guess).
It's a mess. Fun to mess around with, but a mess.
Dark magician and Blue eyes are better because they know what they want to be, and most of the support has been consistent with them. But red eyes never found its thing.
I don't care if Blue-Eyes and Dark Magician are good or not, I will still keep trying to build the best pure versions possible.
Why go pure? I have never seen any such decks whenever the word is even used anyway, so what does it even mean?
@@residentgrey It means not splashing any other archetypes, whether main deck or extra deck.
Yeah, but it sure would be nice to have cards that allow you to interact well with your opponent.
Yu-Gi-Oh will enivitablly get frustrating if you play with these cards and you'll never feel like you can win without drawing a godly hand or your opponent opening with a suboptimal hand.
@@ianbraun271 But I have seen plenty of "pure" decks but when shown they prove to be mixed.
@@residentgreyguess it depends on their interpretation of the term "pure". My definition is to keep it within the archetype, with the inclusion of archetype neutral cards, like handtraps, Raigeki, Dark Hole etc.
Dark Magician, Blue-Eyes, Red-Eyes and God cards, there's literal hundreds of support cards for these archetypes but barely any ways to actually get them on the field, and even less to get benefits for having them in your hand. Konami just can't grasp that impossible-to-summon garnets in your hand are a hindrance, and when you need them, you can't get them out. When they do make support that gets them out, it works way better in some broken deck instead. I wish they made more cards like Blue-Eyes Jet Dragon, which is broken, but needs a Blue-Eyes somewhere. It rewards people using the actual deck and gives people abusing engines a shitload of bricks.
The problem is that they just won't use those builds, then. The game has become nothing but engines, with any non-engine build being utterly worthless. If Konami were to stop making engines, people wouldn't use (or buy, which is more important) the new archetypes because they're too slow to compete with the old engines.
Remember the days before engines, when the number of _total_ search cards that could theoretically apply to your deck could be counted on one hand and actual draw power ruled the day? Remember when a 60-card Dark Magician deck was not only viable, but powerful? Pepperidge Farm remembers.
I wish they got rid of entire cards and summon methods in the game.
And yes, link summoning is one of them.
The same goes for pendulum summoning effect negation.
I used to like this game until all of this bullshit. Also fuck Konami for mistreating it's workers.
Resumen of the video: deck centered around big vanilla monster is bricky and slow.
Unfortunate how in the TCG, merely the fact that a card is one of the major types of the game makes it unplayable really is more a ding against the TCG being casual unfriendly. Normal cards have the potential to be balanced around having amazing support and their archetype name comboing more easily into larger threats (like Summoned Skull being an archfiend, the Harpies being able to swarm and all being level 4s, and heck Gladiator Beast's Normal monster is one of the most useful because with unexpeted Dai and a large body, it merely being a Gladiator beast card that has some staying power and is easy to bring out facilitates the whole deck.) but that's coming from a Duel Links player who appreciates how a slower game allows the cards to function as expected. In the TCG...even Trap cards are a weakness cause they're "too slow" and need a turn to set and use. Yeah that's fine, but when they're consistently useless enough that people simply don't bother with the purple background... one of the core staples of Yugioh being counter attacks, it really again dings the TCG as "unplayable" A huge shame really.
What is resumen?
@@MutantsInDisguise Summary in spanish
Honestly, Normal Monsters need an intrinsic buff to their whole mechanic.
I have a couple of ideas that could do it.
1.- Normal summoning vanillas need no tribute whatsoever regardless of level. We already have high level effect monsters that are as easy to summon as they come so Normal monsters could use help. The main detriment is that Normal monsters level 4 and below get no added benefit whatsoever. (Ancient Rules wouldn't be redundant tho since its rules say "Special Summon" without blocking the normal summon.)
2.- Normal monsters could also get some level 9, 10, 11 and 12 while we are at it. Many cards are made to special summon monsters with huge levels so it adds additional help for more vanillas.
Not sure if they would make a huge impact, but since effect monsters were supposed to be the "skilled but less powerful", Normal Monsters could get a boost from there.
@@clownplayer7265how about tribute summoning being separate from normal summon like a player can both normal and tribute summon once a turn as separate actions
As someone who just built a deck for blue eyes this hurt my soul to see in the suggestions
Master duel is very different from tcg
should’ve built a good deck instead lol
@@blackbody3151Eh it's on Master Duel and cost me nothing while being really fun so Im enjoying it! Plus they had a bunch of cool packs and cosmetics going for it
Hey, as a fellow competitive-casual player, do not let anyone influence or tell you how to build your deck, or even what deck to build. Stay true to yourself and play the deck YOU wanna build. That's what Yu-Gi-Oh should be about.
Sell the blue eyes stuff and make dragon link
i just got this recommended, to thing that now blue eyes can put two omni negates with master magia and Ultimate Spirit Dragon, plus a crimson dragon that tags out into any lv 12 sincro dragon, with a one card combo and running just 2 bricks that can still be used if drawn into, is kinda crazy
I was thinking of what to write about this deck, but you put it so well in the end that I can safely say that that is the exact reason I've been playing this deck since I got into yugioh. I love it to death and I will never stop using it as my main option for play.
Also love the part when you mentioned how after worlds 2016 none of the Blue-eyes cards were hit, which is just another reason why I view playing this deck as an absolute win - no cards it uses at its core will ever be banned 😅
Pretty well nailed it. Sometimes, just gotta accept that your favorite deck/archetype isn't all that great, and accept you're playing it out of love.
Up until this video, I had completely forgotten just how strong Blue-Eyes was in Duel Links. Fond memories of going up against Fur Hire players and OTK'ing them. In my experience, and that of a friend of mine who also played Blue-Eyes, you always wanted to go Second when playing it in Duel Links back then. Almost never wanted to see the coin flip Heads.
So basically the biggest problem with the deck is that it has no idea what to do, resulting in it being a jack of all trades master of none archetype that's prone to failure more often than not.
It sounds like you just described red eyes
Yeah, as a Blue-Eyes(-ish) player in MD, it's pretty unfocused (though not as bad as Red-Eyes). Constantly bricking doesn't help either.
Unfocused? Blue eyes is a otk deck with limited control
Nah, Blue-Eyes has a very clear idea what it wants to do: Crush the opponent with big monsters.
Its problem is that it still adheres to YuGiOh!'s design philosophy (either weak or difficult-to-summon effect monsters, situational spell cards, resource-intensive boss monsters, ...) while everyone and their grandma get to disregard that philosophy. I.e. there was no reason to make Baronne de Fleur a 3000 ATK beater in addition to its useful effects and generic summoning materials.
Blue-Eyes suffers in the areas of consistency and recursion. New Blue-Eyes support rarely deals with that. Instead, its power level either has been power-crept for several years at time of release (a card which would have been fine six to seven years ago usually just isn't today) or is otherwise a retrain of a staple(-adjacent) card with additional restrictions slapped unto it. Which would be understandable if they came out when those staples are banned, but they either never were or have long since come off the list. The archetype has a lot of toys but everything needs either very specific conditions or specific additional cards available (whether in hand, field or graveyard) - which causes it to brick. Blue-Eyes is rife with cards who with just singular word changes would become useful. But alas... no buff erratas.
Blue-Eyes actually does not need much to make it playable: 1. a Link-1 Dragon which allows you to set "Mausoleum of White" on summon and grants an in-archetype card from the deck when it hits the GY. 2. a powerful searcher which can add to hand or set/summon to field Blue-Eyes monsters and cards which mention "Blue-Eyes White Dragon" in their card text. 3. a continuous spell card which - while it is on the field or in the GY - states that cards that contain "Blue-Eyes", "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon" in their name or card text cannot be negated by opponent's card effects. And (quickeffect) once per turn: Shuffle back a banished card or card from the GY into the deck, draw 1 card. (Because let's face it, with how resource-intensive Blue-Eyes is you just cannot play through negates.)
@@Runenschuppe it doesn't even need that. it just needs a bingo machine/searcher without the need to play 3 copies of otherwise bricky cards, and a way to activate blue-eyes traps the turn they're set so True Lights second effect is actually useful
brick eyes white dragon
Better than dark magician and red eyes
She's a BRICK!.....HOUSE!
@@AshZy33
That isn’t saying much, that’s like saying it’s better than Toon(I’m a Toon player).
@@AshZy33that’s cause they don’t get good support
@@Deathmare235 exactly
You forgot to mention that Dragon Master Knight has a retrain in a form of Dragon Magia Master which requires Blue-eyes Ultimate dragon and either a chaos monster or Black luster soldier ritual monster ad materials to get omni negation of 1 monster, spell, and trap negation once per turn each.
I doubt that would change things much since you’d still need a ton of resources to get it out, including a Fusion monster
Still not good enough. You need 3 named material and 1 more half named material, and there’s no card that allows you to fusion summon that card turn 1, before your opponent has a chance to do anythting
@@ChrisTomsonResources. All of my assets. Over extending a necessity
People in this reply thread have no idea what Ultimate Fusion is and it shows
@@RaylinKHD The materials are going in the wrong direction! We're supposed to be fusing _out_ of the deck, not shuffling materials back in!
-Not you, Tearlaments....-
Please make a failed archetype video about Ojama cards
Ojama >>>>> Kashtira.
They succeeded
Ojamas are tier -1
Failed?
Ojama walked so Kashtira could run
As someone who watched the Anime as a kid, complety lost sight of the game and came back over a decade later to Duel Links and Master duel it is crazy how late so much of the support came.
Duel Links was the only way I was able to get back into it due to it's pacing. Master Duel if you're not pulling meta cards, you might as well not even play. spending 30 minutes watching your opponent OTK you before you even get a turn wears it's welcome REAL fast.... and there are no CPUs to play against for fun so you can just do for fun strats or decks.
@@MarioMastarYeah it often feels like you are just waiting to see if your oponent can finish a game of Solitaire
@@Airwolf-lm9cmOh believe me lmao. On occasion, on the VERY first turn of the duel, my opponent spends so much time with their combos, I just fall asleep and let the game auto-surrender out of boredom lmao.
Me with my 5 battleguard cards :3
Other commenters have pointed this out also, but as a former Blue-Eyes player myself, it's something I've been thinking of as well: The biggest problem with decks that revolve around normal monsters is that they are bricks when they are in your hand. You'd almost always rather them be in the deck than in your hand, because if you have an effect that lets you summon one from the hand or deck and you summon it from your deck you go plus in card advantage, but if you summon it from your hand you go minus or break even. I even ran three Trade-In in my Blue-Eyes deck specifically to deal with bricking if I drew one of my Blue-Eyes, but the problem with that is if you're not bricking with Blue-Eyes and you draw Trade-In, you're now bricking with Trade-In! My thought is that if the cards that said "summon a Blue-Eyes White Dragon/Dark Magician/Red-Eyes Black Dragon from your hand or deck" had also let you draw a card if you chose to summon from your hand instead of the deck, so that you wouldn't go minus, these decks would have been much more playable and the iconic monsters would have been much less bricky.
Old Brick-Eyes. You'd think with all that support Konami would make a more focused effort to define a style. At least it won worlds
Sense when has Konami ever cared about anything bout itself and money?
@@adrammelechthewroth6511 Exactly
As someone who only plays MD casually and only uses a blue eyes deck, somehow getting into diamond with it was something I was proud of.
Same here lmao. What's funnier for us is that a lotta people say it's "Pay 2 Win" because most people are playing for high ranks while we casuals are just chilling and not spending on generic URs and SRs we don't really care about. I have 8000+ gems in the game, yet I have NO idea what deck I wanna try building next (though I am considering Red Dragon Archfiend or PURE Albaz as of the moment).
Duel Logs, what do I always tell you? If at first you don't succeed, blast them with your Blue Eyes again!
And I'd thought the 2016 win made Blue-Eyes the Pachirisu of Yugioh. Didn't realize the meta was that heavily contorted in their favor as opposed to the deck choice being legitimately innovative or anything.
Nah...
I was pretty much rigged.
I'm still Happy it won tho...
no kaiba came down and personally said "the fucks a pendulum?" and gifted us with spirit dragon that day pend players wept and cried it wouldnt matter
still won, didn't fail. video is clickbait.
@@polocatfanIt won because the tournament was rigged for the deck to win. It still failed in the end because it proved how bad the deck was when the very first hands of the final's were bricks and none of the archetype's cards were hit except for generic staples.🤣🤣🤣
An idea for failed archetypes should be either Witchcrafters or Magical Musket. Two semi hyped decks that failed because they need ammo to function correctly and brick like crazy. Honorary mention to Magikey.
Magical Musket Even has the meme reputation of people thinking they would be the next zoodiac but didn't
I play magikeys in duel links and they are fun when you don't brick
As a witchcrafter player I agree
@@ducklett01god I really like Magikey but they literally don't do a whole lot. Like your best Pure board is like 1 or 2 interruptions and some middling attribute manipulation which doesn't mean anything to brandeds who have a million other ways to fuse with types, level, and attack
I will say I truly appreciate the little message at the end, about how the deck doesn't need to be meta to be loved.
That's why I play yugioh. I don't play it to be competitive. I play it for fun. I play it to relive all those childhood memories, reliving the epic school yard moments of summong blue eyes with no tribute because we didn't know any better.
That's when yugioh is peak to me, when I can just have a good time with friends and sifting through good memories. ❤
As a competitively-casual duelist, I say amen to that :)
You know konami really should just carefully remake old half archetypes like blue-eyes from the ground up with a unified gameplan. Rather than trying to patch work support for bad iconic cards.
Yeah, but then we'll get stupidly named cards, like Gazelle The King of Mythical CLAWS. I really hate that name. It just triggers my nerves for reasons I can't describe.
If the new support doesnt use the old cards at all, can it still be called a support? New chimera illusion deck doesnt use old gazelle at all. New monarch deck doesnt use original monarch. Whats the use of nostalgia bait if the old cards, the nostalgia target itself, is not used in the new deck?
The challenge of "fixing" a card comes from making other decks possibly broken rather than boosting the original archetype.
Blue-eyes is an inherent brick so to make up for it, the original either needs a retrain (no longer THE blue-eyes) or a card that can compensate for the brick.
This makes adding support to the original archetype a little difficult without forcing a pure engine because a massive advantage card that doesn't lock is likely to boost other decks instead of promoting the original
tldr; it doesn't special summon 10 monsters per turn and puts your opponent's whole deck on the banlist, and it also doesn't do your mom
Literally irrelevant deck if it doesn’t do those things
A deck is only good if it makes your opponent quit after the 10th minute of summoning.
Man, people sure are defensive about their DM decks, huh? If it didn’t take numerous tops at highly competitive events, then it probably isn’t “good” strictly in the competitive sense. Blue-eyes was my first deck when coming back to YuGiOh, but calling it anything other than rouge at best is really stretching the truth.
Nah red eyes is rouge. Blue eyes is rogue
The thing is, he is like often really wrong with some of these, columns Vaylantz for example, it was the best pendulum deck for 3 years in ocg, performed better than magician and draco before zarc support coming up.
How you even think that is a fail when one solo activation can make people surrender immediately.
@@HazeEmryred eyes is just bad
@@r3zafulso he’s only wrong with one of them
@@Deathmare235 it's obviously both
"Blue-Eyes is a failed archetype"
Kaiba: So you have chosen death and financial ruin!
Someone at Konami watched this video got angry and decided to pump Blue Eyes with super Steroids
Blue-Eyes desperately need more consistency and negation. It has power plays, but that's literally ALL it has.
Bingo machine go and melody are basically their only good choices (and trade in I guess).
But as for negation.........Nope! Nothin there
Hey. I just wanted to say that I appreciate watching your video.
I made a Blue Eyes deck when I got back to playing Yu-Gi-Oh, and had so much fun building it. And even though I know it is not the best deck and I usually brick with it a lot, I couldn't help but love the hell out of it. I don't care if it is competitive, I just like to bring out my dragon.
I think an Ice Barrier video would be interesting since it's big monsters were used in other decks instead of their intented archetype
Honestly, they could make Blue-Eyes way more powerful if they left the nostalgia pander for 1 support wave, Ice Barrier is actually turning menacing from their support, mostly with Lancea, but able to use their stun cards effectively is something I have to give props to
The problem with blue eyes decks is blue eyes white dragon itself, the only way to make it viable would be to make cards that don't need it but then it defeats the purpose.
@@vaxel0068they just need to find a better way to make use of the vanilla blue-eyes
@@ragnaricstudios5888 the vanilla is the problem, if you have to use all 3 at the same time it means you're going to draw them 30% of the time at least 1. Which might as well means you start with 4 cards in hand on 30% of your games and even worse if you draw all 3.
Maybe of you make a link 1 that uses a card from hand but that's just bad card design.
Chaos Max and Alternative Dragon was the best thing to ever happen to this archetype and even then, it drowned in pendulum format
I'm surprised there aren't any spells or traps that, while in the graveyard, grant Blue-Eyes/Dark Magician effects and/or allow you to normal summon them without tributing. That would functionally make them less bricky and less useless.
DM has tons of Spell/Trap and monsters to help calls out the Magician easier so i think it's not necessary. It just set up a decent DM board requires lots of resources
Brick-Eye on the other hand, quite agree
6 months later,with the new supports joining the tcg in a few months,blue-eyes might actually becomes meta
No
just wanna say i almost never play yugioh (i got some precons and played kitchen table w brother almost a year ago) so your sleep videos are perfectly in the line of being able to understand, but just uninteresting enough to fall asleep to. And your voice is sooo soothing to listen to. You have a fantastic business model and i hope to hear from you for a long time!
That world championship Victory becomes really lame when you realize Konami basically rigged everything in Blue Eyes favor.
Not even poor balance or shitty players crying to avoid a ban for the dominant deck, just straight up rigging.
? I didn't know about this
@@KingOfDarknessAndEvilworld ban list is a combination of TCG+OCG banlist meaning that every meta deck was giga hit for that worlds
Didn't they try this for Dark Worlds too?
They rigged everything in a way that made the WORLD see blue eyes...was a double brick..... oops. That only managed to make blue eyes look worse ironically.
Welcome to the Yugioh Trading Card Game where they ALWAYS do this
Someone mentioned it in a previous video, every competitive game has 10% meta viability and the remaining 90% isn't. Also, anything meta revelant today is irrelevant in possibly less than a year based on new releases, banlists, and strategies.
What’s weird is that they’re the mascot decks yet don’t have good support
@@Deathmare235 Sure they have good support. They have an entire archetype based around them, and they CAN win games. It's just that they don't have support powerful enough to keep up with the current Meta. But like alex_spartan said, only about 10% of decks are Meta quality. And it's usually the ones that start off owning the current meta. Very few decks can come back to Meta relevance after leaving it.
@@ianbraun271 a lot of decks get support that can completely break them so why shouldn’t the mascot decks get that, there’s a reason why hero is so popular, it’s an anime deck and it’s actually viable
@@Deathmare235It's very similar to Pokemon in that sense. Pikachu and Charizard are anime favorites but aren't really great in the actual game (Pikachu for obvious reasons, has an evolution not being utilized and Charizard is fairly easy to deal with if you throw a rock at it...which stealth rock still exists...unfortunately), but in Pokemon Masters... since that game is totally rebalanced around the characters rather than the gameplay, (similar to Duel Links), The best sync pairs tend to be your Pikachus and Charizards cause they can adjust the stats to keep them in line with some of the strongest pokemon and the mechanics of the game are just different (more about comboing and team building than reacting to your opponent.) Long as there's variety in gameplay styles, the mascot decks could be among the best (Blue eyes rocked in that 4 player Yugioh mobile game that sadly didn't last too long)
@@MarioMastar pikachu makes sense why he’s not good but charizard is definitely viable, also other anime decks become viable or even op
Wooow... I almost cry (seriously) with the tragic story of, no surprise for anybody, my favourite monster of all time. I appreciate very much all the detail on it, DuelLogs, cheers!!
One doubt... is there any chance that the Alternative Ultimate fusion monster could land on Master Duel? I really think that would be a boost to the deck.
Best "Failded cards" video ever, in my book.
I don't think they're gonna add cards drawn by Kazuki Takehashi. Personally, I find that disrespectful because HE made all of this, out of HIS passion. But at the same time, there's also a bit of copyright hell involved since he drew the art for some cards, Alt. Ultimate included.
@@0mn0m15 yeah, think so. If there is no chance, so be it.
I think you forgot Assault Wyvern, which can summon B-EWD during Battle Phase when it destroys a monster
Not a blue eyes card, just used by kaiba
@@Deathmare235 Yeah, but seeing as it was in DSoD movie pack release, it's obviously meant to be Blue Eyes support
Or any other. That card is AWESOME!
@@Deathmare235Still worth mentioning, as if cards that support one archetype are known for supporting the Tier 0s like Spyrals or Zoodiacs, then outside cards that can support the archetype in the video should be noted. I see people use Assault Wyvern in Duel Links and get some nice success. The biggest issue with BE in Duel Links is since it's one of the starter decks, everyone kind of knows how it's going to play. You see Kaiba and a face down, you know what it is. But some pivot synchros or using the blue eyes for other effects like rank 8s is never talked about. (I use Red eyes for some rank 7s cause they're easy to recycle, but the game usually ends when I get Meteor dragon on the field simply for being a massive body).
@@MarioMastar to be fair, Blue Eyes is currently considered tier 3 in the DL meta (although it's definitely helped by the skill system)
A good player can absolutely wreck people with that deck
you know, Blue-Eyes does have some synergy with Zexal's Galaxy-Eyes archetype to a degree, you can use cards like Nebula Dragon to bring out a BEWD, and enable Xyz plays into the Galaxy Eyes boss monsters.
kind of a pity that the archetype wasn't very willing to collaborate like that on its own, cause a legal Blue-Eyes Xyz would look great
I will live and die by the blue eyes ive been grinding on duel links and irl to maximize perfect pure blue eyes and its working pretty well. Getting a free special summon with alternative and effect removal with solid plus max turbo or twin burst with abyss dragon just give me enoigh options plus digging with the tuners with the discard spells
To be fair, Chaos MAX is still a pretty damn strong boss monster. Protection from targeting is really good as a form of protection, and being protected from destruction effects as well means it's also immune to most non-targeting removal effects that are available to most decks. You'd need a non-targeting non-destruction form of removal, or something that can hit it for more than 4k, where it's attack stands. I'm not saying this latter part is hard, I put the 10k Utopia punch package in all of my decks that can go into Level 4 XYZ plays, but having a 4k beatstick, with how easy it is to bring it out, thanks to all the searchers, and having 2 fairly good ritual spell cards that can work for it (Chaos Form, Advanced Ritual Art) makes it pretty good in my opinion. Also, Abyss dragon usually searches Advanced Ritual Art, not chaos form. Heck, sometimes even fusion spells.
Also, wasn't the anime art for Blue-Eyes also drawn by Kazuki Takahashi? You know, the one we got a Royal Rare copy of in Master Duel in a Blue-Eyes themed pack that costed 3k gems? If that could happen, I'm fairly certain we can get Blue-Eyes Alternative Ultimate Dragon in the game as well. Sometime, in the preferably not too distant future.
Sure, but you need a specific two or three-card combo to bring it out (and have to play terrible normal monsters in your deck with ARA), and then once you get it on field it doesn't do anything proactive. You're putting a huge amount of resources into a card that loses to a single Mirrorjade and is only good at attacking.
The average Chaos Max play is player 1 burning most of the cards in their hand to bring this out, and then watching helplessly as their opponent combos off and easily spins it with Knightmare Unicorn because Chaos Max doesn't interact with the opponent at all on their turn.
@@OdekoMoon An average Chaos MAX play in my textbook, is going 2nd, putting an Iblee on your opponent's board, and hitting itfor 8k, all n round 2. Also, that "terrible normal monster" restriction you mentioned is eliminated, as where else would you use this card, if not in a Blue-Eyes deck? The whole purpose of that deck is to hit hard, and don't have a need to look back.
Also, Unicorn targets as far as I know. Not gonna spin Chaos MAX back with that one.
And it is a 2 card combo, yes. Alternatively, you can go controll on first round, with whatever floodgates you can jam in the deck without hurting yourself more than your opponent, and have Abyss Dragon search out the Chaos MAX combo for round 3.
As for Mirrorjade, I might have gotten it as a random card in Master Duel, but I don't even use it, only in my DragonMaid deck, because fusions are almost always worse than synchros or XYZ, and are hardly worth their cost most of the time. Even in that deck, I only have it, because it has an Albaz package included.
@@Wortigon2000 Oh you're right about Unicorn targeting, that's my mistake. Replace that with Underworld Goddess then.
And if you're playing this going second, you're going to have a different issue -- Chaos Max could be the best card in the world, it's still going to lose to Baronne de Fleur negating Chaos Form. If you can get Chaos Max on the field going second AND give your opponent a 0 DEF monster it can win you the game for sure, the only problem is that getting to that point against a modern deck that went first is very difficult. The best going second decks are filled with board breakers and hand traps, not fragile two/three card combos and unsummonable normal monsters.
As for Mirrorjade being a fusion monster and therefore not worth playing -- you're advocating for a ritual monster my friend, you should know more than anyone that sometimes cards can overcome the limitations of their summoning method when they have cards like Branded Fusion printed for them :P
Chaos Max is a noob trap to the point it’s a meme lol
@@OdekoMoon 1 Turtle and Chaos MAX is a bye-bye :3 also 2 lv8 to Dingirsu is a choice too
His duel links data is out of date. Blue eyes is currently tier 3 and routinely summons dragon master knight to.3nd games and is running the newly relased bls vanilla to facilitate a new strategy.
The Blue-Eyes family needs to get new more Members+Supports as well as the evolved forms and then the retrained forms
Also, we literally need the modern quality of life retrained+evolved Effect Monster(s’) form(s) of the Blue-Eyes White Dragon to have the legit potential rules and effects of: “This Card is always as Blue-Eyes White Dragon,” but only to have the rewarding modern quality of life buff effects’ rules
Blue Eyes is my favorite archetype. I used to play it competitively back in 2015-2016. It was never top tier but so much fun. Really wish it could be meta relevant for once
honestly why didn't they just give both dark magician and blue eyes the harpy lady treatment? a nice powerful retrain with a good effect that is always treated as the original even in deck like cyber harpy lady. imagine alternative combined with a new "cyber harpy"-style retrain. having to rely on a vanilla is just such a huge downside.
The new structure deck released and Blue-Eyes getting a synchro that’s essentially a budget omni-negate seems promising for Blue-Eyes to rise up once again.
For now, while powerful (especially in Duel Links), it’s definitely more of a fun rouge deck rather than a meta contender nowadays (as of posting this).
Interesting to see how much support it gotten over the years and how it dominated a past format that was tailor-made for Blue Eyes.
"Failed" implies that they failed their goal. I think Blue-Eyes and Dark Magician are right where Konami wants them to be; playable enough to get wins at locals, but too qeak to ever truly dominate, forcing any nostalgia-lured players to try something else, and learn other archtypes.
These archtypes will always sell, so making them actually top tier could make them too dominant, and other product may not sell as well.
Of course, if there's a movie coming out...
Honestly, and this applies to both Red Eyes and Dark Magician too, what these cards really need are full on retrains. I know no one wants the OGs to be replaced but if they're not they'll be relegated to obscurity forever. Here's what I'd suggest.
Blue Eyes Retrain:
Blue Eyes White Lightning.
Dragon type, Light attribute.
Atk 3000, Def 2500, lvl 8.
Effect - This card is always treated as "Blue Eyes White Dragon". You can send one Dragon type monster from your deck to the graveyard, special summon this card. If this card would be affected by your opponents card effects (Quick Effect) you can banish one Dragon type monster from your graveyard, negate the effect. When this card leaves the field you can add up to two of your banished Dragon type monsters to your hand.
Dark Magician Retrain:
Dark Magic Sorcerer.
Spellcaster type, Dark Attribute.
Atk 2500, Def 2100, lvl 7.
Effect - This card is always treated as "Dark Magician". You can discard one monster from your hand, special summon this card. When you're opponent activates a card or effect (Quick Effect) you can discard one card from your hand, negate the effect. Once per turn you can add to your hand or set to your field one Spell/Trap from your deck and if that card mentions "Dark Magician" in it's text you can add/set a second card.
Red Eyes Retrain.
Red Eyes of Darkness.
Dragon type, Dark attribute.
Atk 2400 Def 2000, lvl 7.
Effect - This card is always treated as "Red Eyes Black Dragon". You can shuffle one Dark attribute monster from your hand into your deck, special summon this card. When this card is Normal or Special summoned you can add one Spell/Trap that mentions "Red Eyes" in it's text from your deck to your hand. While this card is face up on the field your opponent can only activate one Spell/Trap per turn.
I would love to play with Blue-Eyes Alternative Ultimate Dragon in Master Duel, but hearing the reason at 17:51 just reminds me how frustrated the creator got with their artwork being changed over the years.
Blue Eyes and Pikachu would make close friends.
Pikachu has also received specific support, such as unique forms, and special items. With a Light Ball, for example, Pikachu has absolutely terrifying offenses (saw some use in VGC where it was able to OHKO Primal Kyogre). However, it seldom gets the chance to put it to work, owing to lackluster speed, and nonexistent bulk.
Always like your voice, it's really soothing
One note about Spirit Dragon to Azure Eyes combo... Azure Eye's giving protection from destruction by Card Effect means it doesn't destroy itself at the End Phase after being summoned by Spirit Dragon's effect, and as you can do the summon on your opponent's turn unless you get hit by a non-targeting banish or it gets destroyed by battle, it then immediately Special Summons a BEWD on your next standby.
Blue Eyes is playable. It is not currently competitive, but it is playable.
What you said descibes a good majority of decks and archetypes in the game. Man, if only the good majority of the community would play more for fun than for competitive power. Kinda sad, tbh.
@@0mn0m15 Most people probably play for fun, but most people talking about it in a competitive setting are playing for rewards. It would be better to classify Yu-Gi-Oh as their job, so they are approaching it as such.
This deck needs a new support monster, that is also a lvl 8 dragon with 3000/2500, that can immediately summon itself through a quick effect and then move a Blue-Eyes White Dragon from the deck to the graveyard as its "cost" after successfully summoning itself, so it can summon itself regardless of Ash Blossom and as long as Blue-Eyes White Dragon is in the graveyard, it is uneffected by your opponents card effects for the rest of the turn. Additionally, it needs a regular effect to search any spell or trap mentionning blue eyes from the deck. In short, it needs a combo starter that isn't useless on its own and can be used for XYZ later.
Blue eyes has a lot of emphasis on the battle phase, so it needs a card that can get it to said battle phase even if the situation is sticky, it also needs something that isn't bricky on its own, as well as searchable. If you want to make it even better, give it the can not be normal summoned or set limitation, that way it can be used in Drytron, which already works well to support ritual based blue eyes strats.
Ideas for a suite of “Blue-Eyes” monsters:
_Blue-Eyes Destroyer Dragon_ (LIGHT)
Level 8
Dragon/Effect
_Can be normal summoned/set by using 1 “Blue-Eyes” monster as tribute. Cannot be destroyed. Can attack all of your opponent’s monsters once each. If this card attacks a defense position monster; Inflict piercing battle damage. If a card is destroyed, you can apply 1 of the following effects depending on the destroyed card’s card type (Each effect of “Blue-Eyes Destroyer Dragon” can only be used once per turn)._
Monster: Increase this card’s ATK/DEF and your LP by equal to the total ATK/DEF that destroyed monster had while on the field.
Spell: Add 1 Spell/Trap that mentions “Blue-Eyes” in it’s name or effects to your hand from your deck.
Trap: Destroy 1 card on the field.
ATK/3000 DEF/2500
_Blue-Eyes Light Dragoon_ (LIGHT)
Level 8
Spellcaster/Fusion/Effect
“Dark Magician” + “Blue-Eyes White Dragon” or 1 Dragon Effect monster
_Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 spell/trap your opponent controls, and if you do, you can set 1 Spell/Trap from your hand, deck or GY. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a monster(s) is summoned (Quick Effect): You can discard 1 card; negate that summoned monster(s) effects, and if you do, destroy it, and if you do that, this card gains 1000 ATK._
ATK/3000 DEF/2500
_Purple-Eyes Grey Dragon_ (FIRE)
Level 8
Pendulum Scales: 9⬅️➡️7
_Your ”Blue-Eyes” and “Red-Eyes” monsters can be normal summoned/set with 1 less tribute, and if you normal or Flip summon a “Blue-Eyes” or “Red-Eyes” monster, you can conduct an additional Normal Summon/Set. Each time a “Blue-Eyes” or “Red-Eyes” monster you control removes a card from the field (By battle or card effect), you can apply 1 of the following effects, and if you do, you can then return this card to your extra deck (face-up or facedown):_
⚪️Add 1 “Fusion” or “Polymerization” card from your deck to your hand.
⚪️Normal Set 1 Normal or Gemini monster from your hand, deck or GY.
Dragon/Fusion/Pendulum/Effect
“Blue-Eyes White Dragon” or 1 “Blue-Eyes” monster + “Red-Eyes Black Dragon” or 1 “Red-Eyes” monster.
(This card is always also treated as a “Blue-Eyes” and “Red-Eyes” card.)
_This card that is not banished facedown is also treated as LIGHT and DARK-attribute. If this card is fusion summoned using the above materials or pendulum summoned: You can add 1 “Blue-Eyes” and/or “Red-Eyes” card from your field, deck or GY to your hand. “Blue-Eyes” and “Red-Eyes” monsters you control Cannot be destroyed, Can attack all of your opponent’s monsters once each, and if they attack a defense position monster; Inflict piercing battle damage. If this card would leave your monster zones, you can place it in your pendulum zone. Once per turn, You can tribute 1 card from your hand or field (Quick Effect): Apply 1 of the following effects:_
⚪️Special Summon 1 “Blue-Eyes” or “Red-Eyes” monster from your hand or deck.
⚪️Activate 1 Spell/Trap from your hand or deck that mentions “Blue-Eyes” or “Red-Eyes” in its name or effects.
ATK/3000 DEF/2500
Blue-Eyes with Red-Eyes and/or Dark Magician? YUCK!
@@Simmons3ptO
I mean we have a Blue-Eyes Ultimate Dragon and Black Luster Soldier fusion already (and another new one with Chaos Magicians instead of BLS)…
It wouldn’t be the first time Yugi and Kaiba put their cards together.
@@ButFirstHeLitItOnFire That was for a movie and this new version can be made with just Blue-Eyes monsters, just need an alternate artwork to make one of the heads Blue-Eyes Chaos Max.
@@Simmons3ptO
Besides that though, who WOULDN’T want a deck that can run their favorite ace monsters?
Blue-Eyes Dragoon is meant to be an inversion of The Red-Eyes Dragoon (destroying and setting spells/traps instead of destroying monsters and taking burn damage, and mucking up monster summons instead of negating activated cards or effects)…
…Meanwhile Purple-Eyes is meant to tap into the “Power” of “Blue-Eyes” and the “Potential” of “Red-Eyes”, offering each archetype a taste of both while helping both of them work cohesively together…
And while we’re at it, Destroyer Dragon is meant to be the Blue-Eyes White Dragon’s flavor text being made into a proper card effect, while adding in some support for the greater archetype…
I’m more of a function over form guy, so I’ll always be sure to make the cards I brainstorm GOOD if I can help it.
The blue eyes card art at 4:15 is amazing! I would love a copy of that ive never seen it before
What is it with a lot of these main character decks not making the cut competitively half the time despite all the support they get?
I think HERO is the main exclusion, and even then that’s because multiple anime/manga characters used HERO cards (Rather than how Kaiba pretty much hogs the entire archetype to himself, which should really be illegal when you think about it).
Also, I find it ironic how the Blue-Eyes White Dragon was amongst the rarest cards in the anime/manga world, yet it’s one of the most common in real life.
to clarify he said a lot but not all
laughs in TIER ZERO PEPE
Main character decks tend to be two things.
-a messy mishmash of stuff designed for narrative variety rather than an unified game plan (if your MC just goes for the same play every time it's boring, but IRL it's how you win)
-oriented towards big cool plays over control and consistency, because it's more dramatic that way (stuff like negates and free pops are the antithesis of building tension)
Blue-Eyes and Dark Magician have the extra hurdle of nostalgia forcing them to be strapped to old-ass unsummonable vanillas. But in general, anime decks have trouble because they're designed to be fun to watch, not good.
@@ExeloMinish
Here’s an idea to mend both issues:
These anime mishmash decks take ALL of the odd-job cards and compile them into a single overarching archetype, or at least multiple archetypes that are designed to play nice with one another.
Kaiba’s cards like Saggi, Swordstalker, Battle Ox, Mystical Elf, etc… could all be retrained under the banner of the “Blue-Eyes”, giving them new effects based off their uses in other media while also providing support for each other… Maybe they could even convert their flavor text into appropriate effects. Swordstalker’s effect for example is, verbatim: “A monster formed by the vengeful souls of those who passed away in battle.” So you can give it a retain with the effect to special summon itself from your hand or GY each time a monster is destroyed by battle, along with other GY related effects (gaining ATK/DEF for each card in the GY, making your GY unaffected by opponent’s card effects, etc…)
@@ButFirstHeLitItOnFire
bruh, did you just describe shining sarcophagus?
@@archwing3441
_Exactly,_ have an archetype of cards that links together a main character’s otherwise overly-diverse deck into a working thing.
I still believe that Jet Dragon is the most pushed card for the archetype. Being able to protect all other cards from destruction! Not just monsters, not just spell/trap, not just dragons, but all...on a recursive monster at that. Even DMtDK doesnt go that far, even then it has 1 effect
Modern meta decks are small compact engines that can either put multiple turn 1 negates or push for lethal while being able to fit 12-18 hand traps into the deck. Just look at any meta deck, and you will see decks with multiple engines and hand traps being more like pile decks than pure archetypal decks. This is what defines a meta deck; the ability to fit other engines.
And that is also the reason why some people are turned off by Yugioh in the first place.
Can't they like ban easy-to-summon monsters if you do not like limiting the number of special summoning per turn?
Also Why no Mulligan?
In spite of how much I love the Blue-Eyes cards, I can't help but find it interesting, if not amusing, how this applies, not only to real life, but the manga and the anime......I can't even begin to count how many times Kaiba went into a duel with his deck, smugly and snarkily saying "With my Blue-Eyes White Dragon cards, you might as well quit now, because I've already won the duel!" only to lose get angry and basically say "What?! This is *impossible!* HOW could I have lost *AGAIN?!?!* I played the same strategies as before, and I had *BLUE-EYES!* HOW DID I LOSE?!?!?!"
Hopefuly we'll get a new structure deck that completely revamps it like fire kings...
** Inhales inhuman amounts of copium **
While Blue-Eyes isn't meta by any means, I'm in the belief that you should be free to play whatever deck you wanna play, meta or not. I've always loved Blue-Eyes, Dark Magician, Red-Eyes, all sorts of anime decks, my absolute favorite being Galaxy-Eyes, and I've built a powerful Galaxy-Eyes deck and used it against friends and it's so much fun. As of me writing this, I'm even in the works of making Branded, Dogmatika, and will get around to making Sky Strikers, Labrynth and Exosisters. I even occasionally play Shaddolls and Salamangreats. Point being, if you love a deck, whether it is competitive or not, what's stopping you from building the deck and playing it for fun?
Also as a video idea for next failed archetypes, how about Vylons? It probably doesn't need explaining why that deck failed, but it'd be an interesting watch
Still, better than most Decks, especially Dark Magician and Elemental Heroes (whose video I'm still looking forward to because Elemental Heroes deserve desperately a 'Failed Cards'). Sure not all its cards were that great (for instance, Solid Dragon or Shining Dragon), but, in DL, I just love playing the Blue-Eyes deck.
would HERO get different videos dedicated to each sub Archetypes? Or one full dedicated to all of them
Heroes is way fucking stronger than blue eyes 😂
since hero is the biggest archetype that would be a Very Long video
Heroes as a whole isnt really a failed archetype, but its subarchetypes by themselves is, including neospacian, which i think already has a failed archetype video about it.
@@neonoah3353 yep. There is a Failed Cards video about Neo Spacian in this channel
Actually, BE is Tier 3 in DL right now. We just got one structure deck and support in the last box
Returning now that blue-eyes actually got good support
Ideas for a suite of “Blue-Eyes” tie-in retrains for some of Kaiba’s other cards:
_Blue-Eyes Swordstalker_ (DARK)
Level 6
Warrior/Effect
_This card that is face-up on the field or in the GY is also treated as LIGHT-Attribute. If a monster is destroyed by battle, you can special summon this card from your hand or GY. Gains 250 ATK/DEF for every monster in the GY, and can make additional attacks per battle phase equal to the number of face-up “Blue-Eyes” or “Eyes of Blue” monsters you control. Once per turn (Quick Effect), you can send 1 monster from your hand or field to the GY: Increase the ATK/DEF of 1 monster you control by the ATK or DEF of the sent monster._
ATK/2000 DEF/1600
_Mystical Elf With Eyes of Blue_ (LIGHT)
Level 4
Pendulum Scales: 0⬅️➡️0
_You can apply each of the following effects of “Mystical Elf With Eyes of Blue” once per turn, during either players turn if you control a Level/Rank/Link 8 or higher “Blue-Eyes” monster:_
⚪️You can reveal 1 card from your hand or extra deck: While this card is in your pendulum zones, your “Blue-Eyes” and “Eyes of Blue” monsters are unaffected by the effects of cards with the same name as the reveal card’s.
⚪️You can increase your LP by 300 for every card on the field and in both players hands.
⚪️Add 2 cards from your hand to your opponent's hand, then draw 2 cards.
Spellcaster/Pendulum/Tuner/Gemini
_This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with These effects._
⚪️Monsters you control gain 2000 DEF, and cannot be destroyed while in defense position.
⚪️If a Level/Rank/Link 8 or higher Dragon or Wyrm control attacks and destroys an opponent’s monster by battle: it can attack again in a row.
⚪️If you gain any amount of LP, you can inflict damage to your opponent, and/or decrease the ATK/DEF of 1 monster they control, by equal to half that amount.
ATK/800 DEF/2000
looking foward to the update
Funny thing about this video popping up on my feed.
I've been looking back into Duel links recently (which is probably why this video popped up), and I found that Duel Links has Blue Eyes right now, currently as one of the top ones in the meta right now... though a lot of it seems is because of the skill, Battle Chronicle...
@TheDuelLogs you might want to revisit this one after the new support dropped
After you made the Failed Cards ep for Dark Magician, I was waiting and hopeful that maybe Kaiba might be shown that his go-to more along the lines of belonging in a third rate deck. Happy, I am.
I think the only way to make Blue-Eyes relevant would be to replace the bricky normal original monster with something that messes with the current metagame at the same time. To that end, introducing: Monster Light Affinity [Dragon/Effect] Level 8 ATK/ 3000 DEF/ 2500 - Blue-Eyes Vigilant White Dragon - (This card is always treated as "Blue-Eyes White Dragon".) When your opponent activates a card in their hand that negates an effect during your turn, Special Summon this card from your hand, and if you do, negate that effect.
And yes, that's not once per turn. If you want meta relevance you need something that's BROKEN, not just good.
It really helps that they've made BEWD structure decks available in pretty much every format. Letting anime fans get to learn the game and how combos work. My first DL deck was Blue Eyes. Using Cards of Consonance with Stone of ancients to go +2 and then normal Stone of Ancients, special Alt and Synchro felt really good.
Wellllll… this video didnt age well, with the new deck coming out😂😂
What's the new blue eyes deck?
dark magician, blue eyes and red eyes, cards we all hold deep in our hearts for being the original og monsters of the og protagonists but just can't make work in the game or at least do so consistently. we fans will always love the 3 cards for being symbols of the series and for games with friends or noncompetitive play but won't exactly be loved for being the dominant forces the og 3 protagonists made them in the series
"But Blue Eyes won Worlds once!"
Yeah, and take a look at what the custom banlist they used at Worlds 2016 was and realise why it was a singular card that allowed them to reach the finals. Also watch the actual finals to see the comedy that unfolded.
Also before anyone accuses me of being a meta shill, I love the Blue Eyes archetype and still play them to this day in Duel Links, but I ain't gonna let that sentiment delude me.
Blue-Eyes legit had to had the banlist rigged in its favor to win, actually insane
Hehe, nah not you being the meta shill. Mostly anyone who trash talks Blue eyes because they assume everyone who uses it is acting like it has to be the BEST card because we all watched the anime. XD The real issue is the attitude of "If you're not playing Zoodiacs, Burning Abyss or Tears or whatever, your deck sucks" and not being able to counter cause yeah, their decks do win all the time.... but it's not at all what Yugioh's supposed to be about. I treat it more like a puzzle game where you try to figure out how to make your favorite card work, regardless of win rate. Not watch a video on the winning deck list, copy that and waste 30 minutes of your friends lives trying rediculous combos turning the game into a math problem.
I'd like to see them start releasing support that gives the different builds consistency. Like how Chaos Max can use the impcantations but in archtype. Things that fix the bricky-ness if you are building that particular type of blue eyes deck so that you are running less pieces that could end up in your hand for plays you can't even make at that time. I think a new field spell that generates 'Blue eyes' tokens that are treated AS the vanilla for fusions/etc. would do wonders to help lower the vanilla count you'd want from 3 to 1 opening more deck space and less bad in hand cards to begin with. It wouldn't make it meta with just one card but it would help with the feel of the deck.
Just give them a card that summons as many Blue Eyes of any kind from your deck to the field as possible. You CAN now summon a bunch of monsters in one turn.
The question is, would this even help?
Yes, it would help a lot since it would allow for great field presence to possible good end boards.
The blue eyes archetype will always be meta in my heart😌😌😌🤣!
Konami needs to get over themselves and make a Blue Eyes Baby Dragon that is a level 4 Monster that, on summon, searches for any Blue Eyes card from the deck, and if it’s a monster card, special summon it. Also if this card is removed from the field, you either A) Draw 1 Card or B) Special Summon any Blue Eyes monster card from your hand or graveyard, ignoring its summoning conditions. Hard once per turn on both of these effects.
Blue eyes is already very easy to search and summon
@@aceclover758 Yeah but the issue with Blue Eyes decks is they are inconsistent and are prone to bricking. This retrain would guarantee no bricks if you have it in your hand or on the field. You can get any card in the archetype, you can get two searches, you can bypass summoning restrictions that require the vanilla Blue Eyes White Dragon, and if none of that is useful you can just draw a card when it leaves the field.
The only way I could possibly see blue eyes becoming meta is if they added a link card that could use blue eyes monsters in the hand as material similar to how code exporter can bring out code talker easily but on the link card instead. Then following the trend of modern yugioh cards just slap on a bunch of searching and recursion onto it like how snake-eyes work or something.
Can't wait to see his reasons on why Dragunity is a failed archetype. Love my bois, but they need some more love and support, in my opinion.
Also, it's funny to see the Blue Eyes duelists getting angry at this video and are just missing the point entirely.
It's not failed though. At least not the supported by external cards version. However, I'm assuming you mean PURE Dragunity as an archetype. The deck dies without Seals, Zephyros, Samsara, Baby Roc, Atum, Crystal Wing, Borreload Savage, and REDMD
it's not failed, its in a point that it is pretty consistent, can make a pretty good end board and is able to do comebacks.
it's biggest problem is surving trough 2 interruptions, wich most decks aren't able to do
@@Lil_LiIy Agreed. None of the Dragunity monsters have built in protection and no real counter to monster or S/T effects until said high level synchros. Personally, I think they need protection cards and the ability to quick effect summon and synchro. If the freaking space fish are allowed to quick synchro, so should the dragons.
It’ll be the Predaplant argument
Dragunity Knight - Areadbhair is a beautiful card.
On the note of Burst Stream of Destruction, another good candidate for a Failed Cards video would be "signature move" cards- things like Burst Stream of Destruction and Dark Magic Attack. They usually don't have effects as good as more generic options, and when they require a specific monster on the field to even activate, they become big-time bricks.
I think Blue-Eyes -- and to an extent Dark Magician -- were made rogue/bricky intentionally by Konami. I've played a lot of online duels, and there are quite a *lot* of Blue-Eyes players you will run into, most likely due to nostalgia or they wish to be like Kaiba 😅 Imagine if Blue-Eyes was meta, considering it gets constant support, I think it would definitely bore people from the game 😬
Blue eyes will always hold a place in my heart. When the original series was all about the “heart of the card”, Kaiba really exemplified it. When his obsession to the dragon it’s hard not to like it too. It was one of the first decks I made in duel links and master duel and it’s still fun to play. I doubt it will ever be good, but I know that’s not gonna stop everyone else as well. Dragons are so cool
Bruh I don’t know why that Exodia cut in made me laugh so much. Besides the obvious reason of course.
Dictator of D. is so good, and also its effect to dictate your opponents' attacks is just broken in casual. You do not want to live under a dictator.
Worlds is a meme event anyway because of the merged banlist and ruling issues
Vision with eyes of blue, alternative, dragon spirit of white, and a blue eyes in hand... That is you able to SS an alternative, pop a monster, activate vision to summon Spirit, banish a back row, bounce spirit, summon blue eyes...
Well, this aged poorly.
Nah, it didn't.
You say it because of the new cards?
I love using my Blue-Eyes deck... in Yugioh Legacy of the Duelist on my Switch because that's the only Yugioh game where a Blue-Eyes deck is actually playable lol
I feel like any deck that won a world championship isnt really qualified for this series, thats more than most decks have ever reached. At this point im waiting for "Sky Striker - Failed Cards and Archetypes"
A World's that could've very well been orchestrated by Kaiba himself due to how much they tailored the competition in favor of the Blue-Eyes deck.
They didn't win because they were the best, they won because they weren't the worst.
More like they were the least crippled.
It's like a regular schmuck who runs slowly winning a 100m sprint against one-legged dudes.
My favorite archetype of all time, i really enjoy playing it to this day, il never get rid of it.
I remember when i did a deck with the maiden with eyes of blue structure deck combined to galaxy eyes photon dragon during the abyss rising era, where mermail was the tier 0 deck and won my best duel of all time against a mermail deck in a 30minutes long duel, amazing times
BLUE EYES FOR EVER!
Idea for a “Saggi the Dark Clown” retrain (because Kaiba kept the OG in his deck LONG after it had soured like milk, both in-universe and in real life):
_Clown with Eyes of Blue_ (LIGHT)
⭐️⭐️⭐️
Spellcaster/Flip/Tuner/Effect
FLIP: Banish 1 other 1 Flip monster from your hand, field, deck or GY; this card's Flip effect becomes that banished monster’s Flip effect.
_”Blue-Eyes” and “Eyes of Blue” monsters you control gain 300 ATK/DEF. If a “Blue-Eyes” or “Eyes of Blue” monster you control is targeted for an opponent’s attack or card effect, you can discard 1 card: Negate that Attack/Effect, then destroy 1 card your opponent controls. If this card is sent to the GY: You can banish this card from your GY; Special Summon 1 card that mentions “Blue-Eyes” or “Clown” in it’s name or effects from your hand or Deck._
ATK/600 DEF/1500
This video DEFINITELY needs an update after the new support. Blue Eyes is legitimately meta now.