5 Golden Rules to Win in RTS

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 56

  • @Ianbus123
    @Ianbus123  Рік тому +2

    What was the biggest game changer for you? For me it was learning to macro in terms of always producing workers/villagers and adding additional production buildings. I used to think the resources would run out so why build costly buildings and workers. Oops!
    Another one I didn't mention is the use of keybindings, control groups, camera hotkeys etc. Personally, I had most of that already, coming from games like Everquest and early WoW where you had 20+ different spells to keybind or you couldn't really function.

    • @FiltyIncognito
      @FiltyIncognito Рік тому +1

      I never really had much of a 'game changer'. I was always the kind of person who would explore all possibilities, and grasp those that were most advantageous. If anything, I'd say the biggest change was the combination of "Time Waits For No Man" and "Work smarter, not harder", which were really just punishing lessons to wake me up to the reality that fairness is not a right, and an absurd expectation to hold in confrontation and competition.
      I was also up in WoW, with an average of about 50 keybinds in regular use. My shaman had the record of ~70 regular use keybinds, and ~130 in total. It was worth using different ranks for the same spell. Rank1 frostbolt would still slow and freeze. Rank3-4 heals were the most efficient. Making enemies destroy rank1 totems was a very economical trade in long fights. Rank1 cast spells also tended to be shorter, tripping up enemies who are waiting to hit you with a counterspell, kick, slam, etc. And even when the enemy knows you're just doing feints, it's a great way to delay for builds or classes with superior endurance.
      And there were tons of special consumables and other items not tied to classes that could impact a fight. I'd stick to class things to keep fights fair, but the second I see someone chugging a potion or using some engineering gadgets I'd pull out my arsenal lol

    • @FlymanMS
      @FlymanMS 3 місяці тому +1

      Finally moving out from the base.

  • @Mildewed
    @Mildewed Рік тому +6

    Good video, after years of playing RTS it can become hard to remember what you struggled with in the beginning when helping out new players. This is true for all genres of games I think but can be extra daunting for new players in the RTS genre specifically because many people will have friends who are long time players say something like 'just produce units' and then be surprised when their friends struggle "just doing the basics".
    Just getting into the flow of actually moving your army around while also keeping up with macro is a huge hurdle for new and returning players alike, the video you made about the micro challenges in SC2 recently is an interesting but limited version of what I think should be introduced in future RTS games.
    I think having something like those challenges which isn't just one off challenges but like a 'campaign' where you don't produce units just control the army, and then another 'campaign' where you don't control units at all and are instead supposed to stay on top of production with an ever increasing amount of resource generation could be helpful in preparing people for 1v1 ladder more so than an actual campaign where you just kill AI that's set up on the map in a narrative campaign.

    • @Ianbus123
      @Ianbus123  Рік тому +1

      I loved the kind of "commando" missions in C&C Red Alert where you had a handful of marines and a double of attack dogs and had to make your way through a mission (usually underground tunnels) with just that. No marco, no economy.

    • @CoNteMpTone
      @CoNteMpTone Рік тому +1

      Man thats a GREAT idea. There are plenty of missions in all sorts of RTS campaigns where you dont have a base or dont have to control it (literally first mission in Warcraft 3 and starcraft 2 campaign) but Missions where you just manage economy but dont actually move your army - THATS cool. We need a campaign with just that!

  • @Frankmysteriojr
    @Frankmysteriojr Рік тому +4

    Your best video yet, lots of good useful information, stuff i didn’t even know as well!

  • @HrHaakon
    @HrHaakon Рік тому +3

    That cannon rush at 14:10 or so gives me heart palpitations. You need 3 drones to kill a cannon before it completes. Seeing two drones trying to mine a turret breaks my (zheart).

    • @Ianbus123
      @Ianbus123  Рік тому +1

      The casters thought PartinG had messed it up but he was actually intentionally trying to trap those drones! As far as cannon rush cheesing goes I thought I may as well pick an actually interesting example for the clip :)

  • @rcktngaming
    @rcktngaming Рік тому +2

    Looking forward to the AOE4 deep dive 😎

  • @FiltyIncognito
    @FiltyIncognito Рік тому +2

    Rules for RTS are the same as rules for personal combat, warfare and business.
    Information.
    Economy.
    Tools.
    Preparation.
    Position.
    From those five, all else can be derived. And the minutae of all derivations are subject to the scenario you apply them to.

  • @AgainPsychoX
    @AgainPsychoX Рік тому +1

    Very good video, so much information, nice examples, nice montage.

    • @Ianbus123
      @Ianbus123  Рік тому +1

      Hey - thank you! Appreciate it.

  • @TheFearsomeRat
    @TheFearsomeRat 11 місяців тому +1

    8:56 there are some exceptions to this, or instance Decimus, Arbiter and Voridus in Halo Wars 2 adore chokepoints where they can make the most use of their abilities, Decmius and Voridus have AoE abilities and Arbiter has a Stim-type ability, and both the Arbiter's and Decimus' abilities can hit air units.
    Also there is the Dawn of War games where many melee units have some way to displace units on the charge potentially making chokepoints worthless, and others can jump over the choke point all-together.
    So while it is a good idea to try and funnel melee units into choke points it's best to be aware of what you can and can't funnel, for instance, Assault Marines, Raptors, Storm Boyz, Howling Banshees, Mega Nobz Assault Terminators, certain hero units & melee vehicles, etc., are all examples of stuff that you can't exactly funnel safely for one reason or another (ignoring the fact most of what listed will also be able to shoot back at you).

  • @woodenman999
    @woodenman999 Рік тому +5

    Hello my friend.
    I see a lot of rts games in your playlist.
    Can you make a video about red chaos the strict order?
    It is a new modern rts game and looks really amazing.
    Thank you

    • @Ianbus123
      @Ianbus123  Рік тому +2

      I am planning to do another video on upcoming RTS games, so I'll look in to it a bit - thanks!

  • @Reginald-sc9tk
    @Reginald-sc9tk Рік тому +1

    Great video.

    • @Ianbus123
      @Ianbus123  Рік тому +1

      Hey - thank you :) Something a bit diffent so I'm glad it's being well received.

  • @smilingsamurai8
    @smilingsamurai8 Рік тому +2

    Hey there, I enjoyed your video and gonna watch some others aswell.
    I am nearly 40 years old and started YT in February. So far I couldnt find a "niche" but I guess I dont have one.
    When I started to play on PC next to Diablo 1 (ARPGs) RTS games were my favorite.
    I noticed you are pretty experienced in RTS games and I wanted to start a "personal project" so to speak.
    I wanna dedicate my time and effort to a RTS game that I recently (today) supported on kickstarter the name is ZeroSpace. It reminds me of Starcraft. And I wanna try to play it ranked/ladder just to see how far I can get as a "seasoned" player.
    So what I wanted to ask you is if you have any suggestions for RTS games that I could now play/practice to have a good starting point for the game.
    And if you maybe would be open to make like a little colaboration in which you could teach me things and we could make footage out of it.
    Just an idea.
    Have a nice day!

    • @Ianbus123
      @Ianbus123  Рік тому +1

      Hey there - good luck with your journey!
      It has to be StarCraft II in terms of preparing for ZeroSpace. The game is being developed by several SC2 pros and community figures and many people are hoping it will be the successor.
      Warcraft 3 might also be helpful in terms of having a "hero unit" which ZeroSpace will also do (i.e. one very strong unit in your army with unique abilities).
      Perhaps you could leave some info here, or find me on the "NewTubers" Discord.

    • @yaboykirby7789
      @yaboykirby7789 Рік тому +2

      Starcraft 2 is probably the best game to dedicate yourself to, it's very similar to ZeroSpace (probably) and the community still has tons of players that don't play at a very high level. You can play the Starcraft broodwar campaign again (for free) if you want but be warned even very low ranked members of the StarCraft broodwar community are actually insanely good and to play ladder you need to buy the remaster of Starcraft broodwar (while Starcraft 2 ladder is free)
      I'd really recommend watching Starcraft Broodwar though. If through watching Broodwar you decide you much prefer the Starcraft broodwar game design to SC2 and you don't mind getting absolutely battered every game even after spending a lot of time practicing then Broodwar can be a lot of fun

    • @smilingsamurai8
      @smilingsamurai8 Рік тому

      @@yaboykirby7789 I heard that SC 2 is free and probably gonna try it out.
      The broodwar experience I will look into. Thank you & maybe I find some people to play with somehow.

    • @yaboykirby7789
      @yaboykirby7789 Рік тому +1

      @@smilingsamurai8 In terms of Broodwar I'd recommend just playing the campaign and watching pro games (ASL is the big twice yearly broodwar tournament) at least for the time being.

    • @smilingsamurai8
      @smilingsamurai8 Рік тому

      I am very thankful for your opinion 👍@@yaboykirby7789

  • @russelldavis1875
    @russelldavis1875 11 місяців тому +1

    The one that I'd suggest other than those (good ones) is the principle that the safest time to expand is while attacking. Critical to getting decent at competitive, and feels a bit counterintuitive at first.

    • @Ianbus123
      @Ianbus123  11 місяців тому

      Especially if an attack goes well. When you're ahead, get more ahead as Artosis would say (or stay on 2 base for the entire game and then lose to a B rank Protoss)

  • @tomaszachar809
    @tomaszachar809 Рік тому +2

    that is zerospace in 0:15 ?it looks really great!

    • @Ianbus123
      @Ianbus123  Рік тому +1

      That's right - from quite an early trailer too!

  • @TheEVEInspiration
    @TheEVEInspiration Рік тому +1

    I am a noob, but still surprised you did not mentioned to favor mobile units over static defenses (like placing cannons everywhere).

    • @Ianbus123
      @Ianbus123  Рік тому +2

      That's true in most cases (probably 95%+). There are some scenarios where it's a bit more nuanced though such as in Age of Empires, or human in WC3. Having a mobile defense/army is better than being stuck in one spot unless you are "tower pushing" or something like that.

  • @ciCCapROSTi
    @ciCCapROSTi Рік тому

    This is really funny, you bring up the no queue rule WHILE showing a streaming economy game on screen, where queueing is absolutely fine.

    • @Ianbus123
      @Ianbus123  Рік тому

      oops
      the point is legit though in most games like SC2

  • @yaboykirby7789
    @yaboykirby7789 Рік тому +1

    It's fine to minimize or eliminate the amount of things your build instaloses to to help you to get better. Don't try to hard counter every build that's ever existed lmao
    It's amazing how quickly and easy it is to lose sight of that

    • @Ianbus123
      @Ianbus123  Рік тому +1

      A few safe build orders to get into the midgame without spending all your time thinking about what to build is a great way to improve imo

    • @yaboykirby7789
      @yaboykirby7789 Рік тому +1

      @@Ianbus123 Sometimes you do a safe build that counters something and said something still kills you in early game (usually because you misplayed even if it doesn't feel like it) and that's ok. Sometimes your safe build that counters every popular cheese but one dies to a cheese no one has done for 15 years and that's ok.
      Sometimes you've lost the game the moment you found a match and it's still not your build's fault. When I try to "fix" my "unsafe" build after this I usually create a build that will die to every cheese except the one build I've just died to haha

    • @Ianbus123
      @Ianbus123  Рік тому +1

      Agreed @@yaboykirby7789
      The point I am trying to make in the vid is that you don't want to have one super cheesy build which is the main reason for your success against opponents if your goal is to learn and improve (which it should be for many).
      If you don't have some sort of reasonably optimised opener you may be unable to play the game and get some decent practice in because people with more refined buildorders might just roll you over.

    • @yaboykirby7789
      @yaboykirby7789 Рік тому +1

      @@Ianbus123 I agree with the video. I'm just adding another (what I would regard as) RTS fundamental that I have constantly struggled with, which is that your build can't counter everything

  • @meggy-og5nr
    @meggy-og5nr 3 місяці тому +1

    Hi, do you know OpenRA?
    It's C&C but rebalanced for multiplayer, it plays total different than the normal C&C
    Blackened's Barracks is a yt channel that shows tournament games of OpenRA

    • @Ianbus123
      @Ianbus123  3 місяці тому

      I heard about it but didn't do much research yet. Thank you for sharing!

  • @mrbigglezworth42
    @mrbigglezworth42 11 місяців тому +1

    I think an asterisk should be added to rule 1. Spend more, but have a rainy day fund if you lose a major fight and need and army yesterday. Nothing hurts worse then losing a big fight then realizing you don't have the cash or the time to replace said army.

    • @Ianbus123
      @Ianbus123  11 місяців тому +1

      Well the thinking is that if you have an army that represents say, 75% of your wealth and the opponent comes with 100%, they will score a decisive victory in that battle with a lot of units left over, and then will easily crush your 25% secondary group as well

    • @neonmarblerust
      @neonmarblerust 11 місяців тому +1

      Not really. Units early in a match are almost always more valuable than units later on.

  • @CoNteMpTone
    @CoNteMpTone Рік тому +1

    i expected some higher level concepts instead of a beginners guide.

    • @Ianbus123
      @Ianbus123  Рік тому +2

      You can go a long way with basic things done well. Last time I played SC2 it was still full of people in Masters/GM who floated loads of resources as soon as things got hectic or just sat in their base doing very little to control the map.

    • @CoNteMpTone
      @CoNteMpTone Рік тому +1

      @@Ianbus123 i dont know how good m/gm in sc2 actually is compared to pro level. Most people dont float resources or are too inactive on the map because they dont know they should. They are simply too slow, prioritize wrong or, probably especially in master, are just somewhat talented but dont actually try to improve.
      Your video and title are not wrong, im not saying that. Those are 5 "golden rules" or basics to win in RTS.

  • @FirstFireStudio
    @FirstFireStudio 10 місяців тому

    talks about keeping queues short, shows footage of BAR, where resources are spent at production not ordering so you try and keep your queues as long as possible...

    • @Ianbus123
      @Ianbus123  5 місяців тому

      Oops

    • @FirstFireStudio
      @FirstFireStudio 5 місяців тому +1

      ​@@Ianbus123 No worries bud! It's an adjustment coming from SC2 but then you realize that the BAR way is a big quality of life improvement. Much lower APM requirement to manage macro/micro effectively. Peak BAR is getting into a rhythm of building a bunch of units, then queueing up a bunch of eco at your base - maybe even eating your factory to pay for it - right before you switch your attention to microing your units. Once the battle is over you switch back to your base and you've scaled massively while your attention was elsewhere. Then you can decide what units to make next and start the whole cycle again. In theory at least : )
      BAR is OP

    • @Ianbus123
      @Ianbus123  5 місяців тому

      @@FirstFireStudio The queuing stuff was aimed at games like C&C and StarCraft where the moment you start building something it deducts the full cost. Streaming resources like in BAR is much harder to get used to in my experience.
      I found it cool in BAR teamgames how you tend to have people focusing on the macro side then you have frontliners doing a lot of skirmishing

    • @FirstFireStudio
      @FirstFireStudio 5 місяців тому +1

      @@Ianbus123 Its easy to stall your economy in BAR by trying to build too much at once and then you wind up building nothing really as everything comes up really slowly. As for the fontline vs eco roles that is very map dependent but also where the game introduces a lot of tactical nuance. No faster way to lose than leaving your teammates to fight a man down on the frontline while you try to scale your eco behind them but of course if the gamble pays off then you're the big hero coming in with better tech, etc.

  • @Trubripes
    @Trubripes Рік тому

    1. Don't play them they are all a waste of time unless you have nothing to do.

    • @Ianbus123
      @Ianbus123  Рік тому +2

      As are all hobbies to some extent that don't involve physical exercise I suppose? It can be fun to feel the sense of improvement

    • @335chr
      @335chr Рік тому

      Why exactly are they a waste of time?

    • @Trubripes
      @Trubripes Рік тому

      @@335chr Because they are designed for spectators and not players. There are games designed for entertainment if you want entertainment, rather than a second job.

    • @335chr
      @335chr Рік тому

      @@Trubripes so because you are too stupid to play them no one should? That's just silly