For a future project I doing a quick, informal, survey of RTS players to better understand people's opinions on what they enjoy. If you are interested in helping me out, It'll take around 5 minutes. forms.gle/QVjTXxZA8QK5Tky8A I would really appreciate the help!
I wanted to mention the infomation about the 10th aniversary acheivement on the mobius factor is wrong. The acheivement is to not produce anything other than mercs and medivacs, incentivising you to use the units on the map but the bug on release was it failed if ANYONE produced something including the zerg player so it had to be fast to stop the zerg from producing anything including going so far as to use the slowest speed and snipe eggs and larva to make sure they cannot produce.
Hey GGG, you made the assumption in the quiz that everyone that watches your videos has played Starcraft. I was an avid warcraft child and I found your channel from that. Granted I watch your SC2 content because it's whacky and fun, but I have never played it. You say that you are a mostly Starcraft channel, and maybe for your Twitch its true. But your YT channel is more of a whacky weird masochistic challenges kind of channel. I loved your AOE4 speedrun and all your campaign runs.
Hey, quick question. At the end of Media Blitz, you had 10 protoss research. There are 4 in the 3 missions between that mission and Gates of Hell, for a total of 22. Where did you get the other 3 required for the 25 costing Orbital Strike?
Grant: “I’m gonna complete an RTS campaign without killing anyone” Donny Vermillion: “There you have it, viewers. Jim Raynor! Killing women and children on Mar Sara.”
tbf taking the words of a Dominion assassin on anything is pretty dumb. I always felt the punishment for siding against Tosh was missing from the campaign (other than his sweet sweet cutscenes being missing ofc)
I remember thinking about proposing this run a while back and thinking "no... Even on casual that's impossible.." and here you on are normal. Well done!
@@Ghi102 Imagine you would get those odds in a reasonable time, though. At this point I would kick myself in the arse for having such luck in a game instead of playing lottery xD
@진성현 Maurauders cannot 'cease fire' command. So he had Maurice attack a bunker to stop him from accidently causing a kill against the Zerg. Then He Friendly-fired him down.
"I'm a hero!" "No. You're a martyr" is a surprisingly raw line I was not expecting here. Also, you absolute madlad, never thought we'd see this one on main channel.
@@KnownAsKenji I think the seed only influences the first spawn, the rerolls for being too close to another Nydus would be purely random again. At least that's my understanding.
@@cptKamina Yeah, the seed for the original spawn location (without them being blocked in any way) is based on the seed, but the new rolls because of blocked spawn or spawn too close to nydus is a roll made then and there. So unfortunately no reverse engineering seeds for that perfect one in 27 Billion chance.
@@robocart9253 I mean... technically you can still reverse engineer the seed that would want to spawn them in the right spots, and then manually reset only that seed until the RNG of the reroll attempts. You could even save and reset moments before the nydus spawns since you don't want to reset the seed. Still doesn't feel feasible, but the rev-engineer idea is technically possible (just as the run is)
Maurice stood high upon his pillar, sweating nervously as he fired grenade after grenade into the blasted Nydus worms that were the only thing barring his forces from achieving victory. Shot after shot, for he was the only one able to do this job... the only one capable of doing this job. But eventually, his persistence paid off, as the Nydus worms he was specifically tasked with defeated fell to his strikes. Oddly enough he noticed one more left in the distance, he swore he remembered command speaking about back up that would take care of the last one. Perhaps they were simply being slow? Regardless, he called in to report that he had succeeded... except there was no response, was everyone else dead? Maybe the signal was breaking up, but he was stuck, and needed a lift down. That is, until he saw behind him, a Spectre, multiple spectres, the reinforcements perhaps? Yet as he shouted in glee and joy that the mission was a success, they replied to him in a single cold tone; "Good, that's one less loose end."
@@alexs5814 He had to kill him, as the marauder would have started firing on targets he isn't allowed to kill. The only option to stop him from firing permanently was to kill him.
But... what if muiltiple people are trying to beat it at the same time? There are 7,753 billion people on earth. If everyone helps, we can complete pacifist All In in 6 years!
Every single Human on the earth needed to play "as THIS player" for a 6 STRAIGHT YEARS with a ABSOLUTELY PERFECT GAMEPLAY yeah...it is possible in 6 years... If we could not be humans that is))(and it is not even question of a "good playing" it is question about "how can we not Starve simply?") ...yeah.... possible...
Alternatively, write an AI that knows all the conditions needed to beat all in as a pacifist, resetting if conditions aren't met. Then run this AI a trillion times. Pacifist all in in a week.
@@frozenheartedgiant8330 just do TAS thing? We already know that it "possible" Not by humans right now, but possible in theory So... what the fun would be, if no human factors involved? And yes... not the same game anymore))
To see someone so dedicated to making Starcraft 2 campaign content even over 10 years after the game has been released is really something. Hope to keep seeing these weird and wacky challenge runs in the future.
@@matso3856 Who did? Because GPG is dead and has been dead for a long time, it's a different thing to have community released content and having the company still support it.
I think Pacifist is one of, if not my favorite challenge you've done. Even though it was extremely painful to watch the resets and the frustration build, and even if the strategies tended to boil down to "SCV repair + Spectre shenanigans", I feel like it pushed you so hard, and that it forced you to learn so much specific information about how the game works and its triggers, that the end product was such an impressive display of technical knowledge and precise tactics, that it was super satisfying to watch. Forcing a game to let you win without doing the MAIN THING that you are supposed to do to win, is just fun.
Hey Grant, don't really think you'll see this but today when I was playing All in on normal difficulty (the nydus worm version), the first Kerrigan got stuck on the way to my base in the left chokepoint, and stayed there for the entire game. I never had to confront Kerrigan till the end and beat the mission. It was so unbelivable that I took multiple screenshots and saved right as Kerrigan got stuck. If you couldn't beat this mission becasue of Kerrigan eventually reaching your base, couldn't this be a way to beat this challenge run? If you want I'd be happy to share my screenshots and save files.
One of my favorite videos as of late - all of the creative solutions to what felt like impossible missions are awesome and a real display of problem solving skill.
I have no idea exactly how or why, but i played All In once, and the Nydus spawns gave me 2 Nydus Worms to the north-northwest lane right next to each other. When kerrigan spawned on that side, she couldnt move between the worms, as there was no space, and got stuck there for the rest of the mission. Dont know if this helps for a future run, but its an interesting thing that can happen.
Oh god, I remember coming in on your Twitch stream for the final mission. Feels like it was ages ago, you seemed completely broken at the time. I have massive respect for you coming back after that and getting this video out anyways. It's people like you that make this website amazing.
So what needs to happen is that all of the SC2 community runs All in with the exact build order required, with everyone recording every attempt, and then when someone eventually gets it after 3000 years they send it to you and you just edit it in as if you did it! I see absolutely no flaws with this plan!
If we say 1000 people attempt it, witha 0.001% chance of success, and a 1% chance of getting the build right, for a total chance of 0.00001% of success. You can therefore expect 1000000, or 1 million, attempts before a success is had. If we say a uniform distribution (some REALLY good people that get it right more often vs others who get it less often), with a bottom heavy focus, we can expect a roughly 40% average rate on this, so 1 million divided by 0.4, for about 2.5x, for 2.5 million. For each person, you'd need 2500 attempts. If everyone plays 1 per day, you can expect things to take under 10 years. Edit: didn't see the math at the end. I will let others see my shame and keep the original post. Yeah, no, you'd need the entire community to do it.
If the internet exists by the time 3k years have flown by, i imagine some crypto archaeologist stumbling upon this and saying themselves that "THAT" is a worthy cause to try and complete a pacifist run^^
My approach for All In would be the following (and depending on how well one micro manages repairs: This may be possible) Step 1) Block off the main entrences and the highground with Engi bays. Step 2) Block off the Nydus Spawns in your base with MCs. However: Leave a 2x2 hole open in the green Area (41:05). Block that one with a unit / building under construction. We will need that later. Step 3) Float a Baracks to the west, where GGG kited Kerrigan. Kerrigan will be lured to the left side with a reaper, which dies, causing Kerrigan to attack the floating building. Move it ontop of Kerrigan. She is now disabled for the entire mission. (her range attack has a minimum range) Step 4) Focus on repairs. Let the buildings fall below 50% and use the auto repair as much as possible. Step 5) Produce a few spectres on the highground. (Use them to stun enemies to reduce damage further) Step 6) Once the Nyduses do not spawn anymore units, clear the Location in Step 2). A nydus will spawn in that slot, reducing the area for range attackers later on. Step 7) Mine out the base and float all buildings (except for the kerrigan distraction barracks) to the highground. Step 8) Let the lowground fall. Step 9) Set a patrol for the floating buildings from the Leviathan position towards the green Nydus spawn area. The goal of this is to absorb hydralisk fire from time to time and let the autorepair heal the buildings to 50% again for free. Use Spectre stuns to reset hydralisk target priorities. Step 10) Continue untill no minerals are left or the mission is won. Research choice: Science Vessel: In Step 4) and 9) a few vessels could be set to hold position in your base. A few hercules could patrol over your walls to catch hydra fire and towards the vessels again, then this would further reduce repair cost in the long run. Ravens: Throughout the mission, Deffense drones would drastically reduce hydralisk DPS. BONUS: This is not seed reliant. Game Safes are an option now. ____________________________________________________________________________ ALTERNATIVE STEPS: If a slight rule adjustment is granted then the mission could be made a bit easier. That being: The arena fight for the Protoss mission. If the arena can be skipped / or the rules are adjusted to take into account required kills (which these two hydras would fall into, as they are required) then additional Money and zerg research could be unlocked. Cellular reactor: Makes all missions involving ravens / SV and Spectres easier. Psi disrupter: A huge 50% dps reduction. This is all locked behind Wispers of Doom. And with these tools, I have little doubt that All In could be reasonably possible. Also the following research can be gained regardless: - The brutalisk on The Devil's Playground - The brutalisk on piercing the Shroud (Potentially kiting it towards the mech room) These would unlock Cellular reactor without the protoss missions
After A Year: I have started my own Pacifist run (Not on UA-cam, just for myself). I will Edit my notes on improvements here: Zero Hour: 3 Engineering Bays at the entrence are better. Start the mission by salvaging the bunkers, kill the 2 turrets, get all the resources on the map with the marines, start research on Infantry armor and build 3 engi bays. If one SCV finishes the build on the outside: It does not matter. He will keep the Lings from connecting, so he is worth its 50 minerals. GOAL: Get to 5 Minutes with the bays intact. Build 3 Command Centers at minute 6 and don't worry about your medics. just pump SCVs and once the wall falls (at 3 minutes) you should have 400 minterals in the bank. Load up your SCVs and spread the 3 command centers around spots where you can drop the SCVs to repair. You can even brute force through the hydra agro with that settup. SCVs can pull the brutalisk into the lava during The Devils Playground without attacking (Repair Agro). Research is doable. Haven: The Haven Cash reset has given me all the upgrades I can buy. Not that it matters much. Reached the Dig. Can confirm: The order GGG used is the best one, tried various mission orders and his (revised) one is objectively the best. (After getting the Ghost block up: getting the 3 research is easy. Just as GGG did off stream after Episode 17) Reached Whispers of Doom. Got to the arena: Grant is right: You can not outlast it, blinking back does nothing and the Hydras spawn into the arena. The Overlord that drops Roaches can be Void Prisoned to avoid the roach spawn, but the hydras will unburrow. ... This requires further investigation.
Media Blitz was torture, but doable if you keep the Odin. The Air base is rather nice, the Vehicle base is easy but that Infantry base, is absurd. Piercing the Shroud: Got to the same place Grant did. One medic, Rainor infront of the brutalisk room. And that is when I found out: Agro resets if you interact with consoles. You can run in, let the bruta loose, kite him around the place as you get the Med Kit, kite him back to the siege tanks and let them do the work. Bonus: You can even get the reinforcements. This gives me the Energy Research. And with that: Gates of hell is cleared. (I can not stress enough how important the Baracks placement is. The addon perfectly blocks the entrence in such a way that only 1 ling can attack it. The autorepair can handle that. DO NOT build an engi next to it instead, that is too expensive. Also: The Zerg R4 Energy upgrade buys you quite some time. After Warfield landed it was rather ... easy. Got 4 Spectre near the BC, one Marauder, one Spectre in my old base and another backup to the left of it. HINT: Slowing down the start makes the mission possible for even non-Maru players.) With that: Only All-In is left. Will take a break, because this will take a day probably. If I can not do All-In despite my strategy, then I will do it again using the Zeratul mission research. (I would count the 2 required Hydra kills as part of the "Bring Zeratul to each shrine" objective. Just as "Clearing the Landing Site" in Supernova and Maw of the Void gives you a free pass on those) The only difference between Non-Zeratul and Zeratul run is: The Psi Disruptor. Meaning if I can not beat All-In using this one, then I would consider it impossible at least for me. But all things first: Lets see how I fare without it.
@@anarchistlilia Shield batteries definetly not, as they can´t mass replanish shields and queens are pretty expensive, so I am not sure about defending a lot of the early-game agression.
@@anarchistlilia they have 2 major issue 1. They are energy based so unless you input cheat code they'll be at 0 energy after couple min 2.they can heal structure/unit only one at a time. Most of transfuse doesn't stack because dot heal part doesn't stack and thats majority of healing in campaign unlike ladder. Shield battery straight up cant heal the target if another battery is healing it (like how 5 medic cant heal 1 marine)
I love how you play the game in completely different way than it was intended and still manage to make it entertaining Some of the best gaming content on UA-cam
Honestly wish someone would do a "In character reaction" to this and deathless as some of the Starcraft characters as a joke. Warfield would probably start drinking halfway through and Mengsk would just fucking give up on life. Dehaka would probably immediately betray the swarm to become Grant's apprentice and Abathur would either be foaming at the mouth denying that the footage is real or bouncing off the walls to try and break out so he can find and study Grant. Dunno about what the protoss's opinion would be but Alarak would probably spend most of the LOTV deathless run laughing at Artanis and mocking him for being an inept strategist when a "mere Terran" managed to do it so much better.
Kerrigan is twitching with disbelief at Grant pulling off this impossible feat, Valerian's jaw has dropped as he's filling out every possible paperwork to give Grant Dominion command job openings, Stetman just throws out all his research due to coming to the conclusion that studying Grant's brain is way more productive, Rohanna eats crow and is fuming at how an "inferior species with orifices" has made all of the Protoss' greatest tacticians look like complete jokes, Artanis is cheering in delight at such an incredible feat of goodness being achieved (while trying his best to ignore Alarak laughing at him), Aisha recommends infesting Grant or taking his brain as the ultimate hivemind intelligence booster, Zagara is frantically trying to take notes on how the hell a deathless victory of an entire campaign is even remotely possible, and Zeratul would just throw away that prophecy stuff to just recruit Grant instead to beat Amon.
He failed in the second mission cuz his rule says no damaging other enemy units which he reiterates again in the New Folsom mission.....But in Outlaws his marines damaged a bunch of dominion marines and you can see them at half hp.
I was worried you wouldn't publish this. This is your challenge run I'm impressed with the most. Going completely against the grain of what RTS is about and still succeeding is amazing. Your analysis of All-in is so convincing and complete that I count it as a success :)
Stars wont even be forming anymore and all begin dying by then lol. (Eh disregard this, thats after 100 trillion years). Ok that wont happen for another some number of trillion years but still things will be a little colder(ok, main thing is andromeda and milkyway collision, derp).
No wonder Davey snapped and went full Genocidal Maniac. Great video though! I wonder if someone might be able to hack the game to forcibly feed it the perfect RNG for that one impossible scenario.
The poor bunker of death has been on such an emotional journey with this channel, I just feel happy to see it whenever it appears. Like a long lost friend here to ruin another run.
Honestly i thought you scratched this and it would never come but appreciate it. I loved watching this on stream and you're at least in my opinion one of the top sc2 creators out there very underrated
zerg might be possible as almost every mission you just get a hero unit that can tank its way to the objective and ignore pretty much every other aspect of the game. the mission where you control stukov is the only one that really jumps out at me as difficult as stukov kinda sucks.
Weirdly enough, probably the only LOTV mission that might be possible to Pacifist is Salvation, and that's by building several mass pylon+shield battery walls as the allies do the attacking. That and spamming Energizers or Havoks (either spam buffs on allies or endlessly alternate casting force fields...for the entire mission duration).
@@joshuakim5240 -Reckoning- and -Death From Above- can probably be done with the speedrun cheese. NOTE: Nope. Reckoning requires killing a missile turret, and Death From Above a science vessel.
Pacifist is impressive enough in something like Age of Empires where you have monks. This, on the other hand... Wow. Congratulations for getting so close!
I've never played SC2, I know almost nothing about the game... yet I still always watch your videos when they come out man. Great job creating engaging content.
*knocks out stalkers' shields* "I didn't kill those stalkers, the rip field did!" *punctures divers' oxygen tank* "I didn't kill that diver, the ocean did!"
Just make it so the Nidus Worms can only spawn where you want them to. You've proven that you can force them not to spawn locations you don't want them, so just do that but with making them spawn where you want them.
The problem comes if two nydus are supposed to be lined up with each other - then it can spawn in-between as well, i.e. |XX|XX| |XX|XX|XX| _______|XX| but then it does _|XX|_ _|XX|_|XX| ______|XX| spawn instead, which is extra likely since the game will try up to 5 times to make nydus not spawn next to each other Maybe this makes the math a bit more reasonable though?
@@bluerendar2194 Nidus take up 4 spots, in order for what you said to be true you would have to want them to be spawning with 2 of their spots touching another. The formation that he shows only has 1 spot touching the other Nidus making it impossible for what you said to happen. For what you said to work you would need a Nidus side gap between each Nidus, but the formation doesn't allow such a gap. So again the chance is still 100%, if you know a way to get infite minerals or something using commands (I don't) you could test it and prove me wrong. Otherwise I'm rather confident that you can make it 100% chance. (But there may be an issue is it not being possible to block off all the spawn locations in a real game due to mineral budget)
@@kitkup8570 he represented the nyduses as 2 spaces but use your imagination each |xx| is obviously a 2x2 square, not a 2x1 line, so the formations he shows do have 2 of the 4 squares touching, in any case thinking in more simpler terms, you need 3 nyduses alligned perfectly in a 2x6 rectangle, however after the 1st nydus spawns perfectly in the first thrid of the rectangle, the 2nd nydus has a very high chance (since it rolls 5 times for this chance) to spawn on both the 2nd and the 3rd slot of nyduses in the rectangle, basically having a 2x1 gap in between the first one thus ruining the wall.
I guess it wasnt possible to "force" the nyduses to spawn in the required positions by blocking all other legal spawn spots with buildings in all in? Anyways insane work as always, GG and WP! :)
It *_might_* be. Technically, but the issue is keeping them alive long enough to get the Nidus worms to spawn. Which, if I'm not mistaken, is "fuck you for trying" levels of hard.
The issue is that while he can block the in-base spawns, he can't block every other possible spawn location for the orange spawns - they can spawn outside the base in the middle of the zerg units.
@@MythrilZenith Yeah I guess, I just thought that it might be possible to really drop the odds by a lot doing that in theory. But as my original comment said, it probably isnt possible ;)
@@Oskanwhitchfather Not really possible because he has to block all the lanes of attack very quickly and putting them out further increases the number he has to build. Then he'd need to construct a massive number of buildings to block off all available spots except the ones he wants. Then those Nydus would start spawning enemies that would try to clear space for the next waves of nydus so he'd need to have a wall ready for that. I don't think it is possible to have enough income for that.
Absolutely amazing run, Grant. I've seen the stream VODs too and it was clear how difficult achieving this was and what crazy strategies you had to come up with for some of these. Great job!
That last bundle of testing and looking-up-info was...so impressive for me to listen to. Just for the time you spent on this doomed run earned you a sub. GG, chief.
After watching several nightmare streams, I can't but appreciate the amount of work and frustration behind these videos. what you may see as "oh, he found a trick, send one marine behind, tada" is actually tries and tries and tries and luck and tries stacked.
You know you have my total respect. First off even getting all the way to All In was already insane levels of dedication but going way beyond the point where most people would simply say "no" is really something. Even if it is just a theoretical victory I still count it as one.
Having watched pretty much every one of your challenge runs over the past year or so, the pacifist run is one I have come back to multiple times (I guess I, too, am a masochist for wanting to watch 3+ hours of Gates of Hell). Thank you so much for finally uploading a main channel video for this run and giving it a proper send off!!
Even if Grant and Raynor didn't kill anyone... Donny will find a way to make it like you're killing millions xD I love how the solution to breakout is not to do anything. _Perfectly balanced as all things should be_
I never log in to comment nor I subscribe. Just simply save the link in bookmarks. But after watching your content for over a year now today I break this rule. The level of creativity and dedication that you demonstrate in each video is just blowing my mind. GGG, thank you and wishing you all the best.
I applaud you for doing the math rather than trying the end for a few weeks and then giving up. And I am utterly amazed that you got that far and even came up with a strategy that could (technically) eventually do it.
Holy cow. I was there for a lot of All In, but I didn't realize how crazy the odds really were. Thank you for making this video. At the end of the day, everyone loves RNG in an RTS right? :)
Thanks GiantGrantGames, I hadn't played Starcraft II since it first released in 2010 and me and my friends at the time stopped playing multiplayer in roughly 2011. 12 years later I finally experienced the majesty that is Heart of the Swarm and Legacy of the Void. I am now playing through the Nova: Covert Ops campaign all inspired by watching your fantastic videos!
You've created a legion of exploits for the rest of the Starcraft 2 community to use. I've only played a couple games of Starcraft, but I thank you on behalf of the community!
wow, this is so impressive :O ever since I have seen your wc3 deathless runs, I was in love with your content. I said this multiple times already, but well it is once again your most amazing challenge yet! ok I mean blindfolded lotv was also insane, but I consider this more fun and interesting (to watch, not necessarily to play). keep it up, you brave brave crazy person.
Goodness gracious the level of detail you go into on every one of these runs in incredible. Thank you for generating such interesting internety content, your uploads are must-watches for me regardless of how long they are. Cheers Grant!
I can never stop being absolutely astonished by the work this guy doing. It's like one day he will transcend humanity to become a Starcraft god or something.
"You're about to get an indepth explanation about how SCV repairing works" FOOOOOOOOOL! I watch Spirit of the Law, I LIVE FOR THIS SHIT! "I have to jiggle around my medic ball" I want to say Phrasing right now.
I have two questions: How did you get up to 25 Protoss research? You had 10 after Media Blitz and got 4 from each of the following missions, Piercing the Shroud, Supernova, and Maw of the Void. That would bring you up to 22 research. Then you went to Gates of Hell and were using Oribtal Drop Pods, which requires 25 Protoss research. Where did the other 3 research come from? How did you unlock Piercing the Shroud? Don't you have to destroy the building to unlock it, on Media Blitz? And intentionally attacking something that is not required for the objective is against the rules, so that means you couldn't just shoot it and let it burn down, either.
I'm so glad you turned this into a regular channel video, you put in too much work and crazy problem solving to not share this to as many fans as possible.
Watching this later after the cheese run makes me wonder. If the issue is that you can't kite kerrigan forever due to lag, would giving her a command center hat to disable her help at all?
Regarding the final RNG consideration: The best part? Even if it were possible to actually replay the game enough times to play it the X times calculated in the 1 in x chance for the perfect spawn... that is still a PROBABILITY, not a guarantee. As in - just like with a coin toss (which is a probability of 50/50) you can still get several heads in a row, you're not guaranteed to alternate... so you could technically get the perfect nydus spawns on your attempts no. 1234567890, or it may not happen until 4 quadrillion, 6, 8 or any other number of games. While the math works out that there is a chance for this to happen, it is also realistic for it to never happen, or happen eventually, but far beyond the calculated number of attempts.
In my opinion i think the protoss missions should be fair game: the rules said that you can't kill things unless you are required to do so in order to progress the mission, and in that mission you were required to do just that, so i think you should have done it. Also, can someone ask a Mod to artificially make all in doable in pacifist? just so you can actually test the theory?
Yet to live through the Protoss missions is another story, considering: - no repairing, a.k.a. much more difficulties defending the base (and some missions are just littered with hazardous stuff, i.e. Steps of the Rite) - accidental unit attacks (I can think of The Host at the very fraction of second after the shard being down)
Yeah, outside killing those ground zerg units there is not too much on the first 3 Protoss missions. Missions 1 and 3 can be completed by walking zeratul around the map. In mission 2 you distract Maar with your units as much as you can while sneaking 3-4 Dark Templars past the cannons and killing the 3 preservers at the same time. I dont think in Utter Darkness is possible. Killing enemies is part of the objective, but Broodlings dont count for that and im pretty sure Nydus also dont count. And you dont have the tools to survive Broodlings while dealing with the attacks and not killing the Broodlings by accident. But the thing is, with enough Zerg Research from those missions, hive mind emulator could be helpful for All In to get rid of Hydras and Roaches without killing them.
43:00 As a zerg player and big fan of the SC1 story, I just want to say.... BEAUTIFUL. This is what I picture when I think the fall of planets and systems
For a future project I doing a quick, informal, survey of RTS players to better understand people's opinions on what they enjoy. If you are interested in helping me out, It'll take around 5 minutes. forms.gle/QVjTXxZA8QK5Tky8A
I would really appreciate the help!
I wanted to mention the infomation about the 10th aniversary acheivement on the mobius factor is wrong. The acheivement is to not produce anything other than mercs and medivacs, incentivising you to use the units on the map but the bug on release was it failed if ANYONE produced something including the zerg player so it had to be fast to stop the zerg from producing anything including going so far as to use the slowest speed and snipe eggs and larva to make sure they cannot produce.
Hey GGG, you made the assumption in the quiz that everyone that watches your videos has played Starcraft. I was an avid warcraft child and I found your channel from that. Granted I watch your SC2 content because it's whacky and fun, but I have never played it.
You say that you are a mostly Starcraft channel, and maybe for your Twitch its true. But your YT channel is more of a whacky weird masochistic challenges kind of channel. I loved your AOE4 speedrun and all your campaign runs.
Hey, quick question. At the end of Media Blitz, you had 10 protoss research. There are 4 in the 3 missions between that mission and Gates of Hell, for a total of 22. Where did you get the other 3 required for the 25 costing Orbital Strike?
My dude. Love your videos but. Gandhi was not a pcifitst. Please stop using that piece of shit.
Just submitted my choices but i would love to see the results of the survey if youre willing to share.
Grant: “I’m gonna complete an RTS campaign without killing anyone”
Donny Vermillion: “There you have it, viewers. Jim Raynor! Killing women and children on Mar Sara.”
This made my day badly
Think of all the innocent doors whose families are left heartbroken by this dangerous terrorist!
That was his evil twin Rim Jaynor.
@@MrGamingPsycho dont you mean rames jaynor?
@@randomthings8732 no no that's a different man
Nova: "Spectres are psychotic mass killers!"
Spectres: are the ultimate tool of pacifism.
I always hated her anyway
tbf taking the words of a Dominion assassin on anything is pretty dumb. I always felt the punishment for siding against Tosh was missing from the campaign (other than his sweet sweet cutscenes being missing ofc)
@@JarmamStuff I mean I just prefer nukes to psichic bullshit that was the extent of my moral processes and I regret nothing
@@marley7868 both can launch nukes
@@amateurishauthor2202 that fucker lied to me
Raynor: Yup, I've seen a lot of combat, taken out a lot of enemies.
Tigus: Like what?
Raynor: Uhh... doors mostly. Confirmed door kills.
-But God, once I had to kill a reactor. I still see him in nightmares...
>Tigus
This is the best spelling of Tychus ever. Thank you.
Tychus: You can't count a door as a kill.
Raynor: IT COUNTS FOR ME, ALRIGHT!
@@Septimus_ii "It's been a slow run, get off my back!" _Cue bar fight scene._
3 confirmed door kills and a freaking reactor. What a war veteran!
Holy crap Jim beating the Tosh level on his own was HILARIOUS
Tosh wins by doing absolutely nothing.
I'm testing this theory tonight!
Thanks, Jim
Beating the mission like that legit made me lol.
I love how the solution to Breakout was literally "do nothing at all".
it only takes 4 hours in game
@@JIerark So Jim's forces are the ones pushing right?
@@carrier2456 Yes. Eventually they'll attack correctly and do permanent damage, and continue that trend.
The true definition of teamwork: Tosh goes to bed and Raynor does everything
Tosh wins by doing absolutely nothing.
37:26 "I'm a hero!"
"No, you're a martyr."
That is a great dialogue couplet, and I hope it gets used more in other places.
Loved it.
Also confirmed the quote 'Die a hero or live long to become a villain'.
Poor guy had to be put down like the rabid dog he became :-D
I'm pretty sure it's a reference to something?
"Hekkin' Gates"
lol
Amen
this video proves that Grant is a class 15 psionic lifeform
I remember thinking about proposing this run a while back and thinking "no... Even on casual that's impossible.." and here you on are normal. Well done!
he killed a spine crawler on outbreak lol.
@@Soapie710 that’s a main objective because the game requires you to kill every structure in that mission
spoiler: he didn't complete the run.
well, he didn't finish it, since the last mission is basically impossible to do so in our Universe.
@@Fabelaz Thanks for the spoiler! 🤣 Now I won't enjoy the video as much 🤣
In the end, Grant was defeated by humanity's most ancient enemy.... Math.
And Time
@@echoistfromold6792 yea i also vote for time.
Also death, because the reason nobody attempts these odds is because they would die before they get to it
@@Ghi102 Imagine you would get those odds in a reasonable time, though. At this point I would kick myself in the arse for having such luck in a game instead of playing lottery xD
Sun may disappear before "All in" complete.
I love how All In is literally just the perfect storm of shit for every single possible challenge run.
Probably. Unlike in Hots where you attack instead. And Mengsk would play All-In.
Quote of the day : "There is no happiness here. Only SCVs Medics and Pain."
Don't forget the spectres.
@@MattMorency We didn't see any specters and neither did you :P
The "fly the command center to the enemy base and share the mineral fields" absolutely murdered me
Well great, now he has to reset
GGG, the hero who let's no ally die, and refuses to kill his enemies.
He Murdered Maurice!! The zerg didnt even do that; it was friendly fire!
@@Supergoon1989 Martyr. It said so right in the video silly.
@@Thk10188965 lol
F
@진성현 Maurauders cannot 'cease fire' command. So he had Maurice attack a bunker to stop him from accidently causing a kill against the Zerg. Then He Friendly-fired him down.
"I'm a hero!" "No. You're a martyr" is a surprisingly raw line I was not expecting here.
Also, you absolute madlad, never thought we'd see this one on main channel.
I love how at least managed to prove that it's mathematically possible.
If it's all rolled based on the seed, I wonder if it's possible to reverse engineer and find a seed that makes these exact rolls.
@@KnownAsKenji most likely yeah
@@KnownAsKenji I think the seed only influences the first spawn, the rerolls for being too close to another Nydus would be purely random again.
At least that's my understanding.
@@cptKamina Yeah, the seed for the original spawn location (without them being blocked in any way) is based on the seed, but the new rolls because of blocked spawn or spawn too close to nydus is a roll made then and there.
So unfortunately no reverse engineering seeds for that perfect one in 27 Billion chance.
@@robocart9253 I mean... technically you can still reverse engineer the seed that would want to spawn them in the right spots, and then manually reset only that seed until the RNG of the reroll attempts. You could even save and reset moments before the nydus spawns since you don't want to reset the seed.
Still doesn't feel feasible, but the rev-engineer idea is technically possible (just as the run is)
Maurice stood high upon his pillar, sweating nervously as he fired grenade after grenade into the blasted Nydus worms that were the only thing barring his forces from achieving victory. Shot after shot, for he was the only one able to do this job... the only one capable of doing this job. But eventually, his persistence paid off, as the Nydus worms he was specifically tasked with defeated fell to his strikes. Oddly enough he noticed one more left in the distance, he swore he remembered command speaking about back up that would take care of the last one. Perhaps they were simply being slow? Regardless, he called in to report that he had succeeded... except there was no response, was everyone else dead? Maybe the signal was breaking up, but he was stuck, and needed a lift down. That is, until he saw behind him, a Spectre, multiple spectres, the reinforcements perhaps? Yet as he shouted in glee and joy that the mission was a success, they replied to him in a single cold tone;
"Good, that's one less loose end."
Yeah that was cold. Couldn't he have taken the 'rauder back to base or something? Outright murdering him in the end left a bad taste in my mouth.
"Good, that's one less loose ends"
Heyy that's from Call of Duty Modern Warfare 2 :>
@@alexs5814 No, because he can't get a Medivac over there and he's stuck on a pillar.
@@alexs5814 He had to kill him, as the marauder would have started firing on targets he isn't allowed to kill. The only option to stop him from firing permanently was to kill him.
Nice story writing with so little to go with. I'm prety impressed and like to see what it would be with an entire novel.
But... what if muiltiple people are trying to beat it at the same time? There are 7,753 billion people on earth. If everyone helps, we can complete pacifist All In in 6 years!
Every single Human on the earth needed to play "as THIS player" for a 6 STRAIGHT YEARS with a ABSOLUTELY PERFECT GAMEPLAY
yeah...it is possible in 6 years...
If we could not be humans that is))(and it is not even question of a "good playing" it is question about "how can we not Starve simply?")
...yeah.... possible...
Alternatively, write an AI that knows all the conditions needed to beat all in as a pacifist, resetting if conditions aren't met. Then run this AI a trillion times. Pacifist all in in a week.
Or you can simply change the numbers of the script in the game
@@razorlight9653 then its no longer the same game
@@frozenheartedgiant8330 just do TAS thing?
We already know that it "possible"
Not by humans right now, but possible in theory
So... what the fun would be, if no human factors involved?
And yes... not the same game anymore))
Those doors surely weigh heavily on Jim's conscience.
To see someone so dedicated to making Starcraft 2 campaign content even over 10 years after the game has been released is really something. Hope to keep seeing these weird and wacky challenge runs in the future.
"even over 10 years after the game has been released" Don't punch me in the face like that.
@@bluesbest1 ye but since it has expansion packs and is a major e sport too don't be too hit by its age
Its nothing , in Supreme Commander (1) they released 3 new maps just this week ;)
And thats from 2008
You know, there is lots of Atari and other old school gaming videos released daily... SC2 still actually a rather recent game.
@@matso3856 Who did? Because GPG is dead and has been dead for a long time, it's a different thing to have community released content and having the company still support it.
I think Pacifist is one of, if not my favorite challenge you've done. Even though it was extremely painful to watch the resets and the frustration build, and even if the strategies tended to boil down to "SCV repair + Spectre shenanigans", I feel like it pushed you so hard, and that it forced you to learn so much specific information about how the game works and its triggers, that the end product was such an impressive display of technical knowledge and precise tactics, that it was super satisfying to watch. Forcing a game to let you win without doing the MAIN THING that you are supposed to do to win, is just fun.
Rip Maurice the Marauder, a true hero.
He literally killed 2 things, what a legend
No, a martyr
Unfortunately he had to pay his sins
Hey Grant, don't really think you'll see this but today when I was playing All in on normal difficulty (the nydus worm version), the first Kerrigan got stuck on the way to my base in the left chokepoint, and stayed there for the entire game. I never had to confront Kerrigan till the end and beat the mission. It was so unbelivable that I took multiple screenshots and saved right as Kerrigan got stuck. If you couldn't beat this mission becasue of Kerrigan eventually reaching your base, couldn't this be a way to beat this challenge run? If you want I'd be happy to share my screenshots and save files.
👍👍
Boosting this, seems like it'll be important. @giantgrantgames (idk if this'll work)
Boost
Yall this video is nearly two years old
@GiantGrantGames might find this very interesting, boosting again! (hope the ping works this time)
One of my favorite videos as of late - all of the creative solutions to what felt like impossible missions are awesome and a real display of problem solving skill.
I have no idea exactly how or why, but i played All In once, and the Nydus spawns gave me 2 Nydus Worms to the north-northwest lane right next to each other. When kerrigan spawned on that side, she couldnt move between the worms, as there was no space, and got stuck there for the rest of the mission. Dont know if this helps for a future run, but its an interesting thing that can happen.
You should do a pacifist run with that knowledge.
Ahh... The best defensive structure in the game - engineering bay and spectres
and Enemy Nydus worms :P
"im a hero" "no, youre a martyr" is such a specter feel
I'd have liked to see the artifact wipe out all the zerg at the end
Ask and ye shall receive
ua-cam.com/video/x6JfOZy6ci8/v-deo.html
@@Arzanthemehgamer Ah. You beat me to it
+Zenolegor GPU: “Why are we here? Just to suffer?”
Oh god, I remember coming in on your Twitch stream for the final mission.
Feels like it was ages ago, you seemed completely broken at the time.
I have massive respect for you coming back after that and getting this video out anyways. It's people like you that make this website amazing.
So what needs to happen is that all of the SC2 community runs All in with the exact build order required, with everyone recording every attempt, and then when someone eventually gets it after 3000 years they send it to you and you just edit it in as if you did it! I see absolutely no flaws with this plan!
If we say 1000 people attempt it, witha 0.001% chance of success, and a 1% chance of getting the build right, for a total chance of 0.00001% of success. You can therefore expect 1000000, or 1 million, attempts before a success is had. If we say a uniform distribution (some REALLY good people that get it right more often vs others who get it less often), with a bottom heavy focus, we can expect a roughly 40% average rate on this, so 1 million divided by 0.4, for about 2.5x, for 2.5 million.
For each person, you'd need 2500 attempts. If everyone plays 1 per day, you can expect things to take under 10 years.
Edit: didn't see the math at the end. I will let others see my shame and keep the original post. Yeah, no, you'd need the entire community to do it.
@@thetheory6159 It's the thought that counts.
@@thetheory6159 "witha 0.0000000000000001% chance of success"
there you go
If the internet exists by the time 3k years have flown by, i imagine some crypto archaeologist stumbling upon this and saying themselves that "THAT" is a worthy cause to try and complete a pacifist run^^
Sounds like a job for an army of TAS bots
I was bummed out that you didn't released the twitch vod for all in but im so glad that you released this instead. Keep up the great work Grant!
ikr would’ve been so excited to watch the breakout vod
My approach for All In would be the following (and depending on how well one micro manages repairs: This may be possible)
Step 1) Block off the main entrences and the highground with Engi bays.
Step 2) Block off the Nydus Spawns in your base with MCs. However: Leave a 2x2 hole open in the green Area (41:05). Block that one with a unit / building under construction. We will need that later.
Step 3) Float a Baracks to the west, where GGG kited Kerrigan. Kerrigan will be lured to the left side with a reaper, which dies, causing Kerrigan to attack the floating building. Move it ontop of Kerrigan. She is now disabled for the entire mission. (her range attack has a minimum range)
Step 4) Focus on repairs. Let the buildings fall below 50% and use the auto repair as much as possible.
Step 5) Produce a few spectres on the highground. (Use them to stun enemies to reduce damage further)
Step 6) Once the Nyduses do not spawn anymore units, clear the Location in Step 2). A nydus will spawn in that slot, reducing the area for range attackers later on.
Step 7) Mine out the base and float all buildings (except for the kerrigan distraction barracks) to the highground.
Step 8) Let the lowground fall.
Step 9) Set a patrol for the floating buildings from the Leviathan position towards the green Nydus spawn area. The goal of this is to absorb hydralisk fire from time to time and let the autorepair heal the buildings to 50% again for free. Use Spectre stuns to reset hydralisk target priorities.
Step 10) Continue untill no minerals are left or the mission is won.
Research choice:
Science Vessel: In Step 4) and 9) a few vessels could be set to hold position in your base. A few hercules could patrol over your walls to catch hydra fire and towards the vessels again, then this would further reduce repair cost in the long run.
Ravens: Throughout the mission, Deffense drones would drastically reduce hydralisk DPS.
BONUS: This is not seed reliant. Game Safes are an option now.
____________________________________________________________________________
ALTERNATIVE STEPS:
If a slight rule adjustment is granted then the mission could be made a bit easier. That being: The arena fight for the Protoss mission. If the arena can be skipped / or the rules are adjusted to take into account required kills (which these two hydras would fall into, as they are required) then additional Money and zerg research could be unlocked.
Cellular reactor: Makes all missions involving ravens / SV and Spectres easier.
Psi disrupter: A huge 50% dps reduction.
This is all locked behind Wispers of Doom. And with these tools, I have little doubt that All In could be reasonably possible.
Also the following research can be gained regardless:
- The brutalisk on The Devil's Playground
- The brutalisk on piercing the Shroud (Potentially kiting it towards the mech room)
These would unlock Cellular reactor without the protoss missions
After A Year: I have started my own Pacifist run (Not on UA-cam, just for myself).
I will Edit my notes on improvements here:
Zero Hour: 3 Engineering Bays at the entrence are better. Start the mission by salvaging the bunkers, kill the 2 turrets, get all the resources on the map with the marines, start research on Infantry armor and build 3 engi bays. If one SCV finishes the build on the outside: It does not matter. He will keep the Lings from connecting, so he is worth its 50 minerals. GOAL: Get to 5 Minutes with the bays intact. Build 3 Command Centers at minute 6 and don't worry about your medics. just pump SCVs and once the wall falls (at 3 minutes) you should have 400 minterals in the bank. Load up your SCVs and spread the 3 command centers around spots where you can drop the SCVs to repair. You can even brute force through the hydra agro with that settup.
SCVs can pull the brutalisk into the lava during The Devils Playground without attacking (Repair Agro). Research is doable.
Haven: The Haven Cash reset has given me all the upgrades I can buy.
Not that it matters much.
Reached the Dig. Can confirm: The order GGG used is the best one, tried various mission orders and his (revised) one is objectively the best. (After getting the Ghost block up: getting the 3 research is easy. Just as GGG did off stream after Episode 17)
Reached Whispers of Doom. Got to the arena:
Grant is right: You can not outlast it, blinking back does nothing and the Hydras spawn into the arena. The Overlord that drops Roaches can be Void Prisoned to avoid the roach spawn, but the hydras will unburrow. ... This requires further investigation.
Media Blitz was torture, but doable if you keep the Odin. The Air base is rather nice, the Vehicle base is easy but that Infantry base, is absurd.
Piercing the Shroud: Got to the same place Grant did. One medic, Rainor infront of the brutalisk room. And that is when I found out: Agro resets if you interact with consoles. You can run in, let the bruta loose, kite him around the place as you get the Med Kit, kite him back to the siege tanks and let them do the work. Bonus: You can even get the reinforcements.
This gives me the Energy Research. And with that: Gates of hell is cleared. (I can not stress enough how important the Baracks placement is. The addon perfectly blocks the entrence in such a way that only 1 ling can attack it. The autorepair can handle that. DO NOT build an engi next to it instead, that is too expensive. Also: The Zerg R4 Energy upgrade buys you quite some time. After Warfield landed it was rather ... easy. Got 4 Spectre near the BC, one Marauder, one Spectre in my old base and another backup to the left of it. HINT: Slowing down the start makes the mission possible for even non-Maru players.)
With that: Only All-In is left. Will take a break, because this will take a day probably.
If I can not do All-In despite my strategy, then I will do it again using the Zeratul mission research. (I would count the 2 required Hydra kills as part of the "Bring Zeratul to each shrine" objective. Just as "Clearing the Landing Site" in Supernova and Maw of the Void gives you a free pass on those)
The only difference between Non-Zeratul and Zeratul run is: The Psi Disruptor. Meaning if I can not beat All-In using this one, then I would consider it impossible at least for me.
But all things first: Lets see how I fare without it.
Boy i can't wait to see the genocidal monster that is Kerrigan as a pacifist XD
Finally Artanis is right for once.
I'm pretty sure he said that HotS and LotV pacifist is impossible due to lack of repair mechanics. Who knows though.
@@sergritm I think queens and shield batteries might make it possible
@@anarchistlilia Shield batteries definetly not, as they can´t mass replanish shields and queens are pretty expensive, so I am not sure about defending a lot of the early-game agression.
@@anarchistlilia they have 2 major issue
1. They are energy based so unless you input cheat code they'll be at 0 energy after couple min
2.they can heal structure/unit only one at a time. Most of transfuse doesn't stack because dot heal part doesn't stack and thats majority of healing in campaign unlike ladder. Shield battery straight up cant heal the target if another battery is healing it (like how 5 medic cant heal 1 marine)
I love how you play the game in completely different way than it was intended and still manage to make it entertaining
Some of the best gaming content on UA-cam
gg GGG, your patience is honestly legendary with this challenge
If he'd been *really* patient he would have waited the whole 40 billion years
Bruh
Honestly wish someone would do a "In character reaction" to this and deathless as some of the Starcraft characters as a joke. Warfield would probably start drinking halfway through and Mengsk would just fucking give up on life. Dehaka would probably immediately betray the swarm to become Grant's apprentice and Abathur would either be foaming at the mouth denying that the footage is real or bouncing off the walls to try and break out so he can find and study Grant. Dunno about what the protoss's opinion would be but Alarak would probably spend most of the LOTV deathless run laughing at Artanis and mocking him for being an inept strategist when a "mere Terran" managed to do it so much better.
I'll watch this show^^
wait untill the finale of lotv were alaraks reaction does a 180
As an Alarak fanboy (and main in HotS) i aprove of this message, Artanis is idd an inept strategist.
Kerrigan is twitching with disbelief at Grant pulling off this impossible feat, Valerian's jaw has dropped as he's filling out every possible paperwork to give Grant Dominion command job openings, Stetman just throws out all his research due to coming to the conclusion that studying Grant's brain is way more productive, Rohanna eats crow and is fuming at how an "inferior species with orifices" has made all of the Protoss' greatest tacticians look like complete jokes, Artanis is cheering in delight at such an incredible feat of goodness being achieved (while trying his best to ignore Alarak laughing at him), Aisha recommends infesting Grant or taking his brain as the ultimate hivemind intelligence booster, Zagara is frantically trying to take notes on how the hell a deathless victory of an entire campaign is even remotely possible, and Zeratul would just throw away that prophecy stuff to just recruit Grant instead to beat Amon.
@@joshuakim5240 A welcome addition to my post, thank you sir!
That's a hilarious ending. Sorry your efforts didn't end up with a victory but it was a great vid
But now he has his filler content to stream until the sun dies out!
He failed in the second mission cuz his rule says no damaging other enemy units which he reiterates again in the New Folsom mission.....But in Outlaws his marines damaged a bunch of dominion marines and you can see them at half hp.
I was worried you wouldn't publish this. This is your challenge run I'm impressed with the most. Going completely against the grain of what RTS is about and still succeeding is amazing. Your analysis of All-in is so convincing and complete that I count it as a success :)
Oh boy, my saturday morning just got a whole lot better!
Looking forward to watching it and thanks for the content :)
45:17 for people having difficulties wrapping their head around that number: that's more than three times as long as our universe has existed.
Stars wont even be forming anymore and all begin dying by then lol. (Eh disregard this, thats after 100 trillion years).
Ok that wont happen for another some number of trillion years but still things will be a little colder(ok, main thing is andromeda and milkyway collision, derp).
No wonder Davey snapped and went full Genocidal Maniac.
Great video though! I wonder if someone might be able to hack the game to forcibly feed it the perfect RNG for that one impossible scenario.
The poor bunker of death has been on such an emotional journey with this channel, I just feel happy to see it whenever it appears. Like a long lost friend here to ruin another run.
Honestly i thought you scratched this and it would never come but appreciate it. I loved watching this on stream and you're at least in my opinion one of the top sc2 creators out there very underrated
Pretty sure pacifist is impossible for Zerg and Protoss. Terran repair, healing, and floating building are so critical for this.
zerg might be possible as almost every mission you just get a hero unit that can tank its way to the objective and ignore pretty much every other aspect of the game. the mission where you control stukov is the only one that really jumps out at me as difficult as stukov kinda sucks.
Weirdly enough, probably the only LOTV mission that might be possible to Pacifist is Salvation, and that's by building several mass pylon+shield battery walls as the allies do the attacking. That and spamming Energizers or Havoks (either spam buffs on allies or endlessly alternate casting force fields...for the entire mission duration).
@@joshuakim5240 -Reckoning- and -Death From Above- can probably be done with the speedrun cheese.
NOTE: Nope. Reckoning requires killing a missile turret, and Death From Above a science vessel.
@@wfchannel4673 zerg is impossible since you have to wipe out a protoss fleet
Yo you actually tried it! Thanks so much for putting your time into this :D
Pacifist is impressive enough in something like Age of Empires where you have monks. This, on the other hand... Wow. Congratulations for getting so close!
I've never played SC2, I know almost nothing about the game... yet I still always watch your videos when they come out man. Great job creating engaging content.
*knocks out stalkers' shields* "I didn't kill those stalkers, the rip field did!"
*punctures divers' oxygen tank* "I didn't kill that diver, the ocean did!"
I mean, with that thumbnail, I thought "winning WoL with only nuke"
Wings of Liberty: Ghandi Edition
I can only imagine how draining this would be to do. Ya got my respect.
This is a work of art. I will tell my children I was there when some of this happened. Truly your magnum opus
still think that the ultimate greatest of games was the one with the furbolgs in the end but yeah, this one WAS delicious to watch.
Just make it so the Nidus Worms can only spawn where you want them to.
You've proven that you can force them not to spawn locations you don't want them, so just do that but with making them spawn where you want them.
The problem comes if two nydus are supposed to be lined up with each other - then it can spawn in-between as well, i.e.
|XX|XX|
|XX|XX|XX|
_______|XX|
but then it does
_|XX|_
_|XX|_|XX|
______|XX|
spawn instead, which is extra likely since the game will try up to 5 times to make nydus not spawn next to each other
Maybe this makes the math a bit more reasonable though?
@@bluerendar2194 Nidus take up 4 spots, in order for what you said to be true you would have to want them to be spawning with 2 of their spots touching another.
The formation that he shows only has 1 spot touching the other Nidus making it impossible for what you said to happen.
For what you said to work you would need a Nidus side gap between each Nidus, but the formation doesn't allow such a gap.
So again the chance is still 100%, if you know a way to get infite minerals or something using commands (I don't) you could test it and prove me wrong.
Otherwise I'm rather confident that you can make it 100% chance. (But there may be an issue is it not being possible to block off all the spawn locations in a real game due to mineral budget)
@@kitkup8570 he represented the nyduses as 2 spaces but use your imagination each |xx| is obviously a 2x2 square, not a 2x1 line, so the formations he shows do have 2 of the 4 squares touching, in any case thinking in more simpler terms, you need 3 nyduses alligned perfectly in a 2x6 rectangle, however after the 1st nydus spawns perfectly in the first thrid of the rectangle, the 2nd nydus has a very high chance (since it rolls 5 times for this chance) to spawn on both the 2nd and the 3rd slot of nyduses in the rectangle, basically having a 2x1 gap in between the first one thus ruining the wall.
I guess it wasnt possible to "force" the nyduses to spawn in the required positions by blocking all other legal spawn spots with buildings in all in?
Anyways insane work as always, GG and WP! :)
It *_might_* be. Technically, but the issue is keeping them alive long enough to get the Nidus worms to spawn. Which, if I'm not mistaken, is "fuck you for trying" levels of hard.
The issue is that while he can block the in-base spawns, he can't block every other possible spawn location for the orange spawns - they can spawn outside the base in the middle of the zerg units.
@@MythrilZenith Yeah I guess, I just thought that it might be possible to really drop the odds by a lot doing that in theory. But as my original comment said, it probably isnt possible ;)
@@Oskanwhitchfather Not really possible because he has to block all the lanes of attack very quickly and putting them out further increases the number he has to build. Then he'd need to construct a massive number of buildings to block off all available spots except the ones he wants. Then those Nydus would start spawning enemies that would try to clear space for the next waves of nydus so he'd need to have a wall ready for that.
I don't think it is possible to have enough income for that.
@@BobMcBobJr Bunkers and sell them after the nydus
Absolutely amazing run, Grant. I've seen the stream VODs too and it was clear how difficult achieving this was and what crazy strategies you had to come up with for some of these. Great job!
Oh boy finally the video has been released on the main channel this is gonn be pogg
So happy to see this run finally on a video on the main channel! you're a madlad Grant!
The work here is insane
Not losing a single Unit was already a pain
But this is on a whole another level.
That last bundle of testing and looking-up-info was...so impressive for me to listen to. Just for the time you spent on this doomed run earned you a sub. GG, chief.
I saw the amazing VODs of each mission on the 2nd channel. Everyone should follow over there, it’s great!
After watching several nightmare streams, I can't but appreciate the amount of work and frustration behind these videos. what you may see as "oh, he found a trick, send one marine behind, tada" is actually tries and tries and tries and luck and tries stacked.
Every time I think Grant has reached peak madman, he surpasses his limitations. Well done !
You know you have my total respect. First off even getting all the way to All In was already insane levels of dedication but going way beyond the point where most people would simply say "no" is really something. Even if it is just a theoretical victory I still count it as one.
Been waiting for this one. Pacifist was the first series on the Archives I watched all the way through!
Having watched pretty much every one of your challenge runs over the past year or so, the pacifist run is one I have come back to multiple times (I guess I, too, am a masochist for wanting to watch 3+ hours of Gates of Hell). Thank you so much for finally uploading a main channel video for this run and giving it a proper send off!!
I like Grant's ability and mission descriptions.
Noticed they were not generic when I read Grant's description of Furion's summon treents ability.
So glad this finally got the video it deserved. Was on the edge of my seat the entire time in the vods.
Even if Grant and Raynor didn't kill anyone... Donny will find a way to make it like you're killing millions xD
I love how the solution to breakout is not to do anything. _Perfectly balanced as all things should be_
I never log in to comment nor I subscribe. Just simply save the link in bookmarks. But after watching your content for over a year now today I break this rule.
The level of creativity and dedication that you demonstrate in each video is just blowing my mind. GGG, thank you and wishing you all the best.
"Feeling confident, I head to the " is going to be the new "The objective of is super unique"
Im so happy i found you grant you make this 10 year old game still so much fun to watch and play, youre the best!
When I saw you were trying a pacifist run my first thought was "Ha. I'd like to see him do All In."
I applaud you for doing the math rather than trying the end for a few weeks and then giving up. And I am utterly amazed that you got that far and even came up with a strategy that could (technically) eventually do it.
Just 47 billion years of retries. Gotta blitz it next time when you go ‘little over usual stream end mark’.
Deathless-era Grant would have done it. He's gone soft after finishing the series. /s
Grant, thank you for more amazing content and I can't even begin to imagine what it would be like to have your kind of patience. Bravo sir
Holy cow. I was there for a lot of All In, but I didn't realize how crazy the odds really were. Thank you for making this video. At the end of the day, everyone loves RNG in an RTS right? :)
Thanks GiantGrantGames, I hadn't played Starcraft II since it first released in 2010 and me and my friends at the time stopped playing multiplayer in roughly 2011. 12 years later I finally experienced the majesty that is Heart of the Swarm and Legacy of the Void. I am now playing through the Nova: Covert Ops campaign all inspired by watching your fantastic videos!
You've created a legion of exploits for the rest of the Starcraft 2 community to use.
I've only played a couple games of Starcraft, but I thank you on behalf of the community!
wow, this is so impressive :O ever since I have seen your wc3 deathless runs, I was in love with your content.
I said this multiple times already, but well it is once again your most amazing challenge yet!
ok I mean blindfolded lotv was also insane, but I consider this more fun and interesting (to watch, not necessarily to play).
keep it up, you brave brave crazy person.
The odds for correct Nydus spawns seems to be a little bit higher than odds of me ever rolling 5-star on typical gacha game as a f2p...
All these StarCraft challenge runs are genuinely fun to watch. I love seeing the unique strats that have to be used
Oh baby my body is ready!
Goodness gracious the level of detail you go into on every one of these runs in incredible. Thank you for generating such interesting internety content, your uploads are must-watches for me regardless of how long they are. Cheers Grant!
I can never stop being absolutely astonished by the work this guy doing. It's like one day he will transcend humanity to become a Starcraft god or something.
This is the most use the Hercules has ever seen in the history of SC2. Media blitz, Supernova, and Maw of the void. You are an absolute legend.
So what you’re saying is Dream will manage to beat All In as a pacifist?
It is sort of fun to see you improve; Your jokes have definitely become better and more frequent.
Now beat it without training units, without building, without losing a single unit, and 100% pacifist
Glad you decided to make a video out of this, I loved the series on the archive
I forgot how sick of a mission Media Blitz is in this run
"You're about to get an indepth explanation about how SCV repairing works"
FOOOOOOOOOL! I watch Spirit of the Law, I LIVE FOR THIS SHIT!
"I have to jiggle around my medic ball" I want to say Phrasing right now.
I have two questions:
How did you get up to 25 Protoss research? You had 10 after Media Blitz and got 4 from each of the following missions, Piercing the Shroud, Supernova, and Maw of the Void. That would bring you up to 22 research. Then you went to Gates of Hell and were using Oribtal Drop Pods, which requires 25 Protoss research. Where did the other 3 research come from?
How did you unlock Piercing the Shroud? Don't you have to destroy the building to unlock it, on Media Blitz? And intentionally attacking something that is not required for the objective is against the rules, so that means you couldn't just shoot it and let it burn down, either.
I'm so glad you turned this into a regular channel video, you put in too much work and crazy problem solving to not share this to as many fans as possible.
AWESOME!
This is the first video I’ve watched that I watched it’s entirety of on the archives beforehand, still impressed by this.
Watching this later after the cheese run makes me wonder. If the issue is that you can't kite kerrigan forever due to lag, would giving her a command center hat to disable her help at all?
Great job, thx for this video, it was exciting
Regarding the final RNG consideration: The best part? Even if it were possible to actually replay the game enough times to play it the X times calculated in the 1 in x chance for the perfect spawn... that is still a PROBABILITY, not a guarantee. As in - just like with a coin toss (which is a probability of 50/50) you can still get several heads in a row, you're not guaranteed to alternate... so you could technically get the perfect nydus spawns on your attempts no. 1234567890, or it may not happen until 4 quadrillion, 6, 8 or any other number of games. While the math works out that there is a chance for this to happen, it is also realistic for it to never happen, or happen eventually, but far beyond the calculated number of attempts.
It could also happen on the first try. I hope he tried at least once just in case.
I love how these challenge runs keep having missions that keep getting harder and harder, its a testament to your own personal skill
In my opinion i think the protoss missions should be fair game: the rules said that you can't kill things unless you are required to do so in order to progress the mission, and in that mission you were required to do just that, so i think you should have done it.
Also, can someone ask a Mod to artificially make all in doable in pacifist? just so you can actually test the theory?
Yet to live through the Protoss missions is another story, considering:
- no repairing, a.k.a. much more difficulties defending the base (and some missions are just littered with hazardous stuff, i.e. Steps of the Rite)
- accidental unit attacks (I can think of The Host at the very fraction of second after the shard being down)
I agree with Ricardo; the UI does not state it, but the code explicitly make you kill units.
I'd like to see the solution for mission 2.
@@akilotus no, i meant the zeratul missons, not LOTV
Yeah, outside killing those ground zerg units there is not too much on the first 3 Protoss missions.
Missions 1 and 3 can be completed by walking zeratul around the map. In mission 2 you distract Maar with your units as much as you can while sneaking 3-4 Dark Templars past the cannons and killing the 3 preservers at the same time.
I dont think in Utter Darkness is possible. Killing enemies is part of the objective, but Broodlings dont count for that and im pretty sure Nydus also dont count. And you dont have the tools to survive Broodlings while dealing with the attacks and not killing the Broodlings by accident.
But the thing is, with enough Zerg Research from those missions, hive mind emulator could be helpful for All In to get rid of Hydras and Roaches without killing them.
@@hiei49 indeed, i think he should have done those, but ohh well
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As a zerg player and big fan of the SC1 story, I just want to say.... BEAUTIFUL. This is what I picture when I think the fall of planets and systems