You have no idea how happy these videos make me, I've never seen the tank I've enjoyed modelling actually drive around as it seemed way too complicated
@@ArijanRace i.imgur.com/c6bBVWI.gifv Took me hours(days) but finally got it all working. Reaaally got stuck on the fact the motor applies torque on the X axis only but my existing model had that part rotated different. Tracks are still kinda wonky but I imagine I didn't make those tight enough.. Thanks again for the videos!
Amazing tutorial but unfortunately I can't tell if I missed anything due to the poor video quality. Resolution says 1080p HD but unfortunately still looks like it's in 360p.
So hard, but so satisfying. I spent 3 days on the last part (the tracks rotation forward and backward) but finally my tiger 1 ausf-e is now operational! Thanks a lot, i've learn so much ... i run straight on your Tank Tracks Tutorial Part 2| Physics, Suspension, Constraints
This is exactly what I've been looking for! Thank you so much for taking the time to learn this, as well as make a video to show how to do it! You are an an an absolute life saver!
@@ArijanRace 6 months and still looks like it got the bitrate of one bit per hour. Maybe you should reupload it, idk. Also great tutorial Also I increased the animation length but the rig still stops at frame 250. Someone help
As far as I know, constraints and physics from blender can't be exported to game engines. It's possible to export animations which you create in blender using the rigs, and I would like to make a tutorial about that.
I have a few problems: Every time I create the tracks they just either drift off of the wheels, or get flung off of them. I created the tracks so that they don't start touching the wheels and I did everything shown in the video. I also tried putting the tracks on the wheels, but to no solution. But these were with more detailed tracks and wheels, so I think the mesh might be messing those up. I did have some success with using primitive mesh shapes such as ones shown in this video -basic rectangular prisms and cylinders as tracks and wheels, but I did have constrain the individual track pieces' Z-rotation in the constraints menu otherwise the individual track pieces would rotate on their own. The second problem that I encountered was that after I got the actual track to stay on the wheels themselves, the tank became incapable of moving forwards. The wheels are rotating, but the track does not get propelled by the wheels as shown in the video. The wheels are just grinding on the track while the track refuses to move -basically doing a burnout on the tracks. I did end up getting the tracks to barely rotate with the wheels by increasing the friction on all of them to absolute max, but I don't think this is a viable solution because now another problem occurs. The tracks are too rigid, the tracks don't follow the shape of the wheels, but rather go in a crazy upwards direction. This causes the wheels to eventually start climbing the tracks themselves, leading the tank to pull a wheelie, start veering off course, and then ultimately have the tracks fall off. Does anybody know what might be causing any of these issues?
I had similar problems, the tracks were drifting of, the seperate pieces were turning strangely, etc. @6:49 --> the 90 degree turn solved everything for me.
Great job, brother. I did all the steps until the 7:25 minute. There is a problem that I faced. Can I send you a video of this problem , because I have already tried a lot and I dn't know where the reason is?
Yo, i do not know a lot about Blender, but about tanks some. The motor should be set on the front wheel. Because that's the wheel were the power from the motor in the back is distributed to. As to say so.
Guys here's a tutorial on how to make a steering and throttle control and stuff for the tank as in turning and power, it uses drivers so it should be simple enough, ua-cam.com/video/87h-qipAg2s/v-deo.html
Hi, great tutorial. Is there a value to set, which prevents the track to hang like rubber. I tried almost all values, which prevent movement, increase friction, but the track gets much to long in the end.
Your tutorial was great, it worked perfectly. I do have one problem and question that doesn't actually relate to the physics. Its about the curve modifier and tracks. Around the curved edges of the path, the track links will deform into trapezoids instead of perfect rectangles. Is there anyway to stop this deformation. Even if dont have a answer, thank you anyways for the great tutorials
Unfortunately, it will always deform because a curve modifier belongs to the 'deform' category of modifiers. Keep the links thinner and closer to the curve, so the deformation is less visible. Thank you for the comment
Hi everybody. I've carefully followed the tuto but my assembly blows up after 2s. Collision envelops are not intersecting eachother and scales have been applied on objects. That happens at the step when I let it go down on the slope. Does anyone knows how to fix that kind of issues? Thanks
hey i got a question, why when I start the simulation, some part of my track wiggle sideways, like when you rotate it in the z axis, do anyone have a fix for this?
@@ArijanRace oh sorry, in my notifications it only showed me that you like my comment, didn't see that you asked how. Give me a second on the explanation
The first thing you should do is make the curve as tight as possible. Otherwise, make sure your suspension is not too loose. Increase the stiffness and see if it works better then
For some reason when I add the tension wheels the entire model starts to spazz out and break when I test it, I've followed what was said in the vid but idk why it's happening. Can anyone help?
it could be because of collisions. Try making the tension wheel smaller to make sure its not touching any other object, and try changing the collision shape of the tension wheel between cylinder, mesh and convex hull
Also could you make a tutorial on how to make this tank rig with real sprockets and tracks. And thank you for this tutorial, finally there is a good one!!
You have no idea how happy these videos make me, I've never seen the tank I've enjoyed modelling actually drive around as it seemed way too complicated
That's nice to hear, I have a new video coming on how to animate it further
@@ArijanRace i.imgur.com/c6bBVWI.gifv Took me hours(days) but finally got it all working. Reaaally got stuck on the fact the motor applies torque on the X axis only but my existing model had that part rotated different. Tracks are still kinda wonky but I imagine I didn't make those tight enough.. Thanks again for the videos!
@@ArijanRace whta would be the way to have this in a game engine fully working?
Amazing tutorial but unfortunately I can't tell if I missed anything due to the poor video quality. Resolution says 1080p HD but unfortunately still looks like it's in 360p.
yeah, Tutorial on how to animate the tank driving left/right etc. would be great!
I have one
So hard, but so satisfying. I spent 3 days on the last part (the tracks rotation forward and backward) but finally my tiger 1 ausf-e is now operational! Thanks a lot, i've learn so much ... i run straight on your Tank Tracks Tutorial Part 2| Physics, Suspension, Constraints
Oh come on, you haven't seen videos on youtube and yet you do it exactly like on McGavish's video? Give the dude the credit he deserves, man.
Thank you so much for making these tutorials. Also can you make one tutorial for turning left or right? It would be nice. ☮️
You're the best tanker in the world. It's very satisfied when watching this.
Awesome Blender tutorial channel! Hope you continue and reach more than a million subs!
That's ambitious but I hope so as well, thank you
It would be great to see how to power/control the tank like in a videogame using, for example, the arrows key. Anyway, great tutorials. Keep going!
bro my tank stops afer 250 frames any solution please help
@@rishabhsingh8269 thats because ur timeline set to maximum 250 frames . That means ur animation will stop at frame 250.
@@rishabhsingh8269 Increase the end simulation frames in Cache settings up to where you want it to end.
Exactly what i need to complete my jagdpanther :D
Thanks mate!
This is exactly what I've been looking for! Thank you so much for taking the time to learn this, as well as make a video to show how to do it! You are an an an absolute life saver!
you're the holy grail for tank modeling
thank you for your service kind sir
Holy compression batman!
Great tutorial, but man was the video overcompressed
Dude Thank you soo much the little thing like that you can apply things to all selected by pressing alt is just amazing
I found some gold here, keep the good work man.
Great work!
Love from KPK♥️♥️
Quick, on point, didnt waste my time, all i needed to get my animation going, thanks kid.
keep up with tanks👍
Yeah tutorial about animating tracks.
Dude, you are so underrated! Keep up. You helped me so much
Love the tutorial it really helps, you’re so fast
Please make a detailed series from all parts of tank rigging and animating. Please do it. Take as long as you want
Amazing
nice!
Good job👍👍👍👍
Please Make more tutorial on turning it
This was very nice tutorial. Thank you, great way of giving explanations regarding the settings.
pixelated to me cant see much. any way you can create a download link for this ?
It should be available in higher quality now
@@ArijanRace still not looking good at 1080p
@@ArijanRace 6 months and still looks like it got the bitrate of one bit per hour. Maybe you should reupload it, idk. Also great tutorial
Also I increased the animation length but the rig still stops at frame 250. Someone help
Can you make a tutorial showing the workflow of this model from blender to a game engine like Unity or Unreal Engine with the physics and constraints?
As far as I know, constraints and physics from blender can't be exported to game engines. It's possible to export animations which you create in blender using the rigs, and I would like to make a tutorial about that.
you can't directly port those constraint from blender to Unity, but you can reproduce these in the same way.
Great work !
yes we need part 2 please
The compression was a bit annoying but good tutorial 👍🏻
Do you think you could reupload this video with better quality? It really helped me much and i wanna save it if that would be ok by you?
Thanks you sooo much ! Realy Good tutorial !
I have a few problems:
Every time I create the tracks they just either drift off of the wheels, or get flung off of them. I created the tracks so that they don't start touching the wheels and I did everything shown in the video. I also tried putting the tracks on the wheels, but to no solution. But these were with more detailed tracks and wheels, so I think the mesh might be messing those up.
I did have some success with using primitive mesh shapes such as ones shown in this video -basic rectangular prisms and cylinders as tracks and wheels, but I did have constrain the individual track pieces' Z-rotation in the constraints menu otherwise the individual track pieces would rotate on their own.
The second problem that I encountered was that after I got the actual track to stay on the wheels themselves, the tank became incapable of moving forwards. The wheels are rotating, but the track does not get propelled by the wheels as shown in the video. The wheels are just grinding on the track while the track refuses to move -basically doing a burnout on the tracks.
I did end up getting the tracks to barely rotate with the wheels by increasing the friction on all of them to absolute max, but I don't think this is a viable solution because now another problem occurs. The tracks are too rigid, the tracks don't follow the shape of the wheels, but rather go in a crazy upwards direction. This causes the wheels to eventually start climbing the tracks themselves, leading the tank to pull a wheelie, start veering off course, and then ultimately have the tracks fall off.
Does anybody know what might be causing any of these issues?
I had similar problems, the tracks were drifting of, the seperate pieces were turning strangely, etc.
@6:49 --> the 90 degree turn solved everything for me.
When is part three for the tank ?
Can you do more of these Physics videos taking Practical examples?
Great job, brother. I did all the steps until the 7:25 minute. There is a problem that I faced. Can I send you a video of this problem , because I have already tried a lot and I dn't know where the reason is?
Yo, i do not know a lot about Blender, but about tanks some. The motor should be set on the front wheel. Because that's the wheel were the power from the motor in the back is distributed to. As to say so.
No, it depends on the tank and where the sprocket (drive wheel) is located. Most MBTS have their sprocket in the back not the front.
looks like the video was compressed 10 times
Yes, uploading issue. It should be available in HD now
it was necessary to make a video in a resolution of 144? otherwise everything is clearly visible and understandable
Guys here's a tutorial on how to make a steering and throttle control and stuff for the tank as in turning and power, it uses drivers so it should be simple enough, ua-cam.com/video/87h-qipAg2s/v-deo.html
A useful addition, much more efficient for animation. Thank you for sharing
Hi, great tutorial. Is there a value to set, which prevents the track to hang like rubber. I tried almost all values, which prevent movement, increase friction, but the track gets much to long in the end.
Is it okay if the hinge constraints aren't tied somewhere? Because they don't move in your video.
Thanks! You helped ma a lot! I subscribe to you)
the tank can't move, the tank tracks is slipping from motor wheel, does anyone know how to fix it
what version of blender is this, I've used version 3.0 and the wheel can't spin why, please answer
Could you do a tutorial showing how to launch a projectile through a wall like a tank would
Hey! Can you make a tutorial on how to make the small details like the Smoke Grenade launchers and the hatches in blender?
Your tutorial was great, it worked perfectly.
I do have one problem and question that doesn't actually relate to the physics. Its about the curve modifier and tracks. Around the curved edges of the path, the track links will deform into trapezoids instead of perfect rectangles. Is there anyway to stop this deformation.
Even if dont have a answer, thank you anyways for the great tutorials
Unfortunately, it will always deform because a curve modifier belongs to the 'deform' category of modifiers. Keep the links thinner and closer to the curve, so the deformation is less visible.
Thank you for the comment
Is there any way to tighten the tracks into shape? The part between the upper wheels always dangle down in an unnatural way.
Great videos, but why does it always turn left?
It's possible that one track got jammed somewhere so it won't rotate.
Thank you.
@@ArijanRace I 'll check, thanks
Is it possible to export similar rig into Unity and can You show how to do it?
wow amazing tutorial thanks
When are you going upload part 3 of M1A1 ABRAMS tank modelling video
help, the tracks dont move like they are not affected by the wheels
just cant seem to get that array mod to work
Hi everybody.
I've carefully followed the tuto but my assembly blows up after 2s.
Collision envelops are not intersecting eachother and scales have been applied on objects.
That happens at the step when I let it go down on the slope.
Does anyone knows how to fix that kind of issues?
Thanks
THANK YOOUUU :DDDD
hey i got a question, why when I start the simulation, some part of my track wiggle sideways, like when you rotate it in the z axis, do anyone have a fix for this?
4:32 How did you get the cube's edge there? i can't get it right
I figured out to get it without deforming but it took forever
What is the trick?
@@ArijanRace oh sorry, in my notifications it only showed me that you like my comment, didn't see that you asked how.
Give me a second on the explanation
@@engieneer8186 that is a long second :p
awsome tutorial!!! one question: the chain is very loose in my project, how can I tighten it?
The first thing you should do is make the curve as tight as possible. Otherwise, make sure your suspension is not too loose. Increase the stiffness and see if it works better then
@@ArijanRace alright. thanx bro!!
@@zdeno3365 also make the pads lighter
hey can someone tell me what he did with the modifiers at 5:36?
man... the resoultion is wrong here.... what is going on?
My tank is wobbling about the center. How to solve this. Please help if anyone did this!!
For some reason when I add the tension wheels the entire model starts to spazz out and break when I test it, I've followed what was said in the vid but idk why it's happening. Can anyone help?
it could be because of collisions. Try making the tension wheel smaller to make sure its not touching any other object, and try changing the collision shape of the tension wheel between cylinder, mesh and convex hull
what happened to those modifiers in 5:34?
they were applied
hi i need help, it starts moving in a weird way all bouncing, at 3:25
got it
5:29 dude, can you tell me in detail how you were able to separate the pieces in this scene, which keys did you press?
as he said, "P" and click on "loose parts"
@@MKgumba yes, exactly
@@MKgumba
While in edit mode, I can only select 1 part of the palettes, I cannot select the others.
@@Firmdick You have to select all in object mode and then go to edit mode
Why do my tracks twist sideways when I start the sim
Hi , did you manage to solve the issue? I run into the same kind of problem
@@LMSStanley na I didn't finish
its not working to me
Can you make a tutorial on how to make a glock 17 with no payed mods? I have been trying to make one for ages but i cant make one realistic.
That's a great idea. For now, I have a tutorial for modeling an AK-47 and maybe you can find some useful tips there?
Very nice tutorial THX
ps: But the video quality is horrible
why is the video quality so horrible ?
Video quality is really bad
What awful video quality, you're better then this....
Also could you make a tutorial on how to make this tank rig with real sprockets and tracks.
And thank you for this tutorial, finally there is a good one!!