@@SpoonTaco Actually I plan to create such a project called Minish Cap 3D... But I'm rather a programmer with some 3D modelling skills.. I need companions!
@@TheScreemShot lol i honestly thought alot of people didnt care for minish cap anymore, im making more dioramas like this for spirit tracks and windwaker, yes im a toonlink fan 😂
@@SpoonTaco you can't go commercially with such material, because of Nintendo's policies... so I'm not interested into target groups and market analytics. My current project is the Minish cap. I mostly need models for characters/NPCs/enemys, but I'm really impressed by your dioramas and the methods you were using
This is random but I've been trying to recreate this world on Minecraft but I cannot tell what is supposed to be a hill because everything is so flat and some stuff makes no sense for some of the ground to not be a hill. How the hell do you work these things out from a 2D game?
@@Craigy2818 so u kinda just have to try to understand how the devs were trying to make the game look and feel but limited to a 2d sense, and transform it back to 3d. A perfect example is the legend of zelda a link between worlds, it takes inspiration from a link to the past or even the new links awakening
@@SpoonTaco Yeah, I get those more (though, ALBW is awkward because everything is stretched backward 🙈) but there are times when you see that the top of a field is on the same plane as a ledge but you can see the slope via the side of that but where does it end? How much is the hill and where does it stop? It's so difficult, without some sort of visual clues in the texturing of the ground.
That looks so great!
Makes me wish I could play an actual version of it
Thanks! I appreciate that :), and same lol i always wanted to see more remakes like "links awakening"
@@SpoonTaco Actually I plan to create such a project called Minish Cap 3D... But I'm rather a programmer with some 3D modelling skills.. I need companions!
@@SpoonTaco This is awesome dude!
@@TheScreemShot lol i honestly thought alot of people didnt care for minish cap anymore, im making more dioramas like this for spirit tracks and windwaker, yes im a toonlink fan 😂
@@SpoonTaco you can't go commercially with such material, because of Nintendo's policies... so I'm not interested into target groups and market analytics. My current project is the Minish cap. I mostly need models for characters/NPCs/enemys, but I'm really impressed by your dioramas and the methods you were using
woah that looks amazing! you should upload more stuff like this
I be trying 😂
This is random but I've been trying to recreate this world on Minecraft but I cannot tell what is supposed to be a hill because everything is so flat and some stuff makes no sense for some of the ground to not be a hill. How the hell do you work these things out from a 2D game?
@@Craigy2818 so u kinda just have to try to understand how the devs were trying to make the game look and feel but limited to a 2d sense, and transform it back to 3d. A perfect example is the legend of zelda a link between worlds, it takes inspiration from a link to the past or even the new links awakening
@@SpoonTaco Yeah, I get those more (though, ALBW is awkward because everything is stretched backward 🙈) but there are times when you see that the top of a field is on the same plane as a ledge but you can see the slope via the side of that but where does it end? How much is the hill and where does it stop? It's so difficult, without some sort of visual clues in the texturing of the ground.
Git gud.