Could you show us more of these? There’s so many mysteries about this masterpiece of a game and planets are one of the biggest things that have gotten makeovers or have been removed
My theory is that Starman Fort was a possible design for the hub world. Rosalina would live in the castle, the toads on the disk, the rocket would be how Mario would travel, and I think the moons are just for the aesthetic. The big stars would be where grand stars would go. With all the power stars you collect, you gradually restore power to it and get more materials to upgrade the rocket.
It seems to me like the fortress was designed with a similar mindset to levels in Sunshine & 64, but as they switched to the level design of the original game, elements & concepts from the level were split off into other galaxies, eventually leaving Buoy Base as the only part of the fort to remain in the same level.
This would be cool to see someone actually try to mod this level back to its “working” state. If I knew more I’d honestly do it but sadly I’m not that skilled. Regardless, this is super cool to see. Thank you for sharing and keep up the amazing work.
“I’m not that skilled” = “I’m lazy” Everyone starts somewhere. Talent alone can only take you so far if you don’t hone it. The person that remodelled and hacked into this didn’t necessarily start out reconstructing things like this well and right the first time around and there’s a lot of practice it took to get to this stage that you don’t see. I’m not that skilled at computer coding because it doesn’t come naturally to me, nor can I be bothered. I could learn and refine it if I wanted to, but I choose not to because it doesn’t interest or benefit me otherwise. It doesn’t mean I’m inherently unable to learn to become better because I’m currently “unskilled”.
This definitely looks like it'd be a CLASSIC stage that I would've marveled at with my little kid eyes. Seeing stuff like this makes me want a Galaxy 3 so we can really explore more grand planets like this
That awfully reminds me of whomps fortress from 64 even though they brought it back as throwback galaxy. Also fun fact: megaleg’s original name was sniffit bot. Why I mentioned this is because he was on the bottom of the fort even though you already mentioned it.
I wonder if the reason why the concept art showed cables connecting the yellow platform to the roof was because in this very early level design, they planned to have you become electricity and ride the wire, an idea that then turned up in Odyssey? Would explain why the platform had electricity symbols all over it too, not the mention the "antenna" looks kind've like the pylons in Odyssey!
Very late response but that's exactly what I was thinking too! And I'm honestly surprised it wasn't speculated on in the video itself given the wires and symbols. Reusing scrapped ideas in different forms is something Nintendo devs talk about a lot with their big series. It wouldn't be surprising for them to have come up with the idea for this, then remember it during Odyssey's development and see how it was a perfect fit for the capture mechanic. It doesn't make much sense in the context of Galaxy's mechanics but it still would have been very interesting
This level seems really amazing. The castle in general might've given inspiration for the castle on Rosalina's home planet, a.k.a. Gateway Galaxy. The side-planet that isn't a moon feels like either a secret star accessed through a hungry luma or a starting planet with a launch star. The landing pad could've had Captain Toad's ship land there during missions. I feel like this level could have fit into the game really well as maybe a Bedroom galaxy, and it's a true shame that it was removed from the final release. If I were an expert modder, I might recreate this level in my vision, but unfortunately I'm not.
This is probably one of the best Mario games I have ever played. I have so many memories with my dad just playing this as a young child. It almost makes me tear up thinking about it. ily dad :)
That's so cool! The fact that you guys were able to piece it back together is so amazing! It's too bad that the beta Megaleg doesn't appear or function...
My theory for this level is that it once served as Bowser’s Airship Building World. Where it built his warships he needed for his galactic armada. Kinda like Kuat Drive Yards from Star Wars. However, at some point the ship yards were decommissioned by Bowser and his troops as it became too old and rusty. Often damaging itself due to its machinery being old and not as stable as it once was. Which led to it decaying with time, slowly corroding and withering itself away to the elements. Bowser’s abandonment of the ship construction yard also could be what led to it becoming what it is now. An old galaxy that is only used by Bowser for mining it’s resources for his empire. Which could probably explain the conversion part of what Swanky stated. Where it was turned into a mining facility operated by Boss Crab and other minions. Where the old cranes that were once used for Air Ship construction were converted into pulleys for bringing up materials mined by Boss Crab and the minions. But that’s just my opinion on the possible history of the forgotten level. If anyone has anything to say about this, please do share your thoughts on this! I’d love to read them! ^^ P.s the landing pad I think was probably for completed ships to be placed on or for returning ships to land. Hope this makes sense!
Super Mario Galaxy: The Lost Levels. Also, I thought that the Star in the skybox for the star ship was a secret level. Anyone else wonder about that star...?
Due to megaleg being at the bottom I wonder if the first Bowser Jr level was originally supposed to be much longer. Or maybe this was before megaleg was a grand star boss.
These kinds of things are what get me into creating fangames of my own. I love to see what the creators never used, and I want to see and somehow implement it into my own works. I especially love Super Mario Galaxy, and if I had any game knowledge at all, I would use it to create my fangame idea: Super Mario Hyperspace. It's a fangame that's essentially SMG3, but it's Galaxy-themed space and planet exploration with Odyssey physics, a new foe and all this other story stuffs I haven't entirely planned out. Mario goes on an adventure with Cappy through all kinds of planets.... Of course, if I could make it a reality, I'd hunt for hours through unused levels in Mario games--especially ones like this. And I'd design or redesign or change them to match things. But I can't...
Hearing "Starman" really makes me think if Nintendo ever considered inserting the enemies from the Mother series as a neat Easter-egg in the SMG games, after all, they were from outer space
It's always sad to see levels that never get added to the game. Funny that the lost levels in Mario aren't gone but this level is gone. It's almost sad but as swanky said its lost but not forgotten.
I remember playing mario galaxy 1 and 2 when I was 5 everyday and listening to the music and seeying level brings me back.. and it makes me feel really chill..
Regardless if we get Odyssey 2 or Galaxy 3: this needs to be in it as a throwback. Clearly it’s so important to developers with new abilities and graphics for new audiences to gawk and “ouu” at, while us “older” audiences can be touched and have a fun way to remember the awesome series that was Super MarioGalaxy
Seeing Megaleg in the bottom of this level makes me think that this could've been a SICK boss level I mean, Megaleg's actual boss level lasts for like, *_one whole minute,_* so this would've been a huge improvement
Christopher Moon this might have been his original appearance or at least the earliest appearance we know of so far. His name might have been sniffit bot if this level was completed. It also reminds me of diggaleg which was used for galaxy 2, why it does is that diggaleg drills and digs stuff. In the book it mentioned that there were resource excavations. Maybe megalegs or sniffit bots real role was resource excavation.
Swanky, your videos make me nostalgic for games I never got to play growing up. Thank you for letting me enjoy these games vicariously through your content.
Theory: What if, since many assets are shared, Space Junk Galaxy is actually Starman Fortress, but destroyed and scattered throughout the mission, much like the actual level itself?
My theory is that Starman Fort was designed to be a large Earthbound reference. Now, before you rush to reply and call me an idiot, hear me out: The name of the area is already an Earthbound reference (Starmen were major enemies in the game) Starmen were aliens from space, which makes sense because Galaxy takes place in space. It's reasonable to assume Starmen have built forts and bases across the galaxy. The project was probably scrapped because the team verged too far from the Starmen theme (Starmen were very futuristic) and left it unfinished in the game's code.
i would love to see a fully restored version of starman fort with a couple of stars like the fight with "bosscrab" or restoring electricity to the helipad/lift and saving a toad (possibly the captian toad) , it's just such a good level going to waste
I would've absolutely loved this level! It's so cool looking and the size would make tiny me EXTREMELY excited. I'm sad they took it out...but it as probably for a reason, so sacrifices like this are okay.
I just stumbled upon your account. I played Mario Galaxy when it was first released and I've been binge watching your videos for nostalgia's sake! Thank you so much for doing this!
These videos have convinced me to redownload SMG1 and 2 and I cannot thank you enough. Being able to relax in these worlds I played as a wee lad have helped me out immensely in these stressful days.
I have that strategy guide, what a coincidence. When I was younger and got bored, I would read through that strategy guide just for fun, I know it’s weird, judge all you like. I remember seeing that tower and thinking it was so mysterious. So glad to see somebody acknowledge it.
This just upsets me that not only the hard work put into the level was never used but we can't play it. Not only how fun and unique it would of been but more galaxy is never bad
The aesthetic of a huge fort that’s been worn down and rebuilt so many times over reminds me a lot of the setting in Keep Your Hands Off Eizouken, and I love it!! Shame we didn’t all get to play through it ourselves in the game
I absolutely love content like this, one of my favorite things is learning about scrapped content in games. What were the original plans? why was the content scrapped? where would it have lead?....so many questions
I have a theory. This was the first level they were working on right? What if Galaxy was originally going to have a similar structure to Sunshine and 64 and have 6 actual missions versus 3 and some extras per stage? But later on they decided to structure it to how it is now. The problem now lies the level is too massive. So instead of trying to make it fit with the more smaller levels, they scrapped it in favor of Bouy Base Galaxy. The structure looks like it'd fit more with 64 with it's wide open endedness. Just my thoughts. Feel free to prove me wrong though.
Swanky, do you think some day modders will be able to restore star man fortress to it's former glory? I mean I think there is a chance for that to happen, as the games get older, modders become more skilled, maybe one day you, I and everyone else will get to experience starman fortress in all its Glory. Don't you think so?
@@alexpiatt1282 I mean look at sm64, we got fricking Odyssey, sunshine, 3d land and many others with new mechanics and power ups. Starman fortress is far from being completely lost to time, someday modders will revive this massive stage and bring it to the glory it deserves, the glory the devs wanted it to be, the legacy of Super Mario Galaxy as a whole, the stage that started it all.
I am a modder of SMG and i can say that is totally possible to restor the model with the other assets. (Exept for megaleg). The model object is totally 100% possible to change, but the assets (like trees) no. The console would run out of memory and freezes the game
Lost but not forgotten... Your amazing youtuber telling us stories about videogame secret. This made me get back to super mario galaxy... when it get remade on switch... :P but still... your great!!!
I remember hearing somewhere that originally the intention with the Mario Galaxy series was to make the stages open and non-linear as was the case in Mario 64 and Sunshine. However, at some point the idea shifted towards the mostly linear levels we see in the games. This paradigm shift could explain why this level was not finished: its huge size and many different floors/areas suggest it was designed for that philosophy of open, non-linear levels with stars all over the place. Once that idea was abandoned, the level was just too large and open to make a linear level out of it. The main thing I wish they had done differently with the galaxy games is exactly that: open non-linear levels would have been so cool with the planetary theme. Imagine having a small solar system to explore looking for stars.
Someone taking this level and finishing it would honestly be sick. Like, sticking Mega Leg on the bottom, programming the gravity, putting in all the models and interactable stuff, that would be really neat.
In Mario Galaxy 2 in the First Galaxy of the 6th world if you enter the pipe and go outside theres the area spawned in you should try and enter from the outside
Maybe in those rumored remasters for the 3D Mario's floating around, we could see this level finally finished! I'd love for it to be actually playable, because it seems like a super fun level.
@@peachestv621 Hmm... Maybe do it in another game, like SM 64. Isolate Megaleg from the fort using a wall, instead of having planets? Yeah, that sounds like a solid idea.
Not sure of this was noticed or commented, but it looks like this level was redesigned and added to the game in the Unity version of the game due to the shadows and graphics of Mario and some textures. Whether it was done in Unity or in a proper emulator, it was done well, and gives proper insight to the origins and ideas for SMG. I give great props to all the people who helped bring this level to light and give a working, if janky, look at this level with the resources they had.
I'm getting Comet Observatory vibes from this. The little electricity pad could be a beta "garage" for the Starshroom, the same type of thing appears in the Comet Observatory. The climb up to the top echoes the way new rooms are accessed in the Comet Observatory. The concept art of a half-sphere looking planet and the model at 4:47 could have resulted in the Gate planet in the release, the little house with the Gateway Galaxy. Interesting to see Bosscrab though.
My thoughts...? Well, if there’s any chance of actually handing this level over to a game developer and finalizing this awesome level fully, then I would totally agree with it. Otherwise I guess we’ll never know...
I would love to see someone make a level based on this and the concept art. Based on its size (and variety) I imagine it being a hub world, and it may have even eventually evolved into Rosalina's starship.
This is always as crazy as ever to think that there's removed concept. Never expected that this level inspired to create mario galaxy in the first place. Such a cool concept in the first place though... :D
I knew about this lost level from some deleted video from 4 years ago. that video also said something about a lost lava galaxy in smg2. To what i understand melty monster galaxy was a replacement for it
I wonder if there's an alternate universe where my UA-cam username is StarmanFort.
Underrated comment
Did you name yourself this just for the comment
Did you comment yourself this just for the name
@@choppiemcdonald its been 2 months. Thats a lot of dedication over a comment if they did change it.
I wonder if there's an alternate universe where youtube user StarmanFort left a comment on a video about the scrapped Buoy Base.
The modding community needs to do a fonctionnal level of this
Same. It'd take some doing I bet, but it'd be enjoyable to see.
I would mind waiting years for having a finished starman fortress
And the four-legged Megaleg V2 (Gigaleg?)! His battle should be a lot longer and more challenging than the first Megaleg battle...
@@Dreigonix "Boss Crab"
If they could restore Sonic Adventure's Beta Windy Valley, I don't see why not this.
Could you show us more of these? There’s so many mysteries about this masterpiece of a game and planets are one of the biggest things that have gotten makeovers or have been removed
Agreed
Also try to mix smg1 and smg2 files together and play it on dolphin emulator
Dude wouldn't that be cool if they released SMG remaster on switch with few new levels and guess who would be one...
666th like.
My theory is that Starman Fort was a possible design for the hub world. Rosalina would live in the castle, the toads on the disk, the rocket would be how Mario would travel, and I think the moons are just for the aesthetic. The big stars would be where grand stars would go. With all the power stars you collect, you gradually restore power to it and get more materials to upgrade the rocket.
That actually makes a lot of sense, but why was megaleg just hanging out on the bottom there?
@@michaelbailey1242 Maybe he was a tutorial boss, you needed to defeat him to "free" the hub
Michael Bailey Maybe it was not originally a boss?
Michael Bailey what I just said, right on brotha
doubt
It seems to me like the fortress was designed with a similar mindset to levels in Sunshine & 64, but as they switched to the level design of the original game, elements & concepts from the level were split off into other galaxies, eventually leaving Buoy Base as the only part of the fort to remain in the same level.
This course is like Whomp's Fortress, and Bouy Base Galaxy.
Attack of the Airships Theme has a Star Wars Reference like Imperial March.
Of course!
Throwbuoy galaxy
This makes me wish for SMG 3 on the switch where the stronger hardware for massive levels like this one
We need galaxy 3 and sunshine 2
Yes
Imagine a massive level with 6 stars
I'd prefer odyssey 2 or sunshine 2
Nathan yes please, I like the course games more than the games like odyssey
This would be cool to see someone actually try to mod this level back to its “working” state. If I knew more I’d honestly do it but sadly I’m not that skilled. Regardless, this is super cool to see. Thank you for sharing and keep up the amazing work.
Use Dreams
Charziken909 no
“I’m not that skilled” = “I’m lazy”
Everyone starts somewhere. Talent alone can only take you so far if you don’t hone it. The person that remodelled and hacked into this didn’t necessarily start out reconstructing things like this well and right the first time around and there’s a lot of practice it took to get to this stage that you don’t see.
I’m not that skilled at computer coding because it doesn’t come naturally to me, nor can I be bothered. I could learn and refine it if I wanted to, but I choose not to because it doesn’t interest or benefit me otherwise. It doesn’t mean I’m inherently unable to learn to become better because I’m currently “unskilled”.
toad computer coding as opposed to ___ coding? jk jk
That’s to bad I would have loved to play this level
Maybe someone will make a finished level for us to play!
Is there like a modded community for that kinda stuff
Me too...
Yep..... I can only assume the only reason it wasn’t in the final game was because of issues with optimising......
@@Ecb23 like they could put in Luigi in mario 64 so they could prob do it
This definitely looks like it'd be a CLASSIC stage that I would've marveled at with my little kid eyes. Seeing stuff like this makes me want a Galaxy 3 so we can really explore more grand planets like this
That awfully reminds me of whomps fortress from 64 even though they brought it back as throwback galaxy.
Also fun fact: megaleg’s original name was sniffit bot. Why I mentioned this is because he was on the bottom of the fort even though you already mentioned it.
I think that's what they ended up making.
I wonder if the reason why the concept art showed cables connecting the yellow platform to the roof was because in this very early level design, they planned to have you become electricity and ride the wire, an idea that then turned up in Odyssey? Would explain why the platform had electricity symbols all over it too, not the mention the "antenna" looks kind've like the pylons in Odyssey!
A scrapped Power-Up, perhaps!
Remaking this in odyssey's engine as a tribute to galaxy through a hack would be awesome
Very late response but that's exactly what I was thinking too! And I'm honestly surprised it wasn't speculated on in the video itself given the wires and symbols. Reusing scrapped ideas in different forms is something Nintendo devs talk about a lot with their big series. It wouldn't be surprising for them to have come up with the idea for this, then remember it during Odyssey's development and see how it was a perfect fit for the capture mechanic. It doesn't make much sense in the context of Galaxy's mechanics but it still would have been very interesting
This level seems really amazing. The castle in general might've given inspiration for the castle on Rosalina's home planet, a.k.a. Gateway Galaxy. The side-planet that isn't a moon feels like either a secret star accessed through a hungry luma or a starting planet with a launch star. The landing pad could've had Captain Toad's ship land there during missions. I feel like this level could have fit into the game really well as maybe a Bedroom galaxy, and it's a true shame that it was removed from the final release. If I were an expert modder, I might recreate this level in my vision, but unfortunately I'm not.
Wait, what castle in Gateway Galaxy? What side-planet that isn't a moon?
boss crab will be the hardest thing to build from skratch
What Castle on Rosalina's home planet?!
This is probably one of the best Mario games I have ever played. I have so many memories with my dad just playing this as a young child. It almost makes me tear up thinking about it. ily dad :)
That's so cool! The fact that you guys were able to piece it back together is so amazing! It's too bad that the beta Megaleg doesn't appear or function...
I wonder if this was scrapped due to the immense size of it, as well as the fact that it really doesn't fit the theme of the overall game
Dreadnought galaxy? Are you sure, that thisngs HUGE
@@vicjaxon4474 But you barely explore the main structure of Dreadnought galaxy just the outside of it and surrounding planetoids.
say that to throwback galaxy in SMG2
But look at the Throwback Galaxy, Battlerock Galaxy and the Bowser levels. They're huge...
What’s the theme?
My theory for this level is that it once served as Bowser’s Airship Building World. Where it built his warships he needed for his galactic armada. Kinda like Kuat Drive Yards from Star Wars. However, at some point the ship yards were decommissioned by Bowser and his troops as it became too old and rusty. Often damaging itself due to its machinery being old and not as stable as it once was. Which led to it decaying with time, slowly corroding and withering itself away to the elements. Bowser’s abandonment of the ship construction yard also could be what led to it becoming what it is now. An old galaxy that is only used by Bowser for mining it’s resources for his empire. Which could probably explain the conversion part of what Swanky stated. Where it was turned into a mining facility operated by Boss Crab and other minions. Where the old cranes that were once used for Air Ship construction were converted into pulleys for bringing up materials mined by Boss Crab and the minions. But that’s just my opinion on the possible history of the forgotten level. If anyone has anything to say about this, please do share your thoughts on this! I’d love to read them! ^^ P.s the landing pad I think was probably for completed ships to be placed on or for returning ships to land. Hope this makes sense!
Super Mario Galaxy: The Lost Levels.
Also, I thought that the Star in the skybox for the star ship was a secret level. Anyone else wonder about that star...?
Noober Same! I was disappointed to find out it was nothing...
Due to megaleg being at the bottom I wonder if the first Bowser Jr level was originally supposed to be much longer. Or maybe this was before megaleg was a grand star boss.
This could be a rematch
Well I think that it is like the cat bowser fight in 3D world when you climb a building to fight him that is my guess
Would be neat to reimplement that level in an actual hack and "finish" it
Or bring it back in a third installment...
jaymowil or the possible remake
I absolutely love Mario Galaxy games so seeing this is really something.
it would be awesome if they remastered smg for the switch and added this level in its full glory
Ayyyyyyyyyy
I’d do anything for that...
georgie rose ?
@@supermariogalaxymusic3998 Super mario galaxy 1 and 2 and SM sushine are already on switch
Alexander Serrano no they’re not
Starman fort? Well I'm going be wasting my time grinding for the sword of kings
lasloser mc useless haha... nice
My man Poo needs ALL of his Kingly items.
These kinds of things are what get me into creating fangames of my own. I love to see what the creators never used, and I want to see and somehow implement it into my own works. I especially love Super Mario Galaxy, and if I had any game knowledge at all, I would use it to create my fangame idea: Super Mario Hyperspace. It's a fangame that's essentially SMG3, but it's Galaxy-themed space and planet exploration with Odyssey physics, a new foe and all this other story stuffs I haven't entirely planned out. Mario goes on an adventure with Cappy through all kinds of planets....
Of course, if I could make it a reality, I'd hunt for hours through unused levels in Mario games--especially ones like this. And I'd design or redesign or change them to match things. But I can't...
Damn, that was very cool! I love the fact that the boss would just be lurking beneath the level the entire time.
Really creepy in a way.
Hearing "Starman" really makes me think if Nintendo ever considered inserting the enemies from the Mother series as a neat Easter-egg in the SMG games, after all, they were from outer space
Anytime I hear "Lost Level" associated with Mario, I stay far FAR away.
Then how are you commenting this?
seeing your pfp makes me think i should stay away
Clearly not this time
Lost Levels killed my family
flashbacks to SMB: Lost Levels
Man, this fort has so much put in to it I would've killed to see it make it's way into the main game.
I hope we'll get some unused/scrapped content in these Mario remasters coming to Switch.
Today: Starman Fort
Tomorrow: Mushroomperson House
Sounds like a place for drugs
@@DuskyDawn what? Lol.
@@Chocoly hallucinogenic mushrooms
That's literally just a Toad House
good one
I'd love to see a mod that fully and usably imports Starman Fort to the game, Megaleg and all
It's always sad to see levels that never get added to the game.
Funny that the lost levels in Mario aren't gone but this level is gone.
It's almost sad but as swanky said its lost but not forgotten.
I remember playing mario galaxy 1 and 2 when I was 5 everyday and listening to the music and seeying level brings me back.. and it makes me feel really chill..
Regardless if we get Odyssey 2 or Galaxy 3: this needs to be in it as a throwback. Clearly it’s so important to developers with new abilities and graphics for new audiences to gawk and “ouu” at, while us “older” audiences can be touched and have a fun way to remember the awesome series that was Super MarioGalaxy
Looks really open, just like I like it.
This is the completion bonus Super Mario Galaxy should have had in Super Mario 3D All-Stars!
Pause that 7:34. Wires. An antenna? Mario odyssey
Seeing Megaleg in the bottom of this level makes me think that this could've been a SICK boss level
I mean, Megaleg's actual boss level lasts for like, *_one whole minute,_* so this would've been a huge improvement
Christopher Moon this might have been his original appearance or at least the earliest appearance we know of so far. His name might have been sniffit bot if this level was completed. It also reminds me of diggaleg which was used for galaxy 2, why it does is that diggaleg drills and digs stuff. In the book it mentioned that there were resource excavations. Maybe megalegs or sniffit bots real role was resource excavation.
Maybe this level could be in the Remaster every one is talking about 😂
Swanky, your videos make me nostalgic for games I never got to play growing up. Thank you for letting me enjoy these games vicariously through your content.
I’d love to see this turned into an actual level, I sure hope you and captain byte work on this more!
You’ve made so many Mario Galaxy videos, and you just now noticed this. Just goes to show how many mysteries this game has
So we just ignoring the fact, that the spaceship kinda looks like the Hocotate from Pikmin?
CrashFluffy That's an intended easter egg, since the ship is actually used in Space Junk Galaxy.
*The Dolphin, Hocotate is the planet
Yeah we are because it's common knowledge already
"The Hocotate"...
No. Just no.
I never played a Pikmin or a Animal crossing game.
Theory: What if, since many assets are shared, Space Junk Galaxy is actually Starman Fortress, but destroyed and scattered throughout the mission, much like the actual level itself?
Super Mario Galaxy: The Lost Levels
OH PLEASE NO
Do it.
Ah yes
YES PLEASE
The only time I haven’t wanted a galaxy sequel
I really hope some of the original devs see this, because I'm sure they would be deeply honored by this.
My theory is that Starman Fort was designed to be a large Earthbound reference.
Now, before you rush to reply and call me an idiot, hear me out:
The name of the area is already an Earthbound reference (Starmen were major enemies in the game)
Starmen were aliens from space, which makes sense because Galaxy takes place in space. It's reasonable to assume Starmen have built forts and bases across the galaxy.
The project was probably scrapped because the team verged too far from the Starmen theme (Starmen were very futuristic) and left it unfinished in the game's code.
This is genius
It looks to be the size of the Freeze flame mountain
i would love to see a fully restored version of starman fort with a couple of stars like the fight with "bosscrab" or restoring electricity to the helipad/lift and saving a toad (possibly the captian toad) , it's just such a good level going to waste
I love the lost levels on games, and castle-like ones the most! Thank you for letting fans like me know about this level 😊
I've always wanted to see what this place would look like. Thanks Swanky and Byte! :)
My pleasure! If you have any questions regarding Starman Fort, I'm more than happy to answer what I can
I would've absolutely loved this level! It's so cool looking and the size would make tiny me EXTREMELY excited. I'm sad they took it out...but it as probably for a reason, so sacrifices like this are okay.
Im sad that this leveled insent playable but this video made me subscribe
If the game is actually getting remastered, I really hope this level is added.
I just stumbled upon your account. I played Mario Galaxy when it was first released and I've been binge watching your videos for nostalgia's sake! Thank you so much for doing this!
I hope we get to see this level in its entirety sometime later on, or something very similar
Imagine Nintendo made this level in Super Mario Galaxy 3
These videos have convinced me to redownload SMG1 and 2 and I cannot thank you enough. Being able to relax in these worlds I played as a wee lad have helped me out immensely in these stressful days.
It seems like this level had the ideas for cappy near the landing pad, kinda cool if that is the case
I have that strategy guide, what a coincidence. When I was younger and got bored, I would read through that strategy guide just for fun, I know it’s weird, judge all you like. I remember seeing that tower and thinking it was so mysterious. So glad to see somebody acknowledge it.
Petition for Nintendo to release SMG 3 with Starman Fort in it
Yeah plz do that
Great intro I love luigis scream
Woah, it would be amazing if this were included in the remake for Switch
This just upsets me that not only the hard work put into the level was never used but we can't play it. Not only how fun and unique it would of been but more galaxy is never bad
The aesthetic of a huge fort that’s been worn down and rebuilt so many times over reminds me a lot of the setting in Keep Your Hands Off Eizouken, and I love it!! Shame we didn’t all get to play through it ourselves in the game
I absolutely love content like this, one of my favorite things is learning about scrapped content in games. What were the original plans? why was the content scrapped? where would it have lead?....so many questions
The level of effort in your videos. Legit love for the games
OMG this would've such a cool galaxy! They should've kept it.
I hope the devs will see this and maybe even finish the level as a hobby project
I have a theory. This was the first level they were working on right? What if Galaxy was originally going to have a similar structure to Sunshine and 64 and have 6 actual missions versus 3 and some extras per stage? But later on they decided to structure it to how it is now. The problem now lies the level is too massive. So instead of trying to make it fit with the more smaller levels, they scrapped it in favor of Bouy Base Galaxy. The structure looks like it'd fit more with 64 with it's wide open endedness. Just my thoughts. Feel free to prove me wrong though.
Swanky, do you think some day modders will be able to restore star man fortress to it's former glory? I mean I think there is a chance for that to happen, as the games get older, modders become more skilled, maybe one day you, I and everyone else will get to experience starman fortress in all its Glory.
Don't you think so?
It is definitely possible. Modders have found ways before to make things that even the developers thought impossible and make it possible
@@alexpiatt1282 I mean look at sm64, we got fricking Odyssey, sunshine, 3d land and many others with new mechanics and power ups.
Starman fortress is far from being completely lost to time, someday modders will revive this massive stage and bring it to the glory it deserves, the glory the devs wanted it to be, the legacy of Super Mario Galaxy as a whole, the stage that started it all.
I am a modder of SMG and i can say that is totally possible to restor the model with the other assets. (Exept for megaleg).
The model object is totally 100% possible to change, but the assets (like trees) no.
The console would run out of memory and freezes the game
@@gabbo6559 I see! Do you guys have a discord server? Oh and btw, could a emulator run the entire fortress with detail?
@@gabbo6559 I would love to have contact about it because mario galaxy is by far my favorite game
When I was young, I always liked the idea of hidden worlds in the games I played, I'm so glad there are videos like this.
Swanky: this area is inaccessible
Launch star: am I a joke to you?
this is the early development of Mario Odyssey and the electric Mario that can travel through wires.
Man I wish that level was added in the game ❤️
8:00
GET OVER HERE!
-Scorpion
Lost but not forgotten...
Your amazing youtuber telling us stories about videogame secret. This made me get back to super mario galaxy... when it get remade on switch... :P but still... your great!!!
I remember hearing somewhere that originally the intention with the Mario Galaxy series was to make the stages open and non-linear as was the case in Mario 64 and Sunshine. However, at some point the idea shifted towards the mostly linear levels we see in the games.
This paradigm shift could explain why this level was not finished: its huge size and many different floors/areas suggest it was designed for that philosophy of open, non-linear levels with stars all over the place. Once that idea was abandoned, the level was just too large and open to make a linear level out of it.
The main thing I wish they had done differently with the galaxy games is exactly that: open non-linear levels would have been so cool with the planetary theme. Imagine having a small solar system to explore looking for stars.
Someone taking this level and finishing it would honestly be sick.
Like, sticking Mega Leg on the bottom, programming the gravity, putting in all the models and interactable stuff, that would be really neat.
This seems a lot more like a Super Mario 64 level than a Galaxy level.
As Super Mario Galaxy is my favorite game, seeing this makes me pretty happy, and intrigued, as I'd never heard of this. Thanks, this was pretty neat.
I think it would be cool if Nintendo made another galaxy game and included this as one of the lvls
Wow. That fortress model is really beautiful. You can tell how much work the devs put in
In Mario Galaxy 2 in the First Galaxy of the 6th world if you enter the pipe and go outside theres the area spawned in you should try and enter from the outside
This makes me want an open ended mario galaxy game
Maybe in those rumored remasters for the 3D Mario's floating around, we could see this level finally finished!
I'd love for it to be actually playable, because it seems like a super fun level.
pain
Recently started playing this through dolphin, such memories man.
We need to get rom hackers out here to recreate this fully
mario galaxy is an iso, not a rom
@@peachestv621 Hmm... Maybe do it in another game, like SM 64. Isolate Megaleg from the fort using a wall, instead of having planets? Yeah, that sounds like a solid idea.
Not sure of this was noticed or commented, but it looks like this level was redesigned and added to the game in the Unity version of the game due to the shadows and graphics of Mario and some textures. Whether it was done in Unity or in a proper emulator, it was done well, and gives proper insight to the origins and ideas for SMG. I give great props to all the people who helped bring this level to light and give a working, if janky, look at this level with the resources they had.
I'm getting Comet Observatory vibes from this. The little electricity pad could be a beta "garage" for the Starshroom, the same type of thing appears in the Comet Observatory. The climb up to the top echoes the way new rooms are accessed in the Comet Observatory. The concept art of a half-sphere looking planet and the model at 4:47 could have resulted in the Gate planet in the release, the little house with the Gateway Galaxy.
Interesting to see Bosscrab though.
Thank you for the inspiration for my next Minecraft base, I’m definitely building this thing
My thoughts...? Well, if there’s any chance of actually handing this level over to a game developer and finalizing this awesome level fully, then I would totally agree with it. Otherwise I guess we’ll never know...
I would love to see someone make a level based on this and the concept art. Based on its size (and variety) I imagine it being a hub world, and it may have even eventually evolved into Rosalina's starship.
This needs to be in the galaxy remake
As soon as I heard "wires to access the top" just knew this would be great in Odyssey
😭😭😭😭😭 I loved starman's fortress
This is always as crazy as ever to think that there's removed concept. Never expected that this level inspired to create mario galaxy in the first place. Such a cool concept in the first place though... :D
This would have made a really fantastic bonus level
I knew about this lost level from some deleted video from 4 years ago. that video also said something about a lost lava galaxy in smg2. To what i understand melty monster galaxy was a replacement for it