Super slow rotation can be funny on a multiplayer server. Do stuff like making a tree that rotates incredibly slowly, or other various landmarks/things around someone's house. My favourite thing is rotating forests, although that takes a load of bearings and its a nightmare to glue.
Actually, what if you made a system that very rarely rotates something 90 degrees, got almost everyone on the server to play along, and made someone think they're insane.
True Fact #50 "Mechanical Arms or mechanical presses, mixers, etc. don't care if a depot is the same depot, just as long as one is in the same location" Meaning, you could glue depots on a mechanical barring. Rotating periodically stopping to give the machines time to interact with the depots. Basically an alternative way to automate recipe sequences. "It spins them right around baby right round..."
@@Tankerrex3 A table that a player can insert items onto and a mechanical takes the items off, while it's constantly spinning maybe? Other than that, it could, like @electrobob992 said, be used for sequenced assembly such as in precision mechanisms, though it would be more decorative, as it is not the most efficient way to do this.
@@Tankerrex3one I can think of is a bit of something strange. If you need to cycle crafting, I can see some redstone-create mix logic for certain items giving signals for changing what autocrafters are making. It'd be weird, but it's a use.
I'd like like to think that putting the goggles on the mechanical arm is a reference to the scene in, i think, Iron Man 2, where Tony is yelling at a mechanical arm that has goggles on. I could be completely wrong, but it's fun to think about!
fun fact. a 5x5 wool windmill is about as much stress as two large water wheels. so a 5x5x5 cube of wool on a windmill bearing will give you that sweet 8000 stress
@Redsauceconsumer Fire heat goes on a spectrum from red to white to blue, based on how much oxygen is present, because oxygen is blue and causes the fire. green means there is copper present in the fuel, which doesn't change the temperature
That infinite slow down does have a "practical" use case. When I first discovered create I saw the potential for building spheres in minecraft, but I noticed that any sphere building machine with a sufficiently large radius wouldn't work perfectly. The arm would move fast enough to skip blocks even at 1 rpm but if you slow it down even further, even though the full rotation would be abysmally slow, the outer reach of the arm would still be moving quite fast
Encasing a chute is more useful than you'd think because it makes the input hitbox bigger, so if you're making a tango cobble farm for example, encasing the chutes will stop the blocks falling between them.
Funnily enough, if you gear down rotation to where it is below 0.5, A grinding wheel pair will process items INSTANTLY, as long as you only insert 1 item at a time.
Chocolate covered berries do the same but more damage I think, and idk what he means with the potato cannon being useless, it’s cracked when fully enchanted!
Blaze Burners burn blue when super heated because, barring use of certain minerals in the flame, Blue fires burn hotter, this is because the fuel for these flames is typically FULLY combusted in the process, that causes them to release more energy. Depending on the minerals used, you can also get various colors of flames at the normal red flame temperature.
Honestly the mechanical contraption glitch is a pretty common bug I have been getting recently, its completely visual and can be fixed by reloading all chunks (F3+A)
5:20 I have seen that many times on a server, happens all the time, f3+a to reload chunks fixes it, its purely visual and can technically happen with any contraption, but for some reason minecarts specifically really love doing that. Also beetroot does pitiful damage but their firing speed alone makes them HORRIFYING with enchanted cannons, dual wield that and you become the heavy from tf2
I'd argue that the fake crushing wheels *are* useful, a la secret entrance. If *you* know they're fake, but nobody else knows they're fake, then the only person crazy enough to willingly drop into 'em is you. Just make it hard to accidentally fall in, and you've got yourself a nice secret entrance.
The couplings actually helped on one of my playthroughs! I was playing FTB Skies, and made a bridge-building contraption to make a long cobblestone bridge 5000 blocks long. The first cart held the contraption, the other held a furnace cart to act as an engine. The coupling hooked the whole thing together to act as a "poor man's train" (since I wasn't at enough resources to make an actual train yet.)
The clock one actually makes me feel like you could make one of those over-the-top villain traps where the clock reaching a certain point cuts a bamboo or rope and causes a Rube Goldberg of different things around the room eventually killing the target, and you could have somebody trapped there and say some cheesy one-liner and leave the room with them complete unsupervised for some reason and then they to try to escape at the last second
I have more of a tipp for create trains, when you have a mob controlling a train and you put a train controller on both sides of it your train tracks don't need to be a loop but they can go forward and back (nice if you only have one train on a track and don't want to make a loop)
1: being able to climb a rope allows you to create a rudimentary mineshaft by attaching a wind turbine/water wheel to a pulley that lowers a drill into the ground. You can sit on the drill as it goes down, and bail into any interesting cave/straight up out of danger. Also allows access to "service" areas of rope pulley lifts without needing a whole floor there (ik elevator pulleys kinda make those redundant, but eh.
Thank you sooo much for these "useless" facts some are actually useless but like changing the wood color of the water wheel is nice for building aesthetics
0:08 YOU CAN WHAT? man i wish I knew this, i used rope pulleys and a bunch of drills to empty a pit so I can fill it with some farms and such, but I didnt have enough drills to clean the pit in one go so I had to repeatedly change the contraptions position. If I knew about this pulley climb thing then doing my thing would've been so much easier so I can quickly go up and move it to the next spot
to liquids with diferent viscosity at the same velocity, the mos viscous will accelerate you harder, because in general the more viscous more mass. More mass at the same velocity more energy transmited to the collided object. Great channel and great video!!
An idea for the random setting on brass tunnels: A constant-rate randomizer for minigames Logical guess about honey pushing faster than water: the viscosity of the fluid? Don’t know about that one Lastly, the floating windmill sails would actually look pretty cool for, fittingly enough, a floating contraption a la Howl’s Moving Castle
Honey pushes you faster because its much more dense, thus making it much harder to resist its flow. A good historical tidbit, there was a humongous molasses spill in boston way back, and it levelled entire blocks because of how much kinetic energy it had.
number 5 can be used to keep a blaze burner on blue using cakes without wasting any. have a comparator being powered from the side with a signal of 3, which itself is powering the mechanical arm that feeds cakes to the burner. it will only grab a new one when it stops being blue. you can do the same technique for normal burning too. less fuel wasted! (unless im stupid. this is a possibility)
Was going to say right off the bat the rope pulley being climbable is really useful for portable vertical drill machines, to climb back up out of the hole you created
1] Climbing the rope pulley is pretty nice early game when you want to explore deep underground without having to make a staircase there. Just attach a single drill to it and wait for it to hit bedrock
Other stuff accessible in Create with commands include: -Crushed raw uranium, quicksilver, silver, etc. -Encased shafts, cogs, and pipes -A mysterious cuckoo clock and more!
I think the random function could be for something like a tree farm where it spits out the logs for you to use on one side while the rest could go into feeding a blaze burner or smelting into charcoal on a smelting track.
#8 Wait, you can break path finding so simply?! I'm pretty sure that's exactly how the Stasis Chamber works in Industrial Foregoing, where it's a relatively expensive late game block. If you can make one in Create with just an Encased Fan and Speed Controller (which you can handcrank together very early if you are willing to suffer the tedium) that's pretty neat.
The potato cannon can fire sweet berries in a shotgun style, and cakes also slide off the target they hit. I think a few items shoot faster too, which is why beetroots damage is so low
I pretty regularly use the wand of reflecting in creative mode. Just wish it had an even setting. Also, i used to use 2 minecart contraption to mimic trains before thet came out. Tricky to make and use, but so long as your careful about turns they worked great. Trains are still so much better tho
19 yeah, i’ve expierenced this a lot while trying to make an Ultimate Creat Mod Base, and my guesss is that it happens because too much is happenning around it, causing the visual to bug out. To fix it just re-log the world
"Potato cannon is useless" This man doesn't realize you can enchant them with power 5, use golden carrots, AND dual wield them. The resulting dps is... very high.
One more useless tip that requires the thermal mod! You can get chromatic compound by using the recipe for it in an induction smelter! Shadow steel and refined radiance *are* accessible, but only through another mod!
Fun fact, you can use the search bar to fun fact you can use the search bar to get shadow casing if you have so many mods installed that the create just bugs out and doesn’t have all the items
you can have two minecarts on the same contraption, because thats how you used to make trains and trams, using the minecart link the issue with your setup is that its too small for it to turn without breaking so if you dont have the capability nor desire to make a full rail system, you can just use minecarts for trains
I'm not even a minute in and the first 2 make me so mad. It's a rope, of course you can climb ropes. And the blaze turning blue is not a reference to calcifer, fire is just blue when it's hotter.
The rope is actually a new thing and just doesn't really help with Create, their ladders are better honestly. And I guess the blue thing might be a stretch but they are actually references to calcifer!
I like how several features are certainly useful you just couldnt think of a use for them. liiiike Brass tunnels having a randomization setting. Not every feature has to be practical for just making farms.
4. Wrench in a deployer, is very useful.. Such as for my flying machine, that automattically places shafts, wrenches them into the correct orientation, and the puts belts across them.. Means I can feed items from my farm into my moving train that builds with the items :3 train never stops.
the redstone signal from heating blazeburner once helped me, then i did steam engine on lava. My hand feeded blazeburner with lava and then blaze were already heated, it just pured out lava and that wasnt nice. So, cause redstone signal also stops the hand, then blazeburner was heated hand stopped
Did you know that deployers CAN power themselves? Just make a plane of handcranks, connect them with belts and put deployers at the top on a mechanical bearing goeng fast enough to not let any crank stop in time. You could also put the deployers on a minecart contraption that moves
5:15 its caused because of minecraft chunks rendering, just hit f3+t or f3+a (i dont remember exactly which one does that) and it should fix the problem.
For number 22 random settings on brass tunnels are really useful for example I used random on a brass tunnel in my iron andesite alloy and gold farm where I needed the iron nuggets to be split evenly between two openings but gold nuggets to only go through one and with the split setting more iron nuggets would go down one path when I needed them to be even but with random it would be even so the random setting is useful
5:04 Yeah, I’ve seen this before. If you go too far away from a minecart contraption, in some situations, they flip out like this. Makes my farms still function but look ridiculous.
You can also shoot Blaze Cakes out of a Potato Cannon! It does the most damage out of all of them (15 on an unenchanted cannon) and sets mobs on fire.
Oh that’s super cool! I wish I had seen that!
I mean usefull if you have a factory for it
I think best way to automate nethearack is using create dreams and desires addon or create chromatic return addon
@@6tobi6hana6condensed milk is much simpler
and also shoot Pumpkins and Watermelonblocks and if they hit the ground they will Place themselfes.@@dejojotheawsome
Super slow rotation can be funny on a multiplayer server. Do stuff like making a tree that rotates incredibly slowly, or other various landmarks/things around someone's house. My favourite thing is rotating forests, although that takes a load of bearings and its a nightmare to glue.
oh my god rotating forests that's hilarious
This is some “Smii7Y replaces an entire forest with planks” type of energy 😂
ROTATE THEIR HOUSE!
Actually, what if you made a system that very rarely rotates something 90 degrees, got almost everyone on the server to play along, and made someone think they're insane.
@@lilyoftheflame would probably have to be something unsymmetrical but sometime you dont really pay attention to, like a stray animal pen
True Fact #50
"Mechanical Arms or mechanical presses, mixers, etc. don't care if a depot is the same depot, just as long as one is in the same location"
Meaning, you could glue depots on a mechanical barring. Rotating periodically stopping to give the machines time to interact with the depots.
Basically an alternative way to automate recipe sequences.
"It spins them right around baby right round..."
Hahaha that’s cool
I am still a novice at Create, are there any cases where this interaction could see practical use?
@@Tankerrex3 A table that a player can insert items onto and a mechanical takes the items off, while it's constantly spinning maybe? Other than that, it could, like @electrobob992 said, be used for sequenced assembly such as in precision mechanisms, though it would be more decorative, as it is not the most efficient way to do this.
@@Tankerrex3 sushi belt
@@Tankerrex3one I can think of is a bit of something strange. If you need to cycle crafting, I can see some redstone-create mix logic for certain items giving signals for changing what autocrafters are making. It'd be weird, but it's a use.
I'd like like to think that putting the goggles on the mechanical arm is a reference to the scene in, i think, Iron Man 2, where Tony is yelling at a mechanical arm that has goggles on. I could be completely wrong, but it's fun to think about!
that would be cute!
fun fact. a 5x5 wool windmill is about as much stress as two large water wheels. so a 5x5x5 cube of wool on a windmill bearing will give you that sweet 8000 stress
me pondering my SU cube
I think 5x5x6 is needed for max power
@@crazylolsbg hmm, yeah probably. atlhough at that pont yoru better off with a passive steam boiler i guess?
@@crazylolsbg technically, the 5x5x5 is only 3 wool short of full power, so you can get away with a small lump on the cube.
@@Autoskip ok i did not know this, thank you
The first one is also realistic. As the color blue is hotter than orange or red.
@@khaosfilms2480 y does this have 0 replies???
What about green
@@RedsauceconsumerGreen Fire is Witz chemical’s
@Redsauceconsumer Fire heat goes on a spectrum from red to white to blue, based on how much oxygen is present, because oxygen is blue and causes the fire. green means there is copper present in the fuel, which doesn't change the temperature
@@aarondowd7346 It's largely determined by incandescence, though flame color is a lot more complicated than that.
That infinite slow down does have a "practical" use case. When I first discovered create I saw the potential for building spheres in minecraft, but I noticed that any sphere building machine with a sufficiently large radius wouldn't work perfectly. The arm would move fast enough to skip blocks even at 1 rpm but if you slow it down even further, even though the full rotation would be abysmally slow, the outer reach of the arm would still be moving quite fast
Encasing a chute is more useful than you'd think because it makes the input hitbox bigger, so if you're making a tango cobble farm for example, encasing the chutes will stop the blocks falling between them.
Funnily enough, if you gear down rotation to where it is below 0.5, A grinding wheel pair will process items INSTANTLY, as long as you only insert 1 item at a time.
Fr?
Sweet berries actually turn the potato cannon into a shotgun, mixed with flame this is very powerful, because sweet berries are dirt cheap
Wow thank you
Im pretty sure you can also use glowberries but i dont remember what they did
@@trollar8810 idk either but it would make sense if they applied the glowing effect like what spectral arrows do
@@trollar8810 Glowberries shoot 2 berries at once, while normal 3. This kinda makes sense because of it's texture
Chocolate covered berries do the same but more damage I think, and idk what he means with the potato cannon being useless, it’s cracked when fully enchanted!
Blaze Burners burn blue when super heated because, barring use of certain minerals in the flame, Blue fires burn hotter, this is because the fuel for these flames is typically FULLY combusted in the process, that causes them to release more energy. Depending on the minerals used, you can also get various colors of flames at the normal red flame temperature.
Isn't copper green? A really nice green too, like the Aurora Borealis. Or maybe thats zinc I'm thinking of.
@@zoftofthedead Copper is green when oxidised but red otherwise
Honestly the mechanical contraption glitch is a pretty common bug I have been getting recently, its completely visual and can be fixed by reloading all chunks (F3+A)
Gotta love create's visual bugs
Congrats on 15k!
One thing that reliably causes it is having instant respawn on in a single player world
I can think of a use for all of these.
YOU WILL NEVER KEEP ME OPRESSED
No one can run the chicken core its too powerful
I think the Honey and Chocolate pushing you faster makes some sense. Its a thicker liquid flowing at the same rate as water, isn't it?
no they flow slower than water and they'd have to be flowing reaaaaally fast to make much sense. Besides honey sticky!
Only if it was in vanilla minecraft it could be helpful
5:20 I have seen that many times on a server, happens all the time, f3+a to reload chunks fixes it, its purely visual and can technically happen with any contraption, but for some reason minecarts specifically really love doing that.
Also beetroot does pitiful damage but their firing speed alone makes them HORRIFYING with enchanted cannons, dual wield that and you become the heavy from tf2
"It costs 400 thousand emeralds to fire these weapons, *for 12 seconds."*
I'd argue that the fake crushing wheels *are* useful, a la secret entrance. If *you* know they're fake, but nobody else knows they're fake, then the only person crazy enough to willingly drop into 'em is you. Just make it hard to accidentally fall in, and you've got yourself a nice secret entrance.
Zedaph used the symmetry tool to create a really large space for "unlimited" lava! :-)
(10k lava is a lot smaller than you'd think!)
Oh that’s a clever use of it!
when i built my own lava pool once, i dug out a 20x20x25 area. exactly 10k blocks.
I honestly use it all the time, I always build symmetrical stuff so it's a must for me and timesaver
@@spartanxander-0476 same
actually, the blaze burner turning blue is a refferance to the hottest blue and purple flame of a gas torch
Purple flame?
@@АрхеологПазловичyeah, the supercharge blaze burner Has a Tiny of purple at the bottom, same with the gas torch, a slight purple tint at the bottom
it could be both
@@mozarteanchaos it is both, blues with purpleish tint
@@chocoking2103 i mean that it can be both a reference to real-life fire, _and_ a reference to howl's moving castle.
3:35 i have noticed something, when dejojo said the word "subscribe" the subscribe button had a little effect
The couplings actually helped on one of my playthroughs! I was playing FTB Skies, and made a bridge-building contraption to make a long cobblestone bridge 5000 blocks long. The first cart held the contraption, the other held a furnace cart to act as an engine. The coupling hooked the whole thing together to act as a "poor man's train" (since I wasn't at enough resources to make an actual train yet.)
The basin being able to dump its cargo actually sounds really useful.
The clock one actually makes me feel like you could make one of those over-the-top villain traps where the clock reaching a certain point cuts a bamboo or rope and causes a Rube Goldberg of different things around the room eventually killing the target, and you could have somebody trapped there and say some cheesy one-liner and leave the room with them complete unsupervised for some reason and then they to try to escape at the last second
I have more of a tipp for create trains, when you have a mob controlling a train and you put a train controller on both sides of it your train tracks don't need to be a loop but they can go forward and back (nice if you only have one train on a track and don't want to make a loop)
Well that's a terribly useful facts
1: being able to climb a rope allows you to create a rudimentary mineshaft by attaching a wind turbine/water wheel to a pulley that lowers a drill into the ground. You can sit on the drill as it goes down, and bail into any interesting cave/straight up out of danger. Also allows access to "service" areas of rope pulley lifts without needing a whole floor there (ik elevator pulleys kinda make those redundant, but eh.
Thank you sooo much for these "useless" facts some are actually useless but like changing the wood color of the water wheel is nice for building aesthetics
i mean, technically that wasn't one of the facts. the fact that you can automate it via deployer was
For tip 10 spin from the slow side a hand crank and let's see how fast the large cogwheel will go
I absolutely love the goggles Easter egg and the mechanical arm jukebox one.
When carrots are fired from potato cannons, they actually fly a liitle further then other vegetables
0:08 YOU CAN WHAT? man i wish I knew this, i used rope pulleys and a bunch of drills to empty a pit so I can fill it with some farms and such, but I didnt have enough drills to clean the pit in one go so I had to repeatedly change the contraptions position. If I knew about this pulley climb thing then doing my thing would've been so much easier so I can quickly go up and move it to the next spot
That last fact seems like the most useful fact of all.
to liquids with diferent viscosity at the same velocity, the mos viscous will accelerate you harder, because in general the more viscous more mass. More mass at the same velocity more energy transmited to the collided object.
Great channel and great video!!
Im pretty sure the blaze burner just turns blue because blue flames are hotter than orange ones
Rope pulleys can be used like retractable free-standing ladders for when you're exploring but will want a way back
Iirc, When a Blaze Burner is about to go off, it gives off a signal of 1
that is true! I missed it in this video but still, there are redstone-less ways to automate burners that are much better
everything burns blue when super heated...
I use slow fans to bulk process many stacks of items on a single block. By the time they fall off into a container below, they're done.
These may be useless but I still didn't know the majority of them!
It wasn’t easy to find them all lol
0:28 hotter fire is just blue
An idea for the random setting on brass tunnels: A constant-rate randomizer for minigames
Logical guess about honey pushing faster than water: the viscosity of the fluid? Don’t know about that one
Lastly, the floating windmill sails would actually look pretty cool for, fittingly enough, a floating contraption a la Howl’s Moving Castle
Honey pushes you faster because its much more dense, thus making it much harder to resist its flow. A good historical tidbit, there was a humongous molasses spill in boston way back, and it levelled entire blocks because of how much kinetic energy it had.
number 5 can be used to keep a blaze burner on blue using cakes without wasting any. have a comparator being powered from the side with a signal of 3, which itself is powering the mechanical arm that feeds cakes to the burner. it will only grab a new one when it stops being blue.
you can do the same technique for normal burning too. less fuel wasted!
(unless im stupid. this is a possibility)
Congrats on the 15k subscribers you got! I was watching your videos when I noticed that you had 15k and before it was 14.9k. :)
Was going to say right off the bat the rope pulley being climbable is really useful for portable vertical drill machines, to climb back up out of the hole you created
They only recently added the climbing rope pulley ropes, and it’s very useful
but like ladders
@@dejojotheawsomeone rope pulley is cheaper than a stack of ladders and takes less effort to move, though.
1] Climbing the rope pulley is pretty nice early game when you want to explore deep underground without having to make a staircase there. Just attach a single drill to it and wait for it to hit bedrock
For number 19 chunk reloading (f3+a) usually fixes visual bugs like this
I did not know you could put goggles on things. This makes me happy.
Other stuff accessible in Create with commands include:
-Crushed raw uranium, quicksilver, silver, etc.
-Encased shafts, cogs, and pipes
-A mysterious cuckoo clock
and more!
I think the random function could be for something like a tree farm where it spits out the logs for you to use on one side while the rest could go into feeding a blaze burner or smelting into charcoal on a smelting track.
I use the cauldron tipping mechanic for clog-prone contraptions, alongside an out-pump for when I need to flush the machine
The rope pulley being climbable has saved me on multiple occasions. Don't run a rope pulley elevator without a remote, kids!
5:19 you can press f3+a to reload and itll fix this bug im pretty sure
Oh sweet thank you!
@@dejojotheawsome crazy how interactive u are, kudos to you my friend
I thought it was blue because when flames are hotter, the changes to blue?????
Thats Just a city legend, flames burn in different colors because of the material you are using , some gases (like the one used in stoves) burn blue
Another note with the cannon is that firing Sweet Berries acts like a shot gun firing multiple projectiles.
8:24
This is actually possible, people on the Create subreddit made a self-sufficient deployer/hand crank generator with scalability.
#8 Wait, you can break path finding so simply?! I'm pretty sure that's exactly how the Stasis Chamber works in Industrial Foregoing, where it's a relatively expensive late game block. If you can make one in Create with just an Encased Fan and Speed Controller (which you can handcrank together very early if you are willing to suffer the tedium) that's pretty neat.
Yo man you reached 15k! Congrats you did it just in time
Thank you!
Maybe blaze burners become blue because light above 6500 K is blue? You didn't think of that did you?
The potato cannon can fire sweet berries in a shotgun style, and cakes also slide off the target they hit. I think a few items shoot faster too, which is why beetroots damage is so low
Number 3 was actually demonstrated in the Create: Above and Beyond trailer. It's pretty useful actually.
Those contraptions become laggy if they're far from player (probably in unloaded chunks). So F3+A helps with that situation
Number 9 is actually very useful in early game, because if you haven’t got depo press still works
I pretty regularly use the wand of reflecting in creative mode. Just wish it had an even setting.
Also, i used to use 2 minecart contraption to mimic trains before thet came out. Tricky to make and use, but so long as your careful about turns they worked great. Trains are still so much better tho
19 yeah, i’ve expierenced this a lot while trying to make an Ultimate Creat Mod Base, and my guesss is that it happens because too much is happenning around it, causing the visual to bug out. To fix it just re-log the world
Congrats on 15k!!
At number 19 i had a glitch the exact same as this
Im def gonna make a clock bearing farm
but why... why would you bring that into the world
"Potato cannon is useless"
This man doesn't realize you can enchant them with power 5, use golden carrots, AND dual wield them.
The resulting dps is... very high.
One more useless tip that requires the thermal mod! You can get chromatic compound by using the recipe for it in an induction smelter! Shadow steel and refined radiance *are* accessible, but only through another mod!
Fun fact, you can use the search bar to fun fact you can use the search bar to get shadow casing if you have so many mods installed that the create just bugs out and doesn’t have all the items
you can have two minecarts on the same contraption, because thats how you used to make trains and trams, using the minecart link
the issue with your setup is that its too small for it to turn without breaking
so if you dont have the capability nor desire to make a full rail system, you can just use minecarts for trains
I theorize that blaze cakes aren't what supercharges the blaze burners, the blazes just want cake so they reward players for giving it to them.
I'm not even a minute in and the first 2 make me so mad. It's a rope, of course you can climb ropes. And the blaze turning blue is not a reference to calcifer, fire is just blue when it's hotter.
The rope is actually a new thing and just doesn't really help with Create, their ladders are better honestly. And I guess the blue thing might be a stretch but they are actually references to calcifer!
I made an airship using valkyrian skies, it used a rope pully for climbing!
that's cool! It is an addon tho
Weighted ejectors are only inaccurate with chickens because the chickens don't know to keep their wings tucked while launching
I like how several features are certainly useful you just couldnt think of a use for them. liiiike Brass tunnels having a randomization setting. Not every feature has to be practical for just making farms.
MEHANICAL ARM HAS A GOOGLES? WHY??
style points
6:02 Used that in my everything factory for cobblestone/gravel/sand
4. Wrench in a deployer, is very useful..
Such as for my flying machine, that automattically places shafts, wrenches them into the correct orientation, and the puts belts across them..
Means I can feed items from my farm into my moving train that builds with the items :3 train never stops.
Blaze got hired to be work in a blaze burner
Comment for comments sake! BTW the item transfer video was perfect timing 👌
5:20 ive seen that happen with a regular elevator on my server, just reload your chunks and it should be fixed. a rare visual bug with any contraption
Wait, Create has ACTUAL lore? Amazing
Op fact: if you power crushing wheels at 0.01 rpm, feed ONE item in it using chute funnel or whatever, it will crush it instantly
the redstone signal from heating blazeburner once helped me, then i did steam engine on lava. My hand feeded blazeburner with lava and then blaze were already heated, it just pured out lava and that wasnt nice. So, cause redstone signal also stops the hand, then blazeburner was heated hand stopped
Did you know that deployers CAN power themselves? Just make a plane of handcranks, connect them with belts and put deployers at the top on a mechanical bearing goeng fast enough to not let any crank stop in time. You could also put the deployers on a minecart contraption that moves
Actually waterlogging the chute was useful for me on a MC world because it allowed me to make a cobbe generator more compact >:3
It was so close to your goal, ONE day off. XD
Blaze burner emits Redstone strength of one when it's almost out of fuel but still burning.
Dejojo, you already talked about limestone generation?
I feel like that's useful though for building blocks and stuff
3:40 you convinced me, have a sub
The random setting on brass tunnels seems like it'd be useful for redstone RNG
The blue blaze burner is just because blue fire is warmer fire. Look at the base of the fire on a gas stove or any very hot flame like a blow torch
5:15 its caused because of minecraft chunks rendering, just hit f3+t or f3+a (i dont remember exactly which one does that) and it should fix the problem.
I think the MmmMmmMmmm thing on the Test Dummy is a reference to Crash Test Dummies who had had a song with that name.
For number 22 random settings on brass tunnels are really useful for example I used random on a brass tunnel in my iron andesite alloy and gold farm where I needed the iron nuggets to be split evenly between two openings but gold nuggets to only go through one and with the split setting more iron nuggets would go down one path when I needed them to be even but with random it would be even so the random setting is useful
5:04 Yeah, I’ve seen this before. If you go too far away from a minecart contraption, in some situations, they flip out like this. Makes my farms still function but look ridiculous.
F3 + A
6:38 I found this out randomly the other day when trying to build a cobble generator
Idk about burning blue being a reference, butane will burn blue when it burns hot enough. The eggs are definitely a reference tho
You can place the new scaffolding can be placed as far as you want.