Hello! Im the lead artist and guy who made the tooltips for the mod we will most probably add voltage limits/requirements and thanks for the praise and critique!
The electrical part of this is super realistic, speaking from an electrical engineering student. I don't know when stuff explodes until it explodes and then I go back and read the manuals for 30 minutes.
As a soon to graduate computational engineer; most data sheets are very clear on working parameters, they have it all either on the first or couple last pages; at least in my experience Resistors are standardized on capacity through size and all other basic components are annotated on their surfaces
As someone who's got a background in electrical engineering, seeing practically every block blow up when it's directly connected to the stator, I'm like "Yeap, that's about right."
@@AnkleBiter3854 Well, the stator is converting lots of the rotational energy into electrical energy. So to use an analogy, we have an effective Niagara Falls of electricity there. When we shove a singular load, it's like we're forcing the entire waterfall stream into something like a kitchen faucet, fire hose, wooden water wheel, etc. Pretty much everything except an industrial array of steel water turbines. So, the devices break down from overload of energy, melt, short circuit, and finally explode like an Electro Boom video.
10:13 Microelectronics engineer here, if you pass too much voltage through an electronic component, it does in fact, blow up. I remember accidentally popping so many chips just because someone pulled a prank (usually lowering my amps to 0 while I am not looking) or I forgot to double check the voltage. I KNOW THE BLUE SMOKE!
@@nyxiis624 as I can understand floating parts are things that should appear on blocks/multiblocks to show that it's ready/working. But for some reason they appearing with insane offset
It's a great mod, I've used it before, but it just doesn't produce that much SU for the amount of automation needed. And it's really confusing. Devs definitely need to polish it up a bit
Having some experience with the mod, if i may, i would like to give out some information: Supplying diesel engine with lube and coolant not only increases stress capacity, but also fuel efficiency, akin to reducing throttle on two-block engines As for why the huge coil generator produces so much more volts, i have an entire forum in official The Factory Must Grow discord, which explain everything. In short, coil generates volts in quadratic relationship, meaning double the speed = quadruple the volts. Exact formula is Voltage = (RPM/10)^2 * 10. Voltage is also a reason things keep blowing up. Wires can sustain 6000V, batteries and capacitors 1500V, and neon tubes 300V.
So my comment vanished, will try to reply again, in short Discord link is on modpage, "just google it"™ The mod uses FE, so it is compatible with every other mod that uses energy, and is 1:1 with RF (it is the same as FE) The transfer rate is limited to 10k FE/t, as that is the maximum internal storage of cable
the blast furnace really reminded me of the immersive engineering blast furnace, with it taking ages to make coke and making creosote in the process(which can also be used to make treated wood for casing)
The steel casting system reminds me of Tinkers Construct, which makes me happy. I miss the smeltery, I had an idea to reimplement that system as a Create addon but I have no idea where to even begin when programming a Create addon
I do like the rotor and the stator set up, it seems like this mod combines a lot of stuff from Immersive Engineering and that modes Petroleum add-on into Create
I've also been using this mod, and i beleive you can increase the SU generation in the configs which make it work pretty well, though alot of the features definitely need polishing. Great mod though! Definitely fun to automate/ work out
steel is actually easy to get (you get 9 out of 3 crushed iron, which is easy with some crimsite), only annoying part is getting enough fluids for smart fluid pipe filters (steel and slag)
Its the create version of immersive Petroleum! I've been considering making a full create modpack and this mod is basically the final piece i needed to start considering moving away from immersive engineering as a whole....i dont think i WILL tho because im accustomed to IE but i dont expect the shift would be difficult
I might be mistaken, but I'm pretty sure you can ABSOLUTELY generate more SU than with normal create, or atleast more for less cost. This addon requires you to build massive machines.
"because if I know my gregtech..." is a sentence that borderline scares me edit: since then I started playing nomifactory... now I also know my gregtech petrochem
I agree the engine outputs don’t seem worth the trouble and i wish they would improve that. im also not sure how to get above 60% efficiency. However, electricity as a late game thing could be very useful-one centralized power plant to make FE and voltage, then when you run a factory or whatever set up, you can just use a few electric motors simplifying the setup immensely, instead of having a nightmare of cogs and shafts and gearboxes
60% efficiency out of an internal combustion engine is _massive_ considering the most efficient real world engines are only about 50%, and that's the 1.6L Turbo Hybrid from the Mercedes F1 car. 60% is the theoretical limit however, and most engines that aren't millions of dollars in a multi-million dollar race car, with another million dollar hybrid system hanging off the back of it, only have an efficiency of between 20 and 35%.
hey ive played a game called industrialist and i wanted to make gold and plastic but the first thing i had to produce is crude oil so i unlocked it and got the achievement "american dream"
Also you should check out Create: Destroy, greggiest addon so far imo, theres an extraction system just like this also chemistry which is so complex its not fun sometimes.
10:15 🤦.. Capacitors are temporary storage, they are not banks. They are those little cylinders in the circuit board with a colored cover around. They will absolutely blow up if you overpower them for too long which is why they always have resistors behind. Now circuit board capacitors, small capacitors won’t explode like a bomb but a industrial capacitor is eager to blow your eyeballs out 👍
fun fact: that IS what gardening looks like. kkinda. Flamethrowers are a gardening tool. They're used for burning up dead crop and such, which actually helps with the soil's fertility
hey dejojo just a fact do you notice irl that things get busted/damaged with too much electricity in them? if you do put that into the game boom explosions solved
Hello! Im the lead artist and guy who made the tooltips for the mod we will most probably add voltage limits/requirements and thanks for the praise and critique!
Tell the others they need to buff some of the stuff in this, some things just seem way too weak for the amount of work you need to do for them
@@Goblin_Hater_37some electrical stuff is broken rn and the dev is fixing it
@@Goblin_Hater_37 , there is only one dev. Others are artists only. The addon is very raw that's why there are so many bugs
@@kalaps34very crude
@@pedropimenta896 thx
The electrical part of this is super realistic, speaking from an electrical engineering student. I don't know when stuff explodes until it explodes and then I go back and read the manuals for 30 minutes.
just use magical goggles to see everything in numbers
As a soon to graduate computational engineer; most data sheets are very clear on working parameters, they have it all either on the first or couple last pages; at least in my experience
Resistors are standardized on capacity through size and all other basic components are annotated on their surfaces
As someone who's got a background in electrical engineering, seeing practically every block blow up when it's directly connected to the stator, I'm like "Yeap, that's about right."
Mind explaining further?
@@AnkleBiter3854 Well, the stator is converting lots of the rotational energy into electrical energy. So to use an analogy, we have an effective Niagara Falls of electricity there. When we shove a singular load, it's like we're forcing the entire waterfall stream into something like a kitchen faucet, fire hose, wooden water wheel, etc. Pretty much everything except an industrial array of steel water turbines. So, the devices break down from overload of energy, melt, short circuit, and finally explode like an Electro Boom video.
@@alexandremiseraph9946 kaboom?
@@Officer_duh Yes Rico, Kaboom
10:13 Microelectronics engineer here, if you pass too much voltage through an electronic component, it does in fact, blow up. I remember accidentally popping so many chips just because someone pulled a prank (usually lowering my amps to 0 while I am not looking) or I forgot to double check the voltage.
I KNOW THE BLUE SMOKE!
mmmm i love the smell of burnt electronics in the morning
"i tried using gasoline ina diesel engine"-dejojo 2024
doing the opposite makes engine go boom boom
💥💥💥💥💥💥💥
it's like if immersive engineering tinkers construct new age and diesel generators had a baby
and the baby has schizophrenia (floating stuff for no reason)
@@nyxiis624 as I can understand floating parts are things that should appear on blocks/multiblocks to show that it's ready/working. But for some reason they appearing with insane offset
and immersive petroleum, and i live it
I saw this and I thought it said "10 months ago". I look again, "10 minutes ago". I shed a tear 😭
Same but with 8 minutes
It's a great mod, I've used it before, but it just doesn't produce that much SU for the amount of automation needed. And it's really confusing. Devs definitely need to polish it up a bit
I think the idea is you could power many engines with just one refinery though steam is easier
@@hercar20xx5 That probably was the idea, but steam is just easier
Yeah it just does not seem worth it at all for the whole price of it too
you are forgetting that one distillery can fuel more than just one engine
10:08 yeah capacitors tend to do that when they take in too much electricity too fast
Having some experience with the mod, if i may, i would like to give out some information:
Supplying diesel engine with lube and coolant not only increases stress capacity, but also fuel efficiency, akin to reducing throttle on two-block engines
As for why the huge coil generator produces so much more volts, i have an entire forum in official The Factory Must Grow discord, which explain everything. In short, coil generates volts in quadratic relationship, meaning double the speed = quadruple the volts. Exact formula is Voltage = (RPM/10)^2 * 10. Voltage is also a reason things keep blowing up. Wires can sustain 6000V, batteries and capacitors 1500V, and neon tubes 300V.
Thank you
link to discord server please?
And what's the convert rate to RF? It does 6k RF/T?
So my comment vanished, will try to reply again, in short
Discord link is on modpage, "just google it"™
The mod uses FE, so it is compatible with every other mod that uses energy, and is 1:1 with RF (it is the same as FE)
The transfer rate is limited to 10k FE/t, as that is the maximum internal storage of cable
Man, it seems nobody have ever played IC2
I can never escape gregtech its over
never run from greg
Don't run. Embrace Greg. Greg is life
the blast furnace really reminded me of the immersive engineering blast furnace, with it taking ages to make coke and making creosote in the process(which can also be used to make treated wood for casing)
also the brickes look very similar, although the multiblock is a very different shape
9:24 all our food KEEPS BLOWING UP
10:27 Engineering time:
ALWAYS place a resistor in a circuit before a diode! It will make em pop if you forget!
The steel casting system reminds me of Tinkers Construct, which makes me happy. I miss the smeltery, I had an idea to reimplement that system as a Create addon but I have no idea where to even begin when programming a Create addon
There's an interesting amount of similar features to Immersive Engineering, I wonder how both mods would play together.
Early game mekanism with that fe/t production is actually wild
Agreed
3:24 That Jeremy Clarkson shotgun gardening clip was unexpected bruh 💀💀
"so i think it starts like thiaaiuiuiiuuiiiiuuuiuiii" - Dejo
Kudos to the modder for making us go all the way to the bedrock to find oil.
The Gregtech PTSD is hitting me real hard 💀
me too
Me too
The true American experience of siphoning oil and making warcrime weapons which destroy the environment!
As a American myself, I agree
*Factorio PTSD engaged*
I do like the rotor and the stator set up, it seems like this mod combines a lot of stuff from Immersive Engineering and that modes Petroleum add-on into Create
I've also been using this mod, and i beleive you can increase the SU generation in the configs which make it work pretty well, though alot of the features definitely need polishing.
Great mod though! Definitely fun to automate/ work out
9:38 "all our food keeps blowing up!"
The locals will not be happy about this…
Doubt killed them awhile ago
what locals?
Goated factorio reference
@@skellykenz THEY'RE EVOLVING!!
@@Carlos-jw2xd eat iron sheet!
🇺🇸: did you say oil 🤨🤨🤨🤨🤨 0:24
it's very similar to immersive engineering/immersive petroleum but its neat
TFMG is like my favourite addon, its so spectacular
for some reason you can pump the exhaust into a tank
Dejojo, check out the addon “Destroy” for Create.
Adds real chemicals, Breaking bad , and weather pollution
"if i know my greggtech"
man i just had nam flashbacks
gtnh ptsd
This might be my favorite create addon
And im not even american
Jumpscare pfp
steel is actually easy to get (you get 9 out of 3 crushed iron, which is easy with some crimsite), only annoying part is getting enough fluids for smart fluid pipe filters (steel and slag)
Its the create version of immersive Petroleum! I've been considering making a full create modpack and this mod is basically the final piece i needed to start considering moving away from immersive engineering as a whole....i dont think i WILL tho because im accustomed to IE but i dont expect the shift would be difficult
"THIS IS THE AMERICAN GOVERNMENT WE HEARD THST YOU HAVE OIL"
I might be mistaken, but I'm pretty sure you can ABSOLUTELY generate more SU than with normal create, or atleast more for less cost. This addon requires you to build massive machines.
"because if I know my gregtech..." is a sentence that borderline scares me
edit: since then I started playing nomifactory... now I also know my gregtech petrochem
you need to make a survival series with this mod
Glad I’m not the only one having sound and radial engine ponder issues
Edit: I also got a intake fan spawned into my world too ( 8:45 )
This just feels like create+immersive engineering
I agree the engine outputs don’t seem worth the trouble and i wish they would improve that. im also not sure how to get above 60% efficiency. However, electricity as a late game thing could be very useful-one centralized power plant to make FE and voltage, then when you run a factory or whatever set up, you can just use a few electric motors simplifying the setup immensely, instead of having a nightmare of cogs and shafts and gearboxes
Capacitors are like fuses that are supposed to absorb some of the energy.
Wait until he finds about Trackwork and the community spreading the American freedom in form of working tanks and jets
Hey, once you're done with Startech, can you try Seaopolis: Submerged? I would love to see that in the future
the engines are probably low to make cars and tanks or other wepons of mass destruction
personally i wish they made the cables work more like pipes so they would automatically connect and become diagonal when neccesary
Did this Vid say "Oil"...? I bet we'll be seeing ImKibitz in Minecraft soon if he ever learns of this. :P
I wish this mod didnt break 99% of modpacks i play with
111mb x 9 = 999mb = 1 block = 9 ingots
144 x 9 = nonsense
i know its a little outdated but i would like to see a stone technology series
The tinkering that led to the invention of the combustion engine by George Brayton, 1872 (colorized)
Still didn’t finish it but the efficiency thing is efficiency of air/fuel ratio set by the redstone input.
The video's lenght shows how much he hates USSR
Yup efficient engines are quite interesting
60% efficiency out of an internal combustion engine is _massive_ considering the most efficient real world engines are only about 50%, and that's the 1.6L Turbo Hybrid from the Mercedes F1 car. 60% is the theoretical limit however, and most engines that aren't millions of dollars in a multi-million dollar race car, with another million dollar hybrid system hanging off the back of it, only have an efficiency of between 20 and 35%.
you should check out create: bitterballen (dutch themed addon) and its addon create: deepfried (deepfried food from other parts of the world)
I was the one who sugested the hardened planks for steel casing idea!
Imagine combining this with create estrogen
Call that modpack "Pastel USA"
hey ive played a game called industrialist and i wanted to make gold and plastic but the first thing i had to produce is crude oil so i unlocked it and got the achievement "american dream"
Yahoo! Another Dejojo video!
the casting thinks reminds me of tinker's construct
They added so much since last time i checked, wow
Also you should check out Create: Destroy, greggiest addon so far imo, theres an extraction system just like this also chemistry which is so complex its not fun sometimes.
7:29 Borderlands 2 guy screaming why God why.
I am a canadian and will now show this to my american friend so he can add it to his server
I can confirm that flamethrowers are a gardening tool
4:08 Greg mentioned 😁
i hope the electricity in this addon is more stable than new age bc new age broke a server i played on
When i updated the factory must grow to the electricity update, it literally scared me
The only way to measure liquids is by the barrel.
The shalz effect strikes again! 🎉
Just this addon is very raw
this is one step closer to the gregification of create
I saw a vid called “How the US Transports Their Nuclear Weapons” before this💀💀😭😭😭
nice video
349 views in 8 minutes he is growing
No, we have Immersive Engineering at home.
10:15 🤦.. Capacitors are temporary storage, they are not banks. They are those little cylinders in the circuit board with a colored cover around. They will absolutely blow up if you overpower them for too long which is why they always have resistors behind. Now circuit board capacitors, small capacitors won’t explode like a bomb but a industrial capacitor is eager to blow your eyeballs out 👍
Wait until he finds out about NTM
We got oil in mimecrafy before gta VI
havent seen it ye but i know its gonna be amazing
WHAT THE FUCK IS A KILOMETER?
@@SpicySulfur RAAAA🦅🦅🦅
MURRICA!!! 🇺🇸🇺🇸🇺🇸🇺🇸🔥🔥🔥🔥🗣️🗣️💯💯
OOOOOOILLLLLLLLLL
ya know it should explode when you use the wrong fuel
this is sutch a cool mod really like it
Bro on first glance I thought that the text that said "oil" said "dill" 😭😭
fun fact: that IS what gardening looks like. kkinda.
Flamethrowers are a gardening tool. They're used for burning up dead crop and such, which actually helps with the soil's fertility
Can’t wait for your next vid
yknow its a good day when dejojo uploads another create video
i was on board until i saw how difficult it was to find oil 😭 that just looks unfun and the SU gain is not worth it.
I feel like this videos has been out for longer
factorio?
Gregtech is comming for you
oil generates on the bottom layer of bedrock
a kilometer is 2 gallons of cucumber
hey dejojo just a fact do you notice irl that things get busted/damaged with too much electricity in them? if you do put that into the game boom explosions solved
The voltage should decrease as the resistor increases in ohms actually 🤓👆
4:10 gregtech mentioned, wtf is grass