Gernge Quick Tips - Texturing Large Surfaces | Cinema 4D Redshift

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 11

  • @peteraquinde7579
    @peteraquinde7579 11 місяців тому +1

    Thank you for this technique. I'm using it to break up some materials I've made in Substance and it works nicely.

  • @StepanHKA
    @StepanHKA Рік тому +2

    these are golden tips. thank you for sharing.

  • @esbenoxholm
    @esbenoxholm Рік тому +1

    Thanks for sharing, Gernge! Super helpful.

  • @JonJagsNee
    @JonJagsNee Рік тому +1

    subbed all the redshift knowledge :D

  • @mvinch101
    @mvinch101 Рік тому +1

    underrated

  • @filippopellegrini2970
    @filippopellegrini2970 11 місяців тому

    Very good tutorial ! Very useful !
    Is this method working also with displacement ?

  • @TheGrrson
    @TheGrrson Рік тому +1

    Subbed. This is the channel I need right now. #redshift

  • @battlefield4dave492
    @battlefield4dave492 Рік тому

    Hey when I plug the vector change range into the scale on my normal map it gives the material a spherical mapping effect like it’s stretched? Any idea where I’ve gone wrong?

  • @edwardgomez6094
    @edwardgomez6094 Рік тому +1

    dude this is awesome... curious why you are using R21 instead of 2023?

    • @gernge
      @gernge  Рік тому +1

      thank you!! glad you find the tips useful!!
      i've got 4 computers and prefer perpetual licenses. for the most part i dont need many of the newer features, so i just keep my daily setup in R21 still. i only occasionally jump up to a new version for 1 thing at a time, like remeshing or UVs, then save & close. then back to R21 which is where i have all my preferences & render nodes setup for

  • @arthurkayden255
    @arthurkayden255 Рік тому +1

    P r o m o s m