Before you do texture tiling watch this- (Corona render and 3ds max)
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- Опубліковано 29 чер 2024
- In this texture tiling lesson, you'll learn how to use corona render UVW randomizer in 3ds max to eliminate any bad patterns or seems. stick till the end to learn how you can also apply it to non-organic texture like floor tiles.
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Chapters:
0:00 Intro
0:20 How texture tiling works?
1:40 Bad repetitions when tiling a texture
2:14 How to fix bad tiling
6:23 Fixing bad texture tiling on floor tiles
7:34 Using Steps in UVW randomizer
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#archvizchamp #tutorial #archviz #3d #texture tiling
Do you have any questions about this video or for future video topics? let me know below! 👇 watch this tutorial on how to create seamless texture in photoshop : ua-cam.com/video/owm0R2uDMtY/v-deo.html
can you send me link download corona 7 to use
Hi, Please explain how to set Default Corona Materials in the Compact material slot (M). Thank you!
I dont have the "tiling" part/options in corona renderer 2020 :( only UV pffset and UV scale options.. Did it not exist in that version? So i can't uvw randomize with that version?? Thank you in advance for your help
This video made all the difference for tiling, I abhore repetition in tiles when they look all the same, now I can feel comfortable doing tiles
I never thought it was possible to use uvw randomizer with tiling textures..... You are genius. 😎
Thank you so much for the clear explanation
Thank you for the tutorial! Very nice info
Another thumbs up for your tutorials! perfect man.
Much appreciated!
Woooooooow great thanks alot for this useful tutorial and very easy way to explain the steps
OMG, it's brilliant!♥
Amazing!!! great lesson, like it
Glad to hear that!
Thank you very much for your explanation in detail..
All your videos are helpful ☺️👍🏼
Best tutorial I've seen
Thank you for tutorial! Very useful tool)
Thanks for sharing it.
It's very useful.
Great video! Thanks!
Thank you very much! It helps me alot.
life saving tips thank you so much
thanks very much ! very usefull and well explained
VERY NICE!! subscribed!
Thank you so much for thevideo. Very useful.
Thank you so much, this is really helpful 🎉
Thankyou so much for this video
Amazing! Thanks
Awesome tutorial man.
Glad to hear!
😀Thanks a lot!! you made my day.
A very slight blending (like 0.01-0.05 depending on tile to only affect the joints) is needed when using displacement and bump
Great tip! Thanks!
Glad it was helpful!
thanks great tutorial
Thank you very much
Thank you!!!!
very usefull thank u
Well done!
Thanks!
Thankyou so much sir
bravo mate well done
Thank you! Cheers!
more please.
Thanks
thank you !!!
excellent explanation
Thanks!
Thank you so much! Do we have to use a randomizer for all maps separately? or how
thank you
Thanks for your sharings. It's was so useful. I'm wondering about is there anything like that on lumion
Thank you chief
Any time
i knew! it is possible!!!
great work .. but did you have a solution for the same problem if we work with vray render
Thanks you for sharing. Very good info... Could you do a video on how to use the corona distance map for different stuff? I read you can use it for texture res blending into distance, for scattering, for creating a lot of nice things actually. 😊👍
Have you watch my video on creating realistic road material? I use corona distance map for blending textures : ua-cam.com/video/irnNvSt6qNo/v-deo.html
@@archvizcamp I haven't seen that one. Thank you 😊
Спасибо!
Amazingg
Cool!!! can you do a tutorial on how to randomize textures with many similar objects?
sure , I'll add that to the list :)
Corona Multi Map
Thank you for the video!! I have 1 dumb question!!
We should use the same with Vray UVW Randomizer?
I have corona 5 a dont have the option (random each tile)
+1
If anyone is confused, as I was: The map is now called CoronaMappingRandomizer as per version 10.
does this works together with corona triplanar?
This was great, informative. Learned something new😁 thanks. But if I use vray then which modifier should i use as this is for corona🤔
vray 5 has also uvw randomizer
if my plane is rectangular how can i do randomize without deforming the texture?
💜
Tell me please abou scene mapping for some module system
im trying to do this on an marble material, its simply not changing anything at all
How can I do this with a stone wall (not squares ones, different forms), I can´t figure it out. Sorry for bad English, not my language :D. Thanks!
this is really useful. tried VRay UVW randomizer, but it's not working. funny
Is this in Vray next too ?
Kindly make a video with vray 5 UVW randomizer I am Having trouble using that As I assign it to a texture the texture rotates and there is no other video of vray randomizer on youtube
Sure I will look into it
thank you very much but unfortunately the tililng tab inside the corona uvwmap randomizer is not showing on with me :/ how can I fix that champ, please
The same with me. Its not showing the "tiling" section inside the modifier
can you do v-ray please :)
hi! nice tutorial, how to you orbit que viewport like that, is it a script?
I really like to see the answer too!
can you do a tutorial on how to put a texture on a bark of tree? pretty please )
Sure I will look in to that.
great tutorial, but it's pity that there's some bug in vray uvw randomizer
What's wrong?
@@archvizcamp Seems that the step function doesn't work
I dont find this option in corona 5, could you please show how to do that in corona 5, it not have tile option in uvw randomizer.
it seems like this features became since corona 6
@arch Viz Champ - hello. does this work with corona 5?
It works only from corona render 6 and above
@@archvizcamp thank you sir.
how you move the viewport so smooth?
I use this : ua-cam.com/video/-y3nE4gfPac/v-deo.html
Why my 3dsmax dose not have Tiling part. I can not follow your instruction
tiling options dont appear to me
What about the Vray Materials??
Kya karoon main mar jaoon??
hi, nice tutorial! but what about vray? thankyou
Vray has a similar uvw randomizer that does the same thing. Just make sure to turn on the stochastic tiling check box (from vray 5 version)
@@archvizcamp is it the same thing with composite ?
@@johndrykwan8727 not sure what you mean.. With composit you can stack textures on top of each other with different blending options, much like layers in photoshop.
Thank you so much Champ
You're welcome!
What version od Corona is that? It says Corona 7 in VFB.
yes, its corona 7 daily build. you can download it from the corona render forum.
@@archvizcamp Thanks :)
It’s corona. But what about V-Ray 3.60?
i didn,t see the the tiling section
أين أجد السكريبت ؟
Why working on arnold needs to be a pain in the ass... literally every think I look 4 relays on custom nodes And I find myself turning mad to replicate what should done by clicking 4 times...
you should try corona :)
how do you use it if your shape is a cube? do you need to add an uvwmap?
Great video! Thanks!
Glad you liked it!
thank you