@@hrivis Hi! You can use CT*B as an LPE expression in an "Extra Custom Render Vars" instance and set the source type to LPE. You can also tag your objects, for example, as "sphere" and create an AOV for just that object using an expression like this: CT*'sphere'.*B It works perfectly!
This is super helpful, thanks so much
Gavin, thank you for taking your time to share this :)
You're Welcome!
Thanks, love it!
Glad you like it!
good, thanks.
Why you don't cutted fail moments? ) Please, do it in futures
Please dont you know how to do refractive RGB masks? Aka refractive puzzle matte in Redshift?
I didn't use redshift before but isn't that if you use the RBG mask to mask the refraction pass you can get something similar?
Hmmm interesting, I would give a try. Thank you for bringing directions.
Have you found the solution for this?
@@3D_TUTS no :(
@@hrivis Hi! You can use CT*B as an LPE expression in an "Extra Custom Render Vars" instance and set the source type to LPE.
You can also tag your objects, for example, as "sphere" and create an AOV for just that object using an expression like this: CT*'sphere'.*B It works perfectly!
*PromoSM*