MaterialX ← Houdini ← Socratica

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  • Опубліковано 21 сер 2024
  • MaterialX is an open standard for defining materials for 3D graphics. It was created by Industrial Light and Magic (ILM) in 2012, and open sourced in 2017. When SideFX added Solaris to Houdini, they also included support for MaterialX. If you want to use the Karma XPU renderer in Houdini, you will definitely need to learn how to use MaterialX.
    #Houdini
    #MaterialX
    #Socratica

КОМЕНТАРІ • 14

  • @umair2013
    @umair2013 10 годин тому

    very nice tutorial and so much detailed in explanation.. great work.. keep it up !

  • @ArujiChipps
    @ArujiChipps 11 місяців тому +6

    This video is a perfect introduction to using MaterialX in Houdini and comes with a bonus of how it is structured, read and modified... in less than 20 minutes? Simply perfect. I've been really stuck on this subject not knowing what to study first and this video brought me the light. Thank you!

  • @MissEldira
    @MissEldira 5 місяців тому

    Super useful. A lot of important details like this should be front and centre, but is left out in many guides and documents. 1 year after starting with mtlx I finally figured out how to properly deal with exporting and importing.

  • @derekfloodVFX
    @derekfloodVFX 3 місяці тому

    You can create a MaterialX compound nodegraph in Houdini 20 by selecting the materialX nodes that you want grouped together and RMB "actions>collapse to subnet"

  • @seethe639
    @seethe639 11 місяців тому

    Thank you, that was both clean and full of useful information!

  • @mtpstyles
    @mtpstyles 3 місяці тому

    Thank you! Very well explained.

  • @mohanpugaz
    @mohanpugaz 3 місяці тому

    Perfect Video! Thanks a lot!

  • @amontobin2830
    @amontobin2830 3 місяці тому

    perfect tutorial thank you

  • @aboldmule
    @aboldmule 11 місяців тому

    Very informative, thank you!

  • @MDA_01
    @MDA_01 8 місяців тому

    Excellent tutorial as always, and most appreciated. If you'd like a suggestion on a future MaterialX topic I'm trying to find info on building 3D procedural patterns - for example a concentric rings shader - running through 3D space : )

  • @kaleemshaik7475
    @kaleemshaik7475 16 днів тому

    this is really helpful to understand the mtlx files, as you mentioned the code is different when we use the houdini to export and the downloaded files are having the different format of code, which is causing issue when I take it to unreal, in maya it just works fine, but I need it in unreal, is there any way to export in same format of the downloaded mtlx code or any mtlx editor to rewrite the code as same, Please let me know if there is any way
    Thanks in advance

  • @johnli4006
    @johnli4006 11 місяців тому

    good info thanks

  • @andersutterstrom6089
    @andersutterstrom6089 11 місяців тому

    Really good information. Q:You used the materialinker node. Is it better than the assignmaterial node? Personally, I like the materialinker node better. So, it was a great coming across it in the video. Cheers!

  • @alvin3171997
    @alvin3171997 11 місяців тому

    Is MaterialX workflow more similar to Octane or Redshift?