MaterialX ← Houdini ← Socratica

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 14

  • @ArujiChipps
    @ArujiChipps Рік тому +6

    This video is a perfect introduction to using MaterialX in Houdini and comes with a bonus of how it is structured, read and modified... in less than 20 minutes? Simply perfect. I've been really stuck on this subject not knowing what to study first and this video brought me the light. Thank you!

  • @UmairAliMughal2009
    @UmairAliMughal2009 3 місяці тому

    very nice tutorial and so much detailed in explanation.. great work.. keep it up !

  • @MissEldira
    @MissEldira 8 місяців тому

    Super useful. A lot of important details like this should be front and centre, but is left out in many guides and documents. 1 year after starting with mtlx I finally figured out how to properly deal with exporting and importing.

  • @mtpstyles
    @mtpstyles 6 місяців тому

    Thank you! Very well explained.

  • @mohanpugaz
    @mohanpugaz 6 місяців тому

    Perfect Video! Thanks a lot!

  • @MDA_01
    @MDA_01 11 місяців тому

    Excellent tutorial as always, and most appreciated. If you'd like a suggestion on a future MaterialX topic I'm trying to find info on building 3D procedural patterns - for example a concentric rings shader - running through 3D space : )

  • @seethe639
    @seethe639 Рік тому

    Thank you, that was both clean and full of useful information!

  • @derekfloodVFX
    @derekfloodVFX 6 місяців тому

    You can create a MaterialX compound nodegraph in Houdini 20 by selecting the materialX nodes that you want grouped together and RMB "actions>collapse to subnet"

  • @amontobin2830
    @amontobin2830 6 місяців тому

    perfect tutorial thank you

  • @kaleemshaik7475
    @kaleemshaik7475 3 місяці тому

    this is really helpful to understand the mtlx files, as you mentioned the code is different when we use the houdini to export and the downloaded files are having the different format of code, which is causing issue when I take it to unreal, in maya it just works fine, but I need it in unreal, is there any way to export in same format of the downloaded mtlx code or any mtlx editor to rewrite the code as same, Please let me know if there is any way
    Thanks in advance

  • @aboldmule
    @aboldmule Рік тому

    Very informative, thank you!

  • @andersutterstrom6089
    @andersutterstrom6089 Рік тому

    Really good information. Q:You used the materialinker node. Is it better than the assignmaterial node? Personally, I like the materialinker node better. So, it was a great coming across it in the video. Cheers!

  • @johnli4006
    @johnli4006 Рік тому

    good info thanks

  • @alvin3171997
    @alvin3171997 Рік тому

    Is MaterialX workflow more similar to Octane or Redshift?