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GCsD
Приєднався 14 лип 2015
Water Ice Bending || Houdini Flip simulation #Houdini #Flip #liquid #water #simulation #VFX
Water to Ice Freezing Bending.
Watched Netflix Avatar that are just release and got hype about the awesome simulation within.
Salute to the team who worked on the series.
Superb cool !
Done in Houdini 20.
#Houdini #Flip #liquid #water #simulation #VFX
Watched Netflix Avatar that are just release and got hype about the awesome simulation within.
Salute to the team who worked on the series.
Superb cool !
Done in Houdini 20.
#Houdini #Flip #liquid #water #simulation #VFX
Переглядів: 278
Відео
Waterfall Simulation ( Kong vs Irex ) || Houdini Flip simulation #Houdini #waterfall #flipsim
Переглядів 44710 місяців тому
Kong vs Irex Waterfall Version . Flip simulation Created in houdini 19.5 Following along Rebelway's houdini tutorial. #Kong #Irex #vs #Houdini #Flip #liquid #waterfall #simulation #VFX
Houdini Tuts : Karma AOV from attribute
Переглядів 4,8 тис.Рік тому
Houdini Tuts : Karma AOV from attribute Setting up cryptomatte and custom AOV in Karma : Houdini 19.5 Chapters : 00:00 Setting up scene 01:06 Setting up stage 01:40 Creating lights 02:35 Setting up Karma 03:27 LPE Tag for light AOV 04:57 Checking Light AOV result 05:12 Adding Extra AOV - Cryptomatte 07:30 Setting custom Attribute for extra AOV 09:43 RGB Mask based on custom Attributes
This is super helpful, thanks so much
amazing where do i get these?
wow, please make a tutorial for this
good, thanks. Why you don't cutted fail moments? ) Please, do it in futures
Gavin, thank you for taking your time to share this :)
You're Welcome!
Thanks, love it!
Glad you like it!
Please dont you know how to do refractive RGB masks? Aka refractive puzzle matte in Redshift?
I didn't use redshift before but isn't that if you use the RBG mask to mask the refraction pass you can get something similar?
Hmmm interesting, I would give a try. Thank you for bringing directions.
Have you found the solution for this?
@@3D_TUTS no :(
@@hrivis Hi! You can use CT*B as an LPE expression in an "Extra Custom Render Vars" instance and set the source type to LPE. You can also tag your objects, for example, as "sphere" and create an AOV for just that object using an expression like this: CT*'sphere'.*B It works perfectly!
*PromoSM*