How to use Poly Haven textures in Houdini with Karma

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  • Опубліковано 1 гру 2022
  • There are a couple potential little snags with hooking up Poly Haven PBR textures with Karma in Houdini so this video goes over how to get it done correctly

КОМЕНТАРІ • 34

  • @sheeperson
    @sheeperson Рік тому +14

    you can use a "Mtlx Range" between image and displacement node setting Outlow as -0.5 and Outhigh as 0.5

  • @emmetholm4263
    @emmetholm4263 Рік тому +1

    Brilliant video! short and doesn't overcomplicate anything. Thank you! :)

  • @chinelothenigerian
    @chinelothenigerian 10 місяців тому +2

    Thank you for the tutorial, simple and easy to understand.

  • @jordanhwang
    @jordanhwang Рік тому

    thank you for talking about karma! I’ve had some of these issues before too and this helped me figure out why

  • @ahmednasr93
    @ahmednasr93 Рік тому

    Thank you! This was a very good tutorial!

  • @peterpejanovic2652
    @peterpejanovic2652 Рік тому

    Thänx a lot for this very useful tutorial!!! Helped a lot!

  • @Rubicon1985
    @Rubicon1985 Рік тому

    Thanks chief - that was brilliant

  • @quirtje1
    @quirtje1 2 місяці тому

    Great tutorial, I also liked the sporadic cat noises in the background

  • @minafishi
    @minafishi Рік тому

    If all you're looking for is the node diagram here it is. Subbed for the straightforwardness, gonna watch the video anyway

  • @axendroo2541
    @axendroo2541 7 місяців тому

    really helpful brother, thanks a lot. love from bharat

  • @liuhaiying6844
    @liuhaiying6844 6 місяців тому

    nice video, thanks for your help

  • @MrN0rmalPlays
    @MrN0rmalPlays 7 місяців тому

    Thank you for sharing!

  • @RMAFIRE
    @RMAFIRE Рік тому

    Keep on hustling💯💯

  • @kevin2028
    @kevin2028 Рік тому

    life saver!!!

  • @colinhthompson
    @colinhthompson 7 місяців тому +5

    Your displacement is stretching around hard/high curvature edges. If you create a second N attribute (name it Nn or Nb or something unique), blur that and then use THAT as your displacement direction, your textures will no longer stretch around edges.

    • @g8610g
      @g8610g 6 місяців тому

      That sounds handy. Could you elaborate on how/where exactly to put that? 🙏

    • @vladartiomav2473
      @vladartiomav2473 5 місяців тому

      As always, Houdini makes simple things hard and hard things simple 😄 Nice to know we have this kind of control! Don't even know if it's even possible in other DCCs.

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 Рік тому

    ❤❤💕💕

  • @WillPreston3D
    @WillPreston3D Рік тому

    this was great, thanks so much.
    is there a way in matX or principled to set how many subidivsions it does at render time?

  • @danacarvey
    @danacarvey 5 місяців тому

    Thanks for the tips! Can you please tell me how to connect up a triplanar node to avoid having to do UVs??

  • @Tritoon710
    @Tritoon710 13 днів тому

    And for the Normal map I think you need to set the Signature to Vector3

  • @metaturnal
    @metaturnal 3 місяці тому +1

    And how to use the AO texture?

  • @burneracco
    @burneracco Рік тому +1

    Spot on matt! just a quick question, my test pig (other test geometries as well) loads up without any shader/texture inside the sopcreate node, any idea why its happening?

    • @MattBell
      @MattBell  Рік тому

      The shaders created in the normal sop context don't apply to the lop context with Karma by default. Thats why we have to add Material Library, and Assign Material nodes.

  • @minafishi
    @minafishi Рік тому

    if anyone is having issues with getting their GPU to render in the viewport, go to perspective(?) ( next to camera button) > render settings > /Render/rendersettings, deselect viewport render. Had mine plugging away on CPU only. Open to suggestions if someone knows how to set viewport render default to XPU

  • @rendered_useless2093
    @rendered_useless2093 Рік тому

    Hi how would you change the color of the diffuse image for instance if you want to change hue or multiply it by another color value I find houdini very confusing with all nodes just looking for simple way like color ramp in bledner
    Also i confuse about roughness because why is button for roughness blue but output on image texture is green?

    • @vladartiomav2473
      @vladartiomav2473 5 місяців тому

      For roughness you have to set your image texture to "float". It's like "non-color" option in blender. The difference is that in Houdini they bombard you with the real terms and not the abstraction ones.

  • @vytasrauckis6703
    @vytasrauckis6703 5 місяців тому

    Does anyone know why my HDRI background doesn't show like in this video? All I get is the default viewport gradient background and grid.

  • @westparezal
    @westparezal Місяць тому

    can we use it with Unity engine?

  • @artadecram_9624
    @artadecram_9624 2 місяці тому

    I think there is not enough video-material on karma - can I study mantra before karma? How manrta is comparable to karma?

  • @BRUTOFX2040
    @BRUTOFX2040 Місяць тому

    minute 13:32 its your cat? 😍

  • @Michu-co4ki
    @Michu-co4ki 8 місяців тому

    3D Hohol tutorial