How to use Poly Haven textures in Houdini with Karma

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 38

  • @sheeperson
    @sheeperson Рік тому +14

    you can use a "Mtlx Range" between image and displacement node setting Outlow as -0.5 and Outhigh as 0.5

  • @chinelothenigerian
    @chinelothenigerian Рік тому +2

    Thank you for the tutorial, simple and easy to understand.

  • @baotruong5775
    @baotruong5775 Місяць тому +1

    this is what I need bro! thank you

  • @minafishi
    @minafishi Рік тому

    If all you're looking for is the node diagram here it is. Subbed for the straightforwardness, gonna watch the video anyway

  • @axendroo2541
    @axendroo2541 Рік тому +1

    really helpful brother, thanks a lot. love from bharat

  • @jordanhwang
    @jordanhwang Рік тому

    thank you for talking about karma! I’ve had some of these issues before too and this helped me figure out why

  • @emmetholm4263
    @emmetholm4263 Рік тому +1

    Brilliant video! short and doesn't overcomplicate anything. Thank you! :)

  • @quirtje1
    @quirtje1 7 місяців тому

    Great tutorial, I also liked the sporadic cat noises in the background

  • @danacarvey
    @danacarvey 9 місяців тому

    Thanks for the tips! Can you please tell me how to connect up a triplanar node to avoid having to do UVs??

  • @colinhthompson
    @colinhthompson 11 місяців тому +8

    Your displacement is stretching around hard/high curvature edges. If you create a second N attribute (name it Nn or Nb or something unique), blur that and then use THAT as your displacement direction, your textures will no longer stretch around edges.

    • @g8610g
      @g8610g 11 місяців тому

      That sounds handy. Could you elaborate on how/where exactly to put that? 🙏

    • @vladartiomav2473
      @vladartiomav2473 10 місяців тому

      As always, Houdini makes simple things hard and hard things simple 😄 Nice to know we have this kind of control! Don't even know if it's even possible in other DCCs.

  • @Tritoon710
    @Tritoon710 4 місяці тому +1

    And for the Normal map I think you need to set the Signature to Vector3

  • @Rubicon1985
    @Rubicon1985 Рік тому

    Thanks chief - that was brilliant

  • @BillyCoopDraws
    @BillyCoopDraws 26 днів тому

    Hey Mat. Great tut, and a big help for me along my journey. My biggest issues in displacement, in Houdini so far, is distortion of mats along edges, as exhibited at the base of Pig, and around his snout. I've tried applying a crease, along those kinds of intersecting edges, but I have not been having luck there. Any tut's or suggestions, in your world? Thank a million for such invaluable help.
    B

    • @MattBell
      @MattBell  26 днів тому

      You might try blurring your normals, or at least the normal attribute used by the shader

  • @peterpejanovic2652
    @peterpejanovic2652 Рік тому

    Thänx a lot for this very useful tutorial!!! Helped a lot!

  • @liuhaiying6844
    @liuhaiying6844 11 місяців тому

    nice video, thanks for your help

  • @ahmednasr93
    @ahmednasr93 2 роки тому

    Thank you! This was a very good tutorial!

  • @burneracco
    @burneracco Рік тому +1

    Spot on matt! just a quick question, my test pig (other test geometries as well) loads up without any shader/texture inside the sopcreate node, any idea why its happening?

    • @MattBell
      @MattBell  Рік тому

      The shaders created in the normal sop context don't apply to the lop context with Karma by default. Thats why we have to add Material Library, and Assign Material nodes.

  • @RMAFIRE
    @RMAFIRE Рік тому

    Keep on hustling💯💯

  • @MrN0rmalPlays
    @MrN0rmalPlays Рік тому

    Thank you for sharing!

  • @WillPreston3D
    @WillPreston3D Рік тому

    this was great, thanks so much.
    is there a way in matX or principled to set how many subidivsions it does at render time?

  • @rossisbudda
    @rossisbudda 3 дні тому

    You can use y to cut then j to draw new wires

  • @kevin2028
    @kevin2028 Рік тому

    life saver!!!

  • @metaturnal
    @metaturnal 7 місяців тому +1

    And how to use the AO texture?

  • @artadecram_9624
    @artadecram_9624 7 місяців тому

    I think there is not enough video-material on karma - can I study mantra before karma? How manrta is comparable to karma?

  • @vytasrauckis6703
    @vytasrauckis6703 10 місяців тому

    Does anyone know why my HDRI background doesn't show like in this video? All I get is the default viewport gradient background and grid.

  • @rendered_useless2093
    @rendered_useless2093 Рік тому

    Hi how would you change the color of the diffuse image for instance if you want to change hue or multiply it by another color value I find houdini very confusing with all nodes just looking for simple way like color ramp in bledner
    Also i confuse about roughness because why is button for roughness blue but output on image texture is green?

    • @vladartiomav2473
      @vladartiomav2473 10 місяців тому

      For roughness you have to set your image texture to "float". It's like "non-color" option in blender. The difference is that in Houdini they bombard you with the real terms and not the abstraction ones.

  • @BRUTOFX2040
    @BRUTOFX2040 5 місяців тому

    minute 13:32 its your cat? 😍

  • @westparezal
    @westparezal 6 місяців тому

    can we use it with Unity engine?

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 Рік тому

    ❤❤💕💕

  • @minafishi
    @minafishi Рік тому

    if anyone is having issues with getting their GPU to render in the viewport, go to perspective(?) ( next to camera button) > render settings > /Render/rendersettings, deselect viewport render. Had mine plugging away on CPU only. Open to suggestions if someone knows how to set viewport render default to XPU

  • @Michasyan
    @Michasyan Рік тому

    3D Hohol tutorial