If you are having issues with the crushers not crushing the gravel, move the chain drives over to the side by one block with a shaft and connect the crushers with gearboxes this will have the crushers be rotating the other direction to have them crush the materials
This farm is overstressed after removing creative motor But only the Pasted machines, i copied, Rotate it 180 and paste it with World edit, thats brokes the machine
I looked through EMI recipe trees and did some math of my own to figure out rates for red sand vs soul sand: Going the red sand route from cobblestone costs approximately 42.33 cobblestone for a single nugget, around 128 cobblestone for getting the three nuggets out of the sand, about 384 for a whole ingot If you use soul sand, a single nugget costs 50 cobblestone, 3 costs 150, and a whole ingot costs 450 So red sand _is_ more efficient, but not by a landslide (and just for fun, a whole block of gold from red sand is 3456 cobble, and from soul sand is 4050)
I'm late to the party, but going the soul sand route, you also get quartz, which you can use to automate andesite. If your goal is to automate all ressources it's probably more efficient (didn't crush the numbers to be sure though)
Notes for the schematic: - Liquids to add manually: Lava in the glass trapdoors, waterlogging the drills, lava next to the fan on top of the silo, lava in the flint output and waterlogging the stair next to the crushing wheel. - You need to change the deny lists on the brass funnels after the crushing wheel to also deny red sand. - There is a vault block missing in front of the gold nugget presses That's all I had to change to make it work, very cool design
i couldn't find any in the comments so heres like a text list for the materials needed!!! (please let me know if any of them are wrong) 19 - Andesite Funnels 2 - Basins 1 - Brass Casing 13 - Brass Funnels 9 - Brass Tunnels 8 - Chests 5 - Cogwheels 6 - Crushing wheels 14 - Encased Chain Drives 1 - Clutch 2 - Encased Fans 4 - List Filters 33 - Framed Glass Trapdoors 3 - Gearboxes 8 - Hoppers 54 - Item Vaults 10 - Mechanical Belts 9 - Mechanical Drills 2 - Mechanical Presses 18 - Metal Girders 4 - Large Cogwheels 9 - Millstones 4 - Rotation Speed Controllers 1 - Lever 24 - Shafts 8 - of any full block 10 - of any stair 9 - of any trapdoor
literally never comment on UA-cam videos but i absolutely love the create mod and your like the only person on this entire website that makes easy to understand tutorials that you can basically follow off audio alone and i also had a question will you be continuing project create?
The schematic had a lot of bugs (idk if its only my world), but the crushers are not moving the right way so you can add another gearbox to reverse to the rotation, then the encased fan that was washing the sand and then red sand was also reversed so you can change the direction speed controller, then the filter after the washing fan was only denying sand and not red sand, so you can just manually add red sand to the deny list. Hopefully this helps others that encounter the same problems as me! Also great video man!
There is a possibility i grabbed a test version of the farm and not the final version when i did the schematic, so that probably explains that issue lol
Hey to anyone who did this in 1.20.x if you're having issues with the terracotta not going into the tunnels, just switch the tunnels to "forced round robin" it at least fixed it for me
With the soul sand farm you can use the extra quartz to make diorite, mix the diorite with another quartz to make granite, which can be crushed into red sand. I’m not sure if that method is any better though. Edit: I did the math, and the soul sand method should produce twice as much gold as the terracotta method
12%x25%=3%, so you get more gold more easy, because its a third more efficient and can drop triple the amount, but im not counting the quartz part because you would need to make a farm twice as big as this one i think
i had a problem with the fans. The top one was sucking the clay into the lava and the bottom one wasn't turning the sand into clay balls. The solution to this was to change these 2 speed controllers (5:15) from 16 to -16
Awesome Skeej, I used the blueprint and totally forgot it always has broken vaults. Remove and then replace it from the right hand side facing it looking at the chests if you use the blueprint. And the washer didn't have red sand on the deny list either. It took me 2 days, but I'm up and running. All-in-all, I'm pretty sure this will out-produce a soul sand version. I'll let you know in a week or so. Thanks bro!
The rates are actually quite similar between soul sand and red sand methods, i believe the soul sand method actually slightly outperforms the red sand method i used here but my aim was to make gold, not quartz which can back up very quickly if you’re trying to get gold as the primary resource
There is a use case for the flint, for anyone that's interested. You can use it and gravel to make Andesite, which means you can make infinite ore for all the Create items like shafts.
The items dont go through the tunnel. they just sit there for me. I also tried manually moving the gravel and the conveyer belt doesnt feed the gravel to the crushers. The clay blocks also get stuck on the very edge of the funnel when they are cooking to become terracotta which means they dont get sucked back into the sotrage
I like the design, but do you think you can try making a tutorial that shows us the thought process for coming up with these designs? I'd like to challenge myself to make my own designs.
I remember making one of my own, but dang, yours is a lot more efficient than mine. I had one set of crushing wheels carrying the entire operation, the poor fellas.
To save storage space, add a filter to the basin to make Gold Ingot and Gold Block. Than on the Funnel add filter for Gold Block. This way it takes 9 times less space.
Skeej, love your designs, but this one breaks after running for a week or so. The basin and press jams up due to way too many clay balls coming in from the brass funnel. The best fix I could find was to remove the gold ingot press, basin, and all on the right side of the vault. Next, reroute the hoppers into the far right side from the basin, then a single hopper dead center feeding the basin with a funnel feeding that hopper. Using the hopper it will never let more that 16 in at a time and won't get jammed. I wasn't concerned about not pressing the nuggets into ingots considering I am sending them into mechanical crafters to make golden carrots. It took me 2 days to figure out how to fix considering I used the blueprint instead of building my own, but that kept me busy. I gotta get some vids made sharing my own designs after having to fix contraptions that break. Not yours Skeej, yours are usually very good. But a loooot of designs work great for a day or two, then break, jam, backlog, or just totally fail after running for a few days. My designs are not as compact, but they so far can't be broken. I'm not saying my designs don't break, I'm saying I watch them day after day, watch how it works, then fix anything that does break. The end result after rebuilding will eventually be unbreakable. Love your vids, keep them coming.
Did the math out of curiosity. With the clay blocks as a requirement this setup has a 3% chance for 3 gold nuggets vs the 2% for the 1 from soul sand but the additional nether quartz
Yeah, i beefed the schematic and material list on this one because i was rushing it at the time, cant change much about the latter but ill look into providing the correct schematic
would be nice if you showed the stress for each component. also i think i would find this easier to follow if it were built from the begging not the end
When you stack probabilities here, you end up with not great odds. Suppose you just needed 1 Clay Ball instead of 4. The odds of your 1 clay at 25% getting converted into a Gold Nugget at 12% goes all the way down to a 3% chance. Factor in you actually need 4 clay, and you're spending a lot of time waiting to take a roll of the dice on what is a 1% better chance at odds. I'm not at all familiar with the Soul Sand farm method, but depending on how long the process takes, I think it may be more time efficient to go with Soul Sand method.
I was just calculating that, and my probabilities are likely to be wrong (been a long time) When we are talking about a constant flow factory, the lenght of the process doesn't matter too much since even if the process takes 30 min, at the 30th minute you still have stuff being processed If you have a constant flow of 64 cobble / sec for example, then with the red sand, you can hope for around 0.09 nuggets/s Since it's 25% chance for one clay ball, so a 0.39% chance of getting 4 in a row and then you get a 12% chance of getting 3 nuggets so if you multiply every odds you get 0.14% of getting a nugget for each cobblestone (since you need 4 anyway) With the soul sand method, you have a single odd to work with : When washing soul sand, you get a 2% chance of getting a single nugget (and also you get quartz) So for 64 cobblestones / sec you can hope for 1.28 nugget/s
Marvelous, though I wonder about a gold farm based around soul sand. Say have a cobble generator, crush that into gravel and then sand, soul blast that into soulsand, then wash that for quartz and gold nuggets. I wonder about the rates and efficiency of such a farm especially as it's side product of nether quartz is quite useful.
If you're still wondering, I did some maths, and per sand produced, this farm produces roughly twice as much gold. It’s 18 gold nuggets through red sand for every 8 gold nuggets through soul sand. This is just per sand produced, maybe the simpler process makes the soul sand farm faster. Hope this helped!
You might be doing this by now, but it would be useful to throw a stress meter on there to show in the video how much power is needed to run so people know what kind of power generation system they're going to have to plan for.
@@icdxGD I'm not the creator of the video, but since you asked: From the video, it appears that 9 cobblestone are made every ~1.5 seconds. All of this cobblestone is used and does not back up so we can assume this is the bottleneck for the calculations. 9 cobblestone is milled into 9 gravel which is crushed into 9 sand with a 5% chance of making clay. The 9 sand is then washed and 25% of it becoming clay. Functionally this means that 30% of the cobblestone becomes clay which equates to 2.7 clay per cycle. Once 4 clay are accumulated, the are turned into a clay block which is smelted into terracotta and then crushed into red sand. Using the above number of 2.7 clay per cycle, we can determine that 0.675 red sand is made per cycle. the red sand is then washed, producing 3 gold nuggets with a 12% chance. 12% of 0.675 is 0.081, but we multiply that result by 3 since 3 nuggets are made which gives us 0.243 nuggets per cycle. A cycle is 1.5 seconds, so we take that 0.243 and multiply it by 0.667 (2/3 of 1.5) to give us 0.162 gold nuggets a second. Extrapolating that to a minute it gives us 9.72 nuggets per minute or 1.08 gold ingots a minute. Honestly, pretty good!
Oh and FYI if Gold works like Iron Ingots - you can make the storage compression way better by flatting the gold bars further into gold blocks! Edit: I haven't finished and tested my Andesite farm but I presume the video I watched is still accurate - you want flint as it's part of what you need to make Andesite! And given all the big machines I've been making I've been forced to make this kinda farm just so I don't run out of Andesite
I built this in creative, made a schematic, came over to my survival world, collected everything and discovered i made 2 mistakes. Make sure the sand filters are set to deny. Don't forget the andesite funnel to allow the terracotta to be crushed to red sand
Thanks for your tutorial series. You are the only person who makes such exactly explanations how to build and how it works. Never understand this mod. But now... I love this mod :) Is it possible to make a tutorial for steam engine autofeeding with lore cakes also auto producing? I know, that's gonna be big... But I think you can do it :P
It is technically possible yes, and a little out of my reach in terms of things i know how to do right now, but itd be fun to try and automate blaze cakes for sure
No matter what I do sand falls one block short, or it just floats in between the crushers, also, the crushers seem to stop crushing after a second (they rotate but don't work)
I've been following your channel for a while and it's amazing how all your tutorials are useful and you explain everything in a very clear and exciting way. If you don't mind, I have some feedback that I hope you'll find useful: One thing I noticed about create farms in multiplayer is that as soon as the item is dropped on the ground (e.g., shot out of the crushing wheels and onto the ground to be washed), they generate stress on the server. So I think there's potential for your videos to incorporate good practices when it comes to making Create farms more server-friendly. For example, if you move the items through chutes or hoppers and directly into depots or belts, they never go into the "dropped item" state and don't generate any significant stress on the server. Considering how many people rely on your tutorials and how easy they are to follow, I think it would be a great public service to account for this, or perhaps even just make a video dedicated to this topic! I'm sure all server-owners would appreciate having more people doing server-friendly farms. 😁 Keep up the great work! 👏
Seems to be better than Soul Sand if you do not take in account the extra Clay Ball you get: Using Red Sand, you need 44 Stone to get 1 gold ingot. Using Soul Sand, you need 50 Stone to get 1gold ingot.
This is a great tutorial, aside from the fact that the item list is definitely incomplete. All filter items and liquids are not included, so I'll be building the farm, stop, have to go hunt for these materials or dig through chests, most notably for a dead bush, before resuming, only to have to go do it all over again. As a survival mode player, I also really disliked having the metal girders and brass casing included in the materials list because they can be really annoying to get at times, only to be told that they're used for decoration. Otherwise a really great design, and I look forward to checking out your other tutorials!
It's funny how many farms I've found use a cobble stone generator that looks pretty much exactly like that (tho in my case a lot longer and double sided for my iron farm and andesite farm). Being able to make gold in create would be super awesome but... ironically the reason I'd actually want to - powered rails - has been made essentially useless by the train update. Which is a good thing really as I GREATLY prefer create trains for a zillion reasons compared to minecarts. Still maybe I'll create a gold farm one day anyway just for the heck of it.
I have an issue I have not seen anyone else in the comments have: The machine works fine until the clay is blasted into terracotta, the terracotta gets stuck on the edge and wont go into the funnel, I have checked and double checked and everything is set right, the funnel is filtered to only allow terracotta in and is pointed downwards toward the vault, but the terracotta wont go in.
@@elijahkleinkort4671 I was able to solve the issue by reducing the rotational speed controller to slow the fan, if it's slow enough it will change to terracotta before getting stuck.
ive had a huge problem on the fans that smelt the clay to terracota. ive got the fix for ya. so have the clay filter to only only 1 clay block to come out. and set the speed controller to 5
I like math. So, in a few hours, I plan on loading create (my personal mod pack with only create. Been ages since I did “vanill” create, and calculate the rates for this farm compared to a soul-sand one!
Okay, so, the red sand one is more efficient! Converting all sand to redsand, the to gold, you get a 2.7% chance of a gold nugget per cobblestone! If you, instead, haunt that sand, and turn the trace clay from crushing gravel into redsand which you haunt, each stone has a 2.025% chance of making a gold nugget. But, almost 50% chance for nether quartz… Technically those percents are different. As redsand has a 12% chance for 3 nuggets, that is equivalent to a 36% chance of gold. If you remove those factors, then the souls and might be better… but remember, it will average out to the values I provided!
as a raw average, red sand is the better method, however, if you do not care about rates and just want a slow trickle, the quartz method is better for a more practical approach. as you can use it to make andesite granite and diorite with the quartz as well as other components. OR, you be a gigachad like me and just make both
late reply, but since you're already in the brass age (which requires nether access), why not just haunt the crushed sand and then wash the soul sand instead of the teracotta->red sand route? you also get quartz as a nice byproduct
@@SuperSpells youd still use a cobble generator, and the process would be cobble -> crush for gravel -> crush for sand -> haunt for soul sand -> wash for gold+quartz
@@leafgreenbeast I'm a complete noob when it comes to modded minecraft. My first modpack ever is ATM 8, and I'm getting really stuck into it. I'm just needing to figure out how to make farms because I need a ton of resources. Especially becomes I've started to really enjoy Minecolonies too. I dove into the deepend xD
oh and btw @Skeej_Inc in your schematics the filter after the crushers crush gravel the filters were set to only sand for me not red sand but i fixed it now it works :)
@@skeej_inc I undertand ;-) - seems that apart from crafting recipes changing with different versions and modpacks, the power requirements change too. I just built your tileable steam engine in creative so I'll try to gather the resourses for that. Thanks for your great videos and tutorials !
I am alittle confused why noy use the haunting method. Its gravel indo double mill onto a haunting section into a washing section right. You get quartz and gold. Or is the red sand a better gold putput
Did everything, but when inputting power, the cobble conveyer belts aren't going in the right direction. Edit 1: Now the Crushing Wheels are going in the wrong direction. Please help.
Edit 2: If I turn the main controller to the negatives, the cobble conveyers don't go in the right direction, but if the main controller is in the positives, then the crushing wheels aren't going in the right direction. What am I doing wrong here?
@@CraftyCamerupt move the encased chain drives over one block, connect the Crushing Wheels with shafts except the one connected to the belt (next to the brass tunnel) that needs to be a gearbox.
2% chance of 1 gold nugget with soul sand vs 3% (25%*12%; plus some more from the extra 5% chance clay ball from gravel, don't think that'd be enough to get the chance overall to 4%) chance of 3 gold nuggets with red sand. Basically, it's just more inefficient to go with soul sand.
anyone else having a problem where the terracotta on top of the item vaults don't go into the funnel? it just gets stuck in the corner of the funnel and it won't go inside. MC ver 1.20.1
am i the only one who noticed it's 12 rpm instead of said 16 on 6.54? is there any reason you changed it and can i change it too if i want to? and are those two connected speed controllers supposed to be at exactly 16 rpm or i can change it for a spare change of stress units?
im having trouble i dont know how?, everything is going the right way but the brass tunnel isnt pulling the gravel through the other side to were the crushers are idk what is wrong i followed every step im so confused help
The belt for the terracotta should be going from the vault to the tunnels towards the millstone side, it goes into the tunnel and back into the crushing wheels
my only complaint about this video so far is you don't have a materials list, you just throw a screen shot. I've never done Create before and am trying to visually match what you have from a massive list of items. I've not even crafted a single item yet because I just don't know if I'm looking at the right block.
yeah, i'm aware this one probably isn't the easiest to follow, i've since started using the clipboards now, as it shows the icon AND item name, which should make it considerably easier for the more recent builds ive done
@@skeej_inc That would be fantastic. Further, instead of using a CREATE motor to get the item functioning, giving someone an idea of how best to power it, how much SU you need for minimum functionality would be nice. I've had a hell of a time trying to get enough power going to this sucker.
im playing on 1.20.1 and everything works fine but the funnel for the terracotta isnt picking up the terra unless i manually throw it into the funnel. i tried replacing the funnel and remaking the vault and I cant seem to get it
@@phillipaengels2709 i just had to extend the vault 2 blocks over and add more funnels with the filters on them and that fixed it EDIT: The issue was the terracotta was being smelted right on the edge of the funnels and werent in the "Pickup zone" for the lack of a better term and was sitting on the edge of the block.
I have an issue with crushing the Terracota, i built other Cobble Generator separate from the farm and as i always have cobblestone coming into the Millstones, the Terracota can´t go into the Tunnels and, posteriorly, to the crushers again, so i have a lot of Terracota stuck cause i always have Cobble coming to, what can i do ?
@lukedyte3969 i put a brass fun coming out the vault with Terracota only straight to a belt going higher with a chute at the end, i put the chute after the tunnels and before the crushers, so i leave the tunnels just for gravel
If you are having issues with the crushers not crushing the gravel, move the chain drives over to the side by one block with a shaft and connect the crushers with gearboxes this will have the crushers be rotating the other direction to have them crush the materials
@Tomatron
hi im having trouble with the belts,their going backwards and the rotational speeds cant seem to go into minus anymore so im stuck on what to do
This farm is overstressed after removing creative motor
But only the Pasted machines, i copied, Rotate it 180 and paste it with World edit, thats brokes the machine
@@igniteous13use gear boxes it’ll rotate the belts the other way around
@@JaeBerdz well me and my friends are playing on 1.19.2 but they helped me figure out a way to make it work
Instructions not clear enough, accidentally built an iron farm
Comedy
@@skeej_inc The only funny person I know is me
Dude how do you build a iron farm it’s so simple to not build one
@@kat7719r/woooosh
It's a joke@@kat7719
I looked through EMI recipe trees and did some math of my own to figure out rates for red sand vs soul sand:
Going the red sand route from cobblestone costs approximately 42.33 cobblestone for a single nugget, around 128 cobblestone for getting the three nuggets out of the sand, about 384 for a whole ingot
If you use soul sand, a single nugget costs 50 cobblestone, 3 costs 150, and a whole ingot costs 450
So red sand _is_ more efficient, but not by a landslide
(and just for fun, a whole block of gold from red sand is 3456 cobble, and from soul sand is 4050)
You get 5% clay ball when crushing gravel to sand that can be used to make gold nuggets to add to the soul sand washing nugets.
@@lakromani8172so you're basically saying squeeze the soul sand farm into this one somehow
I'm late to the party, but going the soul sand route, you also get quartz, which you can use to automate andesite. If your goal is to automate all ressources it's probably more efficient (didn't crush the numbers to be sure though)
You can turn the quarts from the soul sand into granite, then crush that to red sand to greatly increase the rate
Quartz from Soul Sand might also be handy if you have a Redstone farm and Iron farm nearby. You might be able to automate Electron Tubes.
Notes for the schematic:
- Liquids to add manually: Lava in the glass trapdoors, waterlogging the drills, lava next to the fan on top of the silo, lava in the flint output and waterlogging the stair next to the crushing wheel.
- You need to change the deny lists on the brass funnels after the crushing wheel to also deny red sand.
- There is a vault block missing in front of the gold nugget presses
That's all I had to change to make it work, very cool design
Thanks very much for the filtering of red sand, was wondering why i get no gold nuggets. You a real one.
for me the terracotta funnel isnt exporting from the vault, any ideas?
@@WforWrathcheck pinned comment
i couldn't find any in the comments so heres like a text list for the materials needed!!! (please let me know if any of them are wrong)
19 - Andesite Funnels
2 - Basins
1 - Brass Casing
13 - Brass Funnels
9 - Brass Tunnels
8 - Chests
5 - Cogwheels
6 - Crushing wheels
14 - Encased Chain Drives
1 - Clutch
2 - Encased Fans
4 - List Filters
33 - Framed Glass Trapdoors
3 - Gearboxes
8 - Hoppers
54 - Item Vaults
10 - Mechanical Belts
9 - Mechanical Drills
2 - Mechanical Presses
18 - Metal Girders
4 - Large Cogwheels
9 - Millstones
4 - Rotation Speed Controllers
1 - Lever
24 - Shafts
8 - of any full block
10 - of any stair
9 - of any trapdoor
thx
literally never comment on UA-cam videos but i absolutely love the create mod and your like the only person on this entire website that makes easy to understand tutorials that you can basically follow off audio alone and i also had a question will you be continuing project create?
The schematic had a lot of bugs (idk if its only my world), but the crushers are not moving the right way so you can add another gearbox to reverse to the rotation, then the encased fan that was washing the sand and then red sand was also reversed so you can change the direction speed controller, then the filter after the washing fan was only denying sand and not red sand, so you can just manually add red sand to the deny list. Hopefully this helps others that encounter the same problems as me! Also great video man!
There is a possibility i grabbed a test version of the farm and not the final version when i did the schematic, so that probably explains that issue lol
Awesome farm! I just went to yt to look for gold farm for my Create server and Boom here you are with a fresh video! :D Perfect Timing!
Hey to anyone who did this in 1.20.x if you're having issues with the terracotta not going into the tunnels, just switch the tunnels to "forced round robin" it at least fixed it for me
With the soul sand farm you can use the extra quartz to make diorite, mix the diorite with another quartz to make granite, which can be crushed into red sand. I’m not sure if that method is any better though.
Edit: I did the math, and the soul sand method should produce twice as much gold as the terracotta method
12%x25%=3%, so you get more gold more easy, because its a third more efficient and can drop triple the amount, but im not counting the quartz part because you would need to make a farm twice as big as this one i think
i had a problem with the fans. The top one was sucking the clay into the lava and the bottom one wasn't turning the sand into clay balls. The solution to this was to change these 2 speed controllers (5:15) from 16 to -16
THANK YOU
very cool, i just saw the iron farm and loved him, futurely i will make golden farm, surely subscribing
Awesome Skeej, I used the blueprint and totally forgot it always has broken vaults. Remove and then replace it from the right hand side facing it looking at the chests if you use the blueprint. And the washer didn't have red sand on the deny list either. It took me 2 days, but I'm up and running. All-in-all, I'm pretty sure this will out-produce a soul sand version. I'll let you know in a week or so. Thanks bro!
The rates are actually quite similar between soul sand and red sand methods, i believe the soul sand method actually slightly outperforms the red sand method i used here but my aim was to make gold, not quartz which can back up very quickly if you’re trying to get gold as the primary resource
I really enjoyed using this in world, keep making cool videos
There is a use case for the flint, for anyone that's interested. You can use it and gravel to make Andesite, which means you can make infinite ore for all the Create items like shafts.
The items dont go through the tunnel. they just sit there for me. I also tried manually moving the gravel and the conveyer belt doesnt feed the gravel to the crushers. The clay blocks also get stuck on the very edge of the funnel when they are cooking to become terracotta which means they dont get sucked back into the sotrage
I like the design, but do you think you can try making a tutorial that shows us the thought process for coming up with these designs? I'd like to challenge myself to make my own designs.
All of your tutorials are really helpful thx man.
I am so thankful that you give the NBT's!
one of the best create mod tutorial makers. made a lot of your builds in my create mod survival. keep up the good work!
Hey you probably realised already but the title says iron farm not gold farm :) love your videos!
LOL i just noticed as i shared the link, hopefully it updates fast
Thank you so much for your videos they help me a lot 😁
I remember making one of my own, but dang, yours is a lot more efficient than mine.
I had one set of crushing wheels carrying the entire operation, the poor fellas.
To save storage space, add a filter to the basin to make Gold Ingot and Gold Block. Than on the Funnel add filter for Gold Block. This way it takes 9 times less space.
severely doubt a slow farm like this will fill up your chests
Skeej, love your designs, but this one breaks after running for a week or so. The basin and press jams up due to way too many clay balls coming in from the brass funnel. The best fix I could find was to remove the gold ingot press, basin, and all on the right side of the vault. Next, reroute the hoppers into the far right side from the basin, then a single hopper dead center feeding the basin with a funnel feeding that hopper. Using the hopper it will never let more that 16 in at a time and won't get jammed. I wasn't concerned about not pressing the nuggets into ingots considering I am sending them into mechanical crafters to make golden carrots. It took me 2 days to figure out how to fix considering I used the blueprint instead of building my own, but that kept me busy. I gotta get some vids made sharing my own designs after having to fix contraptions that break. Not yours Skeej, yours are usually very good. But a loooot of designs work great for a day or two, then break, jam, backlog, or just totally fail after running for a few days. My designs are not as compact, but they so far can't be broken. I'm not saying my designs don't break, I'm saying I watch them day after day, watch how it works, then fix anything that does break. The end result after rebuilding will eventually be unbreakable. Love your vids, keep them coming.
Instructions unclear made a supernova death ray
Did the math out of curiosity.
With the clay blocks as a requirement this setup has a 3% chance for 3 gold nuggets vs the 2% for the 1 from soul sand but the additional nether quartz
10/10 video, to bad the Schematic you uploaded had a lot of errors with filters, had to create my own to use with cannon :/
Yeah, i beefed the schematic and material list on this one because i was rushing it at the time, cant change much about the latter but ill look into providing the correct schematic
would be nice if you showed the stress for each component. also i think i would find this easier to follow if it were built from the begging not the end
When you stack probabilities here, you end up with not great odds.
Suppose you just needed 1 Clay Ball instead of 4. The odds of your 1 clay at 25% getting converted into a Gold Nugget at 12% goes all the way down to a 3% chance.
Factor in you actually need 4 clay, and you're spending a lot of time waiting to take a roll of the dice on what is a 1% better chance at odds. I'm not at all familiar with the Soul Sand farm method, but depending on how long the process takes, I think it may be more time efficient to go with Soul Sand method.
I was just calculating that, and my probabilities are likely to be wrong (been a long time)
When we are talking about a constant flow factory, the lenght of the process doesn't matter too much since even if the process takes 30 min, at the 30th minute you still have stuff being processed
If you have a constant flow of 64 cobble / sec for example, then with the red sand, you can hope for around 0.09 nuggets/s
Since it's 25% chance for one clay ball, so a 0.39% chance of getting 4 in a row and then you get a 12% chance of getting 3 nuggets so if you multiply every odds you get 0.14% of getting a nugget for each cobblestone (since you need 4 anyway)
With the soul sand method, you have a single odd to work with :
When washing soul sand, you get a 2% chance of getting a single nugget (and also you get quartz)
So for 64 cobblestones / sec you can hope for 1.28 nugget/s
Marvelous, though I wonder about a gold farm based around soul sand. Say have a cobble generator, crush that into gravel and then sand, soul blast that into soulsand, then wash that for quartz and gold nuggets. I wonder about the rates and efficiency of such a farm especially as it's side product of nether quartz is quite useful.
If you're still wondering, I did some maths, and per sand produced, this farm produces roughly twice as much gold. It’s 18 gold nuggets through red sand for every 8 gold nuggets through soul sand. This is just per sand produced, maybe the simpler process makes the soul sand farm faster. Hope this helped!
I cant believe how fast this channel grew. keep up the amazing work🥰
You might be doing this by now, but it would be useful to throw a stress meter on there to show in the video how much power is needed to run so people know what kind of power generation system they're going to have to plan for.
This is super helpful, thank you.
how fast does it collect gold?
@@icdxGD I'm not the creator of the video, but since you asked:
From the video, it appears that 9 cobblestone are made every ~1.5 seconds. All of this cobblestone is used and does not back up so we can assume this is the bottleneck for the calculations.
9 cobblestone is milled into 9 gravel which is crushed into 9 sand with a 5% chance of making clay. The 9 sand is then washed and 25% of it becoming clay. Functionally this means that 30% of the cobblestone becomes clay which equates to 2.7 clay per cycle.
Once 4 clay are accumulated, the are turned into a clay block which is smelted into terracotta and then crushed into red sand. Using the above number of 2.7 clay per cycle, we can determine that 0.675 red sand is made per cycle.
the red sand is then washed, producing 3 gold nuggets with a 12% chance. 12% of 0.675 is 0.081, but we multiply that result by 3 since 3 nuggets are made which gives us 0.243 nuggets per cycle.
A cycle is 1.5 seconds, so we take that 0.243 and multiply it by 0.667 (2/3 of 1.5) to give us 0.162 gold nuggets a second. Extrapolating that to a minute it gives us 9.72 nuggets per minute or 1.08 gold ingots a minute. Honestly, pretty good!
@@Mattmon 1 gold ingot per minute? That is horrible
Instructions Unclear, there's gravel everywhere.
You can turn the quartz and cobble into granite and into redsand to get more gold from soulsand
You could also start with soul sand, use the quartz to make granite (vanilla recipe), and crush the granite to red sand and rinse that.
Then u need infinite supply of soul sand
Can be done by using soulcampfire and blowing with fans on the sand
You just became #1 UA-camr in my heart the second you used a kuzco meme
Oh and FYI if Gold works like Iron Ingots - you can make the storage compression way better by flatting the gold bars further into gold blocks!
Edit:
I haven't finished and tested my Andesite farm but I presume the video I watched is still accurate - you want flint as it's part of what you need to make Andesite! And given all the big machines I've been making I've been forced to make this kinda farm just so I don't run out of Andesite
It works!! But you have to really check everything since i feel like this is a very old tutorial since i had to "configure" It a bit for it to work
Why have I never watched people play with this mod, ohh my I may get back into Minecraft again 😳
D o I t
I built this in creative, made a schematic, came over to my survival world, collected everything and discovered i made 2 mistakes. Make sure the sand filters are set to deny. Don't forget the andesite funnel to allow the terracotta to be crushed to red sand
Thanks for your tutorial series. You are the only person who makes such exactly explanations how to build and how it works. Never understand this mod. But now... I love this mod :)
Is it possible to make a tutorial for steam engine autofeeding with lore cakes also auto producing? I know, that's gonna be big... But I think you can do it :P
It is technically possible yes, and a little out of my reach in terms of things i know how to do right now, but itd be fun to try and automate blaze cakes for sure
No matter what I do sand falls one block short, or it just floats in between the crushers, also, the crushers seem to stop crushing after a second (they rotate but don't work)
Entire contraption is between 12800su and 13312su (Can be powered with 2 windmills).
Man, this is way better than the one I tried to make.
Came for the tutorial, subscribed because you got me to laugh.
jesus, u're the best create youtober
100 cobble become 2.7 gold nuggets using red sand
100 cobble become 2 gold nuggets and 48 quartz using soul sand
Can you please do a vid with the Soul Sand method too? Even if the gold nugget rates are abysmal, at least it can mainly function as a quartz farm...
already made one! B)
ua-cam.com/video/tqQH6XFbwTM/v-deo.html
I've been following your channel for a while and it's amazing how all your tutorials are useful and you explain everything in a very clear and exciting way. If you don't mind, I have some feedback that I hope you'll find useful:
One thing I noticed about create farms in multiplayer is that as soon as the item is dropped on the ground (e.g., shot out of the crushing wheels and onto the ground to be washed), they generate stress on the server.
So I think there's potential for your videos to incorporate good practices when it comes to making Create farms more server-friendly. For example, if you move the items through chutes or hoppers and directly into depots or belts, they never go into the "dropped item" state and don't generate any significant stress on the server. Considering how many people rely on your tutorials and how easy they are to follow, I think it would be a great public service to account for this, or perhaps even just make a video dedicated to this topic! I'm sure all server-owners would appreciate having more people doing server-friendly farms. 😁
Keep up the great work! 👏
Definitely an interesting take on my videos and designs! Ill keep that one in mind!
Seems to be better than Soul Sand if you do not take in account the extra Clay Ball you get:
Using Red Sand, you need 44 Stone to get 1 gold ingot.
Using Soul Sand, you need 50 Stone to get 1gold ingot.
Can you please make an tutorial of an andesite alloy farm?
you could use a gantry cobblestone generator i think they’re easier to setup than a bunch of drills
Good job👍🏻👍🏻
Finally, i can make my golden tower.
This is a great tutorial, aside from the fact that the item list is definitely incomplete. All filter items and liquids are not included, so I'll be building the farm, stop, have to go hunt for these materials or dig through chests, most notably for a dead bush, before resuming, only to have to go do it all over again. As a survival mode player, I also really disliked having the metal girders and brass casing included in the materials list because they can be really annoying to get at times, only to be told that they're used for decoration. Otherwise a really great design, and I look forward to checking out your other tutorials!
It's funny how many farms I've found use a cobble stone generator that looks pretty much exactly like that (tho in my case a lot longer and double sided for my iron farm and andesite farm). Being able to make gold in create would be super awesome but... ironically the reason I'd actually want to - powered rails - has been made essentially useless by the train update. Which is a good thing really as I GREATLY prefer create trains for a zillion reasons compared to minecarts.
Still maybe I'll create a gold farm one day anyway just for the heck of it.
I have an issue I have not seen anyone else in the comments have: The machine works fine until the clay is blasted into terracotta, the terracotta gets stuck on the edge and wont go into the funnel, I have checked and double checked and everything is set right, the funnel is filtered to only allow terracotta in and is pointed downwards toward the vault, but the terracotta wont go in.
i am having this issue as well unsure of the cause
@@elijahkleinkort4671 I was able to solve the issue by reducing the rotational speed controller to slow the fan, if it's slow enough it will change to terracotta before getting stuck.
ive had a huge problem on the fans that smelt the clay to terracota. ive got the fix for ya. so have the clay filter to only only 1 clay block to come out. and set the speed controller to 5
machine works great, right after I fixed all the problems your schematic had. any chance you wanna update everything to correct these problems?
I feel like you could add an iron farm on here with one more belt. I may do some science in my own survival world.
I like math. So, in a few hours, I plan on loading create (my personal mod pack with only create. Been ages since I did “vanill” create, and calculate the rates for this farm compared to a soul-sand one!
Okay, so, the red sand one is more efficient! Converting all sand to redsand, the to gold, you get a 2.7% chance of a gold nugget per cobblestone!
If you, instead, haunt that sand, and turn the trace clay from crushing gravel into redsand which you haunt, each stone has a 2.025% chance of making a gold nugget. But, almost 50% chance for nether quartz…
Technically those percents are different. As redsand has a 12% chance for 3 nuggets, that is equivalent to a 36% chance of gold. If you remove those factors, then the souls and might be better… but remember, it will average out to the values I provided!
as a raw average, red sand is the better method, however, if you do not care about rates and just want a slow trickle, the quartz method is better for a more practical approach. as you can use it to make andesite granite and diorite with the quartz as well as other components. OR, you be a gigachad like me and just make both
True!
Basically, gold vs. mixed (mostly quarts) or OVERKILL!
The thing to remember is “there’s no kill like overkill”@@skeej_inc
The brass funnels won't take in gravel wtf
late reply, but since you're already in the brass age (which requires nether access), why not just haunt the crushed sand and then wash the soul sand instead of the teracotta->red sand route?
you also get quartz as a nice byproduct
Could you explain how you'd replace the cobblestone generator to get that instead? From someone who needs lots of gold and quartz xD
@@SuperSpells youd still use a cobble generator, and the process would be cobble -> crush for gravel -> crush for sand -> haunt for soul sand -> wash for gold+quartz
@@leafgreenbeast I'm a complete noob when it comes to modded minecraft. My first modpack ever is ATM 8, and I'm getting really stuck into it. I'm just needing to figure out how to make farms because I need a ton of resources. Especially becomes I've started to really enjoy Minecolonies too. I dove into the deepend xD
@@leafgreenbeast Turns out he has a video for this exact process
oh and btw @Skeej_Inc in your schematics the filter after the crushers crush gravel the filters were set to only sand for me not red sand but i fixed it now it works :)
Hi Skeej, please explain what type of power is required in survival for this setup?
steam engine most likely, or A L O T of waterwheels
@@skeej_inc I undertand ;-) - seems that apart from crafting recipes changing with different versions and modpacks, the power requirements change too. I just built your tileable steam engine in creative so I'll try to gather the resourses for that. Thanks for your great videos and tutorials !
Why my terracota isnt going out from vault?
Can you do one brass farm?
I am alittle confused why noy use the haunting method. Its gravel indo double mill onto a haunting section into a washing section right. You get quartz and gold. Or is the red sand a better gold putput
Did everything, but when inputting power, the cobble conveyer belts aren't going in the right direction.
Edit 1: Now the Crushing Wheels are going in the wrong direction. Please help.
Edit 2: If I turn the main controller to the negatives, the cobble conveyers don't go in the right direction, but if the main controller is in the positives, then the crushing wheels aren't going in the right direction. What am I doing wrong here?
work on it its not rocket since you will figure it out
@@CraftyCamerupt move the encased chain drives over one block, connect the Crushing Wheels with shafts except the one connected to the belt (next to the brass tunnel) that needs to be a gearbox.
never mind the gravel is going through its the crushers now
what would be the disadvantage to washing soul sand instead of red sand
Also wondering this as I usually split my cobble gen for iron and gold nuggets
2% chance of 1 gold nugget with soul sand vs 3% (25%*12%; plus some more from the extra 5% chance clay ball from gravel, don't think that'd be enough to get the chance overall to 4%) chance of 3 gold nuggets with red sand. Basically, it's just more inefficient to go with soul sand.
I'm playing on an older version of the mod and in this version, it doesn't have item vaults, what would be the work around?
use a different farm
Oh hey, I recognize some of that ;)
😎
why is creative engine in the Schematic???
its kinda slow but if u dont need a lot of gold then this is good
its best to convert the sand to soul sand
Im new to create and I don’t know how to power the farm.
How should I replicate the power source from creative in survival?
ua-cam.com/video/L7anU84WMoc/v-deo.html
anyone else having a problem where the terracotta on top of the item vaults don't go into the funnel? it just gets stuck in the corner of the funnel and it won't go inside. MC ver 1.20.1
what keeps me from just making it faster like wouldnt it be more effiecent
I really want create to be on mc permanently like vanilla of mc
am i the only one who noticed it's 12 rpm instead of said 16 on 6.54? is there any reason you changed it and can i change it too if i want to? and are those two connected speed controllers supposed to be at exactly 16 rpm or i can change it for a spare change of stress units?
im having trouble i dont know how?, everything is going the right way but the brass tunnel isnt pulling the gravel through the other side to were the crushers are idk what is wrong i followed every step im so confused help
So what would you do if your cobble is turning into gravel and not sand
The server I'm on also has Consistency Plus, so all the Clay is getting smelted into Smooth Clay instead of Terracotta. Any way to fix this?
U forgot the lava & water for the materials D:
having an issue, belt going from mills straight to vault is going the wrong way, whats the best way to fix
The belt for the terracotta should be going from the vault to the tunnels towards the millstone side, it goes into the tunnel and back into the crushing wheels
Needs a flywheel somewhere
why does every create tutorial use vaults but above and beyond doesn't have vaults :(
I am having trouble with the rpm, when I set it higher than 167 rpm it will be over stressed?
my terracota is stuck on top of the filter? its on the edge, gets there every once in a while, anybody knows whats up?
my middle section with the mil isnt moving automatically
My presses arent pressing the clay, im not sure what to do (I'm on 1.19.2)
my only complaint about this video so far is you don't have a materials list, you just throw a screen shot. I've never done Create before and am trying to visually match what you have from a massive list of items. I've not even crafted a single item yet because I just don't know if I'm looking at the right block.
yeah, i'm aware this one probably isn't the easiest to follow, i've since started using the clipboards now, as it shows the icon AND item name, which should make it considerably easier for the more recent builds ive done
@@skeej_inc That would be fantastic. Further, instead of using a CREATE motor to get the item functioning, giving someone an idea of how best to power it, how much SU you need for minimum functionality would be nice. I've had a hell of a time trying to get enough power going to this sucker.
im playing on 1.20.1 and everything works fine but the funnel for the terracotta isnt picking up the terra unless i manually throw it into the funnel. i tried replacing the funnel and remaking the vault and I cant seem to get it
I'm having this problem, too. Is there a solution yet?
@@phillipaengels2709 i just had to extend the vault 2 blocks over and add more funnels with the filters on them and that fixed it EDIT: The issue was the terracotta was being smelted right on the edge of the funnels and werent in the "Pickup zone" for the lack of a better term and was sitting on the edge of the block.
I have an issue with crushing the Terracota, i built other Cobble Generator separate from the farm and as i always have cobblestone coming into the Millstones, the Terracota can´t go into the Tunnels and, posteriorly, to the crushers again, so i have a lot of Terracota stuck cause i always have Cobble coming to, what can i do ?
alr fixed it
@lukedyte3969 already
@lukedyte3969 i put a brass fun coming out the vault with Terracota only straight to a belt going higher with a chute at the end, i put the chute after the tunnels and before the crushers, so i leave the tunnels just for gravel
well, the gold comes too slow.. maybe i'm dumb and did smth wrong?
My clay block is turning into a smooth clay in stead of terracotta. Anyone knows why?
ill be real chief i have no idea what you mean by this, more context required
Depends, you using a modpack?
I know some mod packs change recipes.
Why is crush wheel going opposite way