Yeah I was gonna say, it reminds me of enders game, but this would be like a current Gen game, and enders game would be like PS10 or whatever we have in 50 years. Or maybe we could reach ender games level graphics in as little as 30 years.
Interesting Point. This is gameplay footage of the dev fighting four other players at the same time. He brought 11000ish points with the other team having 3000points each per fleet (totalling 12k).
True. RTS games are mostly niche with dedicated fans who care mostly about game mechanics, balance, and stability than super duper RTX enabled graphics. Just make something for your audience and they will gladly buy it.
I do love rts and tbs games, and love that so many new little indies are entering these markets, and hope to myself one day. AAA companies are peeesing me off these last *checks callendar 15 years...lol
By the sound of it, it also has a bit of similarity to Highfleet in the depth of ship and fleet design, especially with jamming and sensor capabilities, though I haven't actually had a chance to play Nebulous yet so I might be wrong
You practically need a degree in astrophysics to get the most out of the missile gameplay, but the payoff of seeing two dozen missiles slam into an enemy cruiser fleet is worth it.
There's actually people working on an Expanse mod. It's got a pretty decent roster so far. Morrigan, Rocinate (called the Tachi-class), Serrio Mal (called the Orion-class), Pella and Scirocco implemented so far with the Donnager currently being worked on.
@@piragintheevercorpulent1526 I hoped there would be. Still amazes me there's never been any kind of Expanse mod for games like Homeworld or Galactic Civilizations to be honest. I really hope the Telltale game does well, it obviously won't have much to do with ship-to-ship engagements in a deep strategy sense like Nebulous but it can get it back out there in focus. Once we've got one game, a second is more likely, even if it's the same, a second could mean a third where someone tries something different. Fuck I hope. I mean, I'd give a kidney.
it can be modded to fit any sci-fi verse out there and still be amazing. This game offers so much depth to all systems and parts of space battles, that its insane. I hope to see a Honorverse mod for this, this may be the only game that can properly simulate the complex combat mechanics created for that universe. From the missiles barrages, to the complex counter-missile systems and beyond, this is the only game that I know that can properly do it justice.
this is definitely one of the extremely rare cases where i would buy the game even if i don't intend to play it, just because i love the concept so much and i want to reward the devs for that
It's a great game. I'm completely hopeless, mostly because I'm in awe of watching the missile launch mechanics and playing around with the roll and heading functions. And with the included mod support, it will be interesting to see the great space media franchises go head to head in the future.
Yea, this game is an absolute gem that I need to get back into. Been playing it for awhile now thanks to a friend of mine in the similarly spotlighted “Falling Frontier” community and I’m glad to be able to play and help with both games. Tons of fun and really cool how it has expanded and continued to improve.
I played this a lot on release week. Love it. If you wanna try a viable tactic that isn't difficult and requires minimal understanding of mechanics, make a gun cruiser fleet. Set up a light cruiser with a bunch of guns, give it basic point defense (maybe some interceptor missiles for good measure), and a decent amount of damage control. If it's not totally maxed out, you can probably afford 3 of them in a 3000pt match. Otherwise, take 2 and fill the remaining points with whatever you want. A point-defense frigate is a great low-effort pick. All you do with this fleet is hug the rocks and try to get in close without being seen or taking too much fire. Once you're in gun range, open up. AP ammo on battleships and heavy cruisers, depending on your gun choice, and HE on everything else. Bonus points if you have the multifunction radar or a fire control radar, because you can burn through radar jamming and lock targets to keep them 100% tracked for firing. Simple fleet and simple tactic that can get you some good participation in matches even with a lower level of skill and knowledge.
I went hard on missiles right from the start and never looked back. With the missile update, I've been designing custom missiles which are far more capable than the stock designs while remaining relatively cheap. They have remain viable even with the advent of hybrid missiles and with the release of the OSP.
Ohh, goodies! It's like someone brilliant has taken everything from the manual battles of Sword of the Stars 1 (and how SOTS2 should have been), combined it with the flotilla series and cranked the results so far beyond 11 it's ludicrous! How has this gem avoided me fof so long! I'm usually more apprehensive to pre recorded stuff, but this deserves a much deeper look! Thank you UEG for showing off this, take care and stay safe!
To prevent surprises, the ships from the video thumbnail are from the PRISM mod available on the workshop. Yes this game also as mod support! Go buy it, it's good.
Arch (Warhammer) did a video on this a while back, and I am still utterly impressed by the level of depth to this game. If they add in conquest (so having to manage your forces over many battles, and think ahead to the next conflict, and resources you can scrounge up) this game is going to be legendary. Not "sold a billion copies" legendary, but "one of the best games of all time" legendary. It's already superb. I hope it only gets better.
He also spoke very highly about that game where you have to buy the GUI separately and that seems to tie directly into wikipedia with its descriptions. My takeaway of this game is much the same, except in 3D, and with fewer moving bits.
Sort of reminds me of a more complex version of Homeworld. And honestly, you should do more of these. You always seem to be so good and finding obscure titles that deserve more attention.
Having played this game for a few round I have a hard time believing that this will not be the defacto space combat trainer for the space navy's of the future! I'm really not lying this is still in early access and it has a beautiful set of tutorials to get you started and then you are pitched into the Marianas Trench of gameplay depth! The game play, ship, and the insanely detailed weapons and systems customization are almost beyond belief. Nebulous Fleet Command is absolutely spectacular if you want a challenging real time space warfare game!
"Command: Modern Operations" is a naval game (simulation) that looks to have a similar level of complexity/completeness as this. Lots of detail, meticulously researched weapon systems, sensors and platform capabilities. Worth checking out by anyone who is interested in Nebulous Fleet Command.
Quickly becoming one of my favorite channels on UA-cam. I agree about indie developers creating the best stuff. One of my favorites I'm not sure if you show cased I thinks called unknown worlds entertainment or gaming, made natural selection 2 and Subnautica, excellent games.
@@Mazhura_13B That depends. Are you a fan of military "simplicity" and do you like bashing your face against the learning curve until you can actually do anything? Because if you're the type of player whose first reaction to learning a game is soul crushingly complex is to start salivating then this game seems to be perfect.
Very nice to see your high quality production paired with something you're clearly impressed with, I hope this style does well as I'd like to see more of these
This is amazing! It looks like a really complex, holographic, war games table and game systems that portray the strategic level of operations, but in space! 😍
I'd love for this game to have Homeworld-like campaign, but where even the damage and ammunition carry over between missions. I'd imagine difficulty curve would be like a wall. Or maybe like Steel Division where you have limited amount of divisions (fleets) to accomplish a target.
i take my hate off to all Devs responsible for the inception/ Development of this masterclass space fleet command game. Secondly what a highly impressive overview of this early release game this youtuber "Upper Echelon" has been able to create. I share with you the thrill of the potential this game has in terms of depth for skill development. I feel anxious to pull the trigger and purchase this game as it seems so sophisticated yet that is what draws me into this journey of learning how to master/ enjoy this game.
There's an in game tutorial and honestly its not too hard to grasp the basics. Of course there's a high skill celling but that's mainly knowing how to do tactics vs sheer mechanical complexity.
A bit, yeah. COADE always had a really un-intuitive control scheme which made it hard to perform basic tasks imo. Setting an intercept for example was unnecessarily complex. In Nebulous, the controls are only as complex as they need to be. Yes, the game lacks orbital mechanics, but it has just as much if not more detail in the missile warfare. It's a little like a modern naval combat sim where you try to spot the enemy first, then destroy them with overwhelming salvos of missiles before they can respond in kind. Fleets with strong PD coverage can weather missile salvos and close in for close range gunnery duels.
The skill ceiling for missile gameplay is somewhere in the stratosphere, but a skilled missile missile player can hit an enemy gunship squadron with enough ordinance to level a continent from across the map without ever being detected.
Love your content mate , keep up the good work. For another indie spotlight I would recommend you to check out terra invicta , which is another strategy game set in the full scale so,air system ( the description of the game which I would have put would not do it justice so I recommend you to check out trailers or the demo ! )
I'm not one of the "best" players, but I've basically perfected one specific strategy about as good as it is possible to get. I can defeat many of the top players it they are unprepared for my signature tactic which is to fire huge salvos of very cheap but effective missiles. While skill is a huge factor in this game, using the right tactics can allow you to beat a "better" player if you catch them by surprise with a strategy they weren't prepared for.
Please take a look at Terra Invicta, i think it is probably right up your ally. Its made buy the modders that made Long War for XCOM/XCOM 2. It currently has a Demo on steam but only until the end of the week.
@@GreyWuff You have it the other way around: the devs are Pavonis Interactive, which is the team formerly known as Long War Studios after their success with the creation of the Long War mod for XCOM: Enemy Unknown, and having helped out with Firaxis in developing XCOM 2 become modder friendly. In fact, Terra Invicta was announced back when they were still known as Long War Studios.
I absolutely love this game ( currently have 60 hours in it ) I think another amazing part of the game is the community , people are always trying to help each other out and are kind to each other . In my playing experience out of all of the 60 hours in the game I only encountered 1 toxic player making the games community leagues above other games community .
As an avid MOO2 player, this seems really fun. Steep learning curve but does look fun if you have the time to put in. Thanks for the reference, probably wouldn't have found this game otherwise.
Also see Starfleet Command as part of the DNA in this game. For what little I have seen of this game, hoping that there will be more variations in the battlefields. Couldn't agree more that the indie game developers are where it's at these days.
maybe it's a age thing, but I'm tiered of easy to do games with little to no realism. I still don't get why a dungeon boss in the shape of a beast, drops human size gear or mount. or how can a character brew a potion in the middle of a jungle with no equipment or preparation. I want something with a foot in reality, a little bit of difficulty is actually enjoyable, because without it there is no sense of accomplishment.
@@feliperisseto9113 I don't tink it's an excess persé in those cases, just focusing on the wrong things. When you add realism that doesn't add gameplay depth it often becomes an annoyance. When you add realism to increase gameplay depth, it can become a marvel. The thing is, the former is easy to do, the second is hard... Few games, if any would be able to ironically (not as a goof) add a toilet mechanic and have it increase enjoyment. (maybe only the sims or something)
Very nice game and review. Speaking of good strategy games, I would also strongly recommend playing Supreme Commander Forged Alliance with the Forged Alliance Forever community tools.
To be honest, after playing X4: Foundations, i can never play any other space strategy game, it literally is Stellaris in FPS, with real time strategy and emergent gameplay. By the way, is the only game where i can just enter in a fighter take the controls, fly towards a target dispense all my missiles, and go dock in a resupply ship to repeat all over again or i can simply dock my fighter into a carrier and just strategize the battle from the bridge, or the just go to my HQ and control the battle from an entire different star system. Also you can explore, you can talk with npcs, theres some RPG elements and stories.
Looks TOO good to be true. I just completed last book in The Expanse series and I definitely like concept and approach. 1000 times better than Todd's the liar starfiled abomination. I have a strict rule to not touch games for 6 months after full release (highly recommended, saves TONS of money and time), so added to steam wishlist.
Well your really going to enjoy what you get when this leaves early access there's already an Expanse themed mod with a fair chunk of the MCRN navy, Hope I'm not overselling it but Building a formation of martian ships with overlapping fields of fire and finding out what works balancing out offensive and defensive systems with each hull being a fairly different layout/force multiplier is genuninely some of the most fun I've had in a game in quite a few years.
A 4x game with a combat like this, would be the dream. Look up Sword of the Stars, still a good game. SOTS 2 would be amazing if it didn't have memory leak issues
I love how N:FC getting more and more love and I wish that upcoming Ephemeris (or whatever it will be named on release) will get as much love as possible. There is two reasons why I can't and probably won't spend much time on the "N:FC" though: 1) It is overwhelming. IRL fleet commander will never be required to get so much control over the ships under their command. Each ship should have own autonomous team with a captain that can make most of tedious micro control decisions to hit the designated targets and stay alive while doing so. I understand the decision of doing so and actually love that you can do it and achieve great results with it. But having an option to toggle AI captains on ships would increase the game's accessibility. That said I'd love to lure/force 3-9 of my friends to try and play some battles where each player commands single ship. Would be really interesting experience. 2) Derives from the 1. Too much time required to get at least somewhat good. And most people will most likely fail to find such amounts of a free time =( bonus) every minute I spend on it I feel like I'm cheating on the Stellar Warfare ^^ I absolutely love the project, and glad it is getting so good reputation. Now I can refer to it whenever next marketing person will say to me that "it is not worth the time to make a space RTS with a realistic ship behavior". 😅😈
This has been on my wishlist for a while now, and I can't decide about pulling the trigger on it (just found this video because it's on sale now). I love space games, I like strategy and micromanagement... But I am very casual, with limited time for videogames, and I wonder if I will really enjoy this without being able to sink a few hours in a row...
This game's mechanics are deep, but it has a very good set of tutorials which will walk you through them. The movement controls were a little weird for me at first, but I got the hang of them fairly quickly, and within a few hours, I was slinging blind missile salvos around asteroids and landing hits. It's a lot of fun, and I'd recommend it if you're a fan of strategy games.
It might just be me, but I think saying this is an RTS is somewhat misleading. Outside of ship design, its an entirely tactical game; no base-building, and the only changes you can really make to your composition is in between games.
If you enjoy the videos please consider supporting on Patreon, or Locals. Thank you.
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-I think the hashtags for this video are pointing to the wrong game.-
Glad to see they got fixed!
Yeah I was gonna say, it reminds me of enders game, but this would be like a current Gen game, and enders game would be like PS10 or whatever we have in 50 years. Or maybe we could reach ender games level graphics in as little as 30 years.
The quality of content on this channel is unreal
@The Rotten💯 what????? why? how???? this is a big problem or is just you?
@The Rotten💯 oh then UEG sholud make a video on this then!!!!!
Interesting Point. This is gameplay footage of the dev fighting four other players at the same time. He brought 11000ish points with the other team having 3000points each per fleet (totalling 12k).
This and Fallen Frontier are proof you don't need AAA money to produce a quality RTS game.
As well as Starsector
True. RTS games are mostly niche with dedicated fans who care mostly about game mechanics, balance, and stability than super duper RTX enabled graphics. Just make something for your audience and they will gladly buy it.
I do love rts and tbs games, and love that so many new little indies are entering these markets, and hope to myself one day.
AAA companies are peeesing me off these last *checks callendar 15 years...lol
Right I’m just so ready for FF to come out 😩
add terra invicta to the list too
This looks like a headlong collision between Homeworld, Battlefleet Gothic, and Gratuitous Space Battles, and I am HERE for that mashup.
By the sound of it, it also has a bit of similarity to Highfleet in the depth of ship and fleet design, especially with jamming and sensor capabilities, though I haven't actually had a chance to play Nebulous yet so I might be wrong
You practically need a degree in astrophysics to get the most out of the missile gameplay, but the payoff of seeing two dozen missiles slam into an enemy cruiser fleet is worth it.
This honestly looks like THE "replacement" for Dreadnought. I REALLY want to see a mod for Babylon 5 for this. That would be amazing.
That would be awesome. I would play It.
*readies the Omega's Hyperion's and Star Furries* LETS GO WRECK SOME ELDER RACES!
Still sad dreadnought failed...
OMG B5 MOD 🙀🥰
Oohhhhhhh, Narn vs Centauri, Human vs Minbari... Earth vs Mars, Vorlon vs Shadow!!!
The Expanse finally gets a game.
There's actually people working on an Expanse mod. It's got a pretty decent roster so far. Morrigan, Rocinate (called the Tachi-class), Serrio Mal (called the Orion-class), Pella and Scirocco implemented so far with the Donnager currently being worked on.
@@piragintheevercorpulent1526 I hoped there would be. Still amazes me there's never been any kind of Expanse mod for games like Homeworld or Galactic Civilizations to be honest. I really hope the Telltale game does well, it obviously won't have much to do with ship-to-ship engagements in a deep strategy sense like Nebulous but it can get it back out there in focus. Once we've got one game, a second is more likely, even if it's the same, a second could mean a third where someone tries something different. Fuck I hope. I mean, I'd give a kidney.
it can be modded to fit any sci-fi verse out there and still be amazing.
This game offers so much depth to all systems and parts of space battles, that its insane.
I hope to see a Honorverse mod for this, this may be the only game that can properly simulate the complex combat mechanics created for that universe. From the missiles barrages, to the complex counter-missile systems and beyond, this is the only game that I know that can properly do it justice.
The telltale games expanse game is coming out in like 2 months too! We are finally getting more!
this is definitely one of the extremely rare cases where i would buy the game even if i don't intend to play it, just because i love the concept so much and i want to reward the devs for that
It's a great game. I'm completely hopeless, mostly because I'm in awe of watching the missile launch mechanics and playing around with the roll and heading functions. And with the included mod support, it will be interesting to see the great space media franchises go head to head in the future.
I'm a missile player, and I LOVE the missile mechanics in this game. I often kill two player's worth of ships on my own in 4v4 matches.
Yea, this game is an absolute gem that I need to get back into. Been playing it for awhile now thanks to a friend of mine in the similarly spotlighted “Falling Frontier” community and I’m glad to be able to play and help with both games. Tons of fun and really cool how it has expanded and continued to improve.
I played this a lot on release week. Love it. If you wanna try a viable tactic that isn't difficult and requires minimal understanding of mechanics, make a gun cruiser fleet. Set up a light cruiser with a bunch of guns, give it basic point defense (maybe some interceptor missiles for good measure), and a decent amount of damage control. If it's not totally maxed out, you can probably afford 3 of them in a 3000pt match. Otherwise, take 2 and fill the remaining points with whatever you want. A point-defense frigate is a great low-effort pick. All you do with this fleet is hug the rocks and try to get in close without being seen or taking too much fire. Once you're in gun range, open up. AP ammo on battleships and heavy cruisers, depending on your gun choice, and HE on everything else. Bonus points if you have the multifunction radar or a fire control radar, because you can burn through radar jamming and lock targets to keep them 100% tracked for firing. Simple fleet and simple tactic that can get you some good participation in matches even with a lower level of skill and knowledge.
I went hard on missiles right from the start and never looked back. With the missile update, I've been designing custom missiles which are far more capable than the stock designs while remaining relatively cheap. They have remain viable even with the advent of hybrid missiles and with the release of the OSP.
I've spent a bunch of time just spectating and I can vouch for the simple effectiveness of the gun light cruiser fleet you mentioned.
A great strategy game is always an amazing sight
Reminds me of a super in depth and mechanically advanced version of Homeworld. That's where i got my Space Based RTS memories from.
Ohh, goodies!
It's like someone brilliant has taken everything from the manual battles of Sword of the Stars 1 (and how SOTS2 should have been), combined it with the flotilla series and cranked the results so far beyond 11 it's ludicrous!
How has this gem avoided me fof so long!
I'm usually more apprehensive to pre recorded stuff, but this deserves a much deeper look!
Thank you UEG for showing off this, take care and stay safe!
Thank you for turning me on to this game. Once I get a gaming PC I will definitely take a look at this.
Remmy also has some great gameplay footage as he is playing with his clanmates. It's a fun game.
To prevent surprises, the ships from the video thumbnail are from the PRISM mod available on the workshop.
Yes this game also as mod support! Go buy it, it's good.
The missile knows where it is
ship design obviously heavily influenced by homeworld. I love it
That's because the ships in the video are from a ship set mod and not vanilla models
Thanks!
I dig it when you highlight these. Thanks, guy.
Arch (Warhammer) did a video on this a while back, and I am still utterly impressed by the level of depth to this game. If they add in conquest (so having to manage your forces over many battles, and think ahead to the next conflict, and resources you can scrounge up) this game is going to be legendary. Not "sold a billion copies" legendary, but "one of the best games of all time" legendary. It's already superb. I hope it only gets better.
He also spoke very highly about that game where you have to buy the GUI separately and that seems to tie directly into wikipedia with its descriptions.
My takeaway of this game is much the same, except in 3D, and with fewer moving bits.
Sort of reminds me of a more complex version of Homeworld.
And honestly, you should do more of these. You always seem to be so good and finding obscure titles that deserve more attention.
there is a mod for homeworld 2 called HW2 Complex.
The UI makes me wanna pull my hair out just looking at it
Having played this game for a few round I have a hard time believing that this will not be the defacto space combat trainer for the space navy's of the future! I'm really not lying this is still in early access and it has a beautiful set of tutorials to get you started and then you are pitched into the Marianas Trench of gameplay depth! The game play, ship, and the insanely detailed weapons and systems customization are almost beyond belief. Nebulous Fleet Command is absolutely spectacular if you want a challenging real time space warfare game!
The game is actually very good , happy it’s getting attention.
"Command: Modern Operations" is a naval game (simulation) that looks to have a similar level of complexity/completeness as this. Lots of detail, meticulously researched weapon systems, sensors and platform capabilities. Worth checking out by anyone who is interested in Nebulous Fleet Command.
Quickly becoming one of my favorite channels on UA-cam. I agree about indie developers creating the best stuff. One of my favorites I'm not sure if you show cased I thinks called unknown worlds entertainment or gaming, made natural selection 2 and Subnautica, excellent games.
Looks like homeworld, I think I can get behind it
More like imperium Galactica at first glance
The dev is a big homeworld fan, as far as I'm aware.
Literally my first thought was "would it be as good as HW"
@@Negritis never played it, whats it like?
@@Mazhura_13B That depends. Are you a fan of military "simplicity" and do you like bashing your face against the learning curve until you can actually do anything? Because if you're the type of player whose first reaction to learning a game is soul crushingly complex is to start salivating then this game seems to be perfect.
feel like im watching the operation screen on a ship in The Expanse books, that looks amazing
Very nice to see your high quality production paired with something you're clearly impressed with, I hope this style does well as I'd like to see more of these
Yay Indie spotlight !!! I was missing this type of Video !!!!!
This is amazing! It looks like a really complex, holographic, war games table and game systems that portray the strategic level of operations, but in space! 😍
Thanks for spotlighting these indie games. I don't think I will be bothering with the big studios for a while.
Damn, it looks like a game you'd be training with in Ender's Game. Amazing
I think I fell in love with that gameplay.
I'd love for this game to have Homeworld-like campaign, but where even the damage and ammunition carry over between missions. I'd imagine difficulty curve would be like a wall. Or maybe like Steel Division where you have limited amount of divisions (fleets) to accomplish a target.
I do believe that such a persistent campaign is a planned feature on the roadmap for this game, as well as a Conquest mode
I feel exhausted just from watching this video. I can't wait to fail at this game.
Children of a dead Earth is also one of the best space simulation games
i take my hate off to all Devs responsible for the inception/ Development of this masterclass space fleet command game. Secondly what a highly impressive overview of this early release game this youtuber "Upper Echelon" has been able to create. I share with you the thrill of the potential this game has in terms of depth for skill development. I feel anxious to pull the trigger and purchase this game as it seems so sophisticated yet that is what draws me into this journey of learning how to master/ enjoy this game.
Nice review - very helpful. Game looks interesting but very intimidating.
love it when you cover indie titles
So exactly how many hundreds of pages is the manual for this masterpiece
There's an in game tutorial and honestly its not too hard to grasp the basics. Of course there's a high skill celling but that's mainly knowing how to do tactics vs sheer mechanical complexity.
I'm sold
This reminds me of Children of a Dead Earth, but without the orbital mechanics. Good coverage.
A bit, yeah. COADE always had a really un-intuitive control scheme which made it hard to perform basic tasks imo. Setting an intercept for example was unnecessarily complex.
In Nebulous, the controls are only as complex as they need to be. Yes, the game lacks orbital mechanics, but it has just as much if not more detail in the missile warfare. It's a little like a modern naval combat sim where you try to spot the enemy first, then destroy them with overwhelming salvos of missiles before they can respond in kind. Fleets with strong PD coverage can weather missile salvos and close in for close range gunnery duels.
that outro clip is so nostalgic to me for no reason
Last time I was this early, Adam was being enrolled into Elementary School
This is the game for Grand Fleet Admirals of thinking hands down.
I really loved this game, I bought it a few days after it got released on steam and I was absolutely hooked
So thats what the movie is about, i never knew, i always saw it beyond the start, thanks.
Just looking at a screenshot of this game is enough to give a professional StarCraft player an aneurysm.
If it reminds me of homeworld I am already in.
The skill ceiling for missile gameplay is somewhere in the stratosphere, but a skilled missile missile player can hit an enemy gunship squadron with enough ordinance to level a continent from across the map without ever being detected.
Sold, I want to play this game so much! .
Love your content mate , keep up the good work.
For another indie spotlight I would recommend you to check out terra invicta , which is another strategy game set in the full scale so,air system ( the description of the game which I would have put would not do it justice so I recommend you to check out trailers or the demo ! )
Reminds me of Nexus The Jupiter Incident, though much deeper.
I like it. skill threshold is so high that even the best players cannot use every tool in the toolkit.
I'm not one of the "best" players, but I've basically perfected one specific strategy about as good as it is possible to get. I can defeat many of the top players it they are unprepared for my signature tactic which is to fire huge salvos of very cheap but effective missiles. While skill is a huge factor in this game, using the right tactics can allow you to beat a "better" player if you catch them by surprise with a strategy they weren't prepared for.
Remember Homeworld? I remember.
Finally, a worthy successor.
Reminds me so much of homeworld.
"Kharak is burning."
God damn that UI is a barrier on it self, looks overwhelmingly complex.
DAM that very detail game, commands and a lot config set up. There no cash shop or locked behind level system but user skills level.
Looks like a complex 3d battlefield gothic. So many of these systems exist in it too, but the 3d makes it seems so much more complex.
Love everything about this game and what it stands for!
Please take a look at Terra Invicta, i think it is probably right up your ally. Its made buy the modders that made Long War for XCOM/XCOM 2. It currently has a Demo on steam but only until the end of the week.
Oh wow, really?
I had it on my wishlist, knowing it's made by the same guys will definitely affect my likeliness to buy it.
@@Reddotzebra same publisher, but different developers
@@GreyWuff You have it the other way around: the devs are Pavonis Interactive, which is the team formerly known as Long War Studios after their success with the creation of the Long War mod for XCOM: Enemy Unknown, and having helped out with Firaxis in developing XCOM 2 become modder friendly. In fact, Terra Invicta was announced back when they were still known as Long War Studios.
I absolutely love this game ( currently have 60 hours in it ) I think another amazing part of the game is the community , people are always trying to help each other out and are kind to each other . In my playing experience out of all of the 60 hours in the game I only encountered 1 toxic player making the games community leagues above other games community .
So this is going to be the chess of space, cool
You had me at Ender Wiggin
Any space nerds should check out Children of a Dead Earth and the upcoming Terra Invicta
Mixing the layers of warfare, i.e., strategic, tactical and operational, usually gets convoluted. Let’s see in this instantiation.
As an avid MOO2 player, this seems really fun.
Steep learning curve but does look fun if you have the time to put in. Thanks for the reference, probably wouldn't have found this game otherwise.
Dwarf Fortress... IN SPACE!
These type of videos prolly don't get the best engagement, but I enjoy them and yeah I'm wishlisting this.
It's so good. If you like strategy games, get it. Also, play the tutorial, even if you have played a lot of strategy games.
You try ftl smaller scale but great. Amazing review, love the ender's game analogy.
This is the game I have been waiting for.
The missile knows where it is
I still play Homeworld and Warlords Battlecry.
So this looks complex and FUN!
Also see Starfleet Command as part of the DNA in this game. For what little I have seen of this game, hoping that there will be more variations in the battlefields. Couldn't agree more that the indie game developers are where it's at these days.
Give these guys lots of money!
I need your consultation… you have been chosen. Integrity
Woah ive been dying for space battle games since homeworld 2. This looks really interesting!
Would be amazing to see ground combat included with it.
oooookkkkkk looks INCREDIBLY hardcore.
i am in a 'damn so cool i wanna play it' and 'shit i afriad of its difficulty' dilemma.
Did some one over complicated Homeworld games
sounds like a modern empire at war
I really enjoyed a game called Mark of the ninja.
Some insane stealth mechanics.
It's a 2D perspective and the remasted release has additional content
Holy task saturation, Batman!
Super interesting! I recently got into RTS and city builder games since the new battlefield sucks. I'll have to check this out! Thanks Upper xD
maybe it's a age thing, but I'm tiered of easy to do games with little to no realism. I still don't get why a dungeon boss in the shape of a beast, drops human size gear or mount. or how can a character brew a potion in the middle of a jungle with no equipment or preparation. I want something with a foot in reality, a little bit of difficulty is actually enjoyable, because without it there is no sense of accomplishment.
Maybe get some more loot boxes, those give you a sense of pride and accomplishment
@@DrTheRich so I have to play diablo immortal.
@@vahidoph you're getting it! The secret to fulfillment.
Excess of realism has destroyed a lot of games. It can become unbearable.
@@feliperisseto9113 I don't tink it's an excess persé in those cases, just focusing on the wrong things.
When you add realism that doesn't add gameplay depth it often becomes an annoyance.
When you add realism to increase gameplay depth, it can become a marvel.
The thing is, the former is easy to do, the second is hard...
Few games, if any would be able to ironically (not as a goof) add a toilet mechanic and have it increase enjoyment. (maybe only the sims or something)
It's Harpoon - in SPAAAAAaaaaaaacccccceeeeee!!!
Very nice game and review. Speaking of good strategy games, I would also strongly recommend playing Supreme Commander Forged Alliance with the Forged Alliance Forever community tools.
This looks pretty damn good. Reminds me of Sword of the Stars.
To be honest, after playing X4: Foundations, i can never play any other space strategy game, it literally is Stellaris in FPS, with real time strategy and emergent gameplay.
By the way, is the only game where i can just enter in a fighter take the controls, fly towards a target dispense all my missiles, and go dock in a resupply ship to repeat all over again or i can simply dock my fighter into a carrier and just strategize the battle from the bridge, or the just go to my HQ and control the battle from an entire different star system.
Also you can explore, you can talk with npcs, theres some RPG elements and stories.
Really fun game thank you for the review!
Looks TOO good to be true. I just completed last book in The Expanse series and I definitely like concept and approach. 1000 times better than Todd's the liar starfiled abomination. I have a strict rule to not touch games for 6 months after full release (highly recommended, saves TONS of money and time), so added to steam wishlist.
Well your really going to enjoy what you get when this leaves early access there's already an Expanse themed mod with a fair chunk of the MCRN navy, Hope I'm not overselling it but Building a formation of martian ships with overlapping fields of fire and finding out what works balancing out offensive and defensive systems with each hull being a fairly different layout/force multiplier is genuninely some of the most fun I've had in a game in quite a few years.
So, this is "harpoon in space" ;)
A 4x game with a combat like this, would be the dream.
Look up Sword of the Stars, still a good game. SOTS 2 would be amazing if it didn't have memory leak issues
I love how N:FC getting more and more love and I wish that upcoming Ephemeris (or whatever it will be named on release) will get as much love as possible.
There is two reasons why I can't and probably won't spend much time on the "N:FC" though:
1) It is overwhelming. IRL fleet commander will never be required to get so much control over the ships under their command. Each ship should have own autonomous team with a captain that can make most of tedious micro control decisions to hit the designated targets and stay alive while doing so. I understand the decision of doing so and actually love that you can do it and achieve great results with it. But having an option to toggle AI captains on ships would increase the game's accessibility. That said I'd love to lure/force 3-9 of my friends to try and play some battles where each player commands single ship. Would be really interesting experience.
2) Derives from the 1. Too much time required to get at least somewhat good. And most people will most likely fail to find such amounts of a free time =(
bonus) every minute I spend on it I feel like I'm cheating on the Stellar Warfare ^^
I absolutely love the project, and glad it is getting so good reputation. Now I can refer to it whenever next marketing person will say to me that "it is not worth the time to make a space RTS with a realistic ship behavior". 😅😈
Big fan of this game, even though I don't have anything to play it on 🙂
This has been on my wishlist for a while now, and I can't decide about pulling the trigger on it (just found this video because it's on sale now). I love space games, I like strategy and micromanagement... But I am very casual, with limited time for videogames, and I wonder if I will really enjoy this without being able to sink a few hours in a row...
This game's mechanics are deep, but it has a very good set of tutorials which will walk you through them. The movement controls were a little weird for me at first, but I got the hang of them fairly quickly, and within a few hours, I was slinging blind missile salvos around asteroids and landing hits. It's a lot of fun, and I'd recommend it if you're a fan of strategy games.
This reminds me of the Homeworld games.
would love to see a Battlefleet Gothic flovor to this game
This would be great in VR.
It might just be me, but I think saying this is an RTS is somewhat misleading. Outside of ship design, its an entirely tactical game; no base-building, and the only changes you can really make to your composition is in between games.