21:45 And always remember: it's not the size of the ship that matters, it's how you use it. Short and stubby ship are still perfectly usable. ( ͡° ͜ʖ ͡°)
100% ive tried to cheese wins against ai when all i doo is lose. I can bring 2 battle ships and easily lose to a few small ships by failing to manage properly. Amazing game. I cant wait to see the campaign.
One thing you can do with the Bulk Freighter when having guns on both sides is to use your main thrusters to push out, unload your cannons till the minute reload, turn around, unload the other side then pop back behind the asteroid for 20s and repeat. You spread the damage out and its less likely you'll lose entire modules like that but it's just an idea I had for you xD
I have found that around 1000 flak rounds is more than enough to feed a couple bastions for the duration of a fight. Make sure you combine them with pavises or grazers if you can afford them, though, as they don't do too well on their own.
SEAD missiles are incredibly useful especially when enemy jamming ships are not escorted. If you want it to be more well-rounded you can pay a bit extra and add fixed radar guidance so you can use them against enemy ships as well.
2:50 there's a trick to negate prog time. Set your HoJ missiles to defensive. They'll also automatically launch to the jammer. This can be wasteful though
@@argokarrus2731 tested and asked on the discord. Response: defense is against missiles only. Wouldn't be surprised if the idea was scraped because of that. But please try again in case I made a mistake, but I doubt it (took an hour searching to make it work XD).
As a “shelter main”(that’s probably the first time you’ll be hearing that) who loves missiles and specifically DDGs I already hate the new PDS. Gone are the days when my missiles can out-speed defenders and auroras
Bro i swear i love OSP 50mm gatling and the command cruiser. I wonder why in Lore the alliance forfeited Command Cruiser for Axfords, as CC have better weapon emplacements + extra antenna that is VERY USEFUL!
@@princesstinklepanties2720 it would require a rather long time, especially when ur DC team is good (except u got shot from the butt then RIP since Ocello very weak from behind)
Is there option of creating some kind of supply ships yet? (Like, is it possible to share ammo and crew between ships ?) I mean, in wargames (red dragon, steel division) it is important part of strategy - best army cant stand against properly supplied one. And this game's battle gameplays feels like one in wargames, but without reinforcements - so something like supply ships could be crucial and make gameplay strategy even more deep
Logistics are certainly something the lead Dev has on their table. With the conquest multiplayer campaign game mode coming ships will need resupplied on a strategic level. Because of the pace of a lot of these combats I think it's more likely we will see this be a strategy layer thing rather than a tactical layer thing. Support ships might just decelerate further out when fleets engage and either flee or hang around for S and R and resupply after the fight.
@@Phrosphor strategic resupply certainly gonna be a thing, but tactical options could be useful too. there is such a thing irl as Replenishment at Sea (RAS) - navy's method of transferring fuel and munitions from one ship to another while under way. I mean, devs don't even need to do a lot of stuff - just make player to struggle to make ship fly very close to each other and slowly (for game balance, make it really slow and impossible while under fire) start to transfer ammo from one to another. I am noob, as I only played this game once at my friends acc, dozen of rounds with same noobs as me. But already met an issue with 2 similar ship lost turrets, and a third similar was out of ammo. So three ships just wandering around with no good use but to rush points. I thought, need for such feature was obvious from the very beginning lol. Also, thanks for your vids, really appreciate your serious(concentrated?) approach to strategy and planning. Cool to watch
Yes you can and I have seen this happen many times. If you destroy the comms equipment on a ship this does the same thing, it stops broadcasting IFF and the mines will attack it.
It's got a pretty active community and there is a huge conquest mode update on the horizon. I would say the learning curve is pretty steep and you can end up in situations where you get deleted out of nowhere by missiles if you aren't on top of your game. It is a very rewarding team game especially if you have some friends to play with. It's tight and well made and the dev is extremally active with the community. Check out some of the devlog videos to see the passion. EWAR is big part of the game.
how much reliable is the anti radiation missile? i mean, if I see missiles coming I could easily turn the jam off and send those missile bananas Also thanks for the video, I learned a lot!
You’re completely right, if you turn off your jammer, they’ll leave you alone. Generally, when I use them, I’ll give them a back up tracker like an active seeker
I have a very good dual seeker S2 missile which had a home on jam primary seeker and an active radar secondary seeker (NOT validator). Its essentially a Thunderhead which is not only completely immune to jamming, if jammed, it very reliably hones in on the source of jamming. It's a little bit pricey and not super PD resistant, so I send two salvos, the first is armored "weave" missiles to saturate enemy PD, and the second are my home on jam missiles. Some are bound to get through.
The anti-jam missiles are mostly for catching out overwhelmed players who don't notice/don't realize they can turn their jamming off. They need a second seeker head if that happens but I wanted to keep them cheap. Like Josh says.
It's pretty much all there is. The official discord is very active with weekly 'fite nites' that have themes and there are usually people online whenever I try to play in Australia which says a lot.
4:34 no doubt the primary reason why 20mm PDC ammo was changed from 500 rounds/point to 2000 rounds/point. OSP players are gonna need it.
Yep, these guns are HUNGRY.
I really hope they add boarding. Sneaking in small boarding parties via shuttles, or drop pods, or just suited marines etc.
Boarding is on the road map!
hate to bring bad news from the future, but the removed it because they said it would be too hard to balance
21:45 And always remember: it's not the size of the ship that matters, it's how you use it.
Short and stubby ship are still perfectly usable.
( ͡° ͜ʖ ͡°)
100% ive tried to cheese wins against ai when all i doo is lose. I can bring 2 battle ships and easily lose to a few small ships by failing to manage properly. Amazing game. I cant wait to see the campaign.
Love the friendly tone of Phros telling us “there’s no such thing as a friendly mine” 😅💪🏾
THERE IS NO SUCH THING AS A FRIENDLY MINE! (But seriously I have seen so many blue on blue mine incidents in the last two weeks)
Can’t wait for the time when I’ll be watching you playing campaign in this game. It’s a very promising game with huge potential.
I am looking forward to it so much.
I have been waiting for a multiplayer game like this since Homeworld.
Me too, and we have Homeworld 3 on the horizon!
Very nice!
Cheers Jdee!
One thing you can do with the Bulk Freighter when having guns on both sides is to use your main thrusters to push out, unload your cannons till the minute reload, turn around, unload the other side then pop back behind the asteroid for 20s and repeat. You spread the damage out and its less likely you'll lose entire modules like that but it's just an idea I had for you xD
This is a great idea, the Yard Drive might give you the rotational power you need to pull if off. I will add it to the list to try out.
What I took away from this video is that they've added the equivelent of the Great Toyota War of Northern Chad to the game.
Mmmm, Toyota hiluxes. I mean, isn't that what the corvette sized ships drafted into service are?
Toyota find new stars
Don't forget the aftermarket racing engines. This is Toyota Nebulous Drift.
@@Phrosphor Nebulous Fleet Command animated music video or short film when
The wait is finally over ! I can’t wait to try it out
I find this game very interesting to watch would love to see more videos maybe with more in detail ship building
(it took longer than 10-15 minutes)
I have found that around 1000 flak rounds is more than enough to feed a couple bastions for the duration of a fight. Make sure you combine them with pavises or grazers if you can afford them, though, as they don't do too well on their own.
I always like to build a layered PD solution. Don't rely on one option, have many!
Man am I glad that I discovered Nebulous. some real nerd shit and I love it
First thing I'm doing once I get my hands on the update is seeing how fast I can make the Bulk Freighters roll.
Pretty damn fast if you use the yard drive and set your thrusters to flank.
Yeah it isn't too bad with the Yard Drive as Bob says.
spinnnnnnnnnn!
Phosphor is tryna become the next big neb youtuber 👍🏿
SEAD missiles are incredibly useful especially when enemy jamming ships are not escorted. If you want it to be more well-rounded you can pay a bit extra and add fixed radar guidance so you can use them against enemy ships as well.
Can't wait for 12 barrel Heavy Cruisers!
I have deployed it on stream and it was pretty nasty!
2:50 there's a trick to negate prog time. Set your HoJ missiles to defensive. They'll also automatically launch to the jammer. This can be wasteful though
Handy tip! Thanks for sharing.
Doesn't work. I think it was a project from the dev but never implemented.
@@MrMorvana Really? When I tried it it worked fine. Did you make the ARAD jamming only and set it to defensive or keep them on offiensive?
@@argokarrus2731 tested and asked on the discord. Response: defense is against missiles only.
Wouldn't be surprised if the idea was scraped because of that.
But please try again in case I made a mistake, but I doubt it (took an hour searching to make it work XD).
As a “shelter main”(that’s probably the first time you’ll be hearing that) who loves missiles and specifically DDGs I already hate the new PDS. Gone are the days when my missiles can out-speed defenders and auroras
I think you can still overwhelm the PD but it's certainly harder. Attacking from multiple angles will help a lot.
Wait, what if I comms jam an OSP ship that's inside of a "friendly" minefield?
Warcrimes
@@Phrosphor 😏
Doesn't comms jamming only block incoming transmissions ? If so it shouldn't prevent the jammed ship to transmit IFF information to the mines.
@@arthurvilain7270 Right... so maybe if you point the comms jamming at the mines instead? So they can't receive IFF information anymore?
Bro i swear i love OSP 50mm gatling and the command cruiser. I wonder why in Lore the alliance forfeited Command Cruiser for Axfords, as CC have better weapon emplacements + extra antenna that is VERY USEFUL!
The Ocello is a beast, it is a really good ship.
Can 250mm he rounds tear through the the hull of an ocello though?
@@princesstinklepanties2720 it would require a rather long time, especially when ur DC team is good (except u got shot from the butt then RIP since Ocello very weak from behind)
Think the lore reason was because the Shelter favoured big guns big armour (heavy tonnage) over a mission independent ship
Is there option of creating some kind of supply ships yet? (Like, is it possible to share ammo and crew between ships ?)
I mean, in wargames (red dragon, steel division) it is important part of strategy - best army cant stand against properly supplied one. And this game's battle gameplays feels like one in wargames, but without reinforcements - so something like supply ships could be crucial and make gameplay strategy even more deep
Logistics are certainly something the lead Dev has on their table. With the conquest multiplayer campaign game mode coming ships will need resupplied on a strategic level.
Because of the pace of a lot of these combats I think it's more likely we will see this be a strategy layer thing rather than a tactical layer thing. Support ships might just decelerate further out when fleets engage and either flee or hang around for S and R and resupply after the fight.
@@Phrosphor strategic resupply certainly gonna be a thing, but tactical options could be useful too. there is such a thing irl as Replenishment at Sea (RAS) - navy's method of transferring fuel and munitions from one ship to another while under way. I mean, devs don't even need to do a lot of stuff - just make player to struggle to make ship fly very close to each other and slowly (for game balance, make it really slow and impossible while under fire) start to transfer ammo from one to another.
I am noob, as I only played this game once at my friends acc, dozen of rounds with same noobs as me. But already met an issue with 2 similar ship lost turrets, and a third similar was out of ammo. So three ships just wandering around with no good use but to rush points. I thought, need for such feature was obvious from the very beginning lol.
Also, thanks for your vids, really appreciate your serious(concentrated?) approach to strategy and planning. Cool to watch
Is it possible to comm jam a mine so that it targets nearby enemies?
Yes you can and I have seen this happen many times. If you destroy the comms equipment on a ship this does the same thing, it stops broadcasting IFF and the mines will attack it.
@@Phrosphor That's pretty cool, another reason to bring a hangup
This game worth grabbing? I've been looking at it for a while now and I like the concept of it, but I'm still on the fence!
It's got a pretty active community and there is a huge conquest mode update on the horizon. I would say the learning curve is pretty steep and you can end up in situations where you get deleted out of nowhere by missiles if you aren't on top of your game. It is a very rewarding team game especially if you have some friends to play with.
It's tight and well made and the dev is extremally active with the community. Check out some of the devlog videos to see the passion. EWAR is big part of the game.
Shouldn't take longer than 10-15 *checks timestamp* 27 minutes you say, I'm in
Lmao! No problem with having a phros video run long!
Is there going to be a campaign experience?
The next update will add a multiplayer conquest campaign.
@@Phrosphor Fantastic gonna pick this up next week.
is the update pacific time?
1:00 Eastern, 10:00 Pacific.
how much reliable is the anti radiation missile? i mean, if I see missiles coming I could easily turn the jam off and send those missile bananas
Also thanks for the video, I learned a lot!
You’re completely right, if you turn off your jammer, they’ll leave you alone. Generally, when I use them, I’ll give them a back up tracker like an active seeker
I have a very good dual seeker S2 missile which had a home on jam primary seeker and an active radar secondary seeker (NOT validator). Its essentially a Thunderhead which is not only completely immune to jamming, if jammed, it very reliably hones in on the source of jamming. It's a little bit pricey and not super PD resistant, so I send two salvos, the first is armored "weave" missiles to saturate enemy PD, and the second are my home on jam missiles. Some are bound to get through.
The anti-jam missiles are mostly for catching out overwhelmed players who don't notice/don't realize they can turn their jamming off. They need a second seeker head if that happens but I wanted to keep them cheap. Like Josh says.
So, all of this commentary is in the scope of the multiplayer scene, yes? How healthy is the multiplayer experience?
It's pretty much all there is. The official discord is very active with weekly 'fite nites' that have themes and there are usually people online whenever I try to play in Australia which says a lot.
Usually there is a lobby up and open and if there isnt it usually takes no longer than a few minutes to make and fill one yourself
👀
"this shouldnt take more than 10-15 minutes" :V