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Houdini vs Maya Which is Better

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  • Опубліковано 14 сер 2024
  • A lot of people want to know more about 3D software and how they are used. Two of the well known 3D software that artists and studios rely on are Side FX Houdini and Maya, and each of them has different things to offer.
    In this video, we will try to give you a comparison and an overview of what these two professional 3d software are capable of and how they are used across different 3d computer graphics industries.
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КОМЕНТАРІ • 237

  • @ggrancharov
    @ggrancharov 4 роки тому +53

    Half of the people commenting here have no idea of what Houdini is actually capable of. Just because its used mainly as a FX engine in most pipelines it doesn't mean that you cannot use it for modeling, rigging and animating. Without a single plugin.

    • @gastonsuarez-pastor1660
      @gastonsuarez-pastor1660 3 роки тому +3

      "...use even blender instead of maya to do uvs because it was a better option" said no artist ever. I am a blender user and blender uv tools suck. Also comparing maya with houdini is like comparing apples with bricks... but ok. I am learning Houdini for game dev and once I do I will definitely switch from blender/maya to just Houdini. So yeah, people saying Houdini=VFX, probably have no idea of what Houdini is.

    • @izvarzone
      @izvarzone 3 роки тому

      Though I still use plugins, like AELib, which improve some default tools.

  • @thevfxmancolorizationvfxex4051
    @thevfxmancolorizationvfxex4051 4 роки тому +146

    3DS Max, Cinema 4D, Houdini and Maya: We are inevitable
    Blender: And I am Blender

  • @sanjayk2444
    @sanjayk2444 4 роки тому +10

    i like both software its pipeline friendly for production, both software have there own power....

  • @rezo856
    @rezo856 4 роки тому +35

    You really can't say which is better. Both have pros and cons. Also those are my favorite softwares. Those are most used softwares in Film. Maya better in rigging/animation/direct modeling/layout. Houdini better in VFX/Procedural Modeling/Proceduralism. Combining both together, can give very high-end result. There's no doubt that Maya is the most used software in Film. After that, Houdini comes.

    • @justarandomguy5731
      @justarandomguy5731 3 роки тому +2

      Nop maya also have bitfrost witch is a great fx tool

    • @rezo856
      @rezo856 3 роки тому +2

      @@justarandomguy5731 I know but houdini is better at VFX, so everyone uses houdini for VFX.

    • @justarandomguy5731
      @justarandomguy5731 3 роки тому

      @@rezo856 yeah i agree with that

    • @rezo856
      @rezo856 3 роки тому +1

      @Glizzster 多 Yeah. Blender has by far fastest development from 3D softwares and it's amazing.

    • @rezo856
      @rezo856 3 роки тому

      @Glizzster 多 it doesn't matter it was joke or not. I said what I wanted to say.

  • @gcharb2d
    @gcharb2d 2 роки тому +11

    You can model the exact same way in Houdini as you can in Blender, actually the tools are usualy better in Houdini for modeling, most non Houdini users just don't know how to poly or subd model in Houdini! 🙄

    • @mousse4493
      @mousse4493 Рік тому

      The Modeler plugin 😉

    • @gcharb2d
      @gcharb2d Рік тому

      @@mousse4493 personally I don't use the modeler plugin, you don't need it for modelling in Houdini, lookup PolyMarvels for Houdini modelling tutorials!

  • @lucyfaire1980
    @lucyfaire1980 4 роки тому +48

    The program that best suits your project needs, wins.

    • @eng3d
      @eng3d 3 роки тому +3

      Not really. You could work in a small study that uses Blender but what if your customer uses Maya? It is the reason why Maya is still here.

    • @NicolasSilvaVasault
      @NicolasSilvaVasault 3 роки тому +2

      no hate on you, but i really despise that phrase

    • @Borsilive
      @Borsilive 3 роки тому

      @@eng3d Not true. Pipelines are build around the best tools for the Job... And Blender isnt the best tool for any high Quality Job for complex scenes like ILM, DNEG, Trixter etc. do. Blender is an allrounder that can do everything but isnt the best at any of it. Dont say that blender is free, pricing of software doesnt matter because the saleries of the artist is so much more than some licenses.

    • @rajkadam58
      @rajkadam58 3 роки тому

      yes you are absolutely correct :)

    • @aryaman3083
      @aryaman3083 2 роки тому

      Blender is for artist not for vfx

  •  3 роки тому +53

    Maya ten times easier, Houdini ten times more powerful!

    • @CptBlaueWolke
      @CptBlaueWolke 2 роки тому +8

      tldr: learn Houdini, it's just painful once

    • @schmoborama
      @schmoborama 2 роки тому +3

      oh hell no maya is not easier
      lemme guess, you learned maya first? and unconsciously expected all 3d apps to be similar to it -

    • @marcoscba2459
      @marcoscba2459 2 роки тому +5

      @@schmoboramanah maya is waaay easier

    • @schmoborama
      @schmoborama 2 роки тому +1

      @@marcoscba2459
      and how long did you know maya before you tried houdini

    • @lowellbrown1122
      @lowellbrown1122 Рік тому

      Houdini is like wiring a nasty complicated electrical circuit. All wires.
      Maya is like, drill, screw drivers, pliers, etc. Practical.

  • @mikeben9587
    @mikeben9587 4 роки тому +14

    Its always the combination of tools what bring the best results. Even if i model more and more in Houdini, the complexer stuff i do in other apps like 3ds Max. It would be cool if Side FX bring the Houdini Engine also to Blender, so i could use Blender better together with Houdini.

  • @sgimancs
    @sgimancs 3 роки тому +12

    The latest version of Houdni 18.5 for animation characters (KineFX) are already better than maya.
    But modeling in houdini is still tough. Of course Houdni this is the leader of the VFX.
    Epic Games recently became a minority investor in Side Effects Software for a reason.

    • @zhangclaude8185
      @zhangclaude8185 3 роки тому

      Kinefx is not yet ready for instead the other animation software, hope we can get more powerful anim tools at Houdini 19

    • @sgimancs
      @sgimancs 3 роки тому

      But some are already starting to use KInX (Houdnin 18.5)

    • @sgimancs
      @sgimancs 3 роки тому

      ​@@zhangclaude8185 But some are already starting to use KinFX (Houdini 18.5).

    • @sgimancs
      @sgimancs 3 роки тому

      @@zhangclaude8185 But some are already starting to KineFX.

    • @ostaprobin1189
      @ostaprobin1189 2 роки тому

      Нужно понять философию процедурного моделирования, это мощная фича

  • @MGSBigBoss77
    @MGSBigBoss77 4 роки тому +4

    10:48, Sigh "Fable Legends" if only you came out longer on PC during that whole testing phase a few years ago. Everyone and their mothers wanted this game to come out! R.I.P. Fable Legends.

  • @alaslipknot
    @alaslipknot 4 роки тому +12

    As a game developer, i would really love to see more premium courses for Game Assets creation, its really "vague" and hard to start with Houdini atm

    • @savior570
      @savior570 4 роки тому +3

      Check out nine between

  • @JasonAdank
    @JasonAdank 4 роки тому +8

    @ 2:30 to be clear, Maya did not dominate the gaming industry in the 90's. Maya wasnt even a thing until 1998, and was used in feature films having gained notoriety in SW:EP1 TPM for its rigid body dynamics capabilities among other things. 3ds max was the main software used in the gaming industry back then.

    • @Sigmo92
      @Sigmo92 2 роки тому

      but max was released just two years before maya.. in 1996..

    • @schmoborama
      @schmoborama 2 роки тому

      Yep, I was gonna say the same thing - not sure where he got that idea

    • @schmoborama
      @schmoborama 2 роки тому

      @@Sigmo92 Why does that matter? Maya was not used in games until much later, max had it wrapped up for a while.

    • @Sigmo92
      @Sigmo92 2 роки тому +1

      @@schmoborama sorry I read his answer like maya was created much later xD

    • @schmoborama
      @schmoborama 2 роки тому

      @@Sigmo92
      when I was in commercials in 2004, Maya was never even used for that. Too much of a mess, unstable, and only had Mental Ray, and therefore too slow for any TV work ; Max was used in games at that time, and kept Maya out of it for at least another few years. Not sure what made ppl switch

  • @rajkadam58
    @rajkadam58 3 роки тому +2

    I just use both of them and many more ,
    every software is unique and has its ups and downs , so I use them all :)

  • @thiyagarajank9666
    @thiyagarajank9666 3 роки тому +1

    Your thumbnail is another level

  • @Skyefaux
    @Skyefaux 4 роки тому +9

    Houdini for the win!

  • @MGSBigBoss77
    @MGSBigBoss77 4 роки тому +2

    Love your videos man. However? i would love it if you also did more behind the scenes kinda setups i.e. show us how one setups up their tools and programs on mere simple and affordable PC and computers at home. Without all the glossy expensive looking studios and gaming setups material with all the fancy 4K screens we usually tend to see in these videos? Most of us are clever and have our own stuff at home, but it'll never look like the stuff in these videos unless we had the budgets or space required, you know what i mean?! Anyways stay safe man in this current crisis, again keep making vids like these and we'll continue to learn from them dude! Thumbs up.

  • @stubblestudios9446
    @stubblestudios9446 4 роки тому +4

    Hi. Does anyone knows good tutorials for renderman in maya. I am trying to learn renderman but it is so complex but equally powerful.

    • @kewa_design
      @kewa_design 2 роки тому

      Late answer but maybe it helps: Small Robot Studio on UA-cam

  • @alfredmerton5365
    @alfredmerton5365 4 роки тому +5

    please do a video of Blender vs Maya which is better

  • @bdmelodyofficial3341
    @bdmelodyofficial3341 4 роки тому +4

    How about a video about tracking softwares?

  • @jascrandom9855
    @jascrandom9855 4 роки тому +32

    I can't wait for Blender to finish their Everything Nodes project. Bringing it the power of Houdini's Node-based proceduralism, while preserving the Old fashion User-friendly workflow.

    • @educate3d
      @educate3d 4 роки тому +14

      Jasc Random Everything nodes cant hold a candle to what Houdini does. I wish I would stop seeing this believe online. It’s not comparable at all

    • @elconquistador3340
      @elconquistador3340 4 роки тому +4

      lol let them just develop a proper undo, and fix all the performance issue before dreaming

    • @z_tiger311
      @z_tiger311 4 роки тому +8

      Blender is cool and everything but it feels fragile under the hood, if you look at all the stuff it has it really isn't good at anything, the only plus iit has, is that you can have all these features in one app for learning and practice and maybe few manageable projects, but for scalability then Blender fails...Maya is good for Riggers & Animators, Houdini is good for VFX, Zbrush is good for sculpting..etc
      but Blender's position is very awkward, where would you use it if it can't perform well in any of those?.
      That's why Concept Artists perfer it the most because they can just paintover their blockouts and not worry if it performs or not.

    • @jascrandom9855
      @jascrandom9855 4 роки тому

      @@educate3d If you're talking about Simulations and such, then yes, its true Houdini way to advanced.

    • @jascrandom9855
      @jascrandom9855 4 роки тому +3

      @@z_tiger311 Tangent Animation made Next Gen with an older version of Blender. I think Blender can manage.
      Blender need much more funding for more developers. Right now, all the work is on a handful of smart guys in Amsterdam. While Autodesk, SideFx and Maxon get to hire dozens of developers. But Blender still gives them a run for their money.

  • @HBOMEGA
    @HBOMEGA Рік тому +1

    this video is outdated and should be done over..... just a suggestion I would like to hear your reviews of these two currently in the same fields of course... thanks for the great vids

  • @alfredogamboa5499
    @alfredogamboa5499 4 місяці тому

    Me encantó tu vídeo. Me ayudó mucho para orientarme en lo que deseo lograr. Gracias ❤

  • @sqwert654
    @sqwert654 2 роки тому +3

    Houdini is still getting better, whilst Maya seems stagnant (but using Maya/Max indie myself atm), only adding features other software has had for a long time. Houdini rigging though is still on my list to learn. When Houdini shines is for game developers, procedural landscapes, HDA's, live link to UE, nice retopo tools and UV nodes. Still have Blender loaded though.

    • @schmoborama
      @schmoborama 2 роки тому

      this exactly this

    • @MrQuantumCodes
      @MrQuantumCodes Рік тому +1

      maya and max no longer seem stagnant to me - they are now giving quarterly updates with pretty good features. it's certainly not going as fast as i want it to, but the situation is miles better now than it was 3-4 years ago

    • @sqwert654
      @sqwert654 Рік тому +1

      @@MrQuantumCodes 2024 Max looks good with the boolean updates. Have a Maya sub still for a couple of months. Then might get Max indie again for modelling .

  • @AkashVaani
    @AkashVaani 4 роки тому +2

    I'm a vfx student and I'm learning houdini these days. it is complicated but a lot fun

    • @abhayprakash4721
      @abhayprakash4721 3 роки тому

      Even I am thinking to get my hands on Houdini as I see it can deliver great result and definitely becoming Industry standard. I want to learn Houdini mainly for FX. BTW which vfx pipeline you're learning Houdini for?

  • @sanaksanandan
    @sanaksanandan 3 роки тому +13

    If only soft image XSI launched before Maya, things would have been different. Now, Maya for general pipeline and animation, Houdini for "special" stuff

  • @Otanrafif
    @Otanrafif 3 роки тому +2

    My PC using Core i7 10th, RTX 2060, and 16gb ram. is it good enough to use houdini?

    • @everythingame8441
      @everythingame8441 3 роки тому

      Bro/girl that's overkill. It will.
      I still use my 8gb ram 970 which is smooth as butter.

    • @Otanrafif
      @Otanrafif 3 роки тому

      @@everythingame8441 so you are houdini user? for how many years?

    • @everythingame8441
      @everythingame8441 3 роки тому

      @@Otanrafif Yeah for 2 years but as a hobby interested in environmental design. But I see my self working in my first full game dev both mobile n pc first. But you can start with the indie license it's free though with limited functions which you don't need.

  • @kolliparaanirudh7530
    @kolliparaanirudh7530 4 роки тому +1

    Great video man
    keep up the good work

  • @pabloaguiar7557
    @pabloaguiar7557 Рік тому +1

    do the instrunt samples co free with soft soft?

  • @moas13415
    @moas13415 3 роки тому +7

    Houdini is the most genius software ever developed. After using it for 3 years I tried learning Maya and it just feels so unintuitive and unpractical for FX work specifically.

    • @understandingfilms
      @understandingfilms 2 роки тому

      From where did you learn Houdini

    • @schmoborama
      @schmoborama 2 роки тому +1

      Couldn't have said it better - I did Maya jobs for 4yrs, then started Houdini jobs, dug it, then went back to Maya a year later... and became the biggest Maya hater ever. I could really see what shit Maya is and how its development was the speed of a glacier, and nothing but excuses from AD and fanbois for their 15yr old destructive bugs.

    • @forreutubey780
      @forreutubey780 2 роки тому

      @@understandingfilms from Valhalla

    • @TheRealLazyEntrepreneur
      @TheRealLazyEntrepreneur 2 роки тому

      @@forreutubey780 Can you be more specific? like that could mean so many things.

    • @forreutubey780
      @forreutubey780 2 роки тому

      @@TheRealLazyEntrepreneur I have no idea, maybe at the time I was trying to be funny. But if you really want to learn Houdini, I'll suggest you learn vex, some would say it's not mandatory at first but without it you'll be limited so why not learn it if you're serious.

  • @Ramt33n
    @Ramt33n Рік тому

    I'v tried for 5 years to be able to animate in Houdini as a replacement for maya, Houdini can't simply stand next to maya when it comes to animation. However the KineFX is way too good and I constantly think of ways to take advantage of it in character animation/deformation, perhaps post processing and adding procedural motion to the skeleton and the mesh after the animation is done in maya. I'll be all in houdini if SideFX introduces new workflows to make it easier & much faster dealing with the animation process! Cheers.

  • @DuyNguyen-qu3cc
    @DuyNguyen-qu3cc 4 роки тому +2

    I have a question: Does C4D good for VFX? What we should learn to be better at VFX? Can you show us some good workflows? I hope you can make videos about these!! Thanks !!!

    • @InspirationTuts
      @InspirationTuts  4 роки тому

      sure.

    • @csmemarketing
      @csmemarketing 4 роки тому +1

      C4D is used heavily in the Advertising space, and also in many movies we watched recently. C4D is just sweet and built for VFX. Was the first 3D program I learned back in the day. Now I only use Blender 3D.

    • @educate3d
      @educate3d 4 роки тому +2

      C4d is more for nothin graphics

  • @RazorXLLC
    @RazorXLLC 3 роки тому +5

    Softimage was the supreme grandfather to all 3D software. Autodesk bought Softimage, lied about its development future, gutted ICE, harvested the best tech for Maya and Max, and then stabbed Softimage in the back for a final and fatal blow! No, I'm still not bitter... he he. Houdini is quickly catching up to Maya in Modeling, Rigging, and Animation tools. A few years from now, and Houdini could be the 3D tool to rule them all... and with no pay-forever Autodesk subscription nonsense!

    • @mousse4493
      @mousse4493 Рік тому

      Rigging & animation have gotten huge better in Houdini already, but native direct modeling tools are still lacking, however there is a plugin called Modeler that is such an improvement!

  • @kanohane
    @kanohane 10 місяців тому

    Did he say Maya is ''horrible'' in the intro.....? I just need vfx because blender won't show vdb....

  • @yteagmariam2623
    @yteagmariam2623 3 роки тому +3

    Maya for hard surface modelling, Character modelling, rigging and animation... Houdini for VFX, motion graphics and simulations. These two software makes the best duo for a complete 3D software from my experience.

    • @jadtales
      @jadtales 3 роки тому +2

      it depends because if you are preparing to start learning houdini, trust me! you need to be patient because when you start houdini you find yourself that you are dealing with coding and math and some physics

    • @CptBlaueWolke
      @CptBlaueWolke 2 роки тому

      3ds max is better on the modelling side of things, and even then today it's almost easier to sculpt everything in Zbrush, retopo, UVmaster and your done.

  • @ArtistTask
    @ArtistTask 4 роки тому +1

    Thanks for you info

  • @Ramanantitus
    @Ramanantitus 4 роки тому +6

    Actually modeling is way better and easier in Houdini than any other software. People who use Houdini can understand that.

  • @gamingnoobie1700
    @gamingnoobie1700 3 роки тому +1

    houdini is the best for physics sim i love that

  • @fattyparis
    @fattyparis 4 роки тому +5

    for 10 years time frame 2030 must have experience in:
    [Maya + Houdini] 100%
    [Maya + C4D] 86%
    [3DS Max + C4D] - 79%
    [Blender + Houdini] 77%
    [Blender + C4D] - 69%
    [Maya + Blender] 10%
    [Houdini + C4D] 10%

    • @hectorescobar9450
      @hectorescobar9450 4 роки тому +1

      Very strange rating haha.. if you are predicting the future, I would put Houdini + Blender above all considering they are the tools that have been developing a lot faster than any of the others mentioned

    • @fattyparis
      @fattyparis 4 роки тому +1

      History taught us that Maya is used by majority of people. Thus, they will pass it onto their kids. Furthermore, everywhere you apply for a job they require Maya as essential skills. Unfortunately.

    • @z_tiger311
      @z_tiger311 4 роки тому

      Maya will remain for a long long time especially for Rigging & Animation because Studios, Schools, Professionals..etc have developed skills and knowledge over decades of productions..Maya might lose some Artists positions like Modeling,Retopo,Uving..etc but it will remain a central hub for pipelines, Blender, C4D or even Houdini can't replace that especially that their focus is on somethings else.

    • @hectorescobar9450
      @hectorescobar9450 4 роки тому

      @@z_tiger311 @fattyparis I Understand but I just think is silly to make such an assumption with so much certainty, particularly when talking about technology. Maya might be king now but their development has been quite slow and in this industry you never know. there are hungry ambitious underdogs out there who are viciously gaining interest. Look at all the young generation of kids learning 3D these days, they seem to be very much on board the Blender train as a lot of them find Maya to be extremely boring, some of them going as far as to call it "the old peoples tool"

    • @z_tiger311
      @z_tiger311 4 роки тому

      ​@@hectorescobar9450 Doesn't matter what kids call it, Maya is the center of the industry and who said it's developement is slow? clearly haven't seen the work that has been done....Maya has some of the best tools & Plugins that no other Software have, like Xgen, Yeti, Ziva, Arnold,Bifrost, Animbot,UVlayout, Motion Builder connection..etc.
      Huge boost in performance in latest versions and soon MaterialX, USD/Hydra integration.........it's easy to look over these stuff but they're essential tools for projects since decades and i don't see any other Software even coming close to Maya's tools as a replacement not even other Tools from Autodesk, hence 90% of Animation & VFX projects are done in Maya...logically it would take another Software at least a decade to reach that level of polish not only that it has also to gain a huge amount of trust in the industry to be accepted as a replacement, otherwise no one is going to change their well established pipelines for some random tool with no capabilities in handling similar projects.

  • @RoyRosen-mq5nv
    @RoyRosen-mq5nv 4 роки тому +9

    So you talked about Houdini lighting system without mansion Karma and Solaris , I think that your knowledge about Houdini is pretty bad .

  • @he1882
    @he1882 4 роки тому +3

    Maya is the industry leading animation and modeling software, while on the other hand houdini is by far the best vfx software, in where no other software comes even close. Comparing houdini and maya is like comparing a oil paints and water color

    • @ale-pg3xb
      @ale-pg3xb 4 роки тому

      Houdini is way better.

  • @agneya
    @agneya 2 роки тому +1

    How about Houdini vs blender

    • @jinxxpwnage
      @jinxxpwnage 2 роки тому

      Blender was my first software. I know how to use most of the current software including houdini and substance products nuke etc but basically blender is overall good for most things but has limitations on all of them. For modelling and uv mapping as well as basic sims blender is enough. But houdini is king of simulation if used to its full potential with VEX. I honestly think there is a higher possibility of sidefx implementing a good destructive workflow for modelling into houdini than there is of blender ever becoming as good as houdini now that being said blender has awesome plugins that facilitate a lot of stuff!

  • @CedSWable
    @CedSWable 2 роки тому +1

    hey, is this your voice? My gf is trying to convince me that its a artificial voice....

  • @jarralyt6157
    @jarralyt6157 3 роки тому +10

    Maya vs houdini
    Blender: hold my beer

    • @bestboy007
      @bestboy007 3 роки тому +2

      are you joking? yes blender is free. nobody cares.
      yes blender can almost do everything maya can.
      BUT, maya does it much better.

  • @savvy_me
    @savvy_me 4 роки тому +1

    1:02 movie name?

    • @RazorBlaze
      @RazorBlaze 3 роки тому

      I think its called "Alice through the Looking Glass"

  • @henriquetango
    @henriquetango 2 роки тому +1

    I used maya, now i use houdini for render and lighting with v-ray and I said that houdini is better.

    • @technoartfest8708
      @technoartfest8708 Рік тому

      there is vray too for maya , just saying and comes with arnold integrated.

  • @mustafanuroncel
    @mustafanuroncel 3 роки тому +1

    Lots of people do not smile I have ever seen that use Houdini 😅

  • @warrior9469
    @warrior9469 3 роки тому +1

    I am absolutely begginer in animation so what you guys suggest shall I go for Houdini or maya, secondly at present my system has only 8gb ram some one told me it use CPU then GPU for rendering so if my system has a week GPU card that's also fine can anyone clear all my doubts

    • @gzarari
      @gzarari 3 роки тому +2

      Maya ofcourse. Houdini is way harder for begginers, also you need a little experience, and tutorials help in that case as maya has alot for begginers.
      Id suggest you to check lucas ridley on skillshare, you get 2months free there ;)

    • @warrior9469
      @warrior9469 3 роки тому

      @@gzarari thanks a lot

    • @justarandomguy5731
      @justarandomguy5731 3 роки тому

      @@warrior9469 when it comes to animating , Rigging , modeling , texturing
      Maya is the best choice but you will need at least intel i5 cpu

  • @dcp-hg8lq
    @dcp-hg8lq Місяць тому

    我还以为只有在中国喜欢比较3D软件,原来国外也一样

  • @BayronAnimeOverlorD
    @BayronAnimeOverlorD 4 роки тому

    When everybody that uses Maya or Houdini say that Blender is really not that good or when someone says that "Blender is also good", when they stop cracking the hell out of them (even in professional studios, because no, "Student version" is not a free commercial usable version, profiting from a student version is still illegal), then, and only then you can say that Blender is not a good option...

    • @z_tiger311
      @z_tiger311 4 роки тому +1

      Blender is not good option for big Studios who need powerful under the hood Software, Blender can't even handle rigging & animation for big projects like Maya does and doesn't work with motion capture tools like Motion Builder that all VFX houses use...etc, Blender is for small Studios and maybe few Gaming ones if they think they can get over it's obstacles like Bad performance, no tech support, lack of talent pool..etc

    • @BayronAnimeOverlorD
      @BayronAnimeOverlorD 4 роки тому

      @@z_tiger311 Yeah, of course there are better tools than blender, but I know "professional studios" where they crack the hell out of these softwares, or use student versions, and like I said, if you make profit out of student versions, it is still illegal, so if you can't pay it yet to make profit, Blender is in the lead there, Blender is not for small studios, Blender is for people who can't o don't want to pay for high-end software, and Blender can totally do good stuff and for free, I commented this because I saw someone commenting about blender and they trash the guy, when they probably have Maya cracked...

  • @AtotehZ
    @AtotehZ 3 роки тому

    Horizon Zero Dawn also used Houdini. Not sure how much of it was Maya and how much Houdini.

  • @csmemarketing
    @csmemarketing 4 роки тому

    Excellent Breakdown between Maya and Houdini. Based on what I've read, if you want to work in the "Industry", your best bet is to learn both Maya and Houdini. That's what most of the companies ask for.
    Since I run my own operation, Blender it is. I'm doing mostly product design, so Houdini and Maya is not needed. I'm not even using Windows or Mac OSX, so they're definitely not needed.
    Other 3D Artists, yes, you'll need to learn both Maya and Houdini, become proficient at both, and you'll get hired.

    • @JahidulIslam
      @JahidulIslam 3 роки тому +1

      All of them has Linux version. Houdini started on IRIX, then ported to Linux first and is generally perform better and faster than windows.

  • @misamalirizvi1610
    @misamalirizvi1610 4 роки тому

    Awesome Movie

  • @juhairakhter1495
    @juhairakhter1495 3 роки тому

    Learn both

  • @robertao7564
    @robertao7564 2 роки тому +1

    U must spend a little bit more in a good microphone, dude. And, please, summorise your content.

  • @exonme5845
    @exonme5845 4 роки тому +2

    the blender is also good

    • @educate3d
      @educate3d 4 роки тому +11

      BLENDON STUDIO 3D go away. Why do you guys find every reason to pop blender in a conversation?

    • @dewbzki
      @dewbzki 4 роки тому +6

      Jeremy Perry SERIOUSLY. As a Blender user myself I hate the mindless fandom it has smh..

    • @NymezWoW
      @NymezWoW 4 роки тому +12

      I don't get why blender users can't accept the reality that their program of choice isn't the universally best solution for everything. Some things simply are better in other applications, for example Houdini excels at VFX. On literally every video about 3D applications that are not Blender there is this obligatory fanboy in the comment section that needs to leave a comment like this. It's so annoying and im saying that being a Blender user myself.

    • @EPmessi9800
      @EPmessi9800 4 роки тому +1

      NymezWoW bro I agree 😂, I see it too much

  • @tanyamanson8948
    @tanyamanson8948 4 роки тому +2

    ...is no one gonna even mention Nuke???? Im working on a degree in this vfx stuff. Houdini yes, but nuke HELL YES.

    • @malekbarbari430
      @malekbarbari430 4 роки тому

      Hi , can i ask you about nuke ? I am very new to vfx world and Nuke is the main reason why I liked vfx, but its not that simple when I decided to start learn lol

    • @tanyamanson8948
      @tanyamanson8948 4 роки тому

      @@malekbarbari430 it is hard to learn, but not impossible. There's like 800 nodes u have to familiarize urself with. Lol it is hard but yes the way the industry is moving is nuke based.

    • @PlaidBlackHawk
      @PlaidBlackHawk 4 роки тому

      They're both completely different software's specializing in their own segment of the vfx pipeline. Nuke is the primary tool for almost all compositing departments, so there's no 'moving' to being Nuke based - it already is and will be indefinitely. Nuke and Houdini are about as different as Nuke is to substance painter. You wouldn't use substance painter for compositing, just like how you wouldn't use Nuke for large scale effects simulations.

    • @tanyamanson8948
      @tanyamanson8948 4 роки тому

      @@PlaidBlackHawk I agree with u. Houdini is a great modeling/fx/destruction software! I fux with it, but it's also awesome to have nuke as a main composite software, that utilize the cgi elements.

    • @tanyamanson8948
      @tanyamanson8948 4 роки тому

      I just thought it was worth a mention

  • @harun3Ddigitalartist
    @harun3Ddigitalartist 2 роки тому

    cool...

  • @deepmusic2456
    @deepmusic2456 4 роки тому

    Super video

  • @blancostudio3d
    @blancostudio3d Рік тому

    The king of UV, RETOPOLOGY and texturing is 3D COAT, then if we will be HONEST, Maya is obsolete if we compare it with blender and 3D COAT, summary if you will pay ONLY pay for Houdini because you can make all the rest in Blender+Quixel Mixer but if you want an easier way and have the money just get 3D COAT+HOUDINI and leave the rest to Blender, right now Maya, Marvelous Designer, Cinema 4D and ZBrush can be considered almost OBSOLETE because they can not surpass Blender only can match it while Blender still have more tricks under the sleeve like the Geometry Nodes, improved composite tools and many more, now you can voxel painting in Blender as well but 3D Coat is still easier for UV retopo and texturing, Maya and ZBrush are not at the level of 3D Coat in terms of using alphas, even blender is superior in terms of brush texturing over ZBrush, both Blender and 3D Coat has great UI and nav systems that improve the workflow.

  • @sicfxmusic
    @sicfxmusic 3 роки тому +1

    Houdini is the future
    Maya is past
    Both are present 🤩

    • @CaCa-co4ec
      @CaCa-co4ec 2 роки тому

      no

    • @sicfxmusic
      @sicfxmusic 2 роки тому

      @@CaCa-co4ec no u

    • @CaCa-co4ec
      @CaCa-co4ec 2 роки тому

      @@sicfxmusic no me ok but i said no for maya is past maya is the best 3d program that will exist and it is still now

  • @franciscoa.sorianoperez7859
    @franciscoa.sorianoperez7859 3 роки тому

    maya or nuke?

  • @siennacircle3427
    @siennacircle3427 3 роки тому

    Funny fact , instead of trying to choose between 2 software's , choose both of the. Like me

  • @basquescout
    @basquescout 2 роки тому

    This comparison is like comparing a boat with a car. One is better doing one thing while the other cannot even acomplish some things

  • @FlashX212
    @FlashX212 2 роки тому

    Question- Which is better
    Answer- Yes

  • @TheGreatBlumpkin
    @TheGreatBlumpkin 2 роки тому

    This is like comparing a Mercedes to a pair of roller skates (Maya is the roller skates)

  • @nayudusrinu1090
    @nayudusrinu1090 2 роки тому

    As a Maya user im capable of doing all stuff as Houdini does its dosent matter the softwere those are just tools so its like we can use anything for one same output :)

    • @schmoborama
      @schmoborama 2 роки тому

      sure, just half as fast with twice as much work and 10 times more crashes - but other than that it's totally the same 😆

  • @bagatelaqualquercoisa
    @bagatelaqualquercoisa 4 роки тому

    maya é boladão
    o outro eu não conheço

  • @Lilsanjuofficial
    @Lilsanjuofficial 3 роки тому

    💕

  • @indraferdinand628
    @indraferdinand628 2 роки тому

    Blender is god🤩🤩

  • @starwarz8479
    @starwarz8479 2 роки тому

    This is like asking Orange vs Apple which is better? Lol

  • @saltykjb8070
    @saltykjb8070 4 роки тому +2

    seriously if you dont know what you are talkign about just dont do it

  • @saba6662
    @saba6662 4 роки тому +4

    Blender

  • @abhishekdhyani6455
    @abhishekdhyani6455 3 роки тому

    I don't know but you sounded like a Autodesk fan boi in this video

  • @pavinivfx
    @pavinivfx 3 роки тому

    Compare Maya vs Houdini is like compare a dog to a transformer.

    • @Sigmo92
      @Sigmo92 2 роки тому

      and still most people would probably chose to have a dog instead of a transformer at homeXD I am messing with youXD both maya and houdini has their strength and weaknesses:)

  • @CaptainSnackbar
    @CaptainSnackbar 2 роки тому

    some of the reasons are vague and incomprehensible

  • @Mbg-tech
    @Mbg-tech 4 роки тому +2

    Maya all the way...Houdini is for aliens.

  • @volnovhuesos6267
    @volnovhuesos6267 2 роки тому

    HOUDINI

  • @DeathDealer-DD
    @DeathDealer-DD 4 роки тому

    houdini is just impossible for now, maya is practical, one does need 10 years of your age to learn and the other a year to master

    • @MGSBigBoss77
      @MGSBigBoss77 4 роки тому +1

      Houdini is brilliant for creating digital explosions though, so few other programs do it better than Houdini. This is why its used alot in movies and TV shows.

  • @kingart7111
    @kingart7111 4 роки тому

    essay way of creating charteing maya best essay way of creating fx houdini best

  • @onurbasak793
    @onurbasak793 3 роки тому

    all 10 year old children scream for houdini at comments but i say none of them can use houdini lol, most difficult and complex software needs at least 5 years to make decent things

  • @caleb-hill
    @caleb-hill 4 роки тому +1

    Blender/Thanos: (snaps his finger) I am inevitable

  • @Shiva4D
    @Shiva4D 2 роки тому

    its tottaly stupid question. Like compare straship and a plastic toy of starship. )))

  • @Searuff
    @Searuff 3 роки тому

    Houdini is way better

  • @adnanhaider5076
    @adnanhaider5076 4 роки тому +1

    none of them is better because u can't use for commercial purpose

    • @sanjayk2444
      @sanjayk2444 4 роки тому +2

      untill you buy

    • @NymezWoW
      @NymezWoW 4 роки тому +3

      What? Of course you can use all of them commercially. Who on earth would buy them if you couldn't?

  • @kingbiscuit393
    @kingbiscuit393 2 роки тому

    I use lollipop sticks and pritt stick for my modelling.... If I'm animating, I use plasticine and googly eyes

  • @claystudiofx
    @claystudiofx 4 роки тому

    When you have a lot of money, it doesn't matter. Just hire artists and get things done.

    • @hereb4theend
      @hereb4theend 3 роки тому

      That's like getting ten thousand spoons when all you need is a knife...

  • @losimple
    @losimple 4 роки тому +1

    What stupid comparison!!! 😤. Obviously they have its pros and cons. I don't understand why there are poeple continues doing this kind of subject. Who works with profesional teams knows that both are very good and standard industry softwares. The key is trying to learn both.

    • @MonerLaine
      @MonerLaine 4 роки тому

      Easy: so people know which to learn first.
      This is not made for you, this is made for newbies, and students.
      So I don't know why you are mad about the existence of something that isn't made for you.
      Get off your high horse, people like you are a cancer that kills newbies.

    • @losimple
      @losimple 4 роки тому

      @@MonerLaine hahhaha... stupid junior !

  • @TheOZgeist
    @TheOZgeist 2 роки тому

    This is rubbish