houdini is in my opinion the best 3D software,tho normal poly modeling is fairly poor in it ,i think that unreal and blender with houdini is the best combination
don´t undersestimate the modelingcapacities in Houdini. On the first look it looks very slow and unintuitive, but the combination of direct and procedual modeling makes it very fast to the end of a modelingstate. Sure, in the beginning of a modeling project its slower than for example blender, but when you setup a few procedual tasks then its getting faster and faster, becaus, if you must change something, all other stuff is changing as well. And then the possibility to built your own tools it unique. You need a wheel in different looks every time? Built your own procedual wheeltool and in future with a few setups you have every kind of wheel you need. In the past i also modeled my stuff in Blender and do the other things in Houdini, but now i do more and more only in Houdini.
Mike Ben hey , I’m a video editor and I’ve been using after effects for nearly 2 years. I’m starting to get into vfx and started learning blender for around a month? Should I continue to learn blender or move to Houdini?
it would be great if you talk about how much involved Houdini in character works..e.Rigging ..Muscle..cloth...crowds...etc...but as always ..very nice video
This youtuber doesn't know anything. Just regurgitates easily available information and packages it into a clickbait youtube video. There's nothing informative here.
This is some great insight into Houdini, especially since it's becoming the king of 3D content creation and vfx. I won't be using Houdini at all, but I will give credit where it's due. This video about Houdini is very high quality. Can you make a video on " *Is Houdini really difficult to Learn?* " I've heard it has a steep learning curve, like all 3d software, but higher. I've also heard that Houdini is designed more in line for Teams to use, rather than for individual Artists.
Kind of yeah. I assume it’s similar to Marvelous Studio which is a fabric physics simulation engine except Houdini is a particles/atmospheric fog kind of engine?
You have always been able to do modeling and animation in Houdini. 20 years ago, it was always said that if you want to do special effects right, use Houdini. Only the best oceans and smoke plumes were found from using Houdini back then. imo, Maya has been lagging behind in particle effects for a long time. It's only recently that they came out with Bifrost to have some sort of competitive edge. We're at the age where modeling and animation are such common and expected features that even a game engine like Unity provides basic modeling tools to their users, so it would be expected that a program like Houdini absolutely would have them. Houdini has always been the best and probably will continue to be the best when it comes to the hard to do special effects like fluids, particles, smoke, fire, oceans, etc. That is how I view it at least. I started with Maya 4.0 back in the year 2000, so I've been observing for quite a while.
UA-cam was full of videos about blender and maya. I was looking which software to learn. Looks like it takes a lot to learn houdini and is an advantage to have in your arsenel. Im willing to start here.
@@soproparmvfx6269 would you recommend it for effects in live action footage? i wana solo create music videos with very sick and fairly realistic looking thunder/glowing eyes/ void energy/ blackholes etc. or should i use some other program, thank you so much ♥
Hello! Informative video. At around 10:30, you mentioned that Houdini might not be the best app for developing VR and AR. Can you expand on that? Are you referring to Houdini not being a game engine? Are there other packages you would recommend? I am researching tools for creating VR and AR environments and experiences. I am curious as to the top contenders for creating environmental and interface assets. Thanks
I tried to find it, but I couldn't. Rise FX has worked on Captain America 1-3, Ironman, Doctor Strange, Guardians of the Galaxy, and a few others for Marvel. It says that clip is from Rise and Marvel. I haven't watched any of those films though, so I don't know.
Means that you're basically writing a procedure to tell Houdini what it should do with xyz. Everything is non-descructive. Means you don't actually change your input. You just tell it: Do xyz, then do abc, then ...
When getting started with visual effects at home, which is better, an Imac or windows based system? And which models and programs are used besides houdini?
both could do fine however windows is often more preferred since you could easily add more RAM if you want (if you are buying a desktop) and that is not possible with a mac. Both work fine on it. I personally use Cinema4D and maya next to it but that's just because I know them very well.
Do you know where to find good tutorials about modeling characters? There are a lot of tutorials about other things, but I can't find nothing about a simple human character. All the tutorials about characters focuses on rigging, but I want to model from the scratch. Thankyou.
@@jasser1918 ??? You can do way more in Houdini than Blender, you can ask pretty much anyone and they'll agree that Houdini is more powerful, some people claim is more powerful than Maya
@@jasser1918 YEa I 100% agree with you, didn't mean to come off brash, I just find Vex/Vops to be very useful and hard to give up, also you could just get the indie version
i know double negative and the story of how they gave their studio this name, but i was not aware that this was the way it is written, so i thought it is another studio. i am sorry.
As a Blender-head myself, Blender is nowhere near the efficiency of Houdini when it comes to procedural modeling. No 3D software comes close to it. Houdini is unique. In the future plans of Blender, they are looking into making some features similar to Houdini. We'll have to wait on that. With so much new stuff to learn in Blender like Animation Nodes, Everything Nodes and Grease Pencil...I think we'll be good not trying to nail Houdini features on in the meantime.
@@MuhammadUmar-cy3od I can understand that. That's why you should use Blender instead. Until you learn the fundamentals of 3D Workflow. Market yourself as a freelance 3D Artist, get paid, and then buy Houdini.
@@MuhammadUmar-cy3od They're not the same types of programs, but Blender used to be hard to learn, not anymore. Houdini is still tough to learn according to what I hear from experts. It will be up to you and if you persevere. If you plan on working for Film Studios in the future, they say you should definitely learn 3DS Max, Maya and Houdini. If you want to work in the Game Design Industry, you want to learn 3DS Max, Maya, Substance Painter and always have Blender knowledge as your backup. If you're planning on going Independent in Game Design, Blender is your main choice.
@@andresestevez2701 sério, aprender inglês é uma ótima idéia hoje em dia, tu podes estudar sozinho e aprender usando o UA-cam, milhares de aulas e cursos de inglês free :)
Houdini is a failed program as it is not as special as you describe In addition, it is easy for you to understand Einstein's theory and difficult for you to understand Houdini It is not worth learning while there are many programs that are much easier and better than it as well!
houdini is in my opinion the best 3D software,tho normal poly modeling is fairly poor in it ,i think that unreal and blender with houdini is the best combination
thats why we have many software to choose from.
don´t undersestimate the modelingcapacities in Houdini. On the first look it looks very slow and unintuitive, but the combination of direct and procedual modeling makes it very fast to the end of a modelingstate. Sure, in the beginning of a modeling project its slower than for example blender, but when you setup a few procedual tasks then its getting faster and faster, becaus, if you must change something, all other stuff is changing as well. And then the possibility to built your own tools it unique. You need a wheel in different looks every time? Built your own procedual wheeltool and in future with a few setups you have every kind of wheel you need. In the past i also modeled my stuff in Blender and do the other things in Houdini, but now i do more and more only in Houdini.
agree.. blender for simple modelling/animation, houdini for dynamics, unreal for render engine
Mike Ben hey , I’m a video editor and I’ve been using after effects for nearly 2 years. I’m starting to get into vfx and started learning blender for around a month? Should I continue to learn blender or move to Houdini?
@@Kys-Cube good question. somebody answer this man!
I bet ya, the day we raid area 51, we will find the Houdini source code in there...
lol.....
It's free now
@Lou Kaluzny scammer
Area 51 also have Unreal Script 1 code.
@@thecommentschannel3548 what? houdini is free?
Thank you so much for this video houdini is the best and most difficult software in the industry.Thats why there is less competition in houdini.
it would be great if you talk about how much involved Houdini in character works..e.Rigging ..Muscle..cloth...crowds...etc...but as always ..very nice video
shshdbnjfheghrjh
This youtuber doesn't know anything. Just regurgitates easily available information and packages it into a clickbait youtube video. There's nothing informative here.
This is some great insight into Houdini, especially since it's becoming the king of 3D content creation and vfx. I won't be using Houdini at all, but I will give credit where it's due.
This video about Houdini is very high quality.
Can you make a video on " *Is Houdini really difficult to Learn?* "
I've heard it has a steep learning curve, like all 3d software, but higher. I've also heard that Houdini is designed more in line for Teams to use, rather than for individual Artists.
thanks man, more videos about Houdini coming soon.
The problem with Houdini, that you need least 16 core CPU, and 64GB RAM, if you're wanna be serious about it.
@@klarnorbert lul
@@klarnorbert Your source: trust me bro
ok so its not a modelling software and its not for animating, its more effects simulation? and scaling environments? is it like an engine?
Kind of yeah. I assume it’s similar to Marvelous Studio which is a fabric physics simulation engine except Houdini is a particles/atmospheric fog kind of engine?
There are modelling tools and you can do animation.
You have always been able to do modeling and animation in Houdini. 20 years ago, it was always said that if you want to do special effects right, use Houdini. Only the best oceans and smoke plumes were found from using Houdini back then. imo, Maya has been lagging behind in particle effects for a long time. It's only recently that they came out with Bifrost to have some sort of competitive edge. We're at the age where modeling and animation are such common and expected features that even a game engine like Unity provides basic modeling tools to their users, so it would be expected that a program like Houdini absolutely would have them. Houdini has always been the best and probably will continue to be the best when it comes to the hard to do special effects like fluids, particles, smoke, fire, oceans, etc. That is how I view it at least. I started with Maya 4.0 back in the year 2000, so I've been observing for quite a while.
@@digitalconsciousness nice insight
UA-cam was full of videos about blender and maya. I was looking which software to learn. Looks like it takes a lot to learn houdini and is an advantage to have in your arsenel. Im willing to start here.
The title could be more interesting if were written " The Actual use of Houdini"
Can you please refer me to a resource for a good breakdown?
It’s a beast of a pipeline tool. It can also be used as an alternative to katana and nuke to some extent.
Houdini : exist
michael bay : finally some good fucking food
Yep, this is exactly why I'm into houdini
@@soproparmvfx6269 would you recommend it for effects in live action footage? i wana solo create music videos with very sick and fairly realistic looking thunder/glowing eyes/ void energy/ blackholes etc. or should i use some other program, thank you so much ♥
where is this shot from??? 2:16
the legend of the penis
Amazing explanation!
Thank you!!!
How to learn houdini that is the hard question
yess
I have been searching this types of videos to know more about Houdini
More is coming soon.
@@InspirationTuts appreciate
@@fethidogan3d not at all cause I'm maya artist
@@fethidogan3d I see.. thanks for the information but you know what a toughest thing can push you to your destiny that you are looking for, isn't it?
@@fethidogan3d Thanks
Hello! Informative video. At around 10:30, you mentioned that Houdini might not be the best app for developing VR and AR. Can you expand on that? Are you referring to Houdini not being a game engine? Are there other packages you would recommend? I am researching tools for creating VR and AR environments and experiences. I am curious as to the top contenders for creating environmental and interface assets. Thanks
unreal engine
Houdini is literally just a quantum computer that generates amazing rendered clips formed by 3d modelling beyond its complexity.
Was useful for me
Thanks
1:45 what was the name of the movie
My guess is Independence Day lol. I’m probably wrong tho. ¯\_(ツ)_/¯
The Shape of Water (2017)
Can you tell me the background music pad that we're hearing here?
Houdini is a gadamn madness!, this is so great and revolutionary
Hahahah yess
@@visualeffects3965 really?
can u tell me pc specification
2:55 CRAZY DIAMONDO
THANKS DUDE!
Yes! Spread the word!
What is the name of the film minute 3:15? Please
I tried to find it, but I couldn't. Rise FX has worked on Captain America 1-3, Ironman, Doctor Strange, Guardians of the Galaxy, and a few others for Marvel. It says that clip is from Rise and Marvel. I haven't watched any of those films though, so I don't know.
@@digitalconsciousness me too, this is so mysterious, anyway thanks so much 🙏🏼
Thanks for sharing the details of the Houdini ❤️
Is Cinema4D good for VFX?
For VFX Houdini and Maya is good
Cinema 4d is not for VFX
And yes you can create some VFX but not as Houdini
Cinema 4D is best for motion graphics, so have I heard
pls suggest for the houdini tutorials..ans also website
How can Houdini be applied in Unity video games? Thank you
What does "procedural" mean?
Means that you're basically writing a procedure to tell Houdini what it should do with xyz. Everything is non-descructive. Means you don't actually change your input. You just tell it: Do xyz, then do abc, then ...
@@bastian6173 Thank you for the explanation
@@bastian6173 useless explanation 😅
inspirational
question I might be dumb or not listening but can you do cgi in it
It is CGI.
Houdini is what Softimage could have been.
Take a shot every time he says Houdini
HOUDINI IS LIFE, HOUDINI IS BAE
*heavy breathing noises
BLENDER IS LIFE, BLENDER IS BAE
@@vliedtke I've never shared a bae directly, but for Blender, I'd make an exception.
Blender is good. but what bad about blender is its fanboys.
true (i use arch btw)@@hoorfashion8036
When getting started with visual effects at home, which is better, an Imac or windows based system? And which models and programs are used besides houdini?
both could do fine however windows is often more preferred since you could easily add more RAM if you want (if you are buying a desktop) and that is not possible with a mac. Both work fine on it. I personally use Cinema4D and maya next to it but that's just because I know them very well.
Studios using Linux as their preferred OS, because it's performance.
@@neverletyoufeellowfor VFX go Linux. No matter what they say!
Thumbs up!
Thanks.
nice video
Thank you
V F Aaakkkss 😂😂 amazing video though. Thanks!
Am I the only one here who uses houdini for modelling
No, i use it too. And i use it more and more. I think in a short amount of time i use it for the most cases, except for sculpting tasks
Do you know where to find good tutorials about modeling characters? There are a lot of tutorials about other things, but I can't find nothing about a simple human character. All the tutorials about characters focuses on rigging, but I want to model from the scratch. Thankyou.
@Erik The Existor and houdini is way more powerful, your point?
@@jasser1918 ??? You can do way more in Houdini than Blender, you can ask pretty much anyone and they'll agree that Houdini is more powerful, some people claim is more powerful than Maya
@@jasser1918 YEa I 100% agree with you, didn't mean to come off brash, I just find Vex/Vops to be very useful and hard to give up, also you could just get the indie version
Hodini vs after effect??
Houdini is a 3D software, after effects is a comp/motion graphics software. You can't really compare them.
DNEG is Double Negative and is pronounced D-Neg, not D. N. E. G.
i know double negative and the story of how they gave their studio this name, but i was not aware that this was the way it is written, so i thought it is another studio. i am sorry.
hey you are so good
0:45
1:09
1:16
1:22
1:32
1:36
Movie name please
Piggy | Santander Bank
paddington 2
Planet of the Apes
ИНТЕРЕСНААААААА
Jesus dude it sounds like you procedurally generated your voiceover
his english kinda different 🤔
What about blender?
As a Blender-head myself, Blender is nowhere near the efficiency of Houdini when it comes to procedural modeling. No 3D software comes close to it. Houdini is unique.
In the future plans of Blender, they are looking into making some features similar to Houdini. We'll have to wait on that. With so much new stuff to learn in Blender like Animation Nodes, Everything Nodes and Grease Pencil...I think we'll be good not trying to nail Houdini features on in the meantime.
@@csmemarketing but the cost matters alot as a student
@@MuhammadUmar-cy3od I can understand that. That's why you should use Blender instead. Until you learn the fundamentals of 3D Workflow. Market yourself as a freelance 3D Artist, get paid, and then buy Houdini.
@@csmemarketing if i learn blender professionaly then can i use houdini?
@@MuhammadUmar-cy3od They're not the same types of programs, but Blender used to be hard to learn, not anymore. Houdini is still tough to learn according to what I hear from experts. It will be up to you and if you persevere. If you plan on working for Film Studios in the future, they say you should definitely learn 3DS Max, Maya and Houdini.
If you want to work in the Game Design Industry, you want to learn 3DS Max, Maya, Substance Painter and always have Blender knowledge as your backup.
If you're planning on going Independent in Game Design, Blender is your main choice.
maya for animation.
houdini for particles
It does appear Houdini is used for a lot particle-related FX. The modelling capabilities don't seem to stand out from the rest.
me gustaría que fuera en español
Estude inglês 🤪
@@wallacesousuke1433 llegarías a 1k xdxdxd, llegarias a todas partes, lol
@@andresestevez2701 sério, aprender inglês é uma ótima idéia hoje em dia, tu podes estudar sozinho e aprender usando o UA-cam, milhares de aulas e cursos de inglês free :)
@@wallacesousuke1433 solo decía, en eso estoy, un poquito mas y respondo como en the darkness2-hospital-Dolfo........xd
Who
Does anyone care about software ?
Yes
salam bhaiyu mulk k halat hain kharb job hai nai is liya youtube py tutorils bna rha hn
pls subscribe kraen taky mjhy support mily
jazaq Allah
Houdini is a failed program as it is not as special as you describe
In addition, it is easy for you to understand Einstein's theory and difficult for you to understand Houdini
It is not worth learning while there are many programs that are much easier and better than it as well!
This is not what the pros say at all
I bet your best movie was made mostly in Houdini.
so can you explain why every AAA movie uses it?
Houdini, pffff. Maya!
no