Rigify Meta Rig - Body, Hand, Face Rigging and fixing weird rotations
Вставка
- Опубліковано 2 сер 2024
- My attempt on trying to make a Rigify tutorial. Hope it helps! :)
Would be awesome if you decide to support me:
/ cgtinker
Timecodes
0:00 - Introduction
1:20 - Align Pose
4:20 - Align Hands
9:46 - Align Face
17:07 - Align Eyes
18:43 - Generate and bind Rig
19:15 - Fix buggy rotations
22:54 - Bind Eyes, Teeth and Tounge - Фільми й анімація
Thank you so much for taking the time to make this wonderful tutorial. It's really awesome that you illustrated the issues that you ran into along the way and how you managed to solve them. Cheers !
Thank you very much for making videos!
I don't have much time right now, nor have my proper model yet, but when I do, I'll try.
hehe great, you are welcome!
for the model in the tutorial I've been working with the skin modifier to get started - had to do quiet a bit of retopo to archive proper hands and face, but it's rly good to get started
another cool tutorial and amazing work
BRROOooooo U R AWSEOME BROOO!!!!!!!!!!!!!!!!! u legit fixed my life!!!!!!!
Thank you very much, you helped me so much with my leg bending problem, it was bendidng sideways but thanks to you it works right
Thanks! It was just what I looking for!
u r great
sup ma riggers
Hey cg tinker!
I have a question, is it possible to apply the animation to a rig from Daz3D? I've tried it but it doesn't seem to work
Thanks a lot for this. I have two questions.
1. Why do you place the finger bones slightly above the fingers and not in the middle of the mesh like with the other limbs? Does this produce better auto weighting results?
2. Is there a way to fix the deformation of the bottom lip when opening the mouth? The corner it creates doesn't look right but it should stay more straight instead I think.
Thanks again!
1. Yeah it improves the auto weights. The more centered the bones, the smoother the weighting. When positioning the bones closer to the meshs the bending gets increased.
2. Weightpainting is the goal for doing so, I'll publish a tutorial soon :)
Can we use rigify quadruped metarigs too?
Please help I followed the tutorial yet my character's face is not deforming
Great video but could be done again with the backtracking of error , got lost at the point.
When I go to generate the rig after adjusting the armature the rig that gets generated doesn't conform to the adjustments and stays aligned to the original meta rig position. Is there something I can do to update to the new position so that the rig conforms?
idk it should stick to the generated rig. usually u would make your adjustments, then gen the rig. if that's broken prolly try blender 3.x
I don't plan to develop the add-on further atm, that could be a bug in 4.x+.
Besides, there are options to offset stuff - mostly based on blenders drivers, with them you should be able to fix anything but it might has some learning curve involved
Is it possible to use only the metarig and not the generated rig? Its so complucated when i use quadruped metarigs.
I've started to work on an add-on to easily bake the animation from the generated rig to the meta rig. This could fit your needs:
github.com/cgtinker/rigify_gamerig_extension
Hi, I tried this but it still wasn't able to fix my issue. I have issues with my legs not bending, I've tried multple videos and still nothing, any tips?
When pose tracking there should be a checkmark 'transfer legs'. Should be checked when transferring if I want animated legs. It's still kinda experimental
p͎r͎o͎m͎o͎s͎m͎ 😂