Rigify Meta Rig - Body, Hand, Face Rigging and fixing weird rotations

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  • Опубліковано 2 сер 2024
  • My attempt on trying to make a Rigify tutorial. Hope it helps! :)
    Would be awesome if you decide to support me:
    / cgtinker
    Timecodes
    0:00 - Introduction
    1:20 - Align Pose
    4:20 - Align Hands
    9:46 - Align Face
    17:07 - Align Eyes
    18:43 - Generate and bind Rig
    19:15 - Fix buggy rotations
    22:54 - Bind Eyes, Teeth and Tounge
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КОМЕНТАРІ • 22

  • @TheRealJerseyJoe
    @TheRealJerseyJoe 2 роки тому +6

    Thank you so much for taking the time to make this wonderful tutorial. It's really awesome that you illustrated the issues that you ran into along the way and how you managed to solve them. Cheers !

  • @daysmiscellaneous9569
    @daysmiscellaneous9569 2 роки тому +2

    Thank you very much for making videos!
    I don't have much time right now, nor have my proper model yet, but when I do, I'll try.

    • @cgtinker
      @cgtinker  2 роки тому

      hehe great, you are welcome!
      for the model in the tutorial I've been working with the skin modifier to get started - had to do quiet a bit of retopo to archive proper hands and face, but it's rly good to get started

  • @ezzahanam5326
    @ezzahanam5326 2 роки тому

    another cool tutorial and amazing work

  • @darkdoom907
    @darkdoom907 Рік тому +1

    BRROOooooo U R AWSEOME BROOO!!!!!!!!!!!!!!!!! u legit fixed my life!!!!!!!

  • @mybratva87
    @mybratva87 9 місяців тому

    Thank you very much, you helped me so much with my leg bending problem, it was bendidng sideways but thanks to you it works right

  • @Reikon_a
    @Reikon_a 8 місяців тому

    Thanks! It was just what I looking for!

  • @ivanmontiel7349
    @ivanmontiel7349 Рік тому

    u r great

  • @deineMudda952
    @deineMudda952 8 місяців тому

    sup ma riggers

  • @rexrulls
    @rexrulls 5 місяців тому

    Hey cg tinker!
    I have a question, is it possible to apply the animation to a rig from Daz3D? I've tried it but it doesn't seem to work

  • @DanielPartzsch
    @DanielPartzsch 2 роки тому +1

    Thanks a lot for this. I have two questions.
    1. Why do you place the finger bones slightly above the fingers and not in the middle of the mesh like with the other limbs? Does this produce better auto weighting results?
    2. Is there a way to fix the deformation of the bottom lip when opening the mouth? The corner it creates doesn't look right but it should stay more straight instead I think.
    Thanks again!

    • @cgtinker
      @cgtinker  2 роки тому +2

      1. Yeah it improves the auto weights. The more centered the bones, the smoother the weighting. When positioning the bones closer to the meshs the bending gets increased.
      2. Weightpainting is the goal for doing so, I'll publish a tutorial soon :)

  • @3Disfun1
    @3Disfun1 Рік тому

    Can we use rigify quadruped metarigs too?

  • @Japleen_Couture
    @Japleen_Couture Рік тому

    Please help I followed the tutorial yet my character's face is not deforming

  • @mbxymail
    @mbxymail Рік тому

    Great video but could be done again with the backtracking of error , got lost at the point.

  • @LSGTSTRM
    @LSGTSTRM 7 місяців тому

    When I go to generate the rig after adjusting the armature the rig that gets generated doesn't conform to the adjustments and stays aligned to the original meta rig position. Is there something I can do to update to the new position so that the rig conforms?

    • @cgtinker
      @cgtinker  6 місяців тому +1

      idk it should stick to the generated rig. usually u would make your adjustments, then gen the rig. if that's broken prolly try blender 3.x
      I don't plan to develop the add-on further atm, that could be a bug in 4.x+.
      Besides, there are options to offset stuff - mostly based on blenders drivers, with them you should be able to fix anything but it might has some learning curve involved

  • @3Disfun1
    @3Disfun1 Рік тому

    Is it possible to use only the metarig and not the generated rig? Its so complucated when i use quadruped metarigs.

    • @cgtinker
      @cgtinker  Рік тому

      I've started to work on an add-on to easily bake the animation from the generated rig to the meta rig. This could fit your needs:
      github.com/cgtinker/rigify_gamerig_extension

  • @KenMFT
    @KenMFT Рік тому

    Hi, I tried this but it still wasn't able to fix my issue. I have issues with my legs not bending, I've tried multple videos and still nothing, any tips?

    • @cgtinker
      @cgtinker  Рік тому

      When pose tracking there should be a checkmark 'transfer legs'. Should be checked when transferring if I want animated legs. It's still kinda experimental

  • @Ray-jp8hr
    @Ray-jp8hr 2 роки тому

    p͎r͎o͎m͎o͎s͎m͎ 😂