I tried to find a solution to this problem for almost a week, but not a single UA-cam video helped me. Today I came across your video - and it worked, I'm really very happy. If I had found this 3 days earlier, I would have saved several dozen hours of my life. Thank you.
you are the ONLY video that actually covers this in detail. I couldn't find anything that actually explained how to deal with this weight painting problem. it feels like a dirty secret that everyone else knows except for yourself, and no one shares their tips. thanks CGDive
If I watched this video 9 months ago, I didn't need to struggle that much. You are my Fav. UA-camr for Rigging related everything. Thanks a lot Brother. ❤
OMG THE THIRD METHO WORKED FOR ME! THANK YOU SO MUCH!😭 no one else on UA-cam is addressing this issue, I’m glad I found your video! THANK U THANK U THANKUUUUU💜💜💜💜💜💜💜💜
Thank you so much bro You really saved me fr like I was so annoyed coz the clothes of the character was not working with the rig ; I really didn't wanted to create new clothes LEGEND!!!
Great video, SHD fixed my issue. I also got alot of value from your hand painting of the weights. Thanks so much for making this video. It saved me tons of time.
Huge thanks for this video. Tried Surface Heat Diffuse Skinning on a complex character with several intersecting clothing layers, no luck. Then, tried Voxel...done.
I hope the Bone Heat Weighting error rests in peace, indeed I do. Thank you ever so much for this video. My prized approach was cleaning up the mesh then separating by loose parts.
Idk if this is said in the vid, but you can just manually remove vertices that are too close or just messed up, just dissolve messed up vertices and you’re good.
Whhhhhhaaaaaaaatttttt!!! This is Pure Gold. i've been fighting and doing many tricks to avoid this problem. but this is more clean to do. Thank you so much!! Todor. You're the best!!
Blender creators have thought about everything. Yet they give you an error messages istead of competent advice or at least link to your video. Helpful video.
Haven't looked at the whole video, but one thing that I'll say is to look at your shape keys and preferably disable them all before rigging. Yesterday I was having this issue, and it was driving me crazy. I did some sort of impromptu "binary search" by selecting half of the mesh, splitting it and trying to Automatic Weight the split part, seeing which part fails, split it in half again, see which part fails, split it again, .... Until I was able to pin it down to 3 faces. But those faces weren't intersecting at all, they looked completely normal to me. Only when I turned all the shapekeys off I noticed that the faces had 0 size on the Basis shapekey.
Oh man, thank you. this is kind of embarrassing but the first solution was the solution for me, i had merged it a few times before but after editing a lot i guess i just needed to do it one last time! It knocked out 4200 vertexes if you can believe it. This model is just for an animation i'm doing, so it's fairly complicated. Thank you so much!
Ah, method 1 solved it. As expected, it appears that the cause was an overly complex and sophisticated model. I guess I'll have to use a different model. It was a great help. Thank you!
Thank you sir I am from India your vedios help me a lot and save my time from 3 days I am searching a solution for this now I fixed the issue by watching your video
Thank you!!! In my case was the 3rd solution. It is a character made in 3d coat and autodecimated and it was keeping the different meshes merged from 3d coat.
thank you so much for this tutorial. I've been dealing with frustration around this topic for probably close to a year now, and finally having an answer to this has given me so much joy. I think it's silly that there have to be *this* many workarounds for a rig, but I also wonder if the scale one (that was the solution to my issue) has to do with the world scale settings in place? Either way, thank you so much for this tutorial. I cannot say how appreciative I am of your work and time spent doing this :)
That's great to hear. And yes, world scale will probably affect how automatic weights is applied but I am not sure if there is a solution that involves tweaking it. If you find one, let me know.
Thank you very much for showing that there is such an addon for Blender 3D, I'm just a Ukrainian and I didn't find a solution to my problem in the Russian-Ukrainian speaking segment, as you described the first method, then most of them talked about this method, and with this addon even a beginner like me can do not very high-quality models with bones and do not suffer with merging by distance, of course it works, you need to enter large values to work, but it greatly spoils the model, beginners are not able to make models so well, thank you again, I will tell you about this addon
You can save yourself from weight painting manually with the option in Weight Paint Mode > Weights > Assign Automatic From Bones. It's basically the same effect as Automatic Weights, but for one bone only. Just a tip in case only the last solution works.
This is a good technique but I don't think there us any automated method that makes manual weight painting completely unnecessary. I recommend learning it.
@@CGDive Oh yes for sure. There's always corrections to do. Using Assign Auto From Bones helps do the heavy work faster, that what i was trying to say.
First off, YOU are a wonderful person... Scaling to a hundred thing fixed my (6 legged 6 armed) alien (I've actually been banging my head on bone heat death for years, usually cutting up the character, auto weighting the parts that will, hand painting what won't, joining it back together and fixing the weights at the boundary)... Now I wanna know WHY does blender have this stupid scaling issue, I wanna call it stupid, but bet there is a good reason I just don't know... Looks like this's a fix for getting cloth sims to work changing the cliping distance If your makeing very large scale scenes
❖LINKS from the video❖
Surface Heat Diffuse Skinning addon (free)
github.com/meshonline/Surface-Heat-Diffuse-Skinning
Voxel Heat Diffuse Skinning addon (paid)
blendermarket.com/products/voxel-heat-diffuse-skinning/?ref=356
Video about Voxel Heat Diffuse Skinning
ua-cam.com/video/QoKwjvuXb9I/v-deo.html
the free dont work, it dosent donwload
The only youtube video on this argoument that gives decent solutions
I tried to find a solution to this problem for almost a week, but not a single UA-cam video helped me. Today I came across your video - and it worked, I'm really very happy. If I had found this 3 days earlier, I would have saved several dozen hours of my life. Thank you.
Wow, in all my deacdes doing 3D across multiple platforms, this has to be the clearest and simplest to follow video ever!
Awesome, glad it was easy to follow!!!
Was starting to lose hope watching 20+ tutorials on this topic then the solution I needed was just scaling my objects? Damn. Thank you sir!
isn't it crazy? I had just the same problem
@@miracle_boy_menny Me too me too! 😭*Happy crying*
Scaling method worked like a charm on a quite complex character mesh. Thank you so much!
Yep fixed it for me to, was confused when the merge didnt work but this worked immediately
you are the ONLY video that actually covers this in detail. I couldn't find anything that actually explained how to deal with this weight painting problem. it feels like a dirty secret that everyone else knows except for yourself, and no one shares their tips.
thanks CGDive
Nice! Yeah, everyone bumps into Bone Heat sooner or later. I just took the time to gather and figure out the most common solutions :)
May this man's toast always be perfect.
lol
THANK U! solution in my case was scale, so simple and yet I'd never think it can create such an issue
Bro merge by distance worked for me, and I was legit seconds away from manually weight painting everything tysm
If I watched this video 9 months ago, I didn't need to struggle that much.
You are my Fav. UA-camr for Rigging related everything. Thanks a lot Brother. ❤
haha, nice! :)
OMG THE THIRD METHO WORKED FOR ME! THANK YOU SO MUCH!😭 no one else on UA-cam is addressing this issue, I’m glad I found your video! THANK U THANK U THANKUUUUU💜💜💜💜💜💜💜💜
No worries, glad it was useful!
idk man if u realize that u saved hours of life per person so at the end u helped humanity by years. very grateful
hahah love this :) I have never received so many positive comments on a video.
I CANT EXPLAIN HOW GRATEFUL I AM THAT YOU MADE THIS VIDEO I LOVE YOU
haha, thanks! Such an annoying error, right!
The scale method fixed my issue. It worked perfectly. Thank you for your help.
It's difficult to describe how thankful I am, mate just thank u from all people having problems with rigging.
haha, cheers!
Thank you so much bro
You really saved me fr
like I was so annoyed coz the clothes of the character was not working with the rig ; I really didn't wanted to create new clothes
LEGEND!!!
haha, nice!
I think this video gets the most "you saved me" comments of anything I've done :)
You guy's have the best rigging tutorial for games in blender, We really appreciate all of your videos and addons
Great video, SHD fixed my issue. I also got alot of value from your hand painting of the weights. Thanks so much for making this video. It saved me tons of time.
You're very welcome!
Finally, THANK YOU, ive been so frustrated why it isnt working, but scaling my model helped, and it was so clearly explained
Great to hear!
Solution 1: Merge by Distance was actually the fix! It removed 2504 vertices and now it works, thank you
Huge thanks for this video. Tried Surface Heat Diffuse Skinning on a complex character with several intersecting clothing layers, no luck. Then, tried Voxel...done.
I hope the Bone Heat Weighting error rests in peace, indeed I do. Thank you ever so much for this video.
My prized approach was cleaning up the mesh then separating by loose parts.
your channel is one of the most useful channels. 4/4 problems were solved by your videos! thank you!
haha, awesome!
The fact that he is using a soldier model makes it better for me since I am having trouble with rigging with an soldier model, thanks
Idk if this is said in the vid, but you can just manually remove vertices that are too close or just messed up, just dissolve messed up vertices and you’re good.
Solution 3 works I've been trying for so long thank you so much bro
Whhhhhhaaaaaaaatttttt!!! This is Pure Gold. i've been fighting and doing many tricks to avoid this problem. but this is more clean to do. Thank you so much!! Todor. You're the best!!
Awesome, glad you liked. I just wish I made this much earlier :)
man, I have watched alot of videos but this one saved my life
And I have made a lot of videos, but none gets as many "saved my life" comments as this one haha
Blender creators have thought about everything. Yet they give you an error messages istead of competent advice or at least link to your video. Helpful video.
Legend
Haven't looked at the whole video, but one thing that I'll say is to look at your shape keys and preferably disable them all before rigging.
Yesterday I was having this issue, and it was driving me crazy. I did some sort of impromptu "binary search" by selecting half of the mesh, splitting it and trying to Automatic Weight the split part, seeing which part fails, split it in half again, see which part fails, split it again, .... Until I was able to pin it down to 3 faces. But those faces weren't intersecting at all, they looked completely normal to me. Only when I turned all the shapekeys off I noticed that the faces had 0 size on the Basis shapekey.
Scaling the armature up solved it for me. Thanks so much.
The scale x100 idea solved it for me, thank you so much!
the scaling to 100 fixed it for me after trying all ur techniques in removing the bone heat problem... thank u
Excellent!
Thank you sooo much. It was the only single thing on the internet that helped. Im not going to fail this class because of you.
That's awesome to hear :) Good luck!
That tutorial finally gave helpful tips (after two hours wasted on others), much appreciated!!!
Great to hear!
Oh man, thank you. this is kind of embarrassing but the first solution was the solution for me, i had merged it a few times before but after editing a lot i guess i just needed to do it one last time! It knocked out 4200 vertexes if you can believe it. This model is just for an animation i'm doing, so it's fairly complicated. Thank you so much!
Glad it helped
This tutorial saved me countless hours of manually weight painting
Awesome! :)
Ah, method 1 solved it.
As expected, it appears that the cause was an overly complex and sophisticated model.
I guess I'll have to use a different model.
It was a great help. Thank you!
Ah, nice! The seperation by loose parts did the trick for me.
Awesome!
Thank you sir I am from India your vedios help me a lot and save my time from 3 days I am searching a solution for this now I fixed the issue by watching your video
Happy to help!
Thank you!!! In my case was the 3rd solution. It is a character made in 3d coat and autodecimated and it was keeping the different meshes merged from 3d coat.
THANK YOU for your videos! This is the only one that has given me a solution to my rigging problem. Your channel is a gem. :)
Life Saver for Blender Tips ❤ *Edit* I used the Object Scale x100 method, I find this one works best for me
Love u so much i spend 2 hours trying stuff for my rig to work but 3 minutes of your vid worked
Nice!
it was the size tip that fixed it for me, thank you so much for this. you're a legend.
You're welcome!
Dude, thank you SO much for this video ! The multiples solutions are so helpful, you saved me from a serious headache !!
Noice, glad to hear that! :D
may your coffee stay warm and your cookies crisp! the wizard has saved me 🌟
Nice :)
Thanks lord, I knew I was doing something wrong and the vertices thing helped me resolve the problem, thanks a lot.
Glad it helped!
Thank you so much for this tutorial your examples of correcting the heat error is amazing!!
thank you omg i been stressing for ages abt this method 3 worked for me
Спасибо огромное за подсказку! Ваши методы из видео помогли, хотя о таких вариантах я даже не думала!!
The 3rd one worked best for me... Blender can have some strange effects on complex models thanks alot!
thank you so much for this tutorial. I've been dealing with frustration around this topic for probably close to a year now, and finally having an answer to this has given me so much joy. I think it's silly that there have to be *this* many workarounds for a rig, but I also wonder if the scale one (that was the solution to my issue) has to do with the world scale settings in place? Either way, thank you so much for this tutorial. I cannot say how appreciative I am of your work and time spent doing this :)
That's great to hear. And yes, world scale will probably affect how automatic weights is applied but I am not sure if there is a solution that involves tweaking it. If you find one, let me know.
THANK YOU I WASTED A WHOLE DAY ON IT AND TURNS OUT ALL I HAD TO DO WAS SCALE IT X100... WOW
Perfect!
Thank you very much for showing that there
is such an addon for Blender 3D, I'm just a Ukrainian and I didn't find a solution to my problem in the Russian-Ukrainian speaking segment, as you described the first method, then most of them talked about this method, and with this addon even a beginner like me can do not very high-quality models with bones and do not suffer with merging by distance, of course it works, you need to enter large values to work, but it greatly spoils the model, beginners are not able to make models so well, thank you again, I will tell you about this addon
You can save yourself from weight painting manually with the option in Weight Paint Mode > Weights > Assign Automatic From Bones.
It's basically the same effect as Automatic Weights, but for one bone only.
Just a tip in case only the last solution works.
This is a good technique but I don't think there us any automated method that makes manual weight painting completely unnecessary. I recommend learning it.
@@CGDive Oh yes for sure. There's always corrections to do.
Using Assign Auto From Bones helps do the heavy work faster, that what i was trying to say.
Solution 3 saved my life! You earned a new sub!
The amount of "saved my life" comments under this video is staggering. I am happy :)
Wow! You have solved my problem. All I need is to enlarge my object and successfully parent it. Thank you very much! This video is your savior. ✨✨✨
Thank you so much, the only tutorial explaining it right and simple.
Glad it helped!
Thank you so much! Just saved my final project for a blender class
First off, YOU are a wonderful person... Scaling to a hundred thing fixed my (6 legged 6 armed) alien (I've actually been banging my head on bone heat death for years, usually cutting up the character, auto weighting the parts that will, hand painting what won't, joining it back together and fixing the weights at the boundary)...
Now I wanna know WHY does blender have this stupid scaling issue, I wanna call it stupid, but bet there is a good reason I just don't know...
Looks like this's a fix for getting cloth sims to work
changing the cliping distance If your makeing very large scale scenes
Yeah, I don't know why there isn't a setting that has the same effect as scaling the objects but without actually scaling them....
3th solution worked like a charm, thank you so much
@CGDive Just wanted to say that your channel has quickly become one of my top choices and I subscribe to probably 30+ Blender channels ;-)
Thank you very much!
The scaling method worked for me. Thank you!
You saved my life! The Scaling method works!
Split by loose parts worked for me, thanks!
saved by you 100 scale tip. thanks man, so much appreciated
Great to hear!
Thank you so much!!!I didnt know you could fix it, the 100x method helped me!!
Thank you so much! For me the separate by loose parts did the trick!
Thanx CGdive you saved my life!!
This was very helpful, especially with the Shin Godzilla and Vicar Amelia models I'm rigging! Thank you!
Glad it helped!
3.55 Forward solved my problem, Thank you!
Awesome!
Thanks...saved me a lot of time after hours of searching!
Cool 😎
Thanks a lot :)... for this amazing and detailed video you literally saved me after 6 hrs of trying :)
I didn't realize you could just transfer weights like that. I have done the same trick by adding a data transfer modifier and then applying it
I also do it like that sometimes. The result is the same! :)
You sir are the top G. Your explanation is so clear
Thanks, dawg! 😀
Another video so important and useful...a big thank you to you!
Sure!
Thank you very much, the second solution solved my problem. I subscribed in you channel.
Perfect!
the 2nd method (scaling) helped me, thank you so much!!
Excellent!
scale trick did it for me, such an odd one. hope it gets fixed in the future!
Способ №2 ОЧЕНЬ помог, лайк! Теперь ясно в чем была проблема.
My man, you are awesome! Thanks so much for the tutorial!
Happy to help!
You saved me, bro, your video is incredible!!!
Glad I could help!
Thank you man. The third solution worked perfectly
Great to hear!
Thank you so much! really good tutorial and explanation. solved my problem!
Awesomeeee!
rigging legend 💝
hahah, thank you :P
solution 2 worked for me :)
A life has been saved today
I am glad hahah
oooh my god, thank you so much, that whole rezise 100x ordeal fixed it!!! Jesus i spent a lot of time to get this workinXD
Dude! This video saved my life!
Scaling method works!!!!!!!!!!!!!!!!!!!!!!!! OMG THANK YOU
You are god! Thanks for sharing!
THANK YOU SO MUCH, U LITERALLY SAVED ME!!!
Nice! This video is saving so many people haha
Solution 3 worked for me, Thank you brother
Wow, nice your method really helped me in this problem thank you
Great to hear!
loose parts worked for me. Thanks a ton
I scaled up bone and mesh then bind and it done. so interesting :/
Bro you saved my life T_T