BlendArMocap - Realtime Hand, Face and Pose Detection in Blender using Mediapipe

Поділитися
Вставка
  • Опубліковано 5 лип 2024
  • Requires Blender 2.8+ or 3.0+ with elevated privileges.
    Get BlendArMocap:
    github.com/cgtinker/BlendArMocap
    Report Bugs:
    github.com/cgtinker/BlendArMo...
    Want to support?
    / cgtinker
    Timecodes
    0:00 - Introduction
    1:16 - Set up
    1:52 - Preview
  • Фільми й анімація

КОМЕНТАРІ • 322

  • @thinkinggrin-blender1241
    @thinkinggrin-blender1241 2 роки тому +83

    I love it how People like u are making mocap available for everyone.
    Thank you!

  • @nholmes86
    @nholmes86 2 роки тому +37

    This works so light on my pc ..and its not even powerful one, I think you and blender should work together and make this feature as a normal addon, both of you would benefit alot !

    • @ezzahanam5326
      @ezzahanam5326 2 роки тому +6

      agree... @cgtinker are a game changer

    • @yuvrajbbb
      @yuvrajbbb Рік тому

      How to download in blender bro please tell me as soon as possible

  • @strictlypsyche5990
    @strictlypsyche5990 Рік тому +2

    I want to thank you so very much. I have just installed it, but I truly believe that you are going to save me a lot of time in mocap and animation. I love the face detection and all the rest too. Full body is unbelievable. Thanks again!!!

  • @bo-h8075
    @bo-h8075 2 роки тому +4

    Somehow UA-cam algorithm gave me your video in my feed and I cannot complain this what a good choice. Thanks you for making content and your work available for everyone, keep it up!!

  • @samgoldwater
    @samgoldwater 2 роки тому +7

    Fascinating dude, following this project very closely ❤️

  • @techiechar
    @techiechar 2 роки тому +11

    CG thank you so much, this is a real gift to the community; if i can make it work in iclone I will absolutely donate, and hope others do, too

  • @rickmarques10
    @rickmarques10 2 роки тому +8

    This is a real game changer for the Blender community. Thank you for this great app!

  • @MelvilleG
    @MelvilleG Рік тому +1

    Thank you so much for your effort. The work you are doing really makes people's lives easier.

  • @RandMpinkFilms
    @RandMpinkFilms 8 місяців тому +1

    This is amazing. Blender continues to blow my mind. Thanks for this!!

  • @niranicikunstzwergolin
    @niranicikunstzwergolin 2 роки тому +1

    Omg I just thought about something like that before I got to sleep yesterday.
    I was like "man it would be awesome if I could just stand in front of a camera and make a walk animation inside of blender myself"
    AND HERE IT IS
    Totally going to test that out, thank you!

  • @pinganchen6260
    @pinganchen6260 11 місяців тому +1

    CG, Thank you very much! You are such a patient and kind guy!!!

  • @vanarqwq3660
    @vanarqwq3660 2 роки тому +11

    My words can't describe how much respect I have for this man

  • @MelonShield
    @MelonShield 2 роки тому +1

    Hey man, really like your video! Found out about MediaPipe yesterday and today about your work.
    I've been developing a Blender addon (solely face mocap) for myself over the past few weeks too.
    It uses some heavy maths with projections from 3D to 2D and vice versa, so I guess it is by far a lot
    easier this way, both implementation and maintenance wise. Am excited to compare it with your
    work, after I'm done changing to MediaPipe too!
    Keep up the good work man, it's motivating to have others around with similar hobbies, hehe :)

    • @cgtinker
      @cgtinker  2 роки тому +2

      thanks! keep it up ;p
      using mediapipe is not to easy as all points are in global space, so it's still lot's of work. therefore the facial animation part seems very similar to 2D - when you check it out you'll see.. :D
      mind to share you git?

    • @MelonShield
      @MelonShield 2 роки тому +2

      ​@@cgtinker You're probably right, I shouldn't assume anything before actually facing it :P
      As for my Repo, I didn't create one yet... But I think it's a good time to set up one. I'll share
      it with you in the future and will be looking forward to feedback!

  • @USBEN.
    @USBEN. Рік тому

    Thankyou man, i tried AI mocap services but they are soo expensive. Needed something like this very badly. I'm glad you doing this.

  • @mirakuru6298
    @mirakuru6298 Рік тому

    Woow, This is Amazing! Thank you for this addon this is huge timesaver for indie-game development!

  • @johan8676
    @johan8676 Рік тому +1

    absolutely wonderful stuff youve made. thank you!

  • @okgreat4851
    @okgreat4851 2 роки тому +10

    Keep it up man this is great!

  •  2 роки тому +1

    I really admire you, your work has saved many enthusiasts like me, I will support you with a cup of coffee, hope you develop it more like the sound for the mouth joint, I Will wait and buy from you, wish you a lot of health, I love it , thank you

    • @cgtinker
      @cgtinker  2 роки тому +1

      thanks a lot!
      I'll keep it on - have already some updates in mind :)

  • @emo10001
    @emo10001 2 роки тому +1

    This is fantastic! I tried to do this a year ago, but just don't have the skills. Thank you so much!

    • @cgtinker
      @cgtinker  2 роки тому +2

      Thanks! To actually use the data on a rig is quiet though! Took me way longer than initially expected.

    • @BB0YDL
      @BB0YDL Рік тому

      Fantastic !
      Is this rig usable as vrm for live tracking ?

  • @hectorbacchus
    @hectorbacchus 2 роки тому +2

    This is great! Please keep going!

  • @henokgebreslase8256
    @henokgebreslase8256 2 роки тому +1

    Amazing work man keep it up

  • @MartinNicolasGrasso
    @MartinNicolasGrasso 2 роки тому

    Wow, this is amazing! Thanks for this work

  • @Fancy.languages1
    @Fancy.languages1 2 роки тому

    update again! thank you! you're amazing!

  • @MakeItMoveMedia
    @MakeItMoveMedia 2 роки тому +3

    This looks great!

  • @mecsympa4909
    @mecsympa4909 8 місяців тому

    Merci! really thanks from france for your help and you're work you're amazing

  • @Hucktebein
    @Hucktebein 2 роки тому +1

    Wow, voll der Hammer. Grüße aus Berlin und Danke!

  • @rrrrrrin
    @rrrrrrin 10 місяців тому

    Thanks for this! I want to create the code for motion capture myself in the nearest future (I am studying it now), but decided to try using addons as well until.

  • @alexeyr7099
    @alexeyr7099 2 роки тому +1

    Amazing work! You fantastic

  • @C0llinsW0rth.
    @C0llinsW0rth. 11 місяців тому

    subscribed, it's an awesome sounding addon!

  • @vipul3571
    @vipul3571 2 роки тому +1

    Thank you making this mockap,
    And sorry for ,
    Downloding free,
    Because I am on learning face, also I don't have money for supporting you.
    Thanks buddy for this,
    Hope your channel is grow

    • @cgtinker
      @cgtinker  2 роки тому +1

      thanks, hope you have a gd learning experience within the blender community :)

  • @randomdudr
    @randomdudr 2 роки тому +1

    This is just what I need. Thinking of doing some free educational health videos

  • @theparkp
    @theparkp Рік тому

    what a great job worth millions

  • @Tamer_Gomaa
    @Tamer_Gomaa 2 роки тому

    Great effort, thanks for sharing 😊

  • @andreybagrichuk5365
    @andreybagrichuk5365 2 місяці тому

    Maaaan, thank you a lot for your content

  • @NiciAngelPlay
    @NiciAngelPlay 2 роки тому +1

    [02:58] Das metarig unsichtbar zu machen und das rig sichtbar, hat mich etwas verwirrt^^,
    Dachte wieso bewegt es sich nicht mit wie im Video?
    Super Sache

    • @cgtinker
      @cgtinker  2 роки тому +1

      gutes feedback, danke :)
      werde es in Zukunft zur Seite schieben.

  • @warrenzechnas
    @warrenzechnas 2 роки тому

    THANK YOU!!! you're AMAZING!

  • @creativepickup
    @creativepickup 2 роки тому

    Thank you sir for this amazing add on

  • @AmosKamweru-vy3jd
    @AmosKamweru-vy3jd 5 місяців тому

    lots of love lots of respect

  • @ChamIseul
    @ChamIseul 2 роки тому

    I just tested the addon. It's perfect. It's great..

  • @user-he9hc8ds8i
    @user-he9hc8ds8i 8 місяців тому

    great work brother

  • @TheRealJerseyJoe
    @TheRealJerseyJoe 2 роки тому +1

    Very exciting !

  • @serkainex7840
    @serkainex7840 Рік тому

    eres un pan de dios y buena persona, gracias por ayudarme a simplificar el workflow :3 un abrazo

  • @creativepickup
    @creativepickup 2 роки тому

    Very good sir keep creating

  • @activemotionpictures
    @activemotionpictures 2 роки тому +1

    this is awesome!! Great video!
    Quick question: Could we use hand gestures to drive animation. (If I do index finger pointing up (1# pose)", can I scale an object?

    • @cgtinker
      @cgtinker  2 роки тому +2

      haha funny idea. uhm well obv it isn't made for that but guess you kinda can. you'd have to set up drivers for that but that shouldn't be too hard.
      for this case, a simple sample: create a cube, add a driver to the scale, use the x-rotation value of the "index mcp driver" to drive the scale.

  • @mandreenfrank8246
    @mandreenfrank8246 Рік тому

    Really thanks a lot 😊.

  • @dunstanmusani8223
    @dunstanmusani8223 2 роки тому +1

    Such a life saver 😋

  • @AmonLord
    @AmonLord 2 роки тому +1

    Great App mate!

  • @anastashalee8712
    @anastashalee8712 2 роки тому +1

    Took downloaded everything works

  • @ivanmontiel7349
    @ivanmontiel7349 Рік тому

    Thank you so much

  • @chereshnya3
    @chereshnya3 Рік тому

    Man, it's so fucking crazy! It's really important addon for animation! Thank you!

  • @Animaxx_Edits
    @Animaxx_Edits 8 місяців тому

    Keep going bro😘😘

  • @recreatingcontents5795
    @recreatingcontents5795 Рік тому +10

    Since the empties are not parented there is no hierarchy. Is it possible to parent the empties to each other, for example the hand, shoulder be parented to the forearm, forearm parented to arm, and arm parented to shoulder, and so on. How would I go about doing that?

    • @cgtinker
      @cgtinker  Рік тому +1

      Their positions are all in global space, so not really. Best would be great to write a script

    • @recreatingcontents5795
      @recreatingcontents5795 Рік тому

      @@cgtinker I found an addon on the Blender market called Empties to Bones, which can convert empties to bones and then be used with Auto-Rig Pro's Remap tool to transfer bone animations: However, in order for the addon to function, the empties must be parented using the hierarchy described above. Because I don't know how to write a script, I'm guessing the addon won't work. I was hoping to find a way to retarget my animation onto Mixamo or other rigs besides rigify.

    • @cgtinker
      @cgtinker  Рік тому +2

      @@recreatingcontents5795 you know what, I like the idea of an empty hierarchy and a ground-truth rig. I'll implement that.

    • @recreatingcontents5795
      @recreatingcontents5795 Рік тому

      ​@@cgtinker I'm excited to see how it works, as well as the Holistic (Experimental) and Leg animation transfer (Experimental) with foot locking. I appreciate how people like you are making mocap accessible to everyone. It is not an easy task, so keep up the good work. Thank you for your hard work in making this happen!

  • @A_RayChan_Joint
    @A_RayChan_Joint Рік тому

    thank you so much for this.

  • @YukiLee
    @YukiLee 2 роки тому +5

    A very big help for us. I did everything as in the lesson. Although I am a complete zero in blender. There was simply a great desire to revive the model. I have only one question - Is it possible to somehow make the model repeat the movements in real time instead of the Transfer? so as not to record the movements, but immediately the model repeated in the render window. I'm really looking forward to this opportunity. I will be ready to thank and support the project with money

    • @cgtinker
      @cgtinker  2 роки тому +3

      Yea but needs a fast machine!
      If you just record for a second and directly transfer the character is linked to the tracking results. If you then start recording again, you will see realtime results on the character.

  • @kalpesh.47
    @kalpesh.47 8 місяців тому

    amazing man!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @tyraniusdelten8207
    @tyraniusdelten8207 2 роки тому +1

    Respect!

  • @dhruvkarthik392
    @dhruvkarthik392 Рік тому

    amazing.

  • @fabriziolorito
    @fabriziolorito 2 роки тому +1

    amazing app

  • @PiedriXD
    @PiedriXD 2 роки тому +1

    Amazing

  • @apachon
    @apachon 10 місяців тому

    Amazing !

  • @bizaTeam
    @bizaTeam 5 місяців тому

    thankyou ❤

  • @warfaceindiablackburnfire330

    Wow ❤️🔥

  • @Wuetr
    @Wuetr 2 роки тому +1

    yay!

  • @byondent
    @byondent Рік тому

    Great tutorial, very well explained. Thank you. I'm trying to use the add-on on an animation made with the rokoko live plug-in and a mixamo rig. However, when I try to transfer the detection, it doesn't work. It places the animation to the side of my figure. Any help would be greatly appreciated

    • @cgtinker
      @cgtinker  Рік тому

      I guess I don't fully understand.
      What's the side of your figure? Also, by default it just transfers motion to generated humanoid rigify rigs

    • @byondent
      @byondent Рік тому

      @cg tinker ok I understand now, my rig is not a rigify rig it's a mixamo one

  • @SimpHarderPlz
    @SimpHarderPlz 2 роки тому

    Thanks!

  • @zaferec2354
    @zaferec2354 Рік тому +1

    I guess it only works on "Rigify". So, can't the scanned points be transferred as tracks? So we can connect these tracks to the bones in our armature. Also, isn't the full body (body + face + hands) rendered? Maybe this is possible with a triple camera system. But even now being able to do this in real time is exciting. So thank you for offering such a plugin for free.

  • @Gear_0n
    @Gear_0n Рік тому +1

    Que incrível

  • @mastermaj
    @mastermaj Рік тому

    I’m in the blender rabbit hole foreal now

  • @Paulinhox88
    @Paulinhox88 Рік тому +1

    Hi CG! Fisrt of all fantastic add-on!
    I'm a complete novice at this stuff and im trying to map face-mocap from BlendARmocap on to an already existing face model that I rigged using your "blendartrack - ar face tracking to rigify rig transfer" video. I can capture the motion data and transfer it to a Metarig like you demonstrate in this tutorial but Im running in to errors when I try to transfer the same data to my pre-existing rigged model.
    Is it possible to do this, and if so, how?
    Many thanks.:)

  • @1murkeybadmayn
    @1murkeybadmayn 2 роки тому +1

    Thank you for this update. I noticed in the video the legs did not move after you did the pose transfer, may i ask why? thanks again, really appreciate it.

    • @cgtinker
      @cgtinker  2 роки тому +1

      well uhm I didn't press the "experimental leg transfer button".. :P

    • @1murkeybadmayn
      @1murkeybadmayn 2 роки тому

      @@cgtinker oh ok thanks.

  • @gabymartinez9415
    @gabymartinez9415 Рік тому

    Thank you so much. Is it possible to make the movement of the face together with the movement of the hands, at the same time?

    • @cgtinker
      @cgtinker  Рік тому

      Yes, absolutely
      ua-cam.com/video/qtHf84YJvhk/v-deo.html

  • @tam2000k2
    @tam2000k2 Рік тому +1

    Is there any way that you could do a video on how to transfer the motion captured data to a Daz3d character, such as exporting a bvh file or is it possible to export an fbx file that is "mixamo compliant", so that it can be used on a Daz3d character? Thanks in advance

  • @graf_fridula3981
    @graf_fridula3981 2 роки тому

    Super awesome. Would love if it was possible to use Video Files aß sources for the Tracking. But otherwise very cool

  • @maouldestroy
    @maouldestroy 2 роки тому

    Very nice add-on, thanks a lot ! Is there any way to set the keyframes of animation on bones ? Transfer animation applies the animation but it stays dependent of the cgt_DRIVERS parent and can't be exported

    • @cgtinker
      @cgtinker  2 роки тому

      u can bake the animation, just go in pose mode, select all bones. To bake:
      POSE > Animation > Bake Action
      Make sure to have "visual keying", "clear constraints" selected. everything else is optional.

  • @DanielPartzsch
    @DanielPartzsch 2 роки тому +1

    That's awesome. May I ask though why it's only working with the old face rig? Are there benefits to the old rig or do you plan to support the new face rig as well? Thanks again!

    • @cgtinker
      @cgtinker  2 роки тому +3

      I plan to support it in the future. Main reason is that I usually develop in blender v2.9 and port from there to other versions.

  • @mkutayyilmaz
    @mkutayyilmaz Рік тому

    Thank you for your efforts and making it available for everyone. I'd like to know if we could transfer the face animation to unreal engine for metahumans, If you could make a tutorial about it that would be great. Thank you!

  • @jeroenkoffeman9402
    @jeroenkoffeman9402 Рік тому

    Amazing! Can the plugin also handle image sequences as input or just input from webcam? If we can link it to footage that would be a great tool for visual effects. Thanks in advance!

    • @cgtinker
      @cgtinker  Рік тому

      you can import a video ;)

  • @dayspring4709
    @dayspring4709 2 роки тому

    It is recommended that multiple channels can be input at the same time and can be captured together. The face is not supposed to consider using the blend shape key.

    • @cgtinker
      @cgtinker  2 роки тому

      what do you mean?

    • @dayspring4709
      @dayspring4709 2 роки тому

      @@cgtinker translation problem.
      1 If multiple cameras can record and analyze at the same time, it is convenient for the characters to perform without repeatedly recording hand movements and body movements.
      2 I have watched a lot of ai expression tracking, in fact, Ziva also drives blender's shape keys by analyzing the facial shape, so that some factors of unstable tracking can be supplemented by shape keys

    • @dayspring4709
      @dayspring4709 2 роки тому

      @@cgtinker Of course, I prefer to be able to perform accurate tracking later, so the effect should be better than the effect of real-time tracking

    • @cgtinker
      @cgtinker  2 роки тому +1

      @@dayspring4709 thanks for the feedback!

  • @shivangipriya4153
    @shivangipriya4153 Рік тому

    Thank you. Can you more video as full body specific for person when walk

  • @CatalystMediaH
    @CatalystMediaH 2 роки тому

    Would help a lot

  • @gart2922
    @gart2922 2 роки тому +1

    Hello There, Love the addon. I am studying this topic as well. I am not as good, but may I ask if there will be a possible way to use pre-recorded videos as an option for the feed of mediapipe?

    • @cgtinker
      @cgtinker  2 роки тому +1

      Not yet, but in the future yep.

    • @gart2922
      @gart2922 2 роки тому +1

      @@cgtinker thank you for the reply.

  • @mitek1qw
    @mitek1qw 2 роки тому

    круто!

  • @ahmetbaykara.mp3
    @ahmetbaykara.mp3 Рік тому

    The only limitation I see is the webcam for this addon. I have an iMac and my room is not as big to capture my full body. So it would very difficult to adjust the 27inch iMac for the proper position. I wish you add pre-recorded video option to shot motions with our phones from any places 🙏💫

  • @peymooon
    @peymooon Рік тому

    Great work.
    I have a question:
    I followed the steps you mentioned in the video. The mediapipe tracking looks fine. However, when transfering the animation, the hands are backwards and when I bend my fingers they bend towards the back of the hand. Do you know what might be the reason for this problem?
    Thanks

    • @cgtinker
      @cgtinker  Рік тому

      Most likely due to bone rolls. I've covered that in the 'rigging rigify metarig' tutorial.

  • @Potato.68
    @Potato.68 2 роки тому

    Cool addon. How can you use Plask with your facetracking?

  • @scorpion6111
    @scorpion6111 2 роки тому +1

    this is amazing but do u mind doing a video where u connect the armature to a humen mesh.

    • @cgtinker
      @cgtinker  2 роки тому +1

      I'm modelling a char right now, will prolly take it for the vid! :)

  • @daysmiscellaneous9569
    @daysmiscellaneous9569 2 роки тому

    Thank you for making this! I can't even use rigfy yet, but when I can, I would definitely try to use this add-on. Thank you!!
    Just curious. To be able to make such a useful app, what did you have to learn? C language? Python? Many more? And how many years did you need to accumulate knowledge to reach here?

    • @cgtinker
      @cgtinker  2 роки тому +4

      I'm working on a tutorial series and plan to include how to work with rigify :)
      The detection is driven by mediapipe, the add-on is mainly about working with the results. The though part is to find proper ways to transfer the data to rigs and make the process easy and reliable for different users, rigs and operating system. (The tracking data are only points in global space without any rotations, so a lot of linear algebra and character animation knowledge is required in this one).
      It's not about the language, when you develop for some time you can read most of them as the syntax is usually the same. I'm mainly using C# and Python. The add-on here is 100% Python. While python is very slow compared to C, it's possible to use numpy in python which brings the computational power of C.
      To be honest, I'm still learning and learned a lot when making this add-on while it took me about 3-4 months by now. I'm self taught and started to mainly focus on development about 3 years ago.
      On the road I was kinda surprised about one thing: You can make very useful and cool stuff in very short time (like a weekend or few hours). However, to make something mainly for yourself that's really easy. When making tools for lots of users the time effort skyrockets..

    • @daysmiscellaneous9569
      @daysmiscellaneous9569 2 роки тому

      @@cgtinker Thank you very much for your answer and planning to create a tutorial on rigify!
      I am really a beginner for Blender, and studying and struggling everyday.
      I am hoping to be able to use Blender freely in the near future.

    • @cgtinker
      @cgtinker  2 роки тому +1

      @@daysmiscellaneous9569 yea it's though to get into 3D but a lot of fun! :)

  • @TrippyDawg
    @TrippyDawg Рік тому +1

    I wish u could use non-rigify bones for this to work.

  • @henokgebreslase8256
    @henokgebreslase8256 2 роки тому +2

    It is a really an awesome add on ....i was thinking and what if you make it import a video file from the pc and track from it with high precision. It will be good for pose tracks and the legs b/c we will record in different env't and can take the animation in other footages. Any ways thanks alot😊

    • @AugmentedSmurf
      @AugmentedSmurf 2 роки тому

      Honestly, I've been trying to look into figuring out how to do this. It almost seems like most of the code is there with this addon. Just gotta input a video file, instead of Webcam footage. Theoretically, it shouldn't be that hard to implement. I'll look into it when I have time this week.

  • @GaDawg84
    @GaDawg84 2 роки тому

    This is so cool and easy. Thank you. Is there a way to bring in outside data for detection?

  • @entropicvibe
    @entropicvibe Рік тому

    Amazing tutorial. Do you know a way to do it with Auto Rig Pro?

  • @DatYouTubeGuy
    @DatYouTubeGuy 4 місяці тому

    I cant copy and paste flip positions so for example say if I do a fist on one hand and I want to copy it to the other because only one hand is in the shot how would I go about doing that? Also how do I delete motion so there is only one posed frame?

  • @mb345
    @mb345 2 роки тому

    This is such a great tool and wonderful guide as well.This question shows my ignorance of MediaPipe API, but does your addon install all the functionality to do the machine learning locally or is your addon making calls to MediaPipes API? Could this addon work without an internet connection once installed?

    • @cgtinker
      @cgtinker  2 роки тому +1

      Yep once the dependencies are installed no internet connection is required

    • @mb345
      @mb345 2 роки тому +1

      @@cgtinker That is fantastic news. Excited to try this out.

  • @daryladhityahenry
    @daryladhityahenry 2 роки тому

    Hi! Is it possible to get more fps than that? I mean, it's so jittery, and I don't know if it's from my webcam or what. Or I must using better webcam? Thankss!

  • @holiveirahaller
    @holiveirahaller 2 роки тому

    Great add-on. I have a question. How do I stop the capture in real time, son I can focus on the recorded movements? This is because it keeps capturing and I can´t close the video window. Thanks for your attention. I know you probably have like a ton of requests like this.

    • @cgtinker
      @cgtinker  2 роки тому

      No problem. Did you try to press 'Q'?

    • @holiveirahaller
      @holiveirahaller 2 роки тому

      @@cgtinker It worked like a charm. Muchas gracias. :)

  • @KadyongAnimeTv
    @KadyongAnimeTv 2 роки тому

    hi sir how can i set up in window laptop i already install add on but no stream detection cam

  • @drugdog-qp8ww
    @drugdog-qp8ww 7 місяців тому +1

    How would i bake the motion from driver to keyframe

  • @zakymhansem995
    @zakymhansem995 Рік тому

    This is awesome. Is there any plan on being able to use video footage a a source instead of a video cam?

    • @cgtinker
      @cgtinker  Рік тому +1

      yep! there's a dropdown (video / webcam)

  • @diosupremo4928
    @diosupremo4928 8 місяців тому

    Which model are you using inside mediapipe for pose tracking? I find blaze pose the most stable one

  • @NikNarek
    @NikNarek Рік тому +1

    Hey there, I’m having a problem sir, I can’t get mediapipe to say true in the dependencies