Plasticity Tutorial | Export CAD to Clean Mesh

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  • Опубліковано 2 лис 2024

КОМЕНТАРІ • 25

  • @FPChris
    @FPChris 10 місяців тому +2

    Thanks. This has been my biggest issue with Rhino

  • @Madloco491
    @Madloco491 Рік тому +5

    @Nikita Kapustin The new of Guru Plasticity😁😁

    • @nikita.kapustin
      @nikita.kapustin  Рік тому +2

      Name change to "Plasticity Guru" incoming 😁

    • @autmi
      @autmi Місяць тому

      Pixel Fondue посмотрите

  • @c.d.m.3821
    @c.d.m.3821 20 днів тому

    Istarted 3d scanning and noticed when i import the mesh from the scan, its HUGE... way out of proportion. is there anyway to import a mesh accurately?

  • @zblender6946
    @zblender6946 2 місяці тому

    Thanks you nikita❤

  • @MikeliousXD
    @MikeliousXD Рік тому +1

    I'm in search of a workflow to use Plasticity as a medium to create complex geometry to then cleanup and optimize for games, what would you recommend to attain that?

  • @MrEbawu
    @MrEbawu 25 днів тому

    Was it made with surface modeling or booleans?

  • @RodrigoKuo1
    @RodrigoKuo1 Рік тому +1

    Always helpful! Thanks for the tut, Nikita! One qq - Is there a way to make the polygons of the fillet align with the polygons of the base?

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Glad to hear!
      It's not exactly possible but you can play around with the different values and try to align them as closely as possible.
      Often times it works with simple objects like this one.
      Just spend some time with the exporter

  • @sqwert654
    @sqwert654 Рік тому

    For game use I would try to retopo in 3dcoat or Zbrush using the auto tools. Then fix any issues in 3dcoat using hand retopo tools.

  • @creature1620
    @creature1620 7 місяців тому

    Is it posible to go the other way? From a high poly mesh to a solid body mesh? I know fusion 360 has a convert function that does this. Wondering if Plasticity does as well?

    • @nikita.kapustin
      @nikita.kapustin  7 місяців тому

      Yes, its possible but not in Plasticity currently.
      I am using Moi3D for the conversion. Blender has an addon as well

  • @wildguardian
    @wildguardian 7 місяців тому

    I am mainly 3d modeling for product design. So figures.. jewelry.. and hard surface objects. If I'm printing in resin.. a clean topology isn't as important.. what's important is a super high resolution so the curvatures won't be poligonal when printing.. let's say, a cup or a fase. I don't want my resin prints of a item having faces being visible..

  • @DirkTeucher
    @DirkTeucher Рік тому +1

    Plasticity looks so nice to work with but I sometimes need quads export as I would like to use this for game engines where I need to be able to fracture the mesh and not have ngons or holes in the topology. And that topology looks pretty messy for anything that is not a static object. I hope the plasticity developers improve the NURBS conversion to quads somehow but I imagine that is a very complex task to figure out. Maybe zbrush or blender quadremesher might be a good workflow to clean the topology quickly but I think I will stick with blender for now.

    • @syont
      @syont 8 місяців тому

      hi, what quad surface look a like? it seems Plasticity is capable to export in Step format, so Gmsh mesher can read and generate full quad by few of setting.

  • @jan_sieber
    @jan_sieber 11 місяців тому

    I guess for a good quality movie production quad mesh, manual retopology is a must?

    • @nikita.kapustin
      @nikita.kapustin  11 місяців тому +1

      Definitely

    • @jan_sieber
      @jan_sieber 11 місяців тому

      @@nikita.kapustin but still seems like a great tool for quick concepting. And on certain models even with manual retopology it might still be faster than Sub-D workflow

    • @nikita.kapustin
      @nikita.kapustin  11 місяців тому

      @@jan_sieber Agree!
      I think there is no faster tool for concepting than Plasticity. Export results are pretty good, unless you really really need high quality mesh for production or so.

  • @eddiej.l.christian6754
    @eddiej.l.christian6754 Місяць тому +2

    Ngons do NOT render properly in ANY renderer. This is really not a good idea...

  • @eugeneweb5969
    @eugeneweb5969 Рік тому

    лукинг гуд

  • @autmi
    @autmi Місяць тому

    ахахахах, английский зе бест)))

  • @АВ-м1р
    @АВ-м1р 5 місяців тому +1

    Капустин, говори по русски))