Thank you so much for all these tutorials. I am a mechanical and electrical engineer and I am learning these in my spare time in hopes of advancing my career and achieving a better quality of living for my family. I cannot tell you how grateful I am that you upload tutorials like these and I hope you know the positive impact it has.
I like Option B better as it's more complex and you'll have a lot of different techniques to show off. Thanks for the videos, they're great! I'm loving Plasticity!
Thank you very much! I have a question: Is the bevels editable after a few operations? Can you come back to the edges and change the amount of bevel? thanks
Nice video again. For the guid curves of the loft, it would probably be easier to create the second profile first, so you can snap the guide curves to them immediately. Those little disconnected curves, can be difficult to troubleshoot. I like option A better, just because it suits what I do better.
Good idea! Definitely better option. However I think it's good that I showed this way so I explicitly emphasized that the point has to be connected to another curve. Because often lofting is not working because one thinks the point is connected to the curve but zoomed in, it's not. And regarding option A. What do you do usually?
@@nikita.kapustin Yes, I agree that showing why loft will fail is very valuable in a tutorial. That is a fair point. I do built profiles first and connect with guide curves as a general workflow
@@ourwaystudio6204 I have only downloaded the trial so far and am really liking the workflow and UI. Unfortunately for me, I do designs that need to be manufactured and currently plasticity is lacking features needed for accurate/precise modeling. This is not a knock on plasticity since it's aimed at concept artists, but if accurate modeling features are added, I will definitely add this to my toolbox.
@@marklandsaat3696 Hey, thanks for the reply, yes i agree and i hope that CAD for manufacturing is integrated better. It is fun to play with and has lots of room for improvement.
i really enjoyed learning this from you. Im a old maya user and was familiar with the NURBS workflow but it is not as fast or overall just better in plasticity. thank you for showing me the way. Option B please.
Plasticity currently has no addons. There are plugins for different CAD software like Cinema4D, etc. There's also Octane Studio but I don't know if that's a stand-alone version.
Hi Nikita, Great tutorial, thank you. Some of the features doesn't work on my mac. e.g.: 1. holding Shift to create a construction/ guide line - doesn't work 2. Shift+F doesn't bring up the control point curve. I use the latest 1.0.11 version. Is there any specific keybinding you use (like Blender or Maya) Or the mac OS version just lagging behind? Thanks. and Option B please :)
Hi Akos, Unfortunately, I never used a Mac so I am not sure where the problem might be. Regarding the control point curve: Go with the mouse over the curve button on the right and see what shortcut it shows you. I also use the standard key bindings. Nothing custom. For better support, maybe write an email to the developer Nick. nick@plasticity.xyz
Great tutorial! The Loft tool has its difficulties if you don't know it well. I did not understand why sometimes the curves are not connected or did not take the profiles to give it the form you need. I choose The Option B. It seems more challenging. Thanks
Yeah I agree. The possibilities of lofting are huge. We have to play, experiment and use it to get the "feel" for it:) And the course about the headphones will come
The exact point in time do you mean? Alternatively you can join our support group and post your Plasticity file so I can have a look on it: www.skool.com/ultimate-3d-membership-7140?invite=16b95b9b21c9440db3befabf4b050640
8:51 the model is grey and you can see lines (edges) in it. 8:56 the model is red and it has no visible edges anymore. If I turn on the rendering, I still have edges showing.
Thank your for another great video. Can you show how to wrap a textured design around a cylinder or similar? Like the diamond shapes on a thumb screw, for example.
You can loft curves. From circle to rectangle no problem with both selected and "L" key. YOu can boolean solids/bodies. Just select a sphere and a cube and press "Q" for different boolean operations
I FINALLY UNDERSTAND HOW TO USE LOFT, AND WHAT I WERE DOING WRONG. the color of the point lines in red purple its a sign theres is no connection iand i cannot use loft... , and when they arre connected it turns in green.
Option B, the IEM headphoens. Great tips, I understood right at the end the meaning of the guidlines, It'd have been better maybe if you also explain why you do what you do while constructing. Not necessary though. Thanks!
I tried to explain everything exactly a possible. Do you have maybe a suggestion how exactly I could make the explanations more understandable?:) And if you are interested in the course, I've launched it a few weeks ago where I explain everything in detail. Have a look here: nikitakapustin.com/courses
@@nikita.kapustin First of don't get me wrong, your explanation was very well. What I think could be beneficial is while you draw something, like the guidelines, you could speak about what in the future is going to benefit from it, or as some of us come from parametric CAD design, what is the equivalent in terms of those software so we can relate. So instead of "do this then this" - "we make those connection lines so later we can control the routing shape of the loft just like guidelines from SW or Fusion".
Very good tutorials and channel! One thing I struggle with, is the transition to polygons for Maya/Blender. The shapes look bad, maybe 50% of the quality and precision is gone, with a lot of work and effort going into retopology iterations.
@@nikita.kapustin The model is perfect in Plasticity. Once I export, and import to Maya, I have to retopologies it, to Uv it, shade it, etc. The Reto, wether "auto" or manual, is the stage where artifacts come in. Plasticity is just 50% of the work...
@i20010 hiya mate. Nikita has a video about exporting objects here: ua-cam.com/video/JDyZV6Yl0CY/v-deo.htmlsi=8uCKgPh7X5HEDmBv Also, the creator of Plasticity has a video about exporting too, but it's 5 months old as of now (nearing Sept 2023) so may have some slight differences in the current version's options. Here ya go: ua-cam.com/video/9jw5Rk8hqPU/v-deo.htmlsi=FWxW6wu8woTtouhb
Finding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching disoFinding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching discord for Plasticty. It should not be this hard to update a program. Can anyone please help provide a link to update the home version without going to the github area where there are dozens of oddly named files to who knows what?
I feel you. Did the same in the beginning lol. You can also press "F" and search for all available commands if you dont find something or you don't know if there is such an option.
I think you might have caused the trouble whereby the model was given irregular surfaces when you went to fill in the solid. By manually relocating the end points of each of your curves, you negated the purpose of drawing them out to meet with the construction plane you introduced moments before. Maybe if, instead of drawing the rectangle some arbitrary distance from the end points, you draw it in place where it needs to be - coplanar with the points - the issue you demonstrated would be resolved. Does Plasticity have an option for drawing a rectangle not from the center, but from a corner? I realize the end points of your curves don't describe the corners of a rectangle, but rather the mid-points of the edges--I imagine though, that it wouldn't be much trouble to create the necessary vertex from which the rectangle could be drawn out. If that's an issue, perhaps as an alternative you could connect a line between a pair or end points, either vertically or horizontally. Use the midpoint of this line to draw a "center rectangle" exactly where it needs to be. At least insofar as being coplanar to the end points of the curves. And with that being the case, resizing it to the exact dimensions needed should be as easy as snapping some part of it to an end point, since everything shares the same plane. No? In another thread I see you make the point of there being a benefit in showing how to correct for issues which may arise for new users. There is some benefit there, I agree. However, being the pragmatist that I am, I would much rather be shown a sensible way to avoid causing issues for myself and my workflow, rather than learning what I might do to clean up the mess I made--which didn't necessarily have to happen in the first place. That's just my two cents though..
Nice and useful. I just beg you to stop using "like" every two words, this is breaking my nerves ! Beside this, your videos are pretty useful, thanks for sharing.
I'm just now aware of this software what keys are you typing? Need to show that onscreen also you are talking really fast can't keep up need step by step showing what you are doing.
Thank you so much for all these tutorials. I am a mechanical and electrical engineer and I am learning these in my spare time in hopes of advancing my career and achieving a better quality of living for my family.
I cannot tell you how grateful I am that you upload tutorials like these and I hope you know the positive impact it has.
This guy and his JUICY fillets. 😂😂
Juicy fillets for life 😁
@@nikita.kapustin😂😂😂
I just completed this model. Super cool technique. Thanks for showing us how to use Plasticity. Such a nice program.
Love the tutorial! Question do I need the studio version to do this?
Very juicy tutorial! Danke!
Definitely option B. The headphone are more detailed with more learning opportunities. The hero render looked nice too!
Thanks! It will be the headphones:)
Some very solid and practical tips in here, never would have figured out that hollow discontinuity! thanks for posting
Nice video, also I think option B is more fun
I like Option B better as it's more complex and you'll have a lot of different techniques to show off. Thanks for the videos, they're great! I'm loving Plasticity!
Great to hear! Thanks for the feedback
Different techniques to show off? What? Hobbyist alert?
lots of great tips in such a short video,amazing work!
Thanks Xuan!:)
option B ! many thanks for sharing
Thank you very much! I have a question: Is the bevels editable after a few operations? Can you come back to the edges and change the amount of bevel? thanks
Yes. In most cases it's possible if you select the bevel with face mode and then you should be able to adjust it if the geometry is not too complex
@@nikita.kapustin :) Thank you very muchhhh! this is exactly what I was looking for, my client is changing the bevel all time XD
Nice tip with the patch and hollow method!
Fantastic Technique. Nikita, it reminds me of how I use a Lattice modifier in Blender
Also Option B
Yeah Plasticity has a lot of similarities with Blender:)
Thanks for your vote !
Nice video again. For the guid curves of the loft, it would probably be easier to create the second profile first, so you can snap the guide curves to them immediately. Those little disconnected curves, can be difficult to troubleshoot. I like option A better, just because it suits what I do better.
Good idea!
Definitely better option. However I think it's good that I showed this way so I explicitly emphasized that the point has to be connected to another curve.
Because often lofting is not working because one thinks the point is connected to the curve but zoomed in, it's not.
And regarding option A. What do you do usually?
so mark, what do you think of plasticity? i have seen your videos before and comments on rhino and Solidworks. thanks
@@nikita.kapustin Yes, I agree that showing why loft will fail is very valuable in a tutorial. That is a fair point. I do built profiles first and connect with guide curves as a general workflow
@@ourwaystudio6204 I have only downloaded the trial so far and am really liking the workflow and UI. Unfortunately for me, I do designs that need to be manufactured and currently plasticity is lacking features needed for accurate/precise modeling. This is not a knock on plasticity since it's aimed at concept artists, but if accurate modeling features are added, I will definitely add this to my toolbox.
@@marklandsaat3696 Hey, thanks for the reply, yes i agree and i hope that CAD for manufacturing is integrated better. It is fun to play with and has lots of room for improvement.
Really well done!
Thank you! Cheers!
Great tips! ❤❤❤Thanks
Thanks for watching!
Excellent - showed me how to do an 'obvious' fix that had been bothering me for some time.
Amazing videos!
I have been enjoying your videos, thank you for your work. I like option B for the course.
Great tutorial! Thank you very much. I prefer A first because it's easy to follow😄. Then B.
Thanks!
B will be also easy to follow, as I will describe every step in detail (as always) so every one can follow :)
@@nikita.kapustin OK. I choose B. I can learn more from the complex one.
Very usefull tut.
Nice vids, Nikita!
I vote for B
i really enjoyed learning this from you. Im a old maya user and was familiar with the NURBS workflow but it is not as fast or overall just better in plasticity. thank you for showing me the way. Option B please.
Amazing videos! Keep going this way please
Thanks, a lot of tutorials already in the pipeline:)
Nice tutorial. Is it possible to edit the shape of the surfaces via control points after they have been created?
Not yet. I am sure it will be possible in the future
Impressive!
Im subscribed. Thank you!!
The Octane rendering add-on, is that to your tutorial course or actually an add-on to Plasticity?
Plasticity currently has no addons.
There are plugins for different CAD software like Cinema4D, etc.
There's also Octane Studio but I don't know if that's a stand-alone version.
Hi Nikita,
Great tutorial, thank you.
Some of the features doesn't work on my mac.
e.g.:
1. holding Shift to create a construction/ guide line - doesn't work
2. Shift+F doesn't bring up the control point curve.
I use the latest 1.0.11 version. Is there any specific keybinding you use (like Blender or Maya)
Or the mac OS version just lagging behind?
Thanks.
and Option B please :)
Hi Akos,
Unfortunately, I never used a Mac so I am not sure where the problem might be.
Regarding the control point curve: Go with the mouse over the curve button on the right and see what shortcut it shows you.
I also use the standard key bindings. Nothing custom.
For better support, maybe write an email to the developer Nick.
nick@plasticity.xyz
Option b....thank you for theese tuts
Thanks for watching ✌🏼
Great tutorial! The Loft tool has its difficulties if you don't know it well. I did not understand why sometimes the curves are not connected or did not take the profiles to give it the form you need. I choose The Option B. It seems more challenging. Thanks
Yeah I agree. The possibilities of lofting are huge. We have to play, experiment and use it to get the "feel" for it:)
And the course about the headphones will come
бест оф зе бест )))) респектуха братуха )))
How did you get the faces to join in the end so there are no lines visible?
The exact point in time do you mean?
Alternatively you can join our support group and post your Plasticity file so I can have a look on it:
www.skool.com/ultimate-3d-membership-7140?invite=16b95b9b21c9440db3befabf4b050640
8:51 the model is grey and you can see lines (edges) in it.
8:56 the model is red and it has no visible edges anymore.
If I turn on the rendering, I still have edges showing.
Press "F" search for "Viewport toggle edges" -> Assign shortcut@@filipcza
great!!
Great tutorials my friend
BTW Option B..................... BUT option A & B is my preference :)
Thanks!🙏🏼
Thank your for another great video.
Can you show how to wrap a textured design around a cylinder or similar? Like the diamond shapes on a thumb screw, for example.
Awesome suggestion!! I will look into it and make a tutorial. Thanks!
@@nikita.kapustin Thank you!
how many years you have experience with this software.
Particularly with Plasticity I am working 1 month or so.
@@nikita.kapustin Great skills in very short time right now you can do anything impressive.
@@yasirjaved6677 Thanks! A lot of practice and enthusiasm makes it possible
if possible can you share software link?
@@yasirjaved6677 plasticity.xyz
alternatively: Just type Plasticity in Google. It's the first link.
headphones for the win!
In ear headphones for my vote!
Can you Boolean curves? Like a circle and a rectangle?
You can loft curves. From circle to rectangle no problem with both selected and "L" key.
YOu can boolean solids/bodies. Just select a sphere and a cube and press "Q" for different boolean operations
I like the headphone tutorial option.
Option B please.
Yes, will be the earphones:)
I FINALLY UNDERSTAND HOW TO USE LOFT, AND WHAT I WERE DOING WRONG. the color of the point lines in red purple its a sign theres is no connection iand i cannot use loft... , and when they arre connected it turns in green.
Option B
It's already launched!:)
You can check it here:
nikitakapustin.com/courses/
opt B for sure!
Option B, the IEM headphoens. Great tips, I understood right at the end the meaning of the guidlines, It'd have been better maybe if you also explain why you do what you do while constructing. Not necessary though. Thanks!
I tried to explain everything exactly a possible. Do you have maybe a suggestion how exactly I could make the explanations more understandable?:)
And if you are interested in the course, I've launched it a few weeks ago where I explain everything in detail.
Have a look here:
nikitakapustin.com/courses
@@nikita.kapustin First of don't get me wrong, your explanation was very well. What I think could be beneficial is while you draw something, like the guidelines, you could speak about what in the future is going to benefit from it, or as some of us come from parametric CAD design, what is the equivalent in terms of those software so we can relate. So instead of "do this then this" - "we make those connection lines so later we can control the routing shape of the loft just like guidelines from SW or Fusion".
Excellent video. Option B please.
Option b is way more visually interesting!
Awesome!
Check out 2nd link in the description. It's already launched
I think option A would be cool as a UA-cam course, and I would pay for B as a private course.
Thanks for the suggestion
would love to buy octane product lighting and basic to simple product shapes tutorials.
Thanks for the suggestion. What "basic product shapes" do you mean exactly?
@@nikita.kapustin like air buds Galaxy buds headphones android watches, and other gadgets etc
Throughout the whole video I really fillet that I loft it from beginning to the end.
Thanks a lot i would like both A-B :)
Very good tutorials and channel! One thing I struggle with, is the transition to polygons for Maya/Blender. The shapes look bad, maybe 50% of the quality and precision is gone, with a lot of work and effort going into retopology iterations.
What exactly do you mean with "The shapes look bad, maybe 50% of the quality and precision is gone"
@@nikita.kapustin The model is perfect in Plasticity. Once I export, and import to Maya, I have to retopologies it, to Uv it, shade it, etc. The Reto, wether "auto" or manual, is the stage where artifacts come in. Plasticity is just 50% of the work...
@i20010 hiya mate. Nikita has a video about exporting objects here: ua-cam.com/video/JDyZV6Yl0CY/v-deo.htmlsi=8uCKgPh7X5HEDmBv
Also, the creator of Plasticity has a video about exporting too, but it's 5 months old as of now (nearing Sept 2023) so may have some slight differences in the current version's options. Here ya go:
ua-cam.com/video/9jw5Rk8hqPU/v-deo.htmlsi=FWxW6wu8woTtouhb
option B
Thanks for your feedback
Finding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching disoFinding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching discord for Plasticty. It should not be this hard to update a program. Can anyone please help provide a link to update the home version without going to the github area where there are dozens of oddly named files to who knows what?
OMG, there's a "revolve" button!
Guess I didn't need to spend all those hours duplicating and resizing circles with a guidelines in between lol.
I feel you. Did the same in the beginning lol. You can also press "F" and search for all available commands if you dont find something or you don't know if there is such an option.
Is thickness a bug??
No But in this particular example, thicken a sheet worked better
Как его установить? Скачал бесплатную версию,установил, требуется имейл и пароль , ввожу, пишет ошибку!(( Помоги плиз 😊
Write an email to nick@plasticity.xyz
He can help you.
@@nikita.kapustin thanks)
I think you might have caused the trouble whereby the model was given irregular surfaces when you went to fill in the solid. By manually relocating the end points of each of your curves, you negated the purpose of drawing them out to meet with the construction plane you introduced moments before. Maybe if, instead of drawing the rectangle some arbitrary distance from the end points, you draw it in place where it needs to be - coplanar with the points - the issue you demonstrated would be resolved.
Does Plasticity have an option for drawing a rectangle not from the center, but from a corner? I realize the end points of your curves don't describe the corners of a rectangle, but rather the mid-points of the edges--I imagine though, that it wouldn't be much trouble to create the necessary vertex from which the rectangle could be drawn out. If that's an issue, perhaps as an alternative you could connect a line between a pair or end points, either vertically or horizontally. Use the midpoint of this line to draw a "center rectangle" exactly where it needs to be. At least insofar as being coplanar to the end points of the curves. And with that being the case, resizing it to the exact dimensions needed should be as easy as snapping some part of it to an end point, since everything shares the same plane. No?
In another thread I see you make the point of there being a benefit in showing how to correct for issues which may arise for new users. There is some benefit there, I agree. However, being the pragmatist that I am, I would much rather be shown a sensible way to avoid causing issues for myself and my workflow, rather than learning what I might do to clean up the mess I made--which didn't necessarily have to happen in the first place. That's just my two cents though..
Option B
Thanks!
at 4.22 - snapping and dragging or hitting shift does not work for me.
hover with the mouse pointer over another point (which is on the line) and press shift. You should get a supporting/construction line
@@nikita.kapustin- ok well that is not what you said,,,you said 'click on the point' and hit shift... I'll try this method.
the other thing i cant do is click on the cube and go to front view - it takes me to the back view. ...any shortcuts to 'front' view ?
Octane in plasticity?
No, separately
I want to like this program, but in Shapr3d this same item can be made in about 15 clicks. Very convoluted work flow, i hope it gets better
Hi cool lofting technique tutorial 👍 A for vidéo youtube and B for a course 😉
Course for B is already in the pipeline!:)
Option "B" I look forward to a detailed tutorial, aimed at people who know nothing about Octane.
OKay sounds good. I will do the ear phones and the Octane part will be super beginner friendly and easy to follow. (Like always:))
Why not use the match face feature 😭
In-ear plugs please
Check the course out here:
(Scroll down to Beginner courses section)
Enjoy!
nikitakapustin.com/courses/
I like how the shortcuts are similar to blender.
You can choose what kind of shortcuts you want while first time booting up the program.
4:25 не получается так же сделать, что бы от кривой была напрвавляющая
I’m a beginner so A would be more my speed, but both look great.
Thanks.
However both versions will be easy to follow as I the courses I describe everything down to the detail:)
Nice and useful. I just beg you to stop using "like" every two words, this is breaking my nerves ! Beside this, your videos are pretty useful, thanks for sharing.
Giving my best
Option B looks like something I would actually model outside of tutorials, so I think I would choose course B.
On the way - 08.05.23 :)
My answer: YES
"YES" to what exactly?
@@nikita.kapustin to both models:) although I agree option B is more fun
@@tigranillo OK awesome! Thanks for your feedback
@@nikita.kapustin - ITS A JOKE .. IF YOU WANT IT ALL - YOU JUST SAY YES.
@@MichaelFlynn0 😂👌
I'm just now aware of this software what keys are you typing? Need to show that onscreen also you are talking really fast can't keep up need step by step showing what you are doing.
B
Thanks!
Headphones
HEADPHONES
Thanks!
how does it compare to blender, I hate blender, its so complex
Why is plasticity so easy to create with? Don’t let Adobe see this video:)
I konw right 👍🏼
@@nikita.kapustin yeah. They would buy it and…. discontinue:(
2nd options and less “like” in your sentences.
Thanks for the feedback. And the courses are released now.
nikitakapustin.com/courses/
B , ,
Thanks!
I think your explanations are not detailled enough. You just tell what you are doing and even too fast.
Option B
B