Plasticity 3D Beginner Lofting Technique Tutorial

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  • Опубліковано 10 лют 2025

КОМЕНТАРІ • 163

  • @alexhellier2008
    @alexhellier2008 Місяць тому

    Thank you so much for all these tutorials. I am a mechanical and electrical engineer and I am learning these in my spare time in hopes of advancing my career and achieving a better quality of living for my family.
    I cannot tell you how grateful I am that you upload tutorials like these and I hope you know the positive impact it has.

  • @chimpana
    @chimpana Рік тому +19

    This guy and his JUICY fillets. 😂😂

  • @toddspeck9415
    @toddspeck9415 Рік тому +1

    I just completed this model. Super cool technique. Thanks for showing us how to use Plasticity. Such a nice program.

  • @mneliason
    @mneliason 2 дні тому

    Love the tutorial! Question do I need the studio version to do this?

  • @spacep0d
    @spacep0d Рік тому +1

    Very juicy tutorial! Danke!

  • @elissitdesign
    @elissitdesign Рік тому +4

    Definitely option B. The headphone are more detailed with more learning opportunities. The hero render looked nice too!

  • @ABentPaperclip
    @ABentPaperclip Рік тому +2

    Some very solid and practical tips in here, never would have figured out that hollow discontinuity! thanks for posting

  • @gediba
    @gediba Рік тому +6

    Nice video, also I think option B is more fun

  • @Monkykungphu
    @Monkykungphu Рік тому +6

    I like Option B better as it's more complex and you'll have a lot of different techniques to show off. Thanks for the videos, they're great! I'm loving Plasticity!

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Great to hear! Thanks for the feedback

    • @edenassos
      @edenassos Рік тому

      Different techniques to show off? What? Hobbyist alert?

  • @xuanfox7287
    @xuanfox7287 Рік тому +2

    lots of great tips in such a short video,amazing work!

  • @svst3934
    @svst3934 Рік тому +1

    option B ! many thanks for sharing

  • @briantriesart
    @briantriesart Рік тому

    Thank you very much! I have a question: Is the bevels editable after a few operations? Can you come back to the edges and change the amount of bevel? thanks

    • @nikita.kapustin
      @nikita.kapustin  Рік тому +1

      Yes. In most cases it's possible if you select the bevel with face mode and then you should be able to adjust it if the geometry is not too complex

    • @briantriesart
      @briantriesart Рік тому

      @@nikita.kapustin :) Thank you very muchhhh! this is exactly what I was looking for, my client is changing the bevel all time XD

  • @keyframe0074
    @keyframe0074 8 місяців тому

    Nice tip with the patch and hollow method!

  • @takerefuge3d
    @takerefuge3d Рік тому +1

    Fantastic Technique. Nikita, it reminds me of how I use a Lattice modifier in Blender

    • @takerefuge3d
      @takerefuge3d Рік тому

      Also Option B

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Yeah Plasticity has a lot of similarities with Blender:)
      Thanks for your vote !

  • @marklandsaat3696
    @marklandsaat3696 Рік тому +6

    Nice video again. For the guid curves of the loft, it would probably be easier to create the second profile first, so you can snap the guide curves to them immediately. Those little disconnected curves, can be difficult to troubleshoot. I like option A better, just because it suits what I do better.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому +3

      Good idea!
      Definitely better option. However I think it's good that I showed this way so I explicitly emphasized that the point has to be connected to another curve.
      Because often lofting is not working because one thinks the point is connected to the curve but zoomed in, it's not.
      And regarding option A. What do you do usually?

    • @ourwaystudio6204
      @ourwaystudio6204 Рік тому +1

      so mark, what do you think of plasticity? i have seen your videos before and comments on rhino and Solidworks. thanks

    • @marklandsaat3696
      @marklandsaat3696 Рік тому

      @@nikita.kapustin Yes, I agree that showing why loft will fail is very valuable in a tutorial. That is a fair point. I do built profiles first and connect with guide curves as a general workflow

    • @marklandsaat3696
      @marklandsaat3696 Рік тому +1

      @@ourwaystudio6204 I have only downloaded the trial so far and am really liking the workflow and UI. Unfortunately for me, I do designs that need to be manufactured and currently plasticity is lacking features needed for accurate/precise modeling. This is not a knock on plasticity since it's aimed at concept artists, but if accurate modeling features are added, I will definitely add this to my toolbox.

    • @ourwaystudio6204
      @ourwaystudio6204 Рік тому

      @@marklandsaat3696 Hey, thanks for the reply, yes i agree and i hope that CAD for manufacturing is integrated better. It is fun to play with and has lots of room for improvement.

  • @craigmushens4789
    @craigmushens4789 Рік тому

    Really well done!

  • @curiousity271
    @curiousity271 Рік тому

    Great tips! ❤❤❤Thanks

  • @greyareaRK1
    @greyareaRK1 Рік тому

    Excellent - showed me how to do an 'obvious' fix that had been bothering me for some time.

  • @mjayzeng
    @mjayzeng Рік тому

    Amazing videos!

  • @JoshuaMerrill042
    @JoshuaMerrill042 Рік тому

    I have been enjoying your videos, thank you for your work. I like option B for the course.

  • @ianwong8891
    @ianwong8891 Рік тому

    Great tutorial! Thank you very much. I prefer A first because it's easy to follow😄. Then B.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому +1

      Thanks!
      B will be also easy to follow, as I will describe every step in detail (as always) so every one can follow :)

    • @ianwong8891
      @ianwong8891 Рік тому

      @@nikita.kapustin OK. I choose B. I can learn more from the complex one.

  • @3DEnthusiast-z5d
    @3DEnthusiast-z5d 6 місяців тому

    Very usefull tut.

  • @MrDrimakus
    @MrDrimakus Рік тому

    Nice vids, Nikita!
    I vote for B

  • @dovahkinnn
    @dovahkinnn Рік тому

    i really enjoyed learning this from you. Im a old maya user and was familiar with the NURBS workflow but it is not as fast or overall just better in plasticity. thank you for showing me the way. Option B please.

  • @BD-js5vr
    @BD-js5vr Рік тому

    Amazing videos! Keep going this way please

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Thanks, a lot of tutorials already in the pipeline:)

  • @Gichanasa
    @Gichanasa Рік тому

    Nice tutorial. Is it possible to edit the shape of the surfaces via control points after they have been created?

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Not yet. I am sure it will be possible in the future

  • @PCBWay
    @PCBWay Рік тому

    Impressive!

  • @charlieth3kid
    @charlieth3kid 9 місяців тому

    Im subscribed. Thank you!!

  • @jeroenbeltman515
    @jeroenbeltman515 Рік тому

    The Octane rendering add-on, is that to your tutorial course or actually an add-on to Plasticity?

    • @joeschmoe3815
      @joeschmoe3815 9 місяців тому

      Plasticity currently has no addons.
      There are plugins for different CAD software like Cinema4D, etc.
      There's also Octane Studio but I don't know if that's a stand-alone version.

  • @akosvenesz231
    @akosvenesz231 Рік тому

    Hi Nikita,
    Great tutorial, thank you.
    Some of the features doesn't work on my mac.
    e.g.:
    1. holding Shift to create a construction/ guide line - doesn't work
    2. Shift+F doesn't bring up the control point curve.
    I use the latest 1.0.11 version. Is there any specific keybinding you use (like Blender or Maya)
    Or the mac OS version just lagging behind?
    Thanks.
    and Option B please :)

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Hi Akos,
      Unfortunately, I never used a Mac so I am not sure where the problem might be.
      Regarding the control point curve: Go with the mouse over the curve button on the right and see what shortcut it shows you.
      I also use the standard key bindings. Nothing custom.
      For better support, maybe write an email to the developer Nick.
      nick@plasticity.xyz

  • @robertocassettari198
    @robertocassettari198 Рік тому

    Option b....thank you for theese tuts

  • @Ale3dGl
    @Ale3dGl Рік тому

    Great tutorial! The Loft tool has its difficulties if you don't know it well. I did not understand why sometimes the curves are not connected or did not take the profiles to give it the form you need. I choose The Option B. It seems more challenging. Thanks

    • @nikita.kapustin
      @nikita.kapustin  Рік тому +1

      Yeah I agree. The possibilities of lofting are huge. We have to play, experiment and use it to get the "feel" for it:)
      And the course about the headphones will come

  • @user-rd8xr2ty2p
    @user-rd8xr2ty2p Рік тому

    бест оф зе бест )))) респектуха братуха )))

  • @filipcza
    @filipcza Рік тому

    How did you get the faces to join in the end so there are no lines visible?

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      The exact point in time do you mean?
      Alternatively you can join our support group and post your Plasticity file so I can have a look on it:
      www.skool.com/ultimate-3d-membership-7140?invite=16b95b9b21c9440db3befabf4b050640

    • @filipcza
      @filipcza Рік тому

      8:51 the model is grey and you can see lines (edges) in it.
      8:56 the model is red and it has no visible edges anymore.
      If I turn on the rendering, I still have edges showing.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Press "F" search for "Viewport toggle edges" -> Assign shortcut@@filipcza

  • @yakusa_3dart
    @yakusa_3dart 8 місяців тому

    great!!

  • @RicheUK
    @RicheUK Рік тому

    Great tutorials my friend
    BTW Option B..................... BUT option A & B is my preference :)

  • @StoneCut
    @StoneCut Рік тому

    Thank your for another great video.
    Can you show how to wrap a textured design around a cylinder or similar? Like the diamond shapes on a thumb screw, for example.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому +1

      Awesome suggestion!! I will look into it and make a tutorial. Thanks!

    • @StoneCut
      @StoneCut Рік тому

      @@nikita.kapustin Thank you!

  • @yasirjaved6677
    @yasirjaved6677 Рік тому

    how many years you have experience with this software.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Particularly with Plasticity I am working 1 month or so.

    • @yasirjaved6677
      @yasirjaved6677 Рік тому

      @@nikita.kapustin Great skills in very short time right now you can do anything impressive.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      @@yasirjaved6677 Thanks! A lot of practice and enthusiasm makes it possible

    • @yasirjaved6677
      @yasirjaved6677 Рік тому

      if possible can you share software link?

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      @@yasirjaved6677 plasticity.xyz
      alternatively: Just type Plasticity in Google. It's the first link.

  • @yazuki-wolf
    @yazuki-wolf Рік тому

    headphones for the win!

  • @Brocknoviatch
    @Brocknoviatch Рік тому

    In ear headphones for my vote!
    Can you Boolean curves? Like a circle and a rectangle?

    • @nikita.kapustin
      @nikita.kapustin  Рік тому +1

      You can loft curves. From circle to rectangle no problem with both selected and "L" key.
      YOu can boolean solids/bodies. Just select a sphere and a cube and press "Q" for different boolean operations

  • @grootproductions9773
    @grootproductions9773 Рік тому

    I like the headphone tutorial option.

  • @alanokamura6250
    @alanokamura6250 Рік тому +1

    Option B please.

  • @willssilva
    @willssilva 10 місяців тому

    I FINALLY UNDERSTAND HOW TO USE LOFT, AND WHAT I WERE DOING WRONG. the color of the point lines in red purple its a sign theres is no connection iand i cannot use loft... , and when they arre connected it turns in green.

  • @zooeyheit
    @zooeyheit Рік тому +1

    Option B

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      It's already launched!:)
      You can check it here:
      nikitakapustin.com/courses/

  • @csgregorium
    @csgregorium Рік тому

    opt B for sure!

  • @MoAvW
    @MoAvW Рік тому

    Option B, the IEM headphoens. Great tips, I understood right at the end the meaning of the guidlines, It'd have been better maybe if you also explain why you do what you do while constructing. Not necessary though. Thanks!

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      I tried to explain everything exactly a possible. Do you have maybe a suggestion how exactly I could make the explanations more understandable?:)
      And if you are interested in the course, I've launched it a few weeks ago where I explain everything in detail.
      Have a look here:
      nikitakapustin.com/courses

    • @MoAvW
      @MoAvW Рік тому

      ​@@nikita.kapustin ​ First of don't get me wrong, your explanation was very well. What I think could be beneficial is while you draw something, like the guidelines, you could speak about what in the future is going to benefit from it, or as some of us come from parametric CAD design, what is the equivalent in terms of those software so we can relate. So instead of "do this then this" - "we make those connection lines so later we can control the routing shape of the loft just like guidelines from SW or Fusion".

  • @Starfieldman
    @Starfieldman Рік тому

    Excellent video. Option B please.

  • @iiandreio4228
    @iiandreio4228 Рік тому

    Option b is way more visually interesting!

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Awesome!
      Check out 2nd link in the description. It's already launched

  • @fotenks
    @fotenks Рік тому +1

    I think option A would be cool as a UA-cam course, and I would pay for B as a private course.

  • @neoneil9377
    @neoneil9377 Рік тому

    would love to buy octane product lighting and basic to simple product shapes tutorials.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Thanks for the suggestion. What "basic product shapes" do you mean exactly?

    • @neoneil9377
      @neoneil9377 Рік тому

      @@nikita.kapustin like air buds Galaxy buds headphones android watches, and other gadgets etc

  • @Streamcatcher
    @Streamcatcher Рік тому

    Throughout the whole video I really fillet that I loft it from beginning to the end.

  • @yasirjaved6677
    @yasirjaved6677 Рік тому

    Thanks a lot i would like both A-B :)

  • @i20010
    @i20010 Рік тому

    Very good tutorials and channel! One thing I struggle with, is the transition to polygons for Maya/Blender. The shapes look bad, maybe 50% of the quality and precision is gone, with a lot of work and effort going into retopology iterations.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      What exactly do you mean with "The shapes look bad, maybe 50% of the quality and precision is gone"

    • @i20010
      @i20010 Рік тому

      @@nikita.kapustin The model is perfect in Plasticity. Once I export, and import to Maya, I have to retopologies it, to Uv it, shade it, etc. The Reto, wether "auto" or manual, is the stage where artifacts come in. Plasticity is just 50% of the work...

    • @overseastom
      @overseastom Рік тому

      ​​@i20010 hiya mate. Nikita has a video about exporting objects here: ua-cam.com/video/JDyZV6Yl0CY/v-deo.htmlsi=8uCKgPh7X5HEDmBv
      Also, the creator of Plasticity has a video about exporting too, but it's 5 months old as of now (nearing Sept 2023) so may have some slight differences in the current version's options. Here ya go:
      ua-cam.com/video/9jw5Rk8hqPU/v-deo.htmlsi=FWxW6wu8woTtouhb

  • @fahim618
    @fahim618 Рік тому +1

    option B

  • @mikeekim2532
    @mikeekim2532 Рік тому

    Finding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching disoFinding it impossible to update my home version of Plasticiy with no update feature. Someone said update through Discord but as expected nothing returns when searching discord for Plasticty. It should not be this hard to update a program. Can anyone please help provide a link to update the home version without going to the github area where there are dozens of oddly named files to who knows what?

  • @yazuki-wolf
    @yazuki-wolf Рік тому +1

    OMG, there's a "revolve" button!
    Guess I didn't need to spend all those hours duplicating and resizing circles with a guidelines in between lol.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      I feel you. Did the same in the beginning lol. You can also press "F" and search for all available commands if you dont find something or you don't know if there is such an option.

  • @1989johno
    @1989johno Рік тому

    Is thickness a bug??

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      No But in this particular example, thicken a sheet worked better

  • @Fux-jn6cc
    @Fux-jn6cc Рік тому

    Как его установить? Скачал бесплатную версию,установил, требуется имейл и пароль , ввожу, пишет ошибку!(( Помоги плиз 😊

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Write an email to nick@plasticity.xyz
      He can help you.

    • @Fux-jn6cc
      @Fux-jn6cc Рік тому

      @@nikita.kapustin thanks)

  • @SineEyed
    @SineEyed Рік тому

    I think you might have caused the trouble whereby the model was given irregular surfaces when you went to fill in the solid. By manually relocating the end points of each of your curves, you negated the purpose of drawing them out to meet with the construction plane you introduced moments before. Maybe if, instead of drawing the rectangle some arbitrary distance from the end points, you draw it in place where it needs to be - coplanar with the points - the issue you demonstrated would be resolved.
    Does Plasticity have an option for drawing a rectangle not from the center, but from a corner? I realize the end points of your curves don't describe the corners of a rectangle, but rather the mid-points of the edges--I imagine though, that it wouldn't be much trouble to create the necessary vertex from which the rectangle could be drawn out. If that's an issue, perhaps as an alternative you could connect a line between a pair or end points, either vertically or horizontally. Use the midpoint of this line to draw a "center rectangle" exactly where it needs to be. At least insofar as being coplanar to the end points of the curves. And with that being the case, resizing it to the exact dimensions needed should be as easy as snapping some part of it to an end point, since everything shares the same plane. No?
    In another thread I see you make the point of there being a benefit in showing how to correct for issues which may arise for new users. There is some benefit there, I agree. However, being the pragmatist that I am, I would much rather be shown a sensible way to avoid causing issues for myself and my workflow, rather than learning what I might do to clean up the mess I made--which didn't necessarily have to happen in the first place. That's just my two cents though..

  • @rubberjohnny5
    @rubberjohnny5 Рік тому

    Option B

  • @MichaelFlynn0
    @MichaelFlynn0 Рік тому

    at 4.22 - snapping and dragging or hitting shift does not work for me.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      hover with the mouse pointer over another point (which is on the line) and press shift. You should get a supporting/construction line

    • @MichaelFlynn0
      @MichaelFlynn0 Рік тому

      @@nikita.kapustin- ok well that is not what you said,,,you said 'click on the point' and hit shift... I'll try this method.

    • @MichaelFlynn0
      @MichaelFlynn0 Рік тому

      the other thing i cant do is click on the cube and go to front view - it takes me to the back view. ...any shortcuts to 'front' view ?

  • @floyd1411
    @floyd1411 Рік тому

    Octane in plasticity?

  • @redherring5532
    @redherring5532 Рік тому

    I want to like this program, but in Shapr3d this same item can be made in about 15 clicks. Very convoluted work flow, i hope it gets better

  • @sebastienmorere6925
    @sebastienmorere6925 Рік тому

    Hi cool lofting technique tutorial 👍 A for vidéo youtube and B for a course 😉

  • @edferguson1388
    @edferguson1388 Рік тому +2

    Option "B" I look forward to a detailed tutorial, aimed at people who know nothing about Octane.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому +1

      OKay sounds good. I will do the ear phones and the Octane part will be super beginner friendly and easy to follow. (Like always:))

  • @RunningRunner46
    @RunningRunner46 4 місяці тому

    Why not use the match face feature 😭

  • @jeroenbeltman515
    @jeroenbeltman515 8 місяців тому

    In-ear plugs please

    • @nikita.kapustin
      @nikita.kapustin  8 місяців тому

      Check the course out here:
      (Scroll down to Beginner courses section)
      Enjoy!
      nikitakapustin.com/courses/

  • @apu55555
    @apu55555 Рік тому

    I like how the shortcuts are similar to blender.

    • @kaiwardinofficial9686
      @kaiwardinofficial9686 Рік тому +1

      You can choose what kind of shortcuts you want while first time booting up the program.

  • @sqworkshop
    @sqworkshop 2 місяці тому

    4:25 не получается так же сделать, что бы от кривой была напрвавляющая

  • @jmichealj0495
    @jmichealj0495 Рік тому

    I’m a beginner so A would be more my speed, but both look great.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Thanks.
      However both versions will be easy to follow as I the courses I describe everything down to the detail:)

  • @davidreininger9602
    @davidreininger9602 Рік тому +2

    Nice and useful. I just beg you to stop using "like" every two words, this is breaking my nerves ! Beside this, your videos are pretty useful, thanks for sharing.

  • @KayleLang
    @KayleLang Рік тому

    Option B looks like something I would actually model outside of tutorials, so I think I would choose course B.

  • @tigranillo
    @tigranillo Рік тому

    My answer: YES

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      "YES" to what exactly?

    • @tigranillo
      @tigranillo Рік тому

      @@nikita.kapustin to both models:) although I agree option B is more fun

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      @@tigranillo OK awesome! Thanks for your feedback

    • @MichaelFlynn0
      @MichaelFlynn0 Рік тому

      @@nikita.kapustin - ITS A JOKE .. IF YOU WANT IT ALL - YOU JUST SAY YES.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      @@MichaelFlynn0 😂👌

  • @raymondstpaul4913
    @raymondstpaul4913 9 місяців тому

    I'm just now aware of this software what keys are you typing? Need to show that onscreen also you are talking really fast can't keep up need step by step showing what you are doing.

  • @raulgomez8523
    @raulgomez8523 Рік тому

    B

  • @kmanL3G3N3D
    @kmanL3G3N3D Рік тому

    Headphones

  • @MichaelFlynn0
    @MichaelFlynn0 Рік тому

    HEADPHONES

  • @madarauchiha5433
    @madarauchiha5433 Рік тому

    how does it compare to blender, I hate blender, its so complex

  • @gokhanersan8561
    @gokhanersan8561 3 місяці тому

    Why is plasticity so easy to create with? Don’t let Adobe see this video:)

    • @nikita.kapustin
      @nikita.kapustin  3 місяці тому +1

      I konw right 👍🏼

    • @gokhanersan8561
      @gokhanersan8561 3 місяці тому

      @@nikita.kapustin yeah. They would buy it and…. discontinue:(

  • @wingmansion
    @wingmansion Рік тому

    2nd options and less “like” in your sentences.

    • @nikita.kapustin
      @nikita.kapustin  Рік тому

      Thanks for the feedback. And the courses are released now.
      nikitakapustin.com/courses/

  • @ahmadshishani1195
    @ahmadshishani1195 Рік тому

    B , ,

  • @desiludidos2025
    @desiludidos2025 Рік тому

    I think your explanations are not detailled enough. You just tell what you are doing and even too fast.

  • @othmanalghafri9821
    @othmanalghafri9821 Рік тому

    Option B

  • @nelsonpereira1932
    @nelsonpereira1932 Рік тому

    B