I used Blender for many years before switching to Houdini about 5 years ago to create fluid simulations. I work in game development, so I use Houdini for multiple hours each day. The first year with Houdini was tough, but it got better in the second year. Now, I even tinker with Houdini on vacation to try out random ideas. Once you get the hang of it, especially if you're a certain type of thinker, it's hard to switch to other software. The ability to approach tasks in countless ways is invaluable to me. While using Houdini, I learned a lot about coding and linear algebra and developed a strong problem-solving toolset. I simply love the way this software works.
I think Houdini has a bad reputation of being a lot more complicated to get started with than it really is. As someone who has used Blender, albeit many years ago, and C4D I feel way more comfortable in Houdini. You are only limited by your knowledge in Houdini and once you understand the way the software works things work a lot more logically in my opinion. I also belive that as far as paid software goes Houdini Indie is the absolute best deal for what you get of any software. Obviously Blender being free makes it extremely valuable too. If anyone wants to try Houdini though they do have a free version with mostly rendering limitations. Overall though your experience with the software determines what is best. Whatever you can create the best work the fastest in is what you should use.
Absolutely agree. I worked as a C4D designer for years and loved to emulate/repeat what was done in Houdini (especially when C4D fields was released, real revolution). Kind of challenge. Now it's the other way around - after few attempts to return to C4D, I really felt like I stumble and get lost in the scene's objects stack and go back to Houdini to do motion graphic. And to calm down. Houdini changes you, your way to do something. And the node system is (one of) the key. That's why I prefer to use Superluminal Stardust in After Effects istead of Trapcode Particular (my old friend).
May i ask why would you prefer C4D instead of blender, any pros and con you can tell? Also how smooth do you think transferring from c4d to houdini is?
@@hypersonicmonkeybrains3418 if you do not work with poor fiverr folk then it is not a problem but the skills should be above average to tackle the gigs. I do personally use blender with houdini
lets be honest, if you want to work as a motion graphic, there is no other option than cinema 4d, the tools given and the access to controls are so flexible, they are made for it, you will go crazy with blender geometry nodes to get results that can be made easily in cinema 4d, because you pay for c4d, you open up a lot of opportunities and separation for other artist to used those tools What I hate is that in cinema 4d I have to buy the rendering engine separately, and there is no fluid sim
Houdini is several orders of magnitude more powerful than the others. However, when it comes to motion graphics, speed and ease of use, along with the tight integration between C4D and After Effects make a compelling argument.
Though with Entagma tools makes Houdini easier for mograph quite a bit, and Houdini have still more balanced price for freelancers & indie artists. Max have also really nice particle system add-on, but than you have to pay for 2 software packages instead of one, and indie is more expensive than Houdini which can do more, great deal Max, great deal🙃Cinema doesn't even have Indie version. Blender is the one I use, but Houdini is always somewhere in the back of my head as an upgrade with arguably cheap pricing plan.
Blender is good software to make initial steps into the world of motion graphics and 3D, but to use Blender somewhat efficiently and effectively, the myth of the program being free needs to be dispelled, as you inevitably will need to pay for add-ons. Blender's simulation capabilities are also not that great, even just doing simple cloth sims has its setbacks. So, I made the decision to start learning Houdini and haven't regretted it in the slightest. Once you get the basic gist of it, the node-based workflow is a lot more intuitive than Blender's geometry nodes. Even the calculation time for such a simple cloth sim as a sheet falling on a static object is much faster than it is in Blender, with much more precision and accuracy. I haven't used C4D, so can't say anything about that.
@@Bncxx1275 you can get a free apprentice version of Houdini. it has everything that the paid version has. the only setback is that you are limited to one resolution, and your renders will render out with a watermark. but for learning it is a very good choice
It would make sense to pitch UE 5.4 against the others. There's a new mograph module now and I'm sure Epic is going heavily invest in it. UE will eat the lunch of C4D, or at least a great chunk of it. Real time VFX may not look as good as rendered but Niagara is also very powerful.
When Cloner-Modifier-Fields simplicity comes to Blender, it will be the end of Cinema 4D. Everything else and more can already be done in Blender. But X-particles, man, that's hard to beat. Don't tell me Houdini. Houdini is like making a 30000-part Lego over and over again.
The new cinema´s particle systen is great and, as always, fit with the others tools like pyro very well and is veeeery easy to use... but the price... that is a reason to switch to other less expensive softwares.
@@kraney195 I couldn't say for sure because I haven't used x-particles for many years but it seems to be almost at the same level but even more integrated into cinema. It has 4 emitters (basic, mesh, reproduce and spline), many modifiers and 3 condition tools. Easy to use like always 🤘🏻🤘🏻
with houdini you get everything you want, top class sim, procedural modeling with a lot of node to choose from, non destructive just like c4d..c4d price is insane without a fluid sim and suck render engine
Few years back they snapped up MASH scripts and it's part of Maya now. Do a search on 'Maya MASH' for more information. It wouldn't be my first choice.
@@KrunoslavStifter Houdini Indie costs only $400 for two years, which is already cheaper than Maya, 3DS Max, Zbrush or anything Maxon has in the market.
@@KrunoslavStifter Indie version has all the features, just your annual revenue has to be under 50000 USD & I think it is node locked for only one machine , so you can't run Karma in render farms. otherwise feature wise no restriction.
People complaining cinema 4d is expensive. When you work as motion graphics industry is not that expensive.. If you do average +20000usd year, it's just only 5% so nothing crazy. People complaining are blender users mostly hobbyist under 35 years old lol 😂 😂 😂
My problem with blender is that apart from everything needing way too many extra clicks compared with C4D, blender starts to struggle a looooooot faster than the other 2 when scenes starts to get heavy, performance is not there yet.
I feel if Blender chooses a path for their program, it'll get extra powerful and climb that level. I think Blender is way too much of "I can do everything" in my opinion
Blender foundation should concentrate on the Modeling + Sculpting tools & Geo nodes especially for Modeling so at least it can be comparable to SOP nodes in Houdini. Modifiers can be improved as well, A modifier like Edit Poly in 3DS Max will be hugely beneficial. more modifiers that can work at component level ( vertex, Edge or Face) should be introduced, Cuves & Nurbs tools need some upgrade/update. Sculpting mode needs to be more performant, Don't have to be Zbrush or don't have to have all the features, but at least it should be performant at some level. I have already talked about geometry nodes. Needs a features like Modo's meshfusion. for better Boolean results. at least a dedicated retopo tool should be introduced that can match Maya's multicut too. UV tools need some upgrade.
Blender is in a hard position as much as people like to sell it as a tool that is about to replace industry standard tools. The ressources are limited and even tho the development is seemingly faster than with Maya and co. speed of development is less important than the quality of it.
@@Mr.Indiyaah it can be a master of something if you extended it with add-on and build your own workflow on top of it. that's the only counter intuitive that I felt for using for many years along side with C4D and Maya. although for modeling I'd picked it up than using Maya anytime.
@@MarquisDeSang You mean only mature professionals? i'm under 35 but i can understand the difference, blender is amazing and very powerful but blender geometry nodes are like Houdini 5 (currently in 20.5)
...the b3d Devs. and community is for beginners a big ,,YES" ... no doupt.... and part of open source cloud funding history ...but the competition is beyond what the tiny team can handle ...
I used Blender for many years before switching to Houdini about 5 years ago to create fluid simulations. I work in game development, so I use Houdini for multiple hours each day. The first year with Houdini was tough, but it got better in the second year. Now, I even tinker with Houdini on vacation to try out random ideas.
Once you get the hang of it, especially if you're a certain type of thinker, it's hard to switch to other software. The ability to approach tasks in countless ways is invaluable to me. While using Houdini, I learned a lot about coding and linear algebra and developed a strong problem-solving toolset. I simply love the way this software works.
I think Houdini has a bad reputation of being a lot more complicated to get started with than it really is. As someone who has used Blender, albeit many years ago, and C4D I feel way more comfortable in Houdini. You are only limited by your knowledge in Houdini and once you understand the way the software works things work a lot more logically in my opinion.
I also belive that as far as paid software goes Houdini Indie is the absolute best deal for what you get of any software. Obviously Blender being free makes it extremely valuable too. If anyone wants to try Houdini though they do have a free version with mostly rendering limitations.
Overall though your experience with the software determines what is best. Whatever you can create the best work the fastest in is what you should use.
Absolutely agree. I worked as a C4D designer for years and loved to emulate/repeat what was done in Houdini (especially when C4D fields was released, real revolution). Kind of challenge.
Now it's the other way around - after few attempts to return to C4D, I really felt like I stumble and get lost in the scene's objects stack and go back to Houdini to do motion graphic. And to calm down.
Houdini changes you, your way to do something. And the node system is (one of) the key. That's why I prefer to use Superluminal Stardust in After Effects istead of Trapcode Particular (my old friend).
May i ask why would you prefer C4D instead of blender, any pros and con you can tell? Also how smooth do you think transferring from c4d to houdini is?
I use CINEMA 4D.
Why?
It's just easier for me to use. I've tried the others.
The Bottom Line: Use whatever program feels MOST comfortable for you.
Also the way it integrates with AE is soooo good.
is it comfortable for your wallet?
@@hypersonicmonkeybrains3418 Yes I write off all software costs from my taxes :)
@@hypersonicmonkeybrains3418 if you do not work with poor fiverr folk then it is not a problem
but the skills should be above average to tackle the gigs. I do personally use blender with houdini
@@hypersonicmonkeybrains3418 Yes
C4D is the best 3D software so far for me. Getting to Houdini now though.
lets be honest, if you want to work as a motion graphic, there is no other option than cinema 4d, the tools given and the access to controls are so flexible, they are made for it, you will go crazy with blender geometry nodes to get results that can be made easily in cinema 4d, because you pay for c4d, you open up a lot of opportunities and separation for other artist to used those tools
What I hate is that in cinema 4d I have to buy the rendering engine separately, and there is no fluid sim
Any real-time render engine options for c4d?
@@kraney195 redshift have realtime preview, very fast, redshift RT
How how can I get crack of cinema 4d 😭
@@krishrizzI just downloaded from: artistapiratadotcom
Hope it helps you even if a few months have passed.
@@krishrizzcgpeers
Houdini is several orders of magnitude more powerful than the others. However, when it comes to motion graphics, speed and ease of use, along with the tight integration between C4D and After Effects make a compelling argument.
Though with Entagma tools makes Houdini easier for mograph quite a bit, and Houdini have still more balanced price for freelancers & indie artists. Max have also really nice particle system add-on, but than you have to pay for 2 software packages instead of one, and indie is more expensive than Houdini which can do more, great deal Max, great deal🙃Cinema doesn't even have Indie version. Blender is the one I use, but Houdini is always somewhere in the back of my head as an upgrade with arguably cheap pricing plan.
How much cost is Houdini?
@@Bncxx1275There’s a free Apprentice version. Check it out!
Blender is good software to make initial steps into the world of motion graphics and 3D, but to use Blender somewhat efficiently and effectively, the myth of the program being free needs to be dispelled, as you inevitably will need to pay for add-ons. Blender's simulation capabilities are also not that great, even just doing simple cloth sims has its setbacks. So, I made the decision to start learning Houdini and haven't regretted it in the slightest. Once you get the basic gist of it, the node-based workflow is a lot more intuitive than Blender's geometry nodes. Even the calculation time for such a simple cloth sim as a sheet falling on a static object is much faster than it is in Blender, with much more precision and accuracy. I haven't used C4D, so can't say anything about that.
How is 3d modelling capabilities of Houdini compare to blender
And how much is Houdini cost ?
@@Bncxx1275 you can get a free apprentice version of Houdini. it has everything that the paid version has. the only setback is that you are limited to one resolution, and your renders will render out with a watermark. but for learning it is a very good choice
Blender and cinema 4D for my workflow
seems a bit redundant since there is a lot of overlap between them
Which steps do you do in Blender and which in C4D?
How how can I get crack of cinema 4d 😭
我以为以英语为母语的人学Houdini不难,看来是我错了,有些东西是公认的难的,但是我还是最喜欢Houdin,blender和c4d我也用过,都是不错的三维软件
I feel like people into discussion which software is the best are the ones that can't properly use either one. no offense
yup it's just clickbait. People will use what they need for their job/objectives. End of the discussion xd
I like this view. It's brilliant.
I honestly feel like UE5 will be in this list soon
Yess should have included UE 5.4
why so hype about UE5 ? the mograph tool just stupid cloner nothing new, unleast unreal can make mograph tool like cinema 4d or even better
@@psclip3309 Unreal's pace of development is marvelous. It will do everything in two years, Its for sure ( C4D motion designer )
It would make sense to pitch UE 5.4 against the others. There's a new mograph module now and I'm sure Epic is going heavily invest in it. UE will eat the lunch of C4D, or at least a great chunk of it. Real time VFX may not look as good as rendered but Niagara is also very powerful.
I love your comparisons. Keep it up man. 🎉🎉🎉
Houdini literally is the definition of separate mens from boys
great video :D
I really REALLY want to use C4D always.
But the cost is extremely high and not worth it imho
I love blender but houdini is in complete another level 👌🏻
When Cloner-Modifier-Fields simplicity comes to Blender, it will be the end of Cinema 4D. Everything else and more can already be done in Blender. But X-particles, man, that's hard to beat. Don't tell me Houdini. Houdini is like making a 30000-part Lego over and over again.
B4D tool on blender does the same thing as C4D for 15$ lol
@@corentin777 Nope. It's more complicated than the Blender itself.
The new cinema´s particle systen is great and, as always, fit with the others tools like pyro very well and is veeeery easy to use... but the price... that is a reason to switch to other less expensive softwares.
When did they add the particle system? Also Is the new Particle system comparable to X particle/ insydium?
@@kraney195 I couldn't say for sure because I haven't used x-particles for many years but it seems to be almost at the same level but even more integrated into cinema. It has 4 emitters (basic, mesh, reproduce and spline), many modifiers and 3 condition tools. Easy to use like always 🤘🏻🤘🏻
@@kraney195 not yet
with houdini you get everything you want, top class sim, procedural modeling with a lot of node to choose from, non destructive just like c4d..c4d price is insane without a fluid sim and suck render engine
thanks 3dsmax,Tyflow are good for motion graphics
Why no mention of Maya? Where does that fit in?
nowhere.
Few years back they snapped up MASH scripts and it's part of Maya now. Do a search on 'Maya MASH' for more information. It wouldn't be my first choice.
Maya is perfectly fine. Plus it has bifrost. For free.
Another great video brother
Houdini blows cinema 4D & Blender out of water.
It also blows away the content of your pocket book too.
@@KrunoslavStifter Houdini Indie costs only $400 for two years, which is already cheaper than Maya, 3DS Max, Zbrush or anything Maxon has in the market.
@@UlfricStromcloak And what do you get and what do you don't get in "Indy" version?
@@KrunoslavStifter Indie version has all the features, just your annual revenue has to be under 50000 USD & I think it is node locked for only one machine , so you can't run Karma in render farms.
otherwise feature wise no restriction.
and the complexity of houdini will punch you in the face
People complaining cinema 4d is expensive. When you work as motion graphics industry is not that expensive.. If you do average +20000usd year, it's just only 5% so nothing crazy. People complaining are blender users mostly hobbyist under 35 years old lol 😂 😂 😂
houdini might be the hardest, but its the only one who pairs whit autodesk maya and the best vfx industry softwares
A really good overall look, thanks. I'll stay with C4D for now :)
I'm hoping for the day blender gets mograph tools and spline tools similar to max c4d then it's gonna be a powerhouse
My problem with blender is that apart from everything needing way too many extra clicks compared with C4D, blender starts to struggle a looooooot faster than the other 2 when scenes starts to get heavy, performance is not there yet.
I feel if Blender chooses a path for their program, it'll get extra powerful and climb that level. I think Blender is way too much of "I can do everything" in my opinion
Yeah blender is like jack of all and master of none
Blender foundation should concentrate on the Modeling + Sculpting tools & Geo nodes especially for Modeling so at least it can be comparable to SOP nodes in Houdini.
Modifiers can be improved as well, A modifier like Edit Poly in 3DS Max will be hugely beneficial. more modifiers that can work at component level ( vertex, Edge or Face) should be introduced, Cuves & Nurbs tools need some upgrade/update.
Sculpting mode needs to be more performant, Don't have to be Zbrush or don't have to have all the features, but at least it should be performant at some level.
I have already talked about geometry nodes.
Needs a features like Modo's meshfusion. for better Boolean results.
at least a dedicated retopo tool should be introduced that can match Maya's multicut too.
UV tools need some upgrade.
Blender is in a hard position as much as people like to sell it as a tool that is about to replace industry standard tools. The ressources are limited and even tho the development is seemingly faster than with Maya and co. speed of development is less important than the quality of it.
@@Mr.Indiyaahyeah keep saying that
@@Mr.Indiyaah it can be a master of something if you extended it with add-on and build your own workflow on top of it. that's the only counter intuitive that I felt for using for many years along side with C4D and Maya. although for modeling I'd picked it up than using Maya anytime.
I struggled for a long time with the choice of whether to choose Maya or Blender, and in the end I chose Cinema 4D
❤❤❤❤
Who would be crazy enough to pay 1000$ per year to use an inferior software?
Maya?
Blender add on / extensions ...are a investment/ too... and vanilla blender is to limited.. and pro user doesnt care over 1000$... thats a joke....
@@sebbosebbo9794 maybe but people younger than 35 years old only know Blender. Only boomers use Maya, C4D and Houdini
@@MarquisDeSang You mean only mature professionals? i'm under 35 but i can understand the difference, blender is amazing and very powerful but blender geometry nodes are like Houdini 5 (currently in 20.5)
...the b3d Devs. and community is for beginners a big ,,YES" ... no doupt.... and part of open source cloud funding history
...but the competition is beyond what the tiny team can handle ...
Can anybody tells me how to get crack version of cinema 4d 😭