Creating a Polyphonic Synth from Scratch with Meta Sounds in Unreal Engine 5.4

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КОМЕНТАРІ • 8

  • @mamboroberts
    @mamboroberts 2 місяці тому

    Thankyou so much for posting this. Was able to successfully build the polyphonic synth and exactly what I need for a procedural music project. Learned a lot too so thankyou.

    • @TheTripboxer
      @TheTripboxer  2 місяці тому

      I´m glad this video helped! 🙂

  • @gameaudioshaman
    @gameaudioshaman 3 місяці тому

    Midi Integration. Crazy

  • @calumyuill
    @calumyuill 20 днів тому

    Thanks for sharing! When creating the MSP_MIDI_NoteSeperator MetaSound Patch, what nodes are feeding the MIDI Stream?

    • @TheTripboxer
      @TheTripboxer  20 днів тому +1

      That´s the MIDI Stream coming from the MIDI Player Node. It is passed on from Patch to Patch...

    • @calumyuill
      @calumyuill 19 днів тому

      @@TheTripboxer thank you. I appreciate you taking the time. What's confusing me is the MIDI Player Node in the MetaSound MS_PolySynth that takes a midi file, and then we're creating a new MIDI Player Node which also takes a midi file, how to connect the 2 MIDI Player Nodes so what the midi file in MS_PolySynth is being used as the midi file in MSP_MIDI_NoteSeperator? Am I making any sense? Sorry and thanks again

    • @TheTripboxer
      @TheTripboxer  19 днів тому +1

      @@calumyuill There is no 2nd MIDI Player Node. Just the one in the MS_PolyphonicSynth. All the other MetasoundPatches receive the MIDI-Stream from this MidiPlayer. I made a MIDI-Stream Input on every MS_Patch that needs the MIDI stream ... But its always the same MIDI stream from the first MIDI-Player note. Hope that helps :-)

    • @calumyuill
      @calumyuill 14 днів тому

      @@TheTripboxer Thank you! Yes that helps and confirms what I was thinking. Thank you. Annoingly my CPU cooler blew so without workstation for couple of weeks :(