Creating a 5.1- Surround Panner with Meta Sounds in Unreal Engine 5

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  • Опубліковано 19 жов 2024

КОМЕНТАРІ • 7

  • @NuovaCulturaPopolare
    @NuovaCulturaPopolare 6 місяців тому +1

    very interesting. Somehow bypassing the spatialization tools/sound objects inside UE appears to be the best way to handle complex multichannel solutions...

    • @TheTripboxer
      @TheTripboxer  6 місяців тому

      Well, the engine's own spatialization-system is object-based and this is a tool for channel-based panning. So it's like two different approaches. Depending on what you need, I would say.

  • @lucaluigi3571
    @lucaluigi3571 7 місяців тому

    thank you for this

  • @MariiaSakun
    @MariiaSakun 10 днів тому

    Thank you for sharing!
    What would you hear if the player had a stereo speaker in the end?

    • @TheTripboxer
      @TheTripboxer  10 днів тому

      It really depends on how you implement it in your project. In principle, the Unreal Engine's audio system thinks in an object-based, 360-degree manner and then adapts to the capabilities of the playback system. So it would work just like placing a 5.1 audio file in your level. It's similar to the Dolby Atmos approach. If you're using a stereo playback system, it will simply downmix to stereo."

  • @RonnyBTokin
    @RonnyBTokin 4 місяці тому

    as someone who just started using meta sounds, what is the recommended way to calculate the input values for both pans and LFE level

    • @TheTripboxer
      @TheTripboxer  4 місяці тому

      not quite sure what you mean.... Pan values go from -1 to +1 and LFE you´ll just set up to taste...