I just want to thank everyone for all the comments! And give you an extra tip... I posted this video before Nudging was added to the game. You can now use nudging as a short cut for the techniques shown in this video. Instead of using the second 4m beam, you can just snap the foundation to the very end of the beam. Then use nudging to move it down 4m and then over into the place by 4m. Both techniques work, pick the one you prefer :)
It's truly a public service and a personal sacrifice he made because YT's algorithm punishes videos that don't engage for the duration. I'd wager the majority of people are actually watching all the way through because he didn't have any idle time. This is the flavor of video that Satisfactory players want. Everybody's here for problem solving, not silly antics.
@@TheAiket funny joke. like most non-magical properties in our world it's nice to see it for a moment to understand what the issue is, or isn't, so it's really smart of him to use 25 seconds to explain that. i know things are so efficient in your russian-speaking based country with your incredible manufacturing that probably revolutionized the world and an economy that decimates the west, i know that you would never have such inefficiency as this, but trust me, you'll survive
Thanks Swope! And i agree, not being able to connect off grid stuff really restrained me from doing certain things. I was thus ecstatic when i figured this out.
@@NickIlasi Yea, I definitely need to spend some time playing with this. I noticed on a fresh save with frames set to unlimited the explorer drives much better. Definitely need to setup a play save just for driving :)
*_I feel like I just attended a seminar for Satisfactory; and I definitely learned very, very essential stuff today. I cannot thank you enough for this, you've made my productivity significantly easier!_*
These tutorials are invaluable for someone learning how to make (good looking) railroad and road systems for the first time. My biggest hurdles prior to roads were learning how to efficiently (and elegantly) manage conveyor belts for screws (and any item that has a high number of items in a single stack) and understanding fluid mechanics in the game, but neither of those were as frustrating as discovering that 2 road networks could be misaligned even if you built them from the world grid. I almost wiped my current save @120 hours from sheer tilt. Where screws and fluids feel like an opportunity for the devs to teach the player game mechanics, the issue of misaligned platforms really feels like a problem they haven't properly addressed in an organic way. Nonetheless I'm relieved that there is a solution, even if it feels hacky, and I'm thankful for your videos on the system that is in place.
People really need to use more geometry concepts in games like these as they allow for so much easier to make clean builds. I hope that videos like this inspire people to start thinking a bit more abstract when building to make what they envision them in their head.
Just got back into Satisfactory for the millionth time and I was like "Man, I need to find that one AMAZING VIDEO that showed the perfect way to make roads..."
Watched this in Discord. Had to open in browser to give the like. I've never done that before, but this was just such a clean & efficient showcase of actually useful information; a genuine breath of fresh air amongst all the other bloated clickbait videos I see on UA-cam.
I've taken a long hiatus from the game, but seeing you effortless create these angles is inspiring me to reinstall it this instant! I spent so, so, so many hours building and perfecting various circles grids, and this use of beams simplifies that process to seconds. Thanks for sharing, and take my upvote / subscribe you beautiful bastard you!
Love this comment. I'm glad this has inspired you to return to Satisfactory. I look forward to seeing what you come up with your new found inspiration.
I tried to use this beam method ages ago but never knew you had a freeform mode, so was trying to find perfect ratios for straight corners that never looked right.
This is fantastic! I used the same concept to make some diagonals that really make my train foundations less jaggy and much more esthetically appealing. Thank you!
Played Satisfactory from the beginning and never knew this existed. Nor did the channels explaining curves in the last years. This is wonderfull. Thank you.
I CANT TELL U HOW MUCH THIS JUST HELPED ME. I started building roads first with just triangle and normal foundation which didnt look good but i also didnt like how it didnt line up with the world grid after a curve but with this i can have the best of both worlds THANK YOU SO MUCH. subbed
Your sir really save my day! Now i can build my train/road network without worrying.With these method, not only you can bridge two seprate grids. And no matter what the angle and postiion of the grids are, can always go back to the world grid.
Glad you think so Tessellate. This was just a wild hair I tried to figure out after seeing a question many times. I had a wild hair thought while I was driving and couldn't wait to test it when I got home. And here we are.
I just made my trainline around the whole world and had this problem in the end where the start hit the end, it drove me crazy i tryed everything with platforms runways etc, thanks for being awesome :D
even a whole year later this works in 1.0 and its saved me so much time i havent looked at other methods for curves but this is so quick i dont feel the need to
I need to do an updated video, but you can use nudging now as a short cut instead of doing the 2nd beam. Just snap it to the end and nudge it the 4m down and over into place.
This is absolutely fantastic. Not being able to getting my roads just right always bugged me so this is pure awesomeness. Being able to do angled buildings as well? Pure gravy.
Agreed, going off grid with roads and then trying to bring them back on was always a challenge of trial and error, along with covering up the mess. It’s awesome to finally have a way to bring everything together and have the full freedom of going off grid. I’m still finding more ways to use it.
@@relyengaming Yeah, it's a pain in the rear end, that's for sure. I love how many different uses beams have ended up having. Just wish I'd run across your channel a little earlier. This and your road blueprint one earned a sub either way, though.
Welcome and thanks Dylan! Satisfactory is an open-world first person factory building game. Definitely a lot of fun, lots of freedom and creativity. Definitely worth a look if you found it interesting!
@Dylan Johnson - KFP Yuri Connoisseur If you do, let me know what you end up thinking about it! Definitely worth checking out some of the trailers ahead of time.
Glad to hear it! I'd love to see some of stuff you come up with using this technique! Feel free to post some screenshots on my discord in the future. You can also tag me on the Satisfactory discord if you ever post screenshots there :)
Awesome, my first factory save is built in sections that aren't in alignment so this will help fix them. The only thing I have to figure out now is to get them at the same height for the merging. Thanks for the tutorial!
You can use the beam snapping to help bring up the lower one. Since foundations snap to the middle of the beam end, you can get half height increases. If you have unlocked the frame foundations in the Awesome shop, the frame floor is only 40cm in height (unlike the 1m foundation being 100cm). So, if snap a beam to the center of a foundation, you then snap a frame floor to it and get a 20cm increase in height. If you get the two heights as close as possible, this method will still work and the height change will be barely noticeable as it will be spread out among the foundations between the two points you are joining. I was playing around this last night, I'll probably do another video soon with some of the edge cases like this for the folks that need it.
You're welcome! I'm in a similar boat with 4000+ hours and just discovered this. So many times I have avoided going off grid because of this problem. So happy there is a solution now.
Very satisfying! It's a few steps, but automatic precision is totally worth it. I've spent way too many hours with MicroManager trying to nudge two corners into alignment. You just made several worlds a better place.
As Tina Turner would say, "Simply the Best" Satisfactory tip I've ever seen. Nice work and thanks for sharing. You should get a Nobel Prize or maybe a Turner prize (Art) for this!
Yea I’m not aware of anyone else doing it this way (although it’s a ver big community). I was ecstatic when I realized I could do it. Thanks and Cheers!
Great video! I have struggled with making pretty rail pathways, so I just use ugly straight sections and 3x3 foundation 90 degree turns wherever possible. This opens up so much more!
I know how you feel, I avoided so many good ideas simply because I know it would be impossible to connect them afterwards. This will definitely help change the way I build my factories around the map. The design aspect is just a bonus :P
Glad it was helpful, and looking at it, it's one of those things that's simple enough that you realize it's a fix that's been staring at us all for a while.
@@relyengaming can this be used then to create curved roads? Also in your video I noticed the concrete pillar foundations you were using for the railway supports. Nice touch that 👍🏽
@@twhcommanchegamer5595Thanks Twhcommanche. Even though it was a demo, I wanted it to look nice. So, I threw together a quick blueprint for the supports and added them. This method is mostly good for connecting two different foundations. There are a few other methods that are good for creating curves (like the WAN, catwalk, or radial methods). This is just a great way to bring them together if you are meeting in the middle. Although, I'm sure there are some uses for this method that I haven't even considered yet that someone creative will come up with.
Great friggin video, you just saved my entire world. Even though I was building on world grid it just wouldn't line up properly. Love the structure of the video with the cliffnotes version, then you just go into different scenarios after. Great guide, thanks for saving my world!
Glad to help! And I'm in the same boat, so many times I encountered this or saw this very question asked and I never had a better answer than anyone else. Finally got a wild hair idea and here we are :)
I'm running a bus across some gnarly terrain today, laying about 12km of pipe, and I needed to do this, but completely forgot how, and failed miserably trying to get the desired result. So, here I am again, 5 months later, relearning stuff I forgot. Glad it's here!
Hmm, it still doesn't quite work over long distances (about 40 foundations). There might be a limit to how far apart these two should be for them to align seamlessly.
If you are connecting parallel foundations, it gets worse the further apart they are due to geometry. Try turning the end point foundations towards each other. You'll have an easier time.
Thank you for removing the frustration and guesswork when building on separate grids :D I just wish they made foundations easy to shape like conveyor belts and rails lol
Yea, it’s one of those things that I don’t normally think about either. But I’m trying to consider if there are other hacks that can take advantage of this kind of thinking.
Yea, I think many of us are in a similar boat where we did our best to stay on a grid to avoid having to deal with this jagged jank. But this trick really helps remove that barrier.
Very smart technique. You could use this to construct curves that have a changing radius by retargeting with a new beam for every foundation block constructed. You could build basically any shape with this.
Thanks Forest! It's a very similar technique that I've been using to make clean pillar curves around my roads (you can see it in my Beautiful Roads video). I recently did the blueprint roads video and saw someone asking this question on reddit about this very problem; the same question I'd seen asked in comments, in chats, and on other discords. So, I decided to try and make a video about solutions, but I found I didn't really have a better answer than anyone else. Fast forward a little bit later when I was out running an errand while thinking about it. I simply remember saying to myself, "I wish I could do the same thing to foundations that I do with pillars..." And that's when it hit me and I thought, why couldn't I? Foundations snap to beams, just a little different than pillars. So, I got home, gave it a shot and it worked. A few tests later and the video was born.
Possibly the best Satisfactory tip ever published! I've used it everyday since I first watched this. It may even de-thrown catwalks for curved roads! :) Curious though... why so many blueprint designers in the background? 😆
Great to hear! It's flattering to hear you considering it's among some of the best tips out there. The blueprints designers in the background were for my blueprint roads video. I had just finished making that video when I discovered this solution. So I just used the same save when demonstrating.
I just want to thank everyone for all the comments! And give you an extra tip...
I posted this video before Nudging was added to the game. You can now use nudging as a short cut for the techniques shown in this video. Instead of using the second 4m beam, you can just snap the foundation to the very end of the beam. Then use nudging to move it down 4m and then over into the place by 4m.
Both techniques work, pick the one you prefer :)
What am I doing wrong? I can't get the cross beam to be in the same orientation of the free form beam.
LOL! I just saw your other video of height differences! Thanks again.
can you do a nudge version for us with your good explainations!
Merci à toi surtout, t'es un chef
That TL:DR to start the video off. This is should be the gold standard for guides. Love it.
It's truly a public service and a personal sacrifice he made because YT's algorithm punishes videos that don't engage for the duration. I'd wager the majority of people are actually watching all the way through because he didn't have any idle time. This is the flavor of video that Satisfactory players want. Everybody's here for problem solving, not silly antics.
Still i was bothered it took 40 seconds to get to something
this was a direct video upvote for me... and for the yt algorythm i let the video run the whole time 🙂
@@TheAiket funny joke. like most non-magical properties in our world it's nice to see it for a moment to understand what the issue is, or isn't, so it's really smart of him to use 25 seconds to explain that. i know things are so efficient in your russian-speaking based country with your incredible manufacturing that probably revolutionized the world and an economy that decimates the west, i know that you would never have such inefficiency as this, but trust me, you'll survive
@@HW-ow9zp I'm kinda used to hear different things based on my nationality, but that one is truly surreal
This is a literal game changer. I know people say this a lot but these tips LITERALLY fixes one of the largest headaches of this game. Amazing.
Thanks Swope! And i agree, not being able to connect off grid stuff really restrained me from doing certain things. I was thus ecstatic when i figured this out.
Merging roads has been driving me CRAZY for years!!!! Thanks so much for showing this.
Welcome! And I'm the same! It's one of those things that I just couldn't ever find an answer to. I'm so glad it was so easy.
@@relyengaming I wonder if we could use this to make tighter turns.
@@NickIlasi Ooo, I'd love the go drifting the explorer around some really tight corners...
@@relyengaming use 1/2 width blocks on the curve and I think you could get a nice smooth tight turn. someone generate an explorer!
@@NickIlasi Yea, I definitely need to spend some time playing with this. I noticed on a fresh save with frames set to unlimited the explorer drives much better. Definitely need to setup a play save just for driving :)
*_I feel like I just attended a seminar for Satisfactory; and I definitely learned very, very essential stuff today. I cannot thank you enough for this, you've made my productivity significantly easier!_*
Glad it was helpful!
These tutorials are invaluable for someone learning how to make (good looking) railroad and road systems for the first time.
My biggest hurdles prior to roads were learning how to efficiently (and elegantly) manage conveyor belts for screws (and any item that has a high number of items in a single stack) and understanding fluid mechanics in the game, but neither of those were as frustrating as discovering that 2 road networks could be misaligned even if you built them from the world grid. I almost wiped my current save @120 hours from sheer tilt. Where screws and fluids feel like an opportunity for the devs to teach the player game mechanics, the issue of misaligned platforms really feels like a problem they haven't properly addressed in an organic way. Nonetheless I'm relieved that there is a solution, even if it feels hacky, and I'm thankful for your videos on the system that is in place.
How can the road networks be misaligned if they're on the world grid?
This video has cured my cancer. I owe it my life.
LOL, that was great Lego :P Glad I could help :)
It's interesting how every Satisfactory YT channel I follow has an ever so slightly different way to do it. I like yours! :)
Thank you Lyfeel! It really is a simple method that works so well.
It is all about tricking the snap geometry into doing what you want, but of all the methods, this one seems the easiest.
People really need to use more geometry concepts in games like these as they allow for so much easier to make clean builds. I hope that videos like this inspire people to start thinking a bit more abstract when building to make what they envision them in their head.
I could definitely use a geometry refresher myself, who knows what else I could find :)
It's not only geometry, you also need to know that a fondation can snap on a beam, which I didn't !
Just got back into Satisfactory for the millionth time and I was like "Man, I need to find that one AMAZING VIDEO that showed the perfect way to make roads..."
Danke!
You are absolutely welcome! And thank you :)
Watched this in Discord. Had to open in browser to give the like. I've never done that before, but this was just such a clean & efficient showcase of actually useful information; a genuine breath of fresh air amongst all the other bloated clickbait videos I see on UA-cam.
Much appreciated! Thank you :) I'm a gamer myself, I go nuts when people don't get to the point :P
I've taken a long hiatus from the game, but seeing you effortless create these angles is inspiring me to reinstall it this instant! I spent so, so, so many hours building and perfecting various circles grids, and this use of beams simplifies that process to seconds. Thanks for sharing, and take my upvote / subscribe you beautiful bastard you!
Love this comment. I'm glad this has inspired you to return to Satisfactory. I look forward to seeing what you come up with your new found inspiration.
I tried to use this beam method ages ago but never knew you had a freeform mode, so was trying to find perfect ratios for straight corners that never looked right.
Yea, this is one of those solutions that had been staring me in the face for months and I didn't realize it until just recently.
THIS genius is way of doing thing fixes half the problems of building roads and other form of transpoer lines
Yea, it really does open up a whole area of creativity as we don’t have to be constrained by a single grid.
Can I just say: this tutorial reeiterated my love for Satisfactory and building my traintracks singlehandedly
Awesome, always a successful day when I hear something like this :)
This is fantastic! I used the same concept to make some diagonals that really make my train foundations less jaggy and much more esthetically appealing. Thank you!
Awesome to hear that it’s proving useful! Cheers!
Played Satisfactory from the beginning and never knew this existed. Nor did the channels explaining curves in the last years. This is wonderfull. Thank you.
I CANT TELL U HOW MUCH THIS JUST HELPED ME. I started building roads first with just triangle and normal foundation which didnt look good but i also didnt like how it didnt line up with the world grid after a curve but with this i can have the best of both worlds THANK YOU SO MUCH. subbed
Glad to hear it! And I agree, the freedom this little trick gives you with roads is amazing. You are no longer bound by limitations 😁
I think this legit deserves the term "game changer"
Haha, too kind Jarin, thank you :)
Saw this via reddit on my top feed of today. This is so good I bookmarked it for my Satisfactory tools tab.
Your sir really save my day! Now i can build my train/road network without worrying.With these method, not only you can bridge two seprate grids. And no matter what the angle and postiion of the grids are, can always go back to the world grid.
Great to hear, it’s a an awesome feeling to finally be freed from the world grid.
this is GENIUS!! you're smashing it with the godmode tips lately!
Glad you think so Tessellate. This was just a wild hair I tried to figure out after seeing a question many times. I had a wild hair thought while I was driving and couldn't wait to test it when I got home. And here we are.
I just made my trainline around the whole world and had this problem in the end where the start hit the end, it drove me crazy i tryed everything with platforms runways etc, thanks for being awesome :D
Glad to hear it helped! Cheers!
even a whole year later this works in 1.0 and its saved me so much time i havent looked at other methods for curves but this is so quick i dont feel the need to
I need to do an updated video, but you can use nudging now as a short cut instead of doing the 2nd beam. Just snap it to the end and nudge it the 4m down and over into place.
@@relyengaming ooo ill try it out
Having found many ways of achieving this, I have to say, this is by far the quickest and most efficient way!
THANK YOU!
You’re welcome Satisfictionary! Cheers!
This is absolutely fantastic. Not being able to getting my roads just right always bugged me so this is pure awesomeness. Being able to do angled buildings as well? Pure gravy.
Agreed, going off grid with roads and then trying to bring them back on was always a challenge of trial and error, along with covering up the mess. It’s awesome to finally have a way to bring everything together and have the full freedom of going off grid.
I’m still finding more ways to use it.
@@relyengaming Yeah, it's a pain in the rear end, that's for sure. I love how many different uses beams have ended up having. Just wish I'd run across your channel a little earlier. This and your road blueprint one earned a sub either way, though.
Never played this game.
Popped up in my recommendations.
Very cool and easy to understand.
10/10 👌
Welcome and thanks Dylan! Satisfactory is an open-world first person factory building game. Definitely a lot of fun, lots of freedom and creativity. Definitely worth a look if you found it interesting!
@@relyengaming just got paid, might have to check it out!
@Dylan Johnson - KFP Yuri Connoisseur If you do, let me know what you end up thinking about it! Definitely worth checking out some of the trailers ahead of time.
This has absolutely revolutionized the way I lay foundations and design buildings. Thank you so much!
Glad to hear it! I'd love to see some of stuff you come up with using this technique! Feel free to post some screenshots on my discord in the future. You can also tag me on the Satisfactory discord if you ever post screenshots there :)
This is the first tips video that actually changed the way I play, thank you.
Glad to hear it!
I never seen this game, but I can say this tutorial is very helpful
Lol, glad it helps you do something you've never seen :P
Facing this issue trying to hook up my highway to a factory. This video is a godsend.
Always good to hear that it’s helping pioneers!
Man, great tutorial! this is epic. Much appreciated!
Awesome, my first factory save is built in sections that aren't in alignment so this will help fix them. The only thing I have to figure out now is to get them at the same height for the merging. Thanks for the tutorial!
You can use the beam snapping to help bring up the lower one. Since foundations snap to the middle of the beam end, you can get half height increases. If you have unlocked the frame foundations in the Awesome shop, the frame floor is only 40cm in height (unlike the 1m foundation being 100cm). So, if snap a beam to the center of a foundation, you then snap a frame floor to it and get a 20cm increase in height. If you get the two heights as close as possible, this method will still work and the height change will be barely noticeable as it will be spread out among the foundations between the two points you are joining.
I was playing around this last night, I'll probably do another video soon with some of the edge cases like this for the folks that need it.
Best satisfactory tip on the web. Period.
Much appreciated! You can also use nudging now instead of the 2nd beam as well! Too bad nudging didn’t exist when I made this video.
I've seen people do this but I've never heard it explained so well. Cheers.
Oh wow! 1500+ hours in and I did not know! Very usefull and easy indeed! Thnx dude
You're welcome! I'm in a similar boat with 4000+ hours and just discovered this. So many times I have avoided going off grid because of this problem. So happy there is a solution now.
Very satisfying! It's a few steps, but automatic precision is totally worth it. I've spent way too many hours with MicroManager trying to nudge two corners into alignment. You just made several worlds a better place.
Glad to hear it, I love using this little trick for various things now. But, I'm so glad I can go off grid now without worries.
Absolute King, Thank you for this video
You are very welcome, the response huge on this one :)
As Tina Turner would say, "Simply the Best" Satisfactory tip I've ever seen. Nice work and thanks for sharing. You should get a Nobel Prize or maybe a Turner prize (Art) for this!
Dude that makes so much sense and better than I've done. I've watched others do it differently but yours, hands down by far the best 👌 👍
Yea I’m not aware of anyone else doing it this way (although it’s a ver big community). I was ecstatic when I realized I could do it.
Thanks and Cheers!
What a wonderful and fairly simple way to do this. This should be pretty easy to remember. Thanks for sharing!
It really is simple, I'm glad you will find it helpful!
This game gets better and better the more I learn about its mechanics
How have I not seen this and it’s a year old? Well done man
Great video! I have struggled with making pretty rail pathways, so I just use ugly straight sections and 3x3 foundation 90 degree turns wherever possible. This opens up so much more!
This is one of the best satisfactory life hacks I have ever seen! Thank you so much!
Glad you liked it! And I like that life hack term, should of said that instead of trick 😅
i literally ran into this last night, and said FI, seen this, and i want to thank you soo much for this.
Glad to hear it helped, I know this is someone many people run into at some point. I know I have many times.
Dude you're a freakin' genious! This has given me sooo much headache... I might literally cry. Thanks so much!
I know how you feel, I avoided so many good ideas simply because I know it would be impossible to connect them afterwards. This will definitely help change the way I build my factories around the map. The design aspect is just a bonus :P
Yoı’ve just earned a sub. Brilliant stuff! Not only your explanation was great, but your tone and delivery was awesome as well!
Much appreciated!
Straight to the point with more examples later. Good work, every turorial should be like this! Have a like
Ive been looking for this thank you so much
Your welcome! Glad I could help! This is one of those things that I was ecstatic when I realized it would work so easily :)
Brooooo no way . Thank you so much ! I feel like betrayed solving this shennanigens for decades when it can be so easy
That´s fantastic, thank you!
I recently had to merge a train track. This is gonna help alot
Glad it helps! I am still pondering the new possibilities that come with not being limited by a grid!
I really don't comment often on UA-cam. But this time I gotta! This is amazing. Best tip I've ever seen to Satisfactory.
Awesome! Thank you!
I started figuring out I could do things like this, but this was still a real helpful vid.
Glad it was helpful, and looking at it, it's one of those things that's simple enough that you realize it's a fix that's been staring at us all for a while.
Oh my god this is so damn simple but effective. Head has just fallen off due to the fact all my time I have wasted not doing this. Awesome
You and me both, I don't think anybody has been doing this. We're all going to be playing a little differently now :)
@@relyengaming can this be used then to create curved roads? Also in your video I noticed the concrete pillar foundations you were using for the railway supports. Nice touch that 👍🏽
@@twhcommanchegamer5595Thanks Twhcommanche. Even though it was a demo, I wanted it to look nice. So, I threw together a quick blueprint for the supports and added them.
This method is mostly good for connecting two different foundations. There are a few other methods that are good for creating curves (like the WAN, catwalk, or radial methods). This is just a great way to bring them together if you are meeting in the middle.
Although, I'm sure there are some uses for this method that I haven't even considered yet that someone creative will come up with.
@@relyengaming was getting ready for a new method called the Relyen method 🤣👍🏽
@@twhcommanchegamer5595 Haha yea, if this could pull of circles I'd totally claim a name for it. Currently it's more of a life hack :)
Thank you, I have been struggling with this for months!
Glad I could help! This has always been one of those questions there was never a good answer for. I'm glad there finally is one :)
OMG, this is amazing! Thank you.
You are welcome Nopetard, glad you liked it!
@@relyengaming I spent 3+ hours last night using it to build a command center.
@Nopetard Awesome! I’d love to see some screenshots of your build when you are done!
@@relyengaming I also found that directing the 4m beam outside makes removing it easier, but does not always work perfectly for some angles.
This is exactly what I was looking for. Thank you.
gorgeous! thanks, I needed that.
Welcome Alex, good to see it's such a useful little trick :)
How did i not find this video until now. This would have saved me a loooooot of headaches.
Thank you for this tip!
Great friggin video, you just saved my entire world. Even though I was building on world grid it just wouldn't line up properly.
Love the structure of the video with the cliffnotes version, then you just go into different scenarios after.
Great guide, thanks for saving my world!
Oh no a misaligned piece of concrete this is the end of the world
This is just save me out from a bunch of foundation that look freaking terrible. Thanks dude you have my sub!!
Thank you for this tutorial! This will make merging so much easier!
Glad it will be helpful! This totally removes a large roadblock for going off grid.
I hope they will add some foundation which will behawe like/ish conveyor belt, for things like this.
Maybe someone will mod it. But this solution is pretty quick.
How I wish I had this info 3 months ago. You are a G for this, holy shit!!
You and me both, the choices I would of made in the past had I known I could do this.
This has to be the most helpful satisfactory video i've ever watched. My ocd appreciates it
thanks a ton. this is also by far the best tutorial-style I've encountered
I never comment but this merging issue has been killing me. Excellent video, perfect guide, legendary video. 11/10
Glad it helps! Cheers!
still using this today! legendary workaround for so many things. thanks again Relyen
awesome tip I'm passing this video on for sure cheers bro.
Awesome thank you!
This is awesome. Thank you for the video. Been playing for 2 years and never thought of this.
Glad to help! And I'm in the same boat, so many times I encountered this or saw this very question asked and I never had a better answer than anyone else. Finally got a wild hair idea and here we are :)
I was gonna say something like "you just gotta use the world grid" but this way surprised me. Nice work!
I'm running a bus across some gnarly terrain today, laying about 12km of pipe, and I needed to do this, but completely forgot how, and failed miserably trying to get the desired result. So, here I am again, 5 months later, relearning stuff I forgot. Glad it's here!
Hmm, it still doesn't quite work over long distances (about 40 foundations). There might be a limit to how far apart these two should be for them to align seamlessly.
If you are connecting parallel foundations, it gets worse the further apart they are due to geometry. Try turning the end point foundations towards each other. You'll have an easier time.
This is perfect! I am immensely impressed
Wow, it's that freaking simple. I have LOTS of fixing to do!
Awesome, let me know how it goes!
These are great tips. I'll definitely be using them in my builds from now on. Thx 😊 🙏
Great to hear, I can't wait to see how people use this in ways I don't even fathom yet.
Dude, life saver. Watched every minute of the video JUST because of the TL;DR explanation at the start
Thanks a lot for this nice guide to have clear edges without any gaps!
Glad it was helpful!
This is huge! Thank you so much for making this guide.
Thank you for removing the frustration and guesswork when building on separate grids :D I just wish they made foundations easy to shape like conveyor belts and rails lol
Holy shit, this is beautifully simple! I will be using this a ton
Glad to hear it, I will be as well.
Outstanding fix. Thanks.
i am grateful for you for doing this video. helped me finish off my rail bridge. i wish you well😇🙏
im using beams and freeform a lot but never thought about using them in this way, nice trick
Yea, it’s one of those things that I don’t normally think about either. But I’m trying to consider if there are other hacks that can take advantage of this kind of thinking.
Awesome video, thank you.
So smart I love it
Cheers SlayTheSins!
this helps lol
i honestly just created my hub, then branched off of it, so all factories were on the same grid no matter where i went.
Yea, I think many of us are in a similar boat where we did our best to stay on a grid to avoid having to deal with this jagged jank. But this trick really helps remove that barrier.
This will make my 1.0 build so much better. Thanks!
Very smart technique. You could use this to construct curves that have a changing radius by retargeting with a new beam for every foundation block constructed. You could build basically any shape with this.
That’s one thing I like, in that you can put a technique out there and see creative ways people put it to use that you never thought of.
What an ABSOLUTE legend WOW!
Thanks Maya! Cheers!
It's a genius! So grateful for showing this, now most of the roads will be clean; but how did you found that?
Thanks Forest!
It's a very similar technique that I've been using to make clean pillar curves around my roads (you can see it in my Beautiful Roads video). I recently did the blueprint roads video and saw someone asking this question on reddit about this very problem; the same question I'd seen asked in comments, in chats, and on other discords. So, I decided to try and make a video about solutions, but I found I didn't really have a better answer than anyone else.
Fast forward a little bit later when I was out running an errand while thinking about it. I simply remember saying to myself, "I wish I could do the same thing to foundations that I do with pillars..." And that's when it hit me and I thought, why couldn't I? Foundations snap to beams, just a little different than pillars. So, I got home, gave it a shot and it worked. A few tests later and the video was born.
Possibly the best Satisfactory tip ever published! I've used it everyday since I first watched this. It may even de-thrown catwalks for curved roads! :) Curious though... why so many blueprint designers in the background? 😆
Great to hear! It's flattering to hear you considering it's among some of the best tips out there. The blueprints designers in the background were for my blueprint roads video. I had just finished making that video when I discovered this solution. So I just used the same save when demonstrating.
Dude, Brilliant! Love it.
Glad to hear it!
That was great, wow, thank you :)
You bet! Glad it helps!
Great concept! Im looking forward to expand on it... It seems to be the way to build anything to look good!
Looking forward to seeing on what you come up with!
Наконец то гений решил нашу проблему, от всей души перфекциониста спасибо
Thanks Might! This is definitely for the perfectionist in all of us.
Criminally underrated video
great video - saved it to my satisfactory playlist