I agree that it’s pretty bad compared to the other renditions shown here, but considering how massive The Crew’s map is, the developers were probably more focused on quantity than quality, hence why it doesn’t look as accurate.
Yhea. Another thing that intrigued me is how forza motorsport was looking better with every iteration even though it was the same hardware (xbox 360) nowadays you don't see that kind of progress.
Because in the crew 2 the circuit is in the middle of a HUGE map, its not like its just a circuit, its part of an open world so there is not that many details on every spot
Forza and The Crew are the biggest offenders here imo. TC is just shit while Forza used the same scan from like FM2 up until FM7. Granted they rescanned it for FM8 but still, it's laughable
Yes, also because it's on emulator. And after that, it's always the same Laguna Seca since GT4. No change. Gran Turismo has so bad graphics compare to the other after. Forza Motorsports used the same tracks a lot too (Forza 3 to 5 i would say). But if we watch Laguna Seca in Ride 4 it's pretty amazing.
15:47 GT7 is impeccably accurate to the real thing. I just looked up an onboard lap from an IMSA qualifier and it looks exact. Only thing is I think the real track is way dirtier haha.
the jump from the PS1 to PS2 in terms of graphics was probably the last great leap in graphics that we'll see. Even without emulation. We went from wobbly polygons to something that was near photo realistic at times (Especially in GT4)
This had me so confused, I thought there used be a bridge mid corner that was removed after 2006. But I didn't find anything about it, I only noticed that it was incorrectly placed after a looong time
they relocated the bridge in 2004 to make more runoff space for motogp. it's funny because you can just about pinpoint the date from when games started to acknowledge the change, and then there's GT PSP still using the recycled GT4 version in 2009.
its normal to happen. It's called Asymptote. When the limit is already stablished (real life graphics) getting closer to it will be less noticeable each time, no matter how much power you throw at it, the limit is already there. The closer you get, the more (exponential) power you need to achieve a noticeable difference.
Law of diminishing returns The closer we get to complete photorealism, the harder it is for graphics to improve even if the hardware improves accordingly
@@kysconot what he was talking about. Dude is saying if they are not different why does it require something better run it. Short story, you’re getting ripped off to buy more hardware.
It's still amazing to me just how accurate GT1 & GT2 were for their time. The corkscrew looks miles better in GT7 or Forza obviously, but the layout remains consistent from GT1/2. So glad I got to experienc those games in their heyday.
Having driven Laguna Seca in reality, no video game can duplicate the feeling of going weightless as you enter the corkscrew. Driving there was one of my life's greatest memories.
Child me would be in awe watching someone take a Viper around that damned corner in gran turismo. That corner and RWD cars were the bane of my existence as a child.
I feel the chase camera in the GT series started to get worse from GT4 onwards. It's still the best GT in my opinion, but in GT3, the chase camera still had that semi-drift aspect. You could see the front of the car and check it slip/slide, which gave you a sense of oversteering. The chase camera in GT4 started to feel more fixed, and the movement more artificial. idk
@@Squidward-jv7go As a GT7 player, its still so rigid even at the loosest setting. the GT team is really slow about improving certain things. It took them until GT Sport to improve the damn engine sounds.
In a weird way,the chase camera in the Forza Franchise feels more like an evolution of the GT3 one than the GT4-GT6 one,even giving use of the right stick for a global view (that i find odd that Polyphony took so long to finally use it).
Why would anyone even use the chase camera in Gran Turismo? That's the worst view in any racing game unless youre playing an arcade racer like Mario Kart and Need for Speed.
I hit this corner more in Forza Motorsport 3 than any other racing game. I remember when meta got to the point that the Nissan 300Z was one of the top competing cars if tuned right. But i also held a top 15 lap time with a tuned Evo.
Yeah but that’s how you can get through by the corners faster… use the other car’s sides to steer and ricochet around corners. Is it true to real life? No. Did it work in-game, you bet!
Maybe it's just me, but I like seeing all the different interpretations of HUD in all these games. You can see it was an after thought in a lot of the earlier gen games, but then developers tried to create their version of a nice looking UI that is accessible to all players. Notice how almost all racing games have the tacho on the bottom right, and the map on the bottom left, unless you're Ubisoft and reverse it with The Crew, or that one Alfa Romeo Challenge game 🤣
This is awesome. Going to Laguna for the first time, then racing there was definitely a bucket list item. Although there is no feeling quite like barreling down the Corkscrew for the first time in real life. I would say Gran Turismo 6 - 7 got it the most accurate.
Gran Turismo 3 c'est une claque graphique pour l'époque. Ce jeux était incroyable ! Et tellement au dessus du marché qu'il est toujours jouable aujourd'hui et procure autant de sensation !
GT3... I remember the nights spent watching my dad racing 40h endurance races... damn those were the times of the simple yet challenging games. Now all games are so damn complicated yet similar to one another, and you look in the web for guides and builds, and it just makes them more and more the same between themselves
@@Paragleiber I really don't think that's the current version. The track textures are a lot better now, there's no burger ad on the gantry coming to the corkscrew, ABS doesn't flash the brake lights like that, etc.
@@fuzzytron Well, I recorded the iRacing clip myself shortly before this video was posted and this is what the game gave me. And I don't see why it would have given me an older version. I certainly didn't download an old one on purpose.
2:11 F355 challenge was an Arcade game that was released in 1999 then ported to Dreamcast in 2000, after Sega pulled the plug on the Dreamcast it was then ported to the PS2 in 2002.
I don't know why you would think that. If a game isn't shown in a video you should assume that it's not intended to be shown and not that it was forgotten.
@@Paragleiberhe’s saying that because the Grid games were perceived as being better then almost everything you showed except GT sport. He just didn’t know the track list. I love racing games and most of what you showed was like 12 minutes of straight hot garbage and maybe 3 minutes of quality games. Hope this helps !
@@zZMaDsKILLSZz-1 No, I don't think that he is saying that. Don't put your own words into other people's mouths. I don't agree with you either. And no, your negative doesn't help and is not welcome here. Better take it elsewhere.
iirc, Gran Turismo devs mapped the realworld tracks with laser surveying tech, so they should be pretty accurate. Nurburgring especially was a masterpiece in Gran Turismo 4. They even put the realworld track graffiti in
0:55 I mean, it took you 49 tries to make the perfect recording of tackling the Corkscrew or what else made you to run a 49 lap time attack in Laguna? :)
I'm glad F355 Challenge was remembered but the Dreamcast version from 2000 looks slightly better than the PS2 version although I suppose the PS2 version was chosen to keep the footage consistent with the third person view seen in the other games considering that the Dreamcast version only has cockpit view (not counting modern hacks that let you play in third person).
Remembered is the wrong word. I had never heard of this game before looking for games for this video. This was my first time playing it. And the PS2 version was simply chosen because it's the platform that I am personally familiar with. I don't have any connection to the Dreamcast platform at all, so using a Dreamcast version of a game that also has a PS2 version is not something that I would ever even consider. But if the Dreamcast version only has cockpit view, then yeah, that obviously would have disqualified it as well. :)
@@reeceschrock396 What makes you assume that I am not able to find one? I haven't even looked for one. It's not a platform that I am currently interested in.
It’s wild how little progress was made in the last 15 years compared to the prior 15. Makes you realize we’re so close to photorealistic that in 15 years from now these games will still look almost the same.
I'm impressed GT2 was able to make it look decent back in '99 while newer games had trouble with it. But then, it's Gran Turismo, so shouldn't be a surprise.
It's cool to see how they made the track before laser mapping vs after. The early games have the first turn at ~120° into the second turn of 90°. Compare that to the real track that's more like 70° into 80° which is what makes that section so incredibly difficult, especially with the elevation change
I was reading the comments while watching the video and thinking ‘surely The Crew won’t be that bad… Holy shit. Anyway… I think the lack of change after 2014 is because you stayed in chase cam. The onboard first person view is where the development really started to kick in after that period.
Absolutely. And the sound is consistently good to excellent with each generation. How did Polyphany not figure out the Viper exhaust note until 2017???
GT3 was what really got me hooked on that track. The whole time I'm watching this person take this corner though, I'm wondering why they didn't go further left. Brake at the hill, put your left tire over the curb, and the down hill becomes almost straight....
I've been to Laguna Seca, I've seen the Corkscrew with my own eyes, so it's fun to see what games get it, and which don't. Most accurate is probably Project Cars, because that shit is SUPER steep and absolutely terrifying. Least accurate is 100% The Crew, they made it look like a bunny slope.
Its hilarious how wide the roads in The Crew were. That Corvette looks like an ant on that massive road.
And also double the amount of width than in GT7.
Yep, it looks like an RC car
The crew Wild run, car looks like a toy, it's so small
looks like dont have license of te track
RC Vette
Is it me or does Gran Turismo 3 look insanely good for it’s time?
Too orange though.
modern race sims don't look 23 years better than that
@@MDDeGrande1994that's because of the sunset daytime
@@confuseatronicathe graphical improvement graph is flattening out in gaming in general
Its massive jump in graphic 😳
13:15 that is the saddest laguna seca ive ever seen
Laguna Seca in FM8 says hi.😅
@@purwantiallan5089 Blud that's pushing it. The Crew 2's Laguna Seca is a SPECIAL CASE of bad
Corkscrew with no elevation change.
The game is The Crew, which is an arcade open world racing game, so ofcourse its going to be bad...
Holy shit yeah
Appreciate the dedication to continuity keeping Dodge Viper in all the GTs and the Corvette for almost everything else
Everyones going for the authentic look, then there's Crew 2
Draw laguna Seca with your eyes closed 😂
69 upvotes
I agree that it’s pretty bad compared to the other renditions shown here, but considering how massive The Crew’s map is, the developers were probably more focused on quantity than quality, hence why it doesn’t look as accurate.
The Crew 2 isn't a realistic simulation. Its map is a loose representation of real places, not intended to be 100% accurate or lifelike.
its a really bad game
It’s amazing to see the leap in graphics and sound from 1999 to 2005, and then how little progress we made from 2014 to 2024😂
If anything we back car games like forza and gra turismo sound horrible, to bad grid wasn't here
@@Iheaili Forza sounded better than GT. In GT4, everything sounded like a vacuum cleaner.
That’s how development of any and all technologies work…
@@benn454Yes, GT ended up having to poach the Forza sound guy
Yhea. Another thing that intrigued me is how forza motorsport was looking better with every iteration even though it was the same hardware (xbox 360) nowadays you don't see that kind of progress.
The Crew 2 is like if you were driving laguna seca in your dream… Who the hell was in charge of rendering that abomination😂
Because in the crew 2 the circuit is in the middle of a HUGE map, its not like its just a circuit, its part of an open world so there is not that many details on every spot
@@manparido So make up a track instead of ruining a real one
some of these developers didn't even try lol
ivory tower...
Forza and The Crew are the biggest offenders here imo. TC is just shit while Forza used the same scan from like FM2 up until FM7. Granted they rescanned it for FM8 but still, it's laughable
@@TurboAlice at least Forza had the audacity to make the corkscrew correctly compared to the crew and crew 2
The way NFS Shift holds up to this day is just phenomenal. Even visually the game manages to look gorgeous even by modern standards.
I loved that game. It was even my first game Platinum.
visually is the only way it holds up, the actual driving looks janky as hell
@@mr198221for me my first racing game that got platinum trophy was F1 2010.
Too bad it has crap wheel support on pc
GT on PSP looks better lol what're you on about
GT2 looks awesome compared to games from the same era. Polyphony really worked on that geometry
Laguna Seca in GT3 also.
Polyphony spent good chunk of the gt2 development in that Track, on modeling/physics. They dedicated hard on it.
It was enhanced by Emulator settings.
@@hudsonjaResolution is upscaled of course, but models and lighting are still the same
Yes, also because it's on emulator. And after that, it's always the same Laguna Seca since GT4. No change. Gran Turismo has so bad graphics compare to the other after.
Forza Motorsports used the same tracks a lot too (Forza 3 to 5 i would say).
But if we watch Laguna Seca in Ride 4 it's pretty amazing.
Jesus… the viper at Leguna with the tire screeching is so iconic.. that was literally half of my teenage life
the jump to gran turismo 3 gets me every time
I like how you included the left hander after the corkscrew. My favorite track sequence in all of racing.
15:47 GT7 is impeccably accurate to the real thing. I just looked up an onboard lap from an IMSA qualifier and it looks exact. Only thing is I think the real track is way dirtier haha.
GT has always been my favorite, but my biggest problem has always been how the tracks just seem way too clean.
That shit’s wild in VR the first time. In a Super Formula 😵💫
WTF is that rendition in the crew games? They're so wide and smoothed out.
Not just that, the turn is also segmented sort of like a staircase for no reason.
And they got the worst laguna seca I've ever seen.
Those games are arcade open world racing games, so ofcourse its going to be bad..
Licensing issues i suppose
@@RCmaniac667 Why would this have anything to do with licensing issues?
The jump in graphics from Gran Turismo 2 to 3 is pretty crazy
Thats why the PS2 console is still the most sold console of all time
Gran Turismo 3 was like a shift from BC to AD , it's the first game that feels modern
It's even larger than this video shows, most games have been inaccurately 'cleaned up' and looked nothing like this at the time they were published 🤯
Emulator bud, it looked good, but nowhere near this
the jump from the PS1 to PS2 in terms of graphics was probably the last great leap in graphics that we'll see. Even without emulation. We went from wobbly polygons to something that was near photo realistic at times (Especially in GT4)
Crazy to see how the bridge was along the last turn, and then moved to the small straight just before the last turn out the corkscrew.
The bridge should've been positioned a little bit further forward.
This had me so confused, I thought there used be a bridge mid corner that was removed after 2006. But I didn't find anything about it, I only noticed that it was incorrectly placed after a looong time
they relocated the bridge in 2004 to make more runoff space for motogp. it's funny because you can just about pinpoint the date from when games started to acknowledge the change, and then there's GT PSP still using the recycled GT4 version in 2009.
I didnt ask for this video, but I'm very glad I watched it
You can see how with each year the differences in graphics become less and less visible but the hardware requirements keep growing...
Bad Optimization
its normal to happen. It's called Asymptote. When the limit is already stablished (real life graphics) getting closer to it will be less noticeable each time, no matter how much power you throw at it, the limit is already there.
The closer you get, the more (exponential) power you need to achieve a noticeable difference.
Law of diminishing returns
The closer we get to complete photorealism, the harder it is for graphics to improve even if the hardware improves accordingly
@@sanmotorix3109true. That happens to 2020s videogaming as well where size of those games can hike up to 300GBs for each game.
@@kysconot what he was talking about. Dude is saying if they are not different why does it require something better run it. Short story, you’re getting ripped off to buy more hardware.
It's still amazing to me just how accurate GT1 & GT2 were for their time. The corkscrew looks miles better in GT7 or Forza obviously, but the layout remains consistent from GT1/2. So glad I got to experienc those games in their heyday.
I grew up near Laguna Seca, and I think GT 1/2 might be the most “true to life” renditions of it I’ve seen here.
you unintentionally made a fantastic showcase of how Video Game Graphics have changed over the last couple decades
Bro, i thought the first game was ass. The Crew 2 fucking dropped that bar into the earth holy hell..
Having driven Laguna Seca in reality, no video game can duplicate the feeling of going weightless as you enter the corkscrew. Driving there was one of my life's greatest memories.
I spun out at the top 18 years ago in my old rx7. That first part is more steep than stairs
No game can describe the grade of the course or The true hight difference
@@redeyez444iRacing VR
i got a ride in an Ariel Atom for a lap around laguna seca once, literally felt like I was flying
@@novarat4089must be one heck of an experience, that car is a beast
The first game to nail how steep the chicane was, was Forza 1. 😮
Gt2
@@j3d89not even close
@@ruancarlos0555 Nah, definitely GT2
The Corkscrew at Laguna Seca in Gran Turismo 2 to 6 still looked so vibrant and colorful.
The Crew games are absolutely criminal when it comes to racing or physics…
Gt2 was not fucking around on Laguna Seca, what the hell.
It is criminally well made compared to other games in its era.
Child me would be in awe watching someone take a Viper around that damned corner in gran turismo. That corner and RWD cars were the bane of my existence as a child.
u should play test drive unlimited 2 and cruise in manual in a 2010 viper
1:10 the difference in quality, especially sound quality, between GT2 and Superbike (released a year later) is insane.
Thats why budgets are important.
I feel the chase camera in the GT series started to get worse from GT4 onwards. It's still the best GT in my opinion, but in GT3, the chase camera still had that semi-drift aspect. You could see the front of the car and check it slip/slide, which gave you a sense of oversteering. The chase camera in GT4 started to feel more fixed, and the movement more artificial. idk
It’s adjustable in GT Sport and GT7 at least, but yeah it was locked in GT4- GT6
@@Squidward-jv7go As a GT7 player, its still so rigid even at the loosest setting. the GT team is really slow about improving certain things. It took them until GT Sport to improve the damn engine sounds.
In a weird way,the chase camera in the Forza Franchise feels more like an evolution of the GT3 one than the GT4-GT6 one,even giving use of the right stick for a global view (that i find odd that Polyphony took so long to finally use it).
Why would anyone even use the chase camera in Gran Turismo? That's the worst view in any racing game unless youre playing an arcade racer like Mario Kart and Need for Speed.
I hit this corner more in Forza Motorsport 3 than any other racing game. I remember when meta got to the point that the Nissan 300Z was one of the top competing cars if tuned right. But i also held a top 15 lap time with a tuned Evo.
Me as a kid playing GT3 and GT4 going round Laguna reverse so that I could crash into the other cars on the Corkscrew and see them 'fly' 😅
Yeah but that’s how you can get through by the corners faster… use the other car’s sides to steer and ricochet around corners. Is it true to real life? No. Did it work in-game, you bet!
Brings back the best memories of countless hours!!! Good times! Thanks.
GT2 looks next generation comparison to games from same era
Project Cars 2 Laguna Seca also great looking.
I’ve stood at the corkscrew and IRL it’s absolute madness. The drop is insane.
You can really get an idea of it in GT7 with VR, and weirdly feel the drop almost.
0:18 I had this game and wow I don’t remember it being that inaccurate!
The curve does exist but is made in a way that is actually way easier to drive through it. Didn't like it too to be honest
Maybe it's just me, but I like seeing all the different interpretations of HUD in all these games. You can see it was an after thought in a lot of the earlier gen games, but then developers tried to create their version of a nice looking UI that is accessible to all players. Notice how almost all racing games have the tacho on the bottom right, and the map on the bottom left, unless you're Ubisoft and reverse it with The Crew, or that one Alfa Romeo Challenge game 🤣
Gt3 and NFS Shift will always be my favorites.😊
Such an iconic track, i've always had a hard time at it on GT2
Especially on 1 lap time trial in S License with 1998 Viper GTS-R TEAM ORECA LMGT2.
@@purwantiallan5089 The good ol days 😢
Wow, gran turismo 3 was really ahead of its time.
It really felt like the beginning of the future
Sports Car GT 1999 actually looks really good for its time
This is awesome. Going to Laguna for the first time, then racing there was definitely a bucket list item. Although there is no feeling quite like barreling down the Corkscrew for the first time in real life. I would say Gran Turismo 6 - 7 got it the most accurate.
I’ve done so many laps in Forza Motorsport 8 I never realized how good I have it lol. I think it’s the best version of the track out of all of these.
You must be blind then. Gran turismo 7 track is as if you are watching a real video of the real track
13:15 If you ordered Laguna Seca at Temu.
Before 2001, nobody else’s game was even remotely close other than GT hahaha
And once again I'M flabbergasted by how amazing GT4, GT5 and the Shifts are.
Still amazing games to this day.
The shift was pretty good especially playing it with the steering wheel. The only problem with that game was the shaking ass camera.
It's very interesting and amazing how trees have been a problem for racing games until now, not even the most recent games show them convincingly.
Gran Turismo 3 c'est une claque graphique pour l'époque. Ce jeux était incroyable ! Et tellement au dessus du marché qu'il est toujours jouable aujourd'hui et procure autant de sensation !
Glad to see The Crew 1 there, i really miss the game
The CREW 1 still fantastic along with DRIVECLUB.
There's just something about old racing games man. They just look so cool and more fun to me
Forza and GT Really Nails the Steep Nature and narrowness of the Corkscrew imo.
GT2 looks amazingly accurate for its time.
GT3... I remember the nights spent watching my dad racing 40h endurance races... damn those were the times of the simple yet challenging games. Now all games are so damn complicated yet similar to one another, and you look in the web for guides and builds, and it just makes them more and more the same between themselves
TOCA 2 was insane for 2004
And Toca 3 was even more insane in 2006.
Went there once and filmed the corkscrew. It was a dream come true for me.
This definitely brings back some memories.
Driven this piece of track for years and always adored it. But GT7 in VR I actually felt it!!!... magnificent
My guy hit Lap 49 on GT2 👀👀
Some games no lap count, other, you know he was enjoying
Its amazing how every version of th track is vastly different in every game
The sound on RaceRoom is very accurate!
That 2008 ABS and Traction control in Iracing is crazy lmao
It's still like that in 2024, lol. The video is showing the current version of the game of course.
@@Paragleiber I really don't think that's the current version. The track textures are a lot better now, there's no burger ad on the gantry coming to the corkscrew, ABS doesn't flash the brake lights like that, etc.
@@fuzzytron Well, I recorded the iRacing clip myself shortly before this video was posted and this is what the game gave me. And I don't see why it would have given me an older version. I certainly didn't download an old one on purpose.
Need for speed shift was one of the first car games I got as a child it still looks beautiful
So awesome to see my fav race track played on all the different games. TOCA Race Driver 2 for the win. LOVE that game!
Awesome video, disappointed you didn't include Star Wars Pod Racer though.
2:11 F355 challenge was an Arcade game that was released in 1999 then ported to Dreamcast in 2000, after Sega pulled the plug on the Dreamcast it was then ported to the PS2 in 2002.
I have it for the ps2 it’s okay
Awesome video! I think you might've forgotten GRID games and Driveclub unless they don't have Laguna Seca lol
I don't know why you would think that. If a game isn't shown in a video you should assume that it's not intended to be shown and not that it was forgotten.
@@Paragleiber Makes sense
@@Paragleiberhe’s saying that because the Grid games were perceived as being better then almost everything you showed except GT sport.
He just didn’t know the track list.
I love racing games and most of what you showed was like 12 minutes of straight hot garbage and maybe 3 minutes of quality games.
Hope this helps !
@@zZMaDsKILLSZz-1 No, I don't think that he is saying that. Don't put your own words into other people's mouths. I don't agree with you either. And no, your negative doesn't help and is not welcome here. Better take it elsewhere.
iirc, Gran Turismo devs mapped the realworld tracks with laser surveying tech, so they should be pretty accurate. Nurburgring especially was a masterpiece in Gran Turismo 4. They even put the realworld track graffiti in
The crew map builders:
"references? nah I'll just do it from memory. I've played forza a few times"
I've looked at Google Maps satellite a few times and converted all Imperial units to Metric then back to Imperial 🤗
0:55 I mean, it took you 49 tries to make the perfect recording of tackling the Corkscrew or what else made you to run a 49 lap time attack in Laguna? :)
No, in that game I was recording a full lap for a different video, not just the Corkscrew. And I wanted to push my lap time as far as possible.
@@Paragleiber I see, thanks.
Hercule Poirot attention to detail level!!! 👍🏻👌🏻
I'm glad F355 Challenge was remembered but the Dreamcast version from 2000 looks slightly better than the PS2 version although I suppose the PS2 version was chosen to keep the footage consistent with the third person view seen in the other games considering that the Dreamcast version only has cockpit view (not counting modern hacks that let you play in third person).
Remembered is the wrong word. I had never heard of this game before looking for games for this video. This was my first time playing it. And the PS2 version was simply chosen because it's the platform that I am personally familiar with. I don't have any connection to the Dreamcast platform at all, so using a Dreamcast version of a game that also has a PS2 version is not something that I would ever even consider. But if the Dreamcast version only has cockpit view, then yeah, that obviously would have disqualified it as well. :)
Nothing wrong with admitting you aren't able to find an authentic dreamcast OP 😂😂 They are still around
@@reeceschrock396 What makes you assume that I am not able to find one? I haven't even looked for one. It's not a platform that I am currently interested in.
@@ParagleiberI think he was just pulling your leg 😉
@@ThrillHog I don't understand what you mean with that.
More interesting to me is the sound progression throughout the years😲💯
Wow. What a task. Good on ya m8.
Ayy, my favorite corner is finally here!
I want to know who was in charge of designing this on the crew. Clearly they’ve never heard of a hill before.
It’s crazy how each studio had to model the same track and the scale and weight of everything feels total different.
The graphical jump from TOCA to GT3 is mindblowing
It’s wild how little progress was made in the last 15 years compared to the prior 15. Makes you realize we’re so close to photorealistic that in 15 years from now these games will still look almost the same.
I love that the Viper in GT2 took that last corner at 120mph 😂😂😂
I'm impressed GT2 was able to make it look decent back in '99 while newer games had trouble with it. But then, it's Gran Turismo, so shouldn't be a surprise.
Miss the Corkscrew in Indycar Racing PC
still loving TOCA RD3 and SHiFT 2
Even it’s not the best line being taken in every game it is impressive to how much it has and hasn’t changed
What do you mean with not the best line being taken?
Sports Car GT brings me a lot of memories...
That tyre sound from Gran Turismo 2… ❤ Nostalgia
Forza had it closest first. It's amazing how some of these have the corkscrew almost flat and only slightly downhill.
It's cool to see how they made the track before laser mapping vs after. The early games have the first turn at ~120° into the second turn of 90°. Compare that to the real track that's more like 70° into 80° which is what makes that section so incredibly difficult, especially with the elevation change
Great video, it would be interesting to see the updates to some games that are still in development like RaceRoom and iRacing
Those games were of course shown in their updated version at the time of recording.
It's fun how no one could figure out where the bridge was supposed to go for like 15 years lol
Some say only Mario Kart is missing Laguna Seca, so go fix that Nintendo
Maybe next one do the Radilion on Spa :)
I already covered that one in multiple videos. :)
ua-cam.com/video/NMLqAVrKiQo/v-deo.html
ua-cam.com/video/i17L3snHo_A/v-deo.html
Nfs shift looked so good for its time.
Nfs shift was definitely ahead of its time for that year
Toca world touring for the ps1 looked so dang goooddddd
I was reading the comments while watching the video and thinking ‘surely The Crew won’t be that bad…
Holy shit.
Anyway…
I think the lack of change after 2014 is because you stayed in chase cam. The onboard first person view is where the development really started to kick in after that period.
it’s crazy how big a step up GT2 was
Just here for the memories. F355 and toca where my favorites. So many hours pvp in f355
これから先のグラフィックは誇張された現実表現へと向かっていくのか、より自然に留めるのか。少なくともどのソフトウェアも視点別のサウンドは改良を続ける必要がありそうだ。
best chasecams - in Forza
Absolutely. And the sound is consistently good to excellent with each generation. How did Polyphany not figure out the Viper exhaust note until 2017???
GT3 was what really got me hooked on that track. The whole time I'm watching this person take this corner though, I'm wondering why they didn't go further left. Brake at the hill, put your left tire over the curb, and the down hill becomes almost straight....
I've been to Laguna Seca, I've seen the Corkscrew with my own eyes, so it's fun to see what games get it, and which don't. Most accurate is probably Project Cars, because that shit is SUPER steep and absolutely terrifying. Least accurate is 100% The Crew, they made it look like a bunny slope.
Damn... It was 2001... GT3 came out then.... PHYSICS 😮 what a moment to be alive